gdi32: Fix coordinates for row copies in mirrored vertical stretching.
[wine/multimedia.git] / dlls / dsound / mixer.c
blob7d0ea66ca84f8c1a7669cb78013dfb9e78010f58
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <math.h> /* Insomnia - pow() function */
29 #define COBJMACROS
30 #define NONAMELESSSTRUCT
31 #define NONAMELESSUNION
32 #include "windef.h"
33 #include "winbase.h"
34 #include "mmsystem.h"
35 #include "wingdi.h"
36 #include "mmreg.h"
37 #include "winternl.h"
38 #include "wine/debug.h"
39 #include "dsound.h"
40 #include "ks.h"
41 #include "ksmedia.h"
42 #include "dsound_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
48 double temp;
49 TRACE("(%p)\n",volpan);
51 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
52 /* the AmpFactors are expressed in 16.16 fixed point */
53 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
54 /* FIXME: dwPan{Left|Right}AmpFactor */
56 /* FIXME: use calculated vol and pan ampfactors */
57 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
58 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
59 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
60 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
62 TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
65 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
67 double left,right;
68 TRACE("(%p)\n",volpan);
70 TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
71 if (volpan->dwTotalLeftAmpFactor==0)
72 left=-10000;
73 else
74 left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
75 if (volpan->dwTotalRightAmpFactor==0)
76 right=-10000;
77 else
78 right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
79 if (left<right)
81 volpan->lVolume=right;
82 volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
84 else
86 volpan->lVolume=left;
87 volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
89 if (volpan->lVolume < -10000)
90 volpan->lVolume=-10000;
91 volpan->lPan=right-left;
92 if (volpan->lPan < -10000)
93 volpan->lPan=-10000;
95 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
98 /** Convert a primary buffer position to a pointer position for device->mix_buffer
99 * device: DirectSoundDevice for which to calculate
100 * pos: Primary buffer position to converts
101 * Returns: Offset for mix_buffer
103 DWORD DSOUND_bufpos_to_mixpos(const DirectSoundDevice* device, DWORD pos)
105 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
106 if (device->pwfx->wBitsPerSample == 32)
107 ret *= 2;
108 return ret;
111 /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case
112 * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers
114 /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary
115 * secmixpos is used to decide which freqAcc is needed
116 * overshot tells what the 'actual' secpos is now (optional)
118 DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, DWORD* overshot)
120 DWORD64 framelen = secpos / dsb->pwfx->nBlockAlign;
121 DWORD64 freqAdjust = dsb->freqAdjust;
122 DWORD64 acc, freqAcc;
124 if (secpos < secmixpos)
125 freqAcc = dsb->freqAccNext;
126 else freqAcc = dsb->freqAcc;
127 acc = (framelen << DSOUND_FREQSHIFT) + (freqAdjust - 1 - freqAcc);
128 acc /= freqAdjust;
129 if (overshot)
131 DWORD64 oshot = acc * freqAdjust + freqAcc;
132 assert(oshot >= framelen << DSOUND_FREQSHIFT);
133 oshot -= framelen << DSOUND_FREQSHIFT;
134 *overshot = (DWORD)oshot;
135 assert(*overshot < dsb->freqAdjust);
137 return (DWORD)acc * dsb->device->pwfx->nBlockAlign;
140 /** Convert a resampled pointer that fits for primary to a 'native' sample pointer
141 * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to
142 * the play position it won't overwrite it
144 static DWORD DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl *dsb, DWORD bufpos)
146 DWORD oAdv = dsb->device->pwfx->nBlockAlign, iAdv = dsb->pwfx->nBlockAlign, pos;
147 DWORD64 framelen;
148 DWORD64 acc;
150 framelen = bufpos/oAdv;
151 acc = framelen * (DWORD64)dsb->freqAdjust + (DWORD64)dsb->freqAccNext;
152 acc = acc >> DSOUND_FREQSHIFT;
153 pos = (DWORD)acc * iAdv;
154 if (pos >= dsb->buflen)
155 /* Because of differences between freqAcc and freqAccNext, this might happen */
156 pos = dsb->buflen - iAdv;
157 TRACE("Converted %d/%d to %d/%d\n", bufpos, dsb->tmp_buffer_len, pos, dsb->buflen);
158 return pos;
162 * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext
164 static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl *dsb)
166 if (!dsb->freqneeded) return;
167 dsb->freqAcc = dsb->freqAccNext;
168 dsb->tmp_buffer_len = DSOUND_secpos_to_bufpos(dsb, dsb->buflen, 0, &dsb->freqAccNext);
169 TRACE("New freqadjust: %04x, new buflen: %d\n", dsb->freqAccNext, dsb->tmp_buffer_len);
