gdi32: Make clip_line external.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobb393c692988c5c39c60f8fac0c51f34993a28552
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 static const struct
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
81 EXTENSION_MAP[] =
83 /* APPLE */
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
91 /* ARB */
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW, 0 },
116 {"GL_ARB_sync", ARB_SYNC, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
135 /* ATI */
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
142 /* EXT */
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
175 /* NV */
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
177 {"GL_NV_fence", NV_FENCE, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
197 /* SGI */
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
209 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
210 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
226 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
229 const GLenum magLookup[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST, GL_NEAREST, GL_LINEAR,
235 const GLenum magLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST, GL_NEAREST, GL_NEAREST,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
243 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc specular_func_3ubv;
245 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
246 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
247 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
257 HDC dc;
258 HWND wnd;
259 HGLRC gl_ctx;
260 HDC restore_dc;
261 HGLRC restore_gl_ctx;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 TRACE_(d3d_caps)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL, NULL))
270 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx->gl_ctx))
275 DWORD err = GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
279 ReleaseDC(ctx->wnd, ctx->dc);
280 DestroyWindow(ctx->wnd);
282 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 PIXELFORMATDESCRIPTOR pfd;
292 int iPixelFormat;
294 TRACE("getting context...\n");
296 ctx->restore_dc = pwglGetCurrentDC();
297 ctx->restore_gl_ctx = pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
302 if (!ctx->wnd)
304 ERR_(d3d_caps)("Failed to create a window.\n");
305 goto fail;
308 ctx->dc = GetDC(ctx->wnd);
309 if (!ctx->dc)
311 ERR_(d3d_caps)("Failed to get a DC.\n");
312 goto fail;
315 /* PixelFormat selection */
316 ZeroMemory(&pfd, sizeof(pfd));
317 pfd.nSize = sizeof(pfd);
318 pfd.nVersion = 1;
319 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
320 pfd.iPixelType = PFD_TYPE_RGBA;
321 pfd.cColorBits = 32;
322 pfd.iLayerType = PFD_MAIN_PLANE;
324 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
325 if (!iPixelFormat)
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
329 goto fail;
331 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
332 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334 /* Create a GL context. */
335 ctx->gl_ctx = pwglCreateContext(ctx->dc);
336 if (!ctx->gl_ctx)
338 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
339 goto fail;
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL))
345 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
368 return FALSE;
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391 return refcount;
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400 if (!refcount)
402 unsigned int i;
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
411 return refcount;
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 GLuint prog;
418 BOOL ret = FALSE;
419 const char *testcode =
420 "!!ARBvp1.0\n"
421 "PARAM C[66] = { program.env[0..65] };\n"
422 "ADDRESS A0;"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
426 "END\n";
428 while(glGetError());
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
430 if(!prog) {
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
436 if (glGetError())
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
440 ret = TRUE;
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
447 return ret;
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
452 unsigned int i;
453 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
454 if(EXTENSION_MAP[i].extension == ext) {
455 return EXTENSION_MAP[i].version;
458 return 0;
461 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor != HW_VENDOR_AMD) return FALSE;
465 if (device == CARD_AMD_RADEON_9500) return TRUE;
466 if (device == CARD_AMD_RADEON_X700) return TRUE;
467 if (device == CARD_AMD_RADEON_X1600) return TRUE;
468 return FALSE;
471 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
472 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 if (card_vendor == HW_VENDOR_NVIDIA)
476 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
477 device == CARD_NVIDIA_GEFORCEFX_5600 ||
478 device == CARD_NVIDIA_GEFORCEFX_5800)
480 return TRUE;
483 return FALSE;
486 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
487 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor == GL_VENDOR_APPLE)
505 return TRUE;
507 return FALSE;
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
516 * if the test fails.
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
523 GLuint texture, pbo;
524 static const unsigned int pattern[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
536 ENTER_GL();
538 while (glGetError());
539 glGenTextures(1, &texture);
540 glBindTexture(GL_TEXTURE_2D, texture);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
555 LEAVE_GL();
557 wglFinish(); /* just to be sure */
559 memset(check, 0, sizeof(check));
560 ENTER_GL();
561 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
568 LEAVE_GL();
570 if (memcmp(check, pattern, sizeof(check)))
572 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
576 else
578 TRACE_(d3d_caps)("PBO test successful.\n");
582 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
583 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
592 if (card_vendor != HW_VENDOR_AMD) return FALSE;
593 if (device == CARD_AMD_RADEON_X1600) return FALSE;
594 return TRUE;
597 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
604 * hardcoded
606 * dx10 cards usually have 64 varyings */
607 return gl_info->limits.glsl_varyings > 44;
610 /* A GL context is provided by the caller */
611 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 GLenum error;
615 DWORD data[16];
617 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
619 ENTER_GL();
620 while(glGetError());
621 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
622 error = glGetError();
623 LEAVE_GL();
625 if(error == GL_NO_ERROR)
627 TRACE("GL Implementation accepts 4 component specular color pointers\n");
628 return TRUE;
630 else
632 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
633 debug_glerror(error));
634 return FALSE;
638 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
639 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
641 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
642 return gl_info->supported[NV_TEXTURE_SHADER];
645 /* A GL context is provided by the caller */
646 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
647 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
649 GLuint prog;
650 BOOL ret = FALSE;
651 GLint pos;
652 const char *testcode =
653 "!!ARBvp1.0\n"
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
657 "END\n";
659 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
661 ENTER_GL();
662 while(glGetError());
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
665 if(!prog)
667 ERR("Failed to create the NVvp clip test program\n");
668 LEAVE_GL();
669 return FALSE;
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
673 strlen(testcode), testcode));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
675 if(pos != -1)
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
679 ret = TRUE;
680 while(glGetError());
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
688 LEAVE_GL();
689 return ret;
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
697 GLuint tex, fbo;
698 GLenum status;
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
704 ENTER_GL();
706 glGenTextures(1, &tex);
707 glBindTexture(GL_TEXTURE_2D, tex);
708 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
711 checkGLcall("glTexImage2D");
713 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
714 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
715 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
719 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data, 0x11, sizeof(data));
723 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
727 glClear(GL_COLOR_BUFFER_BIT);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glGetTexImage");
733 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
734 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
735 glBindTexture(GL_TEXTURE_2D, 0);
736 checkGLcall("glBindTexture");
738 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
739 glDeleteTextures(1, &tex);
740 checkGLcall("glDeleteTextures");
742 LEAVE_GL();
744 return *(DWORD *)data == 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
753 GLuint tex;
754 GLint size;
756 ENTER_GL();
758 glGenTextures(1, &tex);
759 glBindTexture(GL_TEXTURE_2D, tex);
760 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
772 LEAVE_GL();
774 return size < 16;
777 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
778 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 return gl_vendor == GL_VENDOR_FGLRX;
783 static BOOL match_limited_vtf(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
784 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
786 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
787 selected texture formats. As they are apparently the only DX9 class GPUs
788 supporting VTF, the check can be very simple. */
789 return gl_info->limits.vertex_samplers &&
790 !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
793 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
795 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
796 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
797 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
798 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
801 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
803 quirk_arb_constants(gl_info);
804 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
805 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
806 * allow 48 different offsets or other helper immediate values. */
807 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
808 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
811 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
813 quirk_arb_constants(gl_info);
815 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
816 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
817 * If real NP2 textures are used, the driver falls back to software. We could just remove the
818 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
819 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
820 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
821 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
823 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
824 * has this extension promoted to core. The extension loading code sets this extension supported
825 * due to that, so this code works on fglrx as well. */
826 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
828 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
829 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
830 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
833 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
834 * it is generally more efficient. Reserve just 8 constants. */
835 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
836 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
839 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
841 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
842 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
843 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
844 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
845 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
846 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
848 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
849 * triggering the software fallback. There is not much we can do here apart from disabling the
850 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
851 * in wined3d_adapter_init_gl_caps).
852 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
853 * post-processing effects in the game "Max Payne 2").
854 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
855 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
856 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
857 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
860 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
862 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
863 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
864 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
865 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
866 * according to the spec.
868 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
869 * makes the shader slower and eats instruction slots which should be available to the d3d app.
871 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
872 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
873 * this workaround is activated on cards that do not need it, it won't break things, just affect
874 * performance negatively. */
875 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
876 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
879 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
884 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
886 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
889 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
891 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
892 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
895 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
897 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
900 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
902 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
905 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
907 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
910 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
912 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
915 static void quirk_limited_vtf(struct wined3d_gl_info *gl_info)
917 gl_info->quirks |= WINED3D_QUIRK_LIMITED_VTF;
920 struct driver_quirk
922 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
923 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
924 void (*apply)(struct wined3d_gl_info *gl_info);
925 const char *description;
928 static const struct driver_quirk quirk_table[] =
931 match_amd_r300_to_500,
932 quirk_amd_dx9,
933 "AMD GLSL constant and normalized texrect quirk"
935 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
936 * used it falls back to software. While the compiler can detect if the shader uses all declared
937 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
938 * using relative addressing falls back to software.
940 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
942 match_apple,
943 quirk_apple_glsl_constants,
944 "Apple GLSL uniform override"
947 match_geforce5,
948 quirk_no_np2,
949 "Geforce 5 NP2 disable"
952 match_apple_intel,
953 quirk_texcoord_w,
954 "Init texcoord .w for Apple Intel GPU driver"
957 match_apple_nonr500ati,
958 quirk_texcoord_w,
959 "Init texcoord .w for Apple ATI >= r600 GPU driver"
962 match_dx10_capable,
963 quirk_clip_varying,
964 "Reserved varying for gl_ClipPos"
967 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
968 * GL implementations accept it. The Mac GL is the only implementation known to
969 * reject it.
971 * If we can pass 4 component specular colors, do it, because (a) we don't have
972 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
973 * passes specular alpha to the pixel shader if any is used. Otherwise the
974 * specular alpha is used to pass the fog coordinate, which we pass to opengl
975 * via GL_EXT_fog_coord.
977 match_allows_spec_alpha,
978 quirk_allows_specular_alpha,
979 "Allow specular alpha quirk"
982 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
983 * (rdar://5682521).
985 match_apple_nvts,
986 quirk_apple_nvts,
987 "Apple NV_texture_shader disable"
990 match_broken_nv_clip,
991 quirk_disable_nvvp_clip,
992 "Apple NV_vertex_program clip bug quirk"
995 match_fbo_tex_update,
996 quirk_fbo_tex_update,
997 "FBO rebind for attachment updates"
1000 match_broken_rgba16,
1001 quirk_broken_rgba16,
1002 "True RGBA16 is not available"
1005 match_fglrx,
1006 quirk_infolog_spam,
1007 "Not printing GLSL infolog"
1010 match_limited_vtf,
1011 quirk_limited_vtf,
1012 "Vertex textures support is limited"
1016 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1017 * reporting a driver version is moot because we are not the Windows driver, and we have different
1018 * bugs, features, etc.
1020 * The driver version has the form "x.y.z.w".
1022 * "x" is the Windows version the driver is meant for:
1023 * 4 -> 95/98/NT4
1024 * 5 -> 2000
1025 * 6 -> 2000/XP
1026 * 7 -> Vista
1027 * 8 -> Win 7
1029 * "y" is the maximum Direct3D version the driver supports.
1030 * y -> d3d version mapping:
1031 * 11 -> d3d6
1032 * 12 -> d3d7
1033 * 13 -> d3d8
1034 * 14 -> d3d9
1035 * 15 -> d3d10
1036 * 16 -> d3d10.1
1037 * 17 -> d3d11
1039 * "z" is the subversion number.
1041 * "w" is the vendor specific driver build number.
1044 struct driver_version_information
1046 enum wined3d_display_driver driver;
1047 enum wined3d_driver_model driver_model;
1048 const char *driver_name; /* name of Windows driver */
1049 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1050 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1051 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1054 /* The driver version table contains driver information for different devices on several OS versions. */
1055 static const struct driver_version_information driver_version_table[] =
1057 /* AMD
1058 * - Radeon HD2x00 (R600) and up supported by current drivers.
