d2d1: Implement d2d_d3d_render_target_CreateMesh().
[wine/multimedia.git] / dlls / d2d1 / Makefile.in
blob6c27e222c9583f0b2b5a4af14e741288cc3f7852
1 MODULE = d2d1.dll
2 IMPORTLIB = d2d1
3 IMPORTS = d3d10_1 dxguid uuid
5 C_SRCS = \
6 brush.c \
7 factory.c \
8 mesh.c \
9 render_target.c \
10 stroke.c \
11 wic_render_target.c
13 RC_SRCS = version.rc