2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
41 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
43 d3d8_null_wined3d_object_destroyed
,
46 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
48 BYTE
*c
= (BYTE
*)&format
;
50 /* Don't translate FOURCC formats */
51 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
55 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
56 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
57 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
58 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
59 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
60 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
61 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
62 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
63 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
64 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
65 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
66 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
67 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
68 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
69 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
70 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
71 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
72 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
73 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
74 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
75 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
76 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
77 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
78 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
79 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
89 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
90 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
92 FIXME("Unhandled wined3d format %#x.\n", format
);
93 return D3DFMT_UNKNOWN
;
97 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
99 BYTE
*c
= (BYTE
*)&format
;
101 /* Don't translate FOURCC formats */
102 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
106 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
107 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
108 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
109 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
110 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
111 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
112 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
113 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
114 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
115 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
116 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
117 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
118 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
119 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
131 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
132 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
133 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
134 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
135 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
136 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
137 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
138 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
139 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
140 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
141 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
143 FIXME("Unhandled D3DFORMAT %#x\n", format
);
144 return WINED3DFMT_UNKNOWN
;
148 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
150 switch(primitive_type
)
152 case D3DPT_POINTLIST
:
153 return primitive_count
;
156 return primitive_count
* 2;
158 case D3DPT_LINESTRIP
:
159 return primitive_count
+ 1;
161 case D3DPT_TRIANGLELIST
:
162 return primitive_count
* 3;
164 case D3DPT_TRIANGLESTRIP
:
165 case D3DPT_TRIANGLEFAN
:
166 return primitive_count
+ 2;
169 FIXME("Unhandled primitive type %#x\n", primitive_type
);
174 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
175 const struct wined3d_swapchain_desc
*swapchain_desc
)
177 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
178 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
179 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
180 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
181 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
182 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
183 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
184 present_parameters
->Windowed
= swapchain_desc
->windowed
;
185 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
186 present_parameters
->AutoDepthStencilFormat
187 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
188 present_parameters
->Flags
= swapchain_desc
->flags
;
189 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
190 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
193 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
194 const D3DPRESENT_PARAMETERS
*present_parameters
)
196 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
197 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
198 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
199 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
200 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
201 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
202 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
203 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
204 swapchain_desc
->windowed
= present_parameters
->Windowed
;
205 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
206 swapchain_desc
->auto_depth_stencil_format
207 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
208 swapchain_desc
->flags
= present_parameters
->Flags
;
209 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
210 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
211 swapchain_desc
->auto_restore_display_mode
= TRUE
;
214 /* Handle table functions */
215 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
217 struct d3d8_handle_entry
*entry
;
221 DWORD index
= t
->free_entries
- t
->entries
;
222 /* Use a free handle */
223 entry
= t
->free_entries
;
224 if (entry
->type
!= D3D8_HANDLE_FREE
)
226 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
227 return D3D8_INVALID_HANDLE
;
229 t
->free_entries
= entry
->object
;
230 entry
->object
= object
;
236 if (!(t
->entry_count
< t
->table_size
))
239 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
240 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
241 0, t
->entries
, new_size
* sizeof(*t
->entries
));
244 ERR("Failed to grow the handle table.\n");
245 return D3D8_INVALID_HANDLE
;
247 t
->entries
= new_entries
;
248 t
->table_size
= new_size
;
251 entry
= &t
->entries
[t
->entry_count
];
252 entry
->object
= object
;
255 return t
->entry_count
++;
258 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
260 struct d3d8_handle_entry
*entry
;
263 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
265 WARN("Invalid handle %u passed.\n", handle
);
269 entry
= &t
->entries
[handle
];
270 if (entry
->type
!= type
)
272 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
276 object
= entry
->object
;
277 entry
->object
= t
->free_entries
;
278 entry
->type
= D3D8_HANDLE_FREE
;
279 t
->free_entries
= entry
;
284 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
286 struct d3d8_handle_entry
*entry
;
288 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
290 WARN("Invalid handle %u passed.\n", handle
);
294 entry
= &t
->entries
[handle
];
295 if (entry
->type
!= type
)
297 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
301 return entry
->object
;
304 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
306 TRACE("iface %p, riid %s, out %p.\n",
307 iface
, debugstr_guid(riid
), out
);
309 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
310 || IsEqualGUID(riid
, &IID_IUnknown
))
312 IDirect3DDevice8_AddRef(iface
);
317 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
320 return E_NOINTERFACE
;
323 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
325 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
326 ULONG ref
= InterlockedIncrement(&device
->ref
);
328 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
333 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
335 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
338 if (device
->inDestruction
)
341 ref
= InterlockedDecrement(&device
->ref
);
343 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
347 IDirect3D8
*parent
= device
->d3d_parent
;
350 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
352 wined3d_mutex_lock();
354 device
->inDestruction
= TRUE
;
356 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
358 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
360 HeapFree(GetProcessHeap(), 0, device
->decls
);
362 if (device
->vertex_buffer
)
363 wined3d_buffer_decref(device
->vertex_buffer
);
364 if (device
->index_buffer
)
365 wined3d_buffer_decref(device
->index_buffer
);
367 wined3d_device_uninit_3d(device
->wined3d_device
);
368 wined3d_device_release_focus_window(device
->wined3d_device
);
369 wined3d_device_decref(device
->wined3d_device
);
370 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
371 HeapFree(GetProcessHeap(), 0, device
);
373 wined3d_mutex_unlock();
375 IDirect3D8_Release(parent
);
380 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
382 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
384 TRACE("iface %p.\n", iface
);
386 TRACE("device state: %#x.\n", device
->device_state
);
388 switch (device
->device_state
)
391 case D3D8_DEVICE_STATE_OK
:
393 case D3D8_DEVICE_STATE_LOST
:
394 return D3DERR_DEVICELOST
;
395 case D3D8_DEVICE_STATE_NOT_RESET
:
396 return D3DERR_DEVICENOTRESET
;
