gdi32: Don't store the metaclip region, recompute it as needed.
[wine/multimedia.git] / dlls / winex11.drv / opengl.c
blob0d4d822d92ae55b60f1cbcaae9e5040bacd688c6
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
46 #ifdef SONAME_LIBGL
48 WINE_DECLARE_DEBUG_CHANNEL(winediag);
50 #undef APIENTRY
51 #undef CALLBACK
52 #undef WINAPI
54 #ifdef HAVE_GL_GL_H
55 # include <GL/gl.h>
56 #endif
57 #ifdef HAVE_GL_GLX_H
58 # include <GL/glx.h>
59 #endif
61 #include "wine/wgl.h"
63 #undef APIENTRY
64 #undef CALLBACK
65 #undef WINAPI
67 /* Redefines the constants */
68 #define CALLBACK __stdcall
69 #define WINAPI __stdcall
70 #define APIENTRY WINAPI
73 WINE_DECLARE_DEBUG_CHANNEL(fps);
75 typedef struct wine_glextension {
76 const char *extName;
77 struct {
78 const char *funcName;
79 void *funcAddress;
80 } extEntryPoints[9];
81 } WineGLExtension;
83 struct WineGLInfo {
84 const char *glVersion;
85 char *glExtensions;
87 int glxVersion[2];
89 const char *glxServerVersion;
90 const char *glxServerVendor;
91 const char *glxServerExtensions;
93 const char *glxClientVersion;
94 const char *glxClientVendor;
95 const char *glxClientExtensions;
97 const char *glxExtensions;
99 BOOL glxDirect;
100 char wglExtensions[4096];
103 typedef struct wine_glpixelformat {
104 int iPixelFormat;
105 GLXFBConfig fbconfig;
106 int fmt_id;
107 int render_type;
108 BOOL offscreenOnly;
109 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
110 } WineGLPixelFormat;
112 typedef struct wine_glcontext {
113 HDC hdc;
114 BOOL do_escape;
115 BOOL has_been_current;
116 BOOL sharing;
117 DWORD tid;
118 BOOL gl3_context;
119 XVisualInfo *vis;
120 WineGLPixelFormat *fmt;
121 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
122 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
123 GLXContext ctx;
124 HDC read_hdc;
125 Drawable drawables[2];
126 BOOL refresh_drawables;
127 struct wine_glcontext *next;
128 struct wine_glcontext *prev;
129 } Wine_GLContext;
131 typedef struct wine_glpbuffer {
132 Drawable drawable;
133 Display* display;
134 WineGLPixelFormat* fmt;
135 int width;
136 int height;
137 int* attribList;
138 HDC hdc;
140 int use_render_texture; /* This is also the internal texture format */
141 int texture_bind_target;
142 int texture_bpp;
143 GLint texture_format;
144 GLuint texture_target;
145 GLenum texture_type;
146 GLuint texture;
147 int texture_level;
148 } Wine_GLPBuffer;
150 static Wine_GLContext *context_list;
151 static struct WineGLInfo WineGLInfo = { 0 };
152 static int use_render_texture_emulation = 1;
153 static int use_render_texture_ati = 0;
154 static BOOL has_swap_control;
155 static int swap_interval = 1;
157 #define MAX_EXTENSIONS 16
158 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
159 static int WineGLExtensionListSize;
161 static void X11DRV_WineGL_LoadExtensions(void);
162 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
163 static BOOL glxRequireVersion(int requiredVersion);
164 static BOOL glxRequireExtension(const char *requiredExtension);
166 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
167 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
168 TRACE(" - dwFlags : ");
169 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
184 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
185 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
186 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
187 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
188 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
189 #undef TEST_AND_DUMP
190 TRACE("\n");
192 TRACE(" - iPixelType : ");
193 switch (ppfd->iPixelType) {
194 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
195 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
197 TRACE("\n");
199 TRACE(" - Color : %d\n", ppfd->cColorBits);
200 TRACE(" - Red : %d\n", ppfd->cRedBits);
201 TRACE(" - Green : %d\n", ppfd->cGreenBits);
202 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
203 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
204 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
205 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
206 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
207 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
209 TRACE(" - iLayerType : ");
210 switch (ppfd->iLayerType) {
211 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
212 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
213 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
215 TRACE("\n");
218 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
219 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
221 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
222 /* GLX 1.0 */
223 MAKE_FUNCPTR(glXChooseVisual)
224 MAKE_FUNCPTR(glXCopyContext)
225 MAKE_FUNCPTR(glXCreateContext)
226 MAKE_FUNCPTR(glXCreateGLXPixmap)
227 MAKE_FUNCPTR(glXGetCurrentContext)
228 MAKE_FUNCPTR(glXGetCurrentDrawable)
229 MAKE_FUNCPTR(glXDestroyContext)
230 MAKE_FUNCPTR(glXDestroyGLXPixmap)
231 MAKE_FUNCPTR(glXGetConfig)
232 MAKE_FUNCPTR(glXIsDirect)
233 MAKE_FUNCPTR(glXMakeCurrent)
234 MAKE_FUNCPTR(glXSwapBuffers)
235 MAKE_FUNCPTR(glXQueryExtension)
236 MAKE_FUNCPTR(glXQueryVersion)
237 MAKE_FUNCPTR(glXUseXFont)
239 /* GLX 1.1 */
240 MAKE_FUNCPTR(glXGetClientString)
241 MAKE_FUNCPTR(glXQueryExtensionsString)
242 MAKE_FUNCPTR(glXQueryServerString)
244 /* GLX 1.3 */
245 MAKE_FUNCPTR(glXGetFBConfigs)
246 MAKE_FUNCPTR(glXChooseFBConfig)
247 MAKE_FUNCPTR(glXCreatePbuffer)
248 MAKE_FUNCPTR(glXCreateNewContext)
249 MAKE_FUNCPTR(glXDestroyPbuffer)
250 MAKE_FUNCPTR(glXGetFBConfigAttrib)
251 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
252 MAKE_FUNCPTR(glXMakeContextCurrent)
253 MAKE_FUNCPTR(glXQueryDrawable)
254 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
256 /* GLX Extensions */
257 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
258 static void* (*pglXGetProcAddressARB)(const GLubyte *);
259 static int (*pglXSwapIntervalSGI)(int);
261 /* ATI GLX Extensions */
262 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
263 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
264 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
266 /* NV GLX Extension */
267 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
268 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
270 /* MESA GLX Extensions */
271 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
273 /* Standard OpenGL */
274 MAKE_FUNCPTR(glBindTexture)
275 MAKE_FUNCPTR(glBitmap)
276 MAKE_FUNCPTR(glCopyTexSubImage1D)
277 MAKE_FUNCPTR(glCopyTexImage2D)
278 MAKE_FUNCPTR(glCopyTexSubImage2D)
279 MAKE_FUNCPTR(glDrawBuffer)
280 MAKE_FUNCPTR(glEndList)
281 MAKE_FUNCPTR(glGetError)
282 MAKE_FUNCPTR(glGetIntegerv)
283 MAKE_FUNCPTR(glGetString)
284 MAKE_FUNCPTR(glNewList)
285 MAKE_FUNCPTR(glPixelStorei)
286 MAKE_FUNCPTR(glReadPixels)
287 MAKE_FUNCPTR(glTexImage2D)
288 MAKE_FUNCPTR(glFinish)
289 MAKE_FUNCPTR(glFlush)
290 #undef MAKE_FUNCPTR
292 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
294 /* In the future we might want to find the exact X or GLX error to report back to the app */
295 return 1;
298 static BOOL infoInitialized = FALSE;
299 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
301 int screen = DefaultScreen(gdi_display);
302 Window win = 0, root = 0;
303 const char *gl_renderer;
304 const char* str;
305 XVisualInfo *vis;
306 GLXContext ctx = NULL;
307 XSetWindowAttributes attr;
