1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
34 * IDirect3DVertexBuffer7::QueryInterface
36 * The QueryInterface Method for Vertex Buffers
37 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
40 * riid: Queryied Interface id
41 * obj: Address to return the interface pointer
45 * E_NOINTERFACE if the interface wasn't found
47 *****************************************************************************/
49 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
53 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
55 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
57 /* By default, set the object pointer to NULL */
60 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
62 IUnknown_AddRef(iface
);
64 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
67 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
69 IUnknown_AddRef(iface
);
70 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
71 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
76 IUnknown_AddRef(iface
);
78 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
81 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
85 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
86 REFIID riid
, void **obj
)
88 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
90 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), riid
, obj
);
93 /*****************************************************************************
94 * IDirect3DVertexBuffer7::AddRef
96 * AddRef for Vertex Buffers
101 *****************************************************************************/
103 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
105 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
106 ULONG ref
= InterlockedIncrement(&This
->ref
);
108 TRACE("%p increasing refcount to %u.\n", This
, ref
);
113 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
115 TRACE("iface %p.\n", iface
);
117 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
121 /*****************************************************************************
122 * IDirect3DVertexBuffer7::Release
124 * Release for Vertex Buffers
129 *****************************************************************************/
131 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
133 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
134 ULONG ref
= InterlockedDecrement(&This
->ref
);
136 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
140 struct wined3d_buffer
*curVB
= NULL
;
143 EnterCriticalSection(&ddraw_cs
);
144 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
145 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
146 * stream source in wined3d, and they should get unset there before
147 * they are destroyed. */
148 wined3d_device_get_stream_source(This
->ddraw
->wined3d_device
,
149 0, &curVB
, &offset
, &stride
);
150 if (curVB
== This
->wineD3DVertexBuffer
)
151 wined3d_device_set_stream_source(This
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
153 wined3d_buffer_decref(curVB
); /* For the GetStreamSource */
155 wined3d_vertex_declaration_decref(This
->wineD3DVertexDeclaration
);
156 wined3d_buffer_decref(This
->wineD3DVertexBuffer
);
157 LeaveCriticalSection(&ddraw_cs
);
158 HeapFree(GetProcessHeap(), 0, This
);
165 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
167 TRACE("iface %p.\n", iface
);
169 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
172 /*****************************************************************************
173 * IDirect3DVertexBuffer Methods
174 *****************************************************************************/
176 /*****************************************************************************
177 * IDirect3DVertexBuffer7::Lock
179 * Locks the vertex buffer and returns a pointer to the vertex data
180 * Locking vertex buffers is similar to locking surfaces, because Windows
181 * uses surfaces to store vertex data internally (According to the DX sdk)
184 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
185 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
186 * Data: Returns a pointer to the vertex data
187 * Size: Returns the size of the buffer if not NULL
191 * DDERR_INVALIDPARAMS if Data is NULL
192 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
194 *****************************************************************************/
195 static HRESULT WINAPI
196 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
201 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
202 struct wined3d_resource_desc wined3d_desc
;
203 struct wined3d_resource
*wined3d_resource
;
205 DWORD wined3d_flags
= 0;
207 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
209 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
210 * nosyslock: Not applicable
212 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
213 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
214 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
215 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
217 EnterCriticalSection(&ddraw_cs
);
220 /* Get the size, for returning it, and for locking */
221 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
222 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
223 *Size
= wined3d_desc
.size
;
226 hr
= wined3d_buffer_map(This
->wineD3DVertexBuffer
, 0, 0, (BYTE
**)Data
, wined3d_flags
);
227 LeaveCriticalSection(&ddraw_cs
);
231 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
, DWORD Flags
,
232 void **Data
, DWORD
*Size
)
234 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
236 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Flags
, Data
, Size
);
239 /*****************************************************************************
240 * IDirect3DVertexBuffer7::Unlock
242 * Unlocks a vertex Buffer
247 *****************************************************************************/
248 static HRESULT WINAPI
249 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
251 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
253 TRACE("iface %p.\n", iface
);
255 EnterCriticalSection(&ddraw_cs
);
256 wined3d_buffer_unmap(This
->wineD3DVertexBuffer
);
257 LeaveCriticalSection(&ddraw_cs
);
262 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