400 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
402 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
405 TRACE("iface %p.\n", iface
);
407 wined3d_mutex_lock();
408 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
409 wined3d_mutex_unlock();
414 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
418 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
421 FIXME("Byte count ignored.\n");
423 wined3d_mutex_lock();
424 wined3d_device_evict_managed_resources(device
->wined3d_device
);
425 wined3d_mutex_unlock();
430 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
432 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
434 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
437 return D3DERR_INVALIDCALL
;
439 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
442 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
444 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
445 WINED3DCAPS
*wined3d_caps
;
448 TRACE("iface %p, caps %p.\n", iface
, caps
);
451 return D3DERR_INVALIDCALL
;
453 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
454 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
456 wined3d_mutex_lock();
457 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
458 wined3d_mutex_unlock();
460 fixup_caps(wined3d_caps
);
461 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
462 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
467 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
470 struct wined3d_display_mode wined3d_mode
;
473 TRACE("iface %p, mode %p.\n", iface
, mode
);
475 wined3d_mutex_lock();
476 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
477 wined3d_mutex_unlock();
481 mode
->Width
= wined3d_mode
.width
;
482 mode
->Height
= wined3d_mode
.height
;
483 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
484 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
490 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
491 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
493 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
495 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
497 wined3d_mutex_lock();
498 wined3d_device_get_creation_parameters(device
->wined3d_device
,
499 (struct wined3d_device_creation_parameters
*)parameters
);
500 wined3d_mutex_unlock();
505 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
506 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
508 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
509 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
512 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
513 iface
, hotspot_x
, hotspot_y
, bitmap
);
517 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
518 return D3DERR_INVALIDCALL
;
521 wined3d_mutex_lock();
522 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
523 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
524 wined3d_mutex_unlock();
529 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
533 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
535 wined3d_mutex_lock();
536 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
537 wined3d_mutex_unlock();
540 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
542 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
545 TRACE("iface %p, show %#x.\n", iface
, show
);
547 wined3d_mutex_lock();
548 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
555 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
557 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
558 struct wined3d_swapchain_desc desc
;
559 struct d3d8_swapchain
*object
;
561 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
562 iface
, present_parameters
, swapchain
);
564 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
565 if (SUCCEEDED(d3d8_swapchain_create(device
, &desc
, &object
)))
566 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
567 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
572 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
574 struct wined3d_resource_desc desc
;
576 wined3d_resource_get_desc(resource
, &desc
);
577 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
579 struct d3d8_surface
*surface
;
581 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
583 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
584 IDirect3DBaseTexture8
*texture
;
586 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
588 IDirect3DBaseTexture8_Release(texture
);
589 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
590 return D3DERR_DEVICELOST
;
596 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
598 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
599 return D3DERR_DEVICELOST
;
602 surface
= wined3d_resource_get_parent(resource
);
603 if (surface
->resource
.refcount
)
605 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
606 return D3DERR_DEVICELOST
;
609 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
615 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
616 D3DPRESENT_PARAMETERS
*present_parameters
)
618 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
619 struct wined3d_swapchain_desc swapchain_desc
;
622 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
624 wined3d_mutex_lock();
626 if (device
->vertex_buffer
)
628 wined3d_buffer_decref(device
->vertex_buffer
);
629 device
->vertex_buffer
= NULL
;
630 device
->vertex_buffer_size
= 0;
632 if (device
->index_buffer
)
634 wined3d_buffer_decref(device
->index_buffer
);
635 device
->index_buffer
= NULL
;
636 device
->index_buffer_size
= 0;
639 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
640 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
641 NULL
, reset_enum_callback
, TRUE
)))
643 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
644 device
->device_state
= D3D8_DEVICE_STATE_OK
;
648 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
650 wined3d_mutex_unlock();
655 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
656 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
658 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
661 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
662 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
664 if (device
->device_state
!= D3D8_DEVICE_STATE_OK
)
665 return D3DERR_DEVICELOST
;
667 wined3d_mutex_lock();
668 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
669 dst_window_override
, dirty_region
, 0);
670 wined3d_mutex_unlock();
675 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
676 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
678 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
679 struct wined3d_surface
*wined3d_surface
= NULL
;
680 struct d3d8_surface
*surface_impl
;
683 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
684 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
686 wined3d_mutex_lock();
687 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, 0, backbuffer_idx
,
688 (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
689 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
691 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
692 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
693 IDirect3DSurface8_AddRef(*backbuffer
);
695 wined3d_mutex_unlock();
700 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
702 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
705 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
707 wined3d_mutex_lock();
708 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
709 wined3d_mutex_unlock();
714 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
718 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
720 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
721 wined3d_mutex_lock();
722 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
723 wined3d_mutex_unlock();
726 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
728 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
730 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
732 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
733 wined3d_mutex_lock();
734 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
735 wined3d_mutex_unlock();
738 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
739 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
740 D3DPOOL pool
, IDirect3DTexture8
**texture
)
742 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
743 struct d3d8_texture
*object
;
746 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
747 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
750 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
752 return D3DERR_OUTOFVIDEOMEMORY
;
754 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
757 WARN("Failed to initialize texture, hr %#x.\n", hr
);
758 HeapFree(GetProcessHeap(), 0, object
);
762 TRACE("Created texture %p.\n", object
);
763 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
768 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
769 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
770 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
772 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
773 struct d3d8_texture
*object
;
776 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
777 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
780 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
782 return D3DERR_OUTOFVIDEOMEMORY
;
784 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
787 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
788 HeapFree(GetProcessHeap(), 0, object
);
792 TRACE("Created volume texture %p.\n", object
);
793 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
798 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
799 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
801 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
802 struct d3d8_texture
*object
;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
806 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
809 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
811 return D3DERR_OUTOFVIDEOMEMORY