173 * Recalculate the size for temporary buffer, and new writelead
174 * Should be called when one of the following things occur:
175 * - Primary buffer format is changed
176 * - This buffer format (frequency) is changed
178 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
180 BOOL needremix = TRUE, needresample = (dsb->freq != dsb->device->pwfx->nSamplesPerSec);
181 DWORD bAlign = dsb->pwfx->nBlockAlign, pAlign = dsb->device->pwfx->nBlockAlign;
182 WAVEFORMATEXTENSIBLE *pwfxe;
183 BOOL ieee = FALSE;
185 TRACE("(%p)\n",dsb);
187 pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx;
189 if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE)
190 && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
191 ieee = TRUE;
193 /* calculate the 10ms write lead */
194 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
196 if ((dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
197 (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels) && !needresample && !ieee)
198 needremix = FALSE;
199 dsb->freqAcc = dsb->freqAccNext = 0;
200 dsb->freqneeded = needresample;
202 if (ieee)
203 dsb->convert = convertbpp[4][dsb->device->pwfx->wBitsPerSample/8 - 1];
204 else
205 dsb->convert = convertbpp[dsb->pwfx->wBitsPerSample/8 - 1][dsb->device->pwfx->wBitsPerSample/8 - 1];
207 if (needremix)
209 if (needresample)
210 DSOUND_RecalcFreqAcc(dsb);
211 else
212 dsb->tmp_buffer_len = dsb->buflen / bAlign * pAlign;
214 else dsb->tmp_buffer_len = dsb->buflen;
215 dsb->buf_mixpos = DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, 0, NULL);
219 * Check for application callback requests for when the play position
220 * reaches certain points.
222 * The offsets that will be triggered will be those between the recorded
223 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
224 * beyond that position.
226 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
228 int i;
229 DWORD offset;
230 LPDSBPOSITIONNOTIFY event;
231 TRACE("(%p,%d)\n",dsb,len);
233 if (dsb->nrofnotifies == 0)
234 return;
236 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
237 dsb, dsb->buflen, playpos, len);
238 for (i = 0; i < dsb->nrofnotifies ; i++) {
239 event = dsb->notifies + i;
240 offset = event->dwOffset;
241 TRACE("checking %d, position %d, event = %p\n",
242 i, offset, event->hEventNotify);
243 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
244 /* OK. [Inside DirectX, p274] */
245 /* Windows does not seem to enforce this, and some apps rely */
246 /* on that, so we can't stop there. */
247 /* */
248 /* This also means we can't sort the entries by offset, */
249 /* because DSBPN_OFFSETSTOP == -1 */
250 if (offset == DSBPN_OFFSETSTOP) {
251 if (dsb->state == STATE_STOPPED) {
252 SetEvent(event->hEventNotify);
253 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
255 continue;
257 if ((playpos + len) >= dsb->buflen) {
258 if ((offset < ((playpos + len) % dsb->buflen)) ||
259 (offset >= playpos)) {
260 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
261 SetEvent(event->hEventNotify);
263 } else {
264 if ((offset >= playpos) && (offset < (playpos + len))) {
265 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
266 SetEvent(event->hEventNotify);
273 * Copy a single frame from the given input buffer to the given output buffer.
274 * Translate 8 <-> 16 bits and mono <-> stereo
276 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf,
277 UINT istride, UINT ostride, UINT count, UINT freqAcc, UINT adj)
279 DirectSoundDevice *device = dsb->device;
280 INT istep = dsb->pwfx->wBitsPerSample / 8, ostep = device->pwfx->wBitsPerSample / 8;
282 if (device->pwfx->nChannels == dsb->pwfx->nChannels ||
283 (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 6) ||
284 (device->pwfx->nChannels == 8 && dsb->pwfx->nChannels == 2) ||
285 (device->pwfx->nChannels == 6 && dsb->pwfx->nChannels == 2)) {
286 dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj);
287 if (device->pwfx->nChannels == 2 || dsb->pwfx->nChannels == 2)
288 dsb->convert(ibuf + istep, obuf + ostep, istride, ostride, count, freqAcc, adj);
289 return;
292 if (device->pwfx->nChannels == 1 && dsb->pwfx->nChannels == 2)
294 dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj);
295 return;
298 if (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 1)
300 dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj);
301 dsb->convert(ibuf, obuf + ostep, istride, ostride, count, freqAcc, adj);
302 return;
305 WARN("Unable to remap channels: device=%u, buffer=%u\n", device->pwfx->nChannels,
306 dsb->pwfx->nChannels);
310 * Calculate the distance between two buffer offsets, taking wraparound
311 * into account.
313 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
315 /* If these asserts fail, the problem is not here, but in the underlying code */
316 assert(ptr1 < buflen);
317 assert(ptr2 < buflen);
318 if (ptr1 >= ptr2) {
319 return ptr1 - ptr2;
320 } else {
321 return buflen + ptr1 - ptr2;
325 * Mix at most the given amount of data into the allocated temporary buffer
326 * of the given secondary buffer, starting from the dsb's first currently
327 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
328 * and bits-per-sample so that it is ideal for the primary buffer.
329 * Doesn't perform any mixing - this is a straight copy/convert operation.
331 * dsb = the secondary buffer
332 * writepos = Starting position of changed buffer
333 * len = number of bytes to resample from writepos
335 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
337 static void DSOUND_MixToTemporary(const IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
339 INT size;
340 BYTE *ibp, *obp, *obp_begin;
341 INT iAdvance = dsb->pwfx->nBlockAlign;
342 INT oAdvance = dsb->device->pwfx->nBlockAlign;
343 DWORD freqAcc, overshot, maxlen;
345 assert(writepos + len <= dsb->buflen);
346 if (writepos + len < dsb->buflen)
347 len += dsb->pwfx->nBlockAlign;
349 maxlen = DSOUND_secpos_to_bufpos(dsb, len, 0, NULL);
351 ibp = dsb->buffer->memory + writepos;
352 if (dsb->device->tmp_buffer_len < maxlen || !dsb->device->tmp_buffer)
354 dsb->device->tmp_buffer_len = maxlen;
355 if (dsb->device->tmp_buffer)
356 dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, maxlen);
357 else
358 dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, maxlen);
359 obp_begin = dsb->device->tmp_buffer;
361 else
362 obp_begin = dsb->device->tmp_buffer;
364 TRACE("(%p, %p)\n", dsb, ibp);
365 size = len / iAdvance;
367 /* Check for same sample rate */
368 if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
369 TRACE("(%p) Same sample rate %d = primary %d\n", dsb,
370 dsb->freq, dsb->device->pwfx->nSamplesPerSec);
371 obp = obp_begin;
373 cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, 0, 1 << DSOUND_FREQSHIFT);
374 return;
377 /* Mix in different sample rates */
378 TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec);
380 DSOUND_secpos_to_bufpos(dsb, writepos, dsb->sec_mixpos, &freqAcc);
381 overshot = freqAcc >> DSOUND_FREQSHIFT;
382 if (overshot)
384 if (overshot >= size)
385 return;
386 size -= overshot;
387 writepos += overshot * iAdvance;
388 if (writepos >= dsb->buflen)
389 return;
390 ibp = dsb->buffer->memory + writepos;
391 freqAcc &= (1 << DSOUND_FREQSHIFT) - 1;
392 TRACE("Overshot: %d, freqAcc: %04x\n", overshot, freqAcc);
395 obp = obp_begin;
397 /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */
398 cp_fields(dsb, ibp, obp, iAdvance, oAdvance, size, freqAcc, dsb->freqAdjust);
401 /** Apply volume to the given soundbuffer from (primary) position writepos and length len
402 * Returns: NULL if no volume needs to be applied
403 * or else a memory handle that holds 'len' volume adjusted buffer */
404 static LPBYTE DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT len)
406 INT i;
407 BYTE *bpc;
408 INT16 *bps, *mems;
409 DWORD vLeft, vRight;
410 INT nChannels = dsb->device->pwfx->nChannels;
411 LPBYTE mem = dsb->device->tmp_buffer;
413 TRACE("(%p,%d)\n",dsb,len);
414 TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
415 dsb->volpan.dwTotalRightAmpFactor);
417 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
418 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
419 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
420 return NULL; /* Nothing to do */
422 if (nChannels != 1 && nChannels != 2)
424 FIXME("There is no support for %d channels\n", nChannels);
425 return NULL;
428 if (dsb->device->pwfx->wBitsPerSample != 8 && dsb->device->pwfx->wBitsPerSample != 16)
430 FIXME("There is no support for %d bpp\n", dsb->device->pwfx->wBitsPerSample);
431 return NULL;
434 assert(dsb->device->tmp_buffer_len >= len && dsb->device->tmp_buffer);
