gdiplus: Comment out a test that crashes some gdiplus implementations.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob0cff0390fd3a9e54517fa600a98399ef9a6067a9
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
32 #endif
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_INTEL_GMA800,
48 DRIVER_INTEL_GMA900,
49 DRIVER_INTEL_GMA950,
50 DRIVER_INTEL_GMA3000,
51 DRIVER_NVIDIA_TNT,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
55 DRIVER_UNKNOWN
58 enum wined3d_driver_model
60 DRIVER_MODEL_WIN9X,
61 DRIVER_MODEL_NT40,
62 DRIVER_MODEL_NT5X,
63 DRIVER_MODEL_NT6X
66 enum wined3d_gl_vendor
68 GL_VENDOR_UNKNOWN,
69 GL_VENDOR_APPLE,
70 GL_VENDOR_FGLRX,
71 GL_VENDOR_INTEL,
72 GL_VENDOR_MESA,
73 GL_VENDOR_NVIDIA,
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
84 DWORD version;
87 static const struct wined3d_extension_map gl_extension_map[] =
89 /* APPLE */
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
91 {"GL_APPLE_fence", APPLE_FENCE, 0 },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
94 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
95 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
97 /* ARB */
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
99 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
100 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
101 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
102 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
103 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
110 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
111 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
112 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
113 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
114 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
115 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
116 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
117 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
118 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
122 {"GL_ARB_shadow", ARB_SHADOW, 0 },
123 {"GL_ARB_sync", ARB_SYNC, 0 },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
182 /* NV */
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
184 {"GL_NV_fence", NV_FENCE, 0 },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
189 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
204 /* SGI */
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
271 HDC dc;
272 HWND wnd;
273 HGLRC gl_ctx;
274 HDC restore_dc;
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!pwglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
302 int iPixelFormat;
304 TRACE("getting context...\n");
306 ctx->restore_dc = pwglGetCurrentDC();
307 ctx->restore_gl_ctx = pwglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 if (!ctx->wnd)
314 ERR("Failed to create a window.\n");
315 goto fail;
318 ctx->dc = GetDC(ctx->wnd);
319 if (!ctx->dc)
321 ERR("Failed to get a DC.\n");
322 goto fail;
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
328 pfd.nVersion = 1;
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.cColorBits = 32;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
347 goto fail;
350 /* Make it the current GL context. */
351 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
354 goto fail;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
392 return refcount;
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
401 if (!refcount)
403 unsigned int i;
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
412 return refcount;
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 GLuint prog;
419 BOOL ret = FALSE;
420 const char *testcode =
421 "!!ARBvp1.0\n"
422 "PARAM C[66] = { program.env[0..65] };\n"
423 "ADDRESS A0;"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
427 "END\n";
429 while(glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 if(!prog) {
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 ret = TRUE;
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
448 return ret;
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
453 unsigned int i;
455 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
457 if (gl_extension_map[i].extension == ext)
458 return gl_extension_map[i].version;
460 return 0;
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
466 if (card_vendor != HW_VENDOR_AMD) return FALSE;
467 if (device == CARD_AMD_RADEON_9500) return TRUE;
468 if (device == CARD_AMD_RADEON_X700) return TRUE;
469 if (device == CARD_AMD_RADEON_X1600) return TRUE;
470 return FALSE;
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 if (card_vendor == HW_VENDOR_NVIDIA)
478 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479 device == CARD_NVIDIA_GEFORCEFX_5600 ||
480 device == CARD_NVIDIA_GEFORCEFX_5800)
482 return TRUE;
485 return FALSE;
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
503 * This test has been moved into wined3d_guess_gl_vendor()
505 if (gl_vendor == GL_VENDOR_APPLE)
507 return TRUE;
509 return FALSE;
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * if the test fails.
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
525 GLuint texture, pbo;
526 static const unsigned int pattern[] =
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
533 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
535 /* No PBO -> No point in testing them. */
536 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
538 ENTER_GL();
540 while (glGetError());
541 glGenTextures(1, &texture);
542 glBindTexture(GL_TEXTURE_2D, texture);
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffersARB(1, &pbo));
549 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551 checkGLcall("Specifying the PBO test pbo");
553 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557 LEAVE_GL();
559 wglFinish(); /* just to be sure */
561 memset(check, 0, sizeof(check));
562 ENTER_GL();
563 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
564 checkGLcall("Reading back the PBO test texture");
566 glDeleteTextures(1, &texture);
567 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
568 checkGLcall("PBO test cleanup");
570 LEAVE_GL();
572 if (memcmp(check, pattern, sizeof(check)))
574 WARN("PBO test failed, read back data doesn't match original.\n"
575 "Disabling PBOs. This may result in slower performance.\n");
576 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
578 else
580 TRACE("PBO test successful.\n");
584 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
590 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
593 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
594 if (card_vendor != HW_VENDOR_AMD) return FALSE;
595 if (device == CARD_AMD_RADEON_X1600) return FALSE;
596 return TRUE;
599 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * hardcoded
608 * dx10 cards usually have 64 varyings */
609 return gl_info->limits.glsl_varyings > 44;
612 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
618 /* A GL context is provided by the caller */
619 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
620 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
622 GLenum error;
623 DWORD data[16];
625 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
627 ENTER_GL();
628 while(glGetError());
629 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
630 error = glGetError();
631 LEAVE_GL();
633 if(error == GL_NO_ERROR)
635 TRACE("GL Implementation accepts 4 component specular color pointers\n");
636 return TRUE;
638 else
640 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641 debug_glerror(error));
642 return FALSE;
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
650 GLuint prog;
651 BOOL ret = FALSE;
652 GLint pos;
653 const char *testcode =
654 "!!ARBvp1.0\n"
655 "OPTION NV_vertex_program2;\n"
656 "MOV result.clip[0], 0.0;\n"
657 "MOV result.position, 0.0;\n"
658 "END\n";
660 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
662 ENTER_GL();
663 while(glGetError());
665 GL_EXTCALL(glGenProgramsARB(1, &prog));
666 if(!prog)
668 ERR("Failed to create the NVvp clip test program\n");
669 LEAVE_GL();
670 return FALSE;
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674 strlen(testcode), testcode));
675 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
676 if(pos != -1)
678 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
680 ret = TRUE;
681 while(glGetError());
683 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
689 LEAVE_GL();
690 return ret;
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
697 char data[4 * 4 * 4];
698 GLuint tex, fbo;
699 GLenum status;
701 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
703 memset(data, 0xcc, sizeof(data));
705 ENTER_GL();
707 glGenTextures(1, &tex);
708 glBindTexture(GL_TEXTURE_2D, tex);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
712 checkGLcall("glTexImage2D");
714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
717 checkGLcall("glFramebufferTexture2D");
719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
720 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
721 checkGLcall("glCheckFramebufferStatus");
723 memset(data, 0x11, sizeof(data));
724 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725 checkGLcall("glTexSubImage2D");
727 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
728 glClear(GL_COLOR_BUFFER_BIT);
729 checkGLcall("glClear");
731 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
732 checkGLcall("glGetTexImage");
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
736 glBindTexture(GL_TEXTURE_2D, 0);
737 checkGLcall("glBindTexture");
739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
740 glDeleteTextures(1, &tex);
741 checkGLcall("glDeleteTextures");
743 LEAVE_GL();
745 return *(DWORD *)data == 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
754 GLuint tex;
755 GLint size;
757 ENTER_GL();
759 glGenTextures(1, &tex);
760 glBindTexture(GL_TEXTURE_2D, tex);
761 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
762 checkGLcall("glTexImage2D");
764 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
765 checkGLcall("glGetTexLevelParameteriv");
766 TRACE("Real color depth is %d\n", size);
768 glBindTexture(GL_TEXTURE_2D, 0);
769 checkGLcall("glBindTexture");
770 glDeleteTextures(1, &tex);
771 checkGLcall("glDeleteTextures");
773 LEAVE_GL();
775 return size < 16;
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
781 return gl_vendor == GL_VENDOR_FGLRX;
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
786 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788 * allow 48 different offsets or other helper immediate values. */
789 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
793 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
795 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797 * If real NP2 textures are used, the driver falls back to software. We could just remove the
798 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
803 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804 * has this extension promoted to core. The extension loading code sets this extension supported
805 * due to that, so this code works on fglrx as well. */
806 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
808 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
814 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
816 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
823 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824 * triggering the software fallback. There is not much we can do here apart from disabling the
825 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826 * in wined3d_adapter_init_gl_caps).
827 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828 * post-processing effects in the game "Max Payne 2").
829 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
830 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
832 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
835 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
837 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841 * according to the spec.
843 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844 * makes the shader slower and eats instruction slots which should be available to the d3d app.
846 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848 * this workaround is activated on cards that do not need it, it won't break things, just affect
849 * performance negatively. */
850 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
854 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
856 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
861 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
869 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
874 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
879 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
886 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887 selected texture formats. They are apparently the only DX9 class GPUs
888 supporting VTF.
889 Also, DX9-era GPUs are somewhat limited with float textures
890 filtering and blending. */
891 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
894 struct driver_quirk
896 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898 void (*apply)(struct wined3d_gl_info *gl_info);
899 const char *description;
902 static const struct driver_quirk quirk_table[] =
905 match_amd_r300_to_500,
906 quirk_amd_dx9,
907 "AMD normalized texrect quirk"
910 match_apple,
911 quirk_apple_glsl_constants,
912 "Apple GLSL uniform override"
915 match_geforce5,
916 quirk_no_np2,
917 "Geforce 5 NP2 disable"
920 match_apple_intel,
921 quirk_texcoord_w,
922 "Init texcoord .w for Apple Intel GPU driver"
925 match_apple_nonr500ati,
926 quirk_texcoord_w,
927 "Init texcoord .w for Apple ATI >= r600 GPU driver"
930 match_dx10_capable,
931 quirk_clip_varying,
932 "Reserved varying for gl_ClipPos"
935 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936 * GL implementations accept it. The Mac GL is the only implementation known to
937 * reject it.
939 * If we can pass 4 component specular colors, do it, because (a) we don't have
940 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941 * passes specular alpha to the pixel shader if any is used. Otherwise the
942 * specular alpha is used to pass the fog coordinate, which we pass to opengl
943 * via GL_EXT_fog_coord.
945 match_allows_spec_alpha,
946 quirk_allows_specular_alpha,
947 "Allow specular alpha quirk"
950 match_broken_nv_clip,
951 quirk_disable_nvvp_clip,
952 "Apple NV_vertex_program clip bug quirk"
955 match_fbo_tex_update,
956 quirk_fbo_tex_update,
957 "FBO rebind for attachment updates"
960 match_broken_rgba16,
961 quirk_broken_rgba16,
962 "True RGBA16 is not available"
965 match_fglrx,
966 quirk_infolog_spam,
967 "Not printing GLSL infolog"
970 match_not_dx10_capable,
971 quirk_limited_tex_filtering,
972 "Texture filtering, blending and VTF support is limited"
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977 * reporting a driver version is moot because we are not the Windows driver, and we have different
978 * bugs, features, etc.
980 * The driver version has the form "x.y.z.w".
982 * "x" is the Windows version the driver is meant for:
983 * 4 -> 95/98/NT4
984 * 5 -> 2000
985 * 6 -> 2000/XP
986 * 7 -> Vista
987 * 8 -> Win 7
989 * "y" is the maximum Direct3D version the driver supports.
990 * y -> d3d version mapping:
991 * 11 -> d3d6
992 * 12 -> d3d7
993 * 13 -> d3d8
994 * 14 -> d3d9
995 * 15 -> d3d10
996 * 16 -> d3d10.1
997 * 17 -> d3d11
999 * "z" is the subversion number.
1001 * "w" is the vendor specific driver build number.
1004 struct driver_version_information
1006 enum wined3d_display_driver driver;
1007 enum wined3d_driver_model driver_model;
1008 const char *driver_name; /* name of Windows driver */
1009 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table[] =
1017 /* AMD
1018 * - Radeon HD2x00 (R600) and up supported by current drivers.
1019 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1023 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1024 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1025 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1026 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1027 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1029 /* Intel
1030 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032 * igxprd32.dll but the GMA800 driver was never updated. */
1033 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1034 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1035 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1036 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1037 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1038 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1040 /* Nvidia
1041 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042 * - GeforceFX support is up to 173.x on <= XP
1043 * - Geforce2MX/3/4 up to 96.x on <= XP
1044 * - TNT/Geforce1/2 up to 71.x on <= XP
1045 * All version numbers used below are from the Linux nvidia drivers. */
1046 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1047 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1048 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1049 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1050 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1053 struct gpu_description
1055 WORD vendor; /* reported PCI card vendor ID */
1056 WORD card; /* reported PCI card device ID */
1057 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1058 enum wined3d_display_driver driver;
1059 unsigned int vidmem;
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063 * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table[] =
1066 /* Nvidia cards */
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 /* AMD cards */
1128 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1156 /* Intel cards */
1157 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1173 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1174 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1176 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1177 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1178 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1179 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1181 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1182 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1184 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1185 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1188 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1193 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1194 enum wined3d_driver_model driver_model)
1196 unsigned int i;
1198 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1199 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1201 const struct driver_version_information *entry = &driver_version_table[i];
1203 if (entry->driver == driver && entry->driver_model == driver_model)
1205 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1206 entry->driver_name, entry->version, entry->subversion, entry->build);
1207 return entry;
1210 return NULL;
1213 static void init_driver_info(struct wined3d_driver_info *driver_info,
1214 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1216 OSVERSIONINFOW os_version;
1217 WORD driver_os_version;
1218 unsigned int i;
1219 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1220 enum wined3d_driver_model driver_model;
1221 const struct driver_version_information *version_info;
1223 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1225 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1226 vendor = wined3d_settings.pci_vendor_id;
1228 driver_info->vendor = vendor;
1230 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1232 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1233 device = wined3d_settings.pci_device_id;
1235 driver_info->device = device;
1237 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1238 * overrides the pci ids to a card which is not in our database. */
1239 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1241 memset(&os_version, 0, sizeof(os_version));
1242 os_version.dwOSVersionInfoSize = sizeof(os_version);
1243 if (!GetVersionExW(&os_version))
1245 ERR("Failed to get OS version, reporting 2000/XP.\n");
1246 driver_os_version = 6;
1247 driver_model = DRIVER_MODEL_NT5X;
1249 else
1251 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1252 switch (os_version.dwMajorVersion)
1254 case 4:
1255 /* If needed we could distinguish between 9x and NT4, but this code won't make
1256 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1258 driver_os_version = 4;
1259 driver_model = DRIVER_MODEL_WIN9X;
1260 break;
1262 case 5:
1263 driver_os_version = 6;
1264 driver_model = DRIVER_MODEL_NT5X;
1265 break;
1267 case 6:
1268 if (os_version.dwMinorVersion == 0)
1270 driver_os_version = 7;
1271 driver_model = DRIVER_MODEL_NT6X;
1273 else
1275 if (os_version.dwMinorVersion > 1)
1277 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1278 os_version.dwMajorVersion, os_version.dwMinorVersion);
1280 driver_os_version = 8;
1281 driver_model = DRIVER_MODEL_NT6X;
1283 break;
1285 default:
1286 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1287 os_version.dwMajorVersion, os_version.dwMinorVersion);
1288 driver_os_version = 6;
1289 driver_model = DRIVER_MODEL_NT5X;
1290 break;
1294 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1295 * This means that unless the ids are overridden, we will always find a GPU description. */
1296 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1298 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1300 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1302 driver_info->description = gpu_description_table[i].description;
1303 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1304 driver = gpu_description_table[i].driver;
1305 break;
1309 if (wined3d_settings.emulated_textureram)
1311 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1312 driver_info->vidmem = wined3d_settings.emulated_textureram;
1315 /* Try to obtain driver version information for the current Windows version. This fails in
1316 * some cases:
1317 * - the gpu is not available on the currently selected OS version:
1318 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1319 * version information for the current Windows version is returned instead of faked info.
1320 * We do the same and assume the default Windows version to emulate is WinXP.
1322 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1323 * For now return the XP driver info. Perhaps later on we should return VESA.
1325 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1326 * This could be an indication that our database is not up to date, so this should be fixed.
1328 version_info = get_driver_version_info(driver, driver_model);
1329 if (version_info)
1331 driver_info->name = version_info->driver_name;
1332 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1333 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1335 else
1337 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1338 if (version_info)
1340 driver_info->name = version_info->driver_name;
1341 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1342 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1344 else
1346 driver_info->description = "Direct3D HAL";
1347 driver_info->name = "Display";
1348 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1349 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1351 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1352 vendor, device, driver_model);
1356 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1357 driver_info->version_high, driver_info->version_low);
1360 /* Context activation is done by the caller. */
1361 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1362 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1364 unsigned int i;
1366 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1368 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1369 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1370 quirk_table[i].apply(gl_info);
1373 /* Find out if PBOs work as they are supposed to. */
1374 test_pbo_functionality(gl_info);
1377 static DWORD wined3d_parse_gl_version(const char *gl_version)
1379 const char *ptr = gl_version;
1380 int major, minor;
1382 major = atoi(ptr);
1383 if (major <= 0)
1384 ERR("Invalid OpenGL major version %d.\n", major);
1386 while (isdigit(*ptr)) ++ptr;
1387 if (*ptr++ != '.')
1388 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1390 minor = atoi(ptr);
1392 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1394 return MAKEDWORD_VERSION(major, minor);
1397 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1398 const char *gl_vendor_string, const char *gl_renderer)
1401 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1402 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1403 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1405 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1406 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1407 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1408 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1409 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1410 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1411 * DirectDraw, not OpenGL. */
1412 if (gl_info->supported[APPLE_FENCE]
1413 && gl_info->supported[APPLE_CLIENT_STORAGE]
1414 && gl_info->supported[APPLE_FLUSH_RENDER]
1415 && gl_info->supported[APPLE_YCBCR_422])
1416 return GL_VENDOR_APPLE;
1418 if (strstr(gl_vendor_string, "NVIDIA"))
1419 return GL_VENDOR_NVIDIA;
1421 if (strstr(gl_vendor_string, "ATI"))
1422 return GL_VENDOR_FGLRX;
1424 if (strstr(gl_vendor_string, "Intel(R)")
1425 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1426 || strstr(gl_renderer, "Intel")
1427 || strstr(gl_vendor_string, "Intel Inc."))
1428 return GL_VENDOR_INTEL;
1430 if (strstr(gl_vendor_string, "Mesa")
1431 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1432 || strstr(gl_vendor_string, "DRI R300 Project")
1433 || strstr(gl_vendor_string, "X.Org R300 Project")
1434 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1435 || strstr(gl_vendor_string, "VMware, Inc.")
1436 || strstr(gl_renderer, "Mesa")
1437 || strstr(gl_renderer, "Gallium"))
1438 return GL_VENDOR_MESA;
1440 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1441 debugstr_a(gl_vendor_string));
1443 return GL_VENDOR_UNKNOWN;
1446 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1448 if (strstr(gl_vendor_string, "NVIDIA")
1449 || strstr(gl_vendor_string, "Nouveau")
1450 || strstr(gl_vendor_string, "nouveau"))
1451 return HW_VENDOR_NVIDIA;
1453 if (strstr(gl_vendor_string, "ATI")
1454 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1455 || strstr(gl_vendor_string, "X.Org R300 Project")
1456 || strstr(gl_renderer, "AMD")
1457 || strstr(gl_renderer, "R100")
1458 || strstr(gl_renderer, "R200")
1459 || strstr(gl_renderer, "R300")
1460 || strstr(gl_renderer, "R600")
1461 || strstr(gl_renderer, "R700"))
1462 return HW_VENDOR_AMD;
1464 if (strstr(gl_vendor_string, "Intel(R)")
1465 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1466 || strstr(gl_renderer, "Intel")
1467 || strstr(gl_renderer, "i915")
1468 || strstr(gl_vendor_string, "Intel Inc."))
1469 return HW_VENDOR_INTEL;
1471 if (strstr(gl_vendor_string, "Mesa")
1472 || strstr(gl_vendor_string, "Brian Paul")
1473 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1474 || strstr(gl_vendor_string, "VMware, Inc."))
1475 return HW_VENDOR_SOFTWARE;
1477 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1479 return HW_VENDOR_NVIDIA;
1482 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1484 UINT level = 0;
1486 if (gl_info->supported[ARB_MULTITEXTURE])
1487 level = 6;
1488 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1489 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1490 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1491 level = 7;
1492 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1493 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1494 level = 8;
1495 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1496 && gl_info->supported[ARB_VERTEX_SHADER])
1497 level = 9;
1498 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1499 level = 10;
1501 return level;
1504 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1505 const char *gl_renderer)
1507 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1508 unsigned int i;
1510 if (d3d_level >= 10)
1512 static const struct
1514 const char *renderer;
1515 enum wined3d_pci_device id;
1517 cards[] =
1519 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1520 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1521 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1522 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1523 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1524 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1525 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1526 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1527 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1528 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1529 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1530 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1531 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1532 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1533 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1534 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1535 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1536 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1537 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1538 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1539 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1540 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1541 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1542 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1543 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1544 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1545 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1548 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1549 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1550 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1551 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1559 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1560 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1564 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1565 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1570 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1571 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1572 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1573 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1574 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1576 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1578 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1582 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1584 if (strstr(gl_renderer, cards[i].renderer))
1585 return cards[i].id;
1588 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589 return CARD_NVIDIA_GEFORCE_8300GS;
1592 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1595 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1597 static const struct
1599 const char *renderer;
1600 enum wined3d_pci_device id;
1602 cards[] =
1604 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1610 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1612 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1613 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1614 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1615 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1619 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1621 if (strstr(gl_renderer, cards[i].renderer))
1622 return cards[i].id;
1625 /* Geforce 6/7 - lowend */
1626 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1629 if (d3d_level >= 9)
1631 /* GeforceFX - highend */
1632 if (strstr(gl_renderer, "5800")
1633 || strstr(gl_renderer, "5900")
1634 || strstr(gl_renderer, "5950")
1635 || strstr(gl_renderer, "Quadro FX"))
1637 return CARD_NVIDIA_GEFORCEFX_5800;
1640 /* GeforceFX - midend */
1641 if (strstr(gl_renderer, "5600")
1642 || strstr(gl_renderer, "5650")
1643 || strstr(gl_renderer, "5700")
1644 || strstr(gl_renderer, "5750"))
1646 return CARD_NVIDIA_GEFORCEFX_5600;
1649 /* GeforceFX - lowend */
1650 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1653 if (d3d_level >= 8)
1655 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1657 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1663 if (d3d_level >= 7)
1665 if (strstr(gl_renderer, "GeForce4 MX"))
1667 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1670 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1672 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1677 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1683 if (strstr(gl_renderer, "TNT2"))
1685 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1688 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1691 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1692 const char *gl_renderer)
1694 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1696 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1698 * Beware: renderer string do not match exact card model,
1699 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700 if (d3d_level >= 10)
1702 unsigned int i;
1704 static const struct
1706 const char *renderer;
1707 enum wined3d_pci_device id;
1709 cards[] =
1711 /* Northern Islands */
1712 {"HD 6900", CARD_AMD_RADEON_HD6900},
1713 {"HD 6800", CARD_AMD_RADEON_HD6800},
1714 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1718 {"HD 6600", CARD_AMD_RADEON_HD6600},
1719 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6500", CARD_AMD_RADEON_HD6600},
1721 {"HD 6400", CARD_AMD_RADEON_HD6400},
1722 {"HD 6300", CARD_AMD_RADEON_HD6300},
1723 {"HD 6200", CARD_AMD_RADEON_HD6300},
1724 /* Evergreen */
1725 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1726 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1727 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1728 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1729 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1730 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1731 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1732 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1733 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1734 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1735 /* R700 */
1736 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1737 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1738 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1739 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1740 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1741 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1742 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1743 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1744 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1745 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1746 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1747 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1748 /* R600/R700 integrated */
1749 {"HD 3300", CARD_AMD_RADEON_HD3200},
1750 {"HD 3200", CARD_AMD_RADEON_HD3200},
1751 {"HD 3100", CARD_AMD_RADEON_HD3200},
1752 /* R600 */
1753 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1754 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1755 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1756 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1757 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1758 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1759 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1760 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1770 if (strstr(gl_renderer, cards[i].renderer))
1771 return cards[i].id;
1774 /* Default for when no GPU has been found */
1775 return CARD_AMD_RADEON_HD3200;
1778 if (d3d_level >= 9)
1780 /* Radeon R5xx */
1781 if (strstr(gl_renderer, "X1600")
1782 || strstr(gl_renderer, "X1650")
1783 || strstr(gl_renderer, "X1800")
1784 || strstr(gl_renderer, "X1900")
1785 || strstr(gl_renderer, "X1950"))
1787 return CARD_AMD_RADEON_X1600;
1790 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1791 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1792 if (strstr(gl_renderer, "X700")
1793 || strstr(gl_renderer, "X800")
1794 || strstr(gl_renderer, "X850")
1795 || strstr(gl_renderer, "X1300")
1796 || strstr(gl_renderer, "X1400")
1797 || strstr(gl_renderer, "X1450")
1798 || strstr(gl_renderer, "X1550")
1799 || strstr(gl_renderer, "X2300")
1800 || strstr(gl_renderer, "X2500")
1801 || strstr(gl_renderer, "HD 2300")
1804 return CARD_AMD_RADEON_X700;
1807 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1808 if (strstr(gl_renderer, "Radeon Xpress"))
1810 return CARD_AMD_RADEON_XPRESS_200M;
1813 /* Radeon R3xx */
1814 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1817 if (d3d_level >= 8)
1818 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1820 if (d3d_level >= 7)
1821 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1823 return CARD_AMD_RAGE_128PRO;
1826 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1827 const char *gl_renderer)
1829 unsigned int i;
1831 static const struct
1833 const char *renderer;
1834 enum wined3d_pci_device id;
1836 cards[] =
1838 /* Ivybridge */
1839 {"Ivybridge Server", CARD_INTEL_IVBS},
1840 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1841 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1842 /* Sandybridge */
1843 {"Sandybridge Server", CARD_INTEL_SNBS},
1844 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1845 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1846 /* Ironlake */
1847 {"Ironlake Mobile", CARD_INTEL_ILKM},
1848 {"Ironlake Desktop", CARD_INTEL_ILKD},
1849 /* G4x */
1850 {"B43", CARD_INTEL_B43},
1851 {"G41", CARD_INTEL_G41},
1852 {"G45", CARD_INTEL_G45},
1853 {"Q45", CARD_INTEL_Q45},
1854 {"Integrated Graphics Device", CARD_INTEL_IGD},
1855 {"GM45", CARD_INTEL_GM45},
1856 /* i965 */
1857 {"965GME", CARD_INTEL_965GME},
1858 {"965GM", CARD_INTEL_965GM},
1859 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1860 {"946GZ", CARD_INTEL_946GZ},
1861 {"965G", CARD_INTEL_965G},
1862 {"965Q", CARD_INTEL_965Q},
1863 /* i945 */
1864 {"Pineview M", CARD_INTEL_PNVM},
1865 {"Pineview G", CARD_INTEL_PNVG},
1866 {"IGD", CARD_INTEL_PNVG},
1867 {"Q33", CARD_INTEL_Q33},
1868 {"G33", CARD_INTEL_G33},
1869 {"Q35", CARD_INTEL_Q35},
1870 {"945GME", CARD_INTEL_945GME},
1871 {"945GM", CARD_INTEL_945GM},
1872 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1873 {"945G", CARD_INTEL_945G},
1874 /* i915 */
1875 {"915GM", CARD_INTEL_915GM},
1876 {"E7221G", CARD_INTEL_E7221G},
1877 {"915G", CARD_INTEL_915G},
1878 /* i8xx */
1879 {"865G", CARD_INTEL_865G},
1880 {"845G", CARD_INTEL_845G},
1881 {"855GM", CARD_INTEL_855GM},
1882 {"830M", CARD_INTEL_830M},
1885 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1887 if (strstr(gl_renderer, cards[i].renderer))
1888 return cards[i].id;
1891 return CARD_INTEL_915G;
1894 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1895 const char *gl_renderer)
1897 UINT d3d_level;
1898 unsigned int i;
1900 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1902 * Beware: renderer string do not match exact card model,
1903 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1904 if (strstr(gl_renderer, "Gallium"))
1906 /* 20101109 - These are never returned by current Gallium radeon
1907 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1909 * These are returned but not handled: RC410, RV380. */
1910 static const struct
1912 const char *renderer;
1913 enum wined3d_pci_device id;
1915 cards[] =
1917 /* Northern Islands */
1918 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1919 {"BARTS", CARD_AMD_RADEON_HD6800},
1920 {"TURKS", CARD_AMD_RADEON_HD6600},
1921 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1922 {"SUMO", CARD_AMD_RADEON_HD6550D},
1923 {"CAICOS", CARD_AMD_RADEON_HD6400},
1924 {"PALM", CARD_AMD_RADEON_HD6300},
1925 /* Evergreen */
1926 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1927 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1928 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1929 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1930 {"CEDAR", CARD_AMD_RADEON_HD5400},
1931 /* R700 */
1932 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1933 {"RV790", CARD_AMD_RADEON_HD4800},
1934 {"RV770", CARD_AMD_RADEON_HD4800},
1935 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1936 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1937 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1938 /* R600/R700 integrated */
1939 {"RS880", CARD_AMD_RADEON_HD3200},
1940 {"RS780", CARD_AMD_RADEON_HD3200},
1941 /* R600 */
1942 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1943 {"R600", CARD_AMD_RADEON_HD2900},
1944 {"RV670", CARD_AMD_RADEON_HD2900},
1945 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1946 {"RV630", CARD_AMD_RADEON_HD2600},
1947 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1948 {"RV610", CARD_AMD_RADEON_HD2350},
1949 /* R500 */
1950 {"R580", CARD_AMD_RADEON_X1600},
1951 {"R520", CARD_AMD_RADEON_X1600},
1952 {"RV570", CARD_AMD_RADEON_X1600},
1953 {"RV560", CARD_AMD_RADEON_X1600},
1954 {"RV535", CARD_AMD_RADEON_X1600},
1955 {"RV530", CARD_AMD_RADEON_X1600},
1956 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1957 {"RV515", CARD_AMD_RADEON_X700},
1958 /* R400 */
1959 {"R481", CARD_AMD_RADEON_X700},
1960 {"R480", CARD_AMD_RADEON_X700},
1961 {"R430", CARD_AMD_RADEON_X700},
1962 {"R423", CARD_AMD_RADEON_X700},
1963 {"R420", CARD_AMD_RADEON_X700},
1964 {"R410", CARD_AMD_RADEON_X700},
1965 {"RV410", CARD_AMD_RADEON_X700},
1966 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1967 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1968 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1969 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1971 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1972 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1974 /* R300 */
1975 {"R360", CARD_AMD_RADEON_9500},
1976 {"R350", CARD_AMD_RADEON_9500},
1977 {"R300", CARD_AMD_RADEON_9500},
1978 {"RV370", CARD_AMD_RADEON_9500},
1979 {"RV360", CARD_AMD_RADEON_9500},
1980 {"RV351", CARD_AMD_RADEON_9500},
1981 {"RV350", CARD_AMD_RADEON_9500},
1984 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1986 if (strstr(gl_renderer, cards[i].renderer))
1987 return cards[i].id;
1991 d3d_level = d3d_level_from_gl_info(gl_info);
1992 if (d3d_level >= 10)
1993 return CARD_AMD_RADEON_HD2600;
1995 if (d3d_level >= 9)
1997 static const struct
1999 const char *renderer;
2000 enum wined3d_pci_device id;
2002 cards[] =
2004 /* R700 */
2005 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2006 {"(RV790", CARD_AMD_RADEON_HD4800},
2007 {"(RV770", CARD_AMD_RADEON_HD4800},
2008 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2009 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2010 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2011 /* R600/R700 integrated */
2012 {"RS880", CARD_AMD_RADEON_HD3200},
2013 {"RS780", CARD_AMD_RADEON_HD3200},
2014 /* R600 */
2015 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2016 {"(R600", CARD_AMD_RADEON_HD2900},
2017 {"(RV670", CARD_AMD_RADEON_HD2900},
2018 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2019 {"(RV630", CARD_AMD_RADEON_HD2600},
2020 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2021 {"(RV610", CARD_AMD_RADEON_HD2350},
2024 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2026 if (strstr(gl_renderer, cards[i].renderer))
2027 return cards[i].id;
2030 return CARD_AMD_RADEON_9500;
2033 if (d3d_level >= 8)
2034 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2036 if (d3d_level >= 7)
2037 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2039 return CARD_AMD_RAGE_128PRO;
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043 const char *gl_renderer)
2045 UINT d3d_level;
2046 unsigned int i;
2048 static const struct
2050 const char *renderer;
2051 enum wined3d_pci_device id;
2053 cards[] =
2055 /* Kepler */
2056 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2057 /* Fermi */
2058 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2059 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2060 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2061 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2062 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2063 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2064 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2065 /* Tesla */
2066 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2067 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2068 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2069 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2070 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2071 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2072 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2073 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2074 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2075 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2076 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2077 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2078 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2079 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2080 /* Curie */
2081 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2082 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2083 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2084 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2085 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2086 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2087 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2088 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2089 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2090 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2091 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2092 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2094 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2095 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2096 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2097 /* Rankine */
2098 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2099 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2100 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2101 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2102 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2103 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2104 /* Kelvin */
2105 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2106 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2107 {"nv20", CARD_NVIDIA_GEFORCE3},
2108 /* Celsius */
2109 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2110 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2111 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2112 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2113 {"nv16", CARD_NVIDIA_GEFORCE2},
2114 {"nv15", CARD_NVIDIA_GEFORCE2},
2115 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2116 {"nv10", CARD_NVIDIA_GEFORCE},
2117 /* Fahrenheit */
2118 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2119 {"nv04", CARD_NVIDIA_RIVA_TNT},
2120 {"nv03", CARD_NVIDIA_RIVA_128},
2123 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2125 if (strstr(gl_renderer, cards[i].renderer))
2126 return cards[i].id;
2129 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2131 d3d_level = d3d_level_from_gl_info(gl_info);
2132 if (d3d_level >= 10)
2133 return CARD_NVIDIA_GEFORCE_8800GTX;
2134 if (d3d_level >= 9)
2135 return CARD_NVIDIA_GEFORCEFX_5800;
2136 if (d3d_level >= 8)
2137 return CARD_NVIDIA_GEFORCE3;
2138 if (d3d_level >= 7)
2139 return CARD_NVIDIA_GEFORCE;
2140 if (d3d_level >= 6)
2141 return CARD_NVIDIA_RIVA_TNT;
2142 return CARD_NVIDIA_RIVA_128;
2146 struct vendor_card_selection
2148 enum wined3d_gl_vendor gl_vendor;
2149 enum wined3d_pci_vendor card_vendor;
2150 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2151 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2154 static const struct vendor_card_selection vendor_card_select_table[] =
2156 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2157 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2158 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2159 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2160 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2161 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2162 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2163 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2164 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2168 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2169 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2171 UINT d3d_level;
2173 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2174 * different GPUs with roughly the same features. In most cases GPUs from a
2175 * certain family differ in clockspeeds, the amount of video memory and the
2176 * number of shader pipelines.
2178 * A Direct3D device object contains the PCI id (vendor + device) of the
2179 * videocard which is used for rendering. Various applications use this
2180 * information to get a rough estimation of the features of the card and
2181 * some might use it for enabling 3d effects only on certain types of
2182 * videocards. In some cases games might even use it to work around bugs
2183 * which happen on certain videocards/driver combinations. The problem is
2184 * that OpenGL only exposes a rendering string containing the name of the
2185 * videocard and not the PCI id.
2187 * Various games depend on the PCI id, so somehow we need to provide one.
2188 * A simple option is to parse the renderer string and translate this to
2189 * the right PCI id. This is a lot of work because there are more than 200
2190 * GPUs just for Nvidia. Various cards share the same renderer string, so
2191 * the amount of code might be 'small' but there are quite a number of
2192 * exceptions which would make this a pain to maintain. Another way would
2193 * be to query the PCI id from the operating system (assuming this is the
2194 * videocard which is used for rendering which is not always the case).
2195 * This would work but it is not very portable. Second it would not work
2196 * well in, let's say, a remote X situation in which the amount of 3d
2197 * features which can be used is limited.
2199 * As said most games only use the PCI id to get an indication of the
2200 * capabilities of the card. It doesn't really matter if the given id is
2201 * the correct one if we return the id of a card with similar 3d features.
2203 * The code below checks the OpenGL capabilities of a videocard and matches
2204 * that to a certain level of Direct3D functionality. Once a card passes
2205 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2206 * least a GeforceFX. To give a better estimate we do a basic check on the
2207 * renderer string but if that won't pass we return a default card. This
2208 * way is better than maintaining a full card database as even without a
2209 * full database we can return a card with similar features. Second the
2210 * size of the database can be made quite small because when you know what
2211 * type of 3d functionality a card has, you know to which GPU family the
2212 * GPU must belong. Because of this you only have to check a small part of
2213 * the renderer string to distinguishes between different models from that
2214 * family.
2216 * The code also selects a default amount of video memory which we will
2217 * use for an estimation of the amount of free texture memory. In case of
2218 * real D3D the amount of texture memory includes video memory and system
2219 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2220 * HyperMemory). We don't know how much system memory can be addressed by
2221 * the system but we can make a reasonable estimation about the amount of
2222 * video memory. If the value is slightly wrong it doesn't matter as we
2223 * didn't include AGP-like memory which makes the amount of addressable
2224 * memory higher and second OpenGL isn't that critical it moves to system
2225 * memory behind our backs if really needed. Note that the amount of video
2226 * memory can be overruled using a registry setting. */
2228 int i;
2230 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2232 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2233 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2234 continue;
2235 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2236 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2239 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2240 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2242 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2243 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2244 * them a good generic choice. */
2245 *card_vendor = HW_VENDOR_NVIDIA;
2246 d3d_level = d3d_level_from_gl_info(gl_info);
2247 if (d3d_level >= 9)
2248 return CARD_NVIDIA_GEFORCEFX_5600;
2249 if (d3d_level >= 8)
2250 return CARD_NVIDIA_GEFORCE3;
2251 if (d3d_level >= 7)
2252 return CARD_NVIDIA_GEFORCE;
2253 if (d3d_level >= 6)
2254 return CARD_NVIDIA_RIVA_TNT;
2255 return CARD_NVIDIA_RIVA_128;
2258 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2260 int vs_selected_mode, ps_selected_mode;
2262 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2263 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2264 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2265 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2266 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2267 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2268 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2269 else return &ffp_fragment_pipeline;
2272 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2274 int vs_selected_mode, ps_selected_mode;
2276 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2277 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2278 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2279 return &none_shader_backend;
2282 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2284 int vs_selected_mode, ps_selected_mode;
2286 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2287 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2288 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2289 else return &ffp_blit;
2292 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2293 const struct wined3d_extension_map *map, UINT entry_count)
2295 while (*extensions)
2297 const char *start;
2298 size_t len;
2299 UINT i;
2301 while (isspace(*extensions))
2302 ++extensions;
2303 start = extensions;
2304 while (!isspace(*extensions) && *extensions)
2305 ++extensions;
2307 len = extensions - start;
2308 if (!len)
2309 continue;
2311 TRACE("- %s.\n", debugstr_an(start, len));
2313 for (i = 0; i < entry_count; ++i)
2315 if (len == strlen(map[i].extension_string)
2316 && !memcmp(start, map[i].extension_string, len))
2318 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2319 gl_info->supported[map[i].extension] = TRUE;
2320 break;
2326 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2328 DWORD ver;
2330 #define USE_GL_FUNC(type, pfn, ext, replace) \
2331 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2332 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2333 else gl_info->pfn = NULL;
2335 GL_EXT_FUNCS_GEN;
2336 #undef USE_GL_FUNC
2338 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2339 WGL_EXT_FUNCS_GEN;
2340 #undef USE_GL_FUNC
2343 /* Context activation is done by the caller. */
2344 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2346 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2347 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2348 const char *GL_Extensions = NULL;
2349 const char *WGL_Extensions = NULL;
2350 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2351 struct fragment_caps fragment_caps;
2352 enum wined3d_gl_vendor gl_vendor;
2353 enum wined3d_pci_vendor card_vendor;
2354 enum wined3d_pci_device device;
2355 GLint gl_max;
2356 GLfloat gl_floatv[2];
2357 unsigned i;
2358 HDC hdc;
2359 DWORD gl_version;
2361 TRACE("adapter %p.\n", adapter);
2363 ENTER_GL();
2365 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2366 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2367 if (!gl_renderer_str)
2369 LEAVE_GL();
2370 ERR("Received a NULL GL_RENDERER.\n");
2371 return FALSE;
2374 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2375 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2376 if (!gl_vendor_str)
2378 LEAVE_GL();
2379 ERR("Received a NULL GL_VENDOR.\n");
2380 return FALSE;
2383 /* Parse the GL_VERSION field into major and minor information */
2384 gl_version_str = (const char *)glGetString(GL_VERSION);
2385 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2386 if (!gl_version_str)
2388 LEAVE_GL();
2389 ERR("Received a NULL GL_VERSION.\n");
2390 return FALSE;
2392 gl_version = wined3d_parse_gl_version(gl_version_str);
2395 * Initialize openGL extension related variables
2396 * with Default values
2398 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2399 gl_info->limits.blends = 1;
2400 gl_info->limits.buffers = 1;
2401 gl_info->limits.textures = 1;
2402 gl_info->limits.texture_coords = 1;
2403 gl_info->limits.fragment_samplers = 1;
2404 gl_info->limits.vertex_samplers = 0;
2405 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2406 gl_info->limits.sampler_stages = 1;
2407 gl_info->limits.vertex_attribs = 16;
2408 gl_info->limits.glsl_vs_float_constants = 0;
2409 gl_info->limits.glsl_ps_float_constants = 0;
2410 gl_info->limits.arb_vs_float_constants = 0;
2411 gl_info->limits.arb_vs_native_constants = 0;
2412 gl_info->limits.arb_vs_instructions = 0;
2413 gl_info->limits.arb_vs_temps = 0;
2414 gl_info->limits.arb_ps_float_constants = 0;
2415 gl_info->limits.arb_ps_local_constants = 0;
2416 gl_info->limits.arb_ps_instructions = 0;
2417 gl_info->limits.arb_ps_temps = 0;
2419 /* Retrieve opengl defaults */
2420 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2421 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2422 TRACE("Clip plane support - max planes %d.\n", gl_max);
2424 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2425 gl_info->limits.lights = gl_max;
2426 TRACE("Light support - max lights %d.\n", gl_max);
2428 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2429 gl_info->limits.texture_size = gl_max;
2430 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2432 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2433 gl_info->limits.pointsize_min = gl_floatv[0];
2434 gl_info->limits.pointsize_max = gl_floatv[1];
2435 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2437 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2438 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2439 if (!GL_Extensions)
2441 LEAVE_GL();
2442 ERR("Received a NULL GL_EXTENSIONS.\n");
2443 return FALSE;
2446 LEAVE_GL();
2448 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2450 TRACE("GL extensions reported:\n");
2451 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2452 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2454 /* Now work out what GL support this card really has */
2455 load_gl_funcs( gl_info, gl_version );
2457 hdc = pwglGetCurrentDC();
2458 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2459 if (GL_EXTCALL(wglGetExtensionsStringARB))
2460 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2461 if (!WGL_Extensions)
2462 WARN("WGL extensions not supported.\n");
2463 else
2464 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2465 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2467 ENTER_GL();
2469 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2470 * loading the functions, otherwise the code above will load the extension entry points instead of the
2471 * core functions, which may not work. */
2472 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2474 if (!gl_info->supported[gl_extension_map[i].extension]
2475 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2477 TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2478 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2482 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2484 if (gl_info->supported[APPLE_FENCE])
2486 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2487 * The apple extension interacts with some other apple exts. Disable the NV
2488 * extension if the apple one is support to prevent confusion in other parts
2489 * of the code. */
2490 gl_info->supported[NV_FENCE] = FALSE;
2492 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2494 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2496 * The enums are the same:
2497 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2498 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2499 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2500 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2501 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2503 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2505 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2506 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2508 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2510 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2511 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2514 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2516 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2517 * functionality. Prefer the ARB extension */
2518 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2520 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2522 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2523 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2525 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2527 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2528 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2530 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2532 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2533 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2535 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2537 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2538 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2540 if (gl_info->supported[NV_TEXTURE_SHADER2])
2542 if (gl_info->supported[NV_REGISTER_COMBINERS])
2544 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2545 * are supported. The nv extensions provide the same functionality as the
2546 * ATI one, and a bit more(signed pixelformats). */
2547 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2551 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2553 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2554 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2556 else
2558 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2560 if (gl_info->supported[NV_REGISTER_COMBINERS])
2562 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2563 gl_info->limits.general_combiners = gl_max;
2564 TRACE("Max general combiners: %d.\n", gl_max);
2566 if (gl_info->supported[ARB_DRAW_BUFFERS])
2568 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2569 gl_info->limits.buffers = gl_max;
2570 TRACE("Max draw buffers: %u.\n", gl_max);
2572 if (gl_info->supported[ARB_MULTITEXTURE])
2574 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2575 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2576 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2578 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2580 GLint tmp;
2581 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2582 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2583 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2584 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2586 else
2588 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2589 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2591 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2592 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2594 if (gl_info->supported[ARB_VERTEX_SHADER])
2596 GLint tmp;
2597 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2598 gl_info->limits.vertex_samplers = tmp;
2599 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2600 gl_info->limits.combined_samplers = tmp;
2601 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2602 gl_info->limits.vertex_attribs = tmp;
2604 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2605 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2606 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2607 * shader is used with fixed function vertex processing we're fine too because fixed function
2608 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2609 * used we have to make sure that all vertex sampler setups are valid together with all
2610 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2611 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2612 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2613 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2614 * a fixed function pipeline anymore.
2616 * So this is just a check to check that our assumption holds true. If not, write a warning
2617 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2618 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2619 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2621 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2622 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2623 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2624 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2625 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2626 else
2627 gl_info->limits.vertex_samplers = 0;
2630 else
2632 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2634 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2635 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2637 if (gl_info->supported[ARB_VERTEX_BLEND])
2639 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2640 gl_info->limits.blends = gl_max;
2641 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2643 if (gl_info->supported[EXT_TEXTURE3D])
2645 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2646 gl_info->limits.texture3d_size = gl_max;
2647 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2649 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2651 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2652 gl_info->limits.anisotropy = gl_max;
2653 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2655 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2657 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2658 gl_info->limits.arb_ps_float_constants = gl_max;
2659 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2660 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2661 gl_info->limits.arb_ps_native_constants = gl_max;
2662 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2663 gl_info->limits.arb_ps_native_constants);
2664 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2665 gl_info->limits.arb_ps_temps = gl_max;
2666 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2667 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2668 gl_info->limits.arb_ps_instructions = gl_max;
2669 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2670 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2671 gl_info->limits.arb_ps_local_constants = gl_max;
2672 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2674 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2676 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2677 gl_info->limits.arb_vs_float_constants = gl_max;
2678 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2679 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2680 gl_info->limits.arb_vs_native_constants = gl_max;
2681 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2682 gl_info->limits.arb_vs_native_constants);
2683 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2684 gl_info->limits.arb_vs_temps = gl_max;
2685 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2686 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2687 gl_info->limits.arb_vs_instructions = gl_max;
2688 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2690 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2692 if (gl_info->supported[ARB_VERTEX_SHADER])
2694 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2695 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2696 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2698 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2700 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2701 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2702 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2703 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2704 gl_info->limits.glsl_varyings = gl_max;
2705 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2707 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2709 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2710 unsigned int major, minor;
2712 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2714 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2715 sscanf(str, "%u.%u", &major, &minor);
2716 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2718 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2720 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2722 else
2724 gl_info->limits.shininess = 128.0f;
2726 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2728 /* If we have full NP2 texture support, disable
2729 * GL_ARB_texture_rectangle because we will never use it.
2730 * This saves a few redundant glDisable calls. */
2731 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2733 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2735 /* Disable NV_register_combiners and fragment shader if this is supported.
2736 * generally the NV extensions are preferred over the ATI ones, and this
2737 * extension is disabled if register_combiners and texture_shader2 are both
2738 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2739 * fragment processing support. */
2740 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2741 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2742 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2743 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2745 if (gl_info->supported[NV_HALF_FLOAT])
2747 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2748 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2750 checkGLcall("extension detection");
2752 LEAVE_GL();
2754 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2755 adapter->shader_backend = select_shader_backend(gl_info);
2756 adapter->blitter = select_blit_implementation(gl_info);
2758 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2759 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2760 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2762 /* In some cases the number of texture stages can be larger than the number
2763 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2764 * shaders), but 8 texture stages (register combiners). */
2765 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2767 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2769 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2770 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2771 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2772 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2773 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2774 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2775 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2776 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2777 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2778 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2779 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2780 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2781 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2782 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2783 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2784 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2785 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2786 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2787 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2788 if (wined3d_settings.allow_multisampling)
2790 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2791 gl_info->limits.samples = gl_max;
2794 else
2796 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2798 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2799 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2800 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2801 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2802 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2803 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2804 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2805 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2806 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2807 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2808 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2809 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2810 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2811 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2812 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2813 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2814 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2816 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2818 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2819 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2821 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2823 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2825 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2827 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2828 if (wined3d_settings.allow_multisampling)
2830 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2831 gl_info->limits.samples = gl_max;
2836 /* MRTs are currently only supported when FBOs are used. */
2837 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2839 gl_info->limits.buffers = 1;
2842 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2843 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2844 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2846 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2847 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2849 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2850 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2851 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2852 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2853 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2854 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2855 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2856 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2858 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2859 init_driver_info(driver_info, card_vendor, device);
2860 add_gl_compat_wrappers(gl_info);
2862 return TRUE;
2865 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2867 TRACE("wined3d %p, reporting %u adapters.\n",
2868 wined3d, wined3d->adapter_count);
2870 return wined3d->adapter_count;
2873 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2875 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2877 return WINED3D_OK;
2880 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2882 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2884 if (adapter_idx >= wined3d->adapter_count)
2885 return NULL;
2887 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2890 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2891 of the same bpp but different resolutions */
2893 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2894 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2895 enum wined3d_format_id format_id)
2897 const struct wined3d_adapter *adapter;
2898 const struct wined3d_format *format;
2899 unsigned int i = 0;
2900 unsigned int j = 0;
2901 UINT format_bits;
2902 DEVMODEW mode;
2904 TRACE("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2906 if (adapter_idx >= wined3d->adapter_count)
2907 return 0;
2909 adapter = &wined3d->adapters[adapter_idx];
2910 format = wined3d_get_format(&adapter->gl_info, format_id);
2911 format_bits = format->byte_count * CHAR_BIT;
2913 memset(&mode, 0, sizeof(mode));
2914 mode.dmSize = sizeof(mode);
2916 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2918 if (format_id == WINED3DFMT_UNKNOWN)
2920 /* This is for d3d8, do not enumerate P8 here. */
2921 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2923 else if (mode.dmBitsPerPel == format_bits)
2925 ++i;
2929 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2931 return i;
2934 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2935 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2936 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2938 const struct wined3d_adapter *adapter;
2939 const struct wined3d_format *format;
2940 UINT format_bits;
2941 DEVMODEW m;
2942 UINT i = 0;
2943 int j = 0;
2945 TRACE("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2946 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2948 if (!mode || adapter_idx >= wined3d->adapter_count)
2949 return WINED3DERR_INVALIDCALL;
2951 adapter = &wined3d->adapters[adapter_idx];
2952 format = wined3d_get_format(&adapter->gl_info, format_id);
2953 format_bits = format->byte_count * CHAR_BIT;
2955 memset(&m, 0, sizeof(m));
2956 m.dmSize = sizeof(m);
2958 while (i <= mode_idx)
2960 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2962 WARN("Invalid mode_idx %u.\n", mode_idx);
2963 return WINED3DERR_INVALIDCALL;
2966 if (format_id == WINED3DFMT_UNKNOWN)
2968 /* This is for d3d8, do not enumerate P8 here. */
2969 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2971 else if (m.dmBitsPerPel == format_bits)
2973 ++i;
2977 mode->width = m.dmPelsWidth;
2978 mode->height = m.dmPelsHeight;
2979 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2980 if (m.dmFields & DM_DISPLAYFREQUENCY)
2981 mode->refresh_rate = m.dmDisplayFrequency;
2983 if (format_id == WINED3DFMT_UNKNOWN)
2984 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
2985 else
2986 mode->format_id = format_id;
2988 if (!(m.dmFields & DM_DISPLAYFLAGS))
2989 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2990 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
2991 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
2992 else
2993 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
2995 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
2996 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
2998 return WINED3D_OK;
3001 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3002 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3004 const struct wined3d_adapter *adapter;
3006 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3007 wined3d, adapter_idx, mode, rotation);
3009 if (!mode || adapter_idx >= wined3d->adapter_count)
3010 return WINED3DERR_INVALIDCALL;
3012 adapter = &wined3d->adapters[adapter_idx];
3014 if (!adapter_idx)
3016 DEVMODEW DevModeW;
3018 ZeroMemory(&DevModeW, sizeof(DevModeW));
3019 DevModeW.dmSize = sizeof(DevModeW);
3021 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3022 mode->width = DevModeW.dmPelsWidth;
3023 mode->height = DevModeW.dmPelsHeight;
3024 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3025 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3026 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3027 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3029 /* Lie about the format. X11 can't change the color depth, and some
3030 * apps are pretty angry if they SetDisplayMode from 24 to 16 bpp and
3031 * find out that GetDisplayMode still returns 24 bpp. This should
3032 * probably be handled in winex11 instead. */
3033 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3035 WARN("Overriding format %s with stored format %s.\n",
3036 debug_d3dformat(mode->format_id),
3037 debug_d3dformat(adapter->screen_format));
3038 mode->format_id = adapter->screen_format;
3041 if (!(DevModeW.dmFields & DM_DISPLAYFLAGS))
3042 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3043 else if (DevModeW.u2.dmDisplayFlags & DM_INTERLACED)
3044 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3045 else
3046 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3048 if (rotation)
3050 switch (DevModeW.u1.s2.dmDisplayOrientation)
3052 case DMDO_DEFAULT:
3053 *rotation = WINED3D_DISPLAY_ROTATION_0;
3054 break;
3055 case DMDO_90:
3056 *rotation = WINED3D_DISPLAY_ROTATION_90;
3057 break;
3058 case DMDO_180:
3059 *rotation = WINED3D_DISPLAY_ROTATION_180;
3060 break;
3061 case DMDO_270:
3062 *rotation = WINED3D_DISPLAY_ROTATION_270;
3063 break;
3064 default:
3065 FIXME("Unhandled display rotation %#x.\n", DevModeW.u1.s2.dmDisplayOrientation);
3066 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3067 break;
3071 else
3073 FIXME("Adapter not primary display.\n");
3076 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3077 mode->refresh_rate, debug_d3dformat(mode->format_id),
3078 mode->scanline_ordering);
3079 return WINED3D_OK;
3082 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3083 UINT adapter_idx, const struct wined3d_display_mode *mode)
3085 struct wined3d_display_mode current_mode;
3086 const struct wined3d_format *format;
3087 struct wined3d_adapter *adapter;
3088 DEVMODEW devmode;
3089 RECT clip_rc;
3090 HRESULT hr;
3091 LONG ret;
3093 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3094 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3095 mode->scanline_ordering);
3097 if (adapter_idx >= wined3d->adapter_count)
3098 return WINED3DERR_INVALIDCALL;
3100 adapter = &wined3d->adapters[adapter_idx];
3101 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3103 memset(&devmode, 0, sizeof(devmode));
3104 devmode.dmSize = sizeof(devmode);
3105 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3106 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3107 devmode.dmPelsWidth = mode->width;
3108 devmode.dmPelsHeight = mode->height;
3110 devmode.dmDisplayFrequency = mode->refresh_rate;
3111 if (mode->refresh_rate)
3112 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3114 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3116 devmode.dmFields |= DM_DISPLAYFLAGS;
3117 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3118 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3121 /* Only change the mode if necessary. */
3122 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3124 ERR("Failed to get current display mode, hr %#x.\n", hr);
3126 else if (current_mode.width == mode->width
3127 && current_mode.height == mode->height
3128 && current_mode.format_id == mode->format_id
3129 && (current_mode.refresh_rate == mode->refresh_rate
3130 || !mode->refresh_rate)
3131 && (current_mode.scanline_ordering == mode->scanline_ordering
3132 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3134 TRACE("Skipping redundant mode setting call.\n");
3135 return WINED3D_OK;
3138 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3139 if (ret != DISP_CHANGE_SUCCESSFUL)
3141 if (devmode.dmDisplayFrequency)
3143 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3144 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3145 devmode.dmDisplayFrequency = 0;
3146 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3148 if (ret != DISP_CHANGE_SUCCESSFUL)
