2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
32 #define GLNAME_REQUIRE_GLSL ((const char *)1)
34 static inline BOOL
shader_is_version_token(DWORD token
) {
35 return shader_is_pshader_version(token
) ||
36 shader_is_vshader_version(token
);
40 SHADER_BUFFER
* buffer
,
41 const char *format
, ...) {
43 char* base
= buffer
->buffer
+ buffer
->bsize
;
47 va_start(args
, format
);
48 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
51 if (rc
< 0 || /* C89 */
52 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
54 ERR("The buffer allocated for the shader program string "
55 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
56 buffer
->bsize
= SHADER_PGMSIZE
- 1;
60 if (buffer
->newline
) {
61 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
62 buffer
->newline
= FALSE
;
68 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
70 buffer
->newline
= TRUE
;
75 const SHADER_OPCODE
* shader_get_opcode(
76 IWineD3DBaseShader
*iface
, const DWORD code
) {
78 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*) iface
;
81 DWORD hex_version
= This
->baseShader
.hex_version
;
82 const SHADER_OPCODE
*shader_ins
= This
->baseShader
.shader_ins
;
84 /** TODO: use dichotomic search */
85 while (NULL
!= shader_ins
[i
].name
) {
86 if (((code
& WINED3DSI_OPCODE_MASK
) == shader_ins
[i
].opcode
) &&
87 (((hex_version
>= shader_ins
[i
].min_version
) && (hex_version
<= shader_ins
[i
].max_version
)) ||
88 ((shader_ins
[i
].min_version
== 0) && (shader_ins
[i
].max_version
== 0)))) {
89 return &shader_ins
[i
];
93 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
94 code
, code
, code
& WINED3DSI_OPCODE_MASK
, hex_version
);
98 /* Read a parameter opcode from the input stream,
99 * and possibly a relative addressing token.
100 * Return the number of tokens read */
101 int shader_get_param(
102 IWineD3DBaseShader
* iface
,
107 /* PS >= 3.0 have relative addressing (with token)
108 * VS >= 2.0 have relative addressing (with token)
109 * VS >= 1.0 < 2.0 have relative addressing (without token)
110 * The version check below should work in general */
112 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
113 char rel_token
= WINED3DSHADER_VERSION_MAJOR(This
->baseShader
.hex_version
) >= 2 &&
114 ((*pToken
& WINED3DSHADER_ADDRESSMODE_MASK
) == WINED3DSHADER_ADDRMODE_RELATIVE
);
117 *addr_token
= rel_token
? *(pToken
+ 1): 0;
118 return rel_token
? 2:1;
121 /* Return the number of parameters to skip for an opcode */
122 static inline int shader_skip_opcode(
123 IWineD3DBaseShaderImpl
* This
,
124 const SHADER_OPCODE
* curOpcode
,
125 DWORD opcode_token
) {
127 /* Shaders >= 2.0 may contain address tokens, but fortunately they
128 * have a useful legnth mask - use it here. Shaders 1.0 contain no such tokens */
130 return (WINED3DSHADER_VERSION_MAJOR(This
->baseShader
.hex_version
) >= 2)?
131 ((opcode_token
& WINED3DSI_INSTLENGTH_MASK
) >> WINED3DSI_INSTLENGTH_SHIFT
):
132 curOpcode
->num_params
;
135 /* Read the parameters of an unrecognized opcode from the input stream
136 * Return the number of tokens read.
138 * Note: This function assumes source or destination token format.