436 bpc = dsb->device->tmp_buffer;
437 bps = (INT16 *)bpc;
438 mems = (INT16 *)mem;
439 vLeft = dsb->volpan.dwTotalLeftAmpFactor;
440 if (nChannels > 1)
441 vRight = dsb->volpan.dwTotalRightAmpFactor;
442 else
443 vRight = vLeft;
445 switch (dsb->device->pwfx->wBitsPerSample) {
446 case 8:
447 /* 8-bit WAV is unsigned, but we need to operate */
448 /* on signed data for this to work properly */
449 for (i = 0; i < len-1; i+=2) {
450 *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128;
451 *(bpc++) = (((*(mem++) - 128) * vRight) >> 16) + 128;
453 if (len % 2 == 1 && nChannels == 1)
454 *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128;
455 break;
456 case 16:
457 /* 16-bit WAV is signed -- much better */
458 for (i = 0; i < len-3; i += 4) {
459 *(bps++) = (*(mems++) * vLeft) >> 16;
460 *(bps++) = (*(mems++) * vRight) >> 16;
462 if (len % 4 == 2 && nChannels == 1)
463 *(bps++) = ((INT)*(mems++) * vLeft) >> 16;
464 break;
466 return dsb->device->tmp_buffer;
470 * Mix (at most) the given number of bytes into the given position of the
471 * device buffer, from the secondary buffer "dsb" (starting at the current
472 * mix position for that buffer).
474 * Returns the number of bytes actually mixed into the device buffer. This
475 * will match fraglen unless the end of the secondary buffer is reached
476 * (and it is not looping).
478 * dsb = the secondary buffer to mix from
479 * writepos = position (offset) in device buffer to write at
480 * fraglen = number of bytes to mix
482 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
484 INT len = fraglen, ilen;
485 BYTE *ibuf, *volbuf;
486 DWORD oldpos, mixbufpos;
488 TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen);
489 TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
491 assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len);
493 if (len % dsb->device->pwfx->nBlockAlign) {
494 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
495 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
496 len -= len % nBlockAlign; /* data alignment */
499 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
500 DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos);
501 ibuf = dsb->device->tmp_buffer;
503 /* Apply volume if needed */
504 volbuf = DSOUND_MixerVol(dsb, len);
505 if (volbuf)
506 ibuf = volbuf;
508 mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos);
509 /* Now mix the temporary buffer into the devices main buffer */
510 if ((writepos + len) <= dsb->device->buflen)
511 dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len);
512 else
514 DWORD todo = dsb->device->buflen - writepos;
515 dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo);
516 dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo);
519 oldpos = dsb->sec_mixpos;
520 dsb->buf_mixpos += len;
522 if (dsb->buf_mixpos >= dsb->tmp_buffer_len) {
523 if (dsb->playflags & DSBPLAY_LOOPING) {
524 dsb->buf_mixpos -= dsb->tmp_buffer_len;
525 } else {
526 dsb->buf_mixpos = dsb->sec_mixpos = 0;
527 dsb->state = STATE_STOPPED;
529 DSOUND_RecalcFreqAcc(dsb);
532 dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos);
533 ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
534 /* check for notification positions */
535 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
536 dsb->state != STATE_STARTING) {
537 DSOUND_CheckEvent(dsb, oldpos, ilen);
540 /* increase mix position */
541 dsb->primary_mixpos += len;
542 if (dsb->primary_mixpos >= dsb->device->buflen)
543 dsb->primary_mixpos -= dsb->device->buflen;
544 return len;
548 * Mix some frames from the given secondary buffer "dsb" into the device
549 * primary buffer.
551 * dsb = the secondary buffer
552 * playpos = the current play position in the device buffer (primary buffer)
553 * writepos = the current safe-to-write position in the device buffer
554 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
555 * current writepos.
557 * Returns: the number of bytes beyond the writepos that were mixed.
