windowscodecs: Add support for VT_LPWSTR property ids to MetadataHandler_GetValue.
[wine/multimedia.git] / dlls / wined3d / wined3d_gl.h
blob128937a5cded55a560d853807ddc1eeca79f8ead
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
49 /****************************************************
50 * OpenGL 1.0/1.1/1.2/1.3
51 * types, #defines and function pointers
52 ****************************************************/
54 /* Types */
55 typedef unsigned int GLbitfield;
56 typedef unsigned char GLboolean;
57 typedef signed char GLbyte;
58 typedef unsigned char GLubyte;
59 typedef short GLshort;
60 typedef unsigned short GLushort;
61 typedef int GLint;
62 typedef unsigned int GLuint;
63 typedef unsigned int GLenum;
64 typedef float GLfloat;
65 typedef int GLsizei;
66 typedef float GLclampf;
67 typedef double GLdouble;
68 typedef double GLclampd;
69 typedef void GLvoid;
70 typedef ptrdiff_t GLintptr;
71 typedef ptrdiff_t GLsizeiptr;
72 typedef INT64 GLint64;
73 typedef UINT64 GLuint64;
74 typedef struct __GLsync *GLsync;
76 /* Booleans */
77 #define GL_FALSE 0x0
78 #define GL_TRUE 0x1
80 /* Data types */
81 #define GL_BYTE 0x1400
82 #define GL_UNSIGNED_BYTE 0x1401
83 #define GL_SHORT 0x1402
84 #define GL_UNSIGNED_SHORT 0x1403
85 #define GL_INT 0x1404
86 #define GL_UNSIGNED_INT 0x1405
87 #define GL_FLOAT 0x1406
88 #define GL_DOUBLE 0x140A
89 #define GL_2_BYTES 0x1407
90 #define GL_3_BYTES 0x1408
91 #define GL_4_BYTES 0x1409
93 /* Errors */
94 #define GL_NO_ERROR 0x0
95 #define GL_INVALID_VALUE 0x0501
96 #define GL_INVALID_ENUM 0x0500
97 #define GL_INVALID_OPERATION 0x0502
98 #define GL_STACK_OVERFLOW 0x0503
99 #define GL_STACK_UNDERFLOW 0x0504
100 #define GL_OUT_OF_MEMORY 0x0505
102 /* Utility */
103 #define GL_VENDOR 0x1F00
104 #define GL_RENDERER 0x1F01
105 #define GL_VERSION 0x1F02
106 #define GL_EXTENSIONS 0x1F03
108 /* Accumulation buffer */
109 #define GL_ACCUM_RED_BITS 0x0D58
110 #define GL_ACCUM_GREEN_BITS 0x0D59
111 #define GL_ACCUM_BLUE_BITS 0x0D5A
112 #define GL_ACCUM_ALPHA_BITS 0x0D5B
113 #define GL_ACCUM_CLEAR_VALUE 0x0B80
114 #define GL_ACCUM 0x0100
115 #define GL_ADD 0x0104
116 #define GL_LOAD 0x0101
117 #define GL_MULT 0x0103
118 #define GL_RETURN 0x0102
120 /* Alpha testing */
121 #define GL_ALPHA_TEST 0x0BC0
122 #define GL_ALPHA_TEST_REF 0x0BC2
123 #define GL_ALPHA_TEST_FUNC 0x0BC1
125 /* Blending */
126 #define GL_BLEND 0x0BE2
127 #define GL_BLEND_SRC 0x0BE1
128 #define GL_BLEND_DST 0x0BE0
129 #define GL_ZERO 0x0
130 #define GL_ONE 0x1
131 #define GL_SRC_COLOR 0x0300
132 #define GL_ONE_MINUS_SRC_COLOR 0x0301
133 #define GL_SRC_ALPHA 0x0302
134 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
135 #define GL_DST_ALPHA 0x0304
136 #define GL_ONE_MINUS_DST_ALPHA 0x0305
137 #define GL_DST_COLOR 0x0306
138 #define GL_ONE_MINUS_DST_COLOR 0x0307
139 #define GL_SRC_ALPHA_SATURATE 0x0308
140 #define GL_CONSTANT_COLOR 0x8001
141 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
142 #define GL_CONSTANT_ALPHA 0x8003
143 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
145 /* Buffers, Pixel Drawing/Reading */
146 #define GL_NONE 0x0
147 #define GL_FRONT_LEFT 0x0400
148 #define GL_FRONT_RIGHT 0x0401
149 #define GL_BACK_LEFT 0x0402
150 #define GL_BACK_RIGHT 0x0403
151 #define GL_FRONT 0x0404
152 #define GL_BACK 0x0405
153 #define GL_LEFT 0x0406
154 #define GL_RIGHT 0x0407
155 #define GL_FRONT_AND_BACK 0x0408
156 #define GL_AUX0 0x0409
157 #define GL_AUX1 0x040A
158 #define GL_AUX2 0x040B
159 #define GL_AUX3 0x040C
160 #define GL_COLOR_INDEX 0x1900
161 #define GL_RED 0x1903
162 #define GL_GREEN 0x1904
163 #define GL_BLUE 0x1905
164 #define GL_ALPHA 0x1906
165 #define GL_LUMINANCE 0x1909
166 #define GL_LUMINANCE_ALPHA 0x190A
167 #define GL_ALPHA_BITS 0x0D55
168 #define GL_RED_BITS 0x0D52
169 #define GL_GREEN_BITS 0x0D53
170 #define GL_BLUE_BITS 0x0D54
171 #define GL_INDEX_BITS 0x0D51
172 #define GL_SUBPIXEL_BITS 0x0D50
173 #define GL_AUX_BUFFERS 0x0C00
174 #define GL_READ_BUFFER 0x0C02
175 #define GL_DRAW_BUFFER 0x0C01
176 #define GL_DOUBLEBUFFER 0x0C32
177 #define GL_STEREO 0x0C33
178 #define GL_BITMAP 0x1A00
179 #define GL_COLOR 0x1800
180 #define GL_DEPTH 0x1801
181 #define GL_STENCIL 0x1802
182 #define GL_DITHER 0x0BD0
183 #define GL_RGB 0x1907
184 #define GL_RGBA 0x1908
186 /* Clipping */
187 #define GL_CLIP_PLANE0 0x3000
188 #define GL_CLIP_PLANE1 0x3001
189 #define GL_CLIP_PLANE2 0x3002
190 #define GL_CLIP_PLANE3 0x3003
191 #define GL_CLIP_PLANE4 0x3004
192 #define GL_CLIP_PLANE5 0x3005
194 /* Depth buffer */
195 #define GL_NEVER 0x0200
196 #define GL_LESS 0x0201
197 #define GL_EQUAL 0x0202
198 #define GL_LEQUAL 0x0203
199 #define GL_GREATER 0x0204
200 #define GL_NOTEQUAL 0x0205
201 #define GL_GEQUAL 0x0206
202 #define GL_ALWAYS 0x0207
203 #define GL_DEPTH_TEST 0x0B71
204 #define GL_DEPTH_BITS 0x0D56
205 #define GL_DEPTH_CLEAR_VALUE 0x0B73
206 #define GL_DEPTH_FUNC 0x0B74
207 #define GL_DEPTH_RANGE 0x0B70
208 #define GL_DEPTH_WRITEMASK 0x0B72
209 #define GL_DEPTH_COMPONENT 0x1902
211 /* Evaluators */
212 #define GL_AUTO_NORMAL 0x0D80
213 #define GL_MAP1_COLOR_4 0x0D90
214 #define GL_MAP1_GRID_DOMAIN 0x0DD0
215 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
216 #define GL_MAP1_INDEX 0x0D91
217 #define GL_MAP1_NORMAL 0x0D92
218 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
219 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
220 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
221 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
222 #define GL_MAP1_VERTEX_3 0x0D97
223 #define GL_MAP1_VERTEX_4 0x0D98
224 #define GL_MAP2_COLOR_4 0x0DB0
225 #define GL_MAP2_GRID_DOMAIN 0x0DD2
226 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
227 #define GL_MAP2_INDEX 0x0DB1
228 #define GL_MAP2_NORMAL 0x0DB2
229 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
230 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
231 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
232 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
233 #define GL_MAP2_VERTEX_3 0x0DB7
234 #define GL_MAP2_VERTEX_4 0x0DB8
235 #define GL_COEFF 0x0A00
236 #define GL_DOMAIN 0x0A02
237 #define GL_ORDER 0x0A01
239 /* Feedback */
240 #define GL_2D 0x0600
241 #define GL_3D 0x0601
242 #define GL_3D_COLOR 0x0602
243 #define GL_3D_COLOR_TEXTURE 0x0603
244 #define GL_4D_COLOR_TEXTURE 0x0604
245 #define GL_POINT_TOKEN 0x0701
246 #define GL_LINE_TOKEN 0x0702
247 #define GL_LINE_RESET_TOKEN 0x0707
248 #define GL_POLYGON_TOKEN 0x0703
249 #define GL_BITMAP_TOKEN 0x0704
250 #define GL_DRAW_PIXEL_TOKEN 0x0705
251 #define GL_COPY_PIXEL_TOKEN 0x0706
252 #define GL_PASS_THROUGH_TOKEN 0x0700
253 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
254 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
255 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
257 /* Fog */
258 #define GL_FOG 0x0B60
259 #define GL_FOG_MODE 0x0B65
260 #define GL_FOG_DENSITY 0x0B62
261 #define GL_FOG_COLOR 0x0B66
262 #define GL_FOG_INDEX 0x0B61
263 #define GL_FOG_START 0x0B63
264 #define GL_FOG_END 0x0B64
265 #define GL_LINEAR 0x2601
266 #define GL_EXP 0x0800
267 #define GL_EXP2 0x0801
269 /* Gets */
270 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
271 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
272 #define GL_COLOR_CLEAR_VALUE 0x0C22
273 #define GL_COLOR_WRITEMASK 0x0C23
274 #define GL_CURRENT_INDEX 0x0B01
275 #define GL_CURRENT_COLOR 0x0B00
276 #define GL_CURRENT_NORMAL 0x0B02
277 #define GL_CURRENT_RASTER_COLOR 0x0B04
278 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
279 #define GL_CURRENT_RASTER_INDEX 0x0B05
280 #define GL_CURRENT_RASTER_POSITION 0x0B07
281 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
282 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
283 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
284 #define GL_INDEX_CLEAR_VALUE 0x0C20
285 #define GL_INDEX_MODE 0x0C30
286 #define GL_INDEX_WRITEMASK 0x0C21
287 #define GL_MODELVIEW_MATRIX 0x0BA6
288 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
289 #define GL_NAME_STACK_DEPTH 0x0D70
290 #define GL_PROJECTION_MATRIX 0x0BA7
291 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
292 #define GL_RENDER_MODE 0x0C40
293 #define GL_RGBA_MODE 0x0C31
294 #define GL_TEXTURE_MATRIX 0x0BA8
295 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
296 #define GL_VIEWPORT 0x0BA2
298 /* Hints */
299 #define GL_FOG_HINT 0x0C54
300 #define GL_LINE_SMOOTH_HINT 0x0C52
301 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
302 #define GL_POINT_SMOOTH_HINT 0x0C51
303 #define GL_POLYGON_SMOOTH_HINT 0x0C53
304 #define GL_DONT_CARE 0x1100
305 #define GL_FASTEST 0x1101
306 #define GL_NICEST 0x1102
308 /* Implementation limits */
309 #define GL_MAX_LIST_NESTING 0x0B31
310 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
311 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
312 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
313 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
314 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
315 #define GL_MAX_EVAL_ORDER 0x0D30
316 #define GL_MAX_LIGHTS 0x0D31
317 #define GL_MAX_CLIP_PLANES 0x0D32
318 #define GL_MAX_TEXTURE_SIZE 0x0D33
319 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
320 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
321 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
323 /* Lighting */
324 #define GL_LIGHTING 0x0B50
325 #define GL_LIGHT0 0x4000
326 #define GL_LIGHT1 0x4001
327 #define GL_LIGHT2 0x4002
328 #define GL_LIGHT3 0x4003
329 #define GL_LIGHT4 0x4004
330 #define GL_LIGHT5 0x4005
331 #define GL_LIGHT6 0x4006
332 #define GL_LIGHT7 0x4007
333 #define GL_SPOT_EXPONENT 0x1205
334 #define GL_SPOT_CUTOFF 0x1206
335 #define GL_CONSTANT_ATTENUATION 0x1207
336 #define GL_LINEAR_ATTENUATION 0x1208
337 #define GL_QUADRATIC_ATTENUATION 0x1209
338 #define GL_AMBIENT 0x1200
339 #define GL_DIFFUSE 0x1201
340 #define GL_SPECULAR 0x1202
341 #define GL_SHININESS 0x1601
342 #define GL_EMISSION 0x1600
343 #define GL_POSITION 0x1203
344 #define GL_SPOT_DIRECTION 0x1204
345 #define GL_AMBIENT_AND_DIFFUSE 0x1602
346 #define GL_COLOR_INDEXES 0x1603
347 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
348 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
349 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
350 #define GL_FRONT_AND_BACK 0x0408
351 #define GL_SHADE_MODEL 0x0B54
352 #define GL_FLAT 0x1D00
353 #define GL_SMOOTH 0x1D01
354 #define GL_COLOR_MATERIAL 0x0B57
355 #define GL_COLOR_MATERIAL_FACE 0x0B55
356 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
357 #define GL_NORMALIZE 0x0BA1
359 /* Lines */
360 #define GL_LINE_SMOOTH 0x0B20
361 #define GL_LINE_STIPPLE 0x0B24
362 #define GL_LINE_STIPPLE_PATTERN 0x0B25
363 #define GL_LINE_STIPPLE_REPEAT 0x0B26
364 #define GL_LINE_WIDTH 0x0B21
365 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
366 #define GL_LINE_WIDTH_RANGE 0x0B22
368 /* Logic Ops */
369 #define GL_LOGIC_OP 0x0BF1
370 #define GL_INDEX_LOGIC_OP 0x0BF1
371 #define GL_COLOR_LOGIC_OP 0x0BF2
372 #define GL_LOGIC_OP_MODE 0x0BF0
373 #define GL_CLEAR 0x1500
374 #define GL_SET 0x150F
375 #define GL_COPY 0x1503
376 #define GL_COPY_INVERTED 0x150C
377 #define GL_NOOP 0x1505
378 #define GL_INVERT 0x150A
379 #define GL_AND 0x1501
380 #define GL_NAND 0x150E
381 #define GL_OR 0x1507
382 #define GL_NOR 0x1508
383 #define GL_XOR 0x1506
384 #define GL_EQUIV 0x1509
385 #define GL_AND_REVERSE 0x1502
386 #define GL_AND_INVERTED 0x1504
387 #define GL_OR_REVERSE 0x150B
388 #define GL_OR_INVERTED 0x150D
390 /* Matrix Mode */
391 #define GL_MATRIX_MODE 0x0BA0
392 #define GL_MODELVIEW 0x1700
393 #define GL_PROJECTION 0x1701
394 #define GL_TEXTURE 0x1702
396 /* Pixel Mode / Transfer */
397 #define GL_MAP_COLOR 0x0D10
398 #define GL_MAP_STENCIL 0x0D11
399 #define GL_INDEX_SHIFT 0x0D12
400 #define GL_INDEX_OFFSET 0x0D13
401 #define GL_RED_SCALE 0x0D14
402 #define GL_RED_BIAS 0x0D15
403 #define GL_GREEN_SCALE 0x0D18
404 #define GL_GREEN_BIAS 0x0D19
405 #define GL_BLUE_SCALE 0x0D1A
406 #define GL_BLUE_BIAS 0x0D1B
407 #define GL_ALPHA_SCALE 0x0D1C
408 #define GL_ALPHA_BIAS 0x0D1D
409 #define GL_DEPTH_SCALE 0x0D1E
410 #define GL_DEPTH_BIAS 0x0D1F
411 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
412 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
413 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
414 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
415 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
416 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
417 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
418 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
419 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
420 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
421 #define GL_PIXEL_MAP_S_TO_S 0x0C71
422 #define GL_PIXEL_MAP_I_TO_I 0x0C70
423 #define GL_PIXEL_MAP_I_TO_R 0x0C72
424 #define GL_PIXEL_MAP_I_TO_G 0x0C73
425 #define GL_PIXEL_MAP_I_TO_B 0x0C74
426 #define GL_PIXEL_MAP_I_TO_A 0x0C75
427 #define GL_PIXEL_MAP_R_TO_R 0x0C76
428 #define GL_PIXEL_MAP_G_TO_G 0x0C77
429 #define GL_PIXEL_MAP_B_TO_B 0x0C78
430 #define GL_PIXEL_MAP_A_TO_A 0x0C79
431 #define GL_PACK_ALIGNMENT 0x0D05
