2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DCubeTexture8 IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
38 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
39 TRACE("(%p) : QueryInterface\n", This
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
43 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)) {
44 IDirect3DCubeTexture8Impl_AddRef(iface
);
49 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
53 ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
) {
54 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedIncrement(&This
->ref
);
57 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
62 ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
) {
63 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
69 for (i
= 0; i
< This
->levels
; i
++) {
70 for (j
= 0; j
< 6; j
++) {
71 if (This
->surfaces
[j
][i
] != NULL
) {
72 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[j
][i
]);
73 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8
) This
->surfaces
[j
][i
]);
77 HeapFree(GetProcessHeap(), 0, This
);
82 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
83 HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
84 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
85 TRACE("(%p) : returning %p\n", This
, This
->Device
);
86 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
88 * Note Calling this method will increase the internal reference count
89 * on the IDirect3DDevice8 interface.
91 IDirect3DDevice8Impl_AddRef(*ppDevice
);
94 HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
95 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
96 FIXME("(%p) : stub\n", This
);
99 HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
100 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
101 FIXME("(%p) : stub\n", This
);
104 HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
) {
105 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
106 FIXME("(%p) : stub\n", This
);
109 DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
) {
110 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
111 FIXME("(%p) : stub\n", This
);
114 DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
) {
115 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
116 FIXME("(%p) : stub\n", This
);
120 static const GLenum cube_targets
[6] = {
121 #if defined(GL_VERSION_1_3)
122 GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
123 GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
124 GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
125 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
126 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
127 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
129 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
130 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
131 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
132 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
133 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
134 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
138 void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
) {
140 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
141 TRACE("(%p) : About to load texture: dirtified(%d)\n", This
, This
->Dirty
);
145 for (i
= 0; i
< This
->levels
; i
++) {
146 if (i
== 0 && This
->surfaces
[0][0]->textureName
!= 0 && This
->Dirty
== FALSE
) {
147 glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
148 #if defined(GL_VERSION_1_3)
149 glBindTexture(GL_TEXTURE_CUBE_MAP
, This
->surfaces
[0][0]->textureName
);
151 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, This
->surfaces
[0][0]->textureName
);
153 checkGLcall("glBindTexture");
154 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[0][0], i
, This
->surfaces
[0][0]->textureName
);
155 /* No need to walk through all mip-map levels, since already all assigned */
159 if (This
->surfaces
[0][0]->textureName
== 0) {
160 glGenTextures(1, &This
->surfaces
[0][0]->textureName
);
161 checkGLcall("glGenTextures");
162 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[0][i
], i
, This
->surfaces
[0][0]->textureName
);
165 #if defined(GL_VERSION_1_3)
166 glBindTexture(GL_TEXTURE_CUBE_MAP
, This
->surfaces
[0][0]->textureName
);
168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, This
->surfaces
[0][0]->textureName
);
170 checkGLcall("glBindTexture");
172 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->levels
- 1);
173 #if defined(GL_VERSION_1_3)
174 glTexParameteri(GL_TEXTURE_CUBE_MAP
, GL_TEXTURE_MAX_LEVEL
, This
->levels
- 1);
176 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAX_LEVEL
, This
->levels
- 1);
178 checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
181 for (j
= 0; j
< 6; j
++) {
182 IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8
) This
->surfaces
[j
][i
], cube_targets
[j
], i
);
186 snprintf(buffer
, sizeof(buffer
), "/tmp/cube%d_face%d_level%d_%d.png", This
->surfaces
[0][0]->textureName
, j
, i
, ++gen
);
187 IDirect3DSurface8Impl_SaveSnapshot((LPDIRECT3DSURFACE8
) This
->surfaces
[j
][i
], buffer
);
190 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
200 D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
) {
201 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
202 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
203 return This
->ResourceType
;
206 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
207 DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
) {
208 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
209 FIXME("(%p) : stub\n", This
);
212 DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
) {
213 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
214 FIXME("(%p) : stub\n", This
);
218 DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
) {
219 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
220 TRACE("(%p) : returning %d\n", This
, This
->levels
);
224 /* IDirect3DCubeTexture8 */
225 HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
226 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
227 if (Level
< This
->levels
) {
228 TRACE("(%p) level (%d)\n", This
, Level
);
229 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8
) This
->surfaces
[0][Level
], pDesc
);
231 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
232 return D3DERR_INVALIDCALL
;
234 HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
) {
235 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
236 if (Level
< This
->levels
) {
237 *ppCubeMapSurface
= (LPDIRECT3DSURFACE8
) This
->surfaces
[FaceType
][Level
];
238 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) *ppCubeMapSurface
);
239 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
241 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
242 return D3DERR_INVALIDCALL
;
246 HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
248 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
249 if (Level
< This
->levels
) {
251 * Not dirtified while Surfaces don't notify dirtification
252 * This->Dirty = TRUE;
254 hr
= IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
255 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
257 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
258 return D3DERR_INVALIDCALL
;
262 HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
264 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
265 if (Level
< This
->levels
) {
266 hr
= IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[FaceType
][Level
]);
267 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This
, FaceType
, Level
, hr
);
269 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
270 return D3DERR_INVALIDCALL
;
274 HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
275 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
277 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This
, FaceType
);
278 return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8
) This
->surfaces
[FaceType
][0], pDirtyRect
);
282 IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
284 IDirect3DCubeTexture8Impl_QueryInterface
,
285 IDirect3DCubeTexture8Impl_AddRef
,
286 IDirect3DCubeTexture8Impl_Release
,
287 IDirect3DCubeTexture8Impl_GetDevice
,
288 IDirect3DCubeTexture8Impl_SetPrivateData
,
289 IDirect3DCubeTexture8Impl_GetPrivateData
,
290 IDirect3DCubeTexture8Impl_FreePrivateData
,
291 IDirect3DCubeTexture8Impl_SetPriority
,
292 IDirect3DCubeTexture8Impl_GetPriority
,
293 IDirect3DCubeTexture8Impl_PreLoad
,
294 IDirect3DCubeTexture8Impl_GetType
,
295 IDirect3DCubeTexture8Impl_SetLOD
,
296 IDirect3DCubeTexture8Impl_GetLOD
,
297 IDirect3DCubeTexture8Impl_GetLevelCount
,
298 IDirect3DCubeTexture8Impl_GetLevelDesc
,
299 IDirect3DCubeTexture8Impl_GetCubeMapSurface
,
300 IDirect3DCubeTexture8Impl_LockRect
,
301 IDirect3DCubeTexture8Impl_UnlockRect
,
302 IDirect3DCubeTexture8Impl_AddDirtyRect