559 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
561 /* The buffer's primary_mixpos may be before or after the device
562 * buffer's mixpos, but both must be ahead of writepos. */
563 DWORD primary_done;
565 TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
566 TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen);
567 TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->leadin, dsb->tmp_buffer_len);
569 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
570 if (dsb->leadin && dsb->state == STATE_STARTING)
572 if (mixlen > 2 * dsb->device->fraglen)
574 dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen;
575 dsb->primary_mixpos %= dsb->device->buflen;
578 dsb->leadin = FALSE;
580 /* calculate how much pre-buffering has already been done for this buffer */
581 primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
583 /* sanity */
584 if(mixlen < primary_done)
586 /* Should *NEVER* happen */
587 ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->tmp_buffer_len,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen);
588 dsb->primary_mixpos = writepos + mixlen;
589 dsb->primary_mixpos %= dsb->device->buflen;
590 return mixlen;
593 /* take into account already mixed data */
594 mixlen -= primary_done;
596 TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen);
598 if (!mixlen)
599 return primary_done;
601 /* First try to mix to the end of the buffer if possible
602 * Theoretically it would allow for better optimization
604 if (mixlen + dsb->buf_mixpos >= dsb->tmp_buffer_len)
606 DWORD newmixed, mixfirst = dsb->tmp_buffer_len - dsb->buf_mixpos;
607 newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst);
608 mixlen -= newmixed;
610 if (dsb->playflags & DSBPLAY_LOOPING)
611 while (newmixed && mixlen)
613 mixfirst = (dsb->tmp_buffer_len < mixlen ? dsb->tmp_buffer_len : mixlen);
614 newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst);
615 mixlen -= newmixed;
618 else DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
620 /* re-calculate the primary done */
621 primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
623 TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done);
625 /* Report back the total prebuffered amount for this buffer */
626 return primary_done;
630 * For a DirectSoundDevice, go through all the currently playing buffers and
631 * mix them in to the device buffer.
633 * writepos = the current safe-to-write position in the primary buffer
634 * mixlen = the maximum amount to mix into the primary buffer
635 * (beyond the current writepos)
636 * recover = true if the sound device may have been reset and the write
637 * position in the device buffer changed
638 * all_stopped = reports back if all buffers have stopped
640 * Returns: the length beyond the writepos that was mixed to.
643 static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
645 INT i, len;
646 DWORD minlen = 0;
647 IDirectSoundBufferImpl *dsb;
649 /* unless we find a running buffer, all have stopped */
650 *all_stopped = TRUE;
652 TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
653 for (i = 0; i < device->nrofbuffers; i++) {
654 dsb = device->buffers[i];
656 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
658 if (dsb->buflen && dsb->state) {
659 TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
660 RtlAcquireResourceShared(&dsb->lock, TRUE);
661 /* if buffer is stopping it is stopped now */
662 if (dsb->state == STATE_STOPPING) {
663 dsb->state = STATE_STOPPED;
664 DSOUND_CheckEvent(dsb, 0, 0);
665 } else if (dsb->state != STATE_STOPPED) {
667 /* if recovering, reset the mix position */
668 if ((dsb->state == STATE_STARTING) || recover) {
669 dsb->primary_mixpos = writepos;
672 /* if the buffer was starting, it must be playing now */
673 if (dsb->state == STATE_STARTING)
674 dsb->state = STATE_PLAYING;
676 /* mix next buffer into the main buffer */
677 len = DSOUND_MixOne(dsb, writepos, mixlen);
679 if (!minlen) minlen = len;
681 /* record the minimum length mixed from all buffers */
682 /* we only want to return the length which *all* buffers have mixed */
683 else if (len) minlen = (len < minlen) ? len : minlen;
685 *all_stopped = FALSE;
687 RtlReleaseResource(&dsb->lock);
691 TRACE("Mixed at least %d from all buffers\n", minlen);
692 return minlen;
696 * Add buffers to the emulated wave device system.
698 * device = The current dsound playback device
699 * force = If TRUE, the function will buffer up as many frags as possible,
700 * even though and will ignore the actual state of the primary buffer.