1059 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1060 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1061 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1062 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1063 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1064 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1065 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1066 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1067 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1069 /* Intel
1070 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1071 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1072 * igxprd32.dll but the GMA800 driver was never updated. */
1073 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1074 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1075 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1076 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1077 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1078 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1080 /* Nvidia
1081 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1082 * - GeforceFX support is up to 173.x on <= XP
1083 * - Geforce2MX/3/4 up to 96.x on <= XP
1084 * - TNT/Geforce1/2 up to 71.x on <= XP
1085 * All version numbers used below are from the Linux nvidia drivers. */
1086 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1087 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1088 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1089 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1090 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1093 struct gpu_description
1095 WORD vendor; /* reported PCI card vendor ID */
1096 WORD card; /* reported PCI card device ID */
1097 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1098 enum wined3d_display_driver driver;
1099 unsigned int vidmem;
1102 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1103 * found on a board containing a specific GPU. */
1104 static const struct gpu_description gpu_description_table[] =
1106 /* Nvidia cards */
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1161 /* AMD cards */
1162 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1167 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1168 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1169 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1187 /* Intel cards */
1188 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1189 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1190 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1191 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1192 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1193 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1194 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1195 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1198 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1199 enum wined3d_driver_model driver_model)
1201 unsigned int i;
1203 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1204 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1206 const struct driver_version_information *entry = &driver_version_table[i];
1208 if (entry->driver == driver && entry->driver_model == driver_model)
1210 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1211 entry->driver_name, entry->version, entry->subversion, entry->build);
1213 return entry;
1216 return NULL;
1219 static void init_driver_info(struct wined3d_driver_info *driver_info,
1220 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1222 OSVERSIONINFOW os_version;
1223 WORD driver_os_version;
1224 unsigned int i;
1225 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1226 enum wined3d_driver_model driver_model;
1227 const struct driver_version_information *version_info;
1229 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1231 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1232 vendor = wined3d_settings.pci_vendor_id;
1234 driver_info->vendor = vendor;
1236 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1238 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1239 device = wined3d_settings.pci_device_id;
1241 driver_info->device = device;
1243 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1244 * overrides the pci ids to a card which is not in our database. */
1245 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1247 memset(&os_version, 0, sizeof(os_version));
1248 os_version.dwOSVersionInfoSize = sizeof(os_version);
1249 if (!GetVersionExW(&os_version))
1251 ERR("Failed to get OS version, reporting 2000/XP.\n");
1252 driver_os_version = 6;
1253 driver_model = DRIVER_MODEL_NT5X;
1255 else
1257 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1258 switch (os_version.dwMajorVersion)
1260 case 4:
1261 /* If needed we could distinguish between 9x and NT4, but this code won't make
1262 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1264 driver_os_version = 4;
1265 driver_model = DRIVER_MODEL_WIN9X;
1266 break;
1268 case 5:
1269 driver_os_version = 6;
1270 driver_model = DRIVER_MODEL_NT5X;
1271 break;
1273 case 6:
1274 if (os_version.dwMinorVersion == 0)
1276 driver_os_version = 7;
1277 driver_model = DRIVER_MODEL_NT6X;
1279 else
1281 if (os_version.dwMinorVersion > 1)
1283 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1284 os_version.dwMajorVersion, os_version.dwMinorVersion);
1286 driver_os_version = 8;
1287 driver_model = DRIVER_MODEL_NT6X;
1289 break;
1291 default:
1292 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1293 os_version.dwMajorVersion, os_version.dwMinorVersion);
1294 driver_os_version = 6;
1295 driver_model = DRIVER_MODEL_NT5X;
1296 break;
1300 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1301 * This means that unless the ids are overriden, we will always find a GPU description. */
1302 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1304 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1306 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1308 driver_info->description = gpu_description_table[i].description;
1309 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1310 driver = gpu_description_table[i].driver;
1311 break;
1315 if (wined3d_settings.emulated_textureram)
1317 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1318 driver_info->vidmem = wined3d_settings.emulated_textureram;
1321 /* Try to obtain driver version information for the current Windows version. This fails in
1322 * some cases:
1323 * - the gpu is not available on the currently selected OS version:
1324 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1325 * version information for the current Windows version is returned instead of faked info.
1326 * We do the same and assume the default Windows version to emulate is WinXP.
1328 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1329 * For now return the XP driver info. Perhaps later on we should return VESA.
1331 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1332 * This could be an indication that our database is not up to date, so this should be fixed.
1334 version_info = get_driver_version_info(driver, driver_model);
1335 if (version_info)
1337 driver_info->name = version_info->driver_name;
1338 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1339 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1341 else
1343 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1344 if (version_info)
1346 driver_info->name = version_info->driver_name;
1347 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1348 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1350 else
1352 driver_info->description = "Direct3D HAL";
1353 driver_info->name = "Display";
1354 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1355 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1357 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1358 vendor, device, driver_model);
1362 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1363 driver_info->version_high, driver_info->version_low);
1366 /* Context activation is done by the caller. */
1367 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1368 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1370 unsigned int i;
1372 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1374 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1375 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1376 quirk_table[i].apply(gl_info);
1379 /* Find out if PBOs work as they are supposed to. */
1380 test_pbo_functionality(gl_info);
1383 static DWORD wined3d_parse_gl_version(const char *gl_version)
1385 const char *ptr = gl_version;
1386 int major, minor;
1388 major = atoi(ptr);
1389 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1391 while (isdigit(*ptr)) ++ptr;
1392 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1394 minor = atoi(ptr);
1396 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1398 return MAKEDWORD_VERSION(major, minor);
1401 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1402 const char *gl_vendor_string, const char *gl_renderer)
1405 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1406 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1407 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1409 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1410 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1411 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1412 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1413 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1414 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1415 * DirectDraw, not OpenGL. */
1416 if (gl_info->supported[APPLE_FENCE]
1417 && gl_info->supported[APPLE_CLIENT_STORAGE]
1418 && gl_info->supported[APPLE_FLUSH_RENDER]
1419 && gl_info->supported[APPLE_YCBCR_422])
1420 return GL_VENDOR_APPLE;
1422 if (strstr(gl_vendor_string, "NVIDIA"))
1423 return GL_VENDOR_NVIDIA;
1425 if (strstr(gl_vendor_string, "ATI"))
1426 return GL_VENDOR_FGLRX;
1428 if (strstr(gl_vendor_string, "Intel(R)")
1429 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1430 || strstr(gl_renderer, "Intel")
1431 || strstr(gl_vendor_string, "Intel Inc."))
1432 return GL_VENDOR_INTEL;
1434 if (strstr(gl_vendor_string, "Mesa")
1435 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1436 || strstr(gl_vendor_string, "DRI R300 Project")
1437 || strstr(gl_vendor_string, "X.Org R300 Project")
1438 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1439 || strstr(gl_vendor_string, "VMware, Inc.")
1440 || strstr(gl_renderer, "Mesa")
1441 || strstr(gl_renderer, "Gallium"))
1442 return GL_VENDOR_MESA;
1444 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1445 debugstr_a(gl_vendor_string));
1447 return GL_VENDOR_UNKNOWN;
1450 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1452 if (strstr(gl_vendor_string, "NVIDIA")
1453 || strstr(gl_vendor_string, "nouveau"))
1454 return HW_VENDOR_NVIDIA;
1456 if (strstr(gl_vendor_string, "ATI")
1457 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1458 || strstr(gl_vendor_string, "X.Org R300 Project")
1459 || strstr(gl_renderer, "AMD")
1460 || strstr(gl_renderer, "R100")
1461 || strstr(gl_renderer, "R200")
1462 || strstr(gl_renderer, "R300")
1463 || strstr(gl_renderer, "R600")
1464 || strstr(gl_renderer, "R700"))
1465 return HW_VENDOR_AMD;
1467 if (strstr(gl_vendor_string, "Intel(R)")
1468 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1469 || strstr(gl_renderer, "Intel")
1470 || strstr(gl_vendor_string, "Intel Inc."))
1471 return HW_VENDOR_INTEL;
1473 if (strstr(gl_vendor_string, "Mesa")
1474 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1475 || strstr(gl_vendor_string, "VMware, Inc."))
1476 return HW_VENDOR_SOFTWARE;
1478 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1480 return HW_VENDOR_NVIDIA;
1483 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1485 UINT level = 0;
1487 if (gl_info->supported[ARB_MULTITEXTURE])
1488 level = 6;
1489 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1490 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1491 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1492 level = 7;
1493 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1494 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1495 level = 8;
1496 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1497 && gl_info->supported[ARB_VERTEX_SHADER])
1498 level = 9;
1499 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1500 level = 10;
1502 return level;
1505 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1506 const char *gl_renderer)
1508 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1509 unsigned int i;
1511 if (d3d_level >= 10)
1513 static const struct
1515 const char *renderer;
1516 enum wined3d_pci_device id;
1518 cards[] =
1520 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1521 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1522 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1523 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1524 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1525 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1526 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1527 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1528 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1529 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1530 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1531 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1532 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1533 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1534 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1535 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1536 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1537 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1538 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1539 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1540 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1541 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1542 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1543 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1544 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1545 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1546 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1547 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1548 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1549 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1550 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1551 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1552 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1553 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1554 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1555 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1556 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1557 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1558 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1559 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1560 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1561 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1562 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1563 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1564 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1565 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1566 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1567 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1568 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1569 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1570 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1571 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1572 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1573 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1576 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1578 if (strstr(gl_renderer, cards[i].renderer))
1579 return cards[i].id;
1582 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1583 return CARD_NVIDIA_GEFORCE_8300GS;
1586 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1587 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1589 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1591 static const struct
1593 const char *renderer;
1594 enum wined3d_pci_device id;
1596 cards[] =
1598 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1599 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1600 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1601 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1602 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1603 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1604 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1605 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1606 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1607 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1608 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1609 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1610 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1613 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1615 if (strstr(gl_renderer, cards[i].renderer))
1616 return cards[i].id;
1619 /* Geforce 6/7 - lowend */
1620 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1623 if (d3d_level >= 9)
1625 /* GeforceFX - highend */
1626 if (strstr(gl_renderer, "5800")
1627 || strstr(gl_renderer, "5900")
1628 || strstr(gl_renderer, "5950")
1629 || strstr(gl_renderer, "Quadro FX"))
1631 return CARD_NVIDIA_GEFORCEFX_5800;
1634 /* GeforceFX - midend */
1635 if (strstr(gl_renderer, "5600")
1636 || strstr(gl_renderer, "5650")
1637 || strstr(gl_renderer, "5700")
1638 || strstr(gl_renderer, "5750"))
1640 return CARD_NVIDIA_GEFORCEFX_5600;
1643 /* GeforceFX - lowend */
1644 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1647 if (d3d_level >= 8)
1649 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1651 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1654 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1657 if (d3d_level >= 7)
1659 if (strstr(gl_renderer, "GeForce4 MX"))
1661 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1664 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1666 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1669 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1671 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1674 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1677 if (strstr(gl_renderer, "TNT2"))
1679 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1682 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1685 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1686 const char *gl_renderer)
1688 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1690 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1692 * Beware: renderer string do not match exact card model,
1693 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1694 if (d3d_level >= 10)
1696 unsigned int i;
1698 static const struct
1700 const char *renderer;
1701 enum wined3d_pci_device id;
1703 cards[] =
1705 /* Evergreen */
1706 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1707 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1708 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1709 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1710 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1711 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1712 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1713 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1714 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1715 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1716 /* R700 */
1717 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1718 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1719 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1720 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1721 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1722 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1723 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1724 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1725 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1726 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1727 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1728 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1729 /* R600/R700 integrated */
1730 {"HD 3300", CARD_AMD_RADEON_HD3200},
1731 {"HD 3200", CARD_AMD_RADEON_HD3200},
1732 {"HD 3100", CARD_AMD_RADEON_HD3200},
1733 /* R600 */
1734 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1735 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1736 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1737 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1738 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1739 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1740 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1741 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1742 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1743 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1744 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1745 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1746 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1749 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1751 if (strstr(gl_renderer, cards[i].renderer))
1752 return cards[i].id;
1755 /* Default for when no GPU has been found */
1756 return CARD_AMD_RADEON_HD3200;
1759 if (d3d_level >= 9)
1761 /* Radeon R5xx */
1762 if (strstr(gl_renderer, "X1600")
1763 || strstr(gl_renderer, "X1650")
1764 || strstr(gl_renderer, "X1800")
1765 || strstr(gl_renderer, "X1900")
1766 || strstr(gl_renderer, "X1950"))
1768 return CARD_AMD_RADEON_X1600;
1771 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1772 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1773 if (strstr(gl_renderer, "X700")
1774 || strstr(gl_renderer, "X800")
1775 || strstr(gl_renderer, "X850")
1776 || strstr(gl_renderer, "X1300")
1777 || strstr(gl_renderer, "X1400")
1778 || strstr(gl_renderer, "X1450")
1779 || strstr(gl_renderer, "X1550")
1780 || strstr(gl_renderer, "X2300")
1781 || strstr(gl_renderer, "X2500")
1782 || strstr(gl_renderer, "HD 2300")
1785 return CARD_AMD_RADEON_X700;
1788 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1789 if (strstr(gl_renderer, "Radeon Xpress"))
1791 return CARD_AMD_RADEON_XPRESS_200M;
1794 /* Radeon R3xx */
1795 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1798 if (d3d_level >= 8)
1799 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1801 if (d3d_level >= 7)
1802 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1804 return CARD_AMD_RAGE_128PRO;
1807 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1808 const char *gl_renderer)
1810 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1811 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1813 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1814 return CARD_INTEL_X3100;
1817 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1819 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1820 return CARD_INTEL_I945GM;
1823 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1824 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1825 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1826 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1827 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1828 return CARD_INTEL_I915G;
1832 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1833 const char *gl_renderer)
1835 UINT d3d_level;
1836 unsigned int i;
1838 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1840 * Beware: renderer string do not match exact card model,
1841 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1842 if (strstr(gl_renderer, "Gallium"))
1844 /* 20101109 - These are never returned by current Gallium radeon
1845 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1847 * These are returned but not handled: RC410, RV380. */
1848 static const struct
1850 const char *renderer;
1851 enum wined3d_pci_device id;
1853 cards[] =
1855 /* Northern Islands */
1856 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1857 {"BARTS", CARD_AMD_RADEON_HD6800},
