gdi32: Update pixel colours when the colour table changes.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blobc9c1b46c18f39866b03b6f694dd622c5a72651bc
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
60 /*****************************************************************************
61 * IDirectDraw implementation structure
62 *****************************************************************************/
63 struct FvfToDecl
65 DWORD fvf;
66 struct wined3d_vertex_declaration *decl;
69 struct IDirectDrawImpl
71 /* Interfaces */
72 IDirectDraw7 IDirectDraw7_iface;
73 IDirectDraw4 IDirectDraw4_iface;
74 IDirectDraw3 IDirectDraw3_iface;
75 IDirectDraw2 IDirectDraw2_iface;
76 IDirectDraw IDirectDraw_iface;
77 IDirect3D7 IDirect3D7_iface;
78 IDirect3D3 IDirect3D3_iface;
79 IDirect3D2 IDirect3D2_iface;
80 IDirect3D IDirect3D_iface;
81 struct wined3d_device_parent device_parent;
83 /* See comment in IDirectDraw::AddRef */
84 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
86 /* WineD3D linkage */
87 struct wined3d *wineD3D;
88 struct wined3d_device *wined3d_device;
89 BOOL d3d_initialized;
91 /* Misc ddraw fields */
92 UINT total_vidmem;
93 DWORD cur_scanline;
94 BOOL fake_vblank;
95 BOOL initialized;
97 /* DirectDraw things, which are not handled by WineD3D */
98 DWORD cooperative_level;
100 DWORD orig_width, orig_height;
101 DWORD orig_bpp;
103 /* D3D things */
104 IDirectDrawSurfaceImpl *d3d_target;
105 HWND d3d_window;
106 IDirect3DDeviceImpl *d3ddevice;
107 int d3dversion;
109 /* Various HWNDs */
110 HWND focuswindow;
111 HWND devicewindow;
112 HWND dest_window;
114 /* The surface type to request */
115 WINED3DSURFTYPE ImplType;
117 /* Helpers for surface creation */
118 IDirectDrawSurfaceImpl *tex_root;
119 BOOL depthstencil;
121 /* For the dll unload cleanup code */
122 struct list ddraw_list_entry;
123 /* The surface list - can't relay this to WineD3D
124 * because of IParent
126 struct list surface_list;
127 LONG surfaces;
129 /* FVF management */
130 struct FvfToDecl *decls;
131 UINT numConvertedDecls, declArraySize;
134 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
136 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
138 /* Utility functions */
139 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
140 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
141 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
142 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
143 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
145 /* The default surface type */
146 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
148 /*****************************************************************************
149 * IDirectDrawSurface implementation structure
150 *****************************************************************************/
152 struct IDirectDrawSurfaceImpl
154 /* IUnknown fields */
155 const IDirectDrawSurface7Vtbl *lpVtbl;
156 IDirectDrawSurface3 IDirectDrawSurface3_iface;
157 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
158 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
159 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
161 LONG ref;
162 IUnknown *ifaceToRelease;
164 int version;
166 /* Connections to other Objects */
167 IDirectDrawImpl *ddraw;
168 struct wined3d_surface *wined3d_surface;
169 struct wined3d_texture *wined3d_texture;
170 struct wined3d_swapchain *wined3d_swapchain;
172 /* This implementation handles attaching surfaces to other surfaces */
173 IDirectDrawSurfaceImpl *next_attached;
174 IDirectDrawSurfaceImpl *first_attached;
176 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
177 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
178 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
179 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
181 #define MAX_COMPLEX_ATTACHED 6
182 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
183 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
184 * but no pointer to prevent temptations to traverse it in the wrong direction.
