2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO
,
52 DRIVER_NVIDIA_GEFORCE2MX
,
53 DRIVER_NVIDIA_GEFORCEFX
,
54 DRIVER_NVIDIA_GEFORCE6
,
58 enum wined3d_driver_model
66 enum wined3d_gl_vendor
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string
;
83 enum wined3d_gl_extension extension
;
87 static const struct wined3d_extension_map gl_extension_map
[] =
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
91 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
94 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
95 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
99 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
100 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
101 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
102 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
103 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
, 0 },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
110 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
, 0 },
111 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
112 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
113 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
114 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
115 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
116 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
117 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
118 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
122 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
123 {"GL_ARB_sync", ARB_SYNC
, 0 },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
, 0 },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
, 0 },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
, 0 },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
184 {"GL_NV_fence", NV_FENCE
, 0 },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
189 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
208 static const struct wined3d_extension_map wgl_extension_map
[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
, 0 },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
, 0 },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
, 0 },
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup
[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
223 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
224 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
232 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
243 const GLenum magLookup
[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
249 const GLenum magLookup_noFilter
[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
257 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glAttribFunc specular_func_3ubv
;
259 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
260 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx
;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
280 TRACE("Destroying fake GL context.\n");
282 if (!pwglMakeCurrent(NULL
, NULL
))
283 ERR("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx
->gl_ctx
))
287 DWORD err
= GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
291 ReleaseDC(ctx
->wnd
, ctx
->dc
);
292 DestroyWindow(ctx
->wnd
);
294 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
301 PIXELFORMATDESCRIPTOR pfd
;
304 TRACE("getting context...\n");
306 ctx
->restore_dc
= pwglGetCurrentDC();
307 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
314 ERR("Failed to create a window.\n");
318 ctx
->dc
= GetDC(ctx
->wnd
);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd
, sizeof(pfd
));
327 pfd
.nSize
= sizeof(pfd
);
329 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
330 pfd
.iPixelType
= PFD_TYPE_RGBA
;
332 pfd
.iLayerType
= PFD_MAIN_PLANE
;
334 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
341 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
343 /* Create a GL context. */
344 if (!(ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
362 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
364 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
366 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
375 adapter
->UsedTextureRam
+= amount
;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
377 return adapter
->UsedTextureRam
;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
382 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
383 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
386 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
388 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
390 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
395 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
397 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
399 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
405 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
407 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
409 HeapFree(GetProcessHeap(), 0, wined3d
);
415 /* GL locking is done by the caller */
416 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
420 const char *testcode
=
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
430 GL_EXTCALL(glGenProgramsARB(1, &prog
));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
436 strlen(testcode
), testcode
));
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static DWORD
ver_for_ext(enum wined3d_gl_extension ext
)
455 for (i
= 0; i
< (sizeof(gl_extension_map
) / sizeof(*gl_extension_map
)); ++i
)
457 if (gl_extension_map
[i
].extension
== ext
)
458 return gl_extension_map
[i
].version
;
463 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
464 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
466 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
467 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
468 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
469 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
473 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
474 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
476 if (card_vendor
== HW_VENDOR_NVIDIA
)
478 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
479 device
== CARD_NVIDIA_GEFORCEFX_5600
||
480 device
== CARD_NVIDIA_GEFORCEFX_5800
)
488 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
489 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
503 * This test has been moved into wined3d_guess_gl_vendor()
505 if (gl_vendor
== GL_VENDOR_APPLE
)
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
526 static const unsigned int pattern
[] =
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
533 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
535 /* No PBO -> No point in testing them. */
536 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
540 while (glGetError());
541 glGenTextures(1, &texture
);
542 glBindTexture(GL_TEXTURE_2D
, texture
);
544 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
545 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
549 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
550 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
551 checkGLcall("Specifying the PBO test pbo");
553 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
559 wglFinish(); /* just to be sure */
561 memset(check
, 0, sizeof(check
));
563 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
564 checkGLcall("Reading back the PBO test texture");
566 glDeleteTextures(1, &texture
);
567 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
568 checkGLcall("PBO test cleanup");
572 if (memcmp(check
, pattern
, sizeof(check
)))
574 WARN("PBO test failed, read back data doesn't match original.\n"
575 "Disabling PBOs. This may result in slower performance.\n");
576 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
580 TRACE("PBO test successful.\n");
584 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
585 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
587 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
590 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
591 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
593 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
594 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
595 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
599 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
600 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
602 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
608 * dx10 cards usually have 64 varyings */
609 return gl_info
->limits
.glsl_varyings
> 44;
612 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
613 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
615 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
618 /* A GL context is provided by the caller */
619 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
620 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
625 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
629 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
630 error
= glGetError();
633 if(error
== GL_NO_ERROR
)
635 TRACE("GL Implementation accepts 4 component specular color pointers\n");
640 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641 debug_glerror(error
));
646 /* A GL context is provided by the caller */
647 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
648 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
653 const char *testcode
=
655 "OPTION NV_vertex_program2;\n"
656 "MOV result.clip[0], 0.0;\n"
657 "MOV result.position, 0.0;\n"
660 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
665 GL_EXTCALL(glGenProgramsARB(1, &prog
));
668 ERR("Failed to create the NVvp clip test program\n");
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
674 strlen(testcode
), testcode
));
675 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
678 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
683 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
686 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
693 /* Context activation is done by the caller. */
694 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
695 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
697 char data
[4 * 4 * 4];
701 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
703 memset(data
, 0xcc, sizeof(data
));
707 glGenTextures(1, &tex
);
708 glBindTexture(GL_TEXTURE_2D
, tex
);
709 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
710 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
711 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
712 checkGLcall("glTexImage2D");
714 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
715 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
716 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
717 checkGLcall("glFramebufferTexture2D");
719 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
720 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
721 checkGLcall("glCheckFramebufferStatus");
723 memset(data
, 0x11, sizeof(data
));
724 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
725 checkGLcall("glTexSubImage2D");
727 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
728 glClear(GL_COLOR_BUFFER_BIT
);
729 checkGLcall("glClear");
731 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
732 checkGLcall("glGetTexImage");
734 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
735 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
736 glBindTexture(GL_TEXTURE_2D
, 0);
737 checkGLcall("glBindTexture");
739 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
740 glDeleteTextures(1, &tex
);
741 checkGLcall("glDeleteTextures");
745 return *(DWORD
*)data
== 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
750 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
759 glGenTextures(1, &tex
);
760 glBindTexture(GL_TEXTURE_2D
, tex
);
761 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
762 checkGLcall("glTexImage2D");
764 glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
765 checkGLcall("glGetTexLevelParameteriv");
766 TRACE("Real color depth is %d\n", size
);
768 glBindTexture(GL_TEXTURE_2D
, 0);
769 checkGLcall("glBindTexture");
770 glDeleteTextures(1, &tex
);
771 checkGLcall("glDeleteTextures");
778 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
779 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
781 return gl_vendor
== GL_VENDOR_FGLRX
;
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
786 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788 * allow 48 different offsets or other helper immediate values. */
789 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
793 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
795 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797 * If real NP2 textures are used, the driver falls back to software. We could just remove the
798 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
803 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804 * has this extension promoted to core. The extension loading code sets this extension supported
805 * due to that, so this code works on fglrx as well. */
806 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
808 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
810 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
814 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
816 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
823 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824 * triggering the software fallback. There is not much we can do here apart from disabling the
825 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826 * in wined3d_adapter_init_gl_caps).
827 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828 * post-processing effects in the game "Max Payne 2").
829 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
830 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
832 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
835 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
837 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841 * according to the spec.
843 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844 * makes the shader slower and eats instruction slots which should be available to the d3d app.
846 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848 * this workaround is activated on cards that do not need it, it won't break things, just affect
849 * performance negatively. */
850 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
854 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
856 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
861 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
866 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
869 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
871 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
874 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
876 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
879 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
881 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
886 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887 selected texture formats. They are apparently the only DX9 class GPUs
889 Also, DX9-era GPUs are somewhat limited with float textures
890 filtering and blending. */
891 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
896 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
897 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
898 void (*apply
)(struct wined3d_gl_info
*gl_info
);
899 const char *description
;
902 static const struct driver_quirk quirk_table
[] =
905 match_amd_r300_to_500
,
907 "AMD normalized texrect quirk"
911 quirk_apple_glsl_constants
,
912 "Apple GLSL uniform override"
917 "Geforce 5 NP2 disable"
922 "Init texcoord .w for Apple Intel GPU driver"
925 match_apple_nonr500ati
,
927 "Init texcoord .w for Apple ATI >= r600 GPU driver"
932 "Reserved varying for gl_ClipPos"
935 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936 * GL implementations accept it. The Mac GL is the only implementation known to
939 * If we can pass 4 component specular colors, do it, because (a) we don't have
940 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941 * passes specular alpha to the pixel shader if any is used. Otherwise the
942 * specular alpha is used to pass the fog coordinate, which we pass to opengl
943 * via GL_EXT_fog_coord.
945 match_allows_spec_alpha
,
946 quirk_allows_specular_alpha
,
947 "Allow specular alpha quirk"
950 match_broken_nv_clip
,
951 quirk_disable_nvvp_clip
,
952 "Apple NV_vertex_program clip bug quirk"
955 match_fbo_tex_update
,
956 quirk_fbo_tex_update
,
957 "FBO rebind for attachment updates"
962 "True RGBA16 is not available"
967 "Not printing GLSL infolog"
970 match_not_dx10_capable
,
971 quirk_limited_tex_filtering
,
972 "Texture filtering, blending and VTF support is limited"
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977 * reporting a driver version is moot because we are not the Windows driver, and we have different
978 * bugs, features, etc.
980 * The driver version has the form "x.y.z.w".
982 * "x" is the Windows version the driver is meant for:
989 * "y" is the maximum Direct3D version the driver supports.
990 * y -> d3d version mapping:
999 * "z" is the subversion number.
1001 * "w" is the vendor specific driver build number.
1004 struct driver_version_information
1006 enum wined3d_display_driver driver
;
1007 enum wined3d_driver_model driver_model
;
1008 const char *driver_name
; /* name of Windows driver */
1009 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table
[] =
1018 * - Radeon HD2x00 (R600) and up supported by current drivers.
1019 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1023 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1024 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1025 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1026 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1027 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1030 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032 * igxprd32.dll but the GMA800 driver was never updated. */
1033 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1034 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1035 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1036 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1037 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1038 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1041 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042 * - GeforceFX support is up to 173.x on <= XP
1043 * - Geforce2MX/3/4 up to 96.x on <= XP
1044 * - TNT/Geforce1/2 up to 71.x on <= XP
1045 * All version numbers used below are from the Linux nvidia drivers. */
1046 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1047 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1048 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1049 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1050 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1053 struct gpu_description
1055 WORD vendor
; /* reported PCI card vendor ID */
1056 WORD card
; /* reported PCI card device ID */
1057 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1058 enum wined3d_display_driver driver
;
1059 unsigned int vidmem
;
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063 * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table
[] =
1067 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1068 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1069 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1070 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1071 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1072 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1128 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1129 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1130 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1131 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1132 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1133 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1134 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1145 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1146 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1147 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1148 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1149 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1150 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1151 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1152 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1153 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1154 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1155 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1157 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1158 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1159 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1160 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1161 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1162 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1163 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1164 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1165 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1166 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1167 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1168 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1169 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1170 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1171 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1172 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1173 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1174 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1175 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1176 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1177 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1178 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1179 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1180 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1181 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1182 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1183 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1184 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1185 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1186 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1187 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1188 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1189 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1190 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1193 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1194 enum wined3d_driver_model driver_model
)
1198 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1199 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1201 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1203 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1205 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1206 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1213 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1214 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1216 OSVERSIONINFOW os_version
;
1217 WORD driver_os_version
;
1219 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1220 enum wined3d_driver_model driver_model
;
1221 const struct driver_version_information
*version_info
;
1223 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1225 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1226 vendor
= wined3d_settings
.pci_vendor_id
;
1228 driver_info
->vendor
= vendor
;
1230 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1232 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1233 device
= wined3d_settings
.pci_device_id
;
1235 driver_info
->device
= device
;
1237 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1238 * overrides the pci ids to a card which is not in our database. */
1239 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1241 memset(&os_version
, 0, sizeof(os_version
));
1242 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1243 if (!GetVersionExW(&os_version
))
1245 ERR("Failed to get OS version, reporting 2000/XP.\n");
1246 driver_os_version
= 6;
1247 driver_model
= DRIVER_MODEL_NT5X
;
1251 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1252 switch (os_version
.dwMajorVersion
)
1255 /* If needed we could distinguish between 9x and NT4, but this code won't make
1256 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1258 driver_os_version
= 4;
1259 driver_model
= DRIVER_MODEL_WIN9X
;
1263 driver_os_version
= 6;
1264 driver_model
= DRIVER_MODEL_NT5X
;
1268 if (os_version
.dwMinorVersion
== 0)
1270 driver_os_version
= 7;
1271 driver_model
= DRIVER_MODEL_NT6X
;
1275 if (os_version
.dwMinorVersion
> 1)
1277 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1278 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1280 driver_os_version
= 8;
1281 driver_model
= DRIVER_MODEL_NT6X
;
1286 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1287 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1288 driver_os_version
= 6;
1289 driver_model
= DRIVER_MODEL_NT5X
;
1294 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1295 * This means that unless the ids are overridden, we will always find a GPU description. */
1296 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1298 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1300 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1302 driver_info
->description
= gpu_description_table
[i
].description
;
1303 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1304 driver
= gpu_description_table
[i
].driver
;
1309 if (wined3d_settings
.emulated_textureram
)
1311 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1312 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1315 /* Try to obtain driver version information for the current Windows version. This fails in
1317 * - the gpu is not available on the currently selected OS version:
1318 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1319 * version information for the current Windows version is returned instead of faked info.