1858 {"TURKS", CARD_AMD_RADEON_HD6600},
1859 {"CAICOS", CARD_AMD_RADEON_HD6400},
1860 {"PALM", CARD_AMD_RADEON_HD6300},
1861 /* Evergreen */
1862 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1863 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1864 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1865 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1866 {"CEDAR", CARD_AMD_RADEON_HD5400},
1867 /* R700 */
1868 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1869 {"RV790", CARD_AMD_RADEON_HD4800},
1870 {"RV770", CARD_AMD_RADEON_HD4800},
1871 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1872 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1873 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1874 /* R600/R700 integrated */
1875 {"RS880", CARD_AMD_RADEON_HD3200},
1876 {"RS780", CARD_AMD_RADEON_HD3200},
1877 /* R600 */
1878 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1879 {"R600", CARD_AMD_RADEON_HD2900},
1880 {"RV670", CARD_AMD_RADEON_HD2900},
1881 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1882 {"RV630", CARD_AMD_RADEON_HD2600},
1883 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1884 {"RV610", CARD_AMD_RADEON_HD2350},
1885 /* R500 */
1886 {"R580", CARD_AMD_RADEON_X1600},
1887 {"R520", CARD_AMD_RADEON_X1600},
1888 {"RV570", CARD_AMD_RADEON_X1600},
1889 {"RV560", CARD_AMD_RADEON_X1600},
1890 {"RV535", CARD_AMD_RADEON_X1600},
1891 {"RV530", CARD_AMD_RADEON_X1600},
1892 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1893 {"RV515", CARD_AMD_RADEON_X700},
1894 /* R400 */
1895 {"R481", CARD_AMD_RADEON_X700},
1896 {"R480", CARD_AMD_RADEON_X700},
1897 {"R430", CARD_AMD_RADEON_X700},
1898 {"R423", CARD_AMD_RADEON_X700},
1899 {"R420", CARD_AMD_RADEON_X700},
1900 {"R410", CARD_AMD_RADEON_X700},
1901 {"RV410", CARD_AMD_RADEON_X700},
1902 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1903 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1904 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1905 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1906 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1907 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1908 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1909 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1910 /* R300 */
1911 {"R360", CARD_AMD_RADEON_9500},
1912 {"R350", CARD_AMD_RADEON_9500},
1913 {"R300", CARD_AMD_RADEON_9500},
1914 {"RV370", CARD_AMD_RADEON_9500},
1915 {"RV360", CARD_AMD_RADEON_9500},
1916 {"RV351", CARD_AMD_RADEON_9500},
1917 {"RV350", CARD_AMD_RADEON_9500},
1920 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1922 if (strstr(gl_renderer, cards[i].renderer))
1923 return cards[i].id;
1927 d3d_level = d3d_level_from_gl_info(gl_info);
1928 if (d3d_level >= 9)
1930 static const struct
1932 const char *renderer;
1933 enum wined3d_pci_device id;
1935 cards[] =
1937 /* R700 */
1938 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1939 {"(RV790", CARD_AMD_RADEON_HD4800},
1940 {"(RV770", CARD_AMD_RADEON_HD4800},
1941 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1942 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1943 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1944 /* R600/R700 integrated */
1945 {"RS880", CARD_AMD_RADEON_HD3200},
1946 {"RS780", CARD_AMD_RADEON_HD3200},
1947 /* R600 */
1948 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1949 {"(R600", CARD_AMD_RADEON_HD2900},
1950 {"(RV670", CARD_AMD_RADEON_HD2900},
1951 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1952 {"(RV630", CARD_AMD_RADEON_HD2600},
1953 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1954 {"(RV610", CARD_AMD_RADEON_HD2350},
1957 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1959 if (strstr(gl_renderer, cards[i].renderer))
1960 return cards[i].id;
1964 if (d3d_level >= 8)
1965 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1967 if (d3d_level >= 7)
1968 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1970 return CARD_AMD_RAGE_128PRO;
1973 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1974 const char *gl_renderer)
1976 UINT d3d_level;
1978 if (strstr(gl_renderer, "Gallium"))
1980 unsigned int i;
1982 static const struct
1984 const char *renderer;
1985 enum wined3d_pci_device id;
1987 cards[] =
1989 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1990 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1991 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1992 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1993 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1994 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1995 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
1996 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1997 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1998 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1999 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2000 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2001 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2002 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2003 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2004 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2005 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2006 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2007 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2008 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2009 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2010 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2011 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2012 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2013 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2014 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2015 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2016 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2017 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2018 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2019 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2020 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2021 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2022 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2023 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2024 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2025 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2026 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2027 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2028 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2029 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2030 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2031 {"NV20", CARD_NVIDIA_GEFORCE3},
2032 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2033 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2034 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2035 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2036 {"NV16", CARD_NVIDIA_GEFORCE2},
2037 {"NV15", CARD_NVIDIA_GEFORCE2},
2038 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2039 {"NV10", CARD_NVIDIA_GEFORCE},
2040 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2041 {"NV04", CARD_NVIDIA_RIVA_TNT},
2042 {"NV03", CARD_NVIDIA_RIVA_128},
2045 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2047 if (strstr(gl_renderer, cards[i].renderer))
2048 return cards[i].id;
2052 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2054 d3d_level = d3d_level_from_gl_info(gl_info);
2055 if (d3d_level >= 9)
2056 return CARD_NVIDIA_GEFORCEFX_5600;
2057 if (d3d_level >= 8)
2058 return CARD_NVIDIA_GEFORCE3;
2059 if (d3d_level >= 7)
2060 return CARD_NVIDIA_GEFORCE;
2061 if (d3d_level >= 6)
2062 return CARD_NVIDIA_RIVA_TNT;
2063 return CARD_NVIDIA_RIVA_128;
2067 struct vendor_card_selection
2069 enum wined3d_gl_vendor gl_vendor;
2070 enum wined3d_pci_vendor card_vendor;
2071 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2072 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2075 static const struct vendor_card_selection vendor_card_select_table[] =
2077 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2078 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2079 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2080 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2081 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2082 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2083 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2084 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2085 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2089 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2090 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2092 UINT d3d_level;
2094 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2095 * different GPUs with roughly the same features. In most cases GPUs from a
2096 * certain family differ in clockspeeds, the amount of video memory and the
2097 * number of shader pipelines.
2099 * A Direct3D device object contains the PCI id (vendor + device) of the
2100 * videocard which is used for rendering. Various applications use this
2101 * information to get a rough estimation of the features of the card and
2102 * some might use it for enabling 3d effects only on certain types of
2103 * videocards. In some cases games might even use it to work around bugs
2104 * which happen on certain videocards/driver combinations. The problem is
2105 * that OpenGL only exposes a rendering string containing the name of the
2106 * videocard and not the PCI id.
2108 * Various games depend on the PCI id, so somehow we need to provide one.
2109 * A simple option is to parse the renderer string and translate this to
2110 * the right PCI id. This is a lot of work because there are more than 200
2111 * GPUs just for Nvidia. Various cards share the same renderer string, so
2112 * the amount of code might be 'small' but there are quite a number of
2113 * exceptions which would make this a pain to maintain. Another way would
2114 * be to query the PCI id from the operating system (assuming this is the
2115 * videocard which is used for rendering which is not always the case).
2116 * This would work but it is not very portable. Second it would not work
2117 * well in, let's say, a remote X situation in which the amount of 3d
2118 * features which can be used is limited.
2120 * As said most games only use the PCI id to get an indication of the
2121 * capabilities of the card. It doesn't really matter if the given id is
2122 * the correct one if we return the id of a card with similar 3d features.
2124 * The code below checks the OpenGL capabilities of a videocard and matches
2125 * that to a certain level of Direct3D functionality. Once a card passes
2126 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2127 * least a GeforceFX. To give a better estimate we do a basic check on the
2128 * renderer string but if that won't pass we return a default card. This
2129 * way is better than maintaining a full card database as even without a
2130 * full database we can return a card with similar features. Second the
2131 * size of the database can be made quite small because when you know what
2132 * type of 3d functionality a card has, you know to which GPU family the
2133 * GPU must belong. Because of this you only have to check a small part of
2134 * the renderer string to distinguishes between different models from that
2135 * family.
2137 * The code also selects a default amount of video memory which we will
2138 * use for an estimation of the amount of free texture memory. In case of
2139 * real D3D the amount of texture memory includes video memory and system
2140 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2141 * HyperMemory). We don't know how much system memory can be addressed by
2142 * the system but we can make a reasonable estimation about the amount of
2143 * video memory. If the value is slightly wrong it doesn't matter as we
2144 * didn't include AGP-like memory which makes the amount of addressable
2145 * memory higher and second OpenGL isn't that critical it moves to system
2146 * memory behind our backs if really needed. Note that the amount of video
2147 * memory can be overruled using a registry setting. */
2149 int i;
2151 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2153 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2154 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2155 continue;
2156 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2157 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2160 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2161 *gl_vendor, *card_vendor);
2163 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2164 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2165 * them a good generic choice. */
2166 *card_vendor = HW_VENDOR_NVIDIA;
2167 d3d_level = d3d_level_from_gl_info(gl_info);
2168 if (d3d_level >= 9)
2169 return CARD_NVIDIA_GEFORCEFX_5600;
2170 if (d3d_level >= 8)
2171 return CARD_NVIDIA_GEFORCE3;
2172 if (d3d_level >= 7)
2173 return CARD_NVIDIA_GEFORCE;
2174 if (d3d_level >= 6)
2175 return CARD_NVIDIA_RIVA_TNT;
2176 return CARD_NVIDIA_RIVA_128;
2179 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2181 int vs_selected_mode, ps_selected_mode;
2183 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2184 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2185 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2186 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2187 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2188 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2189 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2190 else return &ffp_fragment_pipeline;
2193 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2195 int vs_selected_mode, ps_selected_mode;
2197 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2198 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2199 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2200 return &none_shader_backend;
2203 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2205 int vs_selected_mode, ps_selected_mode;
2207 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2208 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2209 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2210 else return &ffp_blit;
2213 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2215 DWORD ver;
2217 #define USE_GL_FUNC(type, pfn, ext, replace) \
2218 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2219 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2220 else gl_info->pfn = NULL;
2222 GL_EXT_FUNCS_GEN;
2223 #undef USE_GL_FUNC
2225 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2226 WGL_EXT_FUNCS_GEN;
2227 #undef USE_GL_FUNC
2230 /* Context activation is done by the caller. */
2231 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2233 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2234 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2235 const char *GL_Extensions = NULL;
2236 const char *WGL_Extensions = NULL;
2237 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2238 struct fragment_caps fragment_caps;
2239 enum wined3d_gl_vendor gl_vendor;
2240 enum wined3d_pci_vendor card_vendor;
2241 enum wined3d_pci_device device;
2242 GLint gl_max;
2243 GLfloat gl_floatv[2];
2244 unsigned i;
2245 HDC hdc;
2246 DWORD gl_version;
2247 size_t len;
2249 TRACE_(d3d_caps)("(%p)\n", gl_info);
2251 ENTER_GL();
2253 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2254 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2255 if (!gl_renderer_str)
2257 LEAVE_GL();
2258 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2259 return FALSE;
2262 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2263 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2264 if (!gl_vendor_str)
2266 LEAVE_GL();
2267 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2268 return FALSE;
2271 /* Parse the GL_VERSION field into major and minor information */
2272 gl_version_str = (const char *)glGetString(GL_VERSION);
2273 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2274 if (!gl_version_str)
2276 LEAVE_GL();
2277 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2278 return FALSE;
2280 gl_version = wined3d_parse_gl_version(gl_version_str);
2283 * Initialize openGL extension related variables
2284 * with Default values
2286 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2287 gl_info->limits.blends = 1;
2288 gl_info->limits.buffers = 1;
2289 gl_info->limits.textures = 1;
2290 gl_info->limits.texture_coords = 1;
2291 gl_info->limits.fragment_samplers = 1;
2292 gl_info->limits.vertex_samplers = 0;
2293 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2294 gl_info->limits.sampler_stages = 1;
2295 gl_info->limits.vertex_attribs = 16;
2296 gl_info->limits.glsl_vs_float_constants = 0;
2297 gl_info->limits.glsl_ps_float_constants = 0;
2298 gl_info->limits.arb_vs_float_constants = 0;
2299 gl_info->limits.arb_vs_native_constants = 0;
2300 gl_info->limits.arb_vs_instructions = 0;
2301 gl_info->limits.arb_vs_temps = 0;
2302 gl_info->limits.arb_ps_float_constants = 0;
2303 gl_info->limits.arb_ps_local_constants = 0;
2304 gl_info->limits.arb_ps_instructions = 0;
2305 gl_info->limits.arb_ps_temps = 0;
2307 /* Retrieve opengl defaults */
2308 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2309 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2310 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2312 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2313 gl_info->limits.lights = gl_max;
2314 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2316 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2317 gl_info->limits.texture_size = gl_max;
2318 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2320 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2321 gl_info->limits.pointsize_min = gl_floatv[0];
2322 gl_info->limits.pointsize_max = gl_floatv[1];
2323 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2325 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2326 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2327 if (!GL_Extensions)
2329 LEAVE_GL();
2330 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2331 return FALSE;
2334 LEAVE_GL();
2336 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2338 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2340 while (*GL_Extensions)
2342 const char *start;
2344 while (isspace(*GL_Extensions)) ++GL_Extensions;
2345 start = GL_Extensions;
2346 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2348 len = GL_Extensions - start;
2349 if (!len) continue;
2351 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2353 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2355 if (len == strlen(EXTENSION_MAP[i].extension_string)
2356 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2358 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2359 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2360 break;
2365 /* Now work out what GL support this card really has */
2366 load_gl_funcs( gl_info, gl_version );
2368 ENTER_GL();
2370 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2371 * loading the functions, otherwise the code above will load the extension entry points instead of the
2372 * core functions, which may not work. */
2373 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2375 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2376 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2378 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2379 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2383 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2385 if (gl_info->supported[APPLE_FENCE])
2387 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2388 * The apple extension interacts with some other apple exts. Disable the NV
2389 * extension if the apple one is support to prevent confusion in other parts
2390 * of the code. */
2391 gl_info->supported[NV_FENCE] = FALSE;
2393 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2395 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2397 * The enums are the same:
2398 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2399 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2400 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2401 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2402 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2404 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2406 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2407 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2409 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2411 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2412 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2415 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2417 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2418 * functionality. Prefer the ARB extension */
2419 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2421 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2423 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2424 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2426 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2428 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2429 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2431 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2433 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2434 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2436 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2438 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2439 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2441 if (gl_info->supported[NV_TEXTURE_SHADER2])
2443 if (gl_info->supported[NV_REGISTER_COMBINERS])
2445 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2446 * are supported. The nv extensions provide the same functionality as the
2447 * ATI one, and a bit more(signed pixelformats). */
2448 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2452 if (gl_info->supported[NV_REGISTER_COMBINERS])
2454 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2455 gl_info->limits.general_combiners = gl_max;
2456 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2458 if (gl_info->supported[ARB_DRAW_BUFFERS])
2460 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2461 gl_info->limits.buffers = gl_max;
2462 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2464 if (gl_info->supported[ARB_MULTITEXTURE])
2466 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2467 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2468 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2469 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2470 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2471 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2473 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2475 GLint tmp;
2476 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2477 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2479 else
2481 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2483 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2485 if (gl_info->supported[ARB_VERTEX_SHADER])
2487 GLint tmp;
2488 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2489 gl_info->limits.vertex_samplers = tmp;
2490 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2491 gl_info->limits.combined_samplers = tmp;
2492 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2493 gl_info->limits.vertex_attribs = tmp;
2495 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2496 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2497 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2498 * shader is used with fixed function vertex processing we're fine too because fixed function
2499 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2500 * used we have to make sure that all vertex sampler setups are valid together with all
2501 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2502 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2503 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2504 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2505 * a fixed function pipeline anymore.
