wined3d: Only unload the surface when we're using GL for rendering in updateSurfaceDe...
[wine/multimedia.git] / dlls / d3dx10_33 / d3dx10_33.spec
blobb3c5c8c1f265619a49e2a357935b7c0f4fe55641
1 @ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
2 @ stdcall D3DX10CheckVersion(long long)
3 @ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
4 @ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
5 @ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
6 @ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
7 @ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
8 @ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
9 @ stdcall D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncCompilerProcessor
10 @ stdcall D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectCreateProcessor
11 @ stdcall D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectPoolCreateProcessor
12 @ stdcall D3DX10CreateAsyncFileLoaderA(str ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderA
13 @ stdcall D3DX10CreateAsyncFileLoaderW(wstr ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderW
14 @ stdcall D3DX10CreateAsyncMemoryLoader(ptr long ptr) d3dx10_43.D3DX10CreateAsyncMemoryLoader
15 @ stdcall D3DX10CreateAsyncResourceLoaderA(long str ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderA
16 @ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderW
17 @ stdcall D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderPreprocessProcessor
18 @ stdcall D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderResourceViewProcessor
19 @ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureInfoProcessor
20 @ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureProcessor
21 @ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileA
22 @ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileW
23 @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromMemory
24 @ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceA
25 @ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceW
26 @ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileA
27 @ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileW
28 @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromMemory
29 @ stdcall D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceA
30 @ stdcall D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceW
31 @ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr) d3dx10_43.D3DX10CreateFontA
32 @ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectA
33 @ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectW
34 @ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) d3dx10_43.D3DX10CreateFontW
35 @ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) d3dx10_43.D3DX10CreateMesh
36 @ stdcall D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileA
37 @ stdcall D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileW
38 @ stdcall D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromMemory
39 @ stdcall D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceA
40 @ stdcall D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceW
41 @ stdcall D3DX10CreateSkinInfo(ptr) d3dx10_43.D3DX10CreateSkinInfo
42 @ stdcall D3DX10CreateSprite(ptr long ptr) d3dx10_43.D3DX10CreateSprite
43 @ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileA
44 @ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileW
45 @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
46 @ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
47 @ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
48 @ stdcall D3DX10DisassembleEffect(ptr long ptr) d3dx10_39.D3DX10DisassembleEffect
49 @ stdcall D3DX10DisassembleShader(ptr long long str ptr) d3dx10_39.D3DX10DisassembleShader
50 @ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
51 @ stdcall D3DX10GetDriverLevel(ptr) d3dx10_37.D3DX10GetDriverLevel
52 @ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
53 @ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileW
54 @ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromMemory
55 @ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceA
56 @ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceW
57 @ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
58 @ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
59 @ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
60 @ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
61 @ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
62 @ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
63 @ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
64 @ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
65 @ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
66 @ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW
67 @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
68 @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
69 @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
70 @ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
71 @ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
72 @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
73 @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
74 @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
75 @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
76 @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
77 @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
78 @ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
79 @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
80 @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
81 @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
82 @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
83 @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
84 @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
85 @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtLH
86 @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
87 @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
88 @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
89 @ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
90 @ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
91 @ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
92 @ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
93 @ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
94 @ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
95 @ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
96 @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
97 @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
98 @ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
99 @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
100 @ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
101 @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
102 @ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
103 @ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
104 @ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
105 @ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
106 @ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
107 @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
108 @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
109 @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
110 @ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
111 @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
112 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
113 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
114 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneIntersectLine
115 @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
116 @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
117 @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
118 @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
119 @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
120 @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
121 @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
122 @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
123 @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
124 @ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
125 @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
126 @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
127 @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
128 @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
129 @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
130 @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
131 @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
132 @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
133 @ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
134 @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
135 @ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
136 @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
137 @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
138 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
139 @ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx10_43.D3DXSHMultiply3
140 @ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx10_43.D3DXSHMultiply4
141 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
142 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
143 @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
144 @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
145 @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
146 @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
147 @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
148 @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
149 @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
150 @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
151 @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
152 @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
153 @ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec2TransformCoord
154 @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
155 @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
156 @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
157 @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
158 @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
159 @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
160 @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
161 @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
162 @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
163 @ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx10_43.D3DXVec3Transform
164 @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformArray
165 @ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec3TransformCoord
166 @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformCoordArray
167 @ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec3TransformNormal
168 @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
169 @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
170 @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
171 @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
172 @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
173 @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
174 @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
175 @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
176 @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
177 @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray