2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
6 * Copyright 2013 Stefan Dösinger for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
30 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
)
32 if (volume
->resource
.heap_memory
)
35 if (!wined3d_resource_allocate_sysmem(&volume
->resource
))
37 ERR("Failed to allocate system memory.\n");
43 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
)
45 const struct wined3d_format
*format
= volume
->resource
.format
;
47 if (format
->flags
& WINED3DFMT_FLAG_BLOCKS
)
49 /* Since compressed formats are block based, pitch means the amount of
50 * bytes to the next row of block rather than the next row of pixels. */
51 UINT row_block_count
= (volume
->resource
.width
+ format
->block_width
- 1) / format
->block_width
;
52 UINT slice_block_count
= (volume
->resource
.height
+ format
->block_height
- 1) / format
->block_height
;
53 *row_pitch
= row_block_count
* format
->block_byte_count
;
54 *slice_pitch
= *row_pitch
* slice_block_count
;
58 unsigned char alignment
= volume
->resource
.device
->surface_alignment
;
59 *row_pitch
= format
->byte_count
* volume
->resource
.width
; /* Bytes / row */
60 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
61 *slice_pitch
= *row_pitch
* volume
->resource
.height
;
64 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
67 /* Context activation is done by the caller. */
68 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
69 const struct wined3d_const_bo_address
*data
)
71 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
72 const struct wined3d_format
*format
= volume
->resource
.format
;
73 UINT width
= volume
->resource
.width
;
74 UINT height
= volume
->resource
.height
;
75 UINT depth
= volume
->resource
.depth
;
76 const void *mem
= data
->addr
;
77 void *converted_mem
= NULL
;
79 TRACE("volume %p, context %p, level %u, format %s (%#x).\n",
80 volume
, context
, volume
->texture_level
, debug_d3dformat(format
->id
),
85 UINT dst_row_pitch
, dst_slice_pitch
;
86 UINT src_row_pitch
, src_slice_pitch
;
88 if (data
->buffer_object
)
89 ERR("Loading a converted volume from a PBO.\n");
90 if (format
->flags
& WINED3DFMT_FLAG_BLOCKS
)
91 ERR("Converting a block-based format.\n");
93 dst_row_pitch
= width
* format
->conv_byte_count
;
94 dst_slice_pitch
= dst_row_pitch
* height
;
96 wined3d_volume_get_pitch(volume
, &src_row_pitch
, &src_slice_pitch
);
98 converted_mem
= HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch
* depth
);
99 format
->convert(data
->addr
, converted_mem
, src_row_pitch
, src_slice_pitch
,
100 dst_row_pitch
, dst_slice_pitch
, width
, height
, depth
);
104 if (data
->buffer_object
)
106 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
107 checkGLcall("glBindBuffer");
110 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, volume
->texture_level
, 0, 0, 0,
111 width
, height
, depth
,
112 format
->glFormat
, format
->glType
, mem
));
113 checkGLcall("glTexSubImage3D");
115 if (data
->buffer_object
)
117 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
118 checkGLcall("glBindBuffer");
121 HeapFree(GetProcessHeap(), 0, converted_mem
);
124 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
)
126 TRACE("Volume %p, setting %s.\n", volume
, wined3d_debug_location(location
));
127 volume
->locations
|= location
;
128 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
131 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
)
133 TRACE("Volume %p, clearing %s.\n", volume
, wined3d_debug_location(location
));
134 volume
->locations
&= ~location
;
135 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
138 /* Context activation is done by the caller. */
139 static void wined3d_volume_download_data(struct wined3d_volume
*volume
,
140 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
142 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
143 const struct wined3d_format
*format
= volume
->resource
.format
;
147 FIXME("Attempting to download a converted volume, format %s.\n",
148 debug_d3dformat(format
->id
));
152 if (data
->buffer_object
)
154 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
155 checkGLcall("glBindBuffer");
158 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, volume
->texture_level
,
159 format
->glFormat
, format
->glType
, data
->addr
);
160 checkGLcall("glGetTexImage");
162 if (data
->buffer_object
)
164 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
165 checkGLcall("glBindBuffer");
170 static void wined3d_volume_evict_sysmem(struct wined3d_volume
*volume
)
172 wined3d_resource_free_sysmem(&volume
->resource
);
173 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_SYSMEM
);
176 static DWORD
volume_access_from_location(DWORD location
)
180 case WINED3D_LOCATION_DISCARDED
:
183 case WINED3D_LOCATION_SYSMEM
:
184 return WINED3D_RESOURCE_ACCESS_CPU
;
186 case WINED3D_LOCATION_BUFFER
:
187 case WINED3D_LOCATION_TEXTURE_RGB
:
188 case WINED3D_LOCATION_TEXTURE_SRGB
:
189 return WINED3D_RESOURCE_ACCESS_GPU
;
192 FIXME("Unhandled location %#x.\n", location
);
197 /* Context activation is done by the caller. */
198 static void wined3d_volume_srgb_transfer(struct wined3d_volume
*volume
,
199 struct wined3d_context
*context
, BOOL dest_is_srgb
)
201 struct wined3d_bo_address data
;
202 /* Optimizations are possible, but the effort should be put into either
203 * implementing EXT_SRGB_DECODE in the driver or finding out why we
204 * picked the wrong copy for the original upload and fixing that.