2507 * So this is just a check to check that our assumption holds true. If not, write a warning
2508 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2509 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2510 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2512 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2513 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2514 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2515 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2516 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2517 else
2518 gl_info->limits.vertex_samplers = 0;
2521 else
2523 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2525 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2526 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2528 if (gl_info->supported[ARB_VERTEX_BLEND])
2530 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2531 gl_info->limits.blends = gl_max;
2532 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2534 if (gl_info->supported[EXT_TEXTURE3D])
2536 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2537 gl_info->limits.texture3d_size = gl_max;
2538 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2540 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2542 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2543 gl_info->limits.anisotropy = gl_max;
2544 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2546 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2548 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2549 gl_info->limits.arb_ps_float_constants = gl_max;
2550 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2551 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2552 gl_info->limits.arb_ps_native_constants = gl_max;
2553 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2554 gl_info->limits.arb_ps_native_constants);
2555 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2556 gl_info->limits.arb_ps_temps = gl_max;
2557 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2558 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2559 gl_info->limits.arb_ps_instructions = gl_max;
2560 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2561 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2562 gl_info->limits.arb_ps_local_constants = gl_max;
2563 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2565 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2567 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2568 gl_info->limits.arb_vs_float_constants = gl_max;
2569 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2570 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2571 gl_info->limits.arb_vs_native_constants = gl_max;
2572 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2573 gl_info->limits.arb_vs_native_constants);
2574 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2575 gl_info->limits.arb_vs_temps = gl_max;
2576 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2577 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2578 gl_info->limits.arb_vs_instructions = gl_max;
2579 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2581 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2583 if (gl_info->supported[ARB_VERTEX_SHADER])
2585 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2586 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2587 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2589 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2591 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2592 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2593 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2594 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2595 gl_info->limits.glsl_varyings = gl_max;
2596 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2598 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2600 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2601 unsigned int major, minor;
2603 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2605 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2606 sscanf(str, "%u.%u", &major, &minor);
2607 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2609 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2611 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2613 else
2615 gl_info->limits.shininess = 128.0f;
2617 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2619 /* If we have full NP2 texture support, disable
2620 * GL_ARB_texture_rectangle because we will never use it.
2621 * This saves a few redundant glDisable calls. */
2622 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2624 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2626 /* Disable NV_register_combiners and fragment shader if this is supported.
2627 * generally the NV extensions are preferred over the ATI ones, and this
2628 * extension is disabled if register_combiners and texture_shader2 are both
2629 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2630 * fragment processing support. */
2631 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2632 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2633 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2634 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2636 if (gl_info->supported[NV_HALF_FLOAT])
2638 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2639 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2641 checkGLcall("extension detection");
2643 LEAVE_GL();
2645 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2646 adapter->shader_backend = select_shader_backend(gl_info);
2647 adapter->blitter = select_blit_implementation(gl_info);
2649 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2650 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2651 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2653 /* In some cases the number of texture stages can be larger than the number
2654 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2655 * shaders), but 8 texture stages (register combiners). */
2656 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2658 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2660 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2661 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2662 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2663 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2664 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2665 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2666 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2667 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2668 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2669 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2670 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2671 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2672 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2673 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2674 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2675 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2676 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2677 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2678 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2679 if (wined3d_settings.allow_multisampling)
2681 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2682 gl_info->limits.samples = gl_max;
2685 else
2687 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2689 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2690 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2691 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2692 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2693 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2694 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2695 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2696 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2697 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2698 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2699 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2700 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2701 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2702 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2703 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2704 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2705 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2707 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2709 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2710 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2712 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2714 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2716 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2718 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2719 if (wined3d_settings.allow_multisampling)
2721 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2722 gl_info->limits.samples = gl_max;
2727 /* MRTs are currently only supported when FBOs are used. */
2728 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2730 gl_info->limits.buffers = 1;
2733 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2734 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2735 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2737 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2738 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2740 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2741 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2742 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2743 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2744 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2745 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2746 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2747 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2749 /* Make sure there's an active HDC else the WGL extensions will fail */
2750 hdc = pwglGetCurrentDC();
2751 if (hdc) {
2752 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2753 if(GL_EXTCALL(wglGetExtensionsStringARB))
2754 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2756 if (!WGL_Extensions)
2758 ERR(" WGL_Extensions returns NULL\n");
2760 else
2762 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2763 while (*WGL_Extensions)
2765 const char *Start;
2766 char ThisExtn[256];
2768 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2769 Start = WGL_Extensions;
2770 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2772 len = WGL_Extensions - Start;
2773 if (!len || len >= sizeof(ThisExtn))
2774 continue;
2776 memcpy(ThisExtn, Start, len);
2777 ThisExtn[len] = '\0';
2778 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2780 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2781 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2782 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2784 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2785 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2786 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2788 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2789 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2790 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2796 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2797 init_driver_info(driver_info, card_vendor, device);
2798 add_gl_compat_wrappers(gl_info);
2800 return TRUE;
2803 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2805 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2806 wined3d, wined3d->adapter_count);
2808 return wined3d->adapter_count;
2811 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2813 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2815 return WINED3D_OK;
2818 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2820 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2822 if (adapter_idx >= wined3d->adapter_count)
2823 return NULL;
2825 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2828 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2829 of the same bpp but different resolutions */
2831 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2832 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2833 enum wined3d_format_id format_id)
2835 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2837 if (adapter_idx >= wined3d->adapter_count)
2838 return 0;
2840 /* TODO: Store modes per adapter and read it from the adapter structure */
2841 if (!adapter_idx)
2843 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2844 UINT format_bits = format->byte_count * CHAR_BIT;
2845 unsigned int i = 0;
2846 unsigned int j = 0;
2847 DEVMODEW mode;
2849 memset(&mode, 0, sizeof(mode));
2850 mode.dmSize = sizeof(mode);
2852 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2854 ++j;
2856 if (format_id == WINED3DFMT_UNKNOWN)
2858 /* This is for D3D8, do not enumerate P8 here */
2859 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2861 else if (mode.dmBitsPerPel == format_bits)
2863 ++i;
2867 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2869 return i;
2871 else
2873 FIXME_(d3d_caps)("Adapter not primary display.\n");
2876 return 0;
2879 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2880 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2881 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
2883 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2884 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2886 /* Validate the parameters as much as possible */
2887 if (!mode || adapter_idx >= wined3d->adapter_count
2888 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2890 return WINED3DERR_INVALIDCALL;
2893 /* TODO: Store modes per adapter and read it from the adapter structure */
2894 if (!adapter_idx)
2896 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2897 UINT format_bits = format->byte_count * CHAR_BIT;
2898 DEVMODEW DevModeW;
2899 int ModeIdx = 0;
2900 UINT i = 0;
2901 int j = 0;
2903 ZeroMemory(&DevModeW, sizeof(DevModeW));
2904 DevModeW.dmSize = sizeof(DevModeW);
2906 /* If we are filtering to a specific format (D3D9), then need to skip
2907 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2908 just count through the ones with valid bit depths */
2909 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2911 if (format_id == WINED3DFMT_UNKNOWN)
2913 /* This is for D3D8, do not enumerate P8 here */
2914 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2916 else if (DevModeW.dmBitsPerPel == format_bits)
2918 ++i;
2922 if (!i)
2924 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2925 return WINED3DERR_INVALIDCALL;
2927 ModeIdx = j - 1;
2929 /* Now get the display mode via the calculated index */
2930 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2932 mode->Width = DevModeW.dmPelsWidth;
2933 mode->Height = DevModeW.dmPelsHeight;
2934 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2935 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2936 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2938 if (format_id == WINED3DFMT_UNKNOWN)
2939 mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2940 else
2941 mode->Format = format_id;
2943 else
2945 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2946 return WINED3DERR_INVALIDCALL;
2949 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2950 mode->Width, mode->Height, mode->RefreshRate, mode->Format,
2951 debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
2953 else
2955 FIXME_(d3d_caps)("Adapter not primary display\n");
2958 return WINED3D_OK;
2961 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2962 WINED3DDISPLAYMODE *mode)
2964 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2966 if (!mode || adapter_idx >= wined3d->adapter_count)
2967 return WINED3DERR_INVALIDCALL;
2969 if (!adapter_idx)
2971 DEVMODEW DevModeW;
2972 unsigned int bpp;
2974 ZeroMemory(&DevModeW, sizeof(DevModeW));
2975 DevModeW.dmSize = sizeof(DevModeW);
2977 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2978 mode->Width = DevModeW.dmPelsWidth;
2979 mode->Height = DevModeW.dmPelsHeight;
2980 bpp = DevModeW.dmBitsPerPel;
2981 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2982 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2983 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2984 mode->Format = pixelformat_for_depth(bpp);
2986 else
2988 FIXME_(d3d_caps)("Adapter not primary display\n");
2991 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
2992 mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
2993 return WINED3D_OK;
2996 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2997 and fields being inserted in the middle, a new structure is used in place */
2998 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
2999 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
3001 const struct wined3d_adapter *adapter;
3002 size_t len;
3004 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3005 wined3d, adapter_idx, flags, identifier);
3007 if (adapter_idx >= wined3d->adapter_count)
3008 return WINED3DERR_INVALIDCALL;
3010 adapter = &wined3d->adapters[adapter_idx];
3012 /* Return the information requested */
3013 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3015 if (identifier->driver_size)
3017 const char *name = adapter->driver_info.name;
3018 len = min(strlen(name), identifier->driver_size - 1);
3019 memcpy(identifier->driver, name, len);
3020 identifier->driver[len] = '\0';
3023 if (identifier->description_size)
3025 const char *description = adapter->driver_info.description;
3026 len = min(strlen(description), identifier->description_size - 1);
3027 memcpy(identifier->description, description, len);
3028 identifier->description[len] = '\0';
3031 /* Note that d3d8 doesn't supply a device name. */
3032 if (identifier->device_name_size)
3034 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3036 len = strlen(device_name);
3037 if (len >= identifier->device_name_size)
3039 ERR("Device name size too small.\n");
3040 return WINED3DERR_INVALIDCALL;
3043 memcpy(identifier->device_name, device_name, len);
3044 identifier->device_name[len] = '\0';
3047 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3048 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3049 identifier->vendor_id = adapter->driver_info.vendor;
3050 identifier->device_id = adapter->driver_info.device;
3051 identifier->subsystem_id = 0;
3052 identifier->revision = 0;
3053 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3054 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3055 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3056 identifier->video_memory = adapter->TextureRam;
3058 return WINED3D_OK;
3061 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3062 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3064 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3066 /* Float formats need FBOs. If FBOs are used this function isn't called */
3067 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3069 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3070 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3072 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3073 return FALSE;
3076 if(cfg->redSize < redSize)
3077 return FALSE;
3079 if(cfg->greenSize < greenSize)
3080 return FALSE;
3082 if(cfg->blueSize < blueSize)
3083 return FALSE;
3085 if(cfg->alphaSize < alphaSize)
3086 return FALSE;
3088 return TRUE;
3091 /* Probably a RGBA_float or color index mode */
3092 return FALSE;
3095 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3096 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3098 BYTE depthSize, stencilSize;
3099 BOOL lockable = FALSE;
3101 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3103 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3104 return FALSE;
3107 /* Float formats need FBOs. If FBOs are used this function isn't called */
3108 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3110 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3111 lockable = TRUE;
3113 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3114 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3115 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3116 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3117 return FALSE;
3119 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3120 * allow more stencil bits than requested. */
3121 if(cfg->stencilSize < stencilSize)
3122 return FALSE;
3124 return TRUE;
3127 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3128 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3129 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3131 const struct wined3d_format *rt_format;
3132 const struct wined3d_format *ds_format;
3133 const struct wined3d_adapter *adapter;
3135 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3136 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3137 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3138 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3140 if (adapter_idx >= wined3d->adapter_count)
3141 return WINED3DERR_INVALIDCALL;
3143 adapter = &wined3d->adapters[adapter_idx];
3144 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3145 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3146 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3148 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3149 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3151 TRACE_(d3d_caps)("Formats match.\n");
3152 return WINED3D_OK;
3155 else
3157 const struct wined3d_pixel_format *cfgs;
3158 unsigned int cfg_count;
3159 unsigned int i;
3161 cfgs = adapter->cfgs;
3162 cfg_count = adapter->nCfgs;
3163 for (i = 0; i < cfg_count; ++i)
3165 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3166 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3168 TRACE_(d3d_caps)("Formats match.\n");
3169 return WINED3D_OK;
3174 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3175 debug_d3dformat(render_target_format_id),
3176 debug_d3dformat(depth_stencil_format_id));
3178 return WINED3DERR_NOTAVAILABLE;
3181 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3182 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3183 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3185 const struct wined3d_gl_info *gl_info;
3187 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3188 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3189 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3190 windowed, multisample_type, quality_levels);
3192 if (adapter_idx >= wined3d->adapter_count)
3193 return WINED3DERR_INVALIDCALL;
3195 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3197 if (multisample_type > gl_info->limits.samples)
3199 TRACE("Returning not supported.\n");
3200 if (quality_levels)
3201 *quality_levels = 0;
3203 return WINED3DERR_NOTAVAILABLE;
3206 if (quality_levels)
3208 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3209 /* FIXME: This is probably wrong. */
3210 *quality_levels = gl_info->limits.samples;
3211 else
3212 *quality_levels = 1;
3215 return WINED3D_OK;
3218 /* Check if we support bumpmapping for a format */
3219 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3221 /* Ask the fixed function pipeline implementation if it can deal
3222 * with the conversion. If we've got a GL extension giving native
3223 * support this will be an identity conversion. */
3224 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3225 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3228 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3229 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3230 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3232 int it=0;
3234 /* Only allow depth/stencil formats */
3235 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3237 /* Blacklist formats not supported on Windows */
3238 switch (ds_format->id)
3240 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3241 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3242 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3243 return FALSE;
3245 default:
3246 break;
3249 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3251 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3252 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3254 else
3256 /* Walk through all WGL pixel formats to find a match */
3257 for (it = 0; it < adapter->nCfgs; ++it)
3259 const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
3260 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3261 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3262 return TRUE;
3266 return FALSE;
3269 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3271 /* The flags entry of a format contains the filtering capability */
3272 if (format->flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3274 return FALSE;
3277 /* Check the render target capabilities of a format */
3278 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3279 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3281 /* Filter out non-RT formats */
3282 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3283 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3285 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3286 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3287 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3288 int it;
3290 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3291 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3293 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3294 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3295 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3296 TRACE_(d3d_caps)("[FAILED]\n");
3297 return FALSE;
3300 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3301 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3302 for (it = 0; it < adapter->nCfgs; ++it)
3304 if (cfgs[it].windowDrawable
3305 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
3307 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3308 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3309 return TRUE;
3313 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3315 /* For now return TRUE for FBOs until we have some proper checks.