702 * Returns: None
705 static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
707 DWORD prebuf_frames, buf_offs_bytes, wave_fragpos;
708 int prebuf_frags;
709 BYTE *buffer;
710 HRESULT hr;
712 TRACE("(%p)\n", device);
714 /* calculate the current wave frag position */
715 wave_fragpos = (device->pwplay + device->pwqueue) % device->helfrags;
717 /* calculate the current wave write position */
718 buf_offs_bytes = wave_fragpos * device->fraglen;
720 TRACE("wave_fragpos = %i, buf_offs_bytes = %i, pwqueue = %i, prebuf = %i\n",
721 wave_fragpos, buf_offs_bytes, device->pwqueue, device->prebuf);
723 if (!force)
725 /* check remaining prebuffered frags */
726 prebuf_frags = device->mixpos / device->fraglen;
727 if (prebuf_frags == device->helfrags)
728 --prebuf_frags;
729 TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags);
730 if (prebuf_frags < wave_fragpos)
731 prebuf_frags += device->helfrags;
732 prebuf_frags -= wave_fragpos;
733 TRACE("wanted prebuf_frags = %d\n", prebuf_frags);
735 else
736 /* buffer the maximum amount of frags */
737 prebuf_frags = device->prebuf;
739 /* limit to the queue we have left */
740 if ((prebuf_frags + device->pwqueue) > device->prebuf)
741 prebuf_frags = device->prebuf - device->pwqueue;
743 TRACE("prebuf_frags = %i\n", prebuf_frags);
745 if(!prebuf_frags)
746 return;
748 /* adjust queue */
749 device->pwqueue += prebuf_frags;
751 prebuf_frames = ((prebuf_frags + wave_fragpos > device->helfrags) ?
752 (device->helfrags - wave_fragpos) :
753 (prebuf_frags)) * device->fraglen / device->pwfx->nBlockAlign;
755 hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
756 if(FAILED(hr)){
757 WARN("GetBuffer failed: %08x\n", hr);
758 return;
761 memcpy(buffer, device->buffer + buf_offs_bytes,
762 prebuf_frames * device->pwfx->nBlockAlign);
764 hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
765 if(FAILED(hr)){
766 WARN("ReleaseBuffer failed: %08x\n", hr);
767 return;
770 /* check if anything wrapped */
771 prebuf_frags = prebuf_frags + wave_fragpos - device->helfrags;
772 if(prebuf_frags > 0){
773 prebuf_frames = prebuf_frags * device->fraglen / device->pwfx->nBlockAlign;
775 hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
776 if(FAILED(hr)){
777 WARN("GetBuffer failed: %08x\n", hr);
778 return;
781 memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign);
783 hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
784 if(FAILED(hr)){
785 WARN("ReleaseBuffer failed: %08x\n", hr);
786 return;
790 TRACE("queue now = %i\n", device->pwqueue);
794 * Perform mixing for a Direct Sound device. That is, go through all the
795 * secondary buffers (the sound bites currently playing) and mix them in
796 * to the primary buffer (the device buffer).
798 static void DSOUND_PerformMix(DirectSoundDevice *device)
800 UINT64 clock_pos, clock_freq, pos_bytes;
801 UINT delta_frags;
802 HRESULT hr;
804 TRACE("(%p)\n", device);
806 /* **** */
807 EnterCriticalSection(&device->mixlock);
809 hr = IAudioClock_GetFrequency(device->clock, &clock_freq);
810 if(FAILED(hr)){
811 WARN("GetFrequency failed: %08x\n", hr);
812 LeaveCriticalSection(&device->mixlock);
813 return;
816 hr = IAudioClock_GetPosition(device->clock, &clock_pos, NULL);
817 if(FAILED(hr)){
818 WARN("GetCurrentPadding failed: %08x\n", hr);
819 LeaveCriticalSection(&device->mixlock);
820 return;
823 pos_bytes = (clock_pos * device->pwfx->nSamplesPerSec * device->pwfx->nBlockAlign) / clock_freq;
825 delta_frags = (pos_bytes - device->last_pos_bytes) / device->fraglen;
826 if(delta_frags > 0){
827 device->pwplay += delta_frags;
828 device->pwplay %= device->helfrags;
829 device->pwqueue -= delta_frags;
830 device->last_pos_bytes = pos_bytes - (pos_bytes % device->fraglen);
833 if (device->priolevel != DSSCL_WRITEPRIMARY) {
834 BOOL recover = FALSE, all_stopped = FALSE;
835 DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
836 LPVOID buf1, buf2;
837 int nfiller;
839 /* the sound of silence */
840 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
842 /* get the position in the primary buffer */
843 if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
844 LeaveCriticalSection(&(device->mixlock));
845 return;
848 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
849 playpos,writepos,device->playpos,device->mixpos,device->buflen);
850 assert(device->playpos < device->buflen);
852 mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos);
853 mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos);
855 /* calc maximum prebuff */
856 prebuff_max = (device->prebuf * device->fraglen);
857 if (playpos + prebuff_max >= device->helfrags * device->fraglen)