264 TRACE("iface %p.\n", iface
);
266 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
270 /*****************************************************************************
271 * IDirect3DVertexBuffer7::ProcessVertices
273 * Processes untransformed Vertices into a transformed or optimized vertex
274 * buffer. It can also perform other operations, such as lighting or clipping
277 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
278 * DestIndex: Index in the destination buffer(This), where the vertices are
280 * Count: Number of Vertices in the Source buffer to process
281 * SrcBuffer: Source vertex buffer
282 * SrcIndex: Index of the first vertex in the src buffer to process
283 * D3DDevice: Device to use for transformation
284 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
289 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
291 *****************************************************************************/
292 static HRESULT WINAPI
293 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
297 IDirect3DVertexBuffer7
*SrcBuffer
,
299 IDirect3DDevice7
*D3DDevice
,
302 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
303 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
304 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
305 BOOL oldClip
, doClip
;
308 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
309 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
311 /* Vertex operations:
312 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
313 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
314 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
315 * D3DVOP_LIGHT: Lights the vertices
316 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
318 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
319 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
321 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
323 EnterCriticalSection(&ddraw_cs
);
324 /* WineD3D doesn't know d3d7 vertex operation, it uses
325 * render states instead. Set the render states according to
328 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
329 wined3d_device_get_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, (DWORD
*)&oldClip
);
330 if (doClip
!= oldClip
)
331 wined3d_device_set_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, doClip
);
333 wined3d_device_set_stream_source(D3D
->wined3d_device
,
334 0, Src
->wineD3DVertexBuffer
, 0, get_flexible_vertex_size(Src
->fvf
));
335 wined3d_device_set_vertex_declaration(D3D
->wined3d_device
, Src
->wineD3DVertexDeclaration
);
336 hr
= wined3d_device_process_vertices(D3D
->wined3d_device
, SrcIndex
, DestIndex
,
337 Count
, This
->wineD3DVertexBuffer
, NULL
, Flags
, This
->fvf
);
339 /* Restore the states if needed */
340 if (doClip
!= oldClip
)
341 wined3d_device_set_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, oldClip
);
342 LeaveCriticalSection(&ddraw_cs
);
346 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
347 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer
*SrcBuffer
,
348 DWORD SrcIndex
, IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
350 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
351 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
353 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
354 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
356 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), VertexOp
,
357 DestIndex
, Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
360 /*****************************************************************************
361 * IDirect3DVertexBuffer7::GetVertexBufferDesc
363 * Returns the description of a vertex buffer
366 * Desc: Address to write the description to
369 * DDERR_INVALIDPARAMS if Desc is NULL
372 *****************************************************************************/
373 static HRESULT WINAPI
374 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
375 D3DVERTEXBUFFERDESC
*Desc
)
377 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
378 struct wined3d_resource_desc wined3d_desc
;
379 struct wined3d_resource
*wined3d_resource
;
381 TRACE("iface %p, desc %p.\n", iface
, Desc
);
383 if(!Desc
) return DDERR_INVALIDPARAMS
;
385 EnterCriticalSection(&ddraw_cs
);
386 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
387 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
388 LeaveCriticalSection(&ddraw_cs
);
390 /* Now fill the Desc structure */
391 Desc
->dwCaps
= This
->Caps
;
392 Desc
->dwFVF
= This
->fvf
;
393 Desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(This
->fvf
);
398 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
399 D3DVERTEXBUFFERDESC
*Desc
)
401 TRACE("iface %p, desc %p.\n", iface
, Desc
);
403 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Desc
);
407 /*****************************************************************************
408 * IDirect3DVertexBuffer7::Optimize
410 * Converts an unoptimized vertex buffer into an optimized buffer
413 * D3DDevice: Device for which this buffer is optimized
414 * Flags: Not used, should be set to 0
417 * D3D_OK, because it's a stub
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
422 IDirect3DDevice7
*D3DDevice
,
425 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
426 static BOOL hide
= FALSE
;
428 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
432 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
436 /* We could forward this call to WineD3D and take advantage
437 * of it once we use OpenGL vertex buffers
439 EnterCriticalSection(&ddraw_cs
);
440 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
441 LeaveCriticalSection(&ddraw_cs
);
446 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
447 IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
449 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
451 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
453 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
),
454 (IDirect3DDevice7
*)D3D
, Flags
);
457 /*****************************************************************************
458 * IDirect3DVertexBuffer7::ProcessVerticesStrided
460 * This method processes untransformed strided vertices into a processed
461 * or optimized vertex buffer.