;
813 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
816 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
817 HeapFree(GetProcessHeap(), 0, object
);
821 TRACE("Created cube texture %p.\n", object
);
822 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
827 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
828 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
830 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
831 struct d3d8_vertexbuffer
*object
;
834 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
835 iface
, size
, usage
, fvf
, pool
, buffer
);
837 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
839 return D3DERR_OUTOFVIDEOMEMORY
;
841 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
845 HeapFree(GetProcessHeap(), 0, object
);
849 TRACE("Created vertex buffer %p.\n", object
);
850 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
855 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
856 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
858 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
859 struct d3d8_indexbuffer
*object
;
862 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
863 iface
, size
, usage
, format
, pool
, buffer
);
865 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
867 return D3DERR_OUTOFVIDEOMEMORY
;
869 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
872 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
873 HeapFree(GetProcessHeap(), 0, object
);
877 TRACE("Created index buffer %p.\n", object
);
878 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
883 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
884 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
885 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
887 struct wined3d_resource
*sub_resource
;
888 struct wined3d_resource_desc desc
;
889 struct d3d8_surface
*surface_impl
;
890 struct wined3d_texture
*texture
;
893 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
894 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
895 device
, width
, height
, format
, flags
, surface
,
896 usage
, pool
, multisample_type
, multisample_quality
);
898 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
899 desc
.format
= wined3dformat_from_d3dformat(format
);
900 desc
.multisample_type
= multisample_type
;
901 desc
.multisample_quality
= multisample_quality
;
902 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
905 desc
.height
= height
;
909 wined3d_mutex_lock();
911 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
912 1, flags
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
914 wined3d_mutex_unlock();
915 WARN("Failed to create texture, hr %#x.\n", hr
);
919 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
920 surface_impl
= wined3d_resource_get_parent(sub_resource
);
921 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
922 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
923 IDirect3DSurface8_AddRef(*surface
);
924 wined3d_texture_decref(texture
);
926 wined3d_mutex_unlock();
931 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
932 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
933 IDirect3DSurface8
**surface
)
935 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
938 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
939 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
943 flags
|= WINED3D_SURFACE_MAPPABLE
;
945 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
946 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
949 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
950 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
951 IDirect3DSurface8
**surface
)
953 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
955 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
956 iface
, width
, height
, format
, multisample_type
, surface
);
960 /* TODO: Verify that Discard is false */
961 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
962 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
965 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
966 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
967 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
969 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
971 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
972 iface
, width
, height
, format
, surface
);
976 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
977 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
980 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
981 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
982 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
984 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
985 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
986 enum wined3d_format_id src_format
, dst_format
;
987 struct wined3d_resource_desc wined3d_desc
;
988 struct wined3d_resource
*wined3d_resource
;
992 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
993 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
995 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
996 * destination texture is in WINED3D_POOL_DEFAULT. */
998 wined3d_mutex_lock();
999 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1000 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1001 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1003 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1004 wined3d_mutex_unlock();
1005 return D3DERR_INVALIDCALL
;
1007 src_format
= wined3d_desc
.format
;
1008 src_w
= wined3d_desc
.width
;
1009 src_h
= wined3d_desc
.height
;
1011 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1012 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1013 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1015 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1016 wined3d_mutex_unlock();
1017 return D3DERR_INVALIDCALL
;
1019 dst_format
= wined3d_desc
.format
;
1021 /* Check that the source and destination formats match */
1022 if (src_format
!= dst_format
&& WINED3DFMT_UNKNOWN
!= dst_format
)
1024 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1025 src_surface
, dst_surface
);
1026 wined3d_mutex_unlock();
1027 return D3DERR_INVALIDCALL
;
1029 else if (WINED3DFMT_UNKNOWN
== dst_format
)
1031 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
1032 if (FAILED(hr
= wined3d_surface_update_desc(dst
->wined3d_surface
, wined3d_desc
.width
, wined3d_desc
.height
,
1033 src_format
, wined3d_desc
.multisample_type
, wined3d_desc
.multisample_quality
, NULL
, 0)))
1035 WARN("Failed to update surface desc, hr %#x.\n", hr
);
1036 wined3d_mutex_unlock();
1041 /* Quick if complete copy ... */
1042 if (!rect_count
&& !src_rects
&& !dst_points
)
1044 RECT rect
= {0, 0, src_w
, src_h
};
1045 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1046 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1051 /* Copy rect by rect */
1052 if (src_rects
&& dst_points
)
1054 for (i
= 0; i
< rect_count
; ++i
)
1056 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1057 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1058 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1059 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1061 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1062 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1067 for (i
= 0; i
< rect_count
; ++i
)
1069 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1070 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1071 RECT dst_rect
= {0, 0, w
, h
};
1073 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1074 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1078 wined3d_mutex_unlock();
1083 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1084 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1086 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1087 struct d3d8_texture
*src_impl
, *dst_impl
;
1090 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1092 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1093 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1095 wined3d_mutex_lock();
1096 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1097 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1098 wined3d_mutex_unlock();
1103 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1105 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1106 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1109 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1113 WARN("Invalid destination surface passed.\n");
1114 return D3DERR_INVALIDCALL
;
1117 wined3d_mutex_lock();
1118 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1119 wined3d_mutex_unlock();
1124 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1125 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1127 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1128 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1129 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1130 struct wined3d_rendertarget_view
*original_dsv
;
1131 HRESULT hr
= D3D_OK
;
1133 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1135 wined3d_mutex_lock();
1139 struct wined3d_rendertarget_view
*original_rtv
;
1140 struct wined3d_resource_desc ds_desc
, rt_desc
;
1141 struct wined3d_resource
*wined3d_resource
;
1142 struct d3d8_surface
*original_surface
;
1144 /* If no render target is passed in check the size against the current RT */
1148 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1150 wined3d_mutex_unlock();
1151 return D3DERR_NOTFOUND
;
1153 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1154 wined3d_resource
= wined3d_surface_get_resource(original_surface
->wined3d_surface
);
1157 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1158 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1160 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1161 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1163 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1165 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1166 wined3d_mutex_unlock();