139 * It will not work with specially-formatted tokens like DEF or DCL,
140 * but hopefully those would be recognized */
142 int shader_skip_unrecognized(
143 IWineD3DBaseShader
* iface
,
144 const DWORD
* pToken
) {
149 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
150 while (*pToken
& 0x80000000) {
152 DWORD param
, addr_token
;
153 tokens_read
+= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
154 pToken
+= tokens_read
;
156 FIXME("Unrecognized opcode param: token=%08x "
157 "addr_token=%08x name=", param
, addr_token
);
158 shader_dump_param(iface
, param
, addr_token
, i
);
165 /* Convert floating point offset relative
166 * to a register file to an absolute offset for float constants */
168 unsigned int shader_get_float_offset(const DWORD reg
) {
170 unsigned int regnum
= reg
& WINED3DSP_REGNUM_MASK
;
171 int regtype
= shader_get_regtype(reg
);
174 case WINED3DSPR_CONST
: return regnum
;
175 case WINED3DSPR_CONST2
: return 2048 + regnum
;
176 case WINED3DSPR_CONST3
: return 4096 + regnum
;
177 case WINED3DSPR_CONST4
: return 6144 + regnum
;
179 FIXME("Unsupported register type: %d\n", regtype
);
184 /* Note that this does not count the loop register
185 * as an address register. */
187 HRESULT
shader_get_registers_used(
188 IWineD3DBaseShader
*iface
,
189 shader_reg_maps
* reg_maps
,
190 semantic
* semantics_in
,
191 semantic
* semantics_out
,
193 IWineD3DStateBlockImpl
*stateBlock
) {
195 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
197 /* There are some minor differences between pixel and vertex shaders */
198 char pshader
= shader_is_pshader_version(This
->baseShader
.hex_version
);
200 reg_maps
->bumpmat
= -1;
205 while (WINED3DVS_END() != *pToken
) {
206 CONST SHADER_OPCODE
* curOpcode
;
210 if (shader_is_version_token(*pToken
)) {
215 } else if (shader_is_comment(*pToken
)) {
216 DWORD comment_len
= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
218 pToken
+= comment_len
;
223 opcode_token
= *pToken
++;
224 curOpcode
= shader_get_opcode(iface
, opcode_token
);
226 /* Unhandled opcode, and its parameters */
227 if (NULL
== curOpcode
) {
228 while (*pToken
& 0x80000000)
231 /* Handle declarations */
232 } else if (WINED3DSIO_DCL
== curOpcode
->opcode
) {
234 DWORD usage
= *pToken
++;
235 DWORD param
= *pToken
++;
236 DWORD regtype
= shader_get_regtype(param
);
237 unsigned int regnum
= param
& WINED3DSP_REGNUM_MASK
;
239 /* Vshader: mark attributes used
240 Pshader: mark 3.0 input registers used, save token */
241 if (WINED3DSPR_INPUT
== regtype
) {
244 reg_maps
->attributes
[regnum
] = 1;
246 reg_maps
->packed_input
[regnum
] = 1;
248 semantics_in
[regnum
].usage
= usage
;
249 semantics_in
[regnum
].reg
= param
;
251 /* Vshader: mark 3.0 output registers used, save token */
252 } else if (WINED3DSPR_OUTPUT
== regtype
) {
253 reg_maps
->packed_output
[regnum
] = 1;
254 semantics_out
[regnum
].usage
= usage
;
255 semantics_out
[regnum
].reg
= param
;
256 if (usage
& (WINED3DDECLUSAGE_FOG
<< WINED3DSP_DCL_USAGE_SHIFT
))
259 /* Save sampler usage token */
260 } else if (WINED3DSPR_SAMPLER
== regtype
)
261 reg_maps
->samplers
[regnum
] = usage
;
263 } else if (WINED3DSIO_DEF
== curOpcode
->opcode
) {
265 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
266 if (!lconst
) return E_OUTOFMEMORY
;
267 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
268 memcpy(&lconst
->value
, pToken
+ 1, 4 * sizeof(DWORD
));
269 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
270 pToken
+= curOpcode
->num_params
;
272 } else if (WINED3DSIO_DEFI
== curOpcode