3149 return WINED3DERR_NOTAVAILABLE;
3152 /* Store the new values. */
3153 adapter->screen_format = mode->format_id;
3155 /* And finally clip mouse to our screen. */
3156 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3157 ClipCursor(&clip_rc);
3159 return WINED3D_OK;
3162 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3163 and fields being inserted in the middle, a new structure is used in place */
3164 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3165 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3167 const struct wined3d_adapter *adapter;
3168 size_t len;
3170 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3171 wined3d, adapter_idx, flags, identifier);
3173 if (adapter_idx >= wined3d->adapter_count)
3174 return WINED3DERR_INVALIDCALL;
3176 adapter = &wined3d->adapters[adapter_idx];
3178 if (identifier->driver_size)
3180 const char *name = adapter->driver_info.name;
3181 len = min(strlen(name), identifier->driver_size - 1);
3182 memcpy(identifier->driver, name, len);
3183 identifier->driver[len] = '\0';
3186 if (identifier->description_size)
3188 const char *description = adapter->driver_info.description;
3189 len = min(strlen(description), identifier->description_size - 1);
3190 memcpy(identifier->description, description, len);
3191 identifier->description[len] = '\0';
3194 /* Note that d3d8 doesn't supply a device name. */
3195 if (identifier->device_name_size)
3197 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3199 len = strlen(device_name);
3200 if (len >= identifier->device_name_size)
3202 ERR("Device name size too small.\n");
3203 return WINED3DERR_INVALIDCALL;
3206 memcpy(identifier->device_name, device_name, len);
3207 identifier->device_name[len] = '\0';
3210 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3211 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3212 identifier->vendor_id = adapter->driver_info.vendor;
3213 identifier->device_id = adapter->driver_info.device;
3214 identifier->subsystem_id = 0;
3215 identifier->revision = 0;
3216 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3217 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3218 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3219 identifier->video_memory = adapter->TextureRam;
3221 return WINED3D_OK;
3224 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3225 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3227 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3229 /* Float formats need FBOs. If FBOs are used this function isn't called */
3230 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3232 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3233 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3235 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3236 return FALSE;
3239 if(cfg->redSize < redSize)
3240 return FALSE;
3242 if(cfg->greenSize < greenSize)
3243 return FALSE;
3245 if(cfg->blueSize < blueSize)
3246 return FALSE;
3248 if(cfg->alphaSize < alphaSize)
3249 return FALSE;
3251 return TRUE;
3254 /* Probably a RGBA_float or color index mode */
3255 return FALSE;
3258 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3259 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3261 BYTE depthSize, stencilSize;
3262 BOOL lockable = FALSE;
3264 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3266 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3267 return FALSE;
3270 /* Float formats need FBOs. If FBOs are used this function isn't called */
3271 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3273 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3274 lockable = TRUE;
3276 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3277 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3278 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3279 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3280 return FALSE;
3282 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3283 * allow more stencil bits than requested. */
3284 if(cfg->stencilSize < stencilSize)
3285 return FALSE;
3287 return TRUE;
3290 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3291 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3292 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3294 const struct wined3d_format *rt_format;
3295 const struct wined3d_format *ds_format;
3296 const struct wined3d_adapter *adapter;
3298 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3299 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3300 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3301 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3303 if (adapter_idx >= wined3d->adapter_count)
3304 return WINED3DERR_INVALIDCALL;
3306 adapter = &wined3d->adapters[adapter_idx];
3307 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3308 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3309 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3311 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3312 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3314 TRACE("Formats match.\n");
3315 return WINED3D_OK;
3318 else
3320 const struct wined3d_pixel_format *cfgs;
3321 unsigned int cfg_count;
3322 unsigned int i;
3324 cfgs = adapter->cfgs;
3325 cfg_count = adapter->cfg_count;
3326 for (i = 0; i < cfg_count; ++i)
3328 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3329 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3331 TRACE("Formats match.\n");
3332 return WINED3D_OK;
3337 TRACE("Unsupported format pair: %s and %s.\n",
3338 debug_d3dformat(render_target_format_id),
3339 debug_d3dformat(depth_stencil_format_id));
3341 return WINED3DERR_NOTAVAILABLE;
3344 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3345 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3346 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3348 const struct wined3d_gl_info *gl_info;
3350 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3351 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3352 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3353 windowed, multisample_type, quality_levels);
3355 if (adapter_idx >= wined3d->adapter_count)
3356 return WINED3DERR_INVALIDCALL;
3358 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3360 if (multisample_type > gl_info->limits.samples)
3362 TRACE("Returning not supported.\n");
3363 if (quality_levels)
3364 *quality_levels = 0;
3366 return WINED3DERR_NOTAVAILABLE;
3369 if (quality_levels)
3371 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3372 /* FIXME: This is probably wrong. */
3373 *quality_levels = gl_info->limits.samples;
3374 else
3375 *quality_levels = 1;
3378 return WINED3D_OK;
3381 /* Check if we support bumpmapping for a format */
3382 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3384 /* Ask the fixed function pipeline implementation if it can deal
3385 * with the conversion. If we've got a GL extension giving native
3386 * support this will be an identity conversion. */
3387 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3388 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3391 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3392 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3393 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3395 /* Only allow depth/stencil formats */
3396 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3398 /* Blacklist formats not supported on Windows */
3399 switch (ds_format->id)
3401 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3402 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3403 TRACE("[FAILED] - not supported on windows.\n");
3404 return FALSE;
3406 default:
3407 break;
3410 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3412 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3413 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3415 else
3417 unsigned int i;
3419 /* Walk through all WGL pixel formats to find a match */
3420 for (i = 0; i < adapter->cfg_count; ++i)
3422 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3423 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3424 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3425 return TRUE;
3429 return FALSE;
3432 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3434 /* The flags entry of a format contains the filtering capability */
3435 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3436 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3437 return TRUE;
3439 return FALSE;
3442 /* Check the render target capabilities of a format */
3443 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3444 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3446 /* Filter out non-RT formats */
3447 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3448 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3450 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3451 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3452 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3453 unsigned int i;
3455 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3456 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3458 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3459 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3460 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3462 TRACE("[FAILED]\n");
3463 return FALSE;
3466 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3467 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3468 for (i = 0; i < adapter->cfg_count; ++i)
3470 if (cfgs[i].windowDrawable
3471 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3473 TRACE("Pixel format %d is compatible with format %s.\n",
3474 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3475 return TRUE;
3479 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3481 /* For now return TRUE for FBOs until we have some proper checks.
3482 * Note that this function will only be called when the format is around for texturing. */
3483 return TRUE;
3485 return FALSE;
3488 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3490 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3493 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3495 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3496 * doing the color fixup in shaders.
3497 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3498 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3500 int vs_selected_mode;
3501 int ps_selected_mode;
3502 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3504 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3506 TRACE("[OK]\n");
3507 return TRUE;
3511 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3512 return FALSE;
3515 /* Check if a format support blending in combination with pixel shaders */
3516 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3517 const struct wined3d_format *format)
3519 /* The flags entry of a format contains the post pixel shader blending capability */
3520 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3522 return FALSE;
3525 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3527 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3528 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3529 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3530 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3531 * capability anyway.
3533 * For now lets report this on all formats, but in the future we may want to
3534 * restrict it to some should games need that
3536 return TRUE;
3539 /* Check if a texture format is supported on the given adapter */
3540 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3542 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3544 switch (format->id)
3546 /*****
3547 * supported: RGB(A) formats
3549 case WINED3DFMT_B8G8R8_UNORM:
3550 TRACE("[FAILED] - Not enumerated on Windows.\n");
3551 return FALSE;
3552 case WINED3DFMT_B8G8R8A8_UNORM:
3553 case WINED3DFMT_B8G8R8X8_UNORM:
3554 case WINED3DFMT_B5G6R5_UNORM:
3555 case WINED3DFMT_B5G5R5X1_UNORM:
3556 case WINED3DFMT_B5G5R5A1_UNORM:
3557 case WINED3DFMT_B4G4R4A4_UNORM:
3558 case WINED3DFMT_A8_UNORM:
3559 case WINED3DFMT_B4G4R4X4_UNORM:
3560 case WINED3DFMT_R8G8B8A8_UNORM:
3561 case WINED3DFMT_R8G8B8X8_UNORM:
3562 case WINED3DFMT_B10G10R10A2_UNORM:
3563 case WINED3DFMT_R10G10B10A2_UNORM:
3564 case WINED3DFMT_R16G16_UNORM:
3565 TRACE("[OK]\n");
3566 return TRUE;
3568 case WINED3DFMT_B2G3R3_UNORM:
3569 TRACE("[FAILED] - Not supported on Windows.\n");
3570 return FALSE;
3572 /*****
3573 * Not supported: Palettized
3574 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3575 * Since it is not widely available, don't offer it. Further no Windows driver offers
3576 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3578 case WINED3DFMT_P8_UINT:
3579 case WINED3DFMT_P8_UINT_A8_UNORM:
3580 return FALSE;
3582 /*****
3583 * Supported: (Alpha)-Luminance
3585 case WINED3DFMT_L8_UNORM:
3586 case WINED3DFMT_L8A8_UNORM:
3587 case WINED3DFMT_L16_UNORM:
3588 TRACE("[OK]\n");
3589 return TRUE;
3591 /* Not supported on Windows, thus disabled */
3592 case WINED3DFMT_L4A4_UNORM:
3593 TRACE("[FAILED] - not supported on windows\n");
3594 return FALSE;
3596 /*****
3597 * Supported: Depth/Stencil formats
3599 case WINED3DFMT_D16_LOCKABLE:
3600 case WINED3DFMT_D16_UNORM:
3601 case WINED3DFMT_X8D24_UNORM:
3602 case WINED3DFMT_D24_UNORM_S8_UINT:
3603 case WINED3DFMT_S8_UINT_D24_FLOAT:
3604 case WINED3DFMT_D32_UNORM:
3605 case WINED3DFMT_D32_FLOAT:
3606 return TRUE;
3608 case WINED3DFMT_INTZ:
3609 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3610 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3611 return TRUE;
3612 return FALSE;
3614 /* Not supported on Windows */
3615 case WINED3DFMT_S1_UINT_D15_UNORM:
3616 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3617 TRACE("[FAILED] - not supported on windows\n");
3618 return FALSE;
3620 /*****
3621 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3622 * GL_NV_texture_shader). Emulated by shaders
3624 case WINED3DFMT_R8G8_SNORM:
3625 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3626 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3627 case WINED3DFMT_R8G8B8A8_SNORM:
3628 case WINED3DFMT_R16G16_SNORM:
3629 /* Ask the shader backend if it can deal with the conversion. If
3630 * we've got a GL extension giving native support this will be an
3631 * identity conversion. */
3632 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3634 TRACE("[OK]\n");
3635 return TRUE;
3637 TRACE("[FAILED]\n");
3638 return FALSE;
3640 case WINED3DFMT_DXT1:
3641 case WINED3DFMT_DXT2:
3642 case WINED3DFMT_DXT3:
3643 case WINED3DFMT_DXT4:
3644 case WINED3DFMT_DXT5:
3645 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3647 TRACE("[OK]\n");
3648 return TRUE;
3650 TRACE("[FAILED]\n");
3651 return FALSE;
3654 /*****
3655 * Odd formats - not supported
3657 case WINED3DFMT_VERTEXDATA:
3658 case WINED3DFMT_R16_UINT:
3659 case WINED3DFMT_R32_UINT:
3660 case WINED3DFMT_R16G16B16A16_SNORM:
3661 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3662 case WINED3DFMT_R10G11B11_SNORM:
3663 case WINED3DFMT_R16:
3664 case WINED3DFMT_AL16:
3665 TRACE("[FAILED]\n"); /* Enable when implemented */
3666 return FALSE;
3668 /*****
3669 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3671 case WINED3DFMT_R8G8_SNORM_Cx:
3672 TRACE("[FAILED]\n"); /* Enable when implemented */
3673 return FALSE;
3675 /* YUV formats */
3676 case WINED3DFMT_UYVY:
3677 case WINED3DFMT_YUY2:
3678 if (gl_info->supported[APPLE_YCBCR_422])
3680 TRACE("[OK]\n");
3681 return TRUE;
3683 TRACE("[FAILED]\n");
3684 return FALSE;
3685 case WINED3DFMT_YV12:
3686 TRACE("[FAILED]\n");
3687 return FALSE;
3689 case WINED3DFMT_R16G16B16A16_UNORM:
3690 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3692 TRACE("[FAILED]\n");
3693 return FALSE;
3695 TRACE("[OK]\n");
3696 return TRUE;
3698 /* Not supported */
3699 case WINED3DFMT_B2G3R3A8_UNORM:
3700 TRACE("[FAILED]\n"); /* Enable when implemented */
3701 return FALSE;
3703 /* Floating point formats */
3704 case WINED3DFMT_R16_FLOAT:
3705 case WINED3DFMT_R16G16_FLOAT:
3706 case WINED3DFMT_R16G16B16A16_FLOAT:
3707 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3709 TRACE("[OK]\n");
3710 return TRUE;
3712 TRACE("[FAILED]\n");
3713 return FALSE;
3715 case WINED3DFMT_R32_FLOAT:
3716 case WINED3DFMT_R32G32_FLOAT:
3717 case WINED3DFMT_R32G32B32A32_FLOAT:
3718 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3720 TRACE("[OK]\n");
3721 return TRUE;
3723 TRACE("[FAILED]\n");
3724 return FALSE;
3726 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3727 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3728 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3729 * We can do instancing with all shader versions, but we need vertex shaders.
3731 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3732 * to enable instancing. WineD3D doesn't need that and just ignores it.
3734 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3736 case WINED3DFMT_INST:
3737 TRACE("ATI Instancing check hack\n");
3738 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3740 TRACE("[OK]\n");
3741 return TRUE;
3743 TRACE("[FAILED]\n");
3744 return FALSE;
3746 /* Some weird FOURCC formats */
3747 case WINED3DFMT_R8G8_B8G8:
3748 case WINED3DFMT_G8R8_G8B8:
3749 case WINED3DFMT_MULTI2_ARGB8:
3750 TRACE("[FAILED]\n");
3751 return FALSE;
3753 /* Vendor specific formats */
3754 case WINED3DFMT_ATI2N:
3755 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3756 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3758 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3759 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3761 TRACE("[OK]\n");
3762 return TRUE;
3765 TRACE("[OK]\n");
3766 return TRUE;
3768 TRACE("[FAILED]\n");
3769 return FALSE;
3771 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3772 * format MAKEFOURCC('N','V','D','B') is used.
3773 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3774 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3775 * to test value.
3777 case WINED3DFMT_NVDB:
3778 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3780 TRACE("[OK]\n");
3781 return TRUE;
3783 TRACE("[FAILED]\n");
3784 return FALSE;
3786 case WINED3DFMT_NVHU:
3787 case WINED3DFMT_NVHS:
3788 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3789 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3790 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3791 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3792 * Applications have to deal with not having NVHS and NVHU.