1320 * We do the same and assume the default Windows version to emulate is WinXP.
1322 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1323 * For now return the XP driver info. Perhaps later on we should return VESA.
1325 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1326 * This could be an indication that our database is not up to date, so this should be fixed.
1328 version_info
= get_driver_version_info(driver
, driver_model
);
1331 driver_info
->name
= version_info
->driver_name
;
1332 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1333 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1337 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1340 driver_info
->name
= version_info
->driver_name
;
1341 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1342 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1346 driver_info
->description
= "Direct3D HAL";
1347 driver_info
->name
= "Display";
1348 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1349 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1351 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1352 vendor
, device
, driver_model
);
1356 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1357 driver_info
->version_high
, driver_info
->version_low
);
1360 /* Context activation is done by the caller. */
1361 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1362 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1366 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1368 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1369 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1370 quirk_table
[i
].apply(gl_info
);
1373 /* Find out if PBOs work as they are supposed to. */
1374 test_pbo_functionality(gl_info
);
1377 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1379 const char *ptr
= gl_version
;
1384 ERR("Invalid OpenGL major version %d.\n", major
);
1386 while (isdigit(*ptr
)) ++ptr
;
1388 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1392 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1394 return MAKEDWORD_VERSION(major
, minor
);
1397 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1398 const char *gl_vendor_string
, const char *gl_renderer
)
1401 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1402 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1403 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1405 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1406 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1407 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1408 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1409 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1410 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1411 * DirectDraw, not OpenGL. */
1412 if (gl_info
->supported
[APPLE_FENCE
]
1413 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1414 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1415 && gl_info
->supported
[APPLE_YCBCR_422
])
1416 return GL_VENDOR_APPLE
;
1418 if (strstr(gl_vendor_string
, "NVIDIA"))
1419 return GL_VENDOR_NVIDIA
;
1421 if (strstr(gl_vendor_string
, "ATI"))
1422 return GL_VENDOR_FGLRX
;
1424 if (strstr(gl_vendor_string
, "Intel(R)")
1425 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1426 || strstr(gl_renderer
, "Intel")
1427 || strstr(gl_vendor_string
, "Intel Inc."))
1428 return GL_VENDOR_INTEL
;
1430 if (strstr(gl_vendor_string
, "Mesa")
1431 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1432 || strstr(gl_vendor_string
, "DRI R300 Project")
1433 || strstr(gl_vendor_string
, "X.Org R300 Project")
1434 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1435 || strstr(gl_vendor_string
, "VMware, Inc.")
1436 || strstr(gl_renderer
, "Mesa")
1437 || strstr(gl_renderer
, "Gallium"))
1438 return GL_VENDOR_MESA
;
1440 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1441 debugstr_a(gl_vendor_string
));
1443 return GL_VENDOR_UNKNOWN
;
1446 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1448 if (strstr(gl_vendor_string
, "NVIDIA")
1449 || strstr(gl_vendor_string
, "Nouveau")
1450 || strstr(gl_vendor_string
, "nouveau"))
1451 return HW_VENDOR_NVIDIA
;
1453 if (strstr(gl_vendor_string
, "ATI")
1454 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1455 || strstr(gl_vendor_string
, "X.Org R300 Project")
1456 || strstr(gl_renderer
, "AMD")
1457 || strstr(gl_renderer
, "R100")
1458 || strstr(gl_renderer
, "R200")
1459 || strstr(gl_renderer
, "R300")
1460 || strstr(gl_renderer
, "R600")
1461 || strstr(gl_renderer
, "R700"))
1462 return HW_VENDOR_AMD
;
1464 if (strstr(gl_vendor_string
, "Intel(R)")
1465 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1466 || strstr(gl_renderer
, "Intel")
1467 || strstr(gl_renderer
, "i915")
1468 || strstr(gl_vendor_string
, "Intel Inc."))
1469 return HW_VENDOR_INTEL
;
1471 if (strstr(gl_vendor_string
, "Mesa")
1472 || strstr(gl_vendor_string
, "Brian Paul")
1473 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1474 || strstr(gl_vendor_string
, "VMware, Inc."))
1475 return HW_VENDOR_SOFTWARE
;
1477 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1479 return HW_VENDOR_NVIDIA
;
1482 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1486 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1488 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1489 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1490 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1492 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1493 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1495 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1496 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1498 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1504 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1505 const char *gl_renderer
)
1507 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1510 if (d3d_level
>= 10)
1514 const char *renderer
;
1515 enum wined3d_pci_device id
;
1519 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1520 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1521 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1522 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1523 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1524 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1525 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1526 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1527 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1528 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1529 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1530 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1531 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1532 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1533 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1534 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1535 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1536 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1537 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1538 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1539 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1540 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1541 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1542 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1543 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1544 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1545 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1546 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1547 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1548 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1549 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1550 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1551 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1552 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1553 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1554 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1555 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1559 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1560 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1564 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1565 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1566 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1567 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1568 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1569 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1570 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1571 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1572 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1573 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1574 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1575 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1576 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1577 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1578 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1579 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1582 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1584 if (strstr(gl_renderer
, cards
[i
].renderer
))
1588 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589 return CARD_NVIDIA_GEFORCE_8300GS
;
1592 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1595 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1599 const char *renderer
;
1600 enum wined3d_pci_device id
;
1604 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1605 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1606 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1607 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1608 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1609 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1610 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1611 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1612 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1613 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1614 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1615 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1616 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1619 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1621 if (strstr(gl_renderer
, cards
[i
].renderer
))
1625 /* Geforce 6/7 - lowend */
1626 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1631 /* GeforceFX - highend */
1632 if (strstr(gl_renderer
, "5800")
1633 || strstr(gl_renderer
, "5900")
1634 || strstr(gl_renderer
, "5950")
1635 || strstr(gl_renderer
, "Quadro FX"))
1637 return CARD_NVIDIA_GEFORCEFX_5800
;
1640 /* GeforceFX - midend */
1641 if (strstr(gl_renderer
, "5600")
1642 || strstr(gl_renderer
, "5650")
1643 || strstr(gl_renderer
, "5700")
1644 || strstr(gl_renderer
, "5750"))
1646 return CARD_NVIDIA_GEFORCEFX_5600
;
1649 /* GeforceFX - lowend */
1650 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1655 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1657 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1665 if (strstr(gl_renderer
, "GeForce4 MX"))
1667 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1670 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1672 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1677 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1683 if (strstr(gl_renderer
, "TNT2"))
1685 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1688 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1691 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1692 const char *gl_renderer
)
1694 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1696 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1698 * Beware: renderer string do not match exact card model,
1699 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700 if (d3d_level
>= 10)
1706 const char *renderer
;
1707 enum wined3d_pci_device id
;
1711 /* Northern Islands */
1712 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1713 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1714 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1715 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1716 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1717 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1718 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1719 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1720 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1721 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1722 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1723 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1725 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1726 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1727 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1728 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1729 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1730 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1731 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1732 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1733 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1734 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1736 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1737 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1738 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1739 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1740 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1741 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1742 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1743 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1744 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1745 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1746 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1747 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1748 /* R600/R700 integrated */
1749 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1750 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1751 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1753 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1754 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1755 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1756 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1757 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1758 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1759 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1760 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1768 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1770 if (strstr(gl_renderer
, cards
[i
].renderer
))
1774 /* Default for when no GPU has been found */
1775 return CARD_AMD_RADEON_HD3200
;
1781 if (strstr(gl_renderer
, "X1600")
1782 || strstr(gl_renderer
, "X1650")
1783 || strstr(gl_renderer
, "X1800")
1784 || strstr(gl_renderer
, "X1900")
1785 || strstr(gl_renderer
, "X1950"))
1787 return CARD_AMD_RADEON_X1600
;
1790 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1791 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1792 if (strstr(gl_renderer
, "X700")
1793 || strstr(gl_renderer
, "X800")
1794 || strstr(gl_renderer
, "X850")
1795 || strstr(gl_renderer
, "X1300")
1796 || strstr(gl_renderer
, "X1400")
1797 || strstr(gl_renderer
, "X1450")
1798 || strstr(gl_renderer
, "X1550")
1799 || strstr(gl_renderer
, "X2300")
1800 || strstr(gl_renderer
, "X2500")
1801 || strstr(gl_renderer
, "HD 2300")
1804 return CARD_AMD_RADEON_X700
;
1807 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1808 if (strstr(gl_renderer
, "Radeon Xpress"))
1810 return CARD_AMD_RADEON_XPRESS_200M
;
1814 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1818 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1821 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1823 return CARD_AMD_RAGE_128PRO
;
1826 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1827 const char *gl_renderer
)
1833 const char *renderer
;
1834 enum wined3d_pci_device id
;
1839 {"Ivybridge Server", CARD_INTEL_IVBS
},
1840 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1841 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1843 {"Sandybridge Server", CARD_INTEL_SNBS
},
1844 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1845 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1847 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1848 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1850 {"B43", CARD_INTEL_B43
},
1851 {"G41", CARD_INTEL_G41
},
1852 {"G45", CARD_INTEL_G45
},
1853 {"Q45", CARD_INTEL_Q45
},
1854 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1855 {"GM45", CARD_INTEL_GM45
},
1857 {"965GME", CARD_INTEL_965GME
},
1858 {"965GM", CARD_INTEL_965GM
},
1859 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1860 {"946GZ", CARD_INTEL_946GZ
},
1861 {"965G", CARD_INTEL_965G
},
1862 {"965Q", CARD_INTEL_965Q
},
1864 {"Pineview M", CARD_INTEL_PNVM
},
1865 {"Pineview G", CARD_INTEL_PNVG
},
1866 {"IGD", CARD_INTEL_PNVG
},
1867 {"Q33", CARD_INTEL_Q33
},
1868 {"G33", CARD_INTEL_G33
},
1869 {"Q35", CARD_INTEL_Q35
},
1870 {"945GME", CARD_INTEL_945GME
},
1871 {"945GM", CARD_INTEL_945GM
},
1872 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1873 {"945G", CARD_INTEL_945G
},
1875 {"915GM", CARD_INTEL_915GM
},
1876 {"E7221G", CARD_INTEL_E7221G
},
1877 {"915G", CARD_INTEL_915G
},
1879 {"865G", CARD_INTEL_865G
},
1880 {"845G", CARD_INTEL_845G
},
1881 {"855GM", CARD_INTEL_855GM
},
1882 {"830M", CARD_INTEL_830M
},
1885 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1887 if (strstr(gl_renderer
, cards
[i
].renderer
))
1891 return CARD_INTEL_915G
;
1894 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1895 const char *gl_renderer
)
1900 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1902 * Beware: renderer string do not match exact card model,
1903 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1904 if (strstr(gl_renderer
, "Gallium"))
1906 /* 20101109 - These are never returned by current Gallium radeon
1907 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1909 * These are returned but not handled: RC410, RV380. */
1912 const char *renderer
;
1913 enum wined3d_pci_device id
;
1917 /* Northern Islands */
1918 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1919 {"BARTS", CARD_AMD_RADEON_HD6800
},
1920 {"TURKS", CARD_AMD_RADEON_HD6600
},
1921 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1922 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1923 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1924 {"PALM", CARD_AMD_RADEON_HD6300
},
1926 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1927 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1928 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1929 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1930 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1932 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1933 {"RV790", CARD_AMD_RADEON_HD4800
},
1934 {"RV770", CARD_AMD_RADEON_HD4800
},
1935 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1936 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1937 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1938 /* R600/R700 integrated */
1939 {"RS880", CARD_AMD_RADEON_HD3200
},
1940 {"RS780", CARD_AMD_RADEON_HD3200
},
1942 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1943 {"R600", CARD_AMD_RADEON_HD2900
},
1944 {"RV670", CARD_AMD_RADEON_HD2900
},
1945 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1946 {"RV630", CARD_AMD_RADEON_HD2600
},
1947 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1948 {"RV610", CARD_AMD_RADEON_HD2350
},
1950 {"R580", CARD_AMD_RADEON_X1600
},
1951 {"R520", CARD_AMD_RADEON_X1600
},
1952 {"RV570", CARD_AMD_RADEON_X1600
},
1953 {"RV560", CARD_AMD_RADEON_X1600
},
1954 {"RV535", CARD_AMD_RADEON_X1600
},
1955 {"RV530", CARD_AMD_RADEON_X1600
},
1956 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1957 {"RV515", CARD_AMD_RADEON_X700
},
1959 {"R481", CARD_AMD_RADEON_X700
},
1960 {"R480", CARD_AMD_RADEON_X700
},
1961 {"R430", CARD_AMD_RADEON_X700
},
1962 {"R423", CARD_AMD_RADEON_X700
},
1963 {"R420", CARD_AMD_RADEON_X700
},
1964 {"R410", CARD_AMD_RADEON_X700
},
1965 {"RV410", CARD_AMD_RADEON_X700
},
1966 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1967 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1968 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1969 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1970 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1971 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1972 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1973 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1975 {"R360", CARD_AMD_RADEON_9500
},
1976 {"R350", CARD_AMD_RADEON_9500
},
1977 {"R300", CARD_AMD_RADEON_9500
},
1978 {"RV370", CARD_AMD_RADEON_9500
},
1979 {"RV360", CARD_AMD_RADEON_9500
},
1980 {"RV351", CARD_AMD_RADEON_9500
},
1981 {"RV350", CARD_AMD_RADEON_9500
},
1984 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1986 if (strstr(gl_renderer
, cards
[i
].renderer
))
1991 d3d_level
= d3d_level_from_gl_info(gl_info
);
1992 if (d3d_level
>= 10)
1993 return CARD_AMD_RADEON_HD2600
;
1999 const char *renderer
;
2000 enum wined3d_pci_device id
;
2005 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
2006 {"(RV790", CARD_AMD_RADEON_HD4800
},
2007 {"(RV770", CARD_AMD_RADEON_HD4800
},
2008 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
2009 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
2010 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
2011 /* R600/R700 integrated */
2012 {"RS880", CARD_AMD_RADEON_HD3200
},
2013 {"RS780", CARD_AMD_RADEON_HD3200
},
2015 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2016 {"(R600", CARD_AMD_RADEON_HD2900
},
2017 {"(RV670", CARD_AMD_RADEON_HD2900
},
2018 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2019 {"(RV630", CARD_AMD_RADEON_HD2600
},
2020 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
2021 {"(RV610", CARD_AMD_RADEON_HD2350
},
2024 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2026 if (strstr(gl_renderer
, cards
[i
].renderer
))
2030 return CARD_AMD_RADEON_9500
;
2034 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
2037 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
2039 return CARD_AMD_RAGE_128PRO
;
2042 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2043 const char *gl_renderer
)
2050 const char *renderer
;
2051 enum wined3d_pci_device id
;
2056 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2058 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2059 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2060 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2061 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2062 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2063 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2064 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2066 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2067 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2068 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2069 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2070 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2071 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2072 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2073 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2074 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2075 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2076 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2077 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2078 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2079 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2081 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2082 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2083 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2084 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2085 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2086 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2087 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2088 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2089 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2090 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2091 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2092 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2093 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2094 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2095 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2096 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2098 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2099 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2100 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2101 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2102 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2103 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2105 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2106 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2107 {"nv20", CARD_NVIDIA_GEFORCE3
},
2109 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2110 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2111 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2112 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2113 {"nv16", CARD_NVIDIA_GEFORCE2
},
2114 {"nv15", CARD_NVIDIA_GEFORCE2
},
2115 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2116 {"nv10", CARD_NVIDIA_GEFORCE
},
2118 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2119 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2120 {"nv03", CARD_NVIDIA_RIVA_128
},
2123 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2125 if (strstr(gl_renderer
, cards
[i
].renderer
))
2129 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2131 d3d_level
= d3d_level_from_gl_info(gl_info
);
2132 if (d3d_level
>= 10)
2133 return CARD_NVIDIA_GEFORCE_8800GTX
;
2135 return CARD_NVIDIA_GEFORCEFX_5800
;
2137 return CARD_NVIDIA_GEFORCE3
;
2139 return CARD_NVIDIA_GEFORCE
;
2141 return CARD_NVIDIA_RIVA_TNT
;
2142 return CARD_NVIDIA_RIVA_128
;
2146 struct vendor_card_selection
2148 enum wined3d_gl_vendor gl_vendor
;
2149 enum wined3d_pci_vendor card_vendor
;
2150 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2151 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2154 static const struct vendor_card_selection vendor_card_select_table
[] =
2156 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2157 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2158 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2159 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2160 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2161 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2162 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2163 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2164 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2168 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2169 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2173 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2174 * different GPUs with roughly the same features. In most cases GPUs from a
2175 * certain family differ in clockspeeds, the amount of video memory and the
2176 * number of shader pipelines.
2178 * A Direct3D device object contains the PCI id (vendor + device) of the
2179 * videocard which is used for rendering. Various applications use this
2180 * information to get a rough estimation of the features of the card and
2181 * some might use it for enabling 3d effects only on certain types of
2182 * videocards. In some cases games might even use it to work around bugs
2183 * which happen on certain videocards/driver combinations. The problem is
2184 * that OpenGL only exposes a rendering string containing the name of the
2185 * videocard and not the PCI id.
2187 * Various games depend on the PCI id, so somehow we need to provide one.
2188 * A simple option is to parse the renderer string and translate this to
2189 * the right PCI id. This is a lot of work because there are more than 200
2190 * GPUs just for Nvidia. Various cards share the same renderer string, so
2191 * the amount of code might be 'small' but there are quite a number of
2192 * exceptions which would make this a pain to maintain. Another way would
2193 * be to query the PCI id from the operating system (assuming this is the
2194 * videocard which is used for rendering which is not always the case).
2195 * This would work but it is not very portable. Second it would not work
2196 * well in, let's say, a remote X situation in which the amount of 3d
2197 * features which can be used is limited.
2199 * As said most games only use the PCI id to get an indication of the
2200 * capabilities of the card. It doesn't really matter if the given id is
2201 * the correct one if we return the id of a card with similar 3d features.
2203 * The code below checks the OpenGL capabilities of a videocard and matches
2204 * that to a certain level of Direct3D functionality. Once a card passes
2205 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2206 * least a GeforceFX. To give a better estimate we do a basic check on the
2207 * renderer string but if that won't pass we return a default card. This
2208 * way is better than maintaining a full card database as even without a
2209 * full database we can return a card with similar features. Second the
2210 * size of the database can be made quite small because when you know what
2211 * type of 3d functionality a card has, you know to which GPU family the
2212 * GPU must belong. Because of this you only have to check a small part of
2213 * the renderer string to distinguishes between different models from that
2216 * The code also selects a default amount of video memory which we will
2217 * use for an estimation of the amount of free texture memory. In case of
2218 * real D3D the amount of texture memory includes video memory and system
2219 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2220 * HyperMemory). We don't know how much system memory can be addressed by
2221 * the system but we can make a reasonable estimation about the amount of
2222 * video memory. If the value is slightly wrong it doesn't matter as we
2223 * didn't include AGP-like memory which makes the amount of addressable
2224 * memory higher and second OpenGL isn't that critical it moves to system
2225 * memory behind our backs if really needed. Note that the amount of video
2226 * memory can be overruled using a registry setting. */
2230 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2232 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2233 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2235 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2236 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2239 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2240 *gl_vendor
, *card_vendor
, debugstr_a(gl_renderer
));
2242 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2243 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2244 * them a good generic choice. */
2245 *card_vendor
= HW_VENDOR_NVIDIA
;
2246 d3d_level
= d3d_level_from_gl_info(gl_info
);
2248 return CARD_NVIDIA_GEFORCEFX_5600
;
2250 return CARD_NVIDIA_GEFORCE3
;
2252 return CARD_NVIDIA_GEFORCE
;
2254 return CARD_NVIDIA_RIVA_TNT
;
2255 return CARD_NVIDIA_RIVA_128
;
2258 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2260 int vs_selected_mode
, ps_selected_mode
;
2262 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2263 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2264 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2265 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2266 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2267 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2268 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2269 else return &ffp_fragment_pipeline
;
2272 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2274 int vs_selected_mode
, ps_selected_mode
;
2276 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2277 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2278 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2279 return &none_shader_backend
;
2282 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2284 int vs_selected_mode
, ps_selected_mode
;
2286 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2287 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2288 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2289 else return &ffp_blit
;
2292 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2293 const struct wined3d_extension_map
*map
, UINT entry_count
)
2301 while (isspace(*extensions
))
2304 while (!isspace(*extensions
) && *extensions
)
2307 len
= extensions
- start
;
2311 TRACE("- %s.\n", debugstr_an(start
, len
));
2313 for (i
= 0; i
< entry_count
; ++i
)
2315 if (len
== strlen(map
[i
].extension_string
)
2316 && !memcmp(start
, map
[i
].extension_string
, len
))
2318 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2319 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2326 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
, DWORD gl_version
)
2330 #define USE_GL_FUNC(type, pfn, ext, replace) \
2331 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2332 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2333 else gl_info->pfn = NULL;
2338 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2343 /* Context activation is done by the caller. */
2344 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2346 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2347 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2348 const char *GL_Extensions
= NULL
;
2349 const char *WGL_Extensions
= NULL
;
2350 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2351 struct fragment_caps fragment_caps
;
2352 enum wined3d_gl_vendor gl_vendor
;
2353 enum wined3d_pci_vendor card_vendor
;
2354 enum wined3d_pci_device device
;
2356 GLfloat gl_floatv
[2];
2361 TRACE("adapter %p.\n", adapter
);
2365 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2366 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2367 if (!gl_renderer_str
)
2370 ERR("Received a NULL GL_RENDERER.\n");
2374 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2375 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2379 ERR("Received a NULL GL_VENDOR.\n");
2383 /* Parse the GL_VERSION field into major and minor information */
2384 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2385 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2386 if (!gl_version_str
)
2389 ERR("Received a NULL GL_VERSION.\n");
2392 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2395 * Initialize openGL extension related variables
2396 * with Default values
2398 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2399 gl_info
->limits
.blends
= 1;
2400 gl_info
->limits
.buffers
= 1;
2401 gl_info
->limits
.textures
= 1;
2402 gl_info
->limits
.texture_coords
= 1;
2403 gl_info
->limits
.fragment_samplers
= 1;
2404 gl_info
->limits
.vertex_samplers
= 0;
2405 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2406 gl_info
->limits
.sampler_stages
= 1;
2407 gl_info
->limits
.vertex_attribs
= 16;
2408 gl_info
->limits
.glsl_vs_float_constants
= 0;
2409 gl_info
->limits
.glsl_ps_float_constants
= 0;
2410 gl_info
->limits
.arb_vs_float_constants
= 0;
2411 gl_info
->limits
.arb_vs_native_constants
= 0;
2412 gl_info
->limits
.arb_vs_instructions
= 0;
2413 gl_info
->limits
.arb_vs_temps
= 0;
2414 gl_info
->limits
.arb_ps_float_constants
= 0;
2415 gl_info
->limits
.arb_ps_local_constants
= 0;
2416 gl_info
->limits
.arb_ps_instructions
= 0;
2417 gl_info
->limits
.arb_ps_temps
= 0;
2419 /* Retrieve opengl defaults */
2420 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2421 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2422 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2424 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2425 gl_info
->limits
.lights
= gl_max
;
2426 TRACE("Light support - max lights %d.\n", gl_max
);
2428 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2429 gl_info
->limits
.texture_size
= gl_max
;
2430 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2432 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2433 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2434 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2435 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2437 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2438 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2442 ERR("Received a NULL GL_EXTENSIONS.\n");
2448 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2450 TRACE("GL extensions reported:\n");
2451 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2452 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2454 /* Now work out what GL support this card really has */
2455 load_gl_funcs( gl_info
, gl_version
);
2457 hdc
= pwglGetCurrentDC();
2458 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2459 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2460 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2461 if (!WGL_Extensions
)
2462 WARN("WGL extensions not supported.\n");
2464 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2465 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2469 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2470 * loading the functions, otherwise the code above will load the extension entry points instead of the
2471 * core functions, which may not work. */
2472 for (i
= 0; i
< (sizeof(gl_extension_map
) / sizeof(*gl_extension_map
)); ++i
)
2474 if (!gl_info
->supported
[gl_extension_map
[i
].extension
]
2475 && gl_extension_map
[i
].version
<= gl_version
&& gl_extension_map
[i
].version
)
2477 TRACE(" GL CORE: %s support.\n", gl_extension_map
[i
].extension_string
);
2478 gl_info
->supported
[gl_extension_map
[i
].extension
] = TRUE
;
2482 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2484 if (gl_info
->supported
[APPLE_FENCE
])
2486 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2487 * The apple extension interacts with some other apple exts. Disable the NV
2488 * extension if the apple one is support to prevent confusion in other parts
2490 gl_info
->supported
[NV_FENCE
] = FALSE
;
2492 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2494 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2496 * The enums are the same:
2497 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2498 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2499 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2500 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2501 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2503 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2505 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2506 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2508 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2510 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2511 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2514 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2516 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2517 * functionality. Prefer the ARB extension */
2518 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2520 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2522 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2523 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2525 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2527 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2528 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2530 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2532 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2533 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2535 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2537 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2538 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2540 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2542 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2544 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2545 * are supported. The nv extensions provide the same functionality as the
2546 * ATI one, and a bit more(signed pixelformats). */
2547 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2551 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2553 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2554 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2558 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2560 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2562 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2563 gl_info
->limits
.general_combiners
= gl_max
;
2564 TRACE("Max general combiners: %d.\n", gl_max
);
2566 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2568 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2569 gl_info
->limits
.buffers
= gl_max
;
2570 TRACE("Max draw buffers: %u.\n", gl_max
);
2572 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2574 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2575 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2576 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2578 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2581 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2582 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2583 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2584 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2588 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2589 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2591 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2592 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2594 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2597 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2598 gl_info
->limits
.vertex_samplers
= tmp
;
2599 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2600 gl_info
->limits
.combined_samplers
= tmp
;
2601 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2602 gl_info
->limits
.vertex_attribs
= tmp
;
2604 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2605 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2606 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2607 * shader is used with fixed function vertex processing we're fine too because fixed function
2608 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2609 * used we have to make sure that all vertex sampler setups are valid together with all
2610 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2611 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2612 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2613 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2614 * a fixed function pipeline anymore.
2616 * So this is just a check to check that our assumption holds true. If not, write a warning
2617 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2618 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2619 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2621 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2622 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2623 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2624 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2625 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2627 gl_info
->limits
.vertex_samplers
= 0;
2632 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2634 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2635 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2637 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2639 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2640 gl_info
->limits
.blends
= gl_max
;
2641 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2643 if (gl_info
->supported
[EXT_TEXTURE3D
])
2645 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2646 gl_info
->limits
.texture3d_size
= gl_max
;
2647 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2649 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2651 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2652 gl_info
->limits
.anisotropy
= gl_max
;
2653 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2655 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2657 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2658 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2659 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2660 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2661 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2662 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2663 gl_info
->limits
.arb_ps_native_constants
);
2664 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2665 gl_info
->limits
.arb_ps_temps
= gl_max
;
2666 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2667 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2668 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2669 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2670 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2671 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2672 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2674 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2676 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2677 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2678 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2679 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2680 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2681 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2682 gl_info
->limits
.arb_vs_native_constants
);
2683 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2684 gl_info
->limits
.arb_vs_temps
= gl_max
;
2685 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2686 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2687 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2688 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2690 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2692 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2694 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2695 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2696 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2698 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2700 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2701 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2702 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2703 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2704 gl_info
->limits
.glsl_varyings
= gl_max
;
2705 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2707 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2709 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2710 unsigned int major
, minor
;
2712 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2714 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2715 sscanf(str
, "%u.%u", &major
, &minor
);
2716 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2718 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2720 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2724 gl_info
->limits
.shininess
= 128.0f
;
2726 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2728 /* If we have full NP2 texture support, disable
2729 * GL_ARB_texture_rectangle because we will never use it.
2730 * This saves a few redundant glDisable calls. */
2731 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2733 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2735 /* Disable NV_register_combiners and fragment shader if this is supported.
2736 * generally the NV extensions are preferred over the ATI ones, and this
2737 * extension is disabled if register_combiners and texture_shader2 are both
2738 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2739 * fragment processing support. */
2740 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2741 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2742 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2743 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2745 if (gl_info
->supported
[NV_HALF_FLOAT
])
2747 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2748 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2750 checkGLcall("extension detection");
2754 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2755 adapter
->shader_backend
= select_shader_backend(gl_info
);
2756 adapter
->blitter
= select_blit_implementation(gl_info
);
2758 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2759 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2760 TRACE("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2762 /* In some cases the number of texture stages can be larger than the number
2763 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2764 * shaders), but 8 texture stages (register combiners). */
2765 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2767 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2769 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2770 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2771 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2772 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2773 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2774 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2775 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2776 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2777 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2778 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2779 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2780 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2781 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2782 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2783 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2784 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2785 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2786 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2787 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2788 if (wined3d_settings
.allow_multisampling
)
2790 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2791 gl_info
->limits
.samples
= gl_max
;
2796 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2798 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2799 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2800 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2801 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2802 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2803 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2804 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2805 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2806 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2807 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2808 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2809 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2810 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2811 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2812 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2813 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2814 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2816 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2818 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2819 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2821 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2823 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2825 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2827 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2828 if (wined3d_settings
.allow_multisampling
)
2830 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2831 gl_info
->limits
.samples
= gl_max
;
2836 /* MRTs are currently only supported when FBOs are used. */
2837 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2839 gl_info
->limits
.buffers
= 1;
2842 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2843 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2844 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2846 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2847 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2849 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2850 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2851 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2852 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2853 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2854 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2855 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2856 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2858 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2859 init_driver_info(driver_info
, card_vendor
, device
);
2860 add_gl_compat_wrappers(gl_info
);
2865 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2867 TRACE("wined3d %p, reporting %u adapters.\n",
2868 wined3d
, wined3d
->adapter_count
);
2870 return wined3d
->adapter_count
;
2873 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2875 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2880 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2882 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2884 if (adapter_idx
>= wined3d
->adapter_count
)
2887 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2890 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2891 of the same bpp but different resolutions */
2893 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2894 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2895 enum wined3d_format_id format_id
)
2897 const struct wined3d_adapter
*adapter
;
2898 const struct wined3d_format
*format
;
2904 TRACE("wined3d %p, adapter_idx %u, format %s.\n", wined3d
, adapter_idx
, debug_d3dformat(format_id
));
2906 if (adapter_idx
>= wined3d
->adapter_count
)
2909 adapter
= &wined3d
->adapters
[adapter_idx
];
2910 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2911 format_bits
= format
->byte_count
* CHAR_BIT
;
2913 memset(&mode
, 0, sizeof(mode
));
2914 mode
.dmSize
= sizeof(mode
);
2916 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
2918 if (format_id
== WINED3DFMT_UNKNOWN
)
2920 /* This is for d3d8, do not enumerate P8 here. */
2921 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2923 else if (mode
.dmBitsPerPel
== format_bits
)
2929 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2934 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2935 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2936 enum wined3d_format_id format_id
, UINT mode_idx
, struct wined3d_display_mode
*mode
)
2938 const struct wined3d_adapter
*adapter
;
2939 const struct wined3d_format
*format
;
2945 TRACE("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2946 wined3d
, adapter_idx
, debug_d3dformat(format_id
), mode_idx
, mode
);
2948 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2949 return WINED3DERR_INVALIDCALL
;
2951 adapter
= &wined3d
->adapters
[adapter_idx
];
2952 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2953 format_bits
= format
->byte_count
* CHAR_BIT
;
2955 memset(&m
, 0, sizeof(m
));
2956 m
.dmSize
= sizeof(m
);
2958 while (i
<= mode_idx
)
2960 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
2962 WARN("Invalid mode_idx %u.\n", mode_idx
);
2963 return WINED3DERR_INVALIDCALL
;
2966 if (format_id
== WINED3DFMT_UNKNOWN
)
2968 /* This is for d3d8, do not enumerate P8 here. */
2969 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
2971 else if (m
.dmBitsPerPel
== format_bits
)
2977 mode
->width
= m
.dmPelsWidth
;
2978 mode
->height
= m
.dmPelsHeight
;
2979 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2980 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
2981 mode
->refresh_rate
= m
.dmDisplayFrequency
;
2983 if (format_id
== WINED3DFMT_UNKNOWN
)
2984 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
2986 mode
->format_id
= format_id
;
2988 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
2989 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
2990 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
2991 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
2993 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
2995 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
2996 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3001 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3002 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3004 const struct wined3d_adapter
*adapter
;
3006 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3007 wined3d
, adapter_idx
, mode
, rotation
);
3009 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3010 return WINED3DERR_INVALIDCALL
;
3012 adapter
= &wined3d
->adapters
[adapter_idx
];
3018 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
3019 DevModeW
.dmSize
= sizeof(DevModeW
);
3021 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
3022 mode
->width
= DevModeW
.dmPelsWidth
;
3023 mode
->height
= DevModeW
.dmPelsHeight
;
3024 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3025 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
3026 mode
->refresh_rate
= DevModeW
.dmDisplayFrequency
;
3027 mode
->format_id
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
3029 /* Lie about the format. X11 can't change the color depth, and some
3030 * apps are pretty angry if they SetDisplayMode from 24 to 16 bpp and
3031 * find out that GetDisplayMode still returns 24 bpp. This should
3032 * probably be handled in winex11 instead. */
3033 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3035 WARN("Overriding format %s with stored format %s.\n",
3036 debug_d3dformat(mode
->format_id
),
3037 debug_d3dformat(adapter
->screen_format
));
3038 mode
->format_id
= adapter
->screen_format
;
3041 if (!(DevModeW
.dmFields
& DM_DISPLAYFLAGS
))
3042 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3043 else if (DevModeW
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3044 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3046 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3050 switch (DevModeW
.u1
.s2
.dmDisplayOrientation
)
3053 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3056 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3059 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3062 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3065 FIXME("Unhandled display rotation %#x.\n", DevModeW
.u1
.s2
.dmDisplayOrientation
);
3066 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3073 FIXME("Adapter not primary display.\n");
3076 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3077 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3078 mode
->scanline_ordering
);
3082 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3083 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3085 struct wined3d_display_mode current_mode
;
3086 const struct wined3d_format
*format
;
3087 struct wined3d_adapter
*adapter
;
3093 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3094 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3095 mode
->scanline_ordering
);
3097 if (adapter_idx
>= wined3d
->adapter_count
)
3098 return WINED3DERR_INVALIDCALL
;
3100 adapter
= &wined3d
->adapters
[adapter_idx
];
3101 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3103 memset(&devmode
, 0, sizeof(devmode
));
3104 devmode
.dmSize
= sizeof(devmode
);
3105 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3106 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3107 devmode
.dmPelsWidth
= mode
->width
;
3108 devmode
.dmPelsHeight
= mode
->height
;
3110 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3111 if (mode
->refresh_rate
)
3112 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3114 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3116 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3117 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3118 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3121 /* Only change the mode if necessary. */
3122 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3124 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3126 else if (current_mode
.width
== mode
->width
3127 && current_mode
.height
== mode
->height
3128 && current_mode
.format_id
== mode
->format_id
3129 && (current_mode
.refresh_rate
== mode
->refresh_rate
3130 || !mode
->refresh_rate
)
3131 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3132 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3134 TRACE("Skipping redundant mode setting call.\n");
3138 ret
= ChangeDisplaySettingsExW(NULL
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3139 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3141 if (devmode
.dmDisplayFrequency
)
3143 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3144 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3145 devmode
.dmDisplayFrequency
= 0;
3146 ret
= ChangeDisplaySettingsExW(NULL
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3148 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3149 return WINED3DERR_NOTAVAILABLE
;
3152 /* Store the new values. */
3153 adapter
->screen_format
= mode
->format_id
;
3155 /* And finally clip mouse to our screen. */
3156 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3157 ClipCursor(&clip_rc
);
3162 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3163 and fields being inserted in the middle, a new structure is used in place */
3164 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3165 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3167 const struct wined3d_adapter
*adapter
;
3170 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3171 wined3d
, adapter_idx
, flags
, identifier
);
3173 if (adapter_idx
>= wined3d
->adapter_count
)
3174 return WINED3DERR_INVALIDCALL
;
3176 adapter
= &wined3d
->adapters
[adapter_idx
];
3178 if (identifier
->driver_size
)
3180 const char *name
= adapter
->driver_info
.name
;
3181 len
= min(strlen(name
), identifier
->driver_size
- 1);
3182 memcpy(identifier
->driver
, name
, len
);
3183 identifier
->driver
[len
] = '\0';
3186 if (identifier
->description_size
)
3188 const char *description
= adapter
->driver_info
.description
;
3189 len
= min(strlen(description
), identifier
->description_size
- 1);
3190 memcpy(identifier
->description
, description
, len
);
3191 identifier
->description
[len
] = '\0';
3194 /* Note that d3d8 doesn't supply a device name. */
3195 if (identifier
->device_name_size
)
3197 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3199 len
= strlen(device_name
);
3200 if (len
>= identifier
->device_name_size
)
3202 ERR("Device name size too small.\n");
3203 return WINED3DERR_INVALIDCALL
;
3206 memcpy(identifier
->device_name
, device_name
, len
);
3207 identifier
->device_name
[len
] = '\0';
3210 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3211 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3212 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3213 identifier
->device_id
= adapter
->driver_info
.device
;
3214 identifier
->subsystem_id
= 0;
3215 identifier
->revision
= 0;
3216 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3217 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3218 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3219 identifier
->video_memory
= adapter
->TextureRam
;
3224 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3225 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3227 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3229 /* Float formats need FBOs. If FBOs are used this function isn't called */
3230 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3232 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3233 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3235 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3239 if(cfg
->redSize
< redSize
)
3242 if(cfg
->greenSize
< greenSize
)
3245 if(cfg
->blueSize
< blueSize
)
3248 if(cfg
->alphaSize
< alphaSize
)
3254 /* Probably a RGBA_float or color index mode */
3258 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3259 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3261 BYTE depthSize
, stencilSize
;
3262 BOOL lockable
= FALSE
;
3264 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3266 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3270 /* Float formats need FBOs. If FBOs are used this function isn't called */
3271 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3273 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3276 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3277 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3278 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3279 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3282 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3283 * allow more stencil bits than requested. */
3284 if(cfg
->stencilSize
< stencilSize
)
3290 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3291 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3292 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3294 const struct wined3d_format
*rt_format
;
3295 const struct wined3d_format
*ds_format
;
3296 const struct wined3d_adapter
*adapter
;
3298 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3299 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3300 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3301 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3303 if (adapter_idx
>= wined3d
->adapter_count
)
3304 return WINED3DERR_INVALIDCALL
;
3306 adapter
= &wined3d
->adapters
[adapter_idx
];
3307 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3308 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3309 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3311 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3312 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3314 TRACE("Formats match.\n");
3320 const struct wined3d_pixel_format
*cfgs
;
3321 unsigned int cfg_count
;
3324 cfgs
= adapter
->cfgs
;
3325 cfg_count
= adapter
->cfg_count
;
3326 for (i
= 0; i
< cfg_count
; ++i
)
3328 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3329 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3331 TRACE("Formats match.\n");
3337 TRACE("Unsupported format pair: %s and %s.\n",
3338 debug_d3dformat(render_target_format_id
),
3339 debug_d3dformat(depth_stencil_format_id
));
3341 return WINED3DERR_NOTAVAILABLE
;
3344 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3345 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3346 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3348 const struct wined3d_gl_info
*gl_info
;
3350 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3351 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3352 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3353 windowed
, multisample_type
, quality_levels
);
3355 if (adapter_idx
>= wined3d
->adapter_count
)
3356 return WINED3DERR_INVALIDCALL
;
3358 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3360 if (multisample_type
> gl_info
->limits
.samples
)
3362 TRACE("Returning not supported.\n");
3364 *quality_levels
= 0;
3366 return WINED3DERR_NOTAVAILABLE
;
3371 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3372 /* FIXME: This is probably wrong. */
3373 *quality_levels
= gl_info
->limits
.samples
;
3375 *quality_levels
= 1;
3381 /* Check if we support bumpmapping for a format */
3382 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3384 /* Ask the fixed function pipeline implementation if it can deal
3385 * with the conversion. If we've got a GL extension giving native
3386 * support this will be an identity conversion. */
3387 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3388 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3391 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3392 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3393 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3395 /* Only allow depth/stencil formats */
3396 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3398 /* Blacklist formats not supported on Windows */
3399 switch (ds_format
->id
)
3401 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3402 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3403 TRACE("[FAILED] - not supported on windows.\n");
3410 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3412 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3413 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3419 /* Walk through all WGL pixel formats to find a match */
3420 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3422 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3423 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3424 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3432 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3434 /* The flags entry of a format contains the filtering capability */
3435 if ((format
->flags
& WINED3DFMT_FLAG_FILTERING
)
3436 || !(adapter
->gl_info
.quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3442 /* Check the render target capabilities of a format */
3443 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3444 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3446 /* Filter out non-RT formats */
3447 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3448 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3450 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3451 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3452 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3455 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3456 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3458 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3459 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3460 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3462 TRACE("[FAILED]\n");
3466 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3467 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3468 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3470 if (cfgs
[i
].windowDrawable
3471 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3473 TRACE("Pixel format %d is compatible with format %s.\n",
3474 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3479 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3481 /* For now return TRUE for FBOs until we have some proper checks.