432 #define GL_PACK_LSB_FIRST 0x0D01
433 #define GL_PACK_ROW_LENGTH 0x0D02
434 #define GL_PACK_SKIP_PIXELS 0x0D04
435 #define GL_PACK_SKIP_ROWS 0x0D03
436 #define GL_PACK_SWAP_BYTES 0x0D00
437 #define GL_UNPACK_ALIGNMENT 0x0CF5
438 #define GL_UNPACK_LSB_FIRST 0x0CF1
439 #define GL_UNPACK_ROW_LENGTH 0x0CF2
440 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
441 #define GL_UNPACK_SKIP_ROWS 0x0CF3
442 #define GL_UNPACK_SWAP_BYTES 0x0CF0
443 #define GL_ZOOM_X 0x0D16
444 #define GL_ZOOM_Y 0x0D17
446 /* Points */
447 #define GL_POINT_SMOOTH 0x0B10
448 #define GL_POINT_SIZE 0x0B11
449 #define GL_POINT_SIZE_GRANULARITY 0x0B13
450 #define GL_POINT_SIZE_RANGE 0x0B12
452 /* Polygons */
453 #define GL_POINT 0x1B00
454 #define GL_LINE 0x1B01
455 #define GL_FILL 0x1B02
456 #define GL_CW 0x0900
457 #define GL_CCW 0x0901
458 #define GL_FRONT 0x0404
459 #define GL_BACK 0x0405
460 #define GL_POLYGON_MODE 0x0B40
461 #define GL_POLYGON_SMOOTH 0x0B41
462 #define GL_POLYGON_STIPPLE 0x0B42
463 #define GL_EDGE_FLAG 0x0B43
464 #define GL_CULL_FACE 0x0B44
465 #define GL_CULL_FACE_MODE 0x0B45
466 #define GL_FRONT_FACE 0x0B46
467 #define GL_POLYGON_OFFSET_FACTOR 0x8038
468 #define GL_POLYGON_OFFSET_UNITS 0x2A00
469 #define GL_POLYGON_OFFSET_POINT 0x2A01
470 #define GL_POLYGON_OFFSET_LINE 0x2A02
471 #define GL_POLYGON_OFFSET_FILL 0x8037
473 /* Primitives */
474 #define GL_POINTS 0x0000
475 #define GL_LINES 0x0001
476 #define GL_LINE_LOOP 0x0002
477 #define GL_LINE_STRIP 0x0003
478 #define GL_TRIANGLES 0x0004
479 #define GL_TRIANGLE_STRIP 0x0005
480 #define GL_TRIANGLE_FAN 0x0006
481 #define GL_QUADS 0x0007
482 #define GL_QUAD_STRIP 0x0008
483 #define GL_POLYGON 0x0009
485 /* Push/Pop bits */
486 #define GL_CURRENT_BIT 0x00000001
487 #define GL_POINT_BIT 0x00000002
488 #define GL_LINE_BIT 0x00000004
489 #define GL_POLYGON_BIT 0x00000008
490 #define GL_POLYGON_STIPPLE_BIT 0x00000010
491 #define GL_PIXEL_MODE_BIT 0x00000020
492 #define GL_LIGHTING_BIT 0x00000040
493 #define GL_FOG_BIT 0x00000080
494 #define GL_DEPTH_BUFFER_BIT 0x00000100
495 #define GL_ACCUM_BUFFER_BIT 0x00000200
496 #define GL_STENCIL_BUFFER_BIT 0x00000400
497 #define GL_VIEWPORT_BIT 0x00000800
498 #define GL_TRANSFORM_BIT 0x00001000
499 #define GL_ENABLE_BIT 0x00002000
500 #define GL_COLOR_BUFFER_BIT 0x00004000
501 #define GL_HINT_BIT 0x00008000
502 #define GL_EVAL_BIT 0x00010000
503 #define GL_LIST_BIT 0x00020000
504 #define GL_TEXTURE_BIT 0x00040000
505 #define GL_SCISSOR_BIT 0x00080000
506 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
508 /* Render Mode */
509 #define GL_FEEDBACK 0x1C01
510 #define GL_RENDER 0x1C00
511 #define GL_SELECT 0x1C02
513 /* Scissor box */
514 #define GL_SCISSOR_TEST 0x0C11
515 #define GL_SCISSOR_BOX 0x0C10
517 /* Stencil */
518 #define GL_STENCIL_TEST 0x0B90
519 #define GL_STENCIL_WRITEMASK 0x0B98
520 #define GL_STENCIL_BITS 0x0D57
521 #define GL_STENCIL_FUNC 0x0B92
522 #define GL_STENCIL_VALUE_MASK 0x0B93
523 #define GL_STENCIL_REF 0x0B97
524 #define GL_STENCIL_FAIL 0x0B94
525 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
526 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
527 #define GL_STENCIL_CLEAR_VALUE 0x0B91
528 #define GL_STENCIL_INDEX 0x1901
529 #define GL_KEEP 0x1E00
530 #define GL_REPLACE 0x1E01
531 #define GL_INCR 0x1E02
532 #define GL_DECR 0x1E03
534 /* Texture mapping */
535 #define GL_TEXTURE_ENV 0x2300
536 #define GL_TEXTURE_ENV_MODE 0x2200
537 #define GL_TEXTURE_1D 0x0DE0
538 #define GL_TEXTURE_2D 0x0DE1
539 #define GL_TEXTURE_WRAP_S 0x2802
540 #define GL_TEXTURE_WRAP_T 0x2803
541 #define GL_TEXTURE_MAG_FILTER 0x2800
542 #define GL_TEXTURE_MIN_FILTER 0x2801
543 #define GL_TEXTURE_ENV_COLOR 0x2201
544 #define GL_TEXTURE_GEN_S 0x0C60
545 #define GL_TEXTURE_GEN_T 0x0C61
546 #define GL_TEXTURE_GEN_MODE 0x2500
547 #define GL_TEXTURE_BORDER_COLOR 0x1004
548 #define GL_TEXTURE_WIDTH 0x1000
549 #define GL_TEXTURE_HEIGHT 0x1001
550 #define GL_TEXTURE_BORDER 0x1005
551 #define GL_TEXTURE_COMPONENTS 0x1003
552 #define GL_TEXTURE_RED_SIZE 0x805C
553 #define GL_TEXTURE_GREEN_SIZE 0x805D
554 #define GL_TEXTURE_BLUE_SIZE 0x805E
555 #define GL_TEXTURE_ALPHA_SIZE 0x805F
556 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
557 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
558 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
559 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
560 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
561 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
562 #define GL_OBJECT_LINEAR 0x2401
563 #define GL_OBJECT_PLANE 0x2501
564 #define GL_EYE_LINEAR 0x2400
565 #define GL_EYE_PLANE 0x2502
566 #define GL_SPHERE_MAP 0x2402
567 #define GL_DECAL 0x2101
568 #define GL_MODULATE 0x2100
569 #define GL_NEAREST 0x2600
570 #define GL_REPEAT 0x2901
571 #define GL_CLAMP 0x2900
572 #define GL_S 0x2000
573 #define GL_T 0x2001
574 #define GL_R 0x2002
575 #define GL_Q 0x2003
576 #define GL_TEXTURE_GEN_R 0x0C62
577 #define GL_TEXTURE_GEN_Q 0x0C63
579 /* Vertex Arrays */
580 #define GL_VERTEX_ARRAY 0x8074
581 #define GL_NORMAL_ARRAY 0x8075
582 #define GL_COLOR_ARRAY 0x8076
583 #define GL_INDEX_ARRAY 0x8077
584 #define GL_TEXTURE_COORD_ARRAY 0x8078
585 #define GL_EDGE_FLAG_ARRAY 0x8079
586 #define GL_VERTEX_ARRAY_SIZE 0x807A
587 #define GL_VERTEX_ARRAY_TYPE 0x807B
588 #define GL_VERTEX_ARRAY_STRIDE 0x807C
589 #define GL_NORMAL_ARRAY_TYPE 0x807E
590 #define GL_NORMAL_ARRAY_STRIDE 0x807F
591 #define GL_COLOR_ARRAY_SIZE 0x8081
592 #define GL_COLOR_ARRAY_TYPE 0x8082
593 #define GL_COLOR_ARRAY_STRIDE 0x8083
594 #define GL_INDEX_ARRAY_TYPE 0x8085
595 #define GL_INDEX_ARRAY_STRIDE 0x8086
596 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
597 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
598 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
599 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
600 #define GL_VERTEX_ARRAY_POINTER 0x808E
601 #define GL_NORMAL_ARRAY_POINTER 0x808F
602 #define GL_COLOR_ARRAY_POINTER 0x8090
603 #define GL_INDEX_ARRAY_POINTER 0x8091
604 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
605 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
606 #define GL_V2F 0x2A20
607 #define GL_V3F 0x2A21
608 #define GL_C4UB_V2F 0x2A22
609 #define GL_C4UB_V3F 0x2A23
610 #define GL_C3F_V3F 0x2A24
611 #define GL_N3F_V3F 0x2A25
612 #define GL_C4F_N3F_V3F 0x2A26
613 #define GL_T2F_V3F 0x2A27
614 #define GL_T4F_V4F 0x2A28
615 #define GL_T2F_C4UB_V3F 0x2A29
616 #define GL_T2F_C3F_V3F 0x2A2A
617 #define GL_T2F_N3F_V3F 0x2A2B
618 #define GL_T2F_C4F_N3F_V3F 0x2A2C
619 #define GL_T4F_C4F_N3F_V4F 0x2A2D
621 /* OpenGL 1.1 */
622 #define GL_PROXY_TEXTURE_1D 0x8063
623 #define GL_PROXY_TEXTURE_2D 0x8064
624 #define GL_TEXTURE_PRIORITY 0x8066
625 #define GL_TEXTURE_RESIDENT 0x8067
626 #define GL_TEXTURE_BINDING_1D 0x8068
627 #define GL_TEXTURE_BINDING_2D 0x8069
628 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
629 #define GL_ALPHA4 0x803B
630 #define GL_ALPHA8 0x803C
631 #define GL_ALPHA12 0x803D
632 #define GL_ALPHA16 0x803E
633 #define GL_LUMINANCE4 0x803F
634 #define GL_LUMINANCE8 0x8040
635 #define GL_LUMINANCE12 0x8041
636 #define GL_LUMINANCE16 0x8042
637 #define GL_LUMINANCE4_ALPHA4 0x8043
638 #define GL_LUMINANCE6_ALPHA2 0x8044
639 #define GL_LUMINANCE8_ALPHA8 0x8045
640 #define GL_LUMINANCE12_ALPHA4 0x8046
641 #define GL_LUMINANCE12_ALPHA12 0x8047
642 #define GL_LUMINANCE16_ALPHA16 0x8048
643 #define GL_INTENSITY 0x8049
644 #define GL_INTENSITY4 0x804A
645 #define GL_INTENSITY8 0x804B
646 #define GL_INTENSITY12 0x804C
647 #define GL_INTENSITY16 0x804D
648 #define GL_R3_G3_B2 0x2A10
649 #define GL_RGB4 0x804F
650 #define GL_RGB5 0x8050
651 #define GL_RGB8 0x8051
652 #define GL_RGB10 0x8052
653 #define GL_RGB12 0x8053
654 #define GL_RGB16 0x8054
655 #define GL_RGBA2 0x8055
656 #define GL_RGBA4 0x8056
657 #define GL_RGB5_A1 0x8057
658 #define GL_RGBA8 0x8058
659 #define GL_RGB10_A2 0x8059
660 #define GL_RGBA12 0x805A
661 #define GL_RGBA16 0x805B
662 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
663 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
664 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
665 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
667 /* OpenGL 1.2 constants */
668 #define GL_PACK_SKIP_IMAGES 0x806B
669 #define GL_PACK_IMAGE_HEIGHT 0x806C
670 #define GL_UNPACK_SKIP_IMAGES 0x806D
671 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
672 #define GL_TEXTURE_3D 0x806F
673 #define GL_PROXY_TEXTURE_3D 0x8070
674 #define GL_TEXTURE_DEPTH 0x8071
675 #define GL_TEXTURE_WRAP_R 0x8072
676 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
677 #define GL_BGR 0x80E0
678 #define GL_BGRA 0x80E1
679 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
680 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
681 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
682 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
683 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
684 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
685 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
686 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
687 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
688 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
689 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
690 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
691 #define GL_RESCALE_NORMAL 0x803A
692 #define GL_TEXTURE_BINDING_3D 0x806A
693 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
694 #define GL_SINGLE_COLOR 0x81F9
695 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
696 #define GL_CLAMP_TO_EDGE 0x812F
697 #define GL_TEXTURE_MIN_LOD 0x813A
698 #define GL_TEXTURE_MAX_LOD 0x813B
699 #define GL_TEXTURE_BASE_LEVEL 0x813C
700 #define GL_TEXTURE_MAX_LEVEL 0x813D
701 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
702 #define GL_MAX_ELEMENTS_INDICES 0x80E9
703 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
704 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
706 /* OpenGL 1.3 constants */
707 #define GL_ACTIVE_TEXTURE 0x84E0
708 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
709 #define GL_MAX_TEXTURE_UNITS 0x84E2
710 #define GL_TEXTURE0 0x84C0
711 #define GL_TEXTURE1 0x84C1
712 #define GL_TEXTURE2 0x84C2
713 #define GL_TEXTURE3 0x84C3
714 #define GL_TEXTURE4 0x84C4
715 #define GL_TEXTURE5 0x84C5
716 #define GL_TEXTURE6 0x84C6
717 #define GL_TEXTURE7 0x84C7
718 #define GL_TEXTURE8 0x84C8
719 #define GL_TEXTURE9 0x84C9
720 #define GL_TEXTURE10 0x84CA
721 #define GL_TEXTURE11 0x84CB
722 #define GL_TEXTURE12 0x84CC
723 #define GL_TEXTURE13 0x84CD
724 #define GL_TEXTURE14 0x84CE
725 #define GL_TEXTURE15 0x84CF
726 #define GL_TEXTURE16 0x84D0
727 #define GL_TEXTURE17 0x84D1
728 #define GL_TEXTURE18 0x84D2
729 #define GL_TEXTURE19 0x84D3
730 #define GL_TEXTURE20 0x84D4
731 #define GL_TEXTURE21 0x84D5
732 #define GL_TEXTURE22 0x84D6
733 #define GL_TEXTURE23 0x84D7
734 #define GL_TEXTURE24 0x84D8
735 #define GL_TEXTURE25 0x84D9
736 #define GL_TEXTURE26 0x84DA
737 #define GL_TEXTURE27 0x84DB
738 #define GL_TEXTURE28 0x84DC
739 #define GL_TEXTURE29 0x84DD
740 #define GL_TEXTURE30 0x84DE
741 #define GL_TEXTURE31 0x84DF
742 #define GL_NORMAL_MAP 0x8511
743 #define GL_REFLECTION_MAP 0x8512
744 #define GL_TEXTURE_CUBE_MAP 0x8513
745 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
746 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
747 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
752 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
753 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
754 #define GL_COMBINE 0x8570
755 #define GL_COMBINE_RGB 0x8571
756 #define GL_COMBINE_ALPHA 0x8572
757 #define GL_RGB_SCALE 0x8573
758 #define GL_ADD_SIGNED 0x8574
759 #define GL_INTERPOLATE 0x8575
760 #define GL_CONSTANT 0x8576
761 #define GL_PRIMARY_COLOR 0x8577
762 #define GL_PREVIOUS 0x8578
763 #define GL_SOURCE0_RGB 0x8580
764 #define GL_SOURCE1_RGB 0x8581
765 #define GL_SOURCE2_RGB 0x8582
766 #define GL_SOURCE0_ALPHA 0x8588
767 #define GL_SOURCE1_ALPHA 0x8589
768 #define GL_SOURCE2_ALPHA 0x858A
769 #define GL_OPERAND0_RGB 0x8590
770 #define GL_OPERAND1_RGB 0x8591
771 #define GL_OPERAND2_RGB 0x8592
772 #define GL_OPERAND0_ALPHA 0x8598
773 #define GL_OPERAND1_ALPHA 0x8599
774 #define GL_OPERAND2_ALPHA 0x859A
775 #define GL_SUBTRACT 0x84E7
776 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
777 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
778 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
779 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
780 #define GL_COMPRESSED_ALPHA 0x84E9
781 #define GL_COMPRESSED_LUMINANCE 0x84EA
782 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
783 #define GL_COMPRESSED_INTENSITY 0x84EC
784 #define GL_COMPRESSED_RGB 0x84ED
785 #define GL_COMPRESSED_RGBA 0x84EE
786 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
787 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
788 #define GL_TEXTURE_COMPRESSED 0x86A1
789 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
790 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
791 #define GL_DOT3_RGB 0x86AE
792 #define GL_DOT3_RGBA 0x86AF