3316 * Note that this function will only be called when the format is around for texturing. */
3317 return TRUE;
3319 return FALSE;
3322 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3324 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3327 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3329 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3330 * doing the color fixup in shaders.
3331 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3332 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3334 int vs_selected_mode;
3335 int ps_selected_mode;
3336 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3338 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3339 TRACE_(d3d_caps)("[OK]\n");
3340 return TRUE;
3344 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3345 return FALSE;
3348 /* Check if a format support blending in combination with pixel shaders */
3349 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3350 const struct wined3d_format *format)
3352 /* The flags entry of a format contains the post pixel shader blending capability */
3353 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3355 return FALSE;
3358 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3360 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3361 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3362 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3363 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3364 * capability anyway.
3366 * For now lets report this on all formats, but in the future we may want to
3367 * restrict it to some should games need that
3369 return TRUE;
3372 /* Check if a texture format is supported on the given adapter */
3373 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3375 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3377 switch (format->id)
3379 /*****
3380 * supported: RGB(A) formats
3382 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3383 case WINED3DFMT_B8G8R8A8_UNORM:
3384 case WINED3DFMT_B8G8R8X8_UNORM:
3385 case WINED3DFMT_B5G6R5_UNORM:
3386 case WINED3DFMT_B5G5R5X1_UNORM:
3387 case WINED3DFMT_B5G5R5A1_UNORM:
3388 case WINED3DFMT_B4G4R4A4_UNORM:
3389 case WINED3DFMT_A8_UNORM:
3390 case WINED3DFMT_B4G4R4X4_UNORM:
3391 case WINED3DFMT_R8G8B8A8_UNORM:
3392 case WINED3DFMT_R8G8B8X8_UNORM:
3393 case WINED3DFMT_B10G10R10A2_UNORM:
3394 case WINED3DFMT_R10G10B10A2_UNORM:
3395 case WINED3DFMT_R16G16_UNORM:
3396 TRACE_(d3d_caps)("[OK]\n");
3397 return TRUE;
3399 case WINED3DFMT_B2G3R3_UNORM:
3400 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3401 return FALSE;
3403 /*****
3404 * Not supported: Palettized
3405 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3406 * Since it is not widely available, don't offer it. Further no Windows driver offers
3407 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3409 case WINED3DFMT_P8_UINT:
3410 case WINED3DFMT_P8_UINT_A8_UNORM:
3411 return FALSE;
3413 /*****
3414 * Supported: (Alpha)-Luminance
3416 case WINED3DFMT_L8_UNORM:
3417 case WINED3DFMT_L8A8_UNORM:
3418 case WINED3DFMT_L16_UNORM:
3419 TRACE_(d3d_caps)("[OK]\n");
3420 return TRUE;
3422 /* Not supported on Windows, thus disabled */
3423 case WINED3DFMT_L4A4_UNORM:
3424 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3425 return FALSE;
3427 /*****
3428 * Supported: Depth/Stencil formats
3430 case WINED3DFMT_D16_LOCKABLE:
3431 case WINED3DFMT_D16_UNORM:
3432 case WINED3DFMT_X8D24_UNORM:
3433 case WINED3DFMT_D24_UNORM_S8_UINT:
3434 case WINED3DFMT_S8_UINT_D24_FLOAT:
3435 case WINED3DFMT_D32_UNORM:
3436 case WINED3DFMT_D32_FLOAT:
3437 return TRUE;
3439 case WINED3DFMT_INTZ:
3440 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3441 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3442 return TRUE;
3443 return FALSE;
3445 /* Not supported on Windows */
3446 case WINED3DFMT_S1_UINT_D15_UNORM:
3447 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3448 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3449 return FALSE;
3451 /*****
3452 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3453 * GL_NV_texture_shader). Emulated by shaders
3455 case WINED3DFMT_R8G8_SNORM:
3456 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3457 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3458 case WINED3DFMT_R8G8B8A8_SNORM:
3459 case WINED3DFMT_R16G16_SNORM:
3460 /* Ask the shader backend if it can deal with the conversion. If
3461 * we've got a GL extension giving native support this will be an
3462 * identity conversion. */
3463 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3465 TRACE_(d3d_caps)("[OK]\n");
3466 return TRUE;
3468 TRACE_(d3d_caps)("[FAILED]\n");
3469 return FALSE;
3471 case WINED3DFMT_DXT1:
3472 case WINED3DFMT_DXT2:
3473 case WINED3DFMT_DXT3:
3474 case WINED3DFMT_DXT4:
3475 case WINED3DFMT_DXT5:
3476 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3478 TRACE_(d3d_caps)("[OK]\n");
3479 return TRUE;
3481 TRACE_(d3d_caps)("[FAILED]\n");
3482 return FALSE;
3485 /*****
3486 * Odd formats - not supported
3488 case WINED3DFMT_VERTEXDATA:
3489 case WINED3DFMT_R16_UINT:
3490 case WINED3DFMT_R32_UINT:
3491 case WINED3DFMT_R16G16B16A16_SNORM:
3492 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3493 case WINED3DFMT_R10G11B11_SNORM:
3494 case WINED3DFMT_R16:
3495 case WINED3DFMT_AL16:
3496 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3497 return FALSE;
3499 /*****
3500 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3502 case WINED3DFMT_R8G8_SNORM_Cx:
3503 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3504 return FALSE;
3506 /* YUV formats */
3507 case WINED3DFMT_UYVY:
3508 case WINED3DFMT_YUY2:
3509 if (gl_info->supported[APPLE_YCBCR_422])
3511 TRACE_(d3d_caps)("[OK]\n");
3512 return TRUE;
3514 TRACE_(d3d_caps)("[FAILED]\n");
3515 return FALSE;
3516 case WINED3DFMT_YV12:
3517 TRACE_(d3d_caps)("[FAILED]\n");
3518 return FALSE;
3520 case WINED3DFMT_R16G16B16A16_UNORM:
3521 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3523 TRACE_(d3d_caps)("[FAILED]\n");
3524 return FALSE;
3526 TRACE_(d3d_caps)("[OK]\n");
3527 return TRUE;
3529 /* Not supported */
3530 case WINED3DFMT_B2G3R3A8_UNORM:
3531 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3532 return FALSE;
3534 /* Floating point formats */
3535 case WINED3DFMT_R16_FLOAT:
3536 case WINED3DFMT_R16G16_FLOAT:
3537 case WINED3DFMT_R16G16B16A16_FLOAT:
3538 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3540 TRACE_(d3d_caps)("[OK]\n");
3541 return TRUE;
3543 TRACE_(d3d_caps)("[FAILED]\n");
3544 return FALSE;
3546 case WINED3DFMT_R32_FLOAT:
3547 case WINED3DFMT_R32G32_FLOAT:
3548 case WINED3DFMT_R32G32B32A32_FLOAT:
3549 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3551 TRACE_(d3d_caps)("[OK]\n");
3552 return TRUE;
3554 TRACE_(d3d_caps)("[FAILED]\n");
3555 return FALSE;
3557 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3558 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3559 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3560 * We can do instancing with all shader versions, but we need vertex shaders.
3562 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3563 * to enable instancing. WineD3D doesn't need that and just ignores it.
3565 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3567 case WINED3DFMT_INST:
3568 TRACE("ATI Instancing check hack\n");
3569 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3571 TRACE_(d3d_caps)("[OK]\n");
3572 return TRUE;
3574 TRACE_(d3d_caps)("[FAILED]\n");
3575 return FALSE;
3577 /* Some weird FOURCC formats */
3578 case WINED3DFMT_R8G8_B8G8:
3579 case WINED3DFMT_G8R8_G8B8:
3580 case WINED3DFMT_MULTI2_ARGB8:
3581 TRACE_(d3d_caps)("[FAILED]\n");
3582 return FALSE;
3584 /* Vendor specific formats */
3585 case WINED3DFMT_ATI2N:
3586 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3587 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3589 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3590 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3592 TRACE_(d3d_caps)("[OK]\n");
3593 return TRUE;
3596 TRACE_(d3d_caps)("[OK]\n");
3597 return TRUE;
3599 TRACE_(d3d_caps)("[FAILED]\n");
3600 return FALSE;
3602 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3603 * format MAKEFOURCC('N','V','D','B') is used.
3604 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3605 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3606 * to test value.
3608 case WINED3DFMT_NVDB:
3609 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3611 TRACE_(d3d_caps)("[OK]\n");
3612 return TRUE;
3614 TRACE_(d3d_caps)("[FAILED]\n");
3615 return FALSE;
3617 case WINED3DFMT_NVHU:
3618 case WINED3DFMT_NVHS:
3619 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3620 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3621 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3622 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3623 * Applications have to deal with not having NVHS and NVHU.