->opcode
) {
274 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
275 if (!lconst
) return E_OUTOFMEMORY
;
276 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
277 memcpy(&lconst
->value
, pToken
+ 1, 4 * sizeof(DWORD
));
278 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
279 pToken
+= curOpcode
->num_params
;
281 } else if (WINED3DSIO_DEFB
== curOpcode
->opcode
) {
283 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
284 if (!lconst
) return E_OUTOFMEMORY
;
285 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
286 memcpy(&lconst
->value
, pToken
+ 1, 1 * sizeof(DWORD
));
287 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
288 pToken
+= curOpcode
->num_params
;
290 /* If there's a loop in the shader */
291 } else if (WINED3DSIO_LOOP
== curOpcode
->opcode
||
292 WINED3DSIO_REP
== curOpcode
->opcode
) {
294 pToken
+= curOpcode
->num_params
;
296 /* For subroutine prototypes */
297 } else if (WINED3DSIO_LABEL
== curOpcode
->opcode
) {
299 DWORD snum
= *pToken
& WINED3DSP_REGNUM_MASK
;
300 reg_maps
->labels
[snum
] = 1;
301 pToken
+= curOpcode
->num_params
;
303 } else if(WINED3DSIO_BEM
== curOpcode
->opcode
) {
304 DWORD regnum
= *pToken
& WINED3DSP_REGNUM_MASK
;
305 if(reg_maps
->bumpmat
!= -1 && reg_maps
->bumpmat
!= regnum
) {
306 FIXME("Pixel shader uses bem or texbem instruction on more than 1 sampler\n");
308 reg_maps
->bumpmat
= regnum
;
311 /* Set texture, address, temporary registers */
315 /* Declare 1.X samplers implicitly, based on the destination reg. number */
316 if (WINED3DSHADER_VERSION_MAJOR(This
->baseShader
.hex_version
) == 1 &&
317 (WINED3DSIO_TEX
== curOpcode
->opcode
||
318 WINED3DSIO_TEXBEM
== curOpcode
->opcode
||
319 WINED3DSIO_TEXBEML
== curOpcode
->opcode
||
320 WINED3DSIO_TEXDP3TEX
== curOpcode
->opcode
||
321 WINED3DSIO_TEXM3x2TEX
== curOpcode
->opcode
||
322 WINED3DSIO_TEXM3x3SPEC
== curOpcode
->opcode
||
323 WINED3DSIO_TEXM3x3TEX
== curOpcode
->opcode
||
324 WINED3DSIO_TEXM3x3VSPEC
== curOpcode
->opcode
||
325 WINED3DSIO_TEXREG2AR
== curOpcode
->opcode
||
326 WINED3DSIO_TEXREG2GB
== curOpcode
->opcode
||
327 WINED3DSIO_TEXREG2RGB
== curOpcode
->opcode
)) {
329 /* Fake sampler usage, only set reserved bit and ttype */
330 DWORD sampler_code
= *pToken
& WINED3DSP_REGNUM_MASK
;
332 if(!stateBlock
->textures
[sampler_code
]) {
333 ERR("No texture bound to sampler %d\n", sampler_code
);
334 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_2D
;
336 int texType
= IWineD3DBaseTexture_GetTextureDimensions(stateBlock
->textures
[sampler_code
]);
339 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_2D
;
343 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_VOLUME
;
346 case GL_TEXTURE_CUBE_MAP_ARB
:
347 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_CUBE
;
351 ERR("Unexpected gl texture type found: %d\n", texType
);
352 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_2D
;
356 /* texbem is only valid with < 1.4 pixel shaders */
357 if(WINED3DSIO_TEXBEM
== curOpcode
->opcode
) {
358 if(reg_maps
->bumpmat
!= -1 && reg_maps
->bumpmat
!= sampler_code
) {
359 FIXME("Pixel shader uses texbem instruction on more than 1 sampler\n");
361 reg_maps
->bumpmat
= sampler_code
;
366 /* This will loop over all the registers and try to
367 * make a bitmask of the ones we're interested in.
369 * Relative addressing tokens are ignored, but that's
370 * okay, since we'll catch any address registers when
371 * they are initialized (required by spec) */
373 limit
= (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
)?
374 curOpcode
->num_params
+ 1: curOpcode
->num_params
;
376 for (i
= 0; i
< limit
; ++i
) {
378 DWORD param
, addr_token
, reg
, regtype
;
379 pToken
+= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
381 regtype
= shader_get_regtype(param
);
382 reg
= param
& WINED3DSP_REGNUM_MASK
;
384 if (WINED3DSPR_TEXTURE
== regtype
) { /* vs: WINED3DSPR_ADDR */
387 reg_maps
->texcoord
[reg
] = 1;
389 reg_maps
->address
[reg
] = 1;
392 else if (WINED3DSPR_TEMP
== regtype
)
393 reg_maps
->temporary
[reg
] = 1;
395 else if (WINED3DSPR_INPUT
== regtype
&& !pshader
)
396 reg_maps
->attributes
[reg
] = 1;
398 else if (WINED3DSPR_RASTOUT
== regtype
&& reg
== 1)
407 static void shader_dump_decl_usage(
408 IWineD3DBaseShaderImpl
* This
,
412 DWORD regtype
= shader_get_regtype(param
);
416 if (regtype
== WINED3DSPR_SAMPLER
) {
417 DWORD ttype
= decl
& WINED3DSP_TEXTURETYPE_MASK
;
420 case WINED3DSTT_2D
: TRACE("_2d"); break;
421 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
422 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
423 default: TRACE("_unknown_ttype(%08x)", ttype
);
428 DWORD usage
= decl
& WINED3DSP_DCL_USAGE_MASK
;
429 DWORD idx
= (decl
& WINED3DSP_DCL_USAGEINDEX_MASK
) >> WINED3DSP_DCL_USAGEINDEX_SHIFT
;
431 /* Pixel shaders 3.0 don't have usage semantics */
432 char pshader
= shader_is_pshader_version(This
->baseShader
.hex_version
);
433 if (pshader
&& This
->baseShader
.hex_version
< WINED3DPS_VERSION(3,0))
439 case WINED3DDECLUSAGE_POSITION
:
440 TRACE("position%d", idx
);
442 case WINED3DDECLUSAGE_BLENDINDICES
:
445 case WINED3DDECLUSAGE_BLENDWEIGHT
:
448 case WINED3DDECLUSAGE_NORMAL
:
449 TRACE("normal%d", idx
);
451 case WINED3DDECLUSAGE_PSIZE
:
454 case WINED3DDECLUSAGE_COLOR
:
458 TRACE("specular%d", (idx
- 1));
461 case WINED3DDECLUSAGE_TEXCOORD
:
462 TRACE("texture%d", idx
);
464 case WINED3DDECLUSAGE_TANGENT
:
467 case WINED3DDECLUSAGE_BINORMAL
:
470 case WINED3DDECLUSAGE_TESSFACTOR
:
473 case WINED3DDECLUSAGE_POSITIONT
:
474 TRACE("positionT%d", idx
);
476 case WINED3DDECLUSAGE_FOG
:
479 case WINED3DDECLUSAGE_DEPTH
:
482 case WINED3DDECLUSAGE_SAMPLE
:
486 FIXME("unknown_semantics(%08x)", usage
);
491 static void shader_dump_arr_entry(
492 IWineD3DBaseShader
*iface
,
494 const DWORD addr_token
,
499 ((param
& WINED3DSHADER_ADDRESSMODE_MASK
) == WINED3DSHADER_ADDRMODE_RELATIVE
);
504 shader_dump_param(iface
, addr_token
, 0, input
);
514 void shader_dump_param(
515 IWineD3DBaseShader
*iface
,
517 const DWORD addr_token
,
520 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
521 static const char * const rastout_reg_names
[] = { "oPos", "oFog", "oPts" };
522 static const char * const misctype_reg_names
[] = { "vPos", "vFace"};
523 char swizzle_reg_chars
[4];
525 DWORD reg
= param
& WINED3DSP_REGNUM_MASK
;
526 DWORD regtype
= shader_get_regtype(param
);
527 DWORD modifier
= param
& WINED3DSP_SRCMOD_MASK
;
529 /* There are some minor differences between pixel and vertex shaders */
530 char pshader
= shader_is_pshader_version(This
->baseShader
.hex_version
);
532 /* For one, we'd prefer color components to be shown for pshaders.
