wined3d: Duplicate GL textures for srgb switching.
[wine/multimedia.git] / dlls / wined3d / volumetexture.c
blob29f81f7c7dd19f187e949251273df872f9eea4bf
1 /*
2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DResource)
39 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
40 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
41 IUnknown_AddRef(iface);
42 *ppobj = This;
43 return S_OK;
45 *ppobj = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
50 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
51 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
52 return InterlockedIncrement(&This->resource.ref);
55 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
56 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
57 ULONG ref;
58 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
59 ref = InterlockedDecrement(&This->resource.ref);
60 if (ref == 0) {
61 IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
63 return ref;
66 /* ****************************************************
67 IWineD3DVolumeTexture IWineD3DResource parts follow
68 **************************************************** */
69 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
70 return resource_get_device((IWineD3DResource *)iface, ppDevice);
73 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
77 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
81 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
82 return resource_free_private_data((IWineD3DResource *)iface, refguid);
85 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
86 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
89 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
90 return resource_get_priority((IWineD3DResource *)iface);
93 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
94 /* Overrider the IWineD3DResource Preload method */
95 int i;
96 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
97 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
98 BOOL srgb_mode = This->baseTexture.is_srgb;
99 BOOL srgb_was_toggled = FALSE;
101 TRACE("(%p) : About to load texture\n", This);
103 if(!device->isInDraw) {
104 ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
105 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) {
106 srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
107 srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
108 This->baseTexture.is_srgb = srgb_mode;
111 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
112 if (This->baseTexture.dirty) {
113 for (i = 0; i < This->baseTexture.levels; i++)
114 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
115 } else if (srgb_was_toggled) {
116 for (i = 0; i < This->baseTexture.levels; i++) {
117 volume_add_dirty_box(This->volumes[i], NULL);
118 IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
120 } else {
121 TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
124 /* No longer dirty */
125 This->baseTexture.dirty = FALSE;
127 return ;
130 static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
131 unsigned int i;
132 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
133 TRACE("(%p)\n", This);
135 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
136 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
137 * surface is fine
139 for (i = 0; i < This->baseTexture.levels; i++) {
140 IWineD3DVolume_UnLoad(This->volumes[i]);
143 basetexture_unload((IWineD3DBaseTexture *)iface);
146 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
147 return resource_get_type((IWineD3DResource *)iface);
150 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
151 return resource_get_parent((IWineD3DResource *)iface, pParent);
154 /* ******************************************************
155 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
156 ****************************************************** */
157 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
158 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
161 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
162 return basetexture_get_lod((IWineD3DBaseTexture *)iface);
165 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
166 return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
169 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
170 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
173 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
174 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
177 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
178 basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
181 /* Internal function, No d3d mapping */
182 static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
183 return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
186 static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
187 return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
190 static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) {
191 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
192 BOOL dummy;
193 TRACE("(%p) : relay to BaseTexture\n", This);
194 return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
197 static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
198 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
199 TRACE("(%p)\n", This);
200 return GL_TEXTURE_3D;
203 static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface) {
204 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
205 TRACE("(%p)\n", This);
207 return FALSE;
210 static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface,
211 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
212 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
213 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
214 TRACE("(%p) : nothing to do, passing to base texture\n", This);
215 basetexture_apply_state_changes((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
219 /* *******************************************
220 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
221 ******************************************* */
222 static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
223 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
224 int i;
225 TRACE("(%p) : Cleaning up\n",This);
226 for (i = 0; i < This->baseTexture.levels; i++) {
227 if (This->volumes[i] != NULL) {
228 /* Cleanup the container */
229 IWineD3DVolume_SetContainer(This->volumes[i], 0);
230 D3DCB_DestroyVolume(This->volumes[i]);
233 basetexture_cleanup((IWineD3DBaseTexture *)iface);
234 HeapFree(GetProcessHeap(), 0, This);
237 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
238 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
239 if (Level < This->baseTexture.levels) {
240 TRACE("(%p) Level (%d)\n", This, Level);
241 return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
242 } else {
243 WARN("(%p) Level (%d)\n", This, Level);
245 return WINED3D_OK;
247 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
248 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
249 if (Level < This->baseTexture.levels) {
250 *ppVolumeLevel = This->volumes[Level];
251 IWineD3DVolume_AddRef(*ppVolumeLevel);
252 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
253 } else {
254 WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
255 return WINED3DERR_INVALIDCALL;
257 return WINED3D_OK;
260 static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
261 HRESULT hr;
262 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
264 if (Level < This->baseTexture.levels) {
265 hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
266 TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
268 } else {
269 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
270 return WINED3DERR_INVALIDCALL;
272 return hr;
275 static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
276 HRESULT hr;
277 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
279 if (Level < This->baseTexture.levels) {
280 hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
281 TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
283 } else {
284 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
285 return WINED3DERR_INVALIDCALL;
287 return hr;
290 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
291 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
292 This->baseTexture.dirty = TRUE;
293 TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
294 volume_add_dirty_box(This->volumes[0], pDirtyBox);
296 return WINED3D_OK;
299 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
301 /* IUnknown */
302 IWineD3DVolumeTextureImpl_QueryInterface,
303 IWineD3DVolumeTextureImpl_AddRef,
304 IWineD3DVolumeTextureImpl_Release,
305 /* resource */
306 IWineD3DVolumeTextureImpl_GetParent,
307 IWineD3DVolumeTextureImpl_GetDevice,
308 IWineD3DVolumeTextureImpl_SetPrivateData,
309 IWineD3DVolumeTextureImpl_GetPrivateData,
310 IWineD3DVolumeTextureImpl_FreePrivateData,
311 IWineD3DVolumeTextureImpl_SetPriority,
312 IWineD3DVolumeTextureImpl_GetPriority,
313 IWineD3DVolumeTextureImpl_PreLoad,
314 IWineD3DVolumeTextureImpl_UnLoad,
315 IWineD3DVolumeTextureImpl_GetType,
316 /* BaseTexture */
317 IWineD3DVolumeTextureImpl_SetLOD,
318 IWineD3DVolumeTextureImpl_GetLOD,
319 IWineD3DVolumeTextureImpl_GetLevelCount,
320 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
321 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
322 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
323 IWineD3DVolumeTextureImpl_SetDirty,
324 IWineD3DVolumeTextureImpl_GetDirty,
325 /* not in d3d */
326 IWineD3DVolumeTextureImpl_BindTexture,
327 IWineD3DVolumeTextureImpl_GetTextureDimensions,
328 IWineD3DVolumeTextureImpl_IsCondNP2,
329 IWineD3DVolumeTextureImpl_ApplyStateChanges,
330 /* volume texture */
331 IWineD3DVolumeTextureImpl_Destroy,
332 IWineD3DVolumeTextureImpl_GetLevelDesc,
333 IWineD3DVolumeTextureImpl_GetVolumeLevel,
334 IWineD3DVolumeTextureImpl_LockBox,
335 IWineD3DVolumeTextureImpl_UnlockBox,
336 IWineD3DVolumeTextureImpl_AddDirtyBox