wined3d: Use a separate flag to track if the GL context needs to be made current.
[wine/multimedia.git] / include / d3dx9shape.h
blob1d2667d304ae8f5da9ef3119de9eed8fcd9e6dff
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx9.h"
21 #ifndef __D3DX9SHAPE_H__
22 #define __D3DX9SHAPE_H__
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
29 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
30 HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
31 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
32 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
33 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
34 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
35 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
36 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
37 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
38 HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
39 FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
40 #define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
42 #ifdef __cplusplus
44 #endif
46 #endif /* __D3DX9SHAPE_H__ */