d3dx8: Initialize the matrix stack in D3DXCreateMatrixStack().
[wine/multimedia.git] / dlls / d3dx9_36 / Makefile.in
blob0b5a3d3ac0deea82e689ee2bda5cb92d40f3c8c4
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3dx9_36.dll
6 IMPORTLIB = d3dx9
7 IMPORTS = d3d9 d3dx8 kernel32
9 C_SRCS = \
10 d3dx9_36_main.c \
11 font.c \
12 math.c \
13 shader.c \
14 sprite.c
16 RC_SRCS = version.rc
18 @MAKE_DLL_RULES@
20 @DEPENDENCIES@ # everything below this line is overwritten by make depend