2 * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
23 static HMODULE d3d9_handle
= 0;
25 static HWND
create_window(void)
28 wc
.lpfnWndProc
= DefWindowProc
;
29 wc
.lpszClassName
= "d3d9_test_wc";
32 return CreateWindow("d3d9_test_wc", "d3d9_test",
33 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static IDirect3DDevice9
*init_d3d9(void)
38 IDirect3D9
* (__stdcall
* d3d9_create
)(UINT SDKVersion
) = 0;
39 IDirect3D9
*d3d9_ptr
= 0;
40 IDirect3DDevice9
*device_ptr
= 0;
41 D3DPRESENT_PARAMETERS present_parameters
;
44 d3d9_create
= (void *)GetProcAddress(d3d9_handle
, "Direct3DCreate9");
45 ok(d3d9_create
!= NULL
, "Failed to get address of Direct3DCreate9\n");
46 if (!d3d9_create
) return NULL
;
48 d3d9_ptr
= d3d9_create(D3D_SDK_VERSION
);
51 skip("could not create D3D9\n");
55 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
56 present_parameters
.Windowed
= TRUE
;
57 present_parameters
.hDeviceWindow
= create_window();
58 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
60 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, NULL
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
64 skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr
);
71 static void lock_flag_test(IDirect3DDevice9
*device
)
74 IDirect3DVertexBuffer9
*buffer
;
80 const char *debug_string
;
85 {D3DLOCK_READONLY
, "D3DLOCK_READONLY", D3D_OK
},
86 {D3DLOCK_DISCARD
, "D3DLOCK_DISCARD", D3D_OK
},
87 {D3DLOCK_NOOVERWRITE
, "D3DLOCK_NOOVERWRITE", D3D_OK
},
88 {D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK
},
89 {D3DLOCK_NOOVERWRITE
| D3DLOCK_READONLY
, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK
},
90 {D3DLOCK_READONLY
| D3DLOCK_DISCARD
, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL
},
91 /* Completely bogous flags aren't an error */
92 {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL
},
95 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 1024, D3DUSAGE_DYNAMIC
, 0, D3DPOOL_DEFAULT
, &buffer
, NULL
);
96 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr
);
98 for(i
= 0; i
< (sizeof(test_data
) / sizeof(*test_data
)); i
++)
100 hr
= IDirect3DVertexBuffer9_Lock(buffer
, 0, 0, &data
, test_data
[i
].flags
);
101 /* Windows XP always returns D3D_OK even with flags that don't make sense. Windows 7 returns
102 * an error. At least one game(Shaiya) depends on the Windows XP result, so mark the Windows 7
103 * behavior as broken()
105 ok(hr
== D3D_OK
|| broken(hr
== test_data
[i
].win7_result
), "Lock flags %s returned 0x%08x, expected D3D_OK\n",
106 test_data
[i
].debug_string
, hr
);
110 ok(data
!= NULL
, "The data pointer returned by Lock is NULL\n");
111 hr
= IDirect3DVertexBuffer9_Unlock(buffer
);
112 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr
);
116 IDirect3DVertexBuffer9_Release(buffer
);
119 static inline const char *debug_d3dpool(D3DPOOL pool
)
123 case D3DPOOL_DEFAULT
: return "D3DPOOL_DEFAULT";
124 case D3DPOOL_SYSTEMMEM
: return "D3DPOOL_SYSTEMMEM";
125 case D3DPOOL_SCRATCH
: return "D3DPOOL_SCRATCH";
126 case D3DPOOL_MANAGED
: return "D3DPOOL_MANAGED";
128 return "unknown pool";
132 static void test_vertex_buffer_alignment(IDirect3DDevice9
*device
)
134 IDirect3DVertexBuffer9
*buffer
= NULL
;
136 D3DPOOL pools
[] = {D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
};
137 DWORD sizes
[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
140 unsigned int align
= 16;
142 for(i
= 0; i
< (sizeof(sizes
) / sizeof(sizes
[0])); i
++)
144 for(j
= 0; j
< (sizeof(pools
) / sizeof(pools
[0])); j
++)
146 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizes
[i
], 0, 0, pools
[j
], &buffer
, NULL
);
147 if(pools
[j
] == D3DPOOL_SCRATCH
)
149 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr
);
153 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr
,
154 debug_d3dpool(pools
[j
]), sizes
[i
]);
156 if(FAILED(hr
)) continue;
158 hr
= IDirect3DVertexBuffer9_Lock(buffer
, 0, 0, &data
, 0);
159 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr
);
160 ok(((DWORD_PTR
) data
& (align
- 1)) == 0, "Vertex buffer start address is not %u byte aligned(size: %d, pool: %s, data: %p)\n",
161 align
, sizes
[i
], debug_d3dpool(pools
[j
]), data
);
162 hr
= IDirect3DVertexBuffer9_Unlock(buffer
);
163 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr
);
165 if(buffer
) IDirect3DVertexBuffer9_Release(buffer
);
172 IDirect3DDevice9
*device_ptr
;
175 d3d9_handle
= LoadLibraryA("d3d9.dll");
178 skip("Could not load d3d9.dll\n");
182 device_ptr
= init_d3d9();
183 if (!device_ptr
) return;
185 lock_flag_test(device_ptr
);
186 test_vertex_buffer_alignment(device_ptr
);
188 refcount
= IDirect3DDevice9_Release(device_ptr
);
189 ok(!refcount
, "Device has %u references left\n", refcount
);