3794 TRACE("[FAILED]\n");
3795 return FALSE;
3797 case WINED3DFMT_NULL:
3798 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3799 return TRUE;
3800 return FALSE;
3802 case WINED3DFMT_UNKNOWN:
3803 return FALSE;
3805 default:
3806 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3807 break;
3809 return FALSE;
3812 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3813 const struct wined3d_format *adapter_format,
3814 const struct wined3d_format *check_format,
3815 enum wined3d_surface_type surface_type)
3817 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3819 switch (check_format->id)
3821 case WINED3DFMT_B8G8R8_UNORM:
3822 TRACE("[FAILED] - Not enumerated on Windows.\n");
3823 return FALSE;
3824 case WINED3DFMT_B8G8R8A8_UNORM:
3825 case WINED3DFMT_B8G8R8X8_UNORM:
3826 case WINED3DFMT_B5G6R5_UNORM:
3827 case WINED3DFMT_B5G5R5X1_UNORM:
3828 case WINED3DFMT_B5G5R5A1_UNORM:
3829 case WINED3DFMT_B4G4R4A4_UNORM:
3830 case WINED3DFMT_B2G3R3_UNORM:
3831 case WINED3DFMT_A8_UNORM:
3832 case WINED3DFMT_B2G3R3A8_UNORM:
3833 case WINED3DFMT_B4G4R4X4_UNORM:
3834 case WINED3DFMT_R10G10B10A2_UNORM:
3835 case WINED3DFMT_R8G8B8A8_UNORM:
3836 case WINED3DFMT_R8G8B8X8_UNORM:
3837 case WINED3DFMT_R16G16_UNORM:
3838 case WINED3DFMT_B10G10R10A2_UNORM:
3839 case WINED3DFMT_R16G16B16A16_UNORM:
3840 case WINED3DFMT_P8_UINT:
3841 TRACE("[OK]\n");
3842 return TRUE;
3843 default:
3844 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3845 return FALSE;
3849 /* All format that are supported for textures are supported for surfaces as well */
3850 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3851 /* All depth stencil formats are supported on surfaces */
3852 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3854 /* If opengl can't process the format natively, the blitter may be able to convert it */
3855 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3856 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3857 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3859 TRACE("[OK]\n");
3860 return TRUE;
3863 /* Reject other formats */
3864 TRACE("[FAILED]\n");
3865 return FALSE;
3868 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3869 const struct wined3d_format *format)
3871 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3873 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3874 return FALSE;
3876 switch (format->id)
3878 case WINED3DFMT_R32G32B32A32_FLOAT:
3879 case WINED3DFMT_R32_FLOAT:
3880 return TRUE;
3881 default:
3882 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3886 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3887 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3888 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3889 enum wined3d_surface_type surface_type)
3891 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3892 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3893 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3894 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3895 DWORD usage_caps = 0;
3897 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3898 "resource_type %s, check_format %s, surface_type %#x.\n",
3899 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3900 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3901 debug_d3dformat(check_format_id), surface_type);
3903 if (adapter_idx >= wined3d->adapter_count)
3904 return WINED3DERR_INVALIDCALL;
3906 switch (resource_type)
3908 case WINED3D_RTYPE_CUBE_TEXTURE:
3909 /* Cubetexture allows:
3910 * - WINED3DUSAGE_AUTOGENMIPMAP
3911 * - WINED3DUSAGE_DEPTHSTENCIL
3912 * - WINED3DUSAGE_DYNAMIC
3913 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3914 * - WINED3DUSAGE_RENDERTARGET
3915 * - WINED3DUSAGE_SOFTWAREPROCESSING
3916 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3918 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3920 TRACE("[FAILED]\n");
3921 return WINED3DERR_NOTAVAILABLE;
3924 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3926 TRACE("[FAILED] - No cube texture support.\n");
3927 return WINED3DERR_NOTAVAILABLE;
3930 if (!CheckTextureCapability(adapter, format))
3932 TRACE("[FAILED] - Cube texture format not supported.\n");
3933 return WINED3DERR_NOTAVAILABLE;
3936 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3938 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3939 /* When autogenmipmap isn't around continue and return
3940 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3941 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3942 else
3943 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3946 /* Always report dynamic locking. */
3947 if (usage & WINED3DUSAGE_DYNAMIC)
3948 usage_caps |= WINED3DUSAGE_DYNAMIC;
3950 if (usage & WINED3DUSAGE_RENDERTARGET)
3952 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3954 TRACE("[FAILED] - No render target support.\n");
3955 return WINED3DERR_NOTAVAILABLE;
3957 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3960 /* Always report software processing. */
3961 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3962 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3964 if (usage & WINED3DUSAGE_QUERY_FILTER)
3966 if (!CheckFilterCapability(adapter, format))
3968 TRACE("[FAILED] - No filter support.\n");
3969 return WINED3DERR_NOTAVAILABLE;
3971 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3974 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3976 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3978 TRACE("[FAILED] - No post pixelshader blending support.\n");
3979 return WINED3DERR_NOTAVAILABLE;
3981 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3984 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3986 if (!CheckSrgbReadCapability(adapter, format))
3988 TRACE("[FAILED] - No sRGB read support.\n");
3989 return WINED3DERR_NOTAVAILABLE;
3991 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3994 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3996 if (!CheckSrgbWriteCapability(adapter, format))
3998 TRACE("[FAILED] - No sRGB write support.\n");
3999 return WINED3DERR_NOTAVAILABLE;
4001 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4004 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4006 if (!CheckVertexTextureCapability(adapter, format))
4008 TRACE("[FAILED] - No vertex texture support.\n");
4009 return WINED3DERR_NOTAVAILABLE;
4011 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4014 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4016 if (!CheckWrapAndMipCapability(adapter, format))
4018 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4019 return WINED3DERR_NOTAVAILABLE;
4021 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4023 break;
4025 case WINED3D_RTYPE_SURFACE:
4026 /* Surface allows:
4027 * - WINED3DUSAGE_DEPTHSTENCIL
4028 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4029 * - WINED3DUSAGE_RENDERTARGET
4031 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4033 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4034 return WINED3DERR_NOTAVAILABLE;
4037 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4039 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4041 TRACE("[FAILED] - No depth/stencil support.\n");
4042 return WINED3DERR_NOTAVAILABLE;
4044 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4047 if (usage & WINED3DUSAGE_RENDERTARGET)
4049 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4051 TRACE("[FAILED] - No render target support.\n");
4052 return WINED3DERR_NOTAVAILABLE;
4054 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4057 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4059 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4061 TRACE("[FAILED] - No post pixelshader blending support.\n");
4062 return WINED3DERR_NOTAVAILABLE;
4064 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4066 break;
4068 case WINED3D_RTYPE_TEXTURE:
4069 /* Texture allows:
4070 * - WINED3DUSAGE_AUTOGENMIPMAP
4071 * - WINED3DUSAGE_DEPTHSTENCIL
4072 * - WINED3DUSAGE_DMAP
4073 * - WINED3DUSAGE_DYNAMIC
4074 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4075 * - WINED3DUSAGE_RENDERTARGET
4076 * - WINED3DUSAGE_SOFTWAREPROCESSING
4077 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4078 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4080 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4082 TRACE("[FAILED]\n");
4083 return WINED3DERR_NOTAVAILABLE;
4086 if (!CheckTextureCapability(adapter, format))
4088 TRACE("[FAILED] - Texture format not supported.\n");
4089 return WINED3DERR_NOTAVAILABLE;
4092 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4094 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4095 /* When autogenmipmap isn't around continue and return
4096 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4097 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4098 else
4099 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4102 /* Always report dynamic locking. */
4103 if (usage & WINED3DUSAGE_DYNAMIC)
4104 usage_caps |= WINED3DUSAGE_DYNAMIC;
4106 if (usage & WINED3DUSAGE_RENDERTARGET)
4108 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4110 TRACE("[FAILED] - No render target support.\n");
4111 return WINED3DERR_NOTAVAILABLE;
4113 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4116 /* Always report software processing. */
4117 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4118 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4120 if (usage & WINED3DUSAGE_QUERY_FILTER)
4122 if (!CheckFilterCapability(adapter, format))
4124 TRACE("[FAILED] - No filter support.\n");
4125 return WINED3DERR_NOTAVAILABLE;
4127 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4130 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4132 if (!CheckBumpMapCapability(adapter, format))
4134 TRACE("[FAILED] - No legacy bumpmap support.\n");
4135 return WINED3DERR_NOTAVAILABLE;
4137 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4140 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4142 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4144 TRACE("[FAILED] - No post pixelshader blending support.\n");
4145 return WINED3DERR_NOTAVAILABLE;
4147 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4150 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4152 if (!CheckSrgbReadCapability(adapter, format))
4154 TRACE("[FAILED] - No sRGB read support.\n");
4155 return WINED3DERR_NOTAVAILABLE;
4157 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4160 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4162 if (!CheckSrgbWriteCapability(adapter, format))
4164 TRACE("[FAILED] - No sRGB write support.\n");
4165 return WINED3DERR_NOTAVAILABLE;
4167 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4170 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4172 if (!CheckVertexTextureCapability(adapter, format))
4174 TRACE("[FAILED] - No vertex texture support.\n");
4175 return WINED3DERR_NOTAVAILABLE;
4177 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4180 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4182 if (!CheckWrapAndMipCapability(adapter, format))
4184 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4185 return WINED3DERR_NOTAVAILABLE;
4187 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4190 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4192 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4194 TRACE("[FAILED] - No depth/stencil support.\n");
4195 return WINED3DERR_NOTAVAILABLE;
4197 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4199 TRACE("[FAILED] - No shadow sampler support.\n");
4200 return WINED3DERR_NOTAVAILABLE;
4202 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4204 break;
4206 case WINED3D_RTYPE_VOLUME_TEXTURE:
4207 case WINED3D_RTYPE_VOLUME:
4208 /* Volume is to VolumeTexture what Surface is to Texture, but its
4209 * usage caps are not documented. Most driver seem to offer
4210 * (nearly) the same on Volume and VolumeTexture, so do that too.
4212 * Volumetexture allows:
4213 * - D3DUSAGE_DYNAMIC
4214 * - D3DUSAGE_NONSECURE (d3d9ex)
4215 * - D3DUSAGE_SOFTWAREPROCESSING
4216 * - D3DUSAGE_QUERY_WRAPANDMIP
4218 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4220 TRACE("[FAILED]\n");
4221 return WINED3DERR_NOTAVAILABLE;
4224 if (!gl_info->supported[EXT_TEXTURE3D])
4226 TRACE("[FAILED] - No volume texture support.\n");
4227 return WINED3DERR_NOTAVAILABLE;
4230 if (!CheckTextureCapability(adapter, format))
4232 TRACE("[FAILED] - Format not supported.\n");
4233 return WINED3DERR_NOTAVAILABLE;
4236 /* Filter formats that need conversion; For one part, this
4237 * conversion is unimplemented, and volume textures are huge, so
4238 * it would be a big performance hit. Unless we hit an application
4239 * needing one of those formats, don't advertize them to avoid
4240 * leading applications into temptation. The windows drivers don't
4241 * support most of those formats on volumes anyway, except for
4242 * WINED3DFMT_R32_FLOAT. */
4243 switch (check_format_id)
4245 case WINED3DFMT_P8_UINT:
4246 case WINED3DFMT_L4A4_UNORM:
4247 case WINED3DFMT_R32_FLOAT:
4248 case WINED3DFMT_R16_FLOAT:
4249 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4250 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4251 case WINED3DFMT_R16G16_UNORM:
4252 TRACE("[FAILED] - No converted formats on volumes.\n");
4253 return WINED3DERR_NOTAVAILABLE;
4255 case WINED3DFMT_R8G8B8A8_SNORM:
4256 case WINED3DFMT_R16G16_SNORM:
4257 if (!gl_info->supported[NV_TEXTURE_SHADER])
4259 TRACE("[FAILED] - No converted formats on volumes.\n");
4260 return WINED3DERR_NOTAVAILABLE;
4262 break;
4264 case WINED3DFMT_R8G8_SNORM:
4265 if (!gl_info->supported[NV_TEXTURE_SHADER])
4267 TRACE("[FAILED] - No converted formats on volumes.\n");
4268 return WINED3DERR_NOTAVAILABLE;
4270 break;
4272 case WINED3DFMT_DXT1:
4273 case WINED3DFMT_DXT2:
4274 case WINED3DFMT_DXT3:
4275 case WINED3DFMT_DXT4:
4276 case WINED3DFMT_DXT5:
4277 /* The GL_EXT_texture_compression_s3tc spec requires that
4278 * loading an s3tc compressed texture results in an error.
4279 * While the D3D refrast does support s3tc volumes, at
4280 * least the nvidia windows driver does not, so we're free
4281 * not to support this format. */
4282 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4283 return WINED3DERR_NOTAVAILABLE;
4285 default:
4286 /* Do nothing, continue with checking the format below */
4287 break;
4290 /* Always report dynamic locking. */
4291 if (usage & WINED3DUSAGE_DYNAMIC)
4292 usage_caps |= WINED3DUSAGE_DYNAMIC;
4294 /* Always report software processing. */
4295 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4296 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4298 if (usage & WINED3DUSAGE_QUERY_FILTER)
4300 if (!CheckFilterCapability(adapter, format))
4302 TRACE("[FAILED] - No filter support.\n");
4303 return WINED3DERR_NOTAVAILABLE;
4305 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4308 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4310 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4312 TRACE("[FAILED] - No post pixelshader blending support.\n");
4313 return WINED3DERR_NOTAVAILABLE;
4315 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4318 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4320 if (!CheckSrgbReadCapability(adapter, format))
4322 TRACE("[FAILED] - No sRGB read support.\n");
4323 return WINED3DERR_NOTAVAILABLE;
4325 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4328 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4330 if (!CheckSrgbWriteCapability(adapter, format))
4332 TRACE("[FAILED] - No sRGB write support.\n");
4333 return WINED3DERR_NOTAVAILABLE;
4335 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4338 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4340 if (!CheckVertexTextureCapability(adapter, format))
4342 TRACE("[FAILED] - No vertex texture support.\n");
4343 return WINED3DERR_NOTAVAILABLE;
4345 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4348 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4350 if (!CheckWrapAndMipCapability(adapter, format))
4352 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4353 return WINED3DERR_NOTAVAILABLE;
4355 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4357 break;
4359 default:
4360 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4361 return WINED3DERR_NOTAVAILABLE;
4364 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4365 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4366 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4367 if (usage_caps == usage)
4368 return WINED3D_OK;
4369 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4370 return WINED3DOK_NOAUTOGEN;
4372 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4373 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4375 return WINED3DERR_NOTAVAILABLE;
4378 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4379 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4381 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4382 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4383 debug_d3dformat(dst_format));
4385 return WINED3D_OK;
4388 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4389 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4390 enum wined3d_format_id backbuffer_format, BOOL windowed)
4392 UINT mode_count;
4393 HRESULT hr;
4395 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4396 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4397 debug_d3dformat(backbuffer_format), windowed);
4399 if (adapter_idx >= wined3d->adapter_count)
4400 return WINED3DERR_INVALIDCALL;
4402 /* The task of this function is to check whether a certain display / backbuffer format
4403 * combination is available on the given adapter. In fullscreen mode microsoft specified
4404 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4405 * and display format should match exactly.
4406 * In windowed mode format conversion can occur and this depends on the driver. When format
4407 * conversion is done, this function should nevertheless fail and applications need to use
4408 * CheckDeviceFormatConversion.