533 * FIXME: use the swizzle function for this */
535 swizzle_reg_chars
[0] = pshader
? 'r': 'x';
536 swizzle_reg_chars
[1] = pshader
? 'g': 'y';
537 swizzle_reg_chars
[2] = pshader
? 'b': 'z';
538 swizzle_reg_chars
[3] = pshader
? 'a': 'w';
541 if ( (modifier
== WINED3DSPSM_NEG
) ||
542 (modifier
== WINED3DSPSM_BIASNEG
) ||
543 (modifier
== WINED3DSPSM_SIGNNEG
) ||
544 (modifier
== WINED3DSPSM_X2NEG
) ||
545 (modifier
== WINED3DSPSM_ABSNEG
) )
547 else if (modifier
== WINED3DSPSM_COMP
)
549 else if (modifier
== WINED3DSPSM_NOT
)
552 if (modifier
== WINED3DSPSM_ABS
|| modifier
== WINED3DSPSM_ABSNEG
)
557 case WINED3DSPR_TEMP
:
560 case WINED3DSPR_INPUT
:
562 shader_dump_arr_entry(iface
, param
, addr_token
, reg
, input
);
564 case WINED3DSPR_CONST
:
565 case WINED3DSPR_CONST2
:
566 case WINED3DSPR_CONST3
:
567 case WINED3DSPR_CONST4
:
569 shader_dump_arr_entry(iface
, param
, addr_token
, shader_get_float_offset(param
), input
);
571 case WINED3DSPR_TEXTURE
: /* vs: case D3DSPR_ADDR */
572 TRACE("%c%u", (pshader
? 't':'a'), reg
);
574 case WINED3DSPR_RASTOUT
:
575 TRACE("%s", rastout_reg_names
[reg
]);
577 case WINED3DSPR_COLOROUT
:
580 case WINED3DSPR_DEPTHOUT
:
583 case WINED3DSPR_ATTROUT
:
586 case WINED3DSPR_TEXCRDOUT
:
588 /* Vertex shaders >= 3.0 use general purpose output registers
589 * (WINED3DSPR_OUTPUT), which can include an address token */
591 if (WINED3DSHADER_VERSION_MAJOR(This
->baseShader
.hex_version
) >= 3) {
593 shader_dump_arr_entry(iface
, param
, addr_token
, reg
, input
);
598 case WINED3DSPR_CONSTINT
:
600 shader_dump_arr_entry(iface
, param
, addr_token
, reg
, input
);
602 case WINED3DSPR_CONSTBOOL
:
604 shader_dump_arr_entry(iface
, param
, addr_token
, reg
, input
);
606 case WINED3DSPR_LABEL
:
609 case WINED3DSPR_LOOP
:
612 case WINED3DSPR_SAMPLER
:
615 case WINED3DSPR_MISCTYPE
:
617 FIXME("Unhandled misctype register %d\n", reg
);
619 TRACE("%s", misctype_reg_names
[reg
]);
622 case WINED3DSPR_PREDICATE
:
626 TRACE("unhandled_rtype(%#x)", regtype
);
631 /* operand output (for modifiers and shift, see dump_ins_modifiers) */
633 if ((param
& WINED3DSP_WRITEMASK_ALL
) != WINED3DSP_WRITEMASK_ALL
) {
635 if (param
& WINED3DSP_WRITEMASK_0
) TRACE("%c", swizzle_reg_chars
[0]);
636 if (param
& WINED3DSP_WRITEMASK_1
) TRACE("%c", swizzle_reg_chars
[1]);
637 if (param
& WINED3DSP_WRITEMASK_2
) TRACE("%c", swizzle_reg_chars
[2]);
638 if (param
& WINED3DSP_WRITEMASK_3
) TRACE("%c", swizzle_reg_chars
[3]);
643 DWORD swizzle
= (param
& WINED3DSP_SWIZZLE_MASK
) >> WINED3DSP_SWIZZLE_SHIFT
;
644 DWORD swizzle_r
= swizzle
& 0x03;
645 DWORD swizzle_g
= (swizzle
>> 2) & 0x03;
646 DWORD swizzle_b
= (swizzle
>> 4) & 0x03;
647 DWORD swizzle_a
= (swizzle
>> 6) & 0x03;
651 case WINED3DSPSM_NONE
: break;
652 case WINED3DSPSM_NEG
: break;
653 case WINED3DSPSM_NOT
: break;
654 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
655 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
656 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
657 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
658 case WINED3DSPSM_COMP
: break;
659 case WINED3DSPSM_X2
: TRACE("_x2"); break;
660 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