3482 * Note that this function will only be called when the format is around for texturing. */
3488 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3490 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3493 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3495 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3496 * doing the color fixup in shaders.
3497 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3498 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3500 int vs_selected_mode
;
3501 int ps_selected_mode
;
3502 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3504 if ((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
))
3511 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3515 /* Check if a format support blending in combination with pixel shaders */
3516 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3517 const struct wined3d_format
*format
)
3519 /* The flags entry of a format contains the post pixel shader blending capability */
3520 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3525 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3527 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3528 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3529 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3530 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3531 * capability anyway.
3533 * For now lets report this on all formats, but in the future we may want to
3534 * restrict it to some should games need that
3539 /* Check if a texture format is supported on the given adapter */
3540 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3542 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3547 * supported: RGB(A) formats
3549 case WINED3DFMT_B8G8R8_UNORM
:
3550 TRACE("[FAILED] - Not enumerated on Windows.\n");
3552 case WINED3DFMT_B8G8R8A8_UNORM
:
3553 case WINED3DFMT_B8G8R8X8_UNORM
:
3554 case WINED3DFMT_B5G6R5_UNORM
:
3555 case WINED3DFMT_B5G5R5X1_UNORM
:
3556 case WINED3DFMT_B5G5R5A1_UNORM
:
3557 case WINED3DFMT_B4G4R4A4_UNORM
:
3558 case WINED3DFMT_A8_UNORM
:
3559 case WINED3DFMT_B4G4R4X4_UNORM
:
3560 case WINED3DFMT_R8G8B8A8_UNORM
:
3561 case WINED3DFMT_R8G8B8X8_UNORM
:
3562 case WINED3DFMT_B10G10R10A2_UNORM
:
3563 case WINED3DFMT_R10G10B10A2_UNORM
:
3564 case WINED3DFMT_R16G16_UNORM
:
3568 case WINED3DFMT_B2G3R3_UNORM
:
3569 TRACE("[FAILED] - Not supported on Windows.\n");
3573 * Not supported: Palettized
3574 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3575 * Since it is not widely available, don't offer it. Further no Windows driver offers
3576 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3578 case WINED3DFMT_P8_UINT
:
3579 case WINED3DFMT_P8_UINT_A8_UNORM
:
3583 * Supported: (Alpha)-Luminance
3585 case WINED3DFMT_L8_UNORM
:
3586 case WINED3DFMT_L8A8_UNORM
:
3587 case WINED3DFMT_L16_UNORM
:
3591 /* Not supported on Windows, thus disabled */
3592 case WINED3DFMT_L4A4_UNORM
:
3593 TRACE("[FAILED] - not supported on windows\n");
3597 * Supported: Depth/Stencil formats
3599 case WINED3DFMT_D16_LOCKABLE
:
3600 case WINED3DFMT_D16_UNORM
:
3601 case WINED3DFMT_X8D24_UNORM
:
3602 case WINED3DFMT_D24_UNORM_S8_UINT
:
3603 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3604 case WINED3DFMT_D32_UNORM
:
3605 case WINED3DFMT_D32_FLOAT
:
3608 case WINED3DFMT_INTZ
:
3609 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3610 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3614 /* Not supported on Windows */
3615 case WINED3DFMT_S1_UINT_D15_UNORM
:
3616 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3617 TRACE("[FAILED] - not supported on windows\n");
3621 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3622 * GL_NV_texture_shader). Emulated by shaders
3624 case WINED3DFMT_R8G8_SNORM
:
3625 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3626 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3627 case WINED3DFMT_R8G8B8A8_SNORM
:
3628 case WINED3DFMT_R16G16_SNORM
:
3629 /* Ask the shader backend if it can deal with the conversion. If
3630 * we've got a GL extension giving native support this will be an
3631 * identity conversion. */
3632 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3637 TRACE("[FAILED]\n");
3640 case WINED3DFMT_DXT1
:
3641 case WINED3DFMT_DXT2
:
3642 case WINED3DFMT_DXT3
:
3643 case WINED3DFMT_DXT4
:
3644 case WINED3DFMT_DXT5
:
3645 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3650 TRACE("[FAILED]\n");
3655 * Odd formats - not supported
3657 case WINED3DFMT_VERTEXDATA
:
3658 case WINED3DFMT_R16_UINT
:
3659 case WINED3DFMT_R32_UINT
:
3660 case WINED3DFMT_R16G16B16A16_SNORM
:
3661 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3662 case WINED3DFMT_R10G11B11_SNORM
:
3663 case WINED3DFMT_R16
:
3664 case WINED3DFMT_AL16
:
3665 TRACE("[FAILED]\n"); /* Enable when implemented */
3669 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3671 case WINED3DFMT_R8G8_SNORM_Cx
:
3672 TRACE("[FAILED]\n"); /* Enable when implemented */
3676 case WINED3DFMT_UYVY
:
3677 case WINED3DFMT_YUY2
:
3678 if (gl_info
->supported
[APPLE_YCBCR_422
])
3683 TRACE("[FAILED]\n");
3685 case WINED3DFMT_YV12
:
3686 TRACE("[FAILED]\n");
3689 case WINED3DFMT_R16G16B16A16_UNORM
:
3690 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3692 TRACE("[FAILED]\n");
3699 case WINED3DFMT_B2G3R3A8_UNORM
:
3700 TRACE("[FAILED]\n"); /* Enable when implemented */
3703 /* Floating point formats */
3704 case WINED3DFMT_R16_FLOAT
:
3705 case WINED3DFMT_R16G16_FLOAT
:
3706 case WINED3DFMT_R16G16B16A16_FLOAT
:
3707 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3712 TRACE("[FAILED]\n");
3715 case WINED3DFMT_R32_FLOAT
:
3716 case WINED3DFMT_R32G32_FLOAT
:
3717 case WINED3DFMT_R32G32B32A32_FLOAT
:
3718 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3723 TRACE("[FAILED]\n");
3726 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3727 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3728 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3729 * We can do instancing with all shader versions, but we need vertex shaders.
3731 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3732 * to enable instancing. WineD3D doesn't need that and just ignores it.
3734 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3736 case WINED3DFMT_INST
:
3737 TRACE("ATI Instancing check hack\n");
3738 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3743 TRACE("[FAILED]\n");
3746 /* Some weird FOURCC formats */
3747 case WINED3DFMT_R8G8_B8G8
:
3748 case WINED3DFMT_G8R8_G8B8
:
3749 case WINED3DFMT_MULTI2_ARGB8
:
3750 TRACE("[FAILED]\n");
3753 /* Vendor specific formats */
3754 case WINED3DFMT_ATI2N
:
3755 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3756 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3758 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3759 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3768 TRACE("[FAILED]\n");
3771 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3772 * format MAKEFOURCC('N','V','D','B') is used.
3773 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3774 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3777 case WINED3DFMT_NVDB
:
3778 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3783 TRACE("[FAILED]\n");
3786 case WINED3DFMT_NVHU
:
3787 case WINED3DFMT_NVHS
:
3788 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3789 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3790 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3791 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3792 * Applications have to deal with not having NVHS and NVHU.