308 BOOL ret = FALSE;
309 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
311 if (infoInitialized)
312 return TRUE;
313 infoInitialized = TRUE;
315 attr.override_redirect = True;
316 attr.colormap = None;
317 attr.border_pixel = 0;
319 wine_tsx11_lock();
321 vis = pglXChooseVisual(gdi_display, screen, attribList);
322 if (vis) {
323 #ifdef __i386__
324 WORD old_fs = wine_get_fs();
325 /* Create a GLX Context. Without one we can't query GL information */
326 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
327 if (wine_get_fs() != old_fs)
329 wine_set_fs( old_fs );
330 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
331 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
332 goto done;
334 #else
335 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
336 #endif
338 if (!ctx) goto done;
340 root = RootWindow( gdi_display, vis->screen );
341 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
342 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
343 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
344 vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
345 XMapWindow( gdi_display, win );
346 else
347 win = root;
349 if(pglXMakeCurrent(gdi_display, win, ctx) == 0)
351 ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
352 goto done;
354 gl_renderer = (const char *)pglGetString(GL_RENDERER);
355 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
356 str = (const char *) pglGetString(GL_EXTENSIONS);
357 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
358 strcpy(WineGLInfo.glExtensions, str);
360 /* Get the common GLX version supported by GLX client and server ( major/minor) */
361 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
363 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
364 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
365 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
367 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
368 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
369 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
371 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
372 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
374 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
375 TRACE("GL renderer : %s.\n", gl_renderer);
376 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
377 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
378 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
379 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
380 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
381 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
383 if(!WineGLInfo.glxDirect)
385 int fd = ConnectionNumber(gdi_display);
386 struct sockaddr_un uaddr;
387 unsigned int uaddrlen = sizeof(struct sockaddr_un);
389 /* In general indirect rendering on a local X11 server indicates a driver problem.
390 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
392 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
393 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers "
394 "haven't been installed correctly (using GL renderer %s, version %s).\n",
395 debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
397 else
399 /* In general you would expect that if direct rendering is returned, that you receive hardware
400 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
401 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
402 * software rendering, it shows direct rendering.
404 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
405 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
406 * it shows 'Mesa X11'.
408 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
409 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL "
410 "drivers haven't been installed correctly (using GL renderer %s, version %s).\n",
411 debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
413 ret = TRUE;
415 done:
416 if(vis) XFree(vis);
417 if(ctx) {
418 pglXMakeCurrent(gdi_display, None, NULL);
419 pglXDestroyContext(gdi_display, ctx);
421 if (win != root) XDestroyWindow( gdi_display, win );
422 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
423 wine_tsx11_unlock();
424 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
425 return ret;
428 void X11DRV_OpenGL_Cleanup(void)
430 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
431 infoInitialized = FALSE;
434 static BOOL has_opengl(void)
436 static int init_done;
437 static void *opengl_handle;
439 char buffer[200];
440 int error_base, event_base;
442 if (init_done) return (opengl_handle != NULL);
443 init_done = 1;
445 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
446 and include all dependencies */
447 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
448 if (opengl_handle == NULL)
450 ERR( "Failed to load libGL: %s\n", buffer );
451 ERR( "OpenGL support is disabled.\n");
452 return FALSE;
455 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
456 if (pglXGetProcAddressARB == NULL) {
457 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
458 goto failed;
461 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
463 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
464 goto failed; \
465 } while(0)
467 /* GLX 1.0 */
468 LOAD_FUNCPTR(glXChooseVisual);
469 LOAD_FUNCPTR(glXCopyContext);
470 LOAD_FUNCPTR(glXCreateContext);
471 LOAD_FUNCPTR(glXCreateGLXPixmap);
472 LOAD_FUNCPTR(glXGetCurrentContext);
473 LOAD_FUNCPTR(glXGetCurrentDrawable);
474 LOAD_FUNCPTR(glXDestroyContext);
475 LOAD_FUNCPTR(glXDestroyGLXPixmap);
476 LOAD_FUNCPTR(glXGetConfig);
477 LOAD_FUNCPTR(glXIsDirect);
478 LOAD_FUNCPTR(glXMakeCurrent);
479 LOAD_FUNCPTR(glXSwapBuffers);
480 LOAD_FUNCPTR(glXQueryExtension);
481 LOAD_FUNCPTR(glXQueryVersion);
482 LOAD_FUNCPTR(glXUseXFont);
484 /* GLX 1.1 */
485 LOAD_FUNCPTR(glXGetClientString);
486 LOAD_FUNCPTR(glXQueryExtensionsString);
487 LOAD_FUNCPTR(glXQueryServerString);
489 /* GLX 1.3 */
490 LOAD_FUNCPTR(glXCreatePbuffer);
491 LOAD_FUNCPTR(glXCreateNewContext);
492 LOAD_FUNCPTR(glXDestroyPbuffer);
493 LOAD_FUNCPTR(glXMakeContextCurrent);
494 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
495 LOAD_FUNCPTR(glXGetFBConfigs);
497 /* Standard OpenGL calls */
498 LOAD_FUNCPTR(glBindTexture);
499 LOAD_FUNCPTR(glBitmap);
500 LOAD_FUNCPTR(glCopyTexSubImage1D);
501 LOAD_FUNCPTR(glCopyTexImage2D);
502 LOAD_FUNCPTR(glCopyTexSubImage2D);
503 LOAD_FUNCPTR(glDrawBuffer);
504 LOAD_FUNCPTR(glEndList);
505 LOAD_FUNCPTR(glGetError);
506 LOAD_FUNCPTR(glGetIntegerv);
507 LOAD_FUNCPTR(glGetString);
508 LOAD_FUNCPTR(glNewList);
509 LOAD_FUNCPTR(glPixelStorei);
510 LOAD_FUNCPTR(glReadPixels);
511 LOAD_FUNCPTR(glTexImage2D);
512 LOAD_FUNCPTR(glFinish);
513 LOAD_FUNCPTR(glFlush);
514 #undef LOAD_FUNCPTR
516 /* It doesn't matter if these fail. They'll only be used if the driver reports
517 the associated extension is available (and if a driver reports the extension
518 is available but fails to provide the functions, it's quite broken) */
519 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
520 /* ARB GLX Extension */
521 LOAD_FUNCPTR(glXCreateContextAttribsARB);
522 /* SGI GLX Extension */
523 LOAD_FUNCPTR(glXSwapIntervalSGI);
524 /* NV GLX Extension */
525 LOAD_FUNCPTR(glXAllocateMemoryNV);
526 LOAD_FUNCPTR(glXFreeMemoryNV);
527 #undef LOAD_FUNCPTR
529 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
531 wine_tsx11_lock();