206 * Also keep in mind that we want to avoid using resource.heap_memory
207 * for DEFAULT pool surfaces. */
209 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
210 data
.buffer_object
= 0;
211 data
.addr
= HeapAlloc(GetProcessHeap(), 0, volume
->resource
.size
);
215 wined3d_texture_bind_and_dirtify(volume
->container
, context
, !dest_is_srgb
);
216 wined3d_volume_download_data(volume
, context
, &data
);
217 wined3d_texture_bind_and_dirtify(volume
->container
, context
, dest_is_srgb
);
218 wined3d_volume_upload_data(volume
, context
, wined3d_const_bo_address(&data
));
220 HeapFree(GetProcessHeap(), 0, data
.addr
);
223 static BOOL
wined3d_volume_can_evict(const struct wined3d_volume
*volume
)
225 if (volume
->resource
.pool
!= WINED3D_POOL_MANAGED
)
227 if (volume
->download_count
>= 10)
229 if (volume
->resource
.format
->convert
)
231 if (volume
->flags
& WINED3D_VFLAG_CLIENT_STORAGE
)
236 /* Context activation is done by the caller. */
237 static void wined3d_volume_load_location(struct wined3d_volume
*volume
,
238 struct wined3d_context
*context
, DWORD location
)
240 DWORD required_access
= volume_access_from_location(location
);
242 TRACE("Volume %p, loading %s, have %s.\n", volume
, wined3d_debug_location(location
),
243 wined3d_debug_location(volume
->locations
));
245 if ((volume
->locations
& location
) == location
)
247 TRACE("Location(s) already up to date.\n");
251 if ((volume
->resource
.access_flags
& required_access
) != required_access
)
253 ERR("Operation requires %#x access, but volume only has %#x.\n",
254 required_access
, volume
->resource
.access_flags
);
260 case WINED3D_LOCATION_TEXTURE_RGB
:
261 case WINED3D_LOCATION_TEXTURE_SRGB
:
262 if ((location
== WINED3D_LOCATION_TEXTURE_RGB
263 && !(volume
->container
->flags
& WINED3D_TEXTURE_RGB_ALLOCATED
))
264 || (location
== WINED3D_LOCATION_TEXTURE_SRGB
265 && !(volume
->container
->flags
& WINED3D_TEXTURE_SRGB_ALLOCATED
)))
266 ERR("Trying to load (s)RGB texture without prior allocation.\n");
268 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
270 TRACE("Volume previously discarded, nothing to do.\n");
271 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
273 else if (volume
->locations
& WINED3D_LOCATION_SYSMEM
)
275 struct wined3d_const_bo_address data
= {0, volume
->resource
.heap_memory
};
276 wined3d_volume_upload_data(volume
, context
, &data
);
278 else if (volume
->locations
& WINED3D_LOCATION_BUFFER
)
280 struct wined3d_const_bo_address data
= {volume
->pbo
, NULL
};
281 wined3d_volume_upload_data(volume
, context
, &data
);
283 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
285 wined3d_volume_srgb_transfer(volume
, context
, TRUE
);
287 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
289 wined3d_volume_srgb_transfer(volume
, context
, FALSE
);
293 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume
->locations
));
296 wined3d_volume_validate_location(volume
, location
);
298 if (wined3d_volume_can_evict(volume
))
299 wined3d_volume_evict_sysmem(volume
);
303 case WINED3D_LOCATION_SYSMEM
:
304 if (!volume
->resource
.heap_memory
)
305 ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n");
307 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
309 TRACE("Volume previously discarded, nothing to do.\n");
310 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
312 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
314 struct wined3d_bo_address data
= {0, volume
->resource
.heap_memory
};
316 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
317 wined3d_texture_bind_and_dirtify(volume
->container
, context
, FALSE
);
319 wined3d_texture_bind_and_dirtify(volume
->container
, context
, TRUE
);
321 volume
->download_count
++;
322 wined3d_volume_download_data(volume
, context
, &data
);
326 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
327 wined3d_debug_location(volume
->locations
));
330 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
333 case WINED3D_LOCATION_BUFFER
:
335 ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
337 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
339 TRACE("Volume previously discarded, nothing to do.\n");
340 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
342 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
344 struct wined3d_bo_address data
= {volume
->pbo
, NULL
};
346 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
347 wined3d_texture_bind_and_dirtify(volume
->container
, context
, FALSE
);
349 wined3d_texture_bind_and_dirtify(volume
->container