463 * For more details on the parameters, see
464 * IDirect3DVertexBuffer7::ProcessVertices
467 * VertexOp: Operations to perform
468 * DestIndex: Destination index to write the vertices to
469 * Count: Number of input vertices
470 * StrideData: Array containing the input vertices
471 * VertexTypeDesc: Vertex Description or source index?????????
472 * D3DDevice: IDirect3DDevice7 to use for processing
473 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
476 * D3D_OK on success, or DDERR_*
478 *****************************************************************************/
479 static HRESULT WINAPI
480 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
484 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
485 DWORD VertexTypeDesc
,
486 IDirect3DDevice7
*D3DDevice
,
489 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
490 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
495 /*****************************************************************************
497 *****************************************************************************/
499 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
501 /*** IUnknown Methods ***/
502 IDirect3DVertexBufferImpl_QueryInterface
,
503 IDirect3DVertexBufferImpl_AddRef
,
504 IDirect3DVertexBufferImpl_Release
,
505 /*** IDirect3DVertexBuffer Methods ***/
506 IDirect3DVertexBufferImpl_Lock
,
507 IDirect3DVertexBufferImpl_Unlock
,
508 IDirect3DVertexBufferImpl_ProcessVertices
,
509 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
510 IDirect3DVertexBufferImpl_Optimize
,
511 /*** IDirect3DVertexBuffer7 Methods ***/
512 IDirect3DVertexBufferImpl_ProcessVerticesStrided
515 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
517 /*** IUnknown Methods ***/
518 IDirect3DVertexBufferImpl_1_QueryInterface
,
519 IDirect3DVertexBufferImpl_1_AddRef
,
520 IDirect3DVertexBufferImpl_1_Release
,
521 /*** IDirect3DVertexBuffer Methods ***/
522 IDirect3DVertexBufferImpl_1_Lock
,
523 IDirect3DVertexBufferImpl_1_Unlock
,
524 IDirect3DVertexBufferImpl_1_ProcessVertices
,
525 IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
526 IDirect3DVertexBufferImpl_1_Optimize
529 HRESULT
d3d_vertex_buffer_init(IDirect3DVertexBufferImpl
*buffer
,
530 IDirectDrawImpl
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
535 buffer
->lpVtbl
= &d3d_vertex_buffer7_vtbl
;
536 buffer
->IDirect3DVertexBuffer_vtbl
= &d3d_vertex_buffer1_vtbl
;
539 buffer
->ddraw
= ddraw
;
540 buffer
->Caps
= desc
->dwCaps
;
541 buffer
->fvf
= desc
->dwFVF
;
543 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
544 usage
|= WINED3DUSAGE_STATICDECL
;
546 EnterCriticalSection(&ddraw_cs
);
548 hr
= wined3d_buffer_create_vb(ddraw
->wined3d_device
,
549 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
550 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
551 buffer
, &ddraw_null_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
554 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
555 LeaveCriticalSection(&ddraw_cs
);
557 if (hr
== WINED3DERR_INVALIDCALL
)
558 return DDERR_INVALIDPARAMS
;
563 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
564 if (!buffer
->wineD3DVertexDeclaration
)
566 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
567 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
568 LeaveCriticalSection(&ddraw_cs
);
570 return DDERR_INVALIDPARAMS
;
572 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
574 LeaveCriticalSection(&ddraw_cs
);