186 BOOL is_complex_root;
188 /* Surface description, for GetAttachedSurface */
189 DDSURFACEDESC2 surface_desc;
191 /* Misc things */
192 DWORD uniqueness_value;
193 UINT mipmap_level;
194 WINED3DSURFTYPE ImplType;
196 /* For D3DDevice creation */
197 BOOL isRenderTarget;
199 /* Clipper objects */
200 IDirectDrawClipperImpl *clipper;
202 /* For the ddraw surface list */
203 struct list surface_list_entry;
205 DWORD Handle;
208 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
209 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
210 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
211 DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
213 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
215 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
218 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
220 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
225 return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
228 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) DECLSPEC_HIDDEN;
230 /* Get the number of bytes per pixel for a given surface */
231 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
232 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
234 #define DDRAW_INVALID_HANDLE ~0U
236 enum ddraw_handle_type
238 DDRAW_HANDLE_FREE,
239 DDRAW_HANDLE_MATERIAL,
240 DDRAW_HANDLE_MATRIX,
241 DDRAW_HANDLE_STATEBLOCK,
242 DDRAW_HANDLE_SURFACE,
245 struct ddraw_handle_entry
247 void *object;
248 enum ddraw_handle_type type;
251 struct ddraw_handle_table
253 struct ddraw_handle_entry *entries;
254 struct ddraw_handle_entry *free_entries;
255 UINT table_size;
256 UINT entry_count;
259 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
260 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
261 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
262 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
263 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
265 struct IDirect3DDeviceImpl
267 /* IUnknown */
268 const IDirect3DDevice7Vtbl *lpVtbl;
269 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
270 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
271 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
272 LONG ref;
274 /* Other object connections */
275 struct wined3d_device *wined3d_device;
276 IDirectDrawImpl *ddraw;
277 struct wined3d_buffer *indexbuffer;
278 IDirectDrawSurfaceImpl *target;
280 /* Viewport management */
281 struct list viewport_list;
282 IDirect3DViewportImpl *current_viewport;
283 D3DVIEWPORT7 active_viewport;
285 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
286 BOOL legacyTextureBlending;
288 /* Light state */
289 DWORD material;
291 /* Rendering functions to wrap D3D(1-3) to D3D7 */
292 D3DPRIMITIVETYPE primitive_type;
293 DWORD vertex_type;
294 DWORD render_flags;
295 DWORD nb_vertices;
296 LPBYTE vertex_buffer;
297 DWORD vertex_size;
298 DWORD buffer_size;
300 /* Handle management */
301 struct ddraw_handle_table handle_table;
302 D3DMATRIXHANDLE world, proj, view;
305 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
306 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
308 /* The IID */
309 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
311 /* Helper functions */
312 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
313 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
314 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
316 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
318 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
321 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
323 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
326 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
328 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
331 /*****************************************************************************
332 * IDirectDrawClipper implementation structure
333 *****************************************************************************/
334 struct IDirectDrawClipperImpl
336 /* IUnknown fields */
337 const IDirectDrawClipperVtbl *lpVtbl;
338 LONG ref;
340 struct wined3d_clipper *wineD3DClipper;
341 BOOL initialized;
344 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
346 /*****************************************************************************
347 * IDirectDrawPalette implementation structure
348 *****************************************************************************/
349 struct IDirectDrawPaletteImpl
351 /* IUnknown fields */
352 const IDirectDrawPaletteVtbl *lpVtbl;
353 LONG ref;
355 struct wined3d_palette *wineD3DPalette;
357 /* IDirectDrawPalette fields */
358 IUnknown *ifaceToRelease;
361 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
362 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
364 /* Helper structures */
365 struct object_creation_info
367 const CLSID *clsid;
368 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
369 void **ppObj);
372 /******************************************************************************
373 * IDirect3DLight implementation structure - Wraps to D3D7
374 ******************************************************************************/
375 struct IDirect3DLightImpl
377 const IDirect3DLightVtbl *lpVtbl;
378 LONG ref;
380 /* IDirect3DLight fields */
381 IDirectDrawImpl *ddraw;
383 /* If this light is active for one viewport, put the viewport here */
384 IDirect3DViewportImpl *active_viewport;
386 D3DLIGHT2 light;
387 D3DLIGHT7 light7;
389 DWORD dwLightIndex;
391 struct list entry;
394 /* Helper functions */
395 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
396 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
397 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
399 /******************************************************************************