3794 TRACE("[FAILED]\n");
3797 case WINED3DFMT_NULL
:
3798 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3802 case WINED3DFMT_UNKNOWN
:
3806 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3812 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3813 const struct wined3d_format
*adapter_format
,
3814 const struct wined3d_format
*check_format
,
3815 enum wined3d_surface_type surface_type
)
3817 if (surface_type
== WINED3D_SURFACE_TYPE_GDI
)
3819 switch (check_format
->id
)
3821 case WINED3DFMT_B8G8R8_UNORM
:
3822 TRACE("[FAILED] - Not enumerated on Windows.\n");
3824 case WINED3DFMT_B8G8R8A8_UNORM
:
3825 case WINED3DFMT_B8G8R8X8_UNORM
:
3826 case WINED3DFMT_B5G6R5_UNORM
:
3827 case WINED3DFMT_B5G5R5X1_UNORM
:
3828 case WINED3DFMT_B5G5R5A1_UNORM
:
3829 case WINED3DFMT_B4G4R4A4_UNORM
:
3830 case WINED3DFMT_B2G3R3_UNORM
:
3831 case WINED3DFMT_A8_UNORM
:
3832 case WINED3DFMT_B2G3R3A8_UNORM
:
3833 case WINED3DFMT_B4G4R4X4_UNORM
:
3834 case WINED3DFMT_R10G10B10A2_UNORM
:
3835 case WINED3DFMT_R8G8B8A8_UNORM
:
3836 case WINED3DFMT_R8G8B8X8_UNORM
:
3837 case WINED3DFMT_R16G16_UNORM
:
3838 case WINED3DFMT_B10G10R10A2_UNORM
:
3839 case WINED3DFMT_R16G16B16A16_UNORM
:
3840 case WINED3DFMT_P8_UINT
:
3844 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3849 /* All format that are supported for textures are supported for surfaces as well */
3850 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3851 /* All depth stencil formats are supported on surfaces */
3852 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3854 /* If opengl can't process the format natively, the blitter may be able to convert it */
3855 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3856 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3857 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3863 /* Reject other formats */
3864 TRACE("[FAILED]\n");
3868 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3869 const struct wined3d_format
*format
)
3871 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3873 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3878 case WINED3DFMT_R32G32B32A32_FLOAT
:
3879 case WINED3DFMT_R32_FLOAT
:
3882 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
);
3886 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3887 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3888 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
,
3889 enum wined3d_surface_type surface_type
)
3891 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3892 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3893 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3894 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3895 DWORD usage_caps
= 0;
3897 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3898 "resource_type %s, check_format %s, surface_type %#x.\n",
3899 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3900 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3901 debug_d3dformat(check_format_id
), surface_type
);
3903 if (adapter_idx
>= wined3d
->adapter_count
)
3904 return WINED3DERR_INVALIDCALL
;
3906 switch (resource_type
)
3908 case WINED3D_RTYPE_CUBE_TEXTURE
:
3909 /* Cubetexture allows:
3910 * - WINED3DUSAGE_AUTOGENMIPMAP
3911 * - WINED3DUSAGE_DEPTHSTENCIL
3912 * - WINED3DUSAGE_DYNAMIC
3913 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3914 * - WINED3DUSAGE_RENDERTARGET
3915 * - WINED3DUSAGE_SOFTWAREPROCESSING
3916 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3918 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
3920 TRACE("[FAILED]\n");
3921 return WINED3DERR_NOTAVAILABLE
;
3924 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3926 TRACE("[FAILED] - No cube texture support.\n");
3927 return WINED3DERR_NOTAVAILABLE
;
3930 if (!CheckTextureCapability(adapter
, format
))
3932 TRACE("[FAILED] - Cube texture format not supported.\n");
3933 return WINED3DERR_NOTAVAILABLE
;
3936 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3938 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3939 /* When autogenmipmap isn't around continue and return
3940 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3941 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3943 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3946 /* Always report dynamic locking. */
3947 if (usage
& WINED3DUSAGE_DYNAMIC
)
3948 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3950 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3952 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3954 TRACE("[FAILED] - No render target support.\n");
3955 return WINED3DERR_NOTAVAILABLE
;
3957 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3960 /* Always report software processing. */
3961 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3962 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3964 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3966 if (!CheckFilterCapability(adapter
, format
))
3968 TRACE("[FAILED] - No filter support.\n");
3969 return WINED3DERR_NOTAVAILABLE
;
3971 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3974 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3976 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3978 TRACE("[FAILED] - No post pixelshader blending support.\n");
3979 return WINED3DERR_NOTAVAILABLE
;
3981 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3984 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3986 if (!CheckSrgbReadCapability(adapter
, format
))
3988 TRACE("[FAILED] - No sRGB read support.\n");
3989 return WINED3DERR_NOTAVAILABLE
;
3991 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3994 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3996 if (!CheckSrgbWriteCapability(adapter
, format
))
3998 TRACE("[FAILED] - No sRGB write support.\n");
3999 return WINED3DERR_NOTAVAILABLE
;
4001 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4004 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4006 if (!CheckVertexTextureCapability(adapter
, format
))
4008 TRACE("[FAILED] - No vertex texture support.\n");
4009 return WINED3DERR_NOTAVAILABLE
;
4011 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4014 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4016 if (!CheckWrapAndMipCapability(adapter
, format
))
4018 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4019 return WINED3DERR_NOTAVAILABLE
;
4021 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4025 case WINED3D_RTYPE_SURFACE
:
4027 * - WINED3DUSAGE_DEPTHSTENCIL
4028 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4029 * - WINED3DUSAGE_RENDERTARGET
4031 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
4033 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4034 return WINED3DERR_NOTAVAILABLE
;
4037 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4039 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4041 TRACE("[FAILED] - No depth/stencil support.\n");
4042 return WINED3DERR_NOTAVAILABLE
;
4044 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4047 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4049 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4051 TRACE("[FAILED] - No render target support.\n");
4052 return WINED3DERR_NOTAVAILABLE
;
4054 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4057 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4059 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4061 TRACE("[FAILED] - No post pixelshader blending support.\n");
4062 return WINED3DERR_NOTAVAILABLE
;
4064 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4068 case WINED3D_RTYPE_TEXTURE
:
4070 * - WINED3DUSAGE_AUTOGENMIPMAP
4071 * - WINED3DUSAGE_DEPTHSTENCIL
4072 * - WINED3DUSAGE_DMAP
4073 * - WINED3DUSAGE_DYNAMIC
4074 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4075 * - WINED3DUSAGE_RENDERTARGET
4076 * - WINED3DUSAGE_SOFTWAREPROCESSING
4077 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4078 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4080 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
4082 TRACE("[FAILED]\n");
4083 return WINED3DERR_NOTAVAILABLE
;
4086 if (!CheckTextureCapability(adapter
, format
))
4088 TRACE("[FAILED] - Texture format not supported.\n");
4089 return WINED3DERR_NOTAVAILABLE
;
4092 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
4094 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4095 /* When autogenmipmap isn't around continue and return
4096 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4097 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4099 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
4102 /* Always report dynamic locking. */
4103 if (usage
& WINED3DUSAGE_DYNAMIC
)
4104 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4106 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4108 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4110 TRACE("[FAILED] - No render target support.\n");
4111 return WINED3DERR_NOTAVAILABLE
;
4113 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4116 /* Always report software processing. */
4117 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4118 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4120 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4122 if (!CheckFilterCapability(adapter
, format
))
4124 TRACE("[FAILED] - No filter support.\n");
4125 return WINED3DERR_NOTAVAILABLE
;
4127 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4130 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4132 if (!CheckBumpMapCapability(adapter
, format
))
4134 TRACE("[FAILED] - No legacy bumpmap support.\n");
4135 return WINED3DERR_NOTAVAILABLE
;
4137 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
4140 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4142 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4144 TRACE("[FAILED] - No post pixelshader blending support.\n");
4145 return WINED3DERR_NOTAVAILABLE
;
4147 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4150 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4152 if (!CheckSrgbReadCapability(adapter
, format
))
4154 TRACE("[FAILED] - No sRGB read support.\n");
4155 return WINED3DERR_NOTAVAILABLE
;
4157 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4160 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4162 if (!CheckSrgbWriteCapability(adapter
, format
))
4164 TRACE("[FAILED] - No sRGB write support.\n");
4165 return WINED3DERR_NOTAVAILABLE
;
4167 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4170 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4172 if (!CheckVertexTextureCapability(adapter
, format
))
4174 TRACE("[FAILED] - No vertex texture support.\n");
4175 return WINED3DERR_NOTAVAILABLE
;
4177 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4180 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4182 if (!CheckWrapAndMipCapability(adapter
, format
))
4184 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4185 return WINED3DERR_NOTAVAILABLE
;
4187 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4190 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4192 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4194 TRACE("[FAILED] - No depth/stencil support.\n");
4195 return WINED3DERR_NOTAVAILABLE
;
4197 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4199 TRACE("[FAILED] - No shadow sampler support.\n");
4200 return WINED3DERR_NOTAVAILABLE
;
4202 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4206 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4207 case WINED3D_RTYPE_VOLUME
:
4208 /* Volume is to VolumeTexture what Surface is to Texture, but its
4209 * usage caps are not documented. Most driver seem to offer
4210 * (nearly) the same on Volume and VolumeTexture, so do that too.
4212 * Volumetexture allows:
4213 * - D3DUSAGE_DYNAMIC
4214 * - D3DUSAGE_NONSECURE (d3d9ex)
4215 * - D3DUSAGE_SOFTWAREPROCESSING
4216 * - D3DUSAGE_QUERY_WRAPANDMIP
4218 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
4220 TRACE("[FAILED]\n");
4221 return WINED3DERR_NOTAVAILABLE
;
4224 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4226 TRACE("[FAILED] - No volume texture support.\n");
4227 return WINED3DERR_NOTAVAILABLE
;
4230 if (!CheckTextureCapability(adapter
, format
))
4232 TRACE("[FAILED] - Format not supported.\n");
4233 return WINED3DERR_NOTAVAILABLE
;
4236 /* Filter formats that need conversion; For one part, this
4237 * conversion is unimplemented, and volume textures are huge, so
4238 * it would be a big performance hit. Unless we hit an application
4239 * needing one of those formats, don't advertize them to avoid
4240 * leading applications into temptation. The windows drivers don't
4241 * support most of those formats on volumes anyway, except for
4242 * WINED3DFMT_R32_FLOAT. */
4243 switch (check_format_id
)
4245 case WINED3DFMT_P8_UINT
:
4246 case WINED3DFMT_L4A4_UNORM
:
4247 case WINED3DFMT_R32_FLOAT
:
4248 case WINED3DFMT_R16_FLOAT
:
4249 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4250 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4251 case WINED3DFMT_R16G16_UNORM
:
4252 TRACE("[FAILED] - No converted formats on volumes.\n");
4253 return WINED3DERR_NOTAVAILABLE
;
4255 case WINED3DFMT_R8G8B8A8_SNORM
:
4256 case WINED3DFMT_R16G16_SNORM
:
4257 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4259 TRACE("[FAILED] - No converted formats on volumes.\n");
4260 return WINED3DERR_NOTAVAILABLE
;
4264 case WINED3DFMT_R8G8_SNORM
:
4265 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4267 TRACE("[FAILED] - No converted formats on volumes.\n");
4268 return WINED3DERR_NOTAVAILABLE
;
4272 case WINED3DFMT_DXT1
:
4273 case WINED3DFMT_DXT2
:
4274 case WINED3DFMT_DXT3
:
4275 case WINED3DFMT_DXT4
:
4276 case WINED3DFMT_DXT5
:
4277 /* The GL_EXT_texture_compression_s3tc spec requires that
4278 * loading an s3tc compressed texture results in an error.
4279 * While the D3D refrast does support s3tc volumes, at
4280 * least the nvidia windows driver does not, so we're free
4281 * not to support this format. */
4282 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4283 return WINED3DERR_NOTAVAILABLE
;
4286 /* Do nothing, continue with checking the format below */
4290 /* Always report dynamic locking. */
4291 if (usage
& WINED3DUSAGE_DYNAMIC
)
4292 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4294 /* Always report software processing. */
4295 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4296 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4298 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4300 if (!CheckFilterCapability(adapter
, format
))
4302 TRACE("[FAILED] - No filter support.\n");
4303 return WINED3DERR_NOTAVAILABLE
;
4305 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4308 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4310 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4312 TRACE("[FAILED] - No post pixelshader blending support.\n");
4313 return WINED3DERR_NOTAVAILABLE
;
4315 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4318 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4320 if (!CheckSrgbReadCapability(adapter
, format
))
4322 TRACE("[FAILED] - No sRGB read support.\n");
4323 return WINED3DERR_NOTAVAILABLE
;
4325 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4328 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4330 if (!CheckSrgbWriteCapability(adapter
, format
))
4332 TRACE("[FAILED] - No sRGB write support.\n");
4333 return WINED3DERR_NOTAVAILABLE
;
4335 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4338 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4340 if (!CheckVertexTextureCapability(adapter
, format
))
4342 TRACE("[FAILED] - No vertex texture support.\n");
4343 return WINED3DERR_NOTAVAILABLE
;
4345 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4348 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4350 if (!CheckWrapAndMipCapability(adapter
, format
))
4352 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4353 return WINED3DERR_NOTAVAILABLE
;
4355 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4360 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4361 return WINED3DERR_NOTAVAILABLE
;
4364 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4365 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4366 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4367 if (usage_caps
== usage
)
4369 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4370 return WINED3DOK_NOAUTOGEN
;
4372 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4373 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4375 return WINED3DERR_NOTAVAILABLE
;
4378 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4379 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4381 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4382 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4383 debug_d3dformat(dst_format
));
4388 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4389 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4390 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4395 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4396 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4397 debug_d3dformat(backbuffer_format
), windowed
);
4399 if (adapter_idx
>= wined3d
->adapter_count
)
4400 return WINED3DERR_INVALIDCALL
;
4402 /* The task of this function is to check whether a certain display / backbuffer format
4403 * combination is available on the given adapter. In fullscreen mode microsoft specified
4404 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4405 * and display format should match exactly.
4406 * In windowed mode format conversion can occur and this depends on the driver. When format
4407 * conversion is done, this function should nevertheless fail and applications need to use
4408 * CheckDeviceFormatConversion.