661 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
662 case WINED3DSPSM_DW
: TRACE("_dw"); break;
663 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
664 case WINED3DSPSM_ABS
: TRACE(")"); break;
666 TRACE("_unknown_modifier(%#x)", modifier
>> WINED3DSP_SRCMOD_SHIFT
);
671 * swizzle bits fields:
674 if ((WINED3DVS_NOSWIZZLE
>> WINED3DVS_SWIZZLE_SHIFT
) != swizzle
) {
675 if (swizzle_r
== swizzle_g
&&
676 swizzle_r
== swizzle_b
&&
677 swizzle_r
== swizzle_a
) {
678 TRACE(".%c", swizzle_reg_chars
[swizzle_r
]);
681 swizzle_reg_chars
[swizzle_r
],
682 swizzle_reg_chars
[swizzle_g
],
683 swizzle_reg_chars
[swizzle_b
],
684 swizzle_reg_chars
[swizzle_a
]);
690 /** Shared code in order to generate the bulk of the shader string.
691 Use the shader_header_fct & shader_footer_fct to add strings
692 that are specific to pixel or vertex functions
693 NOTE: A description of how to parse tokens can be found at:
694 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/graphics/hh/graphics/usermodedisplaydriver_shader_cc8e4e05-f5c3-4ec0-8853-8ce07c1551b2.xml.asp */
695 void shader_generate_main(
696 IWineD3DBaseShader
*iface
,
697 SHADER_BUFFER
* buffer
,
698 shader_reg_maps
* reg_maps
,
699 CONST DWORD
* pFunction
) {
701 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
702 const DWORD
*pToken
= pFunction
;
703 const SHADER_OPCODE
*curOpcode
= NULL
;
704 SHADER_HANDLER hw_fct
= NULL
;
706 SHADER_OPCODE_ARG hw_arg
;
708 /* Initialize current parsing state */
709 hw_arg
.shader
= iface
;
710 hw_arg
.buffer
= buffer
;
711 hw_arg
.reg_maps
= reg_maps
;
712 This
->baseShader
.parse_state
.current_row
= 0;
714 /* Second pass, process opcodes */
715 if (NULL
!= pToken
) {
716 while (WINED3DPS_END() != *pToken
) {
718 /* Skip version token */
719 if (shader_is_version_token(*pToken
)) {
724 /* Skip comment tokens */
725 if (shader_is_comment(*pToken
)) {
726 DWORD comment_len
= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
728 TRACE("#%s\n", (const char*)pToken
);
729 pToken
+= comment_len
;
734 hw_arg
.opcode_token
= *pToken
++;
735 curOpcode
= shader_get_opcode(iface
, hw_arg
.opcode_token
);
738 if (curOpcode
== NULL
)
740 else if (This
->baseShader
.shader_mode
== SHADER_GLSL
)
741 hw_fct
= curOpcode
->hw_glsl_fct
;
742 else if (This
->baseShader
.shader_mode
== SHADER_ARB
)
743 hw_fct
= curOpcode
->hw_fct
;
745 /* Unknown opcode and its parameters */
746 if (NULL
== curOpcode
) {
747 FIXME("Unrecognized opcode: token=%08x\n", hw_arg
.opcode_token
);
748 pToken
+= shader_skip_unrecognized(iface
, pToken
);
751 } else if (WINED3DSIO_DCL
== curOpcode
->opcode
||
752 WINED3DSIO_NOP
== curOpcode
->opcode
||
753 WINED3DSIO_DEF
== curOpcode
->opcode
||
754 WINED3DSIO_DEFI
== curOpcode
->opcode
||
755 WINED3DSIO_DEFB
== curOpcode
->opcode
||
756 WINED3DSIO_PHASE
== curOpcode
->opcode
||
757 WINED3DSIO_RET
== curOpcode
->opcode
) {
759 pToken
+= shader_skip_opcode(This
, curOpcode
, hw_arg
.opcode_token
);
761 /* If a generator function is set for current shader target, use it */
762 } else if (hw_fct
!= NULL
) {
764 hw_arg
.opcode
= curOpcode
;
766 /* Destination token */
767 if (curOpcode
->dst_token