400 * IDirect3DMaterial implementation structure - Wraps to D3D7
401 ******************************************************************************/
402 struct IDirect3DMaterialImpl
404 const IDirect3DMaterial3Vtbl *lpVtbl;
405 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
406 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
407 LONG ref;
409 /* IDirect3DMaterial2 fields */
410 IDirectDrawImpl *ddraw;
411 IDirect3DDeviceImpl *active_device;
413 D3DMATERIAL mat;
414 DWORD Handle;
417 /* Helper functions */
418 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
419 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
421 /*****************************************************************************
422 * IDirect3DViewport - Wraps to D3D7
423 *****************************************************************************/
424 struct IDirect3DViewportImpl
426 const IDirect3DViewport3Vtbl *lpVtbl;
427 LONG ref;
429 /* IDirect3DViewport fields */
430 IDirectDrawImpl *ddraw;
432 /* If this viewport is active for one device, put the device here */
433 IDirect3DDeviceImpl *active_device;
435 DWORD num_lights;
436 DWORD map_lights;
438 int use_vp2;
440 union
442 D3DVIEWPORT vp1;
443 D3DVIEWPORT2 vp2;
444 } viewports;
446 struct list entry;
447 struct list light_list;
449 /* Background material */
450 IDirect3DMaterialImpl *background;
453 /* Helper functions */
454 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
455 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
457 /*****************************************************************************
458 * IDirect3DExecuteBuffer - Wraps to D3D7
459 *****************************************************************************/
460 struct IDirect3DExecuteBufferImpl
462 /* IUnknown */
463 const IDirect3DExecuteBufferVtbl *lpVtbl;
464 LONG ref;
466 /* IDirect3DExecuteBuffer fields */
467 IDirectDrawImpl *ddraw;
468 IDirect3DDeviceImpl *d3ddev;
470 D3DEXECUTEBUFFERDESC desc;
471 D3DEXECUTEDATA data;
473 /* This buffer will store the transformed vertices */
474 void *vertex_data;
475 WORD *indices;
476 int nb_indices;
478 /* This flags is set to TRUE if we allocated ourselves the
479 * data buffer
481 BOOL need_free;
484 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
485 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
487 /* The execute function */
488 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
489 IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
491 /*****************************************************************************
492 * IDirect3DVertexBuffer
493 *****************************************************************************/
494 struct IDirect3DVertexBufferImpl
496 /*** IUnknown Methods ***/
497 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
498 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
499 LONG ref;
501 /*** WineD3D and ddraw links ***/
502 struct wined3d_buffer *wineD3DVertexBuffer;
503 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
504 IDirectDrawImpl *ddraw;
506 /*** Storage for D3D7 specific things ***/
507 DWORD Caps;
508 DWORD fvf;
511 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
512 IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
514 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
516 return (IDirect3DVertexBufferImpl *)((char*)iface
517 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
520 /*****************************************************************************
521 * Helper functions from utils.c
522 *****************************************************************************/
524 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
525 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
527 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
528 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
530 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
531 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
532 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
533 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
534 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
535 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
536 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
537 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
539 /* This only needs to be here as long the processvertices functionality of
540 * IDirect3DExecuteBuffer isn't in WineD3D */
541 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
543 /* Used for generic dumping */
544 typedef struct
546 DWORD val;
547 const char* name;
548 } flag_info;
550 #define FE(x) { x, #x }
552 typedef struct
554 DWORD val;
555 const char* name;
556 void (*func)(const void *);
557 ptrdiff_t offset;
558 } member_info;
560 /* Structure copy */
561 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
563 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
564 do { \
565 DWORD __size = (to)->dwSize; \
566 DWORD __copysize = min(__size, from_size); \
567 assert(to != from); \
568 memcpy(to, from, __copysize); \
569 memset((char*)(to) + __copysize, 0, __size - __copysize); \
570 (to)->dwSize = __size; /* restore size */ \
571 } while (0)
573 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
575 #define SIZEOF_END_PADDING(type, last_field) \
576 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
578 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
580 DWORD from_size = from->dwSize;
581 if (from_size == sizeof(DDSURFACEDESC))
582 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
583 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
584 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
587 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
589 #endif