3625 TRACE_(d3d_caps)("[FAILED]\n");
3626 return FALSE;
3628 case WINED3DFMT_NULL:
3629 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3630 return TRUE;
3631 return FALSE;
3633 case WINED3DFMT_UNKNOWN:
3634 return FALSE;
3636 default:
3637 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3638 break;
3640 return FALSE;
3643 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3644 const struct wined3d_format *adapter_format,
3645 const struct wined3d_format *check_format,
3646 WINED3DSURFTYPE SurfaceType)
3648 if (SurfaceType == SURFACE_GDI)
3650 switch (check_format->id)
3652 case WINED3DFMT_B8G8R8_UNORM:
3653 case WINED3DFMT_B8G8R8A8_UNORM:
3654 case WINED3DFMT_B8G8R8X8_UNORM:
3655 case WINED3DFMT_B5G6R5_UNORM:
3656 case WINED3DFMT_B5G5R5X1_UNORM:
3657 case WINED3DFMT_B5G5R5A1_UNORM:
3658 case WINED3DFMT_B4G4R4A4_UNORM:
3659 case WINED3DFMT_B2G3R3_UNORM:
3660 case WINED3DFMT_A8_UNORM:
3661 case WINED3DFMT_B2G3R3A8_UNORM:
3662 case WINED3DFMT_B4G4R4X4_UNORM:
3663 case WINED3DFMT_R10G10B10A2_UNORM:
3664 case WINED3DFMT_R8G8B8A8_UNORM:
3665 case WINED3DFMT_R8G8B8X8_UNORM:
3666 case WINED3DFMT_R16G16_UNORM:
3667 case WINED3DFMT_B10G10R10A2_UNORM:
3668 case WINED3DFMT_R16G16B16A16_UNORM:
3669 case WINED3DFMT_P8_UINT:
3670 TRACE_(d3d_caps)("[OK]\n");
3671 return TRUE;
3672 default:
3673 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3674 return FALSE;
3678 /* All format that are supported for textures are supported for surfaces as well */
3679 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3680 /* All depth stencil formats are supported on surfaces */
3681 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3683 /* If opengl can't process the format natively, the blitter may be able to convert it */
3684 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3685 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3686 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3688 TRACE_(d3d_caps)("[OK]\n");
3689 return TRUE;
3692 /* Reject other formats */
3693 TRACE_(d3d_caps)("[FAILED]\n");
3694 return FALSE;
3697 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3698 const struct wined3d_format *format)
3700 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3702 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3703 return FALSE;
3705 switch (format->id)
3707 case WINED3DFMT_R32G32B32A32_FLOAT:
3708 case WINED3DFMT_R32_FLOAT:
3709 return TRUE;
3710 default:
3711 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_VTF);
3715 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3716 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3717 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3719 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3720 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3721 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3722 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3723 DWORD usage_caps = 0;
3725 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3726 "resource_type %s, check_format %s, surface_type %#x.\n",
3727 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3728 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3729 debug_d3dformat(check_format_id), surface_type);
3731 if (adapter_idx >= wined3d->adapter_count)
3732 return WINED3DERR_INVALIDCALL;
3734 switch (resource_type)
3736 case WINED3DRTYPE_CUBETEXTURE:
3737 /* Cubetexture allows:
3738 * - WINED3DUSAGE_AUTOGENMIPMAP
3739 * - WINED3DUSAGE_DEPTHSTENCIL
3740 * - WINED3DUSAGE_DYNAMIC
3741 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3742 * - WINED3DUSAGE_RENDERTARGET
3743 * - WINED3DUSAGE_SOFTWAREPROCESSING
3744 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3746 if (surface_type != SURFACE_OPENGL)
3748 TRACE_(d3d_caps)("[FAILED]\n");
3749 return WINED3DERR_NOTAVAILABLE;
3752 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3754 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3755 return WINED3DERR_NOTAVAILABLE;
3758 if (!CheckTextureCapability(adapter, format))
3760 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3761 return WINED3DERR_NOTAVAILABLE;
3764 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3766 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3767 /* When autogenmipmap isn't around continue and return
3768 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3769 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3770 else
3771 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3774 /* Always report dynamic locking. */
3775 if (usage & WINED3DUSAGE_DYNAMIC)
3776 usage_caps |= WINED3DUSAGE_DYNAMIC;
3778 if (usage & WINED3DUSAGE_RENDERTARGET)
3780 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3782 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3783 return WINED3DERR_NOTAVAILABLE;
3785 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3788 /* Always report software processing. */
3789 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3790 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3792 if (usage & WINED3DUSAGE_QUERY_FILTER)
3794 if (!CheckFilterCapability(adapter, format))
3796 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3797 return WINED3DERR_NOTAVAILABLE;
3799 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3802 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3804 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3806 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3807 return WINED3DERR_NOTAVAILABLE;
3809 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3812 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3814 if (!CheckSrgbReadCapability(adapter, format))
3816 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3817 return WINED3DERR_NOTAVAILABLE;
3819 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3822 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3824 if (!CheckSrgbWriteCapability(adapter, format))
3826 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3827 return WINED3DERR_NOTAVAILABLE;
3829 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3832 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3834 if (!CheckVertexTextureCapability(adapter, format))
3836 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3837 return WINED3DERR_NOTAVAILABLE;
3839 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3842 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3844 if (!CheckWrapAndMipCapability(adapter, format))
3846 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3847 return WINED3DERR_NOTAVAILABLE;
3849 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3851 break;
3853 case WINED3DRTYPE_SURFACE:
3854 /* Surface allows:
3855 * - WINED3DUSAGE_DEPTHSTENCIL
3856 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3857 * - WINED3DUSAGE_RENDERTARGET
3859 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3861 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3862 return WINED3DERR_NOTAVAILABLE;
3865 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3867 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3869 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3870 return WINED3DERR_NOTAVAILABLE;
3872 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3875 if (usage & WINED3DUSAGE_RENDERTARGET)
3877 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3879 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3880 return WINED3DERR_NOTAVAILABLE;
3882 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3885 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3887 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3889 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3890 return WINED3DERR_NOTAVAILABLE;
3892 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3894 break;
3896 case WINED3DRTYPE_TEXTURE:
3897 /* Texture allows:
3898 * - WINED3DUSAGE_AUTOGENMIPMAP
3899 * - WINED3DUSAGE_DEPTHSTENCIL
3900 * - WINED3DUSAGE_DMAP
3901 * - WINED3DUSAGE_DYNAMIC
3902 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3903 * - WINED3DUSAGE_RENDERTARGET
3904 * - WINED3DUSAGE_SOFTWAREPROCESSING
3905 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3906 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3908 if (surface_type != SURFACE_OPENGL)
3910 TRACE_(d3d_caps)("[FAILED]\n");
3911 return WINED3DERR_NOTAVAILABLE;
3914 if (!CheckTextureCapability(adapter, format))
3916 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3917 return WINED3DERR_NOTAVAILABLE;
3920 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3922 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3923 /* When autogenmipmap isn't around continue and return
3924 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3925 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3926 else
3927 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3930 /* Always report dynamic locking. */
3931 if (usage & WINED3DUSAGE_DYNAMIC)
3932 usage_caps |= WINED3DUSAGE_DYNAMIC;
3934 if (usage & WINED3DUSAGE_RENDERTARGET)
3936 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3938 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3939 return WINED3DERR_NOTAVAILABLE;
3941 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3944 /* Always report software processing. */
3945 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3946 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3948 if (usage & WINED3DUSAGE_QUERY_FILTER)
3950 if (!CheckFilterCapability(adapter, format))
3952 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3953 return WINED3DERR_NOTAVAILABLE;
3955 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3958 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3960 if (!CheckBumpMapCapability(adapter, format))
3962 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3963 return WINED3DERR_NOTAVAILABLE;
3965 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3968 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3970 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3972 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3973 return WINED3DERR_NOTAVAILABLE;
3975 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3978 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3980 if (!CheckSrgbReadCapability(adapter, format))
3982 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3983 return WINED3DERR_NOTAVAILABLE;
3985 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3988 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3990 if (!CheckSrgbWriteCapability(adapter, format))
3992 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3993 return WINED3DERR_NOTAVAILABLE;
3995 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3998 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4000 if (!CheckVertexTextureCapability(adapter, format))
4002 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4003 return WINED3DERR_NOTAVAILABLE;
4005 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4008 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4010 if (!CheckWrapAndMipCapability(adapter, format))
4012 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4013 return WINED3DERR_NOTAVAILABLE;
4015 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4018 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4020 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4022 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4023 return WINED3DERR_NOTAVAILABLE;
4025 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4027 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4032 break;
4034 case WINED3DRTYPE_VOLUMETEXTURE:
4035 case WINED3DRTYPE_VOLUME:
4036 /* Volume is to VolumeTexture what Surface is to Texture, but its
4037 * usage caps are not documented. Most driver seem to offer
4038 * (nearly) the same on Volume and VolumeTexture, so do that too.
4040 * Volumetexture allows:
4041 * - D3DUSAGE_DYNAMIC
4042 * - D3DUSAGE_NONSECURE (d3d9ex)
4043 * - D3DUSAGE_SOFTWAREPROCESSING
4044 * - D3DUSAGE_QUERY_WRAPANDMIP
4046 if (surface_type != SURFACE_OPENGL)
4048 TRACE_(d3d_caps)("[FAILED]\n");
4049 return WINED3DERR_NOTAVAILABLE;
4052 if (!gl_info->supported[EXT_TEXTURE3D])
4054 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4055 return WINED3DERR_NOTAVAILABLE;
4058 if (!CheckTextureCapability(adapter, format))
4060 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4061 return WINED3DERR_NOTAVAILABLE;
4064 /* Filter formats that need conversion; For one part, this
4065 * conversion is unimplemented, and volume textures are huge, so
4066 * it would be a big performance hit. Unless we hit an application
4067 * needing one of those formats, don't advertize them to avoid
4068 * leading applications into temptation. The windows drivers don't
4069 * support most of those formats on volumes anyway, except for
4070 * WINED3DFMT_R32_FLOAT. */
4071 switch (check_format_id)
4073 case WINED3DFMT_P8_UINT:
4074 case WINED3DFMT_L4A4_UNORM:
4075 case WINED3DFMT_R32_FLOAT:
4076 case WINED3DFMT_R16_FLOAT:
4077 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4078 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4079 case WINED3DFMT_R16G16_UNORM:
4080 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4081 return WINED3DERR_NOTAVAILABLE;
4083 case WINED3DFMT_R8G8B8A8_SNORM:
4084 case WINED3DFMT_R16G16_SNORM:
4085 if (!gl_info->supported[NV_TEXTURE_SHADER])
4087 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4088 return WINED3DERR_NOTAVAILABLE;
4090 break;
4092 case WINED3DFMT_R8G8_SNORM:
4093 if (!gl_info->supported[NV_TEXTURE_SHADER])
4095 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4096 return WINED3DERR_NOTAVAILABLE;
4098 break;
4100 case WINED3DFMT_DXT1:
4101 case WINED3DFMT_DXT2:
4102 case WINED3DFMT_DXT3:
4103 case WINED3DFMT_DXT4:
4104 case WINED3DFMT_DXT5:
4105 /* The GL_EXT_texture_compression_s3tc spec requires that
4106 * loading an s3tc compressed texture results in an error.
4107 * While the D3D refrast does support s3tc volumes, at
4108 * least the nvidia windows driver does not, so we're free
4109 * not to support this format. */
4110 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4111 return WINED3DERR_NOTAVAILABLE;
4113 default:
4114 /* Do nothing, continue with checking the format below */
4115 break;
4118 /* Always report dynamic locking. */
4119 if (usage & WINED3DUSAGE_DYNAMIC)
4120 usage_caps |= WINED3DUSAGE_DYNAMIC;
4122 /* Always report software processing. */
4123 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4124 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4126 if (usage & WINED3DUSAGE_QUERY_FILTER)
4128 if (!CheckFilterCapability(adapter, format))
4130 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4131 return WINED3DERR_NOTAVAILABLE;
4133 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4136 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4138 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4140 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4141 return WINED3DERR_NOTAVAILABLE;
4143 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4146 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4148 if (!CheckSrgbReadCapability(adapter, format))
4150 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4151 return WINED3DERR_NOTAVAILABLE;
4153 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4156 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4158 if (!CheckSrgbWriteCapability(adapter, format))
4160 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4161 return WINED3DERR_NOTAVAILABLE;
4163 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4166 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4168 if (!CheckVertexTextureCapability(adapter, format))
4170 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4171 return WINED3DERR_NOTAVAILABLE;
4173 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4176 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4178 if (!CheckWrapAndMipCapability(adapter, format))
4180 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4181 return WINED3DERR_NOTAVAILABLE;
4183 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4185 break;
4187 default:
4188 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4189 return WINED3DERR_NOTAVAILABLE;
4192 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4193 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4194 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4195 if (usage_caps == usage)
4196 return WINED3D_OK;
4197 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4198 return WINED3DOK_NOAUTOGEN;
4200 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4201 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4203 return WINED3DERR_NOTAVAILABLE;
4206 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4207 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4209 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4210 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4211 debug_d3dformat(dst_format));
4213 return WINED3D_OK;
4216 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4217 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4219 UINT mode_count;
4220 HRESULT hr;
4222 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4223 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4224 debug_d3dformat(backbuffer_format), windowed);
4226 if (adapter_idx >= wined3d->adapter_count)
4227 return WINED3DERR_INVALIDCALL;
4229 /* The task of this function is to check whether a certain display / backbuffer format
4230 * combination is available on the given adapter. In fullscreen mode microsoft specified
4231 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4232 * and display format should match exactly.
4233 * In windowed mode format conversion can occur and this depends on the driver. When format
4234 * conversion is done, this function should nevertheless fail and applications need to use
4235 * CheckDeviceFormatConversion.