793 #define GL_CLAMP_TO_BORDER 0x812D
794 #define GL_MULTISAMPLE 0x809D
795 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
796 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
797 #define GL_SAMPLE_COVERAGE 0x80A0
798 #define GL_SAMPLE_BUFFERS 0x80A8
799 #define GL_SAMPLES 0x80A9
800 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
801 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
802 #define GL_MULTISAMPLE_BIT 0x20000000
804 /* GL_VERSION_2_0 */
805 #ifndef GL_VERSION_2_0
806 #define GL_VERSION_2_0 1
807 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
808 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
809 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
810 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
811 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
812 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
813 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
814 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
815 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
816 #define GL_STENCIL_BACK_FUNC 0x8800
817 #define GL_STENCIL_BACK_FAIL 0x8801
818 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
819 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
820 #define GL_MAX_DRAW_BUFFERS 0x8824
821 #define GL_DRAW_BUFFER0 0x8825
822 #define GL_DRAW_BUFFER1 0x8826
823 #define GL_DRAW_BUFFER2 0x8827
824 #define GL_DRAW_BUFFER3 0x8828
825 #define GL_DRAW_BUFFER4 0x8829
826 #define GL_DRAW_BUFFER5 0x882a
827 #define GL_DRAW_BUFFER6 0x882b
828 #define GL_DRAW_BUFFER7 0x882c
829 #define GL_DRAW_BUFFER8 0x882d
830 #define GL_DRAW_BUFFER9 0x882e
831 #define GL_DRAW_BUFFER10 0x882f
832 #define GL_DRAW_BUFFER11 0x8830
833 #define GL_DRAW_BUFFER12 0x8831
834 #define GL_DRAW_BUFFER13 0x8832
835 #define GL_DRAW_BUFFER14 0x8833
836 #define GL_DRAW_BUFFER15 0x8834
837 #define GL_BLEND_EQUATION_ALPHA 0x883d
838 #define GL_POINT_SPRITE 0x8861
839 #define GL_COORD_REPLACE 0x8862
840 #define GL_MAX_VERTEX_ATTRIBS 0x8869
841 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
842 #define GL_MAX_TEXTURE_COORDS 0x8871
843 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
844 #define GL_FRAGMENT_SHADER 0x8b30
845 #define GL_VERTEX_SHADER 0x8b31
846 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
847 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
848 #define GL_MAX_VARYING_FLOATS 0x8b4b
849 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
850 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
851 #define GL_SHADER_TYPE 0x8b4f
852 #define GL_FLOAT_VEC2 0x8b50
853 #define GL_FLOAT_VEC3 0x8b51
854 #define GL_FLOAT_VEC4 0x8b52
855 #define GL_INT_VEC2 0x8b53
856 #define GL_INT_VEC3 0x8b54
857 #define GL_INT_VEC4 0x8b55
858 #define GL_BOOL 0x8b56
859 #define GL_BOOL_VEC2 0x8b57
860 #define GL_BOOL_VEC3 0x8b58
861 #define GL_BOOL_VEC4 0x8b59
862 #define GL_FLOAT_MAT2 0x8b5a
863 #define GL_FLOAT_MAT3 0x8b5b
864 #define GL_FLOAT_MAT4 0x8b5c
865 #define GL_SAMPLER_1D 0x8b5d
866 #define GL_SAMPLER_2D 0x8b5e
867 #define GL_SAMPLER_3D 0x8b5f
868 #define GL_SAMPLER_CUBE 0x8b60
869 #define GL_SAMPLER_1D_SHADOW 0x8b61
870 #define GL_SAMPLER_2D_SHADOW 0x8b62
871 #define GL_DELETE_STATUS 0x8b80
872 #define GL_COMPILE_STATUS 0x8b81
873 #define GL_LINK_STATUS 0x8b82
874 #define GL_VALIDATE_STATUS 0x8b83
875 #define GL_INFO_LOG_LENGTH 0x8b84
876 #define GL_ATTACHED_SHADERS 0x8b85
877 #define GL_ACTIVE_UNIFORMS 0x8b86
878 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
879 #define GL_SHADER_SOURCE_LENGTH 0x8b88
880 #define GL_ACTIVE_ATTRIBUTES 0x8b89
881 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
882 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
883 #define GL_SHADING_LANGUAGE_VERSION 0x8b8c
884 #define GL_CURRENT_PROGRAM 0x8b8d
885 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
886 #define GL_LOWER_LEFT 0x8ca1
887 #define GL_UPPER_LEFT 0x8ca2
888 #define GL_STENCIL_BACK_REF 0x8ca3
889 #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
890 #define GL_STENCIL_BACK_WRITEMASK 0x8ca5
891 typedef char GLchar;
892 #endif
894 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
895 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
897 /* WGL functions */
898 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
899 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
900 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
901 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
902 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
903 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
904 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
906 #define WGL_FUNCS_GEN \
907 USE_WGL_FUNC(wglCreateContext) \
908 USE_WGL_FUNC(wglDeleteContext) \
909 USE_WGL_FUNC(wglGetCurrentContext) \
910 USE_WGL_FUNC(wglGetCurrentDC) \
911 USE_WGL_FUNC(wglGetProcAddress) \
912 USE_WGL_FUNC(wglMakeCurrent) \
913 USE_WGL_FUNC(wglShareLists)
915 /* OpenGL extensions. */
916 enum wined3d_gl_extension
918 WINED3D_GL_EXT_NONE,
920 /* APPLE */
921 APPLE_CLIENT_STORAGE,
922 APPLE_FENCE,
923 APPLE_FLOAT_PIXELS,
924 APPLE_FLUSH_BUFFER_RANGE,
925 APPLE_YCBCR_422,
926 /* ARB */
927 ARB_COLOR_BUFFER_FLOAT,
928 ARB_DEPTH_BUFFER_FLOAT,
929 ARB_DEPTH_CLAMP,
930 ARB_DEPTH_TEXTURE,
931 ARB_DRAW_BUFFERS,
932 ARB_DRAW_ELEMENTS_BASE_VERTEX,
933 ARB_FRAGMENT_PROGRAM,
934 ARB_FRAGMENT_SHADER,
935 ARB_FRAMEBUFFER_OBJECT,
936 ARB_FRAMEBUFFER_SRGB,
937 ARB_GEOMETRY_SHADER4,
938 ARB_HALF_FLOAT_PIXEL,
939 ARB_HALF_FLOAT_VERTEX,
940 ARB_MAP_BUFFER_ALIGNMENT,
941 ARB_MAP_BUFFER_RANGE,
942 ARB_MULTISAMPLE,
943 ARB_MULTITEXTURE,
944 ARB_OCCLUSION_QUERY,
945 ARB_PIXEL_BUFFER_OBJECT,
946 ARB_POINT_PARAMETERS,
947 ARB_POINT_SPRITE,
948 ARB_PROVOKING_VERTEX,
949 ARB_SHADER_OBJECTS,
950 ARB_SHADER_TEXTURE_LOD,
951 ARB_SHADING_LANGUAGE_100,
952 ARB_SHADOW,
953 ARB_SYNC,
954 ARB_TEXTURE_BORDER_CLAMP,
955 ARB_TEXTURE_COMPRESSION,
956 ARB_TEXTURE_COMPRESSION_RGTC,
957 ARB_TEXTURE_CUBE_MAP,
958 ARB_TEXTURE_ENV_ADD,
959 ARB_TEXTURE_ENV_COMBINE,
960 ARB_TEXTURE_ENV_DOT3,
961 ARB_TEXTURE_FLOAT,
962 ARB_TEXTURE_MIRRORED_REPEAT,
963 ARB_TEXTURE_NON_POWER_OF_TWO,
964 ARB_TEXTURE_RECTANGLE,
965 ARB_TEXTURE_RG,
966 ARB_VERTEX_ARRAY_BGRA,
967 ARB_VERTEX_BLEND,
968 ARB_VERTEX_BUFFER_OBJECT,
969 ARB_VERTEX_PROGRAM,
970 ARB_VERTEX_SHADER,
971 /* ATI */
972 ATI_FRAGMENT_SHADER,
973 ATI_SEPARATE_STENCIL,
974 ATI_TEXTURE_COMPRESSION_3DC,
975 ATI_TEXTURE_ENV_COMBINE3,
976 ATI_TEXTURE_MIRROR_ONCE,
977 /* EXT */
978 EXT_BLEND_COLOR,
979 EXT_BLEND_EQUATION_SEPARATE,
980 EXT_BLEND_FUNC_SEPARATE,
981 EXT_BLEND_MINMAX,
982 EXT_BLEND_SUBTRACT,
983 EXT_DRAW_BUFFERS2,
984 EXT_DEPTH_BOUNDS_TEST,
985 EXT_FOG_COORD,
986 EXT_FRAMEBUFFER_BLIT,
987 EXT_FRAMEBUFFER_MULTISAMPLE,
988 EXT_FRAMEBUFFER_OBJECT,
989 EXT_GPU_PROGRAM_PARAMETERS,
990 EXT_GPU_SHADER4,
991 EXT_PACKED_DEPTH_STENCIL,
992 EXT_PALETTED_TEXTURE,
993 EXT_POINT_PARAMETERS,
994 EXT_PROVOKING_VERTEX,
995 EXT_SECONDARY_COLOR,
996 EXT_STENCIL_TWO_SIDE,
997 EXT_STENCIL_WRAP,
998 EXT_TEXTURE3D,
999 EXT_TEXTURE_COMPRESSION_RGTC,
1000 EXT_TEXTURE_COMPRESSION_S3TC,
1001 EXT_TEXTURE_ENV_ADD,
1002 EXT_TEXTURE_ENV_COMBINE,
1003 EXT_TEXTURE_ENV_DOT3,
1004 EXT_TEXTURE_FILTER_ANISOTROPIC,
1005 EXT_TEXTURE_LOD_BIAS,
1006 EXT_TEXTURE_SRGB,
1007 EXT_TEXTURE_SRGB_DECODE,
1008 EXT_VERTEX_ARRAY_BGRA,
1009 /* NVIDIA */
1010 NV_DEPTH_CLAMP,
1011 NV_FENCE,
1012 NV_FOG_DISTANCE,
1013 NV_FRAGMENT_PROGRAM,
1014 NV_FRAGMENT_PROGRAM2,
1015 NV_FRAGMENT_PROGRAM_OPTION,
1016 NV_HALF_FLOAT,
1017 NV_LIGHT_MAX_EXPONENT,
1018 NV_POINT_SPRITE,
1019 NV_REGISTER_COMBINERS,
1020 NV_REGISTER_COMBINERS2,
1021 NV_TEXGEN_REFLECTION,
1022 NV_TEXTURE_ENV_COMBINE4,
1023 NV_TEXTURE_SHADER,
1024 NV_TEXTURE_SHADER2,
1025 NV_VERTEX_PROGRAM,
1026 NV_VERTEX_PROGRAM1_1,
1027 NV_VERTEX_PROGRAM2,
1028 NV_VERTEX_PROGRAM2_OPTION,
1029 NV_VERTEX_PROGRAM3,
1030 /* SGI */
1031 SGIS_GENERATE_MIPMAP,
1032 /* WGL extensions */
1033 WGL_ARB_PIXEL_FORMAT,
1034 WGL_EXT_SWAP_CONTROL,
1035 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1036 /* Internally used */
1037 WINED3D_GL_NORMALIZED_TEXRECT,
1038 WINED3D_GL_VERSION_2_0,
1040 WINED3D_GL_EXT_COUNT,
1043 /* GL_APPLE_client_storage */
1044 #ifndef GL_APPLE_client_storage
1045 #define GL_APPLE_client_storage 1
1046 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
1047 #endif
1049 /* GL_APPLE_fence */
1050 #ifndef GL_APPLE_fence
1051 #define GL_APPLE_fence 1
1052 #define GL_DRAW_PIXELS_APPLE 0x8a0a
1053 #define GL_FENCE_APPLE 0x8a0b
1054 #endif
1056 /* GL_APPLE_float_pixels */
1057 #ifndef GL_APPLE_float_pixels
1058 #define GL_APPLE_float_pixels 1
1059 #define GL_HALF_APPLE 0x140b
1060 #define GL_COLOR_FLOAT_APPLE 0x8a0f
1061 #define GL_RGBA_FLOAT32_APPLE 0x8814
1062 #define GL_RGB_FLOAT32_APPLE 0x8815
1063 #define GL_ALPHA_FLOAT32_APPLE 0x8816
1064 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
1065 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
1066 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
1067 #define GL_RGBA_FLOAT16_APPLE 0x881a
1068 #define GL_RGB_FLOAT16_APPLE 0x881b
1069 #define GL_ALPHA_FLOAT16_APPLE 0x881c
1070 #define GL_INTENSITY_FLOAT16_APPLE 0x881d
1071 #define GL_LUMINANCE_FLOAT16_APPLE 0x881e
1072 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
1073 #endif
1075 /* GL_APPLE_flush_buffer_range */
1076 #ifndef GL_APPLE_flush_buffer_range
1077 #define GL_APPLE_flush_buffer_range 1
1078 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
1079 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
1080 #endif
1082 /* GL_APPLE_ycbcr_422 */
1083 #ifndef GL_APPLE_ycbcr_422
1084 #define GL_APPLE_ycbcr_422 1
1085 #define GL_YCBCR_422_APPLE 0x85b9
1086 #define UNSIGNED_SHORT_8_8_APPLE 0x85ba
1087 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
1088 #endif
1090 /* GL_ARB_color_buffer_float */
1091 #ifndef GL_ARB_color_buffer_float
1092 #define GL_ARB_color_buffer_float 1
1093 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1094 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
1095 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
1096 #define GL_CLAMP_READ_COLOR_ARB 0x891c
1097 #define GL_FIXED_ONLY_ARB 0x891d
1098 #endif
1100 /* GL_ARB_depth_buffer_float */
1101 #ifndef GL_ARB_depth_buffer_float
1102 #define GL_ARB_depth_buffer_float 1
1103 #define GL_DEPTH_COMPONENT32F 0x8cac
1104 #define GL_DEPTH32F_STENCIL8 0x8cad
1105 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1106 #endif
1108 /* GL_ARB_depth_clamp */
1109 #ifndef GL_ARB_depth_clamp
1110 #define GL_ARB_depth_clamp 1
1111 #define GL_DEPTH_CLAMP 0x864f
1112 #endif
1114 /* GL_ARB_depth_texture */
1115 #ifndef GL_ARB_depth_texture
1116 #define GL_ARB_depth_texture 1
1117 #define GL_DEPTH_COMPONENT16_ARB 0x81a5
1118 #define GL_DEPTH_COMPONENT24_ARB 0x81a6
1119 #define GL_DEPTH_COMPONENT32_ARB 0x81a7
1120 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
1121 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
1122 #endif
1124 /* GL_ARB_draw_buffers */
1125 #ifndef GL_ARB_draw_buffers
1126 #define GL_ARB_draw_buffers 1
1127 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1128 #define GL_DRAW_BUFFER0_ARB 0x8825
1129 #define GL_DRAW_BUFFER1_ARB 0x8826
1130 #define GL_DRAW_BUFFER2_ARB 0x8827
1131 #define GL_DRAW_BUFFER3_ARB 0x8828
1132 #define GL_DRAW_BUFFER4_ARB 0x8829
1133 #define GL_DRAW_BUFFER5_ARB 0x882a
1134 #define GL_DRAW_BUFFER6_ARB 0x882b
1135 #define GL_DRAW_BUFFER7_ARB 0x882c
1136 #define GL_DRAW_BUFFER8_ARB 0x882d
1137 #define GL_DRAW_BUFFER9_ARB 0x882e
1138 #define GL_DRAW_BUFFER10_ARB 0x882f
1139 #define GL_DRAW_BUFFER11_ARB 0x8830
1140 #define GL_DRAW_BUFFER12_ARB 0x8831
1141 #define GL_DRAW_BUFFER13_ARB 0x8832
1142 #define GL_DRAW_BUFFER14_ARB 0x8833
1143 #define GL_DRAW_BUFFER15_ARB 0x8834
1144 #endif
1146 /* GL_ARB_draw_elements_base_vertex */
1147 #ifndef GL_ARB_draw_elements_base_vertex
1148 #define GL_ARB_draw_elements_base_vertex 1
1149 #endif
1151 /* GL_ARB_fragment_program */
1152 #ifndef GL_ARB_fragment_program
1153 #define GL_ARB_fragment_program 1
1154 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1155 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1156 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1157 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1158 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1159 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1160 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
1161 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
1162 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
1163 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
1164 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
1165 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
1166 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1167 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1168 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1169 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
1170 #endif
1172 /* GL_ARB_fragment_shader */
1173 #ifndef GL_ARB_fragment_shader
1174 #define GL_ARB_fragment_shader 1
1175 #define GL_FRAGMENT_SHADER_ARB 0x8b30
1176 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