, context
, TRUE
);
351 wined3d_volume_download_data(volume
, context
, &data
);
355 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
356 wined3d_debug_location(volume
->locations
));
359 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
363 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
364 wined3d_debug_location(volume
->locations
));
368 /* Context activation is done by the caller. */
369 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
, BOOL srgb_mode
)
371 wined3d_texture_prepare_texture(volume
->container
, context
, srgb_mode
);
372 wined3d_volume_load_location(volume
, context
,
373 srgb_mode
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
);
376 /* Context activation is done by the caller. */
377 static void wined3d_volume_prepare_pbo(struct wined3d_volume
*volume
, struct wined3d_context
*context
)
379 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
384 GL_EXTCALL(glGenBuffers(1, &volume
->pbo
));
385 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
386 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, volume
->resource
.size
, NULL
, GL_STREAM_DRAW
));
387 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
388 checkGLcall("Create PBO");
390 TRACE("Created PBO %u for volume %p.\n", volume
->pbo
, volume
);
393 static void wined3d_volume_free_pbo(struct wined3d_volume
*volume
)
395 struct wined3d_context
*context
= context_acquire(volume
->resource
.device
, NULL
);
396 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
398 TRACE("Deleting PBO %u belonging to volume %p.\n", volume
->pbo
, volume
);
399 GL_EXTCALL(glDeleteBuffers(1, &volume
->pbo
));
400 checkGLcall("glDeleteBuffers");
402 context_release(context
);
405 void wined3d_volume_destroy(struct wined3d_volume
*volume
)
407 TRACE("volume %p.\n", volume
);
410 wined3d_volume_free_pbo(volume
);
412 resource_cleanup(&volume
->resource
);
413 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
414 HeapFree(GetProcessHeap(), 0, volume
);
417 static void volume_unload(struct wined3d_resource
*resource
)
419 struct wined3d_volume
*volume
= volume_from_resource(resource
);
420 struct wined3d_device
*device
= volume
->resource
.device
;
421 struct wined3d_context
*context
;
423 if (volume
->resource
.pool
== WINED3D_POOL_DEFAULT
)
424 ERR("Unloading DEFAULT pool volume.\n");
426 TRACE("texture %p.\n", resource
);
428 if (volume_prepare_system_memory(volume
))
430 context
= context_acquire(device
, NULL
);
431 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
432 context_release(context
);
433 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_SYSMEM
);
437 ERR("Out of memory when unloading volume %p.\n", volume
);
438 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_DISCARDED
);
439 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_DISCARDED
);
444 /* Should not happen because only dynamic default pool volumes
445 * have a buffer, and those are not evicted by device_evit_managed_resources
446 * and must be freed before a non-ex device reset. */
447 ERR("Unloading a volume with a buffer\n");
448 wined3d_volume_free_pbo(volume
);
451 /* The texture name is managed by the container. */
452 volume
->flags
&= ~WINED3D_VFLAG_CLIENT_STORAGE
;
454 resource_unload(resource
);
457 ULONG CDECL
wined3d_volume_incref(struct wined3d_volume
*volume
)
459 TRACE("Forwarding to container %p.\n", volume
->container
);
461 return wined3d_texture_incref(volume
->container
);
464 ULONG CDECL
wined3d_volume_decref(struct wined3d_volume
*volume
)
466 TRACE("Forwarding to container %p.\n", volume
->container
);
468 return wined3d_texture_decref(volume
->container
);
471 void * CDECL
wined3d_volume_get_parent(const struct wined3d_volume
*volume
)
473 TRACE("volume %p.\n", volume
);
475 return volume
->resource
.parent
;
478 void CDECL
wined3d_volume_preload(struct wined3d_volume
*volume
)
480 FIXME("volume %p stub!\n", volume
);
483 struct wined3d_resource
* CDECL
wined3d_volume_get_resource(struct wined3d_volume
*volume
)
485 TRACE("volume %p.\n", volume
);
487 return &volume
->resource
;
490 static BOOL
volume_check_block_align(const struct wined3d_volume
*volume
,
491 const struct wined3d_box
*box
)
493 UINT width_mask
, height_mask
;
494 const struct wined3d_format
*format
= volume
->resource
.format
;
499 /* This assumes power of two block sizes, but NPOT block sizes would be
502 * This also assumes that the format's block depth is 1. */
503 width_mask
= format
->block_width
- 1;
504 height_mask
= format
->block_height
- 1;
506 if (box