4236 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4238 /* There are only 4 display formats. */
4239 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4240 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4241 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4242 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4244 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4245 return WINED3DERR_NOTAVAILABLE;
4248 /* If the requested display format is not available, don't continue. */
4249 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4250 if (!mode_count)
4252 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4253 return WINED3DERR_NOTAVAILABLE;
4256 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4257 * it means 'reuse' the display format for the backbuffer. */
4258 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4260 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4261 return WINED3DERR_NOTAVAILABLE;
4264 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4265 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4266 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4268 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4269 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4270 return WINED3DERR_NOTAVAILABLE;
4273 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4274 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4275 * WINED3DFMT_B5G5R5A1_UNORM. */
4276 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4277 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4279 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4280 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4281 return WINED3DERR_NOTAVAILABLE;
4284 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4285 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4286 * WINED3DFMT_B8G8R8A8_UNORM. */
4287 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4288 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4290 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4291 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4292 return WINED3DERR_NOTAVAILABLE;
4295 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4296 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4297 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4298 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4300 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4301 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4302 return WINED3DERR_NOTAVAILABLE;
4305 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4306 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4307 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4308 if (FAILED(hr))
4309 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4310 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4312 return hr;
4315 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4316 subset of a D3DCAPS9 structure. However, it has to come via a void *
4317 as the d3d8 interface cannot import the d3d9 header */
4318 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4319 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4321 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4322 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4323 int vs_selected_mode;
4324 int ps_selected_mode;
4325 struct shader_caps shader_caps;
4326 struct fragment_caps fragment_caps;
4327 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4329 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4330 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4332 if (adapter_idx >= wined3d->adapter_count)
4333 return WINED3DERR_INVALIDCALL;
4335 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4337 /* ------------------------------------------------
4338 The following fields apply to both d3d8 and d3d9
4339 ------------------------------------------------ */
4340 /* Not quite true, but use h/w supported by opengl I suppose */
4341 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4342 caps->AdapterOrdinal = adapter_idx;
4344 caps->Caps = 0;
4345 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4346 WINED3DCAPS2_FULLSCREENGAMMA |
4347 WINED3DCAPS2_DYNAMICTEXTURES;
4348 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4349 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4351 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4352 WINED3DCAPS3_COPY_TO_VIDMEM |
4353 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4355 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4356 WINED3DPRESENT_INTERVAL_ONE;
4358 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4359 WINED3DCURSORCAPS_LOWRES;
4361 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4362 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4363 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4364 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4365 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4366 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4367 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4368 WINED3DDEVCAPS_PUREDEVICE |
4369 WINED3DDEVCAPS_HWRASTERIZATION |
4370 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4371 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4372 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4373 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4374 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4375 WINED3DDEVCAPS_RTPATCHES;
4377 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4378 WINED3DPMISCCAPS_CULLCCW |
4379 WINED3DPMISCCAPS_CULLCW |
4380 WINED3DPMISCCAPS_COLORWRITEENABLE |
4381 WINED3DPMISCCAPS_CLIPTLVERTS |
4382 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4383 WINED3DPMISCCAPS_MASKZ |
4384 WINED3DPMISCCAPS_BLENDOP |
4385 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4386 /* TODO:
4387 WINED3DPMISCCAPS_NULLREFERENCE
4388 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4389 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4390 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4392 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4393 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4394 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4395 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4397 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4398 WINED3DPRASTERCAPS_PAT |
4399 WINED3DPRASTERCAPS_WFOG |
4400 WINED3DPRASTERCAPS_ZFOG |
4401 WINED3DPRASTERCAPS_FOGVERTEX |
4402 WINED3DPRASTERCAPS_FOGTABLE |
4403 WINED3DPRASTERCAPS_STIPPLE |
4404 WINED3DPRASTERCAPS_SUBPIXEL |
4405 WINED3DPRASTERCAPS_ZTEST |
4406 WINED3DPRASTERCAPS_SCISSORTEST |
4407 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4408 WINED3DPRASTERCAPS_DEPTHBIAS;
4410 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4412 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4413 WINED3DPRASTERCAPS_ZBIAS |
4414 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4416 if (gl_info->supported[NV_FOG_DISTANCE])
4418 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4420 /* FIXME Add:
4421 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4422 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4423 WINED3DPRASTERCAPS_ANTIALIASEDGES
4424 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4425 WINED3DPRASTERCAPS_WBUFFER */
4427 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4428 WINED3DPCMPCAPS_EQUAL |
4429 WINED3DPCMPCAPS_GREATER |
4430 WINED3DPCMPCAPS_GREATEREQUAL |
4431 WINED3DPCMPCAPS_LESS |
4432 WINED3DPCMPCAPS_LESSEQUAL |
4433 WINED3DPCMPCAPS_NEVER |
4434 WINED3DPCMPCAPS_NOTEQUAL;
4436 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4437 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4438 WINED3DPBLENDCAPS_DESTALPHA |
4439 WINED3DPBLENDCAPS_DESTCOLOR |
4440 WINED3DPBLENDCAPS_INVDESTALPHA |
4441 WINED3DPBLENDCAPS_INVDESTCOLOR |
4442 WINED3DPBLENDCAPS_INVSRCALPHA |
4443 WINED3DPBLENDCAPS_INVSRCCOLOR |
4444 WINED3DPBLENDCAPS_ONE |
4445 WINED3DPBLENDCAPS_SRCALPHA |
4446 WINED3DPBLENDCAPS_SRCALPHASAT |
4447 WINED3DPBLENDCAPS_SRCCOLOR |
4448 WINED3DPBLENDCAPS_ZERO;
4450 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4451 WINED3DPBLENDCAPS_DESTCOLOR |
4452 WINED3DPBLENDCAPS_INVDESTALPHA |
4453 WINED3DPBLENDCAPS_INVDESTCOLOR |
4454 WINED3DPBLENDCAPS_INVSRCALPHA |
4455 WINED3DPBLENDCAPS_INVSRCCOLOR |
4456 WINED3DPBLENDCAPS_ONE |
4457 WINED3DPBLENDCAPS_SRCALPHA |
4458 WINED3DPBLENDCAPS_SRCCOLOR |
4459 WINED3DPBLENDCAPS_ZERO;
4460 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4461 * according to the glBlendFunc manpage
4463 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4464 * legacy settings for srcblend only
4467 if (gl_info->supported[EXT_BLEND_COLOR])
4469 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4470 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4474 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4475 WINED3DPCMPCAPS_EQUAL |
4476 WINED3DPCMPCAPS_GREATER |
4477 WINED3DPCMPCAPS_GREATEREQUAL |
4478 WINED3DPCMPCAPS_LESS |
4479 WINED3DPCMPCAPS_LESSEQUAL |
4480 WINED3DPCMPCAPS_NEVER |
4481 WINED3DPCMPCAPS_NOTEQUAL;
4483 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4484 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4485 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4486 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4487 WINED3DPSHADECAPS_COLORFLATRGB |
4488 WINED3DPSHADECAPS_FOGFLAT |
4489 WINED3DPSHADECAPS_FOGGOURAUD |
4490 WINED3DPSHADECAPS_SPECULARFLATRGB;
4492 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4493 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4494 WINED3DPTEXTURECAPS_TRANSPARENCY |
4495 WINED3DPTEXTURECAPS_BORDER |
4496 WINED3DPTEXTURECAPS_MIPMAP |
4497 WINED3DPTEXTURECAPS_PROJECTED |
4498 WINED3DPTEXTURECAPS_PERSPECTIVE;
4500 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4502 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4503 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4506 if (gl_info->supported[EXT_TEXTURE3D])
4508 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4509 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4510 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4512 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4516 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4518 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4519 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4520 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4522 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4526 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4527 WINED3DPTFILTERCAPS_MAGFPOINT |
4528 WINED3DPTFILTERCAPS_MINFLINEAR |
4529 WINED3DPTFILTERCAPS_MINFPOINT |
4530 WINED3DPTFILTERCAPS_MIPFLINEAR |
4531 WINED3DPTFILTERCAPS_MIPFPOINT |
4532 WINED3DPTFILTERCAPS_LINEAR |
4533 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4534 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4535 WINED3DPTFILTERCAPS_MIPLINEAR |
4536 WINED3DPTFILTERCAPS_MIPNEAREST |
4537 WINED3DPTFILTERCAPS_NEAREST;
4539 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4541 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4542 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4545 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4547 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4548 WINED3DPTFILTERCAPS_MAGFPOINT |
4549 WINED3DPTFILTERCAPS_MINFLINEAR |
4550 WINED3DPTFILTERCAPS_MINFPOINT |
4551 WINED3DPTFILTERCAPS_MIPFLINEAR |
4552 WINED3DPTFILTERCAPS_MIPFPOINT |
4553 WINED3DPTFILTERCAPS_LINEAR |
4554 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4555 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4556 WINED3DPTFILTERCAPS_MIPLINEAR |
4557 WINED3DPTFILTERCAPS_MIPNEAREST |
4558 WINED3DPTFILTERCAPS_NEAREST;
4560 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4562 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4563 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4566 else
4568 caps->CubeTextureFilterCaps = 0;
4571 if (gl_info->supported[EXT_TEXTURE3D])
4573 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4574 WINED3DPTFILTERCAPS_MAGFPOINT |
4575 WINED3DPTFILTERCAPS_MINFLINEAR |
4576 WINED3DPTFILTERCAPS_MINFPOINT |
4577 WINED3DPTFILTERCAPS_MIPFLINEAR |
4578 WINED3DPTFILTERCAPS_MIPFPOINT |
4579 WINED3DPTFILTERCAPS_LINEAR |
4580 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4581 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4582 WINED3DPTFILTERCAPS_MIPLINEAR |
4583 WINED3DPTFILTERCAPS_MIPNEAREST |
4584 WINED3DPTFILTERCAPS_NEAREST;
4586 else
4588 caps->VolumeTextureFilterCaps = 0;
4591 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4592 WINED3DPTADDRESSCAPS_CLAMP |
4593 WINED3DPTADDRESSCAPS_WRAP;
4595 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4597 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4599 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4601 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4603 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4605 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4608 if (gl_info->supported[EXT_TEXTURE3D])
4610 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4611 WINED3DPTADDRESSCAPS_CLAMP |
4612 WINED3DPTADDRESSCAPS_WRAP;
4613 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4615 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4617 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4619 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4621 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4623 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4626 else
4628 caps->VolumeTextureAddressCaps = 0;
4631 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4632 WINED3DLINECAPS_ZTEST |
4633 WINED3DLINECAPS_BLEND |
4634 WINED3DLINECAPS_ALPHACMP |
4635 WINED3DLINECAPS_FOG;
4636 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4637 * idea how generating the smoothing alpha values works; the result is different
4640 caps->MaxTextureWidth = gl_info->limits.texture_size;
4641 caps->MaxTextureHeight = gl_info->limits.texture_size;
4643 if (gl_info->supported[EXT_TEXTURE3D])
4644 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4645 else
4646 caps->MaxVolumeExtent = 0;
4648 caps->MaxTextureRepeat = 32768;
4649 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4650 caps->MaxVertexW = 1.0f;
4652 caps->GuardBandLeft = 0.0f;
4653 caps->GuardBandTop = 0.0f;
4654 caps->GuardBandRight = 0.0f;
4655 caps->GuardBandBottom = 0.0f;
4657 caps->ExtentsAdjust = 0.0f;
4659 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4660 WINED3DSTENCILCAPS_INCRSAT |
4661 WINED3DSTENCILCAPS_INVERT |
4662 WINED3DSTENCILCAPS_KEEP |
4663 WINED3DSTENCILCAPS_REPLACE |
4664 WINED3DSTENCILCAPS_ZERO;
4665 if (gl_info->supported[EXT_STENCIL_WRAP])
4667 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4668 WINED3DSTENCILCAPS_INCR;
4670 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4672 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4675 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4677 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4678 caps->MaxActiveLights = gl_info->limits.lights;
4680 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4681 caps->MaxVertexBlendMatrixIndex = 0;
4683 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4684 caps->MaxPointSize = gl_info->limits.pointsize_max;
4687 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4688 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4689 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4690 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4691 WINED3DVTXPCAPS_LOCALVIEWER |
4692 WINED3DVTXPCAPS_VERTEXFOG |
4693 WINED3DVTXPCAPS_TEXGEN;
4695 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4696 caps->MaxVertexIndex = 0xFFFFF;
4697 caps->MaxStreams = MAX_STREAMS;
4698 caps->MaxStreamStride = 1024;
4700 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4701 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4702 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4703 caps->MaxNpatchTessellationLevel = 0;
4704 caps->MasterAdapterOrdinal = 0;
4705 caps->AdapterOrdinalInGroup = 0;
4706 caps->NumberOfAdaptersInGroup = 1;
4708 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4710 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4711 WINED3DPTFILTERCAPS_MAGFPOINT |
4712 WINED3DPTFILTERCAPS_MINFLINEAR |
4713 WINED3DPTFILTERCAPS_MAGFLINEAR;
4714 caps->VertexTextureFilterCaps = 0;
4716 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4717 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4719 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4720 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4722 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4723 * Ignore shader model capabilities if disabled in config
4725 if (vs_selected_mode == SHADER_NONE)
4727 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4728 caps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4729 caps->MaxVertexShaderConst = 0;
4731 else
4733 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4734 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4737 if (ps_selected_mode == SHADER_NONE)
4739 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4740 caps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4741 caps->PixelShader1xMaxValue = 0.0f;
4742 } else {
4743 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4744 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4747 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4748 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4749 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4751 /* The following caps are shader specific, but they are things we cannot detect, or which
4752 * are the same among all shader models. So to avoid code duplication set the shader version
4753 * specific, but otherwise constant caps here
4755 if (caps->VertexShaderVersion == WINED3DVS_VERSION(3,0))
4757 /* Where possible set the caps based on OpenGL extensions and if they
4758 * aren't set (in case of software rendering) use the VS 3.0 from
4759 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4760 * VS3.0 value. */
4761 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4762 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4763 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4764 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4765 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4766 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4768 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4769 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4771 else if (caps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4773 caps->VS20Caps.Caps = 0;
4774 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4775 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4776 caps->VS20Caps.StaticFlowControlDepth = 1;
4778 caps->MaxVShaderInstructionsExecuted = 65535;
4779 caps->MaxVertexShader30InstructionSlots = 0;
4781 else
4782 { /* VS 1.x */
4783 caps->VS20Caps.Caps = 0;
4784 caps->VS20Caps.DynamicFlowControlDepth = 0;
4785 caps->VS20Caps.NumTemps = 0;
4786 caps->VS20Caps.StaticFlowControlDepth = 0;
4788 caps->MaxVShaderInstructionsExecuted = 0;
4789 caps->MaxVertexShader30InstructionSlots = 0;
4792 if (caps->PixelShaderVersion == WINED3DPS_VERSION(3,0))
4794 /* Where possible set the caps based on OpenGL extensions and if they
4795 * aren't set (in case of software rendering) use the PS 3.0 from
4796 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4797 * PS 3.0 value. */
4799 /* Caps is more or less undocumented on MSDN but it appears to be
4800 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4801 * cards from Windows */
4802 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4803 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4804 WINED3DPS20CAPS_PREDICATION |
4805 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4806 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4807 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4808 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4809 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4810 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4811 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4812 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4813 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4815 caps->MaxPShaderInstructionsExecuted = 65535;
4816 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4817 adapter->gl_info.limits.arb_ps_instructions);
4819 else if(caps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4821 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4822 caps->PS20Caps.Caps = 0;
4823 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4824 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4825 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4826 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4827 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4829 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4830 caps->MaxPixelShader30InstructionSlots = 0;
4832 else /* PS 1.x */
4834 caps->PS20Caps.Caps = 0;
4835 caps->PS20Caps.DynamicFlowControlDepth = 0;
4836 caps->PS20Caps.NumTemps = 0;
4837 caps->PS20Caps.StaticFlowControlDepth = 0;
4838 caps->PS20Caps.NumInstructionSlots = 0;
4840 caps->MaxPShaderInstructionsExecuted = 0;
4841 caps->MaxPixelShader30InstructionSlots = 0;
4844 if (caps->VertexShaderVersion >= WINED3DVS_VERSION(2,0))
4846 /* OpenGL supports all the formats below, perhaps not always
4847 * without conversion, but it supports them.
4848 * Further GLSL doesn't seem to have an official unsigned type so
4849 * don't advertise it yet as I'm not sure how we handle it.
4850 * We might need to add some clamping in the shader engine to
4851 * support it.