) {
769 DWORD param
, addr_token
= 0;
770 pToken
+= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
772 hw_arg
.dst_addr
= addr_token
;
775 /* Predication token */
776 if (hw_arg
.opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
)
777 hw_arg
.predicate
= *pToken
++;
779 /* Other source tokens */
780 for (i
= 0; i
< (curOpcode
->num_params
- curOpcode
->dst_token
); i
++) {
782 DWORD param
, addr_token
= 0;
783 pToken
+= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
784 hw_arg
.src
[i
] = param
;
785 hw_arg
.src_addr
[i
] = addr_token
;
788 /* Call appropriate function for output target */
791 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
792 if (This
->baseShader
.shader_mode
== SHADER_GLSL
)
793 shader_glsl_add_instruction_modifiers(&hw_arg
);
795 /* Unhandled opcode */
798 FIXME("Can't handle opcode %s in hwShader\n", curOpcode
->name
);
799 pToken
+= shader_skip_opcode(This
, curOpcode
, hw_arg
.opcode_token
);
802 /* TODO: What about result.depth? */
807 void shader_dump_ins_modifiers(const DWORD output
) {
809 DWORD shift
= (output
& WINED3DSP_DSTSHIFT_MASK
) >> WINED3DSP_DSTSHIFT_SHIFT
;
810 DWORD mmask
= output
& WINED3DSP_DSTMOD_MASK
;
814 case 13: TRACE("_d8"); break;
815 case 14: TRACE("_d4"); break;
816 case 15: TRACE("_d2"); break;
817 case 1: TRACE("_x2"); break;
818 case 2: TRACE("_x4"); break;
819 case 3: TRACE("_x8"); break;
820 default: TRACE("_unhandled_shift(%d)", shift
); break;
823 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
824 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
825 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
827 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
829 FIXME("_unrecognized_modifier(%#x)", mmask
>> WINED3DSP_DSTMOD_SHIFT
);
832 /* First pass: trace shader, initialize length and version */
833 void shader_trace_init(
834 IWineD3DBaseShader
*iface
,
835 const DWORD
* pFunction
) {
837 IWineD3DBaseShaderImpl
*This
=(IWineD3DBaseShaderImpl
*)iface
;
839 const DWORD
* pToken
= pFunction
;
840 const SHADER_OPCODE
* curOpcode
= NULL
;
842 unsigned int len
= 0;
845 TRACE("(%p) : Parsing programme\n", This
);
847 if (NULL
!= pToken
) {
848 while (WINED3DVS_END() != *pToken
) {
849 if (shader_is_version_token(*pToken
)) { /** version */
850 This
->baseShader
.hex_version
= *pToken
;
851 TRACE("%s_%u_%u\n", shader_is_pshader_version(This
->baseShader
.hex_version
)? "ps": "vs",
852 WINED3DSHADER_VERSION_MAJOR(This
->baseShader
.hex_version
),
853 WINED3DSHADER_VERSION_MINOR(This
->baseShader
.hex_version
));
858 if (shader_is_comment(*pToken
)) { /** comment */
859 DWORD comment_len
= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
861 TRACE("//%s\n", (const char*)pToken
);
862 pToken
+= comment_len
;
863 len
+= comment_len
+ 1;
866 opcode_token
= *pToken
++;
867 curOpcode
= shader_get_opcode(iface
, opcode_token
);
870 if (NULL
== curOpcode
) {
872 FIXME("Unrecognized opcode: token=%08x\n", opcode_token
);
873 tokens_read
= shader_skip_unrecognized(iface
, pToken
);
874 pToken
+= tokens_read
;
878 if (curOpcode
->opcode
== WINED3DSIO_DCL
) {
880 DWORD usage
= *pToken
;
881 DWORD param
= *(pToken
+ 1);
883 shader_dump_decl_usage(This