1177 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
1178 #endif
1180 /* GL_ARB_framebuffer_object */
1181 #ifndef GL_ARB_framebuffer_object
1182 #define GL_ARB_framebuffer_object 1
1183 #define GL_FRAMEBUFFER 0x8d40
1184 #define GL_READ_FRAMEBUFFER 0x8ca8
1185 #define GL_DRAW_FRAMEBUFFER 0x8ca9
1186 #define GL_RENDERBUFFER 0x8d41
1187 #define GL_STENCIL_INDEX1 0x8d46
1188 #define GL_STENCIL_INDEX4 0x8d47
1189 #define GL_STENCIL_INDEX8 0x8d48
1190 #define GL_STENCIL_INDEX16 0x8d49
1191 #define GL_RENDERBUFFER_WIDTH 0x8d42
1192 #define GL_RENDERBUFFER_HEIGHT 0x8d43
1193 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
1194 #define GL_RENDERBUFFER_RED_SIZE 0x8d50
1195 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
1196 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
1197 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
1198 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
1199 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
1200 #define GL_RENDERBUFFER_SAMPLES 0x8cab
1201 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
1202 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
1203 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
1204 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
1205 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1206 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1207 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1208 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1209 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1210 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1211 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1212 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1213 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1214 #define GL_SRGB 0x8c40
1215 #define GL_UNSIGNED_NORMALIZED 0x8c17
1216 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1217 #define GL_INDEX 0x8222
1218 #define GL_COLOR_ATTACHMENT0 0x8ce0
1219 #define GL_COLOR_ATTACHMENT1 0x8ce1
1220 #define GL_COLOR_ATTACHMENT2 0x8ce2
1221 #define GL_COLOR_ATTACHMENT3 0x8ce3
1222 #define GL_COLOR_ATTACHMENT4 0x8ce4
1223 #define GL_COLOR_ATTACHMENT5 0x8ce5
1224 #define GL_COLOR_ATTACHMENT6 0x8ce6
1225 #define GL_COLOR_ATTACHMENT7 0x8ce7
1226 #define GL_COLOR_ATTACHMENT8 0x8ce8
1227 #define GL_COLOR_ATTACHMENT9 0x8ce9
1228 #define GL_COLOR_ATTACHMENT10 0x8cea
1229 #define GL_COLOR_ATTACHMENT11 0x8ceb
1230 #define GL_COLOR_ATTACHMENT12 0x8cec
1231 #define GL_COLOR_ATTACHMENT13 0x8ced
1232 #define GL_COLOR_ATTACHMENT14 0x8cee
1233 #define GL_COLOR_ATTACHMENT15 0x8cef
1234 #define GL_DEPTH_ATTACHMENT 0x8d00
1235 #define GL_STENCIL_ATTACHMENT 0x8d20
1236 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
1237 #define GL_MAX_SAMPLES 0x8d57
1238 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5
1239 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
1240 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
1241 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
1242 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
1243 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
1244 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
1245 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1246 #define GL_FRAMEBUFFER_BINDING 0x8ca6
1247 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
1248 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa
1249 #define GL_RENDERBUFFER_BINDING 0x8ca7
1250 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
1251 #define GL_MAX_RENDERBUFFER_SIZE 0x84e8
1252 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1253 #define GL_DEPTH_STENCIL 0x84f9
1254 #define GL_UNSIGNED_INT_24_8 0x84fa
1255 #define GL_DEPTH24_STENCIL8 0x88f0
1256 #define GL_TEXTURE_STENCIL_SIZE 0x88f1
1257 #endif
1259 /* GL_ARB_framebuffer_sRGB */
1260 #ifndef GL_ARB_framebuffer_sRGB
1261 #define GL_ARB_framebuffer_sRGB 1
1262 #define GL_FRAMEBUFFER_SRGB 0x8db9
1263 #endif
1265 /* GL_ARB_geometry_shader4 */
1266 #ifndef GL_ARB_geometry_shader4
1267 #define GL_ARB_geometry_shader4 1
1268 #define GL_GEOMETRY_SHADER_ARB 0x8dd9
1269 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
1270 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
1271 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
1272 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
1273 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
1274 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
1275 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
1276 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
1277 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
1278 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1279 #define GL_LINES_ADJACENCY_ARB 0x000a
1280 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
1281 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c
1282 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
1283 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1284 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
1285 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
1286 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1287 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1288 #endif
1290 /* GL_ARB_half_float_pixel */
1291 #ifndef GL_ARB_half_float_pixel
1292 #define GL_ARB_half_float_pixel 1
1293 #define GL_HALF_FLOAT_ARB 0x140b
1294 #endif
1296 /* GL_ARB_half_float_vertex */
1297 #ifndef GL_ARB_half_float_vertex
1298 #define GL_ARB_half_float_vertex 1
1299 /* No _ARB, see extension spec */
1300 #define GL_HALF_FLOAT 0x140b
1301 #endif
1303 /* GL_ARB_map_buffer_alignment */
1304 #ifndef GL_ARB_map_buffer_alignment
1305 #define GL_ARB_map_buffer_alignment 1
1306 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc
1307 #endif
1309 /* GL_ARB_map_buffer_range */
1310 #ifndef GL_ARB_map_buffer_range
1311 #define GL_ARB_map_buffer_range 1
1312 #define GL_MAP_READ_BIT 0x0001
1313 #define GL_MAP_WRITE_BIT 0x0002
1314 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1315 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1316 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1317 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1318 #endif
1320 /* GL_ARB_multisample */
1321 #ifndef GL_ARB_multisample
1322 #define GL_ARB_multisample 1
1323 #define GL_MULTISAMPLE_ARB 0x809d
1324 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
1325 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
1326 #define GL_SAMPLE_COVERAGE_ARB 0x80a0
1327 #define GL_SAMPLE_BUFFERS_ARB 0x80a8
1328 #define GL_SAMPLES_ARB 0x80a9
1329 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
1330 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
1331 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1332 #endif
1334 /* GL_ARB_multitexture */
1335 #ifndef GL_ARB_multitexture
1336 #define GL_ARB_multitexture 1
1337 #define GL_TEXTURE0_ARB 0x84c0
1338 #define GL_TEXTURE1_ARB 0x84c1
1339 #define GL_TEXTURE2_ARB 0x84c2
1340 #define GL_TEXTURE3_ARB 0x84c3
1341 #define GL_TEXTURE4_ARB 0x84c4
1342 #define GL_TEXTURE5_ARB 0x84c5
1343 #define GL_TEXTURE6_ARB 0x84c6
1344 #define GL_TEXTURE7_ARB 0x84c7
1345 #define GL_TEXTURE8_ARB 0x84c8
1346 #define GL_TEXTURE9_ARB 0x84c9
1347 #define GL_TEXTURE10_ARB 0x84ca
1348 #define GL_TEXTURE11_ARB 0x84cb
1349 #define GL_TEXTURE12_ARB 0x84cc
1350 #define GL_TEXTURE13_ARB 0x84cd
1351 #define GL_TEXTURE14_ARB 0x84ce
1352 #define GL_TEXTURE15_ARB 0x84cf
1353 #define GL_TEXTURE16_ARB 0x84d0
1354 #define GL_TEXTURE17_ARB 0x84d1
1355 #define GL_TEXTURE18_ARB 0x84d2
1356 #define GL_TEXTURE19_ARB 0x84d3
1357 #define GL_TEXTURE20_ARB 0x84d4
1358 #define GL_TEXTURE21_ARB 0x84d5
1359 #define GL_TEXTURE22_ARB 0x84d6
1360 #define GL_TEXTURE23_ARB 0x84d7
1361 #define GL_TEXTURE24_ARB 0x84d8
1362 #define GL_TEXTURE25_ARB 0x84d9
1363 #define GL_TEXTURE26_ARB 0x84da
1364 #define GL_TEXTURE27_ARB 0x84db
1365 #define GL_TEXTURE28_ARB 0x84dc
1366 #define GL_TEXTURE29_ARB 0x84dd
1367 #define GL_TEXTURE30_ARB 0x84de
1368 #define GL_TEXTURE31_ARB 0x84df
1369 #define GL_ACTIVE_TEXTURE_ARB 0x84e0
1370 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
1371 #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
1372 #endif
1374 /* GL_ARB_occlusion_query */
1375 #ifndef GL_ARB_occlusion_query
1376 #define GL_ARB_occlusion_query 1
1377 #define GL_SAMPLES_PASSED_ARB 0x8914
1378 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1379 #define GL_CURRENT_QUERY_ARB 0x8865
1380 #define GL_QUERY_RESULT_ARB 0x8866
1381 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1382 #endif
1384 /* GL_ARB_pixel_buffer_object */
1385 #ifndef GL_ARB_pixel_buffer_object
1386 #define GL_ARB_pixel_buffer_object 1
1387 #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
1388 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
1389 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
1390 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
1391 #endif
1393 /* GL_ARB_point_parameters */
1394 #ifndef GL_ARB_point_parameters
1395 #define GL_ARB_point_parameters 1
1396 #define GL_POINT_SIZE_MIN_ARB 0x8126
1397 #define GL_POINT_SIZE_MAX_ARB 0x8127
1398 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1399 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1400 #endif
1402 /* GL_ARB_point_sprite */
1403 #ifndef GL_ARB_point_sprite
1404 #define GL_ARB_point_sprite 1
1405 #define GL_POINT_SPRITE_ARB 0x8861
1406 #define GL_COORD_REPLACE_ARB 0x8862
1407 #endif
1409 /* GL_ARB_provoking_vertex */
1410 #ifndef GL_ARB_provoking_vertex
1411 #define GL_ARB_provoking_vertex 1
1412 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d
1413 #define GL_LAST_VERTEX_CONVENTION 0x8e4e
1414 #define GL_PROVOKING_VERTEX 0x8e4f
1415 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
1416 #endif
1418 /* GL_ARB_shader_objects */
1419 #ifndef GL_ARB_shader_objects
1420 #define GL_ARB_shader_objects 1
1421 typedef char GLcharARB;
1422 typedef unsigned int GLhandleARB;
1423 #define GL_PROGRAM_OBJECT_ARB 0x8b40
1424 #define GL_OBJECT_TYPE_ARB 0x8b4e
1425 #define GL_OBJECT_SUBTYPE_ARB 0x8b4f
1426 #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
1427 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
1428 #define GL_OBJECT_LINK_STATUS_ARB 0x8b82
1429 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
1430 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
1431 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
1432 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
1433 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
1434 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
1435 #define GL_SHADER_OBJECT_ARB 0x8b48
1436 #define GL_FLOAT_VEC2_ARB 0x8b50
1437 #define GL_FLOAT_VEC3_ARB 0x8b51
1438 #define GL_FLOAT_VEC4_ARB 0x8b52
1439 #define GL_INT_VEC2_ARB 0x8b53
1440 #define GL_INT_VEC3_ARB 0x8b54
1441 #define GL_INT_VEC4_ARB 0x8b55
1442 #define GL_BOOL_ARB 0x8b56
1443 #define GL_BOOL_VEC2_ARB 0x8b57
1444 #define GL_BOOL_VEC3_ARB 0x8b58
1445 #define GL_BOOL_VEC4_ARB 0x8b59
1446 #define GL_FLOAT_MAT2_ARB 0x8b5a
1447 #define GL_FLOAT_MAT3_ARB 0x8b5b
1448 #define GL_FLOAT_MAT4_ARB 0x8b5c
1449 #define GL_SAMPLER_1D_ARB 0x8b5d
1450 #define GL_SAMPLER_2D_ARB 0x8b5e
1451 #define GL_SAMPLER_3D_ARB 0x8b5f
1452 #define GL_SAMPLER_CUBE_ARB 0x8b60
1453 #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
1454 #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
1455 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
1456 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
1457 #endif
1459 /* GL_ARB_shading_language_100 */
1460 #ifndef GL_ARB_shading_language_100
1461 #define GL_ARB_shading_language_100 1
1462 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
1463 #endif
1465 /* GL_ARB_shadow */
1466 #ifndef GL_ARB_shadow
1467 #define GL_ARB_shadow 1
1468 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884c
1469 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d
1470 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e
1471 #endif
1473 /* GL_ARB_sync */
1474 #ifndef GL_ARB_sync
1475 #define GL_ARB_sync 1
1476 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1477 #define GL_OBJECT_TYPE 0x9112
1478 #define GL_SYNC_CONDITION 0x9113
1479 #define GL_SYNC_STATUS 0x9114
1480 #define GL_SYNC_FLAGS 0x9115
1481 #define GL_SYNC_FENCE 0x9116
1482 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1483 #define GL_UNSIGNALED 0x9118
1484 #define GL_SIGNALED 0x9119
1485 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1486 #define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
1487 #define GL_ALREADY_SIGNALED 0x911a
1488 #define GL_TIMEOUT_EXPIRED 0x911b
1489 #define GL_CONDITION_SATISFIED 0x911c
1490 #define GL_WAIT_FAILED 0x911d
1491 #endif
1493 /* GL_ARB_texture_border_clamp */
1494 #ifndef GL_ARB_texture_border_clamp
1495 #define GL_ARB_texture_border_clamp 1
1496 #define GL_CLAMP_TO_BORDER_ARB 0x812d
1497 #endif
1499 /* GL_ARB_texture_compression_rgtc */
1500 #ifndef GL_ARB_texture_compression_rgtc
1501 #define GL_ARB_texture_compression_rgtc 1
1502 #define GL_COMPRESSED_RED_RGTC1 0x8dbb
1503 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc
1504 #define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd
1505 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe
1506 #endif
1508 /* GL_ARB_texture_cube_map */
1509 #ifndef GL_ARB_texture_cube_map
1510 #define GL_ARB_texture_cube_map 1
1511 #define GL_NORMAL_MAP_ARB 0x8511
1512 #define GL_REFLECTION_MAP_ARB 0x8512
1513 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1520 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
1521 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
1522 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
1523 #endif
1525 /* GL_ARB_texture_env_dot3 */
1526 #ifndef GL_ARB_texture_env_dot3
1527 #define GL_ARB_texture_env_dot3 1
1528 #define GL_DOT3_RGB_ARB 0x86ae
1529 #define GL_DOT3_RGBA_ARB 0x86af
1530 #endif
1532 /* GL_ARB_texture_float */
1533 #ifndef GL_ARB_texture_float
1534 #define GL_ARB_texture_float 1
1535 #define GL_RGBA32F_ARB 0x8814
1536 #define GL_RGB32F_ARB 0x8815
1537 #define GL_RGBA16F_ARB 0x881a
1538 #define GL_RGB16F_ARB 0x881b
1539 #endif
1541 /* GL_ARB_texture_mirrored_repeat */
1542 #ifndef GL_ARB_texture_mirrored_repeat
1543 #define GL_ARB_texture_mirrored_repeat 1
1544 #define GL_MIRRORED_REPEAT_ARB 0x8370
1545 #endif
1547 /* GL_ARB_texture_rectangle */
1548 #ifndef GL_ARB_texture_rectangle
1549 #define GL_ARB_texture_rectangle 1
1550 #define GL_TEXTURE_RECTANGLE_ARB 0x84f5
1551 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
1552 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
1553 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
1554 #define GL_SAMPLER_2D_RECT_ARB 0x8b63
1555 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
1556 #endif
1558 /* GL_ARB_texture_rg */
1559 #ifndef GL_ARB_texture_rg
1560 #define GL_ARB_texture_rg 1
1561 #define GL_RG 0x8227
1562 #define GL_RG_INTEGER 0x8228
1563 #define GL_R8 0x8229
1564 #define GL_R16 0x822a
1565 #define GL_RG8 0x822b
1566 #define GL_RG16 0x822c
1567 #define GL_R16F 0x822d
1568 #define GL_R32F 0x822e
1569 #define GL_RG16F 0x822f
1570 #define GL_RG32F 0x8230
1571 #define GL_R8I 0x8231
1572 #define GL_R8UI 0x8232
1573 #define GL_R16I 0x8233
1574 #define GL_R16UI 0x8234
1575 #define GL_R32I 0x8235
1576 #define GL_R32UI 0x8236
1577 #define GL_RG8I 0x8237
1578 #define GL_RG8UI 0x8238
1579 #define GL_RG16I 0x8239
1580 #define GL_RG16UI 0x823a
1581 #define GL_RG32I 0x823b
1582 #define GL_RG32UI 0x823c
1583 #endif
1585 /* GL_ARB_vertex_blend */
1586 #ifndef GL_ARB_vertex_blend
1587 #define GL_ARB_vertex_blend 1
1588 #define GL_MAX_VERTEX_UNITS_ARB 0x86a4
1589 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
1590 #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
1591 #define GL_VERTEX_BLEND_ARB 0x86a7
1592 #define GL_CURRENT_WEIGHT_ARB 0x86a8
1593 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
1594 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
1595 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
1596 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
1597 #define GL_WEIGHT_ARRAY_ARB 0x86ad
1598 #define GL_MODELVIEW0_ARB 0x1700
1599 #define GL_MODELVIEW1_ARB 0x850a
1600 #define GL_MODELVIEW2_ARB 0x8722
1601 #define GL_MODELVIEW3_ARB 0x8723
1602 #define GL_MODELVIEW4_ARB 0x8724
1603 #define GL_MODELVIEW5_ARB 0x8725
1604 #define GL_MODELVIEW6_ARB 0x8726
1605 #define GL_MODELVIEW7_ARB 0x8727
1606 #define GL_MODELVIEW8_ARB 0x8728
1607 #define GL_MODELVIEW9_ARB 0x8729
1608 #define GL_MODELVIEW10_ARB 0x872a
1609 #define GL_MODELVIEW11_ARB 0x872b
1610 #define GL_MODELVIEW12_ARB 0x872c
1611 #define GL_MODELVIEW13_ARB 0x872d
1612 #define GL_MODELVIEW14_ARB 0x872e
1613 #define GL_MODELVIEW15_ARB 0x872f
1614 #define GL_MODELVIEW16_ARB 0x8730
1615 #define GL_MODELVIEW17_ARB 0x8731
1616 #define GL_MODELVIEW18_ARB 0x8732
1617 #define GL_MODELVIEW19_ARB 0x8733
1618 #define GL_MODELVIEW20_ARB 0x8734
1619 #define GL_MODELVIEW21_ARB 0x8735
1620 #define GL_MODELVIEW22_ARB 0x8736
1621 #define GL_MODELVIEW23_ARB 0x8737
1622 #define GL_MODELVIEW24_ARB 0x8738
1623 #define GL_MODELVIEW25_ARB 0x8739
1624 #define GL_MODELVIEW26_ARB 0x873a
1625 #define GL_MODELVIEW27_ARB 0x873b
1626 #define GL_MODELVIEW28_ARB 0x873c
1627 #define GL_MODELVIEW29_ARB 0x873d
1628 #define GL_MODELVIEW30_ARB 0x873e
1629 #define GL_MODELVIEW31_ARB 0x873f
1630 #endif
1632 /* GL_ARB_vertex_buffer_object */
1633 #ifndef GL_ARB_vertex_buffer_object
1634 #define GL_ARB_vertex_buffer_object 1
1635 #define GL_BUFFER_SIZE_ARB 0x8764
1636 #define GL_BUFFER_USAGE_ARB 0x8765
1637 #define GL_ARRAY_BUFFER_ARB 0x8892
1638 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1639 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1640 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1641 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1642 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1643 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1644 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1645 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
1646 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
1647 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
1648 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
1649 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
1650 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
1651 #define GL_READ_ONLY_ARB 0x88b8
1652 #define GL_WRITE_ONLY_ARB 0x88b9
1653 #define GL_READ_WRITE_ARB 0x88ba
1654 #define GL_BUFFER_ACCESS_ARB 0x88bb
1655 #define GL_BUFFER_MAPPED_ARB 0x88bc
1656 #define GL_BUFFER_MAP_POINTER_ARB 0x88bd
1657 #define GL_STREAM_DRAW_ARB 0x88e0
1658 #define GL_STREAM_READ_ARB 0x88e1
1659 #define GL_STREAM_COPY_ARB 0x88e2
1660 #define GL_STATIC_DRAW_ARB 0x88e4
1661 #define GL_STATIC_READ_ARB 0x88e5
1662 #define GL_STATIC_COPY_ARB 0x88e6
1663 #define GL_DYNAMIC_DRAW_ARB 0x88e8
1664 #define GL_DYNAMIC_READ_ARB 0x88e9
1665 #define GL_DYNAMIC_COPY_ARB 0x88ea
1666 #endif
1668 /* GL_ARB_vertex_program */
1669 #ifndef GL_ARB_vertex_program
1670 #define GL_ARB_vertex_program 1
1671 #define GL_VERTEX_PROGRAM_ARB 0x8620
1672 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1673 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1674 #define GL_COLOR_SUM_ARB 0x8458
1675 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1676 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1677 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1678 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1679 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1680 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
1681 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1682 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1683 #define GL_PROGRAM_LENGTH_ARB 0x8627
1684 #define GL_PROGRAM_FORMAT_ARB 0x8876
1685 #define GL_PROGRAM_BINDING_ARB 0x8677
1686 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
1687 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
1688 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
1689 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
1690 #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
1691 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
1692 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
1693 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
1694 #define GL_PROGRAM_PARAMETERS_ARB 0x88a8
1695 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
1696 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
1697 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
1698 #define GL_PROGRAM_ATTRIBS_ARB 0x88ac
1699 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
1700 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
1701 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
1702 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
1703 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
1704 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
1705 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
1706 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
1707 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
1708 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
1709 #define GL_PROGRAM_STRING_ARB 0x8628
1710 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
1711 #define GL_CURRENT_MATRIX_ARB 0x8641
1712 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
1713 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1714 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1715 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
1716 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
1717 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1718 #define GL_MATRIX0_ARB 0x88c0
1719 #define GL_MATRIX1_ARB 0x88c1
1720 #define GL_MATRIX2_ARB 0x88c2
1721 #define GL_MATRIX3_ARB 0x88c3
1722 #define GL_MATRIX4_ARB 0x88c4
1723 #define GL_MATRIX5_ARB 0x88c5
1724 #define GL_MATRIX6_ARB 0x88c6
1725 #define GL_MATRIX7_ARB 0x88c7
1726 #define GL_MATRIX8_ARB 0x88c8
1727 #define GL_MATRIX9_ARB 0x88c9
1728 #define GL_MATRIX10_ARB 0x88ca
1729 #define GL_MATRIX11_ARB 0x88cb
1730 #define GL_MATRIX12_ARB 0x88cc
1731 #define GL_MATRIX13_ARB 0x88cd
1732 #define GL_MATRIX14_ARB 0x88ce
1733 #define GL_MATRIX15_ARB 0x88cf
1734 #define GL_MATRIX16_ARB 0x88d0
1735 #define GL_MATRIX17_ARB 0x88d1
1736 #define GL_MATRIX18_ARB 0x88d2
1737 #define GL_MATRIX19_ARB 0x88d3
1738 #define GL_MATRIX20_ARB 0x88d4
1739 #define GL_MATRIX21_ARB 0x88d5
1740 #define GL_MATRIX22_ARB 0x88d6
1741 #define GL_MATRIX23_ARB 0x88d7
1742 #define GL_MATRIX24_ARB 0x88d8
1743 #define GL_MATRIX25_ARB 0x88d9
1744 #define GL_MATRIX26_ARB 0x88da
1745 #define GL_MATRIX27_ARB 0x88db
1746 #define GL_MATRIX28_ARB 0x88dc
1747 #define GL_MATRIX29_ARB 0x88dd
1748 #define GL_MATRIX30_ARB 0x88de
1749 #define GL_MATRIX31_ARB 0x88df
1750 #endif
1752 /* GL_ARB_vertex_shader */
1753 #ifndef GL_ARB_vertex_shader
1754 #define GL_ARB_vertex_shader 1
1755 #define GL_VERTEX_SHADER_ARB 0x8b31
1756 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
1757 #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
1758 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
1759 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
1760 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
1761 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
1762 #endif
1764 /* GL_ATI_fragment_shader */
1765 #ifndef GL_ATI_fragment_shader
1766 #define GL_ATI_fragment_shader 1
1767 #define GL_FRAGMENT_SHADER_ATI 0x8920
1768 #define GL_REG_0_ATI 0x8921
1769 #define GL_REG_1_ATI 0x8922
1770 #define GL_REG_2_ATI 0x8923
1771 #define GL_REG_3_ATI 0x8924
1772 #define GL_REG_4_ATI 0x8925
1773 #define GL_REG_5_ATI 0x8926
1774 #define GL_CON_0_ATI 0x8941
1775 #define GL_CON_1_ATI 0x8942
1776 #define GL_CON_2_ATI 0x8943
1777 #define GL_CON_3_ATI 0x8944
1778 #define GL_CON_4_ATI 0x8945
1779 #define GL_CON_5_ATI 0x8946
1780 #define GL_CON_6_ATI 0x8947
1781 #define GL_CON_7_ATI 0x8948
1782 #define GL_MOV_ATI 0x8961
1783 #define GL_ADD_ATI 0x8963
1784 #define GL_MUL_ATI 0x8964
1785 #define GL_SUB_ATI 0x8965
1786 #define GL_DOT3_ATI 0x8966
1787 #define GL_DOT4_ATI 0x8967
1788 #define GL_MAD_ATI 0x8968
1789 #define GL_LERP_ATI 0x8969
1790 #define GL_CND_ATI 0x896a
1791 #define GL_CND0_ATI 0x896b
1792 #define GL_DOT2_ADD_ATI 0x896c
1793 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
1794 #define GL_SWIZZLE_STR_ATI 0x8976
1795 #define GL_SWIZZLE_STQ_ATI 0x8977
1796 #define GL_SWIZZLE_STR_DR_ATI 0x8978
1797 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
1798 #define GL_RED_BIT_ATI 0x00000001
1799 #define GL_GREEN_BIT_ATI 0x00000002
1800 #define GL_BLUE_BIT_ATI 0x00000004
1801 #define GL_2X_BIT_ATI 0x00000001
1802 #define GL_4X_BIT_ATI 0x00000002
1803 #define GL_8X_BIT_ATI 0x00000004
1804 #define GL_HALF_BIT_ATI 0x00000008
1805 #define GL_QUARTER_BIT_ATI 0x00000010
1806 #define GL_EIGHTH_BIT_ATI 0x00000020
1807 #define GL_SATURATE_BIT_ATI 0x00000040
1808 #define GL_COMP_BIT_ATI 0x00000002
1809 #define GL_NEGATE_BIT_ATI 0x00000004
1810 #define GL_BIAS_BIT_ATI 0x00000008
1811 #endif
1813 /* GL_ATI_separate_stencil */
1814 #ifndef GL_ATI_separate_stencil
1815 #define GL_ATI_separate_stencil 1
1816 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
1817 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
1818 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
1819 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
1820 #endif
1822 /* GL_ATI_texture_compression_3dc */
1823 #ifndef GL_ATI_texture_compression_3dc
1824 #define GL_ATI_texture_compression_3dc 1
1825 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
1826 #endif
1828 /* GL_ATI_texture_env_combine3 */
1829 #ifndef GL_ATI_texture_env_combine3
1830 #define GL_ATI_texture_env_combine3 1
1831 #define GL_MODULATE_ADD_ATI 0x8744
1832 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
1833 #define GL_MODULATE_SUBTRACT_ATI 0x8746
1834 /* #define ONE */
1835 /* #define ZERO */
1836 #endif
1838 /* GL_ATI_texture_mirror_once */
1839 #ifndef GL_ATI_texture_mirror_once
1840 #define GL_ATI_texture_mirror_once 1
1841 #define GL_MIRROR_CLAMP_ATI 0x8742
1842 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
1843 #endif
1845 /* GL_EXT_blend_color */
1846 #ifndef GL_EXT_blend_color