4852 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4853 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4854 WINED3DDTCAPS_UBYTE4N |
4855 WINED3DDTCAPS_SHORT2N |
4856 WINED3DDTCAPS_SHORT4N;
4857 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4859 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4860 WINED3DDTCAPS_FLOAT16_4;
4863 else
4865 caps->DeclTypes = 0;
4868 /* Set DirectDraw helper Caps */
4869 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4870 WINEDDCKEYCAPS_SRCBLT;
4871 fx_caps = WINEDDFXCAPS_BLTALPHA |
4872 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4873 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4874 WINEDDFXCAPS_BLTROTATION90 |
4875 WINEDDFXCAPS_BLTSHRINKX |
4876 WINEDDFXCAPS_BLTSHRINKXN |
4877 WINEDDFXCAPS_BLTSHRINKY |
4878 WINEDDFXCAPS_BLTSHRINKXN |
4879 WINEDDFXCAPS_BLTSTRETCHX |
4880 WINEDDFXCAPS_BLTSTRETCHXN |
4881 WINEDDFXCAPS_BLTSTRETCHY |
4882 WINEDDFXCAPS_BLTSTRETCHYN;
4883 blit_caps = WINEDDCAPS_BLT |
4884 WINEDDCAPS_BLTCOLORFILL |
4885 WINEDDCAPS_BLTDEPTHFILL |
4886 WINEDDCAPS_BLTSTRETCH |
4887 WINEDDCAPS_CANBLTSYSMEM |
4888 WINEDDCAPS_CANCLIP |
4889 WINEDDCAPS_CANCLIPSTRETCHED |
4890 WINEDDCAPS_COLORKEY |
4891 WINEDDCAPS_COLORKEYHWASSIST |
4892 WINEDDCAPS_ALIGNBOUNDARYSRC;
4893 pal_caps = WINEDDPCAPS_8BIT |
4894 WINEDDPCAPS_PRIMARYSURFACE;
4896 /* Fill the ddraw caps structure */
4897 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4898 WINEDDCAPS_PALETTE |
4899 blit_caps;
4900 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4901 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4902 WINEDDCAPS2_PRIMARYGAMMA |
4903 WINEDDCAPS2_WIDESURFACES |
4904 WINEDDCAPS2_CANRENDERWINDOWED;
4905 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4906 caps->DirectDrawCaps.FXCaps = fx_caps;
4907 caps->DirectDrawCaps.PalCaps = pal_caps;
4908 caps->DirectDrawCaps.SVBCaps = blit_caps;
4909 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4910 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4911 caps->DirectDrawCaps.VSBCaps = blit_caps;
4912 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4913 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4914 caps->DirectDrawCaps.SSBCaps = blit_caps;
4915 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4916 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4918 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4919 WINEDDSCAPS_BACKBUFFER |
4920 WINEDDSCAPS_FLIP |
4921 WINEDDSCAPS_FRONTBUFFER |
4922 WINEDDSCAPS_OFFSCREENPLAIN |
4923 WINEDDSCAPS_PALETTE |
4924 WINEDDSCAPS_PRIMARYSURFACE |
4925 WINEDDSCAPS_SYSTEMMEMORY |
4926 WINEDDSCAPS_VIDEOMEMORY |
4927 WINEDDSCAPS_VISIBLE;
4928 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4930 /* Set D3D caps if OpenGL is available. */
4931 if (adapter->opengl)
4933 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4934 WINEDDSCAPS_MIPMAP |
4935 WINEDDSCAPS_TEXTURE |
4936 WINEDDSCAPS_ZBUFFER;
4937 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4940 return WINED3D_OK;
4943 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4944 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4945 struct wined3d_device **device)
4947 struct wined3d_device *object;
4948 HRESULT hr;
4950 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4951 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4953 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4954 * number and create a device without a 3D adapter for 2D only operation. */
4955 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4956 return WINED3DERR_INVALIDCALL;
4958 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4959 if (!object)
4961 ERR("Failed to allocate device memory.\n");
4962 return E_OUTOFMEMORY;
4965 hr = device_init(object, wined3d, adapter_idx, device_type,
4966 focus_window, flags, surface_alignment, device_parent);
4967 if (FAILED(hr))
4969 WARN("Failed to initialize device, hr %#x.\n", hr);
4970 HeapFree(GetProcessHeap(), 0, object);
4971 return hr;
4974 TRACE("Created device %p.\n", object);
4975 *device = object;
4977 device_parent->ops->wined3d_device_created(device_parent, *device);
4979 return WINED3D_OK;
4982 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4984 TRACE("wined3d %p.\n", wined3d);
4986 return wined3d->parent;
4989 static void WINE_GLAPI invalid_func(const void *data)
4991 ERR("Invalid vertex attribute function called\n");
4992 DebugBreak();
4995 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4997 ERR("Invalid texcoord function called\n");
4998 DebugBreak();
5001 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5002 * the extension detection and are used in drawStridedSlow
5004 static void WINE_GLAPI position_d3dcolor(const void *data)
5006 DWORD pos = *((const DWORD *)data);
5008 FIXME("Add a test for fixed function position from d3dcolor type\n");
5009 glVertex4s(D3DCOLOR_B_R(pos),
5010 D3DCOLOR_B_G(pos),
5011 D3DCOLOR_B_B(pos),
5012 D3DCOLOR_B_A(pos));
5015 static void WINE_GLAPI position_float4(const void *data)
5017 const GLfloat *pos = data;
5019 if (pos[3] != 0.0f && pos[3] != 1.0f)
5021 float w = 1.0f / pos[3];
5023 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5025 else
5027 glVertex3fv(pos);
5031 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5033 DWORD diffuseColor = *((const DWORD *)data);
5035 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5036 D3DCOLOR_B_G(diffuseColor),
5037 D3DCOLOR_B_B(diffuseColor),
5038 D3DCOLOR_B_A(diffuseColor));
5041 static void WINE_GLAPI specular_d3dcolor(const void *data)
5043 DWORD specularColor = *((const DWORD *)data);
5044 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5045 D3DCOLOR_B_G(specularColor),
5046 D3DCOLOR_B_B(specularColor)};
5048 specular_func_3ubv(d);
5051 static void WINE_GLAPI warn_no_specular_func(const void *data)
5053 WARN("GL_EXT_secondary_color not supported\n");
5056 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5058 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5059 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5060 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5061 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5062 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5063 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5064 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5065 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5066 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5067 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5068 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5069 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5070 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5071 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5072 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5073 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5074 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5076 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5077 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5078 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5079 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5080 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5081 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5082 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5083 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5084 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5085 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5086 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5087 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5088 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5089 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5090 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5091 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5092 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5094 /* No 4 component entry points here */
5095 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5096 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5097 if (gl_info->supported[EXT_SECONDARY_COLOR])
5099 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5101 else
5103 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5105 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5106 if (gl_info->supported[EXT_SECONDARY_COLOR])
5108 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5109 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5111 else
5113 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5115 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5116 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5117 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5118 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5119 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5120 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5121 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5122 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5123 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5124 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5125 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5126 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5128 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5129 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5131 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5132 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5133 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5134 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5135 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5136 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5137 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5138 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5139 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5140 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5141 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5142 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5143 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5144 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5145 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5146 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5147 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5149 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5150 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5151 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5152 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5153 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5154 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5155 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5156 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5157 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5158 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5159 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5160 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5161 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5162 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5163 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5164 if (gl_info->supported[NV_HALF_FLOAT])
5166 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5167 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5168 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5169 } else {
5170 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5171 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5175 /* Do not call while under the GL lock. */
5176 static BOOL InitAdapters(struct wined3d *wined3d)
5178 static HMODULE mod_gl;
5179 BOOL ret;
5180 int ps_selected_mode, vs_selected_mode;
5182 /* No need to hold any lock. The calling library makes sure only one thread calls
5183 * wined3d simultaneously
5186 TRACE("Initializing adapters\n");
5188 if(!mod_gl) {
5189 #ifdef USE_WIN32_OPENGL
5190 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5191 mod_gl = LoadLibraryA("opengl32.dll");
5192 if(!mod_gl) {
5193 ERR("Can't load opengl32.dll!\n");
5194 goto nogl_adapter;
5196 #else
5197 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5198 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5199 mod_gl = GetModuleHandleA("gdi32.dll");
5200 #endif
5203 /* Load WGL core functions from opengl32.dll */
5204 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5205 WGL_FUNCS_GEN;
5206 #undef USE_WGL_FUNC
5208 if(!pwglGetProcAddress) {
5209 ERR("Unable to load wglGetProcAddress!\n");
5210 goto nogl_adapter;
5213 /* Dynamically load all GL core functions */
5214 GL_FUNCS_GEN;
5215 #undef USE_GL_FUNC
5217 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5218 * otherwise because we have to use winex11.drv's override
5220 #ifdef USE_WIN32_OPENGL
5221 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5222 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5223 #else
5224 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5225 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5226 #endif
5228 glEnableWINE = glEnable;
5229 glDisableWINE = glDisable;
5231 /* For now only one default adapter */
5233 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5234 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5235 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5236 struct wined3d_pixel_format *cfgs;
5237 int iPixelFormat;
5238 int res;
5239 int i;
5240 DISPLAY_DEVICEW DisplayDevice;
5241 HDC hdc;
5243 TRACE("Initializing default adapter\n");
5244 adapter->ordinal = 0;
5245 adapter->monitorPoint.x = -1;
5246 adapter->monitorPoint.y = -1;
5248 if (!AllocateLocallyUniqueId(&adapter->luid))
5250 DWORD err = GetLastError();
5251 ERR("Failed to set adapter LUID (%#x).\n", err);
5252 goto nogl_adapter;
5254 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5255 adapter->luid.HighPart, adapter->luid.LowPart);
5257 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5259 ERR("Failed to get a gl context for default adapter\n");
5260 goto nogl_adapter;
5263 ret = wined3d_adapter_init_gl_caps(adapter);
5264 if(!ret) {
5265 ERR("Failed to initialize gl caps for default adapter\n");
5266 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5267 goto nogl_adapter;
5269 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5270 if(!ret) {
5271 ERR("Failed to init gl formats\n");
5272 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5273 goto nogl_adapter;
5276 hdc = fake_gl_ctx.dc;
5278 adapter->TextureRam = adapter->driver_info.vidmem;
5279 adapter->UsedTextureRam = 0;
5280 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5282 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5283 DisplayDevice.cb = sizeof(DisplayDevice);
5284 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5285 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5286 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5288 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5290 int attribute;
5291 int attribs[11];
5292 int values[11];
5293 int nAttribs = 0;
5295 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5296 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5298 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
5299 cfgs = adapter->cfgs;
5300 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5301 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5302 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5303 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5304 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5305 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5306 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5307 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5308 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5309 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5310 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5312 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5314 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5316 if(!res)
5317 continue;
5319 /* Cache the pixel format */
5320 cfgs->iPixelFormat = iPixelFormat;
5321 cfgs->redSize = values[0];
5322 cfgs->greenSize = values[1];
5323 cfgs->blueSize = values[2];
5324 cfgs->alphaSize = values[3];
5325 cfgs->colorSize = values[4];
5326 cfgs->depthSize = values[5];
5327 cfgs->stencilSize = values[6];
5328 cfgs->windowDrawable = values[7];
5329 cfgs->iPixelType = values[8];
5330 cfgs->doubleBuffer = values[9];
5331 cfgs->auxBuffers = values[10];
5333 cfgs->numSamples = 0;
5334 /* Check multisample support */
5335 if (gl_info->supported[ARB_MULTISAMPLE])
5337 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5338 int value[2];
5339 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5340 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5341 * value[1] = number of multi sample buffers*/
5342 if(value[0])
5343 cfgs->numSamples = value[1];
5347 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5348 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5349 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5350 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5351 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5352 cfgs++;
5355 else
5357 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5358 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5359 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5361 cfgs = adapter->cfgs;
5362 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5364 PIXELFORMATDESCRIPTOR ppfd;
5366 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5367 if(!res)
5368 continue;
5370 /* We only want HW acceleration using an OpenGL ICD driver.
5371 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5372 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5374 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5376 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5377 continue;
5380 cfgs->iPixelFormat = iPixelFormat;
5381 cfgs->redSize = ppfd.cRedBits;
5382 cfgs->greenSize = ppfd.cGreenBits;
5383 cfgs->blueSize = ppfd.cBlueBits;
5384 cfgs->alphaSize = ppfd.cAlphaBits;
5385 cfgs->colorSize = ppfd.cColorBits;
5386 cfgs->depthSize = ppfd.cDepthBits;
5387 cfgs->stencilSize = ppfd.cStencilBits;
5388 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5389 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5390 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5391 cfgs->auxBuffers = ppfd.cAuxBuffers;
5392 cfgs->numSamples = 0;
5394 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5395 "depth=%d, stencil=%d, windowDrawable=%d\n",
5396 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5397 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5398 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5399 cfgs++;
5400 adapter->nCfgs++;
5403 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5404 if(!adapter->nCfgs)
5406 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5408 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5409 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5410 goto nogl_adapter;
5414 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5415 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5416 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5417 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5418 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5419 * driver is allowed to consume more bits EXCEPT for stencil bits.
5421 * Mark an adapter with this broken stencil behavior.
5423 adapter->brokenStencil = TRUE;
5424 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5426 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5427 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5428 adapter->brokenStencil = FALSE;
5429 break;
5433 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5435 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5436 fillGLAttribFuncs(&adapter->gl_info);
5437 adapter->opengl = TRUE;
5439 wined3d->adapter_count = 1;
5440 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5442 return TRUE;
5444 nogl_adapter:
5445 /* Initialize an adapter for ddraw-only memory counting */
5446 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5447 wined3d->adapters[0].ordinal = 0;
5448 wined3d->adapters[0].opengl = FALSE;
5449 wined3d->adapters[0].monitorPoint.x = -1;
5450 wined3d->adapters[0].monitorPoint.y = -1;
5452 wined3d->adapters[0].driver_info.name = "Display";
5453 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5454 if (wined3d_settings.emulated_textureram)
5455 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5456 else
5457 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5459 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5461 wined3d->adapter_count = 1;
5462 return FALSE;
5465 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5467 const struct wined3d_parent_ops wined3d_null_parent_ops =
5469 wined3d_null_wined3d_object_destroyed,
5472 /* Do not call while under the GL lock. */
5473 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5475 wined3d->dxVersion = version;
5476 wined3d->ref = 1;
5477 wined3d->parent = parent;
5478 wined3d->flags = flags;
5480 if (!InitAdapters(wined3d))
5482 WARN("Failed to initialize adapters.\n");
5483 if (version > 7)
5485 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5486 return E_FAIL;
5490 return WINED3D_OK;