usp10: Update tests in test_ScriptItemIzeShapePlace to match Windows results.
[wine/multimedia.git] / dlls / ddraw / light.c
blob82484e6e36942978bdd24e7c797dedaca1d79828
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
23 #include <stdarg.h>
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winerror.h"
31 #include "objbase.h"
32 #include "wingdi.h"
33 #include "ddraw.h"
34 #include "d3d.h"
35 #include "wine/debug.h"
37 #include "d3d_private.h"
38 #include "opengl_private.h"
40 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
42 /* First, the 'main' interface... */
43 HRESULT WINAPI
44 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
45 REFIID riid,
46 LPVOID* obp)
48 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
49 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
50 return DD_OK;
53 ULONG WINAPI
54 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
56 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
61 return ref;
64 ULONG WINAPI
65 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
67 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
72 if (!ref) {
73 HeapFree(GetProcessHeap(), 0, This);
74 return 0;
76 return ref;
79 HRESULT WINAPI
80 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
81 LPDIRECT3D lpDirect3D)
83 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
84 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
85 return DD_OK;
88 /*** IDirect3DLight methods ***/
89 static void dump_light(LPD3DLIGHT2 light)
91 DPRINTF(" - dwSize : %ld\n", light->dwSize);
94 static const float zero_value[] = {
95 0.0, 0.0, 0.0, 0.0
98 HRESULT WINAPI
99 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
100 LPD3DLIGHT lpLight)
102 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
103 LPD3DLIGHT7 light7 = &(This->light7);
104 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
105 if (TRACE_ON(ddraw)) {
106 TRACE(" Light definition :\n");
107 dump_light((LPD3DLIGHT2) lpLight);
110 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
111 return DDERR_INVALIDPARAMS;
113 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
114 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
116 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
117 light7->dltType = lpLight->dltType;
118 light7->dcvDiffuse = lpLight->dcvColor;
119 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
120 light7->dcvSpecular = lpLight->dcvColor;
121 else
122 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
123 light7->dcvAmbient = lpLight->dcvColor;
124 light7->dvPosition = lpLight->dvPosition;
125 light7->dvDirection = lpLight->dvDirection;
126 light7->dvRange = lpLight->dvRange;
127 light7->dvFalloff = lpLight->dvFalloff;
128 light7->dvAttenuation0 = lpLight->dvAttenuation0;
129 light7->dvAttenuation1 = lpLight->dvAttenuation1;
130 light7->dvAttenuation2 = lpLight->dvAttenuation2;
131 light7->dvTheta = lpLight->dvTheta;
132 light7->dvPhi = lpLight->dvPhi;
134 memcpy(&This->light, lpLight, lpLight->dwSize);
135 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
136 This->update(This);
138 return DD_OK;
141 HRESULT WINAPI
142 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
143 LPD3DLIGHT lpLight)
145 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
146 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
147 if (TRACE_ON(ddraw)) {
148 TRACE(" Returning light definition :\n");
149 dump_light(&This->light);
151 memcpy(lpLight, &This->light, lpLight->dwSize);
152 return DD_OK;
155 /*******************************************************************************
156 * Light static functions
159 static void update(IDirect3DLightImpl* This)
161 IDirect3DDeviceImpl* device;
163 TRACE("(%p)\n", This);
165 if (!This->active_viewport || !This->active_viewport->active_device)
166 return;
167 device = This->active_viewport->active_device;
169 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, &(This->light7));
172 static void activate(IDirect3DLightImpl* This)
174 IDirect3DDeviceImpl* device;
176 TRACE("(%p)\n", This);
178 if (!This->active_viewport || !This->active_viewport->active_device)
179 return;
180 device = This->active_viewport->active_device;
182 update(This);
183 /* If was not active, activate it */
184 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
185 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, TRUE);
186 This->light.dwFlags |= D3DLIGHT_ACTIVE;
190 static void desactivate(IDirect3DLightImpl* This)
192 IDirect3DDeviceImpl* device;
194 TRACE("(%p)\n", This);
196 if (!This->active_viewport || !This->active_viewport->active_device)
197 return;
198 device = This->active_viewport->active_device;
200 /* If was not active, activate it */
201 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
202 IDirect3DDevice7_LightEnable(ICOM_INTERFACE(device,IDirect3DDevice7), This->dwLightIndex, FALSE);
203 This->light.dwFlags &= ~D3DLIGHT_ACTIVE;
207 ULONG WINAPI
208 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
210 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
211 ULONG ref = InterlockedDecrement(&This->ref);
213 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
215 if (!ref) {
216 HeapFree(GetProcessHeap(), 0, This);
217 return 0;
219 return ref;
222 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
223 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
224 #else
225 # define XCAST(fun) (void*)
226 #endif
228 static const IDirect3DLightVtbl VTABLE_IDirect3DLight =
230 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
231 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
232 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
233 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
234 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
235 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
238 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
239 #undef XCAST
240 #endif
245 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d)
247 IDirect3DLightImpl *object;
249 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
250 if (object == NULL) return DDERR_OUTOFMEMORY;
252 object->ref = 1;
253 object->d3d = d3d;
254 object->next = NULL;
255 object->activate = activate;
256 object->desactivate = desactivate;
257 object->update = update;
258 object->active_viewport = NULL;
260 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
262 *obj = object;
264 TRACE(" creating implementation at %p.\n", *obj);
266 return D3D_OK;