1847 #define GL_EXT_blend_color 1
1848 #define GL_CONSTANT_COLOR_EXT 0x8001
1849 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1850 #define GL_CONSTANT_ALPHA_EXT 0x8003
1851 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1852 #define GL_BLEND_COLOR_EXT 0x8005
1853 #endif
1855 /* GL_EXT_blend_func_separate */
1856 #ifndef GL_EXT_blend_func_separate
1857 #define GL_EXT_blend_func_separate 1
1858 #define GL_BLEND_DST_RGB_EXT 0x80c8
1859 #define GL_BLEND_SRC_RGB_EXT 0x80c9
1860 #define GL_BLEND_DST_ALPHA_EXT 0x80ca
1861 #define GL_BLEND_SRC_ALPHA_EXT 0x80cb
1862 #endif
1864 /* GL_EXT_blend_minmax */
1865 #ifndef GL_EXT_blend_minmax
1866 #define GL_EXT_blend_minmax 1
1867 #define GL_FUNC_ADD_EXT 0x8006
1868 #define GL_MIN_EXT 0x8007
1869 #define GL_MAX_EXT 0x8008
1870 #define GL_BLEND_EQUATION_EXT 0x8009
1871 #endif
1873 /* GL_EXT_blend_subtract */
1874 #ifndef GL_EXT_blend_subtract
1875 #define GL_EXT_blend_subtract 1
1876 #define GL_FUNC_SUBTRACT_EXT 0x800a
1877 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b
1878 #endif
1880 /* GL_EXT_depth_bounds_test */
1881 #ifndef GL_EXT_depth_bounds_test
1882 #define GL_EXT_depth_bounds_test 1
1883 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
1884 #define GL_DEPTH_BOUNDS_EXT 0x8891
1885 #endif
1887 /* GL_EXT_fog_coord */
1888 #ifndef GL_EXT_fog_coord
1889 #define GL_EXT_fog_coord 1
1890 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1891 #define GL_FOG_COORDINATE_EXT 0x8451
1892 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1893 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1894 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1895 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1896 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1897 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1898 #endif
1900 /* GL_EXT_framebuffer_blit */
1901 #ifndef GL_EXT_framebuffer_blit
1902 #define GL_EXT_framebuffer_blit 1
1903 #define GL_READ_FRAMEBUFFER_EXT 0x8ca8
1904 #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
1905 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
1906 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
1907 #endif
1909 /* GL_EXT_framebuffer_multisample */
1910 #ifndef GL_EXT_framebuffer_multisample
1911 #define GL_EXT_framebuffer_multisample 1
1912 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
1913 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
1914 #define GL_MAX_SAMPLES_EXT 0x8d57
1915 #endif
1917 /* GL_EXT_framebuffer_object */
1918 #ifndef GL_EXT_framebuffer_object
1919 #define GL_EXT_framebuffer_object 1
1920 #define GL_FRAMEBUFFER_EXT 0x8d40
1921 #define GL_RENDERBUFFER_EXT 0x8d41
1922 #define GL_STENCIL_INDEX1_EXT 0x8d46
1923 #define GL_STENCIL_INDEX4_EXT 0x8d47
1924 #define GL_STENCIL_INDEX8_EXT 0x8d48
1925 #define GL_STENCIL_INDEX16_EXT 0x8d49
1926 #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
1927 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
1928 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
1929 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
1930 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
1931 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
1932 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
1933 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
1934 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
1935 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
1936 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
1937 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
1938 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
1939 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
1940 #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
1941 #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
1942 #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
1943 #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
1944 #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
1945 #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
1946 #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
1947 #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
1948 #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
1949 #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
1950 #define GL_COLOR_ATTACHMENT10_EXT 0x8cea
1951 #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
1952 #define GL_COLOR_ATTACHMENT12_EXT 0x8cec
1953 #define GL_COLOR_ATTACHMENT13_EXT 0x8ced
1954 #define GL_COLOR_ATTACHMENT14_EXT 0x8cee
1955 #define GL_COLOR_ATTACHMENT15_EXT 0x8cef
1956 #define GL_DEPTH_ATTACHMENT_EXT 0x8d00
1957 #define GL_STENCIL_ATTACHMENT_EXT 0x8d20
1958 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
1959 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
1960 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
1961 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
1962 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
1963 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
1964 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
1965 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
1966 #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
1967 #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
1968 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
1969 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
1970 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
1971 #endif
1973 /* GL_EXT_gpu_program_parameters */
1974 #ifndef GL_EXT_gpu_program_parameters
1975 #define GL_EXT_gpu_program_parameters 1
1976 #endif
1978 /* GL_EXT_gpu_shader4 */
1979 #ifndef GL_EXT_gpu_shader4
1980 #define GL_EXT_gpu_shader4 1
1981 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
1982 #define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
1983 #define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
1984 #define GL_SAMPLER_BUFFER_EXT 0x8dc2
1985 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
1986 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
1987 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
1988 #define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
1989 #define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
1990 #define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
1991 #define GL_INT_SAMPLER_1D_EXT 0x8dc9
1992 #define GL_INT_SAMPLER_2D_EXT 0x8dca
1993 #define GL_INT_SAMPLER_3D_EXT 0x8dcb
1994 #define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
1995 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
1996 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
1997 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
1998 #define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
1999 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
2000 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
2001 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
2002 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
2003 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
2004 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
2005 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
2006 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
2007 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
2008 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
2009 #endif
2011 /* GL_EXT_packed_depth_stencil */
2012 #ifndef GL_EXT_packed_depth_stencil
2013 #define GL_EXT_packed_depth_stencil 1
2014 #define GL_DEPTH_STENCIL_EXT 0x84f9
2015 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa
2016 #define GL_DEPTH24_STENCIL8_EXT 0x88f0
2017 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
2018 #endif
2020 /* GL_EXT_paletted_texture */
2021 #ifndef GL_EXT_paletted_texture
2022 #define GL_EXT_paletted_texture 1
2023 #define GL_COLOR_INDEX1_EXT 0x80e2
2024 #define GL_COLOR_INDEX2_EXT 0x80e3
2025 #define GL_COLOR_INDEX4_EXT 0x80e4
2026 #define GL_COLOR_INDEX8_EXT 0x80e5
2027 #define GL_COLOR_INDEX12_EXT 0x80e6
2028 #define GL_COLOR_INDEX16_EXT 0x80e7
2029 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
2030 #endif
2032 /* GL_EXT_point_parameters */
2033 #ifndef GL_EXT_point_parameters
2034 #define GL_EXT_point_parameters 1
2035 #define GL_POINT_SIZE_MIN_EXT 0x8126
2036 #define GL_POINT_SIZE_MAX_EXT 0x8127
2037 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2038 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2039 #endif
2041 /* GL_EXT_provoking_vertex */
2042 #ifndef GL_EXT_provoking_vertex
2043 #define GL_EXT_provoking_vertex 1
2044 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
2045 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
2046 #define GL_PROVOKING_VERTEX_EXT 0x8e4f
2047 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
2048 #endif
2050 /* GL_EXT_secondary_color */
2051 #ifndef GL_EXT_secondary_color
2052 #define GL_EXT_secondary_color 1
2053 #define GL_COLOR_SUM_EXT 0x8458
2054 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2055 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
2056 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
2057 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
2058 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
2059 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
2060 #endif
2062 /* GL_EXT_stencil_two_side */
2063 #ifndef GL_EXT_stencil_two_side
2064 #define GL_EXT_stencil_two_side 1
2065 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2066 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2067 #endif
2069 /* GL_EXT_stencil_wrap */
2070 #ifndef GL_EXT_stencil_wrap
2071 #define GL_EXT_stencil_wrap 1
2072 #define GL_INCR_WRAP_EXT 0x8507
2073 #define GL_DECR_WRAP_EXT 0x8508
2074 #endif
2076 /* GL_EXT_texture3D */
2077 #ifndef GL_EXT_texture3D
2078 #define GL_EXT_texture3D 1
2079 #define GL_PACK_SKIP_IMAGES_EXT 0x806b
2080 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
2081 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
2082 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
2083 #define GL_TEXTURE_3D_EXT 0x806f
2084 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2085 #define GL_TEXTURE_DEPTH_EXT 0x8071
2086 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2087 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2088 #endif
2090 /* GL_EXT_texture_compression_rgtc */
2091 #ifndef GL_EXT_texture_compression_rgtc
2092 #define GL_EXT_texture_compression_rgtc 1
2093 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
2094 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
2095 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
2096 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
2097 #endif
2099 /* GL_EXT_texture_compression_s3tc */
2100 #ifndef GL_EXT_texture_compression_s3tc
2101 #define GL_EXT_texture_compression_s3tc 1
2102 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
2103 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
2104 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
2105 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
2106 #endif
2108 /* GL_EXT_texture_env_combine */
2109 #ifndef GL_EXT_texture_env_combine
2110 #define GL_EXT_texture_env_combine 1
2111 #define GL_COMBINE_EXT 0x8570
2112 #define GL_COMBINE_RGB_EXT 0x8571
2113 #define GL_COMBINE_ALPHA_EXT 0x8572
2114 #define GL_RGB_SCALE_EXT 0x8573
2115 #define GL_ADD_SIGNED_EXT 0x8574
2116 #define GL_INTERPOLATE_EXT 0x8575
2117 #define GL_SUBTRACT_EXT 0x84e7
2118 #define GL_CONSTANT_EXT 0x8576
2119 #define GL_PRIMARY_COLOR_EXT 0x8577
2120 #define GL_PREVIOUS_EXT 0x8578
2121 #define GL_SOURCE0_RGB_EXT 0x8580
2122 #define GL_SOURCE1_RGB_EXT 0x8581
2123 #define GL_SOURCE2_RGB_EXT 0x8582
2124 #define GL_SOURCE3_RGB_EXT 0x8583
2125 #define GL_SOURCE4_RGB_EXT 0x8584
2126 #define GL_SOURCE5_RGB_EXT 0x8585
2127 #define GL_SOURCE6_RGB_EXT 0x8586
2128 #define GL_SOURCE7_RGB_EXT 0x8587
2129 #define GL_SOURCE0_ALPHA_EXT 0x8588
2130 #define GL_SOURCE1_ALPHA_EXT 0x8589
2131 #define GL_SOURCE2_ALPHA_EXT 0x858a
2132 #define GL_SOURCE3_ALPHA_EXT 0x858b
2133 #define GL_SOURCE4_ALPHA_EXT 0x858c
2134 #define GL_SOURCE5_ALPHA_EXT 0x858d
2135 #define GL_SOURCE6_ALPHA_EXT 0x858e
2136 #define GL_SOURCE7_ALPHA_EXT 0x858f
2137 #define GL_OPERAND0_RGB_EXT 0x8590
2138 #define GL_OPERAND1_RGB_EXT 0x8591
2139 #define GL_OPERAND2_RGB_EXT 0x8592
2140 #define GL_OPERAND3_RGB_EXT 0x8593
2141 #define GL_OPERAND4_RGB_EXT 0x8594
2142 #define GL_OPERAND5_RGB_EXT 0x8595
2143 #define GL_OPERAND6_RGB_EXT 0x8596
2144 #define GL_OPERAND7_RGB_EXT 0x8597
2145 #define GL_OPERAND0_ALPHA_EXT 0x8598
2146 #define GL_OPERAND1_ALPHA_EXT 0x8599
2147 #define GL_OPERAND2_ALPHA_EXT 0x859a
2148 #define GL_OPERAND3_ALPHA_EXT 0x859b
2149 #define GL_OPERAND4_ALPHA_EXT 0x859c
2150 #define GL_OPERAND5_ALPHA_EXT 0x859d
2151 #define GL_OPERAND6_ALPHA_EXT 0x859e
2152 #define GL_OPERAND7_ALPHA_EXT 0x859f
2153 #endif
2155 /* GL_EXT_texture_env_dot3 */
2156 #ifndef GL_EXT_texture_env_dot3
2157 #define GL_EXT_texture_env_dot3 1
2158 #define GL_DOT3_RGB_EXT 0x8740
2159 #define GL_DOT3_RGBA_EXT 0x8741
2160 #endif
2162 /* GL_EXT_texture_filter_anisotropic */
2163 #ifndef GL_EXT_texture_filter_anisotropic