858 prebuff_max += device->buflen - device->helfrags * device->fraglen;
860 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
861 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
862 writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
864 /* check for underrun. underrun occurs when the write position passes the mix position
865 * also wipe out just-played sound data */
866 if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
867 if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
868 WARN("Probable buffer underrun\n");
869 else TRACE("Buffer starting or buffer underrun\n");
871 /* recover mixing for all buffers */
872 recover = TRUE;
874 /* reset mix position to write position */
875 device->mixpos = writepos;
877 ZeroMemory(device->mix_buffer, device->mix_buffer_len);
878 ZeroMemory(device->buffer, device->buflen);
879 } else if (playpos < device->playpos) {
880 buf1 = device->buffer + device->playpos;
881 buf2 = device->buffer;
882 size1 = device->buflen - device->playpos;
883 size2 = playpos;
884 FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0);
885 FillMemory(device->mix_buffer, mixplaypos2, 0);
886 FillMemory(buf1, size1, nfiller);
887 if (playpos && (!buf2 || !size2))
888 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
889 FillMemory(buf2, size2, nfiller);
890 } else {
891 buf1 = device->buffer + device->playpos;
892 buf2 = NULL;
893 size1 = playpos - device->playpos;
894 size2 = 0;
895 FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0);
896 FillMemory(buf1, size1, nfiller);
898 device->playpos = playpos;
900 /* find the maximum we can prebuffer from current write position */
901 maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
903 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
904 prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
906 /* do the mixing */
907 frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
909 if (frag + writepos > device->buflen)
911 DWORD todo = device->buflen - writepos;
912 device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo);
913 device->normfunction(device->mix_buffer, device->buffer, frag - todo);
915 else
916 device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag);
918 /* update the mix position, taking wrap-around into account */
919 device->mixpos = writepos + frag;
920 device->mixpos %= device->buflen;
922 /* update prebuff left */
923 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
925 /* check if have a whole fragment */
926 if (prebuff_left >= device->fraglen){
928 /* update the wave queue */
929 DSOUND_WaveQueue(device, FALSE);
931 /* buffers are full. start playing if applicable */
932 if(device->state == STATE_STARTING){
933 TRACE("started primary buffer\n");
934 if(DSOUND_PrimaryPlay(device) != DS_OK){
935 WARN("DSOUND_PrimaryPlay failed\n");
937 else{
938 /* we are playing now */
939 device->state = STATE_PLAYING;
943 /* buffers are full. start stopping if applicable */
944 if(device->state == STATE_STOPPED){
945 TRACE("restarting primary buffer\n");
946 if(DSOUND_PrimaryPlay(device) != DS_OK){
947 WARN("DSOUND_PrimaryPlay failed\n");
949 else{
950 /* start stopping again. as soon as there is no more data, it will stop */
951 device->state = STATE_STOPPING;
956 /* if device was stopping, its for sure stopped when all buffers have stopped */
957 else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
958 TRACE("All buffers have stopped. Stopping primary buffer\n");
959 device->state = STATE_STOPPED;
961 /* stop the primary buffer now */
962 DSOUND_PrimaryStop(device);
965 } else {
967 DSOUND_WaveQueue(device, TRUE);
969 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
970 if (device->state == STATE_STARTING) {
971 if (DSOUND_PrimaryPlay(device) != DS_OK)
972 WARN("DSOUND_PrimaryPlay failed\n");
973 else
974 device->state = STATE_PLAYING;
976 else if (device->state == STATE_STOPPING) {
977 if (DSOUND_PrimaryStop(device) != DS_OK)
978 WARN("DSOUND_PrimaryStop failed\n");
979 else
980 device->state = STATE_STOPPED;
984 LeaveCriticalSection(&(device->mixlock));
985 /* **** */
988 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser,
989 DWORD_PTR dw1, DWORD_PTR dw2)
991 DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
992 DWORD start_time = GetTickCount();
993 DWORD end_time;
994 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
995 TRACE("entering at %d\n", start_time);
997 RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
999 if (device->ref)
1000 DSOUND_PerformMix(device);
1002 RtlReleaseResource(&(device->buffer_list_lock));
1004 end_time = GetTickCount();
1005 TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time);