->left
& width_mask
)
508 if (box
->top
& height_mask
)
510 if (box
->right
& width_mask
&& box
->right
!= volume
->resource
.width
)
512 if (box
->bottom
& height_mask
&& box
->bottom
!= volume
->resource
.height
)
518 static BOOL
wined3d_volume_check_box_dimensions(const struct wined3d_volume
*volume
,
519 const struct wined3d_box
*box
)
524 if (box
->left
>= box
->right
)
526 if (box
->top
>= box
->bottom
)
528 if (box
->front
>= box
->back
)
530 if (box
->right
> volume
->resource
.width
)
532 if (box
->bottom
> volume
->resource
.height
)
534 if (box
->back
> volume
->resource
.depth
)
540 HRESULT CDECL
wined3d_volume_map(struct wined3d_volume
*volume
,
541 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
543 struct wined3d_device
*device
= volume
->resource
.device
;
544 struct wined3d_context
*context
;
545 const struct wined3d_gl_info
*gl_info
;
547 const struct wined3d_format
*format
= volume
->resource
.format
;
549 TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
550 volume
, map_desc
, box
, flags
);
552 map_desc
->data
= NULL
;
553 if (!(volume
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
555 WARN("Volume %p is not CPU accessible.\n", volume
);
556 return WINED3DERR_INVALIDCALL
;
558 if (volume
->resource
.map_count
)
560 WARN("Volume is already mapped.\n");
561 return WINED3DERR_INVALIDCALL
;
563 if (!wined3d_volume_check_box_dimensions(volume
, box
))
565 WARN("Map box is invalid.\n");
566 return WINED3DERR_INVALIDCALL
;
568 if ((format
->flags
& WINED3DFMT_FLAG_BLOCKS
) && !volume_check_block_align(volume
, box
))
570 WARN("Map box is misaligned for %ux%u blocks.\n",
571 format
->block_width
, format
->block_height
);
572 return WINED3DERR_INVALIDCALL
;
575 flags
= wined3d_resource_sanitize_map_flags(&volume
->resource
, flags
);
577 if (volume
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
579 context
= context_acquire(device
, NULL
);
580 gl_info
= context
->gl_info
;
582 wined3d_volume_prepare_pbo(volume
, context
);
583 if (flags
& WINED3D_MAP_DISCARD
)
584 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
586 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_BUFFER
);
588 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
590 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
592 GLbitfield mapflags
= wined3d_resource_gl_map_flags(flags
);
593 mapflags
&= ~GL_MAP_FLUSH_EXPLICIT_BIT
;
594 base_memory
= GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER
,
595 0, volume
->resource
.size
, mapflags
));
599 GLenum access
= wined3d_resource_gl_legacy_map_flags(flags
);
600 base_memory
= GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER
, access
));
603 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
604 checkGLcall("Map PBO");
606 context_release(context
);
610 if (!volume_prepare_system_memory(volume
))
612 WARN("Out of memory.\n");
613 map_desc
->data
= NULL
;
614 return E_OUTOFMEMORY
;
617 if (flags
& WINED3D_MAP_DISCARD
)
619 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
621 else if (!(volume
->locations
& WINED3D_LOCATION_SYSMEM
))
623 context
= context_acquire(device
, NULL
);
624 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
625 context_release(context
);
627 base_memory
= volume
->resource
.heap_memory
;
630 TRACE("Base memory pointer %p.\n", base_memory
);
632 if (format
->flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
634 map_desc
->row_pitch
= volume
->resource
.width
* format
->byte_count
;
635 map_desc
->slice_pitch
= map_desc
->row_pitch
* volume
->resource
.height
;
639 wined3d_volume_get_pitch(volume
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
644 TRACE("No box supplied - all is ok\n");
645 map_desc
->data
= base_memory
;
649 TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
650 box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
652 if ((format
->flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
654 /* Compressed textures are block based, so calculate the offset of
655 * the block that contains the top-left pixel of the locked rectangle. */
656 map_desc
->data
= base_memory
657 + (box
->front
* map_desc
->slice_pitch
)
658 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
659 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
663 map_desc
->data
= base_memory
664 + (map_desc
->slice_pitch
* box
->front
)
665 + (map_desc
->row_pitch
* box
->top
)
666 + (box
->left
* volume
->resource
.format
->byte_count
);
670 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
672 wined3d_texture_set_dirty(volume