1167 return D3DERR_INVALIDCALL
;
1171 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1172 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1173 ds_impl
? d3d8_surface_get_rendertarget_view(ds_impl
) : NULL
);
1174 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0,
1175 d3d8_surface_get_rendertarget_view(rt_impl
), TRUE
)))
1176 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1185 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1186 struct wined3d_rendertarget_view
*wined3d_rtv
;
1187 struct d3d8_surface
*surface_impl
;
1190 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1193 return D3DERR_INVALIDCALL
;
1195 wined3d_mutex_lock();
1196 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1198 /* We want the sub resource parent here, since the view itself may be
1199 * internal to wined3d and may not have a parent. */
1200 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1201 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1202 IDirect3DSurface8_AddRef(*render_target
);
1207 ERR("Failed to get wined3d render target.\n");
1208 *render_target
= NULL
;
1209 hr
= D3DERR_NOTFOUND
;
1211 wined3d_mutex_unlock();
1216 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1218 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1219 struct wined3d_rendertarget_view
*wined3d_dsv
;
1220 struct d3d8_surface
*surface_impl
;
1221 HRESULT hr
= D3D_OK
;
1223 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1226 return D3DERR_INVALIDCALL
;
1228 wined3d_mutex_lock();
1229 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1231 /* We want the sub resource parent here, since the view itself may be
1232 * internal to wined3d and may not have a parent. */
1233 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1234 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1235 IDirect3DSurface8_AddRef(*depth_stencil
);
1239 hr
= WINED3DERR_NOTFOUND
;
1240 *depth_stencil
= NULL
;
1242 wined3d_mutex_unlock();
1247 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1249 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1252 TRACE("iface %p.\n", iface
);
1254 wined3d_mutex_lock();
1255 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1256 wined3d_mutex_unlock();
1261 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1263 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1266 TRACE("iface %p.\n", iface
);
1268 wined3d_mutex_lock();
1269 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1270 wined3d_mutex_unlock();
1275 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1276 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1278 const struct wined3d_color c
=
1280 ((color
>> 16) & 0xff) / 255.0f
,
1281 ((color
>> 8) & 0xff) / 255.0f
,
1282 (color
& 0xff) / 255.0f
,
1283 ((color
>> 24) & 0xff) / 255.0f
,
1285 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1288 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1289 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1291 wined3d_mutex_lock();
1292 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1293 wined3d_mutex_unlock();
1298 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1299 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1301 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1303 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1305 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1306 wined3d_mutex_lock();
1307 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1308 wined3d_mutex_unlock();
1313 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1314 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1316 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1318 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1320 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1321 wined3d_mutex_lock();
1322 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1323 wined3d_mutex_unlock();
1328 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1329 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1331 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1333 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1335 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1336 wined3d_mutex_lock();
1337 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1338 wined3d_mutex_unlock();
1343 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1345 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1347 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1349 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1350 wined3d_mutex_lock();
1351 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1352 wined3d_mutex_unlock();
1357 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1359 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1361 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1363 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1364 wined3d_mutex_lock();
1365 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1366 wined3d_mutex_unlock();
1371 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1373 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1375 TRACE("iface %p, material %p.\n", iface
, material
);
1377 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1378 wined3d_mutex_lock();
1379 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1387 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1389 TRACE("iface %p, material %p.\n", iface
, material
);
1391 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1392 wined3d_mutex_lock();
1393 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1401 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1404 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1406 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1407 wined3d_mutex_lock();
1408 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1409 wined3d_mutex_unlock();
1414 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1419 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1421 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1422 wined3d_mutex_lock();
1423 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1424 wined3d_mutex_unlock();
1429 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1431 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1434 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1436 wined3d_mutex_lock();
1437 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1438 wined3d_mutex_unlock();
1443 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1445 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1448 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1450 wined3d_mutex_lock();
1451 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1452 wined3d_mutex_unlock();
1457 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1459 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1462 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1464 wined3d_mutex_lock();
1465 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1466 wined3d_mutex_unlock();
1471 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1473 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1476 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1478 wined3d_mutex_lock();
1479 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1486 D3DRENDERSTATETYPE state
, DWORD value
)
1488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1490 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1492 wined3d_mutex_lock();
1496 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1500 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1502 wined3d_mutex_unlock();
1507 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1508 D3DRENDERSTATETYPE state
, DWORD
*value
)
1510 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1512 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1514 wined3d_mutex_lock();
1518 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1522 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1524 wined3d_mutex_unlock();
1529 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1534 TRACE("iface %p.\n", iface
);
1536 wined3d_mutex_lock();
1537 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1538 wined3d_mutex_unlock();
1543 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1545 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1546 struct wined3d_stateblock
*stateblock
;
1549 TRACE("iface %p, token %p.\n", iface
, token
);
1551 /* Tell wineD3D to endstateblock before anything else (in case we run out
1552 * of memory later and cause locking problems)
1554 wined3d_mutex_lock();
1555 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1558 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1559 wined3d_mutex_unlock();
1563 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1564 wined3d_mutex_unlock();
1566 if (*token
== D3D8_INVALID_HANDLE
)
1568 ERR("Failed to create a handle\n");
1569 wined3d_mutex_lock();
1570 wined3d_stateblock_decref(stateblock
);
1571 wined3d_mutex_unlock();
1576 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1581 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1583 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1584 struct wined3d_stateblock
*stateblock
;
1586 TRACE("iface %p, token %#x.\n", iface
, token
);
1591 wined3d_mutex_lock();
1592 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1595 WARN("Invalid handle (%#x) passed.\n", token
);
1596 wined3d_mutex_unlock();
1597 return D3DERR_INVALIDCALL
;
1599 wined3d_stateblock_apply(stateblock
);
1600 wined3d_mutex_unlock();
1605 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1607 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1608 struct wined3d_stateblock
*stateblock
;
1610 TRACE("iface %p, token %#x.\n", iface
, token
);
1612 wined3d_mutex_lock();
1613 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1616 WARN("Invalid handle (%#x) passed.\n", token
