configure: Extend the current OpenGL/Direct3D warning code.
[wine/multimedia.git] / server / object.h
blob1a75e4c7301adbc590da7e49b2ef539d802bbe10
1 /*
2 * Wine server objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_SERVER_OBJECT_H
22 #define __WINE_SERVER_OBJECT_H
24 #ifdef HAVE_SYS_POLL_H
25 #include <sys/poll.h>
26 #endif
28 #include <sys/time.h>
29 #include "wine/server_protocol.h"
30 #include "wine/list.h"
32 #define DEBUG_OBJECTS
34 /* kernel objects */
36 struct namespace;
37 struct object;
38 struct object_name;
39 struct thread;
40 struct process;
41 struct token;
42 struct file;
43 struct wait_queue_entry;
44 struct async;
45 struct async_queue;
46 struct winstation;
47 struct directory;
50 struct unicode_str
52 const WCHAR *str;
53 data_size_t len;
56 /* operations valid on all objects */
57 struct object_ops
59 /* size of this object type */
60 size_t size;
61 /* dump the object (for debugging) */
62 void (*dump)(struct object *,int);
63 /* add a thread to the object wait queue */
64 int (*add_queue)(struct object *,struct wait_queue_entry *);
65 /* remove a thread from the object wait queue */
66 void (*remove_queue)(struct object *,struct wait_queue_entry *);
67 /* is object signaled? */
68 int (*signaled)(struct object *,struct thread *);
69 /* wait satisfied; return 1 if abandoned */
70 int (*satisfied)(struct object *,struct thread *);
71 /* signal an object */
72 int (*signal)(struct object *, unsigned int);
73 /* return an fd object that can be used to read/write from the object */
74 struct fd *(*get_fd)(struct object *);
75 /* map access rights to the specific rights for this object */
76 unsigned int (*map_access)(struct object *, unsigned int);
77 /* lookup a name if an object has a namespace */
78 struct object *(*lookup_name)(struct object *, struct unicode_str *,unsigned int);
79 /* close a handle to this object */
80 int (*close_handle)(struct object *,struct process *,obj_handle_t);
81 /* destroy on refcount == 0 */
82 void (*destroy)(struct object *);
85 struct object
87 unsigned int refcount; /* reference count */
88 const struct object_ops *ops;
89 struct list wait_queue;
90 struct object_name *name;
91 #ifdef DEBUG_OBJECTS
92 struct list obj_list;
93 #endif
96 struct wait_queue_entry
98 struct list entry;
99 struct object *obj;
100 struct thread *thread;
103 extern void *mem_alloc( size_t size ); /* malloc wrapper */
104 extern void *memdup( const void *data, size_t len );
105 extern void *alloc_object( const struct object_ops *ops );
106 extern const WCHAR *get_object_name( struct object *obj, data_size_t *len );
107 extern void dump_object_name( struct object *obj );
108 extern void *create_object( struct namespace *namespace, const struct object_ops *ops,
109 const struct unicode_str *name, struct object *parent );
110 extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
111 const struct unicode_str *name, unsigned int attributes );
112 extern void unlink_named_object( struct object *obj );
113 extern void make_object_static( struct object *obj );
114 extern struct namespace *create_namespace( unsigned int hash_size );
115 /* grab/release_object can take any pointer, but you better make sure */
116 /* that the thing pointed to starts with a struct object... */
117 extern struct object *grab_object( void *obj );
118 extern void release_object( void *obj );
119 extern struct object *find_object( const struct namespace *namespace, const struct unicode_str *name,
120 unsigned int attributes );
121 extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
122 extern int no_satisfied( struct object *obj, struct thread *thread );
123 extern int no_signal( struct object *obj, unsigned int access );
124 extern struct fd *no_get_fd( struct object *obj );
125 extern unsigned int no_map_access( struct object *obj, unsigned int access );
126 extern struct object *no_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attributes );
127 extern int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle );
128 extern void no_destroy( struct object *obj );
129 #ifdef DEBUG_OBJECTS
130 extern void dump_objects(void);
131 extern void close_objects(void);
132 #endif
134 /* event functions */
136 struct event;
138 extern struct event *create_event( struct directory *root, const struct unicode_str *name,
139 unsigned int attr, int manual_reset, int initial_state );
140 extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
141 extern void pulse_event( struct event *event );
142 extern void set_event( struct event *event );
143 extern void reset_event( struct event *event );
145 /* mutex functions */
147 extern void abandon_mutexes( struct thread *thread );
149 /* serial functions */
151 int get_serial_async_timeout(struct object *obj, int type, int count);
153 /* socket functions */
155 extern void sock_init(void);
157 /* debugger functions */
159 extern int set_process_debugger( struct process *process, struct thread *debugger );
160 extern void generate_debug_event( struct thread *thread, int code, void *arg );
161 extern void generate_startup_debug_events( struct process *process, void *entry );
162 extern void debug_exit_thread( struct thread *thread );
164 /* mapping functions */
166 extern int get_page_size(void);
168 /* registry functions */
170 extern void init_registry(void);
171 extern void flush_registry(void);
173 /* signal functions */
175 extern void start_watchdog(void);
176 extern void stop_watchdog(void);
177 extern int watchdog_triggered(void);
178 extern void init_signals(void);
180 /* atom functions */
182 extern atom_t add_global_atom( struct winstation *winstation, const WCHAR *str, data_size_t len );
183 extern atom_t find_global_atom( struct winstation *winstation, const WCHAR *str, data_size_t len );
184 extern int grab_global_atom( struct winstation *winstation, atom_t atom );
185 extern void release_global_atom( struct winstation *winstation, atom_t atom );
187 /* directory functions */
189 extern struct directory *get_directory_obj( struct process *process, obj_handle_t handle, unsigned int access );
190 extern struct object *find_object_dir( struct directory *root, const struct unicode_str *name,
191 unsigned int attr, struct unicode_str *name_left );
192 extern void *create_named_object_dir( struct directory *root, const struct unicode_str *name,
193 unsigned int attr, const struct object_ops *ops );
194 extern void *open_object_dir( struct directory *root, const struct unicode_str *name,
195 unsigned int attr, const struct object_ops *ops );
196 extern void init_directories(void);
198 /* symbolic link functions */
200 extern struct symlink *create_symlink( struct directory *root, const struct unicode_str *name,
201 unsigned int attr, const struct unicode_str *target );
203 /* devices */
204 extern void create_named_pipe_device( struct directory *root, const struct unicode_str *name );
205 extern void create_mailslot_device( struct directory *root, const struct unicode_str *name );
207 /* global variables */
209 /* command-line options */
210 extern int debug_level;
211 extern int master_socket_timeout;
212 extern int foreground;
213 extern const char *server_argv0;
215 /* server start time used for GetTickCount() */
216 extern struct timeval server_start_time;
218 #endif /* __WINE_SERVER_OBJECT_H */