2164 #define GL_EXT_texture_filter_anisotropic 1
2165 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
2166 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
2167 #endif
2169 /* GL_EXT_texture_lod_bias */
2170 #ifndef GL_EXT_texture_lod_bias
2171 #define GL_EXT_texture_lod_bias 1
2172 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
2173 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2174 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2175 #endif
2177 /* GL_EXT_texture_sRGB */
2178 #ifndef GL_EXT_texture_sRGB
2179 #define GL_EXT_texture_sRGB 1
2180 #define GL_SRGB_EXT 0x8c40
2181 #define GL_SRGB8_EXT 0x8c41
2182 #define GL_SRGB_ALPHA_EXT 0x8c42
2183 #define GL_SRGB8_ALPHA8_EXT 0x8c43
2184 #define GL_SLUMINANCE_ALPHA_EXT 0x8c44
2185 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
2186 #define GL_SLUMINANCE_EXT 0x8c46
2187 #define GL_SLUMINANCE8_EXT 0x8c47
2188 #define GL_COMPRESSED_SRGB_EXT 0x8c48
2189 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
2190 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
2191 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
2192 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
2193 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
2194 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
2195 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
2196 #endif
2198 /* GL_EXT_texture_sRGB_decode */
2199 #ifndef GL_EXT_texture_sRGB_decode
2200 #define GL_EXT_texture_sRGB_decode 1
2201 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48
2202 #define GL_DECODE_EXT 0x8a49
2203 #define GL_SKIP_DECODE_EXT 0x8a4a
2204 #endif
2206 /* GL_NV_depth_clamp */
2207 #ifndef GL_NV_depth_clamp
2208 #define GL_NV_depth_clamp 1
2209 #define GL_DEPTH_CLAMP_NV 0x864f
2210 #endif
2212 /* GL_NV_fence */
2213 #ifndef GL_NV_fence
2214 #define GL_NV_fence 1
2215 #define GL_ALL_COMPLETED_NV 0x84f2
2216 #define GL_FENCE_STATUS_NV 0x84f3
2217 #define GL_FENCE_CONDITION_NV 0x84f4
2218 #endif
2220 /* GL_NV_fog_distance */
2221 #ifndef GL_NV_fog_distance
2222 #define GL_NV_fog_distance 1
2223 #define GL_FOG_DISTANCE_MODE_NV 0x855a
2224 #define GL_EYE_RADIAL_NV 0x855b
2225 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
2226 /* reuse GL_EYE_PLANE */
2227 #endif
2229 /* GL_NV_half_float */
2230 #ifndef GL_NV_half_float
2231 #define GL_NV_half_float 1
2232 typedef unsigned short GLhalfNV;
2233 #define GL_HALF_FLOAT_NV 0x140b
2234 #endif
2236 /* GL_NV_light_max_exponent */
2237 #ifndef GL_NV_light_max_exponent
2238 #define GL_NV_light_max_exponent 1
2239 #define GL_MAX_SHININESS_NV 0x8504
2240 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2241 #endif
2243 /* GL_NV_point_sprite */
2244 #ifndef GL_NV_point_sprite
2245 #define GL_NV_point_sprite 1
2246 #define GL_NV_POINT_SPRITE_NV 0x8861
2247 #define GL_NV_COORD_REPLACE_NV 0x8862
2248 #define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863
2249 #endif
2251 /* GL_NV_register_combiners */
2252 #ifndef GL_NV_register_combiners
2253 #define GL_NV_register_combiners 1
2254 #define GL_REGISTER_COMBINERS_NV 0x8522
2255 #define GL_VARIABLE_A_NV 0x8523
2256 #define GL_VARIABLE_B_NV 0x8524
2257 #define GL_VARIABLE_C_NV 0x8525
2258 #define GL_VARIABLE_D_NV 0x8526
2259 #define GL_VARIABLE_E_NV 0x8527
2260 #define GL_VARIABLE_F_NV 0x8528
2261 #define GL_VARIABLE_G_NV 0x8529
2262 #define GL_CONSTANT_COLOR0_NV 0x852a
2263 #define GL_CONSTANT_COLOR1_NV 0x852b
2264 #define GL_PRIMARY_COLOR_NV 0x852c
2265 #define GL_SECONDARY_COLOR_NV 0x852d
2266 #define GL_SPARE0_NV 0x852e
2267 #define GL_SPARE1_NV 0x852f
2268 #define GL_DISCARD_NV 0x8530
2269 #define GL_E_TIMES_F_NV 0x8531
2270 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2271 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2272 #define GL_UNSIGNED_INVERT_NV 0x8537
2273 #define GL_EXPAND_NORMAL_NV 0x8538
2274 #define GL_EXPAND_NEGATE_NV 0x8539
2275 #define GL_HALF_BIAS_NORMAL_NV 0x853a
2276 #define GL_HALF_BIAS_NEGATE_NV 0x853b
2277 #define GL_SIGNED_IDENTITY_NV 0x853c
2278 #define GL_SIGNED_NEGATE_NV 0x853d
2279 #define GL_SCALE_BY_TWO_NV 0x853e
2280 #define GL_SCALE_BY_FOUR_NV 0x853f
2281 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2282 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2283 #define GL_COMBINER_INPUT_NV 0x8542
2284 #define GL_COMBINER_MAPPING_NV 0x8543
2285 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2286 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2287 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2288 #define GL_COMBINER_MUX_SUM_NV 0x8547
2289 #define GL_COMBINER_SCALE_NV 0x8548
2290 #define GL_COMBINER_BIAS_NV 0x8549
2291 #define GL_COMBINER_AB_OUTPUT_NV 0x854a
2292 #define GL_COMBINER_CD_OUTPUT_NV 0x854b
2293 #define GL_COMBINER_SUM_OUTPUT_NV 0x854c
2294 #define GL_MAX_GENERAL_COMBINERS_NV 0x854d
2295 #define GL_NUM_GENERAL_COMBINERS_NV 0x854e
2296 #define GL_COLOR_SUM_CLAMP_NV 0x854f
2297 #define GL_COMBINER0_NV 0x8550
2298 #define GL_COMBINER1_NV 0x8551
2299 #define GL_COMBINER2_NV 0x8552
2300 #define GL_COMBINER3_NV 0x8553
2301 #define GL_COMBINER4_NV 0x8554
2302 #define GL_COMBINER5_NV 0x8555
2303 #define GL_COMBINER6_NV 0x8556
2304 #define GL_COMBINER7_NV 0x8557
2305 /* reuse GL_TEXTURE0_ARB */
2306 /* reuse GL_TEXTURE1_ARB */
2307 /* reuse GL_ZERO */
2308 /* reuse GL_NONE */
2309 /* reuse GL_FOG */
2310 #endif
2312 /* GL_NV_register_combiners2 */
2313 #ifndef GL_NV_register_combiners2
2314 #define GL_NV_register_combiners2 1
2315 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2316 #endif
2318 /* GL_NV_texgen_reflection */
2319 #ifndef GL_NV_texgen_reflection
2320 #define GL_NV_texgen_reflection 1
2321 #define GL_NORMAL_MAP_NV 0x8511
2322 #define GL_REFLECTION_MAP_NV 0x8512
2323 #endif
2325 /* GL_NV_texture_env_combine4 */
2326 #ifndef GL_NV_texture_env_combine4
2327 #define GL_NV_texture_env_combine4 1
2328 #define GL_COMBINE4_NV 0x8503
2329 #define GL_SOURCE3_RGB_NV 0x8583
2330 #define GL_SOURCE3_ALPHA_NV 0x858b
2331 #define GL_OPERAND3_RGB_NV 0x8593
2332 #define GL_OPERAND3_ALPHA_NV 0x859b
2333 #endif
2335 /* GL_NV_texture_shader */
2336 #ifndef GL_NV_texture_shader
2337 #define GL_NV_texture_shader 1
2338 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
2339 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
2340 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
2341 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
2342 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
2343 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
2344 #define GL_DSDT_MAG_INTENSITY_NV 0x86dc
2345 #define GL_SHADER_CONSISTENT_NV 0x86dd
2346 #define GL_TEXTURE_SHADER_NV 0x86de
2347 #define GL_SHADER_OPERATION_NV 0x86df
2348 #define GL_CULL_MODES_NV 0x86e0
2349 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
2350 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
2351 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
2352 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2353 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2354 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2355 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
2356 #define GL_CONST_EYE_NV 0x86e5
2357 #define GL_PASS_THROUGH_NV 0x86e6
2358 #define GL_CULL_FRAGMENT_NV 0x86e7
2359 #define GL_OFFSET_TEXTURE_2D_NV 0x86e8
2360 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
2361 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
2362 #define GL_DOT_PRODUCT_NV 0x86ec
2363 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
2364 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
2365 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
2366 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
2367 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
2368 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
2369 #define GL_HILO_NV 0x86f4
2370 #define GL_DSDT_NV 0x86f5
2371 #define GL_DSDT_MAG_NV 0x86f6
2372 #define GL_DSDT_MAG_VIB_NV 0x86f7
2373 #define GL_HILO16_NV 0x86f8
2374 #define GL_SIGNED_HILO_NV 0x86f9
2375 #define GL_SIGNED_HILO16_NV 0x86fa
2376 #define GL_SIGNED_RGBA_NV 0x86fb
2377 #define GL_SIGNED_RGBA8_NV 0x86fc
2378 #define GL_SIGNED_RGB_NV 0x86fe
2379 #define GL_SIGNED_RGB8_NV 0x86ff
2380 #define GL_SIGNED_LUMINANCE_NV 0x8701
2381 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2382 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2383 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2384 #define GL_SIGNED_ALPHA_NV 0x8705
2385 #define GL_SIGNED_ALPHA8_NV 0x8706
2386 #define GL_SIGNED_INTENSITY_NV 0x8707
2387 #define GL_SIGNED_INTENSITY8_NV 0x8708
2388 #define GL_DSDT8_NV 0x8709
2389 #define GL_DSDT8_MAG8_NV 0x870a
2390 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
2391 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
2392 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
2393 #define GL_HI_SCALE_NV 0x870e
2394 #define GL_LO_SCALE_NV 0x870f
2395 #define GL_DS_SCALE_NV 0x8710
2396 #define GL_DT_SCALE_NV 0x8711
2397 #define GL_MAGNITUDE_SCALE_NV 0x8712
2398 #define GL_VIBRANCE_SCALE_NV 0x8713
2399 #define GL_HI_BIAS_NV 0x8714
2400 #define GL_LO_BIAS_NV 0x8715
2401 #define GL_DS_BIAS_NV 0x8716
2402 #define GL_DT_BIAS_NV 0x8717
2403 #define GL_MAGNITUDE_BIAS_NV 0x8718
2404 #define GL_VIBRANCE_BIAS_NV 0x8719
2405 #define GL_TEXTURE_BORDER_VALUES_NV 0x871a
2406 #define GL_TEXTURE_HI_SIZE_NV 0x871b
2407 #define GL_TEXTURE_LO_SIZE_NV 0x871c
2408 #define GL_TEXTURE_DS_SIZE_NV 0x871d
2409 #define GL_TEXTURE_DT_SIZE_NV 0x871e
2410 #define GL_TEXTURE_MAG_SIZE_NV 0x871f
2411 #endif
2413 /* GL_NV_texture_shader2 */
2414 #ifndef GL_NV_texture_shader2
2415 #define GL_NV_texture_shader2 1
2416 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
2417 #endif
2419 /* GL_NV_vertex_program2_option */
2420 #ifndef GL_NV_vertex_program2_option
2421 #define GL_NV_vertex_program2_option 1
2422 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
2423 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
2424 #endif
2426 /* GL_SGIS_generate_mipmap */
2427 #ifndef GL_SGIS_generate_mipmap
2428 #define GL_SGIS_generate_mipmap 1
2429 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2430 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2431 #endif
2433 #include "wine/wglext.h"
2435 #define GL_EXT_FUNCS_GEN \
2436 /* GL_APPLE_fence */ \
2437 USE_GL_FUNC(glDeleteFencesAPPLE) \
2438 USE_GL_FUNC(glFinishFenceAPPLE) \
2439 USE_GL_FUNC(glFinishObjectAPPLE) \
2440 USE_GL_FUNC(glGenFencesAPPLE) \
2441 USE_GL_FUNC(glIsFenceAPPLE) \
2442 USE_GL_FUNC(glSetFenceAPPLE) \
2443 USE_GL_FUNC(glTestFenceAPPLE) \
2444 USE_GL_FUNC(glTestObjectAPPLE) \
2445 /* GL_APPLE_flush_buffer_range */ \
2446 USE_GL_FUNC(glBufferParameteriAPPLE) \
2447 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
2448 /* GL_ARB_color_buffer_float */ \
2449 USE_GL_FUNC(glClampColorARB) \
2450 /* GL_ARB_draw_buffers */ \
2451 USE_GL_FUNC(glDrawBuffersARB) \
2452 /* GL_ARB_draw_elements_base_vertex */ \
2453 USE_GL_FUNC(glDrawElementsBaseVertex) \
2454 USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
2455 USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
2456 USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
2457 /* GL_ARB_framebuffer_object */ \
2458 USE_GL_FUNC(glBindFramebuffer) \
2459 USE_GL_FUNC(glBindRenderbuffer) \
2460 USE_GL_FUNC(glBlitFramebuffer) \
2461 USE_GL_FUNC(glCheckFramebufferStatus) \
2462 USE_GL_FUNC(glDeleteFramebuffers) \
2463 USE_GL_FUNC(glDeleteRenderbuffers) \
2464 USE_GL_FUNC(glFramebufferRenderbuffer) \
2465 USE_GL_FUNC(glFramebufferTexture1D) \
2466 USE_GL_FUNC(glFramebufferTexture2D) \
2467 USE_GL_FUNC(glFramebufferTexture3D) \
2468 USE_GL_FUNC(glFramebufferTextureLayer) \
2469 USE_GL_FUNC(glGenFramebuffers) \
2470 USE_GL_FUNC(glGenRenderbuffers) \
2471 USE_GL_FUNC(glGenerateMipmap) \
2472 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
2473 USE_GL_FUNC(glGetRenderbufferParameteriv) \
2474 USE_GL_FUNC(glIsFramebuffer) \
2475 USE_GL_FUNC(glIsRenderbuffer) \
2476 USE_GL_FUNC(glRenderbufferStorage) \
2477 USE_GL_FUNC(glRenderbufferStorageMultisample) \
2478 /* GL_ARB_geometry_shader4 */ \
2479 USE_GL_FUNC(glFramebufferTextureARB) \
2480 USE_GL_FUNC(glFramebufferTextureFaceARB) \
2481 USE_GL_FUNC(glFramebufferTextureLayerARB) \
2482 USE_GL_FUNC(glProgramParameteriARB) \
2483 /* GL_ARB_map_buffer_range */ \
2484 USE_GL_FUNC(glFlushMappedBufferRange) \
2485 USE_GL_FUNC(glMapBufferRange) \
2486 /* GL_ARB_multisample */ \
2487 USE_GL_FUNC(glSampleCoverageARB) \
2488 /* GL_ARB_multitexture */ \
2489 USE_GL_FUNC(glActiveTextureARB) \
2490 USE_GL_FUNC(glClientActiveTextureARB) \
2491 USE_GL_FUNC(glMultiTexCoord1fARB) \
2492 USE_GL_FUNC(glMultiTexCoord1fvARB) \
2493 USE_GL_FUNC(glMultiTexCoord2fARB) \
2494 USE_GL_FUNC(glMultiTexCoord2fvARB) \
2495 USE_GL_FUNC(glMultiTexCoord2svARB) \
2496 USE_GL_FUNC(glMultiTexCoord3fARB) \
2497 USE_GL_FUNC(glMultiTexCoord3fvARB) \
2498 USE_GL_FUNC(glMultiTexCoord4fARB) \
2499 USE_GL_FUNC(glMultiTexCoord4fvARB) \
2500 USE_GL_FUNC(glMultiTexCoord4svARB) \
2501 /* GL_ARB_occlusion_query */ \
2502 USE_GL_FUNC(glBeginQueryARB) \
2503 USE_GL_FUNC(glDeleteQueriesARB) \
2504 USE_GL_FUNC(glEndQueryARB) \
2505 USE_GL_FUNC(glGenQueriesARB) \
