2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
44 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
53 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DTexture_Release(This
->wineD3DTexture
);
60 HeapFree(GetProcessHeap(), 0, This
);
65 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
66 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
67 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
68 TRACE("(%p) Relay\n", This
);
69 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
72 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
73 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
74 TRACE("(%p) Relay\n", This
);
75 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
78 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
* pSizeOfData
) {
79 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
80 TRACE("(%p) Relay\n", This
);
81 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
84 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
85 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
86 TRACE("(%p) Relay\n", This
);
87 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
90 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
91 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
92 TRACE("(%p) Relay\n", This
);
93 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
96 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
97 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
98 TRACE("(%p) Relay\n", This
);
99 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
102 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
103 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
105 return IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
108 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
109 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
110 TRACE("(%p) Relay\n", This
);
111 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
114 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
115 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
116 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
118 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
121 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
122 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
123 TRACE("(%p) Relay\n", This
);
124 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
127 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
128 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
129 TRACE("(%p) Relay\n", This
);
130 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
133 /* IDirect3DTexture8 Interface follow: */
134 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
135 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
137 WINED3DSURFACE_DESC wined3ddesc
;
139 TRACE("(%p) Relay\n", This
);
141 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
142 memset(&wined3ddesc
, 0, sizeof(wined3ddesc
));
143 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
144 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
145 wined3ddesc
.Usage
= &pDesc
->Usage
;
146 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
147 wined3ddesc
.Size
= &tmpInt
; /* required for d3d8 */
148 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
149 wined3ddesc
.Width
= &pDesc
->Width
;
150 wined3ddesc
.Height
= &pDesc
->Height
;
152 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
155 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
**ppSurfaceLevel
) {
156 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
157 HRESULT hrc
= D3D_OK
;
158 IWineD3DSurface
*mySurface
= NULL
;
160 TRACE("(%p) Relay\n", This
);
161 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
162 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
163 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
164 IWineD3DSurface_Release(mySurface
);
169 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
170 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
171 TRACE("(%p) Relay\n", This
);
172 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
175 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
176 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
177 TRACE("(%p) Relay\n", This
);
178 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
181 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
*pDirtyRect
) {
182 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
183 TRACE("(%p) Relay\n", This
);
184 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
187 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
190 IDirect3DTexture8Impl_QueryInterface
,
191 IDirect3DTexture8Impl_AddRef
,
192 IDirect3DTexture8Impl_Release
,
193 /* IDirect3DResource8 */
194 IDirect3DTexture8Impl_GetDevice
,
195 IDirect3DTexture8Impl_SetPrivateData
,
196 IDirect3DTexture8Impl_GetPrivateData
,
197 IDirect3DTexture8Impl_FreePrivateData
,
198 IDirect3DTexture8Impl_SetPriority
,
199 IDirect3DTexture8Impl_GetPriority
,
200 IDirect3DTexture8Impl_PreLoad
,
201 IDirect3DTexture8Impl_GetType
,
202 /* IDirect3dBaseTexture8 */
203 IDirect3DTexture8Impl_SetLOD
,
204 IDirect3DTexture8Impl_GetLOD
,
205 IDirect3DTexture8Impl_GetLevelCount
,
206 /* IDirect3DTexture8 */
207 IDirect3DTexture8Impl_GetLevelDesc
,
208 IDirect3DTexture8Impl_GetSurfaceLevel
,
209 IDirect3DTexture8Impl_LockRect
,
210 IDirect3DTexture8Impl_UnlockRect
,
211 IDirect3DTexture8Impl_AddDirtyRect