4409 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4411 /* There are only 4 display formats. */
4412 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4413 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4414 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4415 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4417 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4418 return WINED3DERR_NOTAVAILABLE
;
4421 /* If the requested display format is not available, don't continue. */
4422 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, display_format
);
4425 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4426 return WINED3DERR_NOTAVAILABLE
;
4429 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4430 * it means 'reuse' the display format for the backbuffer. */
4431 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4433 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4434 return WINED3DERR_NOTAVAILABLE
;
4437 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4438 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4439 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4441 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4442 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4443 return WINED3DERR_NOTAVAILABLE
;
4446 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4447 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4448 * WINED3DFMT_B5G5R5A1_UNORM. */
4449 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4450 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4452 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4453 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4454 return WINED3DERR_NOTAVAILABLE
;
4457 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4458 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4459 * WINED3DFMT_B8G8R8A8_UNORM. */
4460 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4461 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4463 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4464 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4465 return WINED3DERR_NOTAVAILABLE
;
4468 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4469 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4470 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4471 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4473 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4474 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4475 return WINED3DERR_NOTAVAILABLE
;
4478 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4479 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4480 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
, WINED3D_SURFACE_TYPE_OPENGL
);
4482 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4483 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4488 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4489 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4491 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4492 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4493 int vs_selected_mode
;
4494 int ps_selected_mode
;
4495 struct shader_caps shader_caps
;
4496 struct fragment_caps fragment_caps
;
4497 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4499 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4500 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4502 if (adapter_idx
>= wined3d
->adapter_count
)
4503 return WINED3DERR_INVALIDCALL
;
4505 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4507 /* ------------------------------------------------
4508 The following fields apply to both d3d8 and d3d9
4509 ------------------------------------------------ */
4510 /* Not quite true, but use h/w supported by opengl I suppose */
4511 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4512 caps
->AdapterOrdinal
= adapter_idx
;
4515 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4516 WINED3DCAPS2_FULLSCREENGAMMA
|
4517 WINED3DCAPS2_DYNAMICTEXTURES
;
4518 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4519 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4521 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4522 WINED3DCAPS3_COPY_TO_VIDMEM
|
4523 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4525 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4526 WINED3DPRESENT_INTERVAL_ONE
;
4528 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4529 WINED3DCURSORCAPS_LOWRES
;
4531 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4532 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4533 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4534 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4535 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4536 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4537 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4538 WINED3DDEVCAPS_PUREDEVICE
|
4539 WINED3DDEVCAPS_HWRASTERIZATION
|
4540 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4541 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4542 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4543 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4544 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4545 WINED3DDEVCAPS_RTPATCHES
;
4547 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4548 WINED3DPMISCCAPS_CULLCCW
|
4549 WINED3DPMISCCAPS_CULLCW
|
4550 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4551 WINED3DPMISCCAPS_CLIPTLVERTS
|
4552 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4553 WINED3DPMISCCAPS_MASKZ
|
4554 WINED3DPMISCCAPS_BLENDOP
|
4555 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4557 WINED3DPMISCCAPS_NULLREFERENCE
4558 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4559 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4560 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4562 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4563 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4564 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4565 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4567 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4568 WINED3DPRASTERCAPS_PAT
|
4569 WINED3DPRASTERCAPS_WFOG
|
4570 WINED3DPRASTERCAPS_ZFOG
|
4571 WINED3DPRASTERCAPS_FOGVERTEX
|
4572 WINED3DPRASTERCAPS_FOGTABLE
|
4573 WINED3DPRASTERCAPS_STIPPLE
|
4574 WINED3DPRASTERCAPS_SUBPIXEL
|
4575 WINED3DPRASTERCAPS_ZTEST
|
4576 WINED3DPRASTERCAPS_SCISSORTEST
|
4577 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4578 WINED3DPRASTERCAPS_DEPTHBIAS
;
4580 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4582 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4583 WINED3DPRASTERCAPS_ZBIAS
|
4584 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4586 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4588 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4591 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4592 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4593 WINED3DPRASTERCAPS_ANTIALIASEDGES
4594 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4595 WINED3DPRASTERCAPS_WBUFFER */
4597 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4598 WINED3DPCMPCAPS_EQUAL
|
4599 WINED3DPCMPCAPS_GREATER
|
4600 WINED3DPCMPCAPS_GREATEREQUAL
|
4601 WINED3DPCMPCAPS_LESS
|
4602 WINED3DPCMPCAPS_LESSEQUAL
|
4603 WINED3DPCMPCAPS_NEVER
|
4604 WINED3DPCMPCAPS_NOTEQUAL
;
4606 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4607 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4608 WINED3DPBLENDCAPS_DESTALPHA
|
4609 WINED3DPBLENDCAPS_DESTCOLOR
|
4610 WINED3DPBLENDCAPS_INVDESTALPHA
|
4611 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4612 WINED3DPBLENDCAPS_INVSRCALPHA
|
4613 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4614 WINED3DPBLENDCAPS_ONE
|
4615 WINED3DPBLENDCAPS_SRCALPHA
|
4616 WINED3DPBLENDCAPS_SRCALPHASAT
|
4617 WINED3DPBLENDCAPS_SRCCOLOR
|
4618 WINED3DPBLENDCAPS_ZERO
;
4620 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4621 WINED3DPBLENDCAPS_DESTCOLOR
|
4622 WINED3DPBLENDCAPS_INVDESTALPHA
|
4623 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4624 WINED3DPBLENDCAPS_INVSRCALPHA
|
4625 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4626 WINED3DPBLENDCAPS_ONE
|
4627 WINED3DPBLENDCAPS_SRCALPHA
|
4628 WINED3DPBLENDCAPS_SRCCOLOR
|
4629 WINED3DPBLENDCAPS_ZERO
;
4630 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4631 * according to the glBlendFunc manpage
4633 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4634 * legacy settings for srcblend only
4637 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4639 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4640 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4644 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4645 WINED3DPCMPCAPS_EQUAL
|
4646 WINED3DPCMPCAPS_GREATER
|
4647 WINED3DPCMPCAPS_GREATEREQUAL
|
4648 WINED3DPCMPCAPS_LESS
|
4649 WINED3DPCMPCAPS_LESSEQUAL
|
4650 WINED3DPCMPCAPS_NEVER
|
4651 WINED3DPCMPCAPS_NOTEQUAL
;
4653 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4654 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4655 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4656 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4657 WINED3DPSHADECAPS_COLORFLATRGB
|
4658 WINED3DPSHADECAPS_FOGFLAT
|
4659 WINED3DPSHADECAPS_FOGGOURAUD
|
4660 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4662 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4663 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4664 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4665 WINED3DPTEXTURECAPS_BORDER
|
4666 WINED3DPTEXTURECAPS_MIPMAP
|
4667 WINED3DPTEXTURECAPS_PROJECTED
|
4668 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4670 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4672 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4673 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4676 if (gl_info
->supported
[EXT_TEXTURE3D
])
4678 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4679 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4680 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4682 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4686 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4688 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4689 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4690 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4692 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4696 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4697 WINED3DPTFILTERCAPS_MAGFPOINT
|
4698 WINED3DPTFILTERCAPS_MINFLINEAR
|
4699 WINED3DPTFILTERCAPS_MINFPOINT
|
4700 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4701 WINED3DPTFILTERCAPS_MIPFPOINT
|
4702 WINED3DPTFILTERCAPS_LINEAR
|
4703 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4704 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4705 WINED3DPTFILTERCAPS_MIPLINEAR
|
4706 WINED3DPTFILTERCAPS_MIPNEAREST
|
4707 WINED3DPTFILTERCAPS_NEAREST
;
4709 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4711 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4712 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4715 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4717 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4718 WINED3DPTFILTERCAPS_MAGFPOINT
|
4719 WINED3DPTFILTERCAPS_MINFLINEAR
|
4720 WINED3DPTFILTERCAPS_MINFPOINT
|
4721 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4722 WINED3DPTFILTERCAPS_MIPFPOINT
|
4723 WINED3DPTFILTERCAPS_LINEAR
|
4724 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4725 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4726 WINED3DPTFILTERCAPS_MIPLINEAR
|
4727 WINED3DPTFILTERCAPS_MIPNEAREST
|
4728 WINED3DPTFILTERCAPS_NEAREST
;
4730 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4732 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4733 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4738 caps
->CubeTextureFilterCaps
= 0;
4741 if (gl_info
->supported
[EXT_TEXTURE3D
])
4743 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4744 WINED3DPTFILTERCAPS_MAGFPOINT
|
4745 WINED3DPTFILTERCAPS_MINFLINEAR
|
4746 WINED3DPTFILTERCAPS_MINFPOINT
|
4747 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4748 WINED3DPTFILTERCAPS_MIPFPOINT
|
4749 WINED3DPTFILTERCAPS_LINEAR
|
4750 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4751 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4752 WINED3DPTFILTERCAPS_MIPLINEAR
|
4753 WINED3DPTFILTERCAPS_MIPNEAREST
|
4754 WINED3DPTFILTERCAPS_NEAREST
;
4758 caps
->VolumeTextureFilterCaps
= 0;
4761 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4762 WINED3DPTADDRESSCAPS_CLAMP
|
4763 WINED3DPTADDRESSCAPS_WRAP
;
4765 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4767 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4769 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4771 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4773 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4775 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4778 if (gl_info
->supported
[EXT_TEXTURE3D
])
4780 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4781 WINED3DPTADDRESSCAPS_CLAMP
|
4782 WINED3DPTADDRESSCAPS_WRAP
;
4783 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4785 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4787 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4789 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4791 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4793 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4798 caps
->VolumeTextureAddressCaps
= 0;
4801 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4802 WINED3DLINECAPS_ZTEST
|
4803 WINED3DLINECAPS_BLEND
|
4804 WINED3DLINECAPS_ALPHACMP
|
4805 WINED3DLINECAPS_FOG
;
4806 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4807 * idea how generating the smoothing alpha values works; the result is different
4810 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4811 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4813 if (gl_info
->supported
[EXT_TEXTURE3D
])
4814 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4816 caps
->MaxVolumeExtent
= 0;
4818 caps
->MaxTextureRepeat
= 32768;
4819 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4820 caps
->MaxVertexW
= 1.0f
;
4822 caps
->GuardBandLeft
= 0.0f
;
4823 caps
->GuardBandTop
= 0.0f
;
4824 caps
->GuardBandRight
= 0.0f
;
4825 caps
->GuardBandBottom
= 0.0f
;
4827 caps
->ExtentsAdjust
= 0.0f
;
4829 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4830 WINED3DSTENCILCAPS_INCRSAT
|
4831 WINED3DSTENCILCAPS_INVERT
|
4832 WINED3DSTENCILCAPS_KEEP
|
4833 WINED3DSTENCILCAPS_REPLACE
|
4834 WINED3DSTENCILCAPS_ZERO
;
4835 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4837 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4838 WINED3DSTENCILCAPS_INCR
;
4840 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4842 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4845 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4847 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4848 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4850 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4851 caps
->MaxVertexBlendMatrixIndex
= 0;
4853 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4854 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4857 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4858 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4859 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4860 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4861 WINED3DVTXPCAPS_LOCALVIEWER
|
4862 WINED3DVTXPCAPS_VERTEXFOG
|
4863 WINED3DVTXPCAPS_TEXGEN
;
4865 caps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4866 caps
->MaxVertexIndex
= 0xFFFFF;
4867 caps
->MaxStreams
= MAX_STREAMS
;
4868 caps
->MaxStreamStride
= 1024;
4870 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4871 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4872 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4873 caps
->MaxNpatchTessellationLevel
= 0;
4874 caps
->MasterAdapterOrdinal
= 0;
4875 caps
->AdapterOrdinalInGroup
= 0;
4876 caps
->NumberOfAdaptersInGroup
= 1;
4878 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4880 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4881 WINED3DPTFILTERCAPS_MAGFPOINT
|
4882 WINED3DPTFILTERCAPS_MINFLINEAR
|
4883 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4884 caps
->VertexTextureFilterCaps
= 0;
4886 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4887 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4889 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4890 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4892 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4893 * Ignore shader model capabilities if disabled in config
4895 if (vs_selected_mode
== SHADER_NONE
)
4897 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4898 caps
->VertexShaderVersion
= 0;
4899 caps
->MaxVertexShaderConst
= 0;
4903 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4904 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4907 if (ps_selected_mode
== SHADER_NONE
)
4909 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4910 caps
->PixelShaderVersion
= 0;
4911 caps
->PixelShader1xMaxValue
= 0.0f
;
4913 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4914 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4917 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4918 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4919 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4921 /* The following caps are shader specific, but they are things we cannot detect, or which
4922 * are the same among all shader models. So to avoid code duplication set the shader version
4923 * specific, but otherwise constant caps here
4925 if (caps
->VertexShaderVersion
>= 3)
4927 /* Where possible set the caps based on OpenGL extensions and if they
4928 * aren't set (in case of software rendering) use the VS 3.0 from
4929 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4931 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4932 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4933 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4934 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4935 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4936 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4938 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4939 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4941 else if (caps
->VertexShaderVersion
== 2)
4943 caps
->VS20Caps
.caps
= 0;
4944 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4945 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4946 caps
->VS20Caps
.static_flow_control_depth
= 1;
4948 caps
->MaxVShaderInstructionsExecuted
= 65535;
4949 caps
->MaxVertexShader30InstructionSlots
= 0;
4953 caps
->VS20Caps
.caps
= 0;
4954 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4955 caps
->VS20Caps
.temp_count
= 0;
4956 caps
->VS20Caps
.static_flow_control_depth
= 0;
4958 caps
->MaxVShaderInstructionsExecuted
= 0;
4959 caps
->MaxVertexShader30InstructionSlots
= 0;
4962 if (caps
->PixelShaderVersion
>= 3)
4964 /* Where possible set the caps based on OpenGL extensions and if they
4965 * aren't set (in case of software rendering) use the PS 3.0 from
4966 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4969 /* Caps is more or less undocumented on MSDN but it appears to be
4970 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4971 * cards from Windows */
4972 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4973 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4974 WINED3DPS20CAPS_PREDICATION
|
4975 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4976 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4977 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4978 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4979 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4980 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4981 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4982 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4983 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4985 caps
->MaxPShaderInstructionsExecuted
= 65535;
4986 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4987 adapter
->gl_info
.limits
.arb_ps_instructions
);
4989 else if(caps
->PixelShaderVersion
== 2)
4991 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4992 caps
->PS20Caps
.caps
= 0;
4993 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4994 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4995 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4996 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4997 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4999 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5000 caps
->MaxPixelShader30InstructionSlots
= 0;
5004 caps
->PS20Caps
.caps
= 0;
5005 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5006 caps
->PS20Caps
.temp_count
= 0;
5007 caps
->PS20Caps
.static_flow_control_depth
= 0;
5008 caps
->PS20Caps
.instruction_slot_count
= 0;
5010 caps
->MaxPShaderInstructionsExecuted
= 0;
5011 caps
->MaxPixelShader30InstructionSlots
= 0;
5014 if (caps
->VertexShaderVersion
>= 2)
5016 /* OpenGL supports all the formats below, perhaps not always
5017 * without conversion, but it supports them.
5018 * Further GLSL doesn't seem to have an official unsigned type so
5019 * don't advertise it yet as I'm not sure how we handle it.
5020 * We might need to add some clamping in the shader engine to
5022 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5023 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5024 WINED3DDTCAPS_UBYTE4N
|
5025 WINED3DDTCAPS_SHORT2N
|
5026 WINED3DDTCAPS_SHORT4N
;
5027 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5029 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5030 WINED3DDTCAPS_FLOAT16_4
;
5035 caps
->DeclTypes
= 0;
5038 /* Set DirectDraw helper Caps */
5039 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5040 WINEDDCKEYCAPS_SRCBLT
;
5041 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5042 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5043 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5044 WINEDDFXCAPS_BLTROTATION90
|
5045 WINEDDFXCAPS_BLTSHRINKX
|
5046 WINEDDFXCAPS_BLTSHRINKXN
|
5047 WINEDDFXCAPS_BLTSHRINKY
|
5048 WINEDDFXCAPS_BLTSHRINKXN
|
5049 WINEDDFXCAPS_BLTSTRETCHX
|
5050 WINEDDFXCAPS_BLTSTRETCHXN
|
5051 WINEDDFXCAPS_BLTSTRETCHY
|
5052 WINEDDFXCAPS_BLTSTRETCHYN
;
5053 blit_caps
= WINEDDCAPS_BLT
|
5054 WINEDDCAPS_BLTCOLORFILL
|
5055 WINEDDCAPS_BLTDEPTHFILL
|
5056 WINEDDCAPS_BLTSTRETCH
|
5057 WINEDDCAPS_CANBLTSYSMEM
|
5058 WINEDDCAPS_CANCLIP
|
5059 WINEDDCAPS_CANCLIPSTRETCHED
|
5060 WINEDDCAPS_COLORKEY
|
5061 WINEDDCAPS_COLORKEYHWASSIST
|
5062 WINEDDCAPS_ALIGNBOUNDARYSRC
;
5063 pal_caps
= WINEDDPCAPS_8BIT
|
5064 WINEDDPCAPS_PRIMARYSURFACE
;
5066 /* Fill the ddraw caps structure */
5067 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5068 WINEDDCAPS_PALETTE
|
5070 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5071 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5072 WINEDDCAPS2_PRIMARYGAMMA
|
5073 WINEDDCAPS2_WIDESURFACES
|
5074 WINEDDCAPS2_CANRENDERWINDOWED
;
5075 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5076 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5077 caps
->ddraw_caps
.pal_caps
= pal_caps
;
5078 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5079 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5080 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5081 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5082 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5083 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5084 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5085 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5086 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5088 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5089 WINEDDSCAPS_BACKBUFFER
|
5091 WINEDDSCAPS_FRONTBUFFER
|
5092 WINEDDSCAPS_OFFSCREENPLAIN
|
5093 WINEDDSCAPS_PALETTE
|
5094 WINEDDSCAPS_PRIMARYSURFACE
|
5095 WINEDDSCAPS_SYSTEMMEMORY
|
5096 WINEDDSCAPS_VIDEOMEMORY
|
5097 WINEDDSCAPS_VISIBLE
;
5098 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
5100 /* Set D3D caps if OpenGL is available. */
5101 if (adapter
->opengl
)
5103 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5104 WINEDDSCAPS_MIPMAP
|
5105 WINEDDSCAPS_TEXTURE
|
5106 WINEDDSCAPS_ZBUFFER
;
5107 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5113 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5114 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5115 struct wined3d_device
**device
)
5117 struct wined3d_device
*object
;
5120 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5121 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
5123 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5124 * number and create a device without a 3D adapter for 2D only operation. */
5125 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5126 return WINED3DERR_INVALIDCALL
;
5128 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5131 ERR("Failed to allocate device memory.\n");
5132 return E_OUTOFMEMORY
;
5135 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5136 focus_window
, flags
, surface_alignment
, device_parent
);
5139 WARN("Failed to initialize device, hr %#x.\n", hr
);
5140 HeapFree(GetProcessHeap(), 0, object
);
5144 TRACE("Created device %p.\n", object
);
5147 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5152 static void WINE_GLAPI
invalid_func(const void *data
)
5154 ERR("Invalid vertex attribute function called\n");
5158 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5160 ERR("Invalid texcoord function called\n");
5164 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5165 * the extension detection and are used in drawStridedSlow
5167 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5169 DWORD pos
= *((const DWORD
*)data
);
5171 FIXME("Add a test for fixed function position from d3dcolor type\n");
5172 glVertex4s(D3DCOLOR_B_R(pos
),
5178 static void WINE_GLAPI
position_float4(const void *data
)
5180 const GLfloat
*pos
= data
;
5182 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5184 float w
= 1.0f
/ pos
[3];
5186 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5194 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5196 DWORD diffuseColor
= *((const DWORD
*)data
);
5198 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5199 D3DCOLOR_B_G(diffuseColor
),
5200 D3DCOLOR_B_B(diffuseColor
),
5201 D3DCOLOR_B_A(diffuseColor
));
5204 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5206 DWORD specularColor
= *((const DWORD
*)data
);
5207 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5208 D3DCOLOR_B_G(specularColor
),
5209 D3DCOLOR_B_B(specularColor
)};
5211 specular_func_3ubv(d
);
5214 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5216 WARN("GL_EXT_secondary_color not supported\n");
5219 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5221 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5222 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5223 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
5224 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5225 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5226 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5227 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5228 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
5229 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5230 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5231 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5232 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5233 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5234 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5235 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5236 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5237 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5239 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5240 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5241 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
5242 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
5243 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5244 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5245 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5246 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5247 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
5248 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5249 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
5250 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5251 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
5252 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5253 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5254 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5255 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5257 /* No 4 component entry points here */
5258 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5259 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5260 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5262 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5266 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5268 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5269 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5271 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5272 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5276 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5278 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5279 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5280 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5281 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5282 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5283 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5284 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5285 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5286 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5287 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5288 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5289 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5291 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5292 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5294 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5295 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5296 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5297 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5298 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5299 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5300 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5301 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5302 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5303 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5304 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5305 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5306 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5307 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5308 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5309 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5310 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5312 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5313 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5314 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5315 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5316 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5317 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5318 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5319 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5320 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5321 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5322 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5323 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5324 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5325 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5326 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5327 if (gl_info
->supported
[NV_HALF_FLOAT
])
5329 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5330 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5331 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5333 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5334 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5338 /* Do not call while under the GL lock. */
5339 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5341 static HMODULE mod_gl
;
5343 int ps_selected_mode
, vs_selected_mode
;
5345 /* No need to hold any lock. The calling library makes sure only one thread calls
5346 * wined3d simultaneously
5349 TRACE("Initializing adapters\n");
5352 mod_gl
= LoadLibraryA("opengl32.dll");
5354 ERR("Can't load opengl32.dll!\n");
5359 #ifdef USE_WIN32_OPENGL
5360 pwglGetProcAddress
= (void*)GetProcAddress(mod_gl
, "wglGetProcAddress");
5361 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5363 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5365 HDC hdc
= GetDC( 0 );
5366 const struct wgl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_GDI_DRIVER_VERSION
);
5367 pwglGetProcAddress
= wgl_driver
->p_wglGetProcAddress
;
5368 ReleaseDC( 0, hdc
);
5370 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5373 /* Load WGL core functions from opengl32.dll */
5374 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5378 /* Dynamically load all GL core functions */
5382 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5383 * otherwise because we have to use winex11.drv's override
5385 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5386 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5388 glEnableWINE
= glEnable
;
5389 glDisableWINE
= glDisable
;
5391 /* For now only one default adapter */
5393 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5394 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5395 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5396 struct wined3d_pixel_format
*cfgs
;
5399 DISPLAY_DEVICEW DisplayDevice
;
5402 TRACE("Initializing default adapter\n");
5403 adapter
->ordinal
= 0;
5404 adapter
->monitorPoint
.x
= -1;
5405 adapter
->monitorPoint
.y
= -1;
5407 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5409 DWORD err
= GetLastError();
5410 ERR("Failed to set adapter LUID (%#x).\n", err
);
5413 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5414 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5416 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5418 ERR("Failed to get a gl context for default adapter\n");
5422 ret
= wined3d_adapter_init_gl_caps(adapter
);
5424 ERR("Failed to initialize gl caps for default adapter\n");
5425 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5428 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5430 ERR("Failed to init gl formats\n");
5431 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5435 hdc
= fake_gl_ctx
.dc
;
5437 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5438 adapter
->UsedTextureRam
= 0;
5439 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5441 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5442 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5443 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5444 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5445 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5447 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5455 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5456 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &cfg_count
));
5457 adapter
->cfg_count
= cfg_count
;
5459 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->cfg_count
* sizeof(*adapter
->cfgs
));
5460 cfgs
= adapter
->cfgs
;
5461 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5462 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5463 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5464 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5465 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5466 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5467 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5468 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5469 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5470 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5471 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5473 for (iPixelFormat
=1; iPixelFormat
<= adapter
->cfg_count
; ++iPixelFormat
)
5475 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5480 /* Cache the pixel format */
5481 cfgs
->iPixelFormat
= iPixelFormat
;
5482 cfgs
->redSize
= values
[0];
5483 cfgs
->greenSize
= values
[1];
5484 cfgs
->blueSize
= values
[2];
5485 cfgs
->alphaSize
= values
[3];
5486 cfgs
->colorSize
= values
[4];
5487 cfgs
->depthSize
= values
[5];
5488 cfgs
->stencilSize
= values
[6];
5489 cfgs
->windowDrawable
= values
[7];
5490 cfgs
->iPixelType
= values
[8];
5491 cfgs
->doubleBuffer
= values
[9];
5492 cfgs
->auxBuffers
= values
[10];
5494 cfgs
->numSamples
= 0;
5495 /* Check multisample support */
5496 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5498 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5500 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5501 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5502 * value[1] = number of multi sample buffers*/
5504 cfgs
->numSamples
= value
[1];
5508 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5509 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5510 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5511 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5512 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5518 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5519 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5520 adapter
->cfg_count
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5522 cfgs
= adapter
->cfgs
;
5523 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5525 PIXELFORMATDESCRIPTOR ppfd
;
5527 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5531 /* We only want HW acceleration using an OpenGL ICD driver.
5532 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5533 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5535 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5537 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5541 cfgs
->iPixelFormat
= iPixelFormat
;
5542 cfgs
->redSize
= ppfd
.cRedBits
;
5543 cfgs
->greenSize
= ppfd
.cGreenBits
;
5544 cfgs
->blueSize
= ppfd
.cBlueBits
;
5545 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5546 cfgs
->colorSize
= ppfd
.cColorBits
;
5547 cfgs
->depthSize
= ppfd
.cDepthBits
;
5548 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5549 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5550 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5551 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5552 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5553 cfgs
->numSamples
= 0;
5555 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556 "depth=%d, stencil=%d, windowDrawable=%d\n",
5557 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5558 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5559 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5561 adapter
->cfg_count
++;
5564 /* We haven't found any suitable formats. This should only happen
5565 * in case of GDI software rendering, which is pretty useless
5567 if (!adapter
->cfg_count
)
5569 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5571 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5572 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5577 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5579 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5580 fillGLAttribFuncs(&adapter
->gl_info
);
5581 adapter
->opengl
= TRUE
;
5583 wined3d
->adapter_count
= 1;
5584 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5589 /* Initialize an adapter for ddraw-only memory counting */
5590 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5591 wined3d
->adapters
[0].ordinal
= 0;
5592 wined3d
->adapters
[0].opengl
= FALSE
;
5593 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5594 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5596 wined3d
->adapters
[0].driver_info
.name
= "Display";
5597 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5598 if (wined3d_settings
.emulated_textureram
)
5599 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5601 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5603 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5605 wined3d
->adapter_count
= 1;
5609 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5611 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5613 wined3d_null_wined3d_object_destroyed
,
5616 /* Do not call while under the GL lock. */
5617 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5619 wined3d
->dxVersion
= version
;
5621 wined3d
->flags
= flags
;
5623 if (!InitAdapters(wined3d
))
5625 WARN("Failed to initialize adapters.\n");
5628 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);