532 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
533 TRACE("GLX is up and running error_base = %d\n", error_base);
534 } else {
535 wine_tsx11_unlock();
536 ERR( "GLX extension is missing, disabling OpenGL.\n" );
537 goto failed;
540 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
541 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
542 * rendering is used.
544 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
545 * depends on the reported GLX client / server version and on the client / server extension list.
546 * Those don't have to be the same.
548 * In general the server GLX information lists the capabilities in case of indirect rendering.
549 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
550 * available and in that case the client GLX informat can be used.
551 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
552 * in the GLX version/extension list. When a program does this it works for certain for both
553 * direct and indirect rendering.
555 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
556 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
557 * extension list which causes this extension not to be listed. (Wine requires this extension).
558 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
559 * pbuffers is around.
561 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
562 * the ATI drivers and from then on use GLX client information for them.
565 if(glxRequireVersion(3)) {
566 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
567 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
568 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
569 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
570 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
571 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
572 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
573 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
575 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
576 * enable this function when the Xserver understand GLX 1.3 or newer
578 pglXQueryDrawable = NULL;
579 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
580 TRACE("Overriding ATI GLX capabilities!\n");
581 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
582 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
583 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
584 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
586 /* Use client GLX information in case of the ATI drivers. We override the
587 * capabilities over here and not somewhere else as ATI might better their
588 * life in the future. In case they release proper drivers this block of
589 * code won't be called. */
590 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
591 } else {
592 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
595 if(glxRequireExtension("GLX_ATI_render_texture")) {
596 use_render_texture_ati = 1;
597 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
598 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
599 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
602 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
603 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
606 X11DRV_WineGL_LoadExtensions();
608 wine_tsx11_unlock();
609 return TRUE;
611 failed:
612 wine_dlclose(opengl_handle, NULL, 0);
613 opengl_handle = NULL;
614 return FALSE;
617 static inline Wine_GLContext *alloc_context(void)
619 Wine_GLContext *ret;
621 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
623 ret->next = context_list;
624 if (context_list) context_list->prev = ret;
625 context_list = ret;
627 return ret;
630 static inline void free_context(Wine_GLContext *context)
632 if (context->next != NULL) context->next->prev = context->prev;
633 if (context->prev != NULL) context->prev->next = context->next;
634 else context_list = context->next;
636 if (context->vis) XFree(context->vis);
637 HeapFree(GetProcessHeap(), 0, context);
640 static inline BOOL is_valid_context( Wine_GLContext *ctx )
642 Wine_GLContext *ptr;
643 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
644 return (ptr != NULL);
647 static int describeContext(Wine_GLContext* ctx) {
648 int tmp;
649 int ctx_vis_id;
650 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
651 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
652 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
653 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
654 TRACE(" - VISUAL_ID 0x%x\n", tmp);
655 ctx_vis_id = tmp;
656 return ctx_vis_id;
659 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
660 int tmp;
661 WineGLPixelFormat *fmt;
662 int fmt_count = 0;
664 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
665 if(!fmt) return FALSE;
667 TRACE(" HDC %p has:\n", physDev->dev.hdc);
668 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
669 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
670 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
672 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
673 TRACE(" - VISUAL_ID 0x%x\n", tmp);
675 return TRUE;
678 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
679 int nAttribs = 0;
680 unsigned cur = 0;
681 int pop;
682 int drawattrib = 0;
683 int nvfloatattrib = GLX_DONT_CARE;
684 int pixelattrib = ~0;
686 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
687 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
688 while (iWGLAttr && 0 != iWGLAttr[cur]) {
689 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
691 switch (iWGLAttr[cur]) {
692 case WGL_AUX_BUFFERS_ARB:
693 pop = iWGLAttr[++cur];
694 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
695 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
696 break;
697 case WGL_COLOR_BITS_ARB:
698 pop = iWGLAttr[++cur];
699 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
700 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
701 break;
702 case WGL_BLUE_BITS_ARB:
703 pop = iWGLAttr[++cur];
704 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
705 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
706 break;
707 case WGL_RED_BITS_ARB:
708 pop = iWGLAttr[++cur];
709 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
710 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
711 break;
712 case WGL_GREEN_BITS_ARB:
713 pop = iWGLAttr[++cur];
714 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
715 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
716 break;
717 case WGL_ALPHA_BITS_ARB:
718 pop = iWGLAttr[++cur];
719 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
720 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
721 break;
722 case WGL_DEPTH_BITS_ARB:
723 pop = iWGLAttr[++cur];
724 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
725 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
726 break;
727 case WGL_STENCIL_BITS_ARB:
728 pop = iWGLAttr[++cur];
729 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
730 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
731 break;
732 case WGL_DOUBLE_BUFFER_ARB:
733 pop = iWGLAttr[++cur];
734 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
735 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
736 break;
737 case WGL_STEREO_ARB:
738 pop = iWGLAttr[++cur];
739 PUSH2(oGLXAttr, GLX_STEREO, pop);
740 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
741 break;
743 case WGL_PIXEL_TYPE_ARB:
744 pop = iWGLAttr[++cur];