->container
);
673 wined3d_volume_invalidate_location(volume
, ~volume
->resource
.map_binding
);
676 volume
->resource
.map_count
++;
678 TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
679 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
684 struct wined3d_volume
* CDECL
wined3d_volume_from_resource(struct wined3d_resource
*resource
)
686 return volume_from_resource(resource
);
689 HRESULT CDECL
wined3d_volume_unmap(struct wined3d_volume
*volume
)
691 TRACE("volume %p.\n", volume
);
693 if (!volume
->resource
.map_count
)
695 WARN("Trying to unlock an unlocked volume %p.\n", volume
);
696 return WINED3DERR_INVALIDCALL
;
699 if (volume
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
701 struct wined3d_device
*device
= volume
->resource
.device
;
702 struct wined3d_context
*context
= context_acquire(device
, NULL
);
703 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
705 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
706 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER
));
707 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
708 checkGLcall("Unmap PBO");
710 context_release(context
);
713 volume
->resource
.map_count
--;
718 static ULONG
volume_resource_incref(struct wined3d_resource
*resource
)
720 return wined3d_volume_incref(volume_from_resource(resource
));
723 static ULONG
volume_resource_decref(struct wined3d_resource
*resource
)
725 return wined3d_volume_decref(volume_from_resource(resource
));
728 static const struct wined3d_resource_ops volume_resource_ops
=
730 volume_resource_incref
,
731 volume_resource_decref
,
735 static HRESULT
volume_init(struct wined3d_volume
*volume
, struct wined3d_texture
*container
,
736 const struct wined3d_resource_desc
*desc
, UINT level
)
738 struct wined3d_device
*device
= container
->resource
.device
;
739 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
740 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
744 if (!gl_info
->supported
[EXT_TEXTURE3D
])
746 WARN("Volume cannot be created - no volume texture support.\n");
747 return WINED3DERR_INVALIDCALL
;
749 /* TODO: Write tests for other resources and move this check
750 * to resource_init, if applicable. */
751 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
752 && (desc
->pool
== WINED3D_POOL_MANAGED
|| desc
->pool
== WINED3D_POOL_SCRATCH
))
754 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
755 return WINED3DERR_INVALIDCALL
;
758 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, desc
->width
, desc
->height
, desc
->depth
);
760 if (FAILED(hr
= resource_init(&volume
->resource
, device
, WINED3D_RTYPE_VOLUME
, format
,
761 WINED3D_MULTISAMPLE_NONE
, 0, desc
->usage
, desc
->pool
, desc
->width
, desc
->height
, desc
->depth
,
762 size
, NULL
, &wined3d_null_parent_ops
, &volume_resource_ops
)))
764 WARN("Failed to initialize resource, returning %#x.\n", hr
);
768 volume
->texture_level
= level
;
769 volume
->locations
= WINED3D_LOCATION_DISCARDED
;
771 if (desc
->pool
== WINED3D_POOL_DEFAULT
&& desc
->usage
& WINED3DUSAGE_DYNAMIC
772 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
775 wined3d_resource_free_sysmem(&volume
->resource
);
776 volume
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
779 volume
->container
= container
;
784 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
785 unsigned int level
, struct wined3d_volume
**volume
)
787 struct wined3d_device_parent
*device_parent
= container
->resource
.device
->device_parent
;
788 const struct wined3d_parent_ops
*parent_ops
;
789 struct wined3d_volume
*object
;
793 TRACE("container %p, width %u, height %u, depth %u, level %u, format %s, "
794 "usage %#x, pool %s, volume %p.\n",
795 container
, desc
->width
, desc
->height
, desc
->depth
, level
, debug_d3dformat(desc
->format
),
796 desc
->usage
, debug_d3dpool(desc
->pool
), volume
);
798 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
799 return E_OUTOFMEMORY
;
801 if (FAILED(hr
= volume_init(object
, container
, desc
, level
)))
803 WARN("Failed to initialize volume, returning %#x.\n", hr
);
804 HeapFree(GetProcessHeap(), 0, object
);
808 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
809 wined3d_texture_get_parent(container
), object
, &parent
, &parent_ops
)))
811 WARN("Failed to create volume parent, hr %#x.\n", hr
);
812 wined3d_volume_destroy(object
);
816 TRACE("Created volume %p, parent %p, parent_ops %p.\n", object
, parent
, parent_ops
);
818 object
->resource
.parent
= parent
;
819 object
->resource
.parent_ops
= parent_ops
;