2506 USE_GL_FUNC(glGetQueryObjectivARB) \
2507 USE_GL_FUNC(glGetQueryObjectuivARB) \
2508 /* GL_ARB_point_parameters */ \
2509 USE_GL_FUNC(glPointParameterfARB) \
2510 USE_GL_FUNC(glPointParameterfvARB) \
2511 /* GL_ARB_provoking_vertex */ \
2512 USE_GL_FUNC(glProvokingVertex) \
2513 /* GL_ARB_shader_objects */ \
2514 USE_GL_FUNC(glAttachObjectARB) \
2515 USE_GL_FUNC(glBindAttribLocationARB) \
2516 USE_GL_FUNC(glCompileShaderARB) \
2517 USE_GL_FUNC(glCreateProgramObjectARB) \
2518 USE_GL_FUNC(glCreateShaderObjectARB) \
2519 USE_GL_FUNC(glDeleteObjectARB) \
2520 USE_GL_FUNC(glDetachObjectARB) \
2521 USE_GL_FUNC(glGetActiveUniformARB) \
2522 USE_GL_FUNC(glGetAttachedObjectsARB) \
2523 USE_GL_FUNC(glGetAttribLocationARB) \
2524 USE_GL_FUNC(glGetHandleARB) \
2525 USE_GL_FUNC(glGetInfoLogARB) \
2526 USE_GL_FUNC(glGetObjectParameterfvARB) \
2527 USE_GL_FUNC(glGetObjectParameterivARB) \
2528 USE_GL_FUNC(glGetShaderSourceARB) \
2529 USE_GL_FUNC(glGetUniformLocationARB) \
2530 USE_GL_FUNC(glGetUniformfvARB) \
2531 USE_GL_FUNC(glGetUniformivARB) \
2532 USE_GL_FUNC(glLinkProgramARB) \
2533 USE_GL_FUNC(glShaderSourceARB) \
2534 USE_GL_FUNC(glUniform1fARB) \
2535 USE_GL_FUNC(glUniform1fvARB) \
2536 USE_GL_FUNC(glUniform1iARB) \
2537 USE_GL_FUNC(glUniform1ivARB) \
2538 USE_GL_FUNC(glUniform2fARB) \
2539 USE_GL_FUNC(glUniform2fvARB) \
2540 USE_GL_FUNC(glUniform2iARB) \
2541 USE_GL_FUNC(glUniform2ivARB) \
2542 USE_GL_FUNC(glUniform3fARB) \
2543 USE_GL_FUNC(glUniform3fvARB) \
2544 USE_GL_FUNC(glUniform3iARB) \
2545 USE_GL_FUNC(glUniform3ivARB) \
2546 USE_GL_FUNC(glUniform4fARB) \
2547 USE_GL_FUNC(glUniform4fvARB) \
2548 USE_GL_FUNC(glUniform4iARB) \
2549 USE_GL_FUNC(glUniform4ivARB) \
2550 USE_GL_FUNC(glUniformMatrix2fvARB) \
2551 USE_GL_FUNC(glUniformMatrix3fvARB) \
2552 USE_GL_FUNC(glUniformMatrix4fvARB) \
2553 USE_GL_FUNC(glUseProgramObjectARB) \
2554 USE_GL_FUNC(glValidateProgramARB) \
2555 /* GL_ARB_sync */ \
2556 USE_GL_FUNC(glClientWaitSync) \
2557 USE_GL_FUNC(glDeleteSync) \
2558 USE_GL_FUNC(glFenceSync) \
2559 USE_GL_FUNC(glGetInteger64v) \
2560 USE_GL_FUNC(glGetSynciv) \
2561 USE_GL_FUNC(glIsSync) \
2562 USE_GL_FUNC(glWaitSync) \
2563 /* GL_ARB_texture_compression */ \
2564 USE_GL_FUNC(glCompressedTexImage2DARB) \
2565 USE_GL_FUNC(glCompressedTexImage3DARB) \
2566 USE_GL_FUNC(glCompressedTexSubImage2DARB) \
2567 USE_GL_FUNC(glCompressedTexSubImage3DARB) \
2568 USE_GL_FUNC(glGetCompressedTexImageARB) \
2569 /* GL_ARB_vertex_blend */ \
2570 USE_GL_FUNC(glVertexBlendARB) \
2571 USE_GL_FUNC(glWeightPointerARB) \
2572 USE_GL_FUNC(glWeightbvARB) \
2573 USE_GL_FUNC(glWeightdvARB) \
2574 USE_GL_FUNC(glWeightfvARB) \
2575 USE_GL_FUNC(glWeightivARB) \
2576 USE_GL_FUNC(glWeightsvARB) \
2577 USE_GL_FUNC(glWeightubvARB) \
2578 USE_GL_FUNC(glWeightuivARB) \
2579 USE_GL_FUNC(glWeightusvARB) \
2580 /* GL_ARB_vertex_buffer_object */ \
2581 USE_GL_FUNC(glBindBufferARB) \
2582 USE_GL_FUNC(glBufferDataARB) \
2583 USE_GL_FUNC(glBufferSubDataARB) \
2584 USE_GL_FUNC(glDeleteBuffersARB) \
2585 USE_GL_FUNC(glGenBuffersARB) \
2586 USE_GL_FUNC(glGetBufferParameterivARB) \
2587 USE_GL_FUNC(glGetBufferPointervARB) \
2588 USE_GL_FUNC(glGetBufferSubDataARB) \
2589 USE_GL_FUNC(glIsBufferARB) \
2590 USE_GL_FUNC(glMapBufferARB) \
2591 USE_GL_FUNC(glUnmapBufferARB) \
2592 /* GL_ARB_vertex_program */ \
2593 USE_GL_FUNC(glBindProgramARB) \
2594 USE_GL_FUNC(glDeleteProgramsARB) \
2595 USE_GL_FUNC(glDisableVertexAttribArrayARB) \
2596 USE_GL_FUNC(glEnableVertexAttribArrayARB) \
2597 USE_GL_FUNC(glGenProgramsARB) \
2598 USE_GL_FUNC(glGetProgramivARB) \
2599 USE_GL_FUNC(glProgramEnvParameter4fvARB) \
2600 USE_GL_FUNC(glProgramLocalParameter4fvARB) \
2601 USE_GL_FUNC(glProgramStringARB) \
2602 USE_GL_FUNC(glVertexAttrib1dARB) \
2603 USE_GL_FUNC(glVertexAttrib1dvARB) \
2604 USE_GL_FUNC(glVertexAttrib1fARB) \
2605 USE_GL_FUNC(glVertexAttrib1fvARB) \
2606 USE_GL_FUNC(glVertexAttrib1sARB) \
2607 USE_GL_FUNC(glVertexAttrib1svARB) \
2608 USE_GL_FUNC(glVertexAttrib2dARB) \
2609 USE_GL_FUNC(glVertexAttrib2dvARB) \
2610 USE_GL_FUNC(glVertexAttrib2fARB) \
2611 USE_GL_FUNC(glVertexAttrib2fvARB) \
2612 USE_GL_FUNC(glVertexAttrib2sARB) \
2613 USE_GL_FUNC(glVertexAttrib2svARB) \
2614 USE_GL_FUNC(glVertexAttrib3dARB) \
2615 USE_GL_FUNC(glVertexAttrib3dvARB) \
2616 USE_GL_FUNC(glVertexAttrib3fARB) \
2617 USE_GL_FUNC(glVertexAttrib3fvARB) \
2618 USE_GL_FUNC(glVertexAttrib3sARB) \
2619 USE_GL_FUNC(glVertexAttrib3svARB) \
2620 USE_GL_FUNC(glVertexAttrib4NbvARB) \
2621 USE_GL_FUNC(glVertexAttrib4NivARB) \
2622 USE_GL_FUNC(glVertexAttrib4NsvARB) \
2623 USE_GL_FUNC(glVertexAttrib4NubARB) \
2624 USE_GL_FUNC(glVertexAttrib4NubvARB) \
2625 USE_GL_FUNC(glVertexAttrib4NuivARB) \
2626 USE_GL_FUNC(glVertexAttrib4NusvARB) \
2627 USE_GL_FUNC(glVertexAttrib4bvARB) \
2628 USE_GL_FUNC(glVertexAttrib4dARB) \
2629 USE_GL_FUNC(glVertexAttrib4dvARB) \
2630 USE_GL_FUNC(glVertexAttrib4fARB) \
2631 USE_GL_FUNC(glVertexAttrib4fvARB) \
2632 USE_GL_FUNC(glVertexAttrib4ivARB) \
2633 USE_GL_FUNC(glVertexAttrib4sARB) \
2634 USE_GL_FUNC(glVertexAttrib4svARB) \
2635 USE_GL_FUNC(glVertexAttrib4ubvARB) \
2636 USE_GL_FUNC(glVertexAttrib4uivARB) \
2637 USE_GL_FUNC(glVertexAttrib4usvARB) \
2638 USE_GL_FUNC(glVertexAttribPointerARB) \
2639 /* GL_ATI_fragment_shader */ \
2640 USE_GL_FUNC(glAlphaFragmentOp1ATI) \
2641 USE_GL_FUNC(glAlphaFragmentOp2ATI) \
2642 USE_GL_FUNC(glAlphaFragmentOp3ATI) \
2643 USE_GL_FUNC(glBeginFragmentShaderATI) \
2644 USE_GL_FUNC(glBindFragmentShaderATI) \
2645 USE_GL_FUNC(glColorFragmentOp1ATI) \
2646 USE_GL_FUNC(glColorFragmentOp2ATI) \
2647 USE_GL_FUNC(glColorFragmentOp3ATI) \
2648 USE_GL_FUNC(glDeleteFragmentShaderATI) \
2649 USE_GL_FUNC(glEndFragmentShaderATI) \
2650 USE_GL_FUNC(glGenFragmentShadersATI) \
2651 USE_GL_FUNC(glPassTexCoordATI) \
2652 USE_GL_FUNC(glSampleMapATI) \
2653 USE_GL_FUNC(glSetFragmentShaderConstantATI) \
2654 /* GL_ATI_separate_stencil */ \
2655 USE_GL_FUNC(glStencilOpSeparateATI) \
2656 USE_GL_FUNC(glStencilFuncSeparateATI) \
2657 /* GL_EXT_blend_color */ \
2658 USE_GL_FUNC(glBlendColorEXT) \
2659 /* GL_EXT_blend_equation_separate */ \
2660 USE_GL_FUNC(glBlendFuncSeparateEXT) \
2661 /* GL_EXT_blend_func_separate */ \
2662 USE_GL_FUNC(glBlendEquationSeparateEXT) \
2663 /* GL_EXT_blend_minmax */ \
2664 USE_GL_FUNC(glBlendEquationEXT) \
2665 /* GL_EXT_depth_bounds_test */ \
2666 USE_GL_FUNC(glDepthBoundsEXT) \
2667 /* GL_EXT_draw_buffers2 */ \
2668 USE_GL_FUNC(glColorMaskIndexedEXT) \
2669 USE_GL_FUNC(glDisableIndexedEXT) \
2670 USE_GL_FUNC(glEnableIndexedEXT) \
2671 USE_GL_FUNC(glGetBooleanIndexedvEXT) \
2672 USE_GL_FUNC(glGetIntegerIndexedvEXT) \
2673 USE_GL_FUNC(glIsEnabledIndexedEXT) \
2674 /* GL_EXT_fog_coord */ \
2675 USE_GL_FUNC(glFogCoordPointerEXT) \
2676 USE_GL_FUNC(glFogCoorddEXT) \
2677 USE_GL_FUNC(glFogCoorddvEXT) \
2678 USE_GL_FUNC(glFogCoordfEXT) \
2679 USE_GL_FUNC(glFogCoordfvEXT) \
2680 /* GL_EXT_framebuffer_blit */ \
2681 USE_GL_FUNC(glBlitFramebufferEXT) \
2682 /* GL_EXT_framebuffer_multisample */ \
2683 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
2684 /* GL_EXT_framebuffer_object */ \
2685 USE_GL_FUNC(glBindFramebufferEXT) \
2686 USE_GL_FUNC(glBindRenderbufferEXT) \
2687 USE_GL_FUNC(glCheckFramebufferStatusEXT) \
2688 USE_GL_FUNC(glDeleteFramebuffersEXT) \
2689 USE_GL_FUNC(glDeleteRenderbuffersEXT) \
2690 USE_GL_FUNC(glFramebufferRenderbufferEXT) \
2691 USE_GL_FUNC(glFramebufferTexture1DEXT) \
2692 USE_GL_FUNC(glFramebufferTexture2DEXT) \
2693 USE_GL_FUNC(glFramebufferTexture3DEXT) \
2694 USE_GL_FUNC(glGenFramebuffersEXT) \
2695 USE_GL_FUNC(glGenRenderbuffersEXT) \
2696 USE_GL_FUNC(glGenerateMipmapEXT) \
2697 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
2698 USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
2699 USE_GL_FUNC(glIsFramebufferEXT) \
2700 USE_GL_FUNC(glIsRenderbufferEXT) \
2701 USE_GL_FUNC(glRenderbufferStorageEXT) \
2702 /* GL_EXT_gpu_program_parameters */ \
2703 USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
2704 USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
2705 /* GL_EXT_gpu_shader4 */\
2706 USE_GL_FUNC(glBindFragDataLocationEXT) \
2707 USE_GL_FUNC(glGetFragDataLocationEXT) \
2708 USE_GL_FUNC(glGetUniformuivEXT) \
2709 USE_GL_FUNC(glGetVertexAttribIivEXT) \
2710 USE_GL_FUNC(glGetVertexAttribIuivEXT) \
2711 USE_GL_FUNC(glUniform1uiEXT) \
2712 USE_GL_FUNC(glUniform1uivEXT) \
2713 USE_GL_FUNC(glUniform2uiEXT) \
2714 USE_GL_FUNC(glUniform2uivEXT) \
2715 USE_GL_FUNC(glUniform3uiEXT) \
2716 USE_GL_FUNC(glUniform3uivEXT) \
2717 USE_GL_FUNC(glUniform4uiEXT) \
2718 USE_GL_FUNC(glUniform4uivEXT) \
2719 USE_GL_FUNC(glVertexAttribI1iEXT) \
2720 USE_GL_FUNC(glVertexAttribI1ivEXT) \
2721 USE_GL_FUNC(glVertexAttribI1uiEXT) \
2722 USE_GL_FUNC(glVertexAttribI1uivEXT) \
2723 USE_GL_FUNC(glVertexAttribI2iEXT) \
2724 USE_GL_FUNC(glVertexAttribI2ivEXT) \
2725 USE_GL_FUNC(glVertexAttribI2uiEXT) \
2726 USE_GL_FUNC(glVertexAttribI2uivEXT) \
2727 USE_GL_FUNC(glVertexAttribI3iEXT) \
2728 USE_GL_FUNC(glVertexAttribI3ivEXT) \
2729 USE_GL_FUNC(glVertexAttribI3uiEXT) \
2730 USE_GL_FUNC(glVertexAttribI3uivEXT) \
2731 USE_GL_FUNC(glVertexAttribI4bvEXT) \
2732 USE_GL_FUNC(glVertexAttribI4iEXT) \
2733 USE_GL_FUNC(glVertexAttribI4ivEXT) \
2734 USE_GL_FUNC(glVertexAttribI4svEXT) \
2735 USE_GL_FUNC(glVertexAttribI4ubvEXT) \
2736 USE_GL_FUNC(glVertexAttribI4uiEXT) \
2737 USE_GL_FUNC(glVertexAttribI4uivEXT) \
2738 USE_GL_FUNC(glVertexAttribI4usvEXT) \
2739 USE_GL_FUNC(glVertexAttribIPointerEXT) \
2740 /* GL_EXT_paletted_texture */ \
2741 USE_GL_FUNC(glColorTableEXT) \
2742 /* GL_EXT_point_parameters */ \
2743 USE_GL_FUNC(glPointParameterfEXT) \
2744 USE_GL_FUNC(glPointParameterfvEXT) \
2745 /* GL_EXT_provoking_vertex */ \
2746 USE_GL_FUNC(glProvokingVertexEXT) \
2747 /* GL_EXT_secondary_color */ \
2748 USE_GL_FUNC(glSecondaryColor3fEXT) \
2749 USE_GL_FUNC(glSecondaryColor3fvEXT) \
2750 USE_GL_FUNC(glSecondaryColor3ubEXT) \
2751 USE_GL_FUNC(glSecondaryColor3ubvEXT) \
2752 USE_GL_FUNC(glSecondaryColorPointerEXT) \
2753 /* GL_EXT_stencil_two_side */ \
2754 USE_GL_FUNC(glActiveStencilFaceEXT) \
2755 /* GL_EXT_texture3D */ \
2756 USE_GL_FUNC(glTexImage3D) \
2757 USE_GL_FUNC(glTexImage3DEXT) \
2758 USE_GL_FUNC(glTexSubImage3D) \
2759 USE_GL_FUNC(glTexSubImage3DEXT) \
2760 /* GL_NV_fence */ \
2761 USE_GL_FUNC(glDeleteFencesNV) \
2762 USE_GL_FUNC(glFinishFenceNV) \
2763 USE_GL_FUNC(glGenFencesNV) \
2764 USE_GL_FUNC(glGetFenceivNV) \
2765 USE_GL_FUNC(glIsFenceNV) \
2766 USE_GL_FUNC(glSetFenceNV) \
2767 USE_GL_FUNC(glTestFenceNV) \
2768 /* GL_NV_half_float */ \
2769 USE_GL_FUNC(glColor3hNV) \
2770 USE_GL_FUNC(glColor3hvNV) \
2771 USE_GL_FUNC(glColor4hNV) \
2772 USE_GL_FUNC(glColor4hvNV) \
2773 USE_GL_FUNC(glFogCoordhNV) \
2774 USE_GL_FUNC(glFogCoordhvNV) \
2775 USE_GL_FUNC(glMultiTexCoord1hNV) \
2776 USE_GL_FUNC(glMultiTexCoord1hvNV) \
2777 USE_GL_FUNC(glMultiTexCoord2hNV) \
2778 USE_GL_FUNC(glMultiTexCoord2hvNV) \
2779 USE_GL_FUNC(glMultiTexCoord3hNV) \
2780 USE_GL_FUNC(glMultiTexCoord3hvNV) \
2781 USE_GL_FUNC(glMultiTexCoord4hNV) \
2782 USE_GL_FUNC(glMultiTexCoord4hvNV) \
2783 USE_GL_FUNC(glNormal3hNV) \
2784 USE_GL_FUNC(glNormal3hvNV) \
2785 USE_GL_FUNC(glSecondaryColor3hNV) \
2786 USE_GL_FUNC(glSecondaryColor3hvNV) \
2787 USE_GL_FUNC(glTexCoord1hNV) \
2788 USE_GL_FUNC(glTexCoord1hvNV) \
2789 USE_GL_FUNC(glTexCoord2hNV) \
2790 USE_GL_FUNC(glTexCoord2hvNV) \
2791 USE_GL_FUNC(glTexCoord3hNV) \
2792 USE_GL_FUNC(glTexCoord3hvNV) \
2793 USE_GL_FUNC(glTexCoord4hNV) \
2794 USE_GL_FUNC(glTexCoord4hvNV) \
2795 USE_GL_FUNC(glVertex2hNV) \
2796 USE_GL_FUNC(glVertex2hvNV) \
2797 USE_GL_FUNC(glVertex3hNV) \
2798 USE_GL_FUNC(glVertex3hvNV) \
2799 USE_GL_FUNC(glVertex4hNV) \
2800 USE_GL_FUNC(glVertex4hvNV) \
2801 USE_GL_FUNC(glVertexAttrib1hNV) \
2802 USE_GL_FUNC(glVertexAttrib1hvNV) \
2803 USE_GL_FUNC(glVertexAttrib2hNV) \
2804 USE_GL_FUNC(glVertexAttrib2hvNV) \
2805 USE_GL_FUNC(glVertexAttrib3hNV) \
2806 USE_GL_FUNC(glVertexAttrib3hvNV) \
2807 USE_GL_FUNC(glVertexAttrib4hNV) \
2808 USE_GL_FUNC(glVertexAttrib4hvNV) \
2809 USE_GL_FUNC(glVertexAttribs1hvNV) \
2810 USE_GL_FUNC(glVertexAttribs2hvNV) \
2811 USE_GL_FUNC(glVertexAttribs3hvNV) \
2812 USE_GL_FUNC(glVertexAttribs4hvNV) \
2813 USE_GL_FUNC(glVertexWeighthNV) \
2814 USE_GL_FUNC(glVertexWeighthvNV) \
2815 /* GL_NV_point_sprite */ \
2816 USE_GL_FUNC(glPointParameteri) \
2817 USE_GL_FUNC(glPointParameteriNV) \
2818 USE_GL_FUNC(glPointParameteriv) \
2819 USE_GL_FUNC(glPointParameterivNV) \
2820 /* GL_NV_register_combiners */ \
2821 USE_GL_FUNC(glCombinerInputNV) \
2822 USE_GL_FUNC(glCombinerOutputNV) \
2823 USE_GL_FUNC(glCombinerParameterfNV) \
2824 USE_GL_FUNC(glCombinerParameterfvNV) \
2825 USE_GL_FUNC(glCombinerParameteriNV) \
2826 USE_GL_FUNC(glCombinerParameterivNV) \
2827 USE_GL_FUNC(glFinalCombinerInputNV) \
2828 /* WGL extensions */ \
2829 USE_GL_FUNC(wglChoosePixelFormatARB) \
2830 USE_GL_FUNC(wglGetExtensionsStringARB) \
2831 USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
2832 USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
2833 USE_GL_FUNC(wglSetPixelFormatWINE) \
2834 USE_GL_FUNC(wglSwapIntervalEXT)
2836 #endif /* __WINE_WINED3D_GL */