745 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
746 switch (pop) {
747 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
748 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
749 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
750 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
751 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
752 default:
753 ERR("unexpected PixelType(%x)\n", pop);
754 pop = 0;
756 break;
758 case WGL_SUPPORT_GDI_ARB:
759 /* This flag is set in a WineGLPixelFormat */
760 pop = iWGLAttr[++cur];
761 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
762 break;
764 case WGL_DRAW_TO_BITMAP_ARB:
765 /* This flag is set in a WineGLPixelFormat */
766 pop = iWGLAttr[++cur];
767 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
768 break;
770 case WGL_DRAW_TO_WINDOW_ARB:
771 pop = iWGLAttr[++cur];
772 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
773 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
774 if (pop) {
775 drawattrib |= GLX_WINDOW_BIT;
777 break;
779 case WGL_DRAW_TO_PBUFFER_ARB:
780 pop = iWGLAttr[++cur];
781 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
782 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
783 if (pop) {
784 drawattrib |= GLX_PBUFFER_BIT;
786 break;
788 case WGL_ACCELERATION_ARB:
789 /* This flag is set in a WineGLPixelFormat */
790 pop = iWGLAttr[++cur];
791 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
792 break;
794 case WGL_SUPPORT_OPENGL_ARB:
795 pop = iWGLAttr[++cur];
796 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
797 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
798 break;
800 case WGL_SWAP_METHOD_ARB:
801 pop = iWGLAttr[++cur];
802 /* For now we ignore this and just return SWAP_EXCHANGE */
803 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
804 break;
806 case WGL_PBUFFER_LARGEST_ARB:
807 pop = iWGLAttr[++cur];
808 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
809 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
810 break;
812 case WGL_SAMPLE_BUFFERS_ARB:
813 pop = iWGLAttr[++cur];
814 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
815 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
816 break;
818 case WGL_SAMPLES_ARB:
819 pop = iWGLAttr[++cur];
820 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
821 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
822 break;
824 case WGL_TEXTURE_FORMAT_ARB:
825 case WGL_TEXTURE_TARGET_ARB:
826 case WGL_MIPMAP_TEXTURE_ARB:
827 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
828 pop = iWGLAttr[++cur];
829 if (NULL == pbuf) {
830 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
832 if (use_render_texture_ati) {
833 /** nothing to do here */
835 else if (!use_render_texture_emulation) {
836 if (WGL_NO_TEXTURE_ARB != pop) {
837 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
838 return -1; /** error: don't support it */
839 } else {
840 drawattrib |= GLX_PBUFFER_BIT;
843 break ;
844 case WGL_FLOAT_COMPONENTS_NV:
845 nvfloatattrib = iWGLAttr[++cur];
846 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
847 break ;
848 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
849 case WGL_BIND_TO_TEXTURE_RGB_ARB:
850 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
851 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
852 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
853 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
854 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
855 pop = iWGLAttr[++cur];
856 /** cannot be converted, see direct handling on
857 * - wglGetPixelFormatAttribivARB
858 * TODO: wglChoosePixelFormat
860 break ;
861 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
862 pop = iWGLAttr[++cur];
863 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
864 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
865 break ;
867 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
868 pop = iWGLAttr[++cur];
869 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
870 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
871 break ;
872 default:
873 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
874 break;
876 ++cur;
879 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
880 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
881 * formats appear as well. */
882 if(!drawattrib) drawattrib = ~0;
883 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
884 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
886 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
887 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
888 * it is overridden. */
889 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
890 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
892 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
893 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
894 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
895 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
898 return nAttribs;
901 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
903 int render_type=0, render_type_bit;
904 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
905 switch(render_type_bit)
907 case GLX_RGBA_BIT:
908 render_type = GLX_RGBA_TYPE;
909 break;
910 case GLX_COLOR_INDEX_BIT:
911 render_type = GLX_COLOR_INDEX_TYPE;
912 break;
913 case GLX_RGBA_FLOAT_BIT:
914 render_type = GLX_RGBA_FLOAT_TYPE;
915 break;
916 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
917 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
918 break;
919 default:
920 ERR("Unknown render_type: %x\n", render_type_bit);
922 return render_type;
925 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
926 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
928 int dbuf, value;
929 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
930 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
932 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
933 * the GLX_PIXMAP_BIT set. */
934 return !dbuf && (value & GLX_PIXMAP_BIT);
937 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
939 static WineGLPixelFormat *list;
940 static int size, onscreen_size;
942 int fmt_id, nCfgs, i, run, bmp_formats;
943 GLXFBConfig* cfgs;
944 XVisualInfo *visinfo;
946 wine_tsx11_lock();
947 if (list) goto done;
949 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
950 if (NULL == cfgs || 0 == nCfgs) {
951 if(cfgs != NULL) XFree(cfgs);
952 wine_tsx11_unlock();
953 ERR("glXChooseFBConfig returns NULL\n");
954 return NULL;
957 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
958 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
959 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
960 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
962 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
964 for(i=0, bmp_formats=0; i<nCfgs; i++)
966 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
967 bmp_formats++;
969 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
971 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
973 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
974 * Do this as GLX doesn't guarantee that the list is sorted */
975 for(run=0; run < 2; run++)
977 for(i=0; i<nCfgs; i++) {
978 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
979 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
981 /* The first run we only add onscreen formats (ones which have an associated X Visual).