, usage
, param
);
884 shader_dump_ins_modifiers(param
);
886 shader_dump_param(iface
, param
, 0, 0);
890 } else if (curOpcode
->opcode
== WINED3DSIO_DEF
) {
892 unsigned int offset
= shader_get_float_offset(*pToken
);
894 TRACE("def c%u = %f, %f, %f, %f", offset
,
895 *(const float *)(pToken
+ 1),
896 *(const float *)(pToken
+ 2),
897 *(const float *)(pToken
+ 3),
898 *(const float *)(pToken
+ 4));
902 } else if (curOpcode
->opcode
== WINED3DSIO_DEFI
) {
904 TRACE("defi i%u = %d, %d, %d, %d", *pToken
& WINED3DSP_REGNUM_MASK
,
913 } else if (curOpcode
->opcode
== WINED3DSIO_DEFB
) {
915 TRACE("defb b%u = %s", *pToken
& WINED3DSP_REGNUM_MASK
,
916 *(pToken
+ 1)? "true": "false");
923 DWORD param
, addr_token
;
926 /* Print out predication source token first - it follows
927 * the destination token. */
928 if (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
) {
930 shader_dump_param(iface
, *(pToken
+ 2), 0, 1);
934 TRACE("%s", curOpcode
->name
);
936 if (curOpcode
->opcode
== WINED3DSIO_IFC
||
937 curOpcode
->opcode
== WINED3DSIO_BREAKC
) {
939 DWORD op
= (opcode_token
& INST_CONTROLS_MASK
) >> INST_CONTROLS_SHIFT
;
941 case COMPARISON_GT
: TRACE("_gt"); break;
942 case COMPARISON_EQ
: TRACE("_eq"); break;
943 case COMPARISON_GE
: TRACE("_ge"); break;
944 case COMPARISON_LT
: TRACE("_lt"); break;
945 case COMPARISON_NE
: TRACE("_ne"); break;
946 case COMPARISON_LE
: TRACE("_le"); break;
950 } else if (curOpcode
->opcode
== WINED3DSIO_TEX
&&
951 This
->baseShader
.hex_version
>= WINED3DPS_VERSION(2,0)) {
952 if(opcode_token
& WINED3DSI_TEXLD_PROJECT
) TRACE("p");
955 /* Destination token */
956 if (curOpcode
->dst_token
) {
958 /* Destination token */
959 tokens_read
= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
960 pToken
+= tokens_read
;
963 shader_dump_ins_modifiers(param
);
965 shader_dump_param(iface
, param
, addr_token
, 0);
968 /* Predication token - already printed out, just skip it */
969 if (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
) {
974 /* Other source tokens */
975 for (i
= curOpcode
->dst_token
; i
< curOpcode
->num_params
; ++i
) {
977 tokens_read
= shader_get_param(iface
, pToken
, ¶m
, &addr_token
);
978 pToken
+= tokens_read
;
981 TRACE((i
== 0)? " " : ", ");
982 shader_dump_param(iface
, param
, addr_token
, 1);
988 This
->baseShader
.functionLength
= (len
+ 1) * sizeof(DWORD
);
990 This
->baseShader
.functionLength
= 1; /* no Function defined use fixed function vertex processing */
994 void shader_delete_constant_list(
995 struct list
* clist
) {
998 struct local_constant
* constant
;
1000 ptr
= list_head(clist
);
1002 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
1003 ptr
= list_next(clist
, ptr
);
1004 HeapFree(GetProcessHeap(), 0, constant
);
1008 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1009 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
) {}
1010 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1011 static void shader_none_cleanup(IWineD3DDevice
*iface
) {}
1013 const shader_backend_t none_shader_backend
= {
1014 &shader_none_select
,
1015 &shader_none_select_depth_blt
,
1016 &shader_none_load_constants
,
1017 &shader_none_cleanup