makefiles: Build tags from all the source files.
[wine/multimedia.git] / dlls / wined3d / Makefile.in
blob63f7b69083eb9a9ae61bf097ad91047f32bf5247
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = uuid user32 gdi32 advapi32
5 C_SRCS = \
6 arb_program_shader.c \
7 ati_fragment_shader.c \
8 buffer.c \
9 clipper.c \
10 context.c \
11 device.c \
12 directx.c \
13 drawprim.c \
14 gl_compat.c \
15 glsl_shader.c \
16 nvidia_texture_shader.c \
17 palette.c \
18 query.c \
19 resource.c \
20 shader.c \
21 shader_sm1.c \
22 shader_sm4.c \
23 state.c \
24 stateblock.c \
25 surface.c \
26 swapchain.c \
27 texture.c \
28 utils.c \
29 vertexdeclaration.c \
30 view.c \
31 volume.c \
32 wined3d_main.c
34 RC_SRCS = version.rc
36 @MAKE_DLL_RULES@