982 * The second run we only set offscreen formats. */
983 if(!run && visinfo)
985 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
986 * The contents is copied to the destination using XCopyArea. For the copying to work
987 * the depth of the source and destination window should be the same. In general this should
988 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
989 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
990 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
991 * list formats with the same depth. */
992 if(visinfo->depth != screen_depth)
994 XFree(visinfo);
995 continue;
998 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
999 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1000 list[size].fbconfig = cfgs[i];
1001 list[size].fmt_id = fmt_id;
1002 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1003 list[size].offscreenOnly = FALSE;
1004 list[size].dwFlags = 0;
1005 size++;
1006 onscreen_size++;
1008 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
1009 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
1011 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1012 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1013 list[size].fbconfig = cfgs[i];
1014 list[size].fmt_id = fmt_id;
1015 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1016 list[size].offscreenOnly = FALSE;
1017 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1018 size++;
1019 onscreen_size++;
1021 } else if(run && !visinfo) {
1022 int window_drawable=0;
1023 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1025 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1026 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1027 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1028 * likely make our child window opengl rendering more complicated since likely you can't use
1029 * XCopyArea on a GLX Window.
1030 * For now ignore fbconfigs which are window drawable but lack a visual. */
1031 if(window_drawable & GLX_WINDOW_BIT)
1033 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1034 continue;
1037 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1038 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1039 list[size].fbconfig = cfgs[i];
1040 list[size].fmt_id = fmt_id;
1041 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1042 list[size].offscreenOnly = TRUE;
1043 list[size].dwFlags = 0;
1044 size++;
1047 if (visinfo) XFree(visinfo);
1051 XFree(cfgs);
1053 done:
1054 if (size_ret) *size_ret = size;
1055 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1056 wine_tsx11_unlock();
1057 return list;
1060 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1061 * In our WGL implementation we only support a subset of these formats namely the format of
1062 * Wine's main visual and offscreen formats (if they are available).
1063 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1064 * and it returns the number of supported WGL formats in fmt_count.
1066 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1068 WineGLPixelFormat *list, *res = NULL;
1069 int size, onscreen_size;
1071 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1073 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1074 * iPixelFormat in case of probing the number of pixelformats.
1076 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1077 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1078 res = &list[iPixelFormat-1];
1079 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1082 if(AllowOffscreen)
1083 *fmt_count = size;
1084 else
1085 *fmt_count = onscreen_size;
1087 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1089 return res;
1092 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1093 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1095 WineGLPixelFormat *list;
1096 int i, size;
1098 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1100 for(i=0; i<size; i++) {
1101 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1102 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1103 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1104 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1105 return &list[i];
1108 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1109 return NULL;
1112 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1114 WineGLPixelFormat *fmt;
1116 if (!fbconfig_id) return 0;
1118 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1119 if(fmt)
1120 return fmt->iPixelFormat;
1121 /* This will happen on hwnds without a pixel format set; it's ok */
1122 return 0;
1126 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1127 void mark_drawable_dirty(Drawable old, Drawable new)
1129 Wine_GLContext *ctx;
1130 for (ctx = context_list; ctx; ctx = ctx->next) {
1131 if (old == ctx->drawables[0]) {
1132 ctx->drawables[0] = new;
1133 ctx->refresh_drawables = TRUE;
1135 if (old == ctx->drawables[1]) {
1136 ctx->drawables[1] = new;
1137 ctx->refresh_drawables = TRUE;
1142 /* Given the current context, make sure its drawable is sync'd */
1143 static inline void sync_context(Wine_GLContext *context)
1145 if(context && context->refresh_drawables) {
1146 if (glxRequireVersion(3))
1147 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1148 context->drawables[1], context->ctx);
1149 else
1150 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1151 context->refresh_drawables = FALSE;
1156 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1158 GLXContext ctx;
1160 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1161 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1163 if(context->gl3_context)
1165 if(context->numAttribs)
1166 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1167 else
1168 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1170 else if(context->vis)
1171 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1172 else /* Create a GLX Context for a pbuffer */
1173 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1175 return ctx;
1179 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1181 return pglXCreateGLXPixmap(display, vis, parent);
1185 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1187 GLXPixmap ret = 0;
1188 XVisualInfo *vis;
1190 wine_tsx11_lock();
1192 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1193 if(vis) {
1194 if(vis->depth == physDev->bitmap->depth)
1195 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1196 XFree(vis);
1198 wine_tsx11_unlock();
1199 TRACE("return %lx\n", ret);
1200 return ret;
1204 * X11DRV_ChoosePixelFormat
1206 * Equivalent to glXChooseVisual.
1208 int X11DRV_ChoosePixelFormat(PHYSDEV dev, const PIXELFORMATDESCRIPTOR *ppfd)
1210 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1211 WineGLPixelFormat *list;
1212 int onscreen_size;
1213 int ret = 0;
1214 int value = 0;
1215 int i = 0;
1216 int bestFormat = -1;
1217 int bestDBuffer = -1;
1218 int bestStereo = -1;
1219 int bestColor = -1;
1220 int bestAlpha = -1;
1221 int bestDepth = -1;
1222 int bestStencil = -1;
1223 int bestAux = -1;
1225 if (!has_opengl()) return 0;
1227 if (TRACE_ON(wgl)) {
1228 TRACE("(%p,%p)\n", physDev, ppfd);
1230 dump_PIXELFORMATDESCRIPTOR(ppfd);
1233 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1235 wine_tsx11_lock();
1236 for(i=0; i<onscreen_size; i++)
1238 int dwFlags = 0;
1239 int iPixelType = 0;
1240 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1241 WineGLPixelFormat *fmt = &list[i];
1243 /* Pixel type */
1244 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1245 if (value & GLX_RGBA_BIT)
1246 iPixelType = PFD_TYPE_RGBA;
1247 else
1248 iPixelType = PFD_TYPE_COLORINDEX;
1250 if (ppfd->iPixelType != iPixelType)
1252 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1253 continue;
1256 /* Only use bitmap capable for formats for bitmap rendering.
1257 * See get_formats for more info. */
1258 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1260 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1261 continue;
1264 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1265 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1266 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1267 if (value) dwFlags |= PFD_STEREO;
1268 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1269 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1270 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1271 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1272 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1274 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1275 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1276 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1277 * formats without the given flag set.
1278 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1279 * has indicated that a format without stereo is returned when stereo is unavailable.
1280 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1281 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1283 * To summarize the following is most likely the correct behavior:
1284 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1285 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1286 * stereo don't care -> it doesn't matter whether we get stereo or not
1288 * In Wine we will treat no-stereo the same way as don't care because it makes
1289 * format selection even more complicated and second drivers with Stereo advertise
1290 * each format twice anyway.