4409 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4411 /* There are only 4 display formats. */
4412 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4413 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4414 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4415 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4417 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4418 return WINED3DERR_NOTAVAILABLE;
4421 /* If the requested display format is not available, don't continue. */
4422 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4423 if (!mode_count)
4425 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4426 return WINED3DERR_NOTAVAILABLE;
4429 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4430 * it means 'reuse' the display format for the backbuffer. */
4431 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4433 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4434 return WINED3DERR_NOTAVAILABLE;
4437 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4438 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4439 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4441 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4442 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4443 return WINED3DERR_NOTAVAILABLE;
4446 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4447 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4448 * WINED3DFMT_B5G5R5A1_UNORM. */
4449 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4450 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4452 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4453 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4454 return WINED3DERR_NOTAVAILABLE;
4457 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4458 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4459 * WINED3DFMT_B8G8R8A8_UNORM. */
4460 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4461 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4463 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4464 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4465 return WINED3DERR_NOTAVAILABLE;
4468 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4469 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4470 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4471 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4473 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4474 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4475 return WINED3DERR_NOTAVAILABLE;
4478 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4479 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4480 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4481 if (FAILED(hr))
4482 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4483 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4485 return hr;
4488 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4489 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4491 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4492 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4493 int vs_selected_mode;
4494 int ps_selected_mode;
4495 struct shader_caps shader_caps;
4496 struct fragment_caps fragment_caps;
4497 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4499 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4500 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4502 if (adapter_idx >= wined3d->adapter_count)
4503 return WINED3DERR_INVALIDCALL;
4505 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4507 /* ------------------------------------------------
4508 The following fields apply to both d3d8 and d3d9
4509 ------------------------------------------------ */
4510 /* Not quite true, but use h/w supported by opengl I suppose */
4511 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4512 caps->AdapterOrdinal = adapter_idx;
4514 caps->Caps = 0;
4515 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4516 WINED3DCAPS2_FULLSCREENGAMMA |
4517 WINED3DCAPS2_DYNAMICTEXTURES;
4518 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4519 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4521 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4522 WINED3DCAPS3_COPY_TO_VIDMEM |
4523 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4525 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4526 WINED3DPRESENT_INTERVAL_ONE;
4528 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4529 WINED3DCURSORCAPS_LOWRES;
4531 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4532 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4533 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4534 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4535 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4536 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4537 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4538 WINED3DDEVCAPS_PUREDEVICE |
4539 WINED3DDEVCAPS_HWRASTERIZATION |
4540 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4541 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4542 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4543 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4544 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4545 WINED3DDEVCAPS_RTPATCHES;
4547 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4548 WINED3DPMISCCAPS_CULLCCW |
4549 WINED3DPMISCCAPS_CULLCW |
4550 WINED3DPMISCCAPS_COLORWRITEENABLE |
4551 WINED3DPMISCCAPS_CLIPTLVERTS |
4552 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4553 WINED3DPMISCCAPS_MASKZ |
4554 WINED3DPMISCCAPS_BLENDOP |
4555 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4556 /* TODO:
4557 WINED3DPMISCCAPS_NULLREFERENCE
4558 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4559 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4560 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4562 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4563 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4564 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4565 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4567 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4568 WINED3DPRASTERCAPS_PAT |
4569 WINED3DPRASTERCAPS_WFOG |
4570 WINED3DPRASTERCAPS_ZFOG |
4571 WINED3DPRASTERCAPS_FOGVERTEX |
4572 WINED3DPRASTERCAPS_FOGTABLE |
4573 WINED3DPRASTERCAPS_STIPPLE |
4574 WINED3DPRASTERCAPS_SUBPIXEL |
4575 WINED3DPRASTERCAPS_ZTEST |
4576 WINED3DPRASTERCAPS_SCISSORTEST |
4577 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4578 WINED3DPRASTERCAPS_DEPTHBIAS;
4580 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4582 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4583 WINED3DPRASTERCAPS_ZBIAS |
4584 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4586 if (gl_info->supported[NV_FOG_DISTANCE])
4588 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4590 /* FIXME Add:
4591 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4592 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4593 WINED3DPRASTERCAPS_ANTIALIASEDGES
4594 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4595 WINED3DPRASTERCAPS_WBUFFER */
4597 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4598 WINED3DPCMPCAPS_EQUAL |
4599 WINED3DPCMPCAPS_GREATER |
4600 WINED3DPCMPCAPS_GREATEREQUAL |
4601 WINED3DPCMPCAPS_LESS |
4602 WINED3DPCMPCAPS_LESSEQUAL |
4603 WINED3DPCMPCAPS_NEVER |
4604 WINED3DPCMPCAPS_NOTEQUAL;
4606 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4607 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4608 WINED3DPBLENDCAPS_DESTALPHA |
4609 WINED3DPBLENDCAPS_DESTCOLOR |
4610 WINED3DPBLENDCAPS_INVDESTALPHA |
4611 WINED3DPBLENDCAPS_INVDESTCOLOR |
4612 WINED3DPBLENDCAPS_INVSRCALPHA |
4613 WINED3DPBLENDCAPS_INVSRCCOLOR |
4614 WINED3DPBLENDCAPS_ONE |
4615 WINED3DPBLENDCAPS_SRCALPHA |
4616 WINED3DPBLENDCAPS_SRCALPHASAT |
4617 WINED3DPBLENDCAPS_SRCCOLOR |
4618 WINED3DPBLENDCAPS_ZERO;
4620 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4621 WINED3DPBLENDCAPS_DESTCOLOR |
4622 WINED3DPBLENDCAPS_INVDESTALPHA |
4623 WINED3DPBLENDCAPS_INVDESTCOLOR |
4624 WINED3DPBLENDCAPS_INVSRCALPHA |
4625 WINED3DPBLENDCAPS_INVSRCCOLOR |
4626 WINED3DPBLENDCAPS_ONE |
4627 WINED3DPBLENDCAPS_SRCALPHA |
4628 WINED3DPBLENDCAPS_SRCCOLOR |
4629 WINED3DPBLENDCAPS_ZERO;
4630 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4631 * according to the glBlendFunc manpage
4633 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4634 * legacy settings for srcblend only
4637 if (gl_info->supported[EXT_BLEND_COLOR])
4639 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4640 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4644 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4645 WINED3DPCMPCAPS_EQUAL |
4646 WINED3DPCMPCAPS_GREATER |
4647 WINED3DPCMPCAPS_GREATEREQUAL |
4648 WINED3DPCMPCAPS_LESS |
4649 WINED3DPCMPCAPS_LESSEQUAL |
4650 WINED3DPCMPCAPS_NEVER |
4651 WINED3DPCMPCAPS_NOTEQUAL;
4653 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4654 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4655 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4656 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4657 WINED3DPSHADECAPS_COLORFLATRGB |
4658 WINED3DPSHADECAPS_FOGFLAT |
4659 WINED3DPSHADECAPS_FOGGOURAUD |
4660 WINED3DPSHADECAPS_SPECULARFLATRGB;
4662 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4663 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4664 WINED3DPTEXTURECAPS_TRANSPARENCY |
4665 WINED3DPTEXTURECAPS_BORDER |
4666 WINED3DPTEXTURECAPS_MIPMAP |
4667 WINED3DPTEXTURECAPS_PROJECTED |
4668 WINED3DPTEXTURECAPS_PERSPECTIVE;
4670 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4672 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4673 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4676 if (gl_info->supported[EXT_TEXTURE3D])
4678 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4679 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4680 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4682 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4686 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4688 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4689 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4690 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4692 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4696 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4697 WINED3DPTFILTERCAPS_MAGFPOINT |
4698 WINED3DPTFILTERCAPS_MINFLINEAR |
4699 WINED3DPTFILTERCAPS_MINFPOINT |
4700 WINED3DPTFILTERCAPS_MIPFLINEAR |
4701 WINED3DPTFILTERCAPS_MIPFPOINT |
4702 WINED3DPTFILTERCAPS_LINEAR |
4703 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4704 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4705 WINED3DPTFILTERCAPS_MIPLINEAR |
4706 WINED3DPTFILTERCAPS_MIPNEAREST |
4707 WINED3DPTFILTERCAPS_NEAREST;
4709 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4711 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4712 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4715 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4717 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4718 WINED3DPTFILTERCAPS_MAGFPOINT |
4719 WINED3DPTFILTERCAPS_MINFLINEAR |
4720 WINED3DPTFILTERCAPS_MINFPOINT |
4721 WINED3DPTFILTERCAPS_MIPFLINEAR |
4722 WINED3DPTFILTERCAPS_MIPFPOINT |
4723 WINED3DPTFILTERCAPS_LINEAR |
4724 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4725 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4726 WINED3DPTFILTERCAPS_MIPLINEAR |
4727 WINED3DPTFILTERCAPS_MIPNEAREST |
4728 WINED3DPTFILTERCAPS_NEAREST;
4730 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4732 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4733 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4736 else
4738 caps->CubeTextureFilterCaps = 0;
4741 if (gl_info->supported[EXT_TEXTURE3D])
4743 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4744 WINED3DPTFILTERCAPS_MAGFPOINT |
4745 WINED3DPTFILTERCAPS_MINFLINEAR |
4746 WINED3DPTFILTERCAPS_MINFPOINT |
4747 WINED3DPTFILTERCAPS_MIPFLINEAR |
4748 WINED3DPTFILTERCAPS_MIPFPOINT |
4749 WINED3DPTFILTERCAPS_LINEAR |
4750 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4751 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4752 WINED3DPTFILTERCAPS_MIPLINEAR |
4753 WINED3DPTFILTERCAPS_MIPNEAREST |
4754 WINED3DPTFILTERCAPS_NEAREST;
4756 else
4758 caps->VolumeTextureFilterCaps = 0;
4761 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4762 WINED3DPTADDRESSCAPS_CLAMP |
4763 WINED3DPTADDRESSCAPS_WRAP;
4765 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4767 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4769 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4771 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4773 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4775 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4778 if (gl_info->supported[EXT_TEXTURE3D])
4780 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4781 WINED3DPTADDRESSCAPS_CLAMP |
4782 WINED3DPTADDRESSCAPS_WRAP;
4783 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4785 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4787 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4789 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4791 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4793 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4796 else
4798 caps->VolumeTextureAddressCaps = 0;
4801 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4802 WINED3DLINECAPS_ZTEST |
4803 WINED3DLINECAPS_BLEND |
4804 WINED3DLINECAPS_ALPHACMP |
4805 WINED3DLINECAPS_FOG;
4806 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4807 * idea how generating the smoothing alpha values works; the result is different
4810 caps->MaxTextureWidth = gl_info->limits.texture_size;
4811 caps->MaxTextureHeight = gl_info->limits.texture_size;
4813 if (gl_info->supported[EXT_TEXTURE3D])
4814 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4815 else
4816 caps->MaxVolumeExtent = 0;
4818 caps->MaxTextureRepeat = 32768;
4819 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4820 caps->MaxVertexW = 1.0f;
4822 caps->GuardBandLeft = 0.0f;
4823 caps->GuardBandTop = 0.0f;
4824 caps->GuardBandRight = 0.0f;
4825 caps->GuardBandBottom = 0.0f;
4827 caps->ExtentsAdjust = 0.0f;
4829 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4830 WINED3DSTENCILCAPS_INCRSAT |
4831 WINED3DSTENCILCAPS_INVERT |
4832 WINED3DSTENCILCAPS_KEEP |
4833 WINED3DSTENCILCAPS_REPLACE |
4834 WINED3DSTENCILCAPS_ZERO;
4835 if (gl_info->supported[EXT_STENCIL_WRAP])
4837 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4838 WINED3DSTENCILCAPS_INCR;
4840 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4842 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4845 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4847 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4848 caps->MaxActiveLights = gl_info->limits.lights;
4850 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4851 caps->MaxVertexBlendMatrixIndex = 0;
4853 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4854 caps->MaxPointSize = gl_info->limits.pointsize_max;
4857 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4858 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4859 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4860 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4861 WINED3DVTXPCAPS_LOCALVIEWER |
4862 WINED3DVTXPCAPS_VERTEXFOG |
4863 WINED3DVTXPCAPS_TEXGEN;
4865 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4866 caps->MaxVertexIndex = 0xFFFFF;
4867 caps->MaxStreams = MAX_STREAMS;
4868 caps->MaxStreamStride = 1024;
4870 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4871 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4872 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4873 caps->MaxNpatchTessellationLevel = 0;
4874 caps->MasterAdapterOrdinal = 0;
4875 caps->AdapterOrdinalInGroup = 0;
4876 caps->NumberOfAdaptersInGroup = 1;
4878 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4880 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4881 WINED3DPTFILTERCAPS_MAGFPOINT |
4882 WINED3DPTFILTERCAPS_MINFLINEAR |
4883 WINED3DPTFILTERCAPS_MAGFLINEAR;
4884 caps->VertexTextureFilterCaps = 0;
4886 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4887 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4889 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4890 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4892 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4893 * Ignore shader model capabilities if disabled in config
4895 if (vs_selected_mode == SHADER_NONE)
4897 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4898 caps->VertexShaderVersion = 0;
4899 caps->MaxVertexShaderConst = 0;
4901 else
4903 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4904 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4907 if (ps_selected_mode == SHADER_NONE)
4909 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4910 caps->PixelShaderVersion = 0;
4911 caps->PixelShader1xMaxValue = 0.0f;
4912 } else {
4913 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4914 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4917 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4918 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4919 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4921 /* The following caps are shader specific, but they are things we cannot detect, or which
4922 * are the same among all shader models. So to avoid code duplication set the shader version
4923 * specific, but otherwise constant caps here
4925 if (caps->VertexShaderVersion >= 3)
4927 /* Where possible set the caps based on OpenGL extensions and if they
4928 * aren't set (in case of software rendering) use the VS 3.0 from
4929 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4930 * VS3.0 value. */
4931 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4932 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4933 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4934 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4935 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4936 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4938 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4939 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4941 else if (caps->VertexShaderVersion == 2)
4943 caps->VS20Caps.caps = 0;
4944 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4945 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4946 caps->VS20Caps.static_flow_control_depth = 1;
4948 caps->MaxVShaderInstructionsExecuted = 65535;
4949 caps->MaxVertexShader30InstructionSlots = 0;
4951 else
4952 { /* VS 1.x */
4953 caps->VS20Caps.caps = 0;
4954 caps->VS20Caps.dynamic_flow_control_depth = 0;
4955 caps->VS20Caps.temp_count = 0;
4956 caps->VS20Caps.static_flow_control_depth = 0;
4958 caps->MaxVShaderInstructionsExecuted = 0;
4959 caps->MaxVertexShader30InstructionSlots = 0;
4962 if (caps->PixelShaderVersion >= 3)
4964 /* Where possible set the caps based on OpenGL extensions and if they
4965 * aren't set (in case of software rendering) use the PS 3.0 from
4966 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4967 * PS 3.0 value. */
4969 /* Caps is more or less undocumented on MSDN but it appears to be
4970 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4971 * cards from Windows */
4972 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4973 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4974 WINED3DPS20CAPS_PREDICATION |
4975 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4976 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4977 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4978 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4979 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4980 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4981 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4982 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4983 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4985 caps->MaxPShaderInstructionsExecuted = 65535;
4986 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4987 adapter->gl_info.limits.arb_ps_instructions);
4989 else if(caps->PixelShaderVersion == 2)
4991 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4992 caps->PS20Caps.caps = 0;
4993 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4994 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4995 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4996 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4997 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4999 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5000 caps->MaxPixelShader30InstructionSlots = 0;
5002 else /* PS 1.x */
5004 caps->PS20Caps.caps = 0;
5005 caps->PS20Caps.dynamic_flow_control_depth = 0;
5006 caps->PS20Caps.temp_count = 0;
5007 caps->PS20Caps.static_flow_control_depth = 0;
5008 caps->PS20Caps.instruction_slot_count = 0;
5010 caps->MaxPShaderInstructionsExecuted = 0;
5011 caps->MaxPixelShader30InstructionSlots = 0;
5014 if (caps->VertexShaderVersion >= 2)
5016 /* OpenGL supports all the formats below, perhaps not always
5017 * without conversion, but it supports them.
5018 * Further GLSL doesn't seem to have an official unsigned type so
5019 * don't advertise it yet as I'm not sure how we handle it.
5020 * We might need to add some clamping in the shader engine to
5021 * support it.
5022 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5023 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5024 WINED3DDTCAPS_UBYTE4N |
5025 WINED3DDTCAPS_SHORT2N |
5026 WINED3DDTCAPS_SHORT4N;
5027 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5029 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5030 WINED3DDTCAPS_FLOAT16_4;
5033 else
5035 caps->DeclTypes = 0;
5038 /* Set DirectDraw helper Caps */
5039 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5040 WINEDDCKEYCAPS_SRCBLT;
5041 fx_caps = WINEDDFXCAPS_BLTALPHA |
5042 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5043 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5044 WINEDDFXCAPS_BLTROTATION90 |
5045 WINEDDFXCAPS_BLTSHRINKX |
5046 WINEDDFXCAPS_BLTSHRINKXN |
5047 WINEDDFXCAPS_BLTSHRINKY |
5048 WINEDDFXCAPS_BLTSHRINKXN |
5049 WINEDDFXCAPS_BLTSTRETCHX |
5050 WINEDDFXCAPS_BLTSTRETCHXN |
5051 WINEDDFXCAPS_BLTSTRETCHY |
5052 WINEDDFXCAPS_BLTSTRETCHYN;
5053 blit_caps = WINEDDCAPS_BLT |
5054 WINEDDCAPS_BLTCOLORFILL |
5055 WINEDDCAPS_BLTDEPTHFILL |
5056 WINEDDCAPS_BLTSTRETCH |
5057 WINEDDCAPS_CANBLTSYSMEM |
5058 WINEDDCAPS_CANCLIP |
5059 WINEDDCAPS_CANCLIPSTRETCHED |
5060 WINEDDCAPS_COLORKEY |
5061 WINEDDCAPS_COLORKEYHWASSIST |
5062 WINEDDCAPS_ALIGNBOUNDARYSRC;
5063 pal_caps = WINEDDPCAPS_8BIT |
5064 WINEDDPCAPS_PRIMARYSURFACE;
5066 /* Fill the ddraw caps structure */
5067 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5068 WINEDDCAPS_PALETTE |
5069 blit_caps;
5070 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5071 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5072 WINEDDCAPS2_PRIMARYGAMMA |
5073 WINEDDCAPS2_WIDESURFACES |
5074 WINEDDCAPS2_CANRENDERWINDOWED;
5075 caps->ddraw_caps.color_key_caps = ckey_caps;
5076 caps->ddraw_caps.fx_caps = fx_caps;
5077 caps->ddraw_caps.pal_caps = pal_caps;
5078 caps->ddraw_caps.svb_caps = blit_caps;
5079 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5080 caps->ddraw_caps.svb_fx_caps = fx_caps;
5081 caps->ddraw_caps.vsb_caps = blit_caps;
5082 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5083 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5084 caps->ddraw_caps.ssb_caps = blit_caps;
5085 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5086 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5088 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5089 WINEDDSCAPS_BACKBUFFER |
5090 WINEDDSCAPS_FLIP |
5091 WINEDDSCAPS_FRONTBUFFER |
5092 WINEDDSCAPS_OFFSCREENPLAIN |
5093 WINEDDSCAPS_PALETTE |
5094 WINEDDSCAPS_PRIMARYSURFACE |
5095 WINEDDSCAPS_SYSTEMMEMORY |
5096 WINEDDSCAPS_VIDEOMEMORY |
5097 WINEDDSCAPS_VISIBLE;
5098 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5100 /* Set D3D caps if OpenGL is available. */
5101 if (adapter->opengl)
5103 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5104 WINEDDSCAPS_MIPMAP |
5105 WINEDDSCAPS_TEXTURE |
5106 WINEDDSCAPS_ZBUFFER;
5107 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5110 return WINED3D_OK;
5113 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5114 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5115 struct wined3d_device **device)
5117 struct wined3d_device *object;
5118 HRESULT hr;
5120 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5121 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5123 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5124 * number and create a device without a 3D adapter for 2D only operation. */
5125 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5126 return WINED3DERR_INVALIDCALL;
5128 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5129 if (!object)
5131 ERR("Failed to allocate device memory.\n");
5132 return E_OUTOFMEMORY;
5135 hr = device_init(object, wined3d, adapter_idx, device_type,
5136 focus_window, flags, surface_alignment, device_parent);
5137 if (FAILED(hr))
5139 WARN("Failed to initialize device, hr %#x.\n", hr);
5140 HeapFree(GetProcessHeap(), 0, object);
5141 return hr;
5144 TRACE("Created device %p.\n", object);
5145 *device = object;
5147 device_parent->ops->wined3d_device_created(device_parent, *device);
5149 return WINED3D_OK;
5152 static void WINE_GLAPI invalid_func(const void *data)
5154 ERR("Invalid vertex attribute function called\n");
5155 DebugBreak();
5158 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5160 ERR("Invalid texcoord function called\n");
5161 DebugBreak();
5164 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5165 * the extension detection and are used in drawStridedSlow
5167 static void WINE_GLAPI position_d3dcolor(const void *data)
5169 DWORD pos = *((const DWORD *)data);
5171 FIXME("Add a test for fixed function position from d3dcolor type\n");
5172 glVertex4s(D3DCOLOR_B_R(pos),
5173 D3DCOLOR_B_G(pos),
5174 D3DCOLOR_B_B(pos),
5175 D3DCOLOR_B_A(pos));
5178 static void WINE_GLAPI position_float4(const void *data)
5180 const GLfloat *pos = data;
5182 if (pos[3] != 0.0f && pos[3] != 1.0f)
5184 float w = 1.0f / pos[3];
5186 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5188 else
5190 glVertex3fv(pos);
5194 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5196 DWORD diffuseColor = *((const DWORD *)data);
5198 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5199 D3DCOLOR_B_G(diffuseColor),
5200 D3DCOLOR_B_B(diffuseColor),
5201 D3DCOLOR_B_A(diffuseColor));
5204 static void WINE_GLAPI specular_d3dcolor(const void *data)
5206 DWORD specularColor = *((const DWORD *)data);
5207 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5208 D3DCOLOR_B_G(specularColor),
5209 D3DCOLOR_B_B(specularColor)};
5211 specular_func_3ubv(d);
5214 static void WINE_GLAPI warn_no_specular_func(const void *data)
5216 WARN("GL_EXT_secondary_color not supported\n");
5219 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5221 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5222 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5223 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5224 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5225 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5226 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5227 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5228 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5229 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5230 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5231 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5232 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5233 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5234 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5235 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5236 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5237 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5239 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5240 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5241 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5242 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5243 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5244 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5245 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5246 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5247 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5248 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5249 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5250 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5251 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5252 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5253 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5254 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5255 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5257 /* No 4 component entry points here */
5258 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5259 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5260 if (gl_info->supported[EXT_SECONDARY_COLOR])
5262 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5264 else
5266 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5268 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5269 if (gl_info->supported[EXT_SECONDARY_COLOR])
5271 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5272 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5274 else
5276 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5278 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5279 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5280 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5281 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5282 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5283 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5284 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5285 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5286 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5287 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5288 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5289 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5291 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5292 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5294 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5295 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5296 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5297 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5298 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5299 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5300 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5301 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5302 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5303 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5304 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5305 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5306 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5307 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5308 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5309 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5310 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5312 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5313 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5314 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5315 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5316 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5317 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5318 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5319 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5320 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5321 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5322 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5323 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5324 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5325 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5326 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5327 if (gl_info->supported[NV_HALF_FLOAT])
5329 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5330 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5331 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5332 } else {
5333 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5334 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5338 /* Do not call while under the GL lock. */
5339 static BOOL InitAdapters(struct wined3d *wined3d)
5341 static HMODULE mod_gl;
5342 BOOL ret;
5343 int ps_selected_mode, vs_selected_mode;
5345 /* No need to hold any lock. The calling library makes sure only one thread calls
5346 * wined3d simultaneously
5349 TRACE("Initializing adapters\n");
5351 if(!mod_gl) {
5352 mod_gl = LoadLibraryA("opengl32.dll");
5353 if(!mod_gl) {
5354 ERR("Can't load opengl32.dll!\n");
5355 goto nogl_adapter;
5359 #ifdef USE_WIN32_OPENGL
5360 pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5361 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5362 #else
5363 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5365 HDC hdc = GetDC( 0 );
5366 const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
5367 pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
5368 ReleaseDC( 0, hdc );
5370 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5371 #endif
5373 /* Load WGL core functions from opengl32.dll */
5374 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5375 WGL_FUNCS_GEN;
5376 #undef USE_WGL_FUNC
5378 /* Dynamically load all GL core functions */
5379 GL_FUNCS_GEN;
5380 #undef USE_GL_FUNC
5382 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5383 * otherwise because we have to use winex11.drv's override
5385 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5386 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5388 glEnableWINE = glEnable;
5389 glDisableWINE = glDisable;
5391 /* For now only one default adapter */
5393 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5394 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5395 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5396 struct wined3d_pixel_format *cfgs;
5397 int iPixelFormat;
5398 int res;
5399 DISPLAY_DEVICEW DisplayDevice;
5400 HDC hdc;
5402 TRACE("Initializing default adapter\n");
5403 adapter->ordinal = 0;
5404 adapter->monitorPoint.x = -1;
5405 adapter->monitorPoint.y = -1;
5407 if (!AllocateLocallyUniqueId(&adapter->luid))
5409 DWORD err = GetLastError();
5410 ERR("Failed to set adapter LUID (%#x).\n", err);
5411 goto nogl_adapter;
5413 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5414 adapter->luid.HighPart, adapter->luid.LowPart);
5416 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5418 ERR("Failed to get a gl context for default adapter\n");
5419 goto nogl_adapter;
5422 ret = wined3d_adapter_init_gl_caps(adapter);
5423 if(!ret) {
5424 ERR("Failed to initialize gl caps for default adapter\n");
5425 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5426 goto nogl_adapter;
5428 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5429 if(!ret) {
5430 ERR("Failed to init gl formats\n");
5431 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5432 goto nogl_adapter;
5435 hdc = fake_gl_ctx.dc;
5437 adapter->TextureRam = adapter->driver_info.vidmem;
5438 adapter->UsedTextureRam = 0;
5439 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5441 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5442 DisplayDevice.cb = sizeof(DisplayDevice);
5443 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5444 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5445 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5447 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5449 GLint cfg_count;
5450 int attribute;
5451 int attribs[11];
5452 int values[11];
5453 int nAttribs = 0;
5455 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5456 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5457 adapter->cfg_count = cfg_count;
5459 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5460 cfgs = adapter->cfgs;
5461 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5462 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5463 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5464 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5465 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5466 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5467 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5468 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5469 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5470 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5471 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5473 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5475 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5477 if(!res)
5478 continue;
5480 /* Cache the pixel format */
5481 cfgs->iPixelFormat = iPixelFormat;
5482 cfgs->redSize = values[0];
5483 cfgs->greenSize = values[1];
5484 cfgs->blueSize = values[2];
5485 cfgs->alphaSize = values[3];
5486 cfgs->colorSize = values[4];
5487 cfgs->depthSize = values[5];
5488 cfgs->stencilSize = values[6];
5489 cfgs->windowDrawable = values[7];
5490 cfgs->iPixelType = values[8];
5491 cfgs->doubleBuffer = values[9];
5492 cfgs->auxBuffers = values[10];
5494 cfgs->numSamples = 0;
5495 /* Check multisample support */
5496 if (gl_info->supported[ARB_MULTISAMPLE])
5498 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5499 int value[2];
5500 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5501 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5502 * value[1] = number of multi sample buffers*/
5503 if(value[0])
5504 cfgs->numSamples = value[1];
5508 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5509 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5510 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5511 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5512 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5513 cfgs++;
5516 else
5518 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5519 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5520 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5522 cfgs = adapter->cfgs;
5523 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5525 PIXELFORMATDESCRIPTOR ppfd;
5527 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5528 if(!res)
5529 continue;
5531 /* We only want HW acceleration using an OpenGL ICD driver.
5532 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5533 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5535 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5537 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5538 continue;
5541 cfgs->iPixelFormat = iPixelFormat;
5542 cfgs->redSize = ppfd.cRedBits;
5543 cfgs->greenSize = ppfd.cGreenBits;
5544 cfgs->blueSize = ppfd.cBlueBits;
5545 cfgs->alphaSize = ppfd.cAlphaBits;
5546 cfgs->colorSize = ppfd.cColorBits;
5547 cfgs->depthSize = ppfd.cDepthBits;
5548 cfgs->stencilSize = ppfd.cStencilBits;
5549 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5550 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5551 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5552 cfgs->auxBuffers = ppfd.cAuxBuffers;
5553 cfgs->numSamples = 0;
5555 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556 "depth=%d, stencil=%d, windowDrawable=%d\n",
5557 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5558 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5559 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5560 cfgs++;
5561 adapter->cfg_count++;
5564 /* We haven't found any suitable formats. This should only happen
5565 * in case of GDI software rendering, which is pretty useless
5566 * anyway. */
5567 if (!adapter->cfg_count)
5569 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5571 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5572 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5573 goto nogl_adapter;
5577 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5579 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5580 fillGLAttribFuncs(&adapter->gl_info);
5581 adapter->opengl = TRUE;
5583 wined3d->adapter_count = 1;
5584 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5586 return TRUE;
5588 nogl_adapter:
5589 /* Initialize an adapter for ddraw-only memory counting */
5590 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5591 wined3d->adapters[0].ordinal = 0;
5592 wined3d->adapters[0].opengl = FALSE;
5593 wined3d->adapters[0].monitorPoint.x = -1;
5594 wined3d->adapters[0].monitorPoint.y = -1;
5596 wined3d->adapters[0].driver_info.name = "Display";
5597 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5598 if (wined3d_settings.emulated_textureram)
5599 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5600 else
5601 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5603 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5605 wined3d->adapter_count = 1;
5606 return FALSE;
5609 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5611 const struct wined3d_parent_ops wined3d_null_parent_ops =
5613 wined3d_null_wined3d_object_destroyed,
5616 /* Do not call while under the GL lock. */
5617 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5619 wined3d->dxVersion = version;
5620 wined3d->ref = 1;
5621 wined3d->flags = flags;
5623 if (!InitAdapters(wined3d))
5625 WARN("Failed to initialize adapters.\n");
5626 if (version > 7)
5628 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5629 return E_FAIL;
5633 return WINED3D_OK;