);
1617 wined3d_mutex_unlock();
1618 return D3DERR_INVALIDCALL
;
1620 wined3d_stateblock_capture(stateblock
);
1621 wined3d_mutex_unlock();
1626 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1628 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1629 struct wined3d_stateblock
*stateblock
;
1631 TRACE("iface %p, token %#x.\n", iface
, token
);
1633 wined3d_mutex_lock();
1634 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1638 WARN("Invalid handle (%#x) passed.\n", token
);
1639 wined3d_mutex_unlock();
1640 return D3DERR_INVALIDCALL
;
1643 if (wined3d_stateblock_decref(stateblock
))
1645 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1647 wined3d_mutex_unlock();
1652 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1653 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1655 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1656 struct wined3d_stateblock
*stateblock
;
1659 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1661 if (type
!= D3DSBT_ALL
1662 && type
!= D3DSBT_PIXELSTATE
1663 && type
!= D3DSBT_VERTEXSTATE
)
1665 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1666 return D3DERR_INVALIDCALL
;
1669 wined3d_mutex_lock();
1670 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1673 wined3d_mutex_unlock();
1674 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1678 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1679 wined3d_mutex_unlock();
1681 if (*handle
== D3D8_INVALID_HANDLE
)
1683 ERR("Failed to allocate a handle.\n");
1684 wined3d_mutex_lock();
1685 wined3d_stateblock_decref(stateblock
);
1686 wined3d_mutex_unlock();
1691 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1696 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1698 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1701 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1702 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1704 wined3d_mutex_lock();
1705 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1706 wined3d_mutex_unlock();
1711 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1713 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1716 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1718 wined3d_mutex_lock();
1719 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1720 wined3d_mutex_unlock();
1725 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1727 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1728 struct wined3d_texture
*wined3d_texture
;
1729 struct d3d8_texture
*texture_impl
;
1731 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1734 return D3DERR_INVALIDCALL
;
1736 wined3d_mutex_lock();
1737 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1739 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1740 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1741 IDirect3DBaseTexture8_AddRef(*texture
);
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1754 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1755 struct d3d8_texture
*texture_impl
;
1758 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1760 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1762 wined3d_mutex_lock();
1763 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1764 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1765 wined3d_mutex_unlock();
1770 static const struct tss_lookup
1773 enum wined3d_texture_stage_state state
;
1777 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1778 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1779 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1780 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1781 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1782 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1783 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1784 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1785 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1786 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1787 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1788 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1789 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1790 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1791 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1792 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1793 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1794 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1795 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1796 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1797 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1798 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1799 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1800 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1801 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1802 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1803 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1804 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1805 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1808 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1809 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1811 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1812 const struct tss_lookup
*l
;
1814 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1816 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1818 WARN("Invalid Type %#x passed.\n", Type
);
1822 l
= &tss_lookup
[Type
];
1824 wined3d_mutex_lock();
1825 if (l
->sampler_state
)
1826 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1828 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1829 wined3d_mutex_unlock();
1834 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1835 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1837 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1838 const struct tss_lookup
*l
;
1840 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1842 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1844 WARN("Invalid type %#x passed.\n", type
);
1848 l
= &tss_lookup
[type
];
1850 wined3d_mutex_lock();
1851 if (l
->sampler_state
)
1852 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1854 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1855 wined3d_mutex_unlock();
1860 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1862 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1865 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1867 wined3d_mutex_lock();
1868 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1869 wined3d_mutex_unlock();
1874 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1875 DWORD info_id
, void *info
, DWORD info_size
)
1877 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1882 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1883 UINT palette_idx
, const PALETTEENTRY
*entries
)
1885 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1887 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1888 * does not have a d3d8/9-style palette API */
1893 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1894 UINT palette_idx
, PALETTEENTRY
*entries
)
1896 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1898 return D3DERR_INVALIDCALL
;
1901 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1903 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1908 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1910 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1912 return D3DERR_INVALIDCALL
;
1915 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1916 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1918 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1921 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1922 iface
, primitive_type
, start_vertex
, primitive_count
);
1924 wined3d_mutex_lock();
1925 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1926 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1927 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1928 wined3d_mutex_unlock();
1933 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1934 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1935 UINT start_idx
, UINT primitive_count
)
1937 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1940 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1941 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1943 wined3d_mutex_lock();
1944 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1945 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1946 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1947 wined3d_mutex_unlock();
1952 /* The caller is responsible for wined3d locking */
1953 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
1957 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1959 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
1960 struct wined3d_buffer
*buffer
;
1962 TRACE("Growing vertex buffer to %u bytes\n", size
);
1964 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
1965 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
1968 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
1972 if (device
->vertex_buffer
)
1973 wined3d_buffer_decref(device
->vertex_buffer
);
1975 device
->vertex_buffer
= buffer
;
1976 device
->vertex_buffer_size
= size
;
1977 device
->vertex_buffer_pos
= 0;
1982 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1983 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
1986 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1988 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
1989 UINT size
= vtx_count
* stride
;
1993 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1994 iface
, primitive_type
, primitive_count
, data
, stride
);
1996 if (!primitive_count
)
1998 WARN("primitive_count is 0, returning D3D_OK\n");
2002 wined3d_mutex_lock();
2003 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2007 vb_pos
= device
->vertex_buffer_pos
;
2008 align
= vb_pos
% stride
;
2009 if (align
) align
= stride
- align
;
2010 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2015 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2016 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2019 memcpy(buffer_data
, data
, size
);
2020 wined3d_buffer_unmap(device
->vertex_buffer
);
2021 device
->vertex_buffer_pos
= vb_pos
+ size
;
2023 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2027 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2028 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2029 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2032 wined3d_mutex_unlock();
2036 /* The caller is responsible for wined3d locking */
2037 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2041 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2043 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2044 struct wined3d_buffer
*buffer
;
2046 TRACE("Growing index buffer to %u bytes\n", size
);
2048 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2049 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2052 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2056 if (device
->index_buffer
)
2057 wined3d_buffer_decref(device
->index_buffer
);
2059 device
->index_buffer
= buffer
;
2060 device
->index_buffer_size
= size
;
2061 device
->index_buffer_pos
= 0;
2066 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2067 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2068 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2069 const void *vertex_data
, UINT vertex_stride
)
2071 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2075 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2076 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2077 UINT idx_size
= idx_count
* idx_fmt_size
;
2080 UINT vtx_size
= vertex_count
* vertex_stride
;
2083 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2084 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2085 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2086 index_data
, index_format
, vertex_data
, vertex_stride
);
2088 if (!primitive_count
)
2090 WARN("primitive_count is 0, returning D3D_OK\n");
2094 wined3d_mutex_lock();
2096 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2100 vb_pos
= device
->vertex_buffer_pos
;
2101 align
= vb_pos
% vertex_stride
;
2102 if (align
) align
= vertex_stride
- align
;
2103 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2108 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2109 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2112 memcpy(buffer_data
, vertex_data
, vtx_size
);
2113 wined3d_buffer_unmap(device
->vertex_buffer
);
2114 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2116 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2120 ib_pos
= device
->index_buffer_pos
;
2121 align
= ib_pos
% idx_fmt_size
;
2122 if (align
) align
= idx_fmt_size
- align
;
2123 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2128 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2129 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2132 memcpy(buffer_data
, index_data
, idx_size
);
2133 wined3d_buffer_unmap(device
->index_buffer
);
2134 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2136 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2140 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2141 wined3dformat_from_d3dformat(index_format
));
2142 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2144 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2145 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2147 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2148 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2149 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2152 wined3d_mutex_unlock();
2156 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2157 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2159 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2160 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2163 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2164 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2166 wined3d_mutex_lock();
2167 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2168 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2169 wined3d_mutex_unlock();
2174 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2175 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2177 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2178 struct d3d8_vertex_shader
*object
;
2179 DWORD shader_handle
;
2183 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2184 iface
, declaration
, byte_code
, shader
, usage
);
2186 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2190 return E_OUTOFMEMORY
;
2193 wined3d_mutex_lock();
2194 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2195 wined3d_mutex_unlock();
2196 if (handle
== D3D8_INVALID_HANDLE
)
2198 ERR("Failed to allocate vertex shader handle.\n");
2199 HeapFree(GetProcessHeap(), 0, object
);
2201 return E_OUTOFMEMORY
;
2204 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2206 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2209 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2210 wined3d_mutex_lock();
2211 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2212 wined3d_mutex_unlock();
2213 HeapFree(GetProcessHeap(), 0, object
);
2218 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2219 *shader
= shader_handle
;
2224 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2226 struct d3d8_vertex_declaration
*d3d8_declaration
;
2227 struct FvfToDecl
*convertedDecls
= device
->decls
;
2228 int p
, low
, high
; /* deliberately signed */
2231 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2234 high
= device
->numConvertedDecls
- 1;
2237 p
= (low
+ high
) >> 1;
2240 if (convertedDecls
[p
].fvf
== fvf
)
2242 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2243 return convertedDecls
[p
].declaration
;
2246 if (convertedDecls
[p
].fvf
< fvf
)
2251 TRACE("not found. Creating and inserting at position %d.\n", low
);
2253 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2256 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2258 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2259 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2263 if (device
->declArraySize
== device
->numConvertedDecls
)
2265 UINT grow
= device
->declArraySize
/ 2;
2267 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2268 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2269 if (!convertedDecls
)
2271 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2274 device
->decls
= convertedDecls
;
2275 device
->declArraySize
+= grow
;
2278 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2279 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2280 convertedDecls
[low
].declaration
= d3d8_declaration
;
2281 convertedDecls
[low
].fvf
= fvf
;
2282 ++device
->numConvertedDecls
;
2284 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2286 return d3d8_declaration
;
2289 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2291 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2292 struct d3d8_vertex_shader
*shader_impl
;
2294 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2296 if (VS_HIGHESTFIXEDFXF
>= shader
)
2298 TRACE("Setting FVF, %#x\n", shader
);
2300 wined3d_mutex_lock();
2301 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2302 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2303 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2304 wined3d_mutex_unlock();
2309 TRACE("Setting shader\n");
2311 wined3d_mutex_lock();
2312 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2314 WARN("Invalid handle (%#x) passed.\n", shader
);
2315 wined3d_mutex_unlock();
2317 return D3DERR_INVALIDCALL
;
2320 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2321 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2322 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2323 wined3d_mutex_unlock();
2328 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2330 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2331 struct wined3d_vertex_declaration
*wined3d_declaration
;
2332 struct d3d8_vertex_declaration
*d3d8_declaration
;
2334 TRACE("iface %p, shader %p.\n", iface
, shader
);
2336 wined3d_mutex_lock();
2337 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2339 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2340 *shader
= d3d8_declaration
->shader_handle
;
2346 wined3d_mutex_unlock();
2348 TRACE("Returning %#x.\n", *shader
);
2353 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2355 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2356 struct d3d8_vertex_shader
*shader_impl
;
2358 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2360 wined3d_mutex_lock();
2361 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2363 WARN("Invalid handle (%#x) passed.\n", shader
);
2364 wined3d_mutex_unlock();
2366 return D3DERR_INVALIDCALL
;
2369 if (shader_impl
->wined3d_shader
2370 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2371 IDirect3DDevice8_SetVertexShader(iface
, 0);
2373 wined3d_mutex_unlock();
2375 d3d8_vertex_shader_destroy(shader_impl
);
2380 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2381 DWORD start_register
, const void *data
, DWORD count
)
2383 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2386 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2387 iface
, start_register
, data
, count
);
2389 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2391 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2392 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2393 return D3DERR_INVALIDCALL
;
2396 wined3d_mutex_lock();
2397 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2398 wined3d_mutex_unlock();
2403 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2404 DWORD start_register
, void *data
, DWORD count
)
2406 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2409 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2410 iface
, start_register
, data
, count
);
2412 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2414 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2415 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2416 return D3DERR_INVALIDCALL
;
2419 wined3d_mutex_lock();
2420 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2421 wined3d_mutex_unlock();
2426 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2427 DWORD shader
, void *data
, DWORD
*data_size
)
2429 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2430 struct d3d8_vertex_declaration
*declaration
;
2431 struct d3d8_vertex_shader
*shader_impl
;
2433 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2434 iface
, shader
, data
, data_size
);
2436 wined3d_mutex_lock();
2437 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2438 wined3d_mutex_unlock();
2442 WARN("Invalid handle (%#x) passed.\n", shader
);
2443 return D3DERR_INVALIDCALL
;
2445 declaration
= shader_impl
->vertex_declaration
;
2449 *data_size
= declaration
->elements_size
;
2453 /* MSDN claims that if *data_size is smaller than the required size
2454 * we should write the required size and return D3DERR_MOREDATA.
2455 * That's not actually true. */
2456 if (*data_size
< declaration
->elements_size
)
2457 return D3DERR_INVALIDCALL
;
2459 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2464 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2465 DWORD shader
, void *data
, DWORD
*data_size
)
2467 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2468 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2471 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2472 iface
, shader
, data
, data_size
);
2474 wined3d_mutex_lock();
2475 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2477 WARN("Invalid handle (%#x) passed.\n", shader
);
2478 wined3d_mutex_unlock();
2480 return D3DERR_INVALIDCALL
;
2483 if (!shader_impl
->wined3d_shader
)
2485 wined3d_mutex_unlock();
2490 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2491 wined3d_mutex_unlock();
2496 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2497 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2499 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2500 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2502 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2504 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2505 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2506 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2507 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2510 wined3d_mutex_lock();
2511 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2512 wined3d_device_set_index_buffer(device
->wined3d_device
,
2513 ib
? ib
->wined3d_buffer
: NULL
,
2514 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2515 wined3d_mutex_unlock();
2520 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2521 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2523 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2524 enum wined3d_format_id wined3d_format
;
2525 struct wined3d_buffer
*wined3d_buffer
;
2526 struct d3d8_indexbuffer
*buffer_impl
;
2528 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2531 return D3DERR_INVALIDCALL
;
2533 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2534 wined3d_mutex_lock();
2535 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2536 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2538 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2539 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2540 IDirect3DIndexBuffer8_AddRef(*buffer
);
2546 wined3d_mutex_unlock();
2551 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2552 const DWORD
*byte_code
, DWORD
*shader
)
2554 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2555 struct d3d8_pixel_shader
*object
;
2556 DWORD shader_handle
;
2560 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2563 return D3DERR_INVALIDCALL
;
2565 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2567 return E_OUTOFMEMORY
;
2569 wined3d_mutex_lock();
2570 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2571 wined3d_mutex_unlock();
2572 if (handle
== D3D8_INVALID_HANDLE
)
2574 ERR("Failed to allocate pixel shader handle.\n");
2575 HeapFree(GetProcessHeap(), 0, object
);
2576 return E_OUTOFMEMORY
;
2579 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2581 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2584 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2585 wined3d_mutex_lock();
2586 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2587 wined3d_mutex_unlock();
2588 HeapFree(GetProcessHeap(), 0, object
);
2593 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2594 *shader
= shader_handle
;
2599 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2601 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2602 struct d3d8_pixel_shader
*shader_impl
;
2604 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2606 wined3d_mutex_lock();
2610 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2611 wined3d_mutex_unlock();
2615 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2617 WARN("Invalid handle (%#x) passed.\n", shader
);
2618 wined3d_mutex_unlock();
2619 return D3DERR_INVALIDCALL
;
2622 TRACE("Setting shader %p.\n", shader_impl
);
2623 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2624 wined3d_mutex_unlock();
2629 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2631 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2632 struct wined3d_shader
*object
;
2634 TRACE("iface %p, shader %p.\n", iface
, shader
);
2637 return D3DERR_INVALIDCALL
;
2639 wined3d_mutex_lock();
2640 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2642 struct d3d8_pixel_shader
*d3d8_shader
;
2643 d3d8_shader
= wined3d_shader_get_parent(object
);
2644 *shader
= d3d8_shader
->handle
;
2650 wined3d_mutex_unlock();
2652 TRACE("Returning %#x.\n", *shader
);
2657 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2659 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2660 struct d3d8_pixel_shader
*shader_impl
;
2662 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2664 wined3d_mutex_lock();
2666 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2668 WARN("Invalid handle (%#x) passed.\n", shader
);
2669 wined3d_mutex_unlock();
2670 return D3DERR_INVALIDCALL
;
2673 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2674 IDirect3DDevice8_SetPixelShader(iface
, 0);
2676 wined3d_mutex_unlock();
2678 d3d8_pixel_shader_destroy(shader_impl
);
2683 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2684 DWORD start_register
, const void *data
, DWORD count
)
2686 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2689 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2690 iface
, start_register
, data
, count
);
2692 wined3d_mutex_lock();
2693 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2694 wined3d_mutex_unlock();
2699 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2700 DWORD start_register
, void *data
, DWORD count
)
2702 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2705 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2706 iface
, start_register
, data
, count
);
2708 wined3d_mutex_lock();
2709 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2710 wined3d_mutex_unlock();
2715 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2716 DWORD shader
, void *data
, DWORD
*data_size
)
2718 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2719 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2722 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2723 iface
, shader
, data
, data_size
);
2725 wined3d_mutex_lock();
2726 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2728 WARN("Invalid handle (%#x) passed.\n", shader
);
2729 wined3d_mutex_unlock();
2731 return D3DERR_INVALIDCALL
;
2734 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2735 wined3d_mutex_unlock();
2740 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2741 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2743 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2744 iface
, handle
, segment_count
, patch_info
);
2748 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2749 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2751 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2752 iface
, handle
, segment_count
, patch_info
);
2756 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2758 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2759 return D3DERR_INVALIDCALL
;
2762 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2763 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2765 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2766 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2769 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2770 iface
, stream_idx
, buffer
, stride
);
2772 wined3d_mutex_lock();
2773 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2774 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2775 wined3d_mutex_unlock();
2780 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2781 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2783 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2784 struct d3d8_vertexbuffer
*buffer_impl
;
2785 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2788 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2789 iface
, stream_idx
, buffer
, stride
);
2792 return D3DERR_INVALIDCALL
;
2794 wined3d_mutex_lock();
2795 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2796 if (SUCCEEDED(hr
) && wined3d_buffer
)
2798 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2799 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2800 IDirect3DVertexBuffer8_AddRef(*buffer
);
2801 wined3d_buffer_decref(wined3d_buffer
);
2806 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2809 wined3d_mutex_unlock();
2814 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2816 d3d8_device_QueryInterface
,
2818 d3d8_device_Release
,
2819 d3d8_device_TestCooperativeLevel
,
2820 d3d8_device_GetAvailableTextureMem
,
2821 d3d8_device_ResourceManagerDiscardBytes
,
2822 d3d8_device_GetDirect3D
,
2823 d3d8_device_GetDeviceCaps
,
2824 d3d8_device_GetDisplayMode
,
2825 d3d8_device_GetCreationParameters
,
2826 d3d8_device_SetCursorProperties
,
2827 d3d8_device_SetCursorPosition
,
2828 d3d8_device_ShowCursor
,
2829 d3d8_device_CreateAdditionalSwapChain
,
2831 d3d8_device_Present
,
2832 d3d8_device_GetBackBuffer
,
2833 d3d8_device_GetRasterStatus
,
2834 d3d8_device_SetGammaRamp
,
2835 d3d8_device_GetGammaRamp
,
2836 d3d8_device_CreateTexture
,
2837 d3d8_device_CreateVolumeTexture
,
2838 d3d8_device_CreateCubeTexture
,
2839 d3d8_device_CreateVertexBuffer
,
2840 d3d8_device_CreateIndexBuffer
,
2841 d3d8_device_CreateRenderTarget
,
2842 d3d8_device_CreateDepthStencilSurface
,
2843 d3d8_device_CreateImageSurface
,
2844 d3d8_device_CopyRects
,
2845 d3d8_device_UpdateTexture
,
2846 d3d8_device_GetFrontBuffer
,
2847 d3d8_device_SetRenderTarget
,
2848 d3d8_device_GetRenderTarget
,
2849 d3d8_device_GetDepthStencilSurface
,
2850 d3d8_device_BeginScene
,
2851 d3d8_device_EndScene
,
2853 d3d8_device_SetTransform
,
2854 d3d8_device_GetTransform
,
2855 d3d8_device_MultiplyTransform
,
2856 d3d8_device_SetViewport
,
2857 d3d8_device_GetViewport
,
2858 d3d8_device_SetMaterial
,
2859 d3d8_device_GetMaterial
,
2860 d3d8_device_SetLight
,
2861 d3d8_device_GetLight
,
2862 d3d8_device_LightEnable
,
2863 d3d8_device_GetLightEnable
,
2864 d3d8_device_SetClipPlane
,
2865 d3d8_device_GetClipPlane
,
2866 d3d8_device_SetRenderState
,
2867 d3d8_device_GetRenderState
,
2868 d3d8_device_BeginStateBlock
,
2869 d3d8_device_EndStateBlock
,
2870 d3d8_device_ApplyStateBlock
,
2871 d3d8_device_CaptureStateBlock
,
2872 d3d8_device_DeleteStateBlock
,
2873 d3d8_device_CreateStateBlock
,
2874 d3d8_device_SetClipStatus
,
2875 d3d8_device_GetClipStatus
,
2876 d3d8_device_GetTexture
,
2877 d3d8_device_SetTexture
,
2878 d3d8_device_GetTextureStageState
,
2879 d3d8_device_SetTextureStageState
,
2880 d3d8_device_ValidateDevice
,
2881 d3d8_device_GetInfo
,
2882 d3d8_device_SetPaletteEntries
,
2883 d3d8_device_GetPaletteEntries
,
2884 d3d8_device_SetCurrentTexturePalette
,
2885 d3d8_device_GetCurrentTexturePalette
,
2886 d3d8_device_DrawPrimitive
,
2887 d3d8_device_DrawIndexedPrimitive
,
2888 d3d8_device_DrawPrimitiveUP
,
2889 d3d8_device_DrawIndexedPrimitiveUP
,
2890 d3d8_device_ProcessVertices
,
2891 d3d8_device_CreateVertexShader
,
2892 d3d8_device_SetVertexShader
,
2893 d3d8_device_GetVertexShader
,
2894 d3d8_device_DeleteVertexShader
,
2895 d3d8_device_SetVertexShaderConstant
,
2896 d3d8_device_GetVertexShaderConstant
,
2897 d3d8_device_GetVertexShaderDeclaration
,
2898 d3d8_device_GetVertexShaderFunction
,
2899 d3d8_device_SetStreamSource
,
2900 d3d8_device_GetStreamSource
,
2901 d3d8_device_SetIndices
,
2902 d3d8_device_GetIndices
,
2903 d3d8_device_CreatePixelShader
,
2904 d3d8_device_SetPixelShader
,
2905 d3d8_device_GetPixelShader
,
2906 d3d8_device_DeletePixelShader
,
2907 d3d8_device_SetPixelShaderConstant
,
2908 d3d8_device_GetPixelShaderConstant
,
2909 d3d8_device_GetPixelShaderFunction
,
2910 d3d8_device_DrawRectPatch
,
2911 d3d8_device_DrawTriPatch
,
2912 d3d8_device_DeletePatch
,
2915 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2917 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2920 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2921 struct wined3d_device
*device
)
2923 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2926 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2928 TRACE("device_parent %p.\n", device_parent
);
2931 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2933 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2935 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2938 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2940 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2943 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2944 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2945 const struct wined3d_parent_ops
**parent_ops
)
2947 struct d3d8_surface
*d3d_surface
;
2949 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2950 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2952 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
2953 return E_OUTOFMEMORY
;
2955 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
2956 *parent
= d3d_surface
;
2957 TRACE("Created surface %p.\n", d3d_surface
);
2962 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2963 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2964 const struct wined3d_parent_ops
**parent_ops
)
2966 struct d3d8_volume
*d3d_volume
;
2968 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2969 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2971 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
2972 return E_OUTOFMEMORY
;
2974 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
2975 *parent
= d3d_volume
;
2976 TRACE("Created volume %p.\n", d3d_volume
);
2981 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2982 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
2984 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2985 struct wined3d_resource_desc texture_desc
;
2986 struct d3d8_surface
*d3d_surface
;
2987 struct wined3d_texture
*texture
;
2990 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
2991 device_parent
, container_parent
, desc
, surface
);
2993 texture_desc
= *desc
;
2994 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
2995 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
2996 WINED3D_SURFACE_MAPPABLE
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, &texture
)))
2998 WARN("Failed to create texture, hr %#x.\n", hr
);
3002 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3003 wined3d_surface_incref(*surface
);
3004 wined3d_texture_decref(texture
);
3006 d3d_surface
= wined3d_surface_get_parent(*surface
);
3007 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3012 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3013 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3015 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3016 struct d3d8_swapchain
*d3d_swapchain
;
3019 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3021 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3023 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3028 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3029 wined3d_swapchain_incref(*swapchain
);
3030 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3035 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3037 device_parent_wined3d_device_created
,
3038 device_parent_mode_changed
,
3039 device_parent_activate
,
3040 device_parent_surface_created
,
3041 device_parent_volume_created
,
3042 device_parent_create_swapchain_surface
,
3043 device_parent_create_swapchain
,
3046 static void setup_fpu(void)
3048 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3050 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3051 cw
= (cw
& ~0xf3f) | 0x3f;
3052 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3053 #elif defined(__i386__) && defined(_MSC_VER)
3056 cw
= (cw
& ~0xf3f) | 0x3f;
3059 FIXME("FPU setup not implemented for this platform.\n");
3063 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3064 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3066 struct wined3d_swapchain_desc swapchain_desc
;
3069 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3070 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3072 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3073 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3074 if (!device
->handle_table
.entries
)
3076 ERR("Failed to allocate handle table memory.\n");
3077 return E_OUTOFMEMORY
;
3079 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3081 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3083 wined3d_mutex_lock();
3084 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3085 &device
->device_parent
, &device
->wined3d_device
);
3088 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3089 wined3d_mutex_unlock();
3090 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3094 if (!parameters
->Windowed
)
3096 HWND device_window
= parameters
->hDeviceWindow
;
3099 focus_window
= device_window
;
3100 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3102 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3103 wined3d_device_decref(device
->wined3d_device
);
3104 wined3d_mutex_unlock();
3105 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3110 device_window
= focus_window
;
3111 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3112 parameters
->BackBufferWidth
,
3113 parameters
->BackBufferHeight
);
3116 if (flags
& D3DCREATE_MULTITHREADED
)
3117 wined3d_device_set_multithreaded(device
->wined3d_device
);
3119 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
);
3121 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3124 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3125 wined3d_device_release_focus_window(device
->wined3d_device
);
3126 wined3d_device_decref(device
->wined3d_device
);
3127 wined3d_mutex_unlock();
3128 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3132 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3133 wined3d_mutex_unlock();
3135 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3137 device
->declArraySize
= 16;
3138 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3141 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3146 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3147 IDirect3D8_AddRef(device
->d3d_parent
);
3152 wined3d_mutex_lock();
3153 wined3d_device_uninit_3d(device
->wined3d_device
);
3154 wined3d_device_release_focus_window(device
->wined3d_device
);
3155 wined3d_device_decref(device
->wined3d_device
);
3156 wined3d_mutex_unlock();
3157 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);