1293 /* Doublebuffer, see the comments above */
1294 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1295 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1296 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1298 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1299 bestStereo = dwFlags & PFD_STEREO;
1300 bestAlpha = alpha;
1301 bestColor = color;
1302 bestDepth = depth;
1303 bestStencil = stencil;
1304 bestAux = aux;
1305 bestFormat = i;
1306 continue;
1308 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1309 continue;
1312 /* Stereo, see the comments above. */
1313 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1314 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1315 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1317 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1318 bestStereo = dwFlags & PFD_STEREO;
1319 bestAlpha = alpha;
1320 bestColor = color;
1321 bestDepth = depth;
1322 bestStencil = stencil;
1323 bestAux = aux;
1324 bestFormat = i;
1325 continue;
1327 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1328 continue;
1331 /* Below we will do a number of checks to select the 'best' pixelformat.
1332 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1333 * The code works by trying to match the most important options as close as possible.
1334 * When a reasonable format is found, we will try to match more options.
1335 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1336 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1337 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1339 /* Color bits */
1340 if(ppfd->cColorBits) {
1341 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1342 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1344 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1345 bestStereo = dwFlags & PFD_STEREO;
1346 bestAlpha = alpha;
1347 bestColor = color;
1348 bestDepth = depth;
1349 bestStencil = stencil;
1350 bestAux = aux;
1351 bestFormat = i;
1352 continue;
1353 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1354 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1355 continue;
1359 /* Alpha bits */
1360 if(ppfd->cAlphaBits) {
1361 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1362 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1364 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1365 bestStereo = dwFlags & PFD_STEREO;
1366 bestAlpha = alpha;
1367 bestColor = color;
1368 bestDepth = depth;
1369 bestStencil = stencil;
1370 bestAux = aux;
1371 bestFormat = i;
1372 continue;
1373 } else if(bestAlpha != alpha) {
1374 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1375 continue;
1379 /* Depth bits */
1380 if(ppfd->cDepthBits) {
1381 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1382 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1384 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1385 bestStereo = dwFlags & PFD_STEREO;
1386 bestAlpha = alpha;
1387 bestColor = color;
1388 bestDepth = depth;
1389 bestStencil = stencil;
1390 bestAux = aux;
1391 bestFormat = i;
1392 continue;
1393 } else if(bestDepth != depth) {
1394 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1395 continue;
1399 /* Stencil bits */
1400 if(ppfd->cStencilBits) {
1401 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1402 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1404 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1405 bestStereo = dwFlags & PFD_STEREO;
1406 bestAlpha = alpha;
1407 bestColor = color;
1408 bestDepth = depth;
1409 bestStencil = stencil;
1410 bestAux = aux;
1411 bestFormat = i;
1412 continue;
1413 } else if(bestStencil != stencil) {
1414 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1415 continue;
1419 /* Aux buffers */
1420 if(ppfd->cAuxBuffers) {
1421 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1422 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1424 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1425 bestStereo = dwFlags & PFD_STEREO;
1426 bestAlpha = alpha;
1427 bestColor = color;
1428 bestDepth = depth;
1429 bestStencil = stencil;
1430 bestAux = aux;
1431 bestFormat = i;
1432 continue;
1433 } else if(bestAux != aux) {
1434 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1435 continue;
1440 if(bestFormat == -1) {
1441 TRACE("No matching mode was found returning 0\n");
1442 ret = 0;
1444 else {
1445 ret = bestFormat+1; /* the return value should be a 1-based index */
1446 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1449 wine_tsx11_unlock();
1451 return ret;
1454 * X11DRV_DescribePixelFormat
1456 * Get the pixel-format descriptor associated to the given id
1458 int X11DRV_DescribePixelFormat(PHYSDEV dev, int iPixelFormat,
1459 UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
1461 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1462 /*XVisualInfo *vis;*/
1463 int value;
1464 int rb,gb,bb,ab;
1465 WineGLPixelFormat *fmt;
1466 int ret = 0;
1467 int fmt_count = 0;
1469 if (!has_opengl()) return 0;
1471 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1473 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1474 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1475 if (ppfd == NULL) {
1476 /* The application is only querying the number of pixelformats */
1477 return fmt_count;
1478 } else if(fmt == NULL) {
1479 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1480 return 0;
1483 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1484 ERR("Wrong structure size !\n");
1485 /* Should set error */
1486 return 0;
1489 ret = fmt_count;
1491 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1492 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1493 ppfd->nVersion = 1;
1495 /* These flags are always the same... */
1496 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1497 /* Now the flags extracted from the Visual */
1499 wine_tsx11_lock();
1501 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1502 if(value & GLX_WINDOW_BIT)
1503 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1505 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1506 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1507 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1508 * offered the GDI bit either. */
1509 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1511 /* PFD_GENERIC_FORMAT - gdi software rendering
1512 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1513 * none set - full hardware accelerated by a ICD
1515 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1516 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1518 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1519 if (value) {
1520 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1521 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1523 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1525 /* Pixel type */
1526 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1527 if (value & GLX_RGBA_BIT)
1528 ppfd->iPixelType = PFD_TYPE_RGBA;
1529 else
1530 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1532 /* Color bits */
1533 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1534 ppfd->cColorBits = value;
1536 /* Red, green, blue and alpha bits / shifts */
1537 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1538 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1539 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1540 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1541 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1543 ppfd->cRedBits = rb;
1544 ppfd->cRedShift = gb + bb + ab;
1545 ppfd->cBlueBits = bb;
1546 ppfd->cBlueShift = ab;
1547 ppfd->cGreenBits = gb;
1548 ppfd->cGreenShift = bb + ab;
1549 ppfd->cAlphaBits = ab;
1550 ppfd->cAlphaShift = 0;
1551 } else {
1552 ppfd->cRedBits = 0;
1553 ppfd->cRedShift = 0;
1554 ppfd->cBlueBits = 0;
1555 ppfd->cBlueShift = 0;
1556 ppfd->cGreenBits = 0;
1557 ppfd->cGreenShift = 0;
1558 ppfd->cAlphaBits = 0;
1559 ppfd->cAlphaShift = 0;
1562 /* Accum RGBA bits */
1563 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1564 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1565 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1566 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1568 ppfd->cAccumBits = rb+gb+bb+ab;
1569 ppfd->cAccumRedBits = rb;
1570 ppfd->cAccumGreenBits = gb;
1571 ppfd->cAccumBlueBits = bb;
1572 ppfd->cAccumAlphaBits = ab;
1574 /* Aux bits */
1575 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1576 ppfd->cAuxBuffers = value;
1578 /* Depth bits */
1579 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1580 ppfd->cDepthBits = value;
1582 /* stencil bits */
1583 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1584 ppfd->cStencilBits = value;
1586 wine_tsx11_unlock();
1588 ppfd->iLayerType = PFD_MAIN_PLANE;
1590 if (TRACE_ON(wgl)) {
1591 dump_PIXELFORMATDESCRIPTOR(ppfd);
1594 return ret;
1598 * X11DRV_GetPixelFormat
1600 * Get the pixel-format id used by this DC
1602 int X11DRV_GetPixelFormat(PHYSDEV dev)
1604 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1605 WineGLPixelFormat *fmt;
1606 int tmp;
1607 TRACE("(%p)\n", physDev);
1609 if (!physDev->current_pf) return 0; /* not set yet */
1611 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1612 if(!fmt)
1614 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1615 return 0;
1617 else if(fmt->offscreenOnly)
1619 /* Offscreen formats can't be used with traditional WGL calls.
1620 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1621 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1622 return 1;
1625 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1626 return physDev->current_pf;
1629 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1630 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1631 * set the pixel format multiple times. */
1632 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1633 int iPixelFormat,
1634 const PIXELFORMATDESCRIPTOR *ppfd) {
1635 WineGLPixelFormat *fmt;
1636 int value;
1637 HWND hwnd;
1639 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1640 if(get_glxdrawable(physDev) == root_window)
1642 ERR("Invalid operation on root_window\n");
1643 return FALSE;
1646 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1647 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1648 if(!fmt) {
1649 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1650 return FALSE;
1653 wine_tsx11_lock();
1654 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1655 wine_tsx11_unlock();
1657 hwnd = WindowFromDC(physDev->dev.hdc);
1658 if(hwnd) {
1659 if(!(value&GLX_WINDOW_BIT)) {
1660 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1661 return FALSE;
1664 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1665 ERR("Couldn't set format of the window, returning failure\n");
1666 return FALSE;
1669 else if(physDev->bitmap) {
1670 if(!(value&GLX_PIXMAP_BIT)) {
1671 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1672 return FALSE;
1675 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1676 if(!physDev->bitmap->glxpixmap) {
1677 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1678 return FALSE;
1681 else {
1682 FIXME("called on a non-window, non-bitmap object?\n");
1685 physDev->current_pf = iPixelFormat;
1687 if (TRACE_ON(wgl)) {
1688 int gl_test = 0;
1690 wine_tsx11_lock();
1691 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1692 if (gl_test) {
1693 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1694 } else {
1695 TRACE(" FBConfig have :\n");
1696 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1697 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1698 TRACE(" - VISUAL_ID 0x%x\n", value);
1699 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1700 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1702 wine_tsx11_unlock();
1704 return TRUE;
1709 * X11DRV_SetPixelFormat
1711 * Set the pixel-format id used by this DC
1713 BOOL X11DRV_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
1715 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1717 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1719 if (!has_opengl()) return FALSE;
1721 if(physDev->current_pf) /* cannot change it if already set */
1722 return (physDev->current_pf == iPixelFormat);
1724 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1728 * X11DRV_wglCopyContext
1730 * For OpenGL32 wglCopyContext.
1732 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
1734 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1735 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1737 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1739 wine_tsx11_lock();
1740 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1741 wine_tsx11_unlock();
1743 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1744 return TRUE;
1748 * X11DRV_wglCreateContext
1750 * For OpenGL32 wglCreateContext.
1752 HGLRC X11DRV_wglCreateContext(PHYSDEV dev)
1754 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1755 Wine_GLContext *ret;
1756 WineGLPixelFormat *fmt;
1757 int hdcPF = physDev->current_pf;
1758 int fmt_count = 0;
1759 HDC hdc = dev->hdc;
1761 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1763 if (!has_opengl()) return 0;
1765 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1766 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1767 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1768 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1769 * If this fails something is very wrong on the system. */
1770 if(!fmt) {
1771 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1772 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1773 return NULL;
1776 wine_tsx11_lock();
1777 ret = alloc_context();
1778 ret->hdc = hdc;
1779 ret->fmt = fmt;
1780 ret->has_been_current = FALSE;
1781 ret->sharing = FALSE;
1783 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1784 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1785 wine_tsx11_unlock();
1787 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1788 return (HGLRC) ret;
1792 * X11DRV_wglDeleteContext
1794 * For OpenGL32 wglDeleteContext.
1796 BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
1798 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1800 TRACE("(%p)\n", hglrc);
1802 if (!has_opengl()) return 0;
1804 if (!is_valid_context(ctx))
1806 WARN("Error deleting context !\n");
1807 SetLastError(ERROR_INVALID_HANDLE);
1808 return FALSE;
1811 /* WGL doesn't allow deletion of a context which is current in another thread */
1812 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1814 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1815 SetLastError(ERROR_BUSY);
1816 return FALSE;
1819 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1820 if (ctx == NtCurrentTeb()->glContext)
1821 wglMakeCurrent(ctx->hdc, NULL);
1823 if (ctx->ctx)
1825 wine_tsx11_lock();
1826 pglXDestroyContext(gdi_display, ctx->ctx);
1827 wine_tsx11_unlock();
1830 free_context(ctx);
1831 return TRUE;
1835 * X11DRV_wglGetCurrentReadDCARB
1837 * For OpenGL32 wglGetCurrentReadDCARB.
1839 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1841 HDC ret = 0;
1842 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1844 if (ctx) ret = ctx->read_hdc;
1846 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1847 return ret;
1851 * X11DRV_wglGetProcAddress
1853 * For OpenGL32 wglGetProcAddress.
1855 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1857 int i, j;
1858 const WineGLExtension *ext;
1860 int padding = 32 - strlen(lpszProc);
1861 if (padding < 0)
1862 padding = 0;
1864 if (!has_opengl()) return NULL;
1866 /* Check the table of WGL extensions to see if we need to return a WGL extension
1867 * or a function pointer to a native OpenGL function. */
1868 if(strncmp(lpszProc, "wgl", 3) != 0) {
1869 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1870 } else {
1871 TRACE("('%s'):%*s", lpszProc, padding, " ");
1872 for (i = 0; i < WineGLExtensionListSize; ++i) {
1873 ext = WineGLExtensionList[i];
1874 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1875 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1876 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1877 return ext->extEntryPoints[j].funcAddress;
1883 WARN("(%s) - not found\n", lpszProc);
1884 return NULL;
1888 * X11DRV_wglMakeCurrent
1890 * For OpenGL32 wglMakeCurrent.
1892 BOOL X11DRV_wglMakeCurrent(PHYSDEV dev, HGLRC hglrc)
1894 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
1895 BOOL ret;
1896 HDC hdc = dev->hdc;
1897 DWORD type = GetObjectType(hdc);
1898 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1900 TRACE("(%p,%p)\n", hdc, hglrc);
1902 if (!has_opengl()) return FALSE;
1904 wine_tsx11_lock();
1905 if (hglrc == NULL)
1907 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1908 if (prev_ctx) prev_ctx->tid = 0;
1910 ret = pglXMakeCurrent(gdi_display, None, NULL);
1911 NtCurrentTeb()->glContext = NULL;
1913 else if (!physDev->current_pf)
1915 WARN("Trying to use an invalid drawable\n");
1916 SetLastError(ERROR_INVALID_HANDLE);
1917 ret = FALSE;
1919 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1921 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1922 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1923 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1924 ret = FALSE;
1926 else
1928 Drawable drawable = get_glxdrawable(physDev);
1929 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1931 /* The describe lines below are for debugging purposes only */
1932 if (TRACE_ON(wgl)) {
1933 describeDrawable(physDev);
1934 describeContext(ctx);
1937 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1938 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1940 if (ret)
1942 if (prev_ctx) prev_ctx->tid = 0;
1943 NtCurrentTeb()->glContext = ctx;
1945 ctx->has_been_current = TRUE;
1946 ctx->tid = GetCurrentThreadId();
1947 ctx->hdc = hdc;
1948 ctx->read_hdc = hdc;
1949 ctx->drawables[0] = drawable;
1950 ctx->drawables[1] = drawable;
1951 ctx->refresh_drawables = FALSE;
1953 if (type == OBJ_MEMDC)
1955 ctx->do_escape = TRUE;
1956 pglDrawBuffer(GL_FRONT_LEFT);
1959 else
1960 SetLastError(ERROR_INVALID_HANDLE);
1962 wine_tsx11_unlock();
1963 TRACE(" returning %s\n", (ret ? "True" : "False"));
1964 return ret;
1968 * X11DRV_wglMakeContextCurrentARB
1970 * For OpenGL32 wglMakeContextCurrentARB
1972 BOOL X11DRV_wglMakeContextCurrentARB( PHYSDEV draw_dev, PHYSDEV read_dev, HGLRC hglrc )
1974 X11DRV_PDEVICE *pDrawDev = get_x11drv_dev( draw_dev );
1975 X11DRV_PDEVICE *pReadDev = get_x11drv_dev( read_dev );
1976 BOOL ret;
1978 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1980 if (!has_opengl()) return 0;
1982 wine_tsx11_lock();
1983 if (hglrc == NULL)
1985 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1986 if (prev_ctx) prev_ctx->tid = 0;
1988 ret = pglXMakeCurrent(gdi_display, None, NULL);
1989 NtCurrentTeb()->glContext = NULL;
1991 else if (!pDrawDev->current_pf)
1993 WARN("Trying to use an invalid drawable\n");
1994 SetLastError(ERROR_INVALID_HANDLE);
1995 ret = FALSE;
1997 else
1999 if (NULL == pglXMakeContextCurrent) {
2000 ret = FALSE;
2001 } else {
2002 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
2003 Drawable d_draw = get_glxdrawable(pDrawDev);
2004 Drawable d_read = get_glxdrawable(pReadDev);
2006 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
2007 if (ret)
2009 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
2010 if (prev_ctx) prev_ctx->tid = 0;
2012 ctx->has_been_current = TRUE;
2013 ctx->tid = GetCurrentThreadId();
2014 ctx->hdc = draw_dev->hdc;
2015 ctx->read_hdc = read_dev->hdc;
2016 ctx->drawables[0] = d_draw;
2017 ctx->drawables[1] = d_read;
2018 ctx->refresh_drawables = FALSE;
2019 NtCurrentTeb()->glContext = ctx;
2021 else
2022 SetLastError(ERROR_INVALID_HANDLE);
2025 wine_tsx11_unlock();
2027 TRACE(" returning %s\n", (ret ? "True" : "False"));
2028 return ret;
2032 * X11DRV_wglShareLists
2034 * For OpenGL32 wglShareLists.
2036 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
2038 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
2039 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
2041 TRACE("(%p, %p)\n", org, dest);
2043 if (!has_opengl()) return FALSE;
2045 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2046 * at context creation time but in case of WGL it is done using wglShareLists.
2047 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2048 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2049 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2050 * so there delaying context creation doesn't work.
2052 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2053 * and when a program requests sharing we recreate the destination context if it hasn't been made
2054 * current or when it hasn't shared display lists before.
2057 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2059 ERR("Could not share display lists, one of the contexts has been current already !\n");
2060 return FALSE;
2062 else if(dest->sharing)
2064 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2065 return FALSE;
2067 else
2069 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2071 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2074 wine_tsx11_lock();
2075 describeContext(org);
2076 describeContext(dest);
2078 /* Re-create the GLX context and share display lists */
2079 pglXDestroyContext(gdi_display, dest->ctx);
2080 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2081 wine_tsx11_unlock();
2082 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2084 org->sharing = TRUE;
2085 dest->sharing = TRUE;
2086 return TRUE;
2088 return FALSE;
2091 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2093 /* We are running using client-side rendering fonts... */
2094 GLYPHMETRICS gm;
2095 unsigned int glyph, size = 0;
2096 void *bitmap = NULL, *gl_bitmap = NULL;
2097 int org_alignment;
2099 wine_tsx11_lock();
2100 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2101 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2102 wine_tsx11_unlock();
2104 for (glyph = first; glyph < first + count; glyph++) {
2105 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2106 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2107 unsigned int height, width_int;
2109 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2110 if (needed_size == GDI_ERROR) {
2111 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2112 goto error;
2113 } else {
2114 TRACE(" - needed size : %d\n", needed_size);
2117 if (needed_size > size) {
2118 size = needed_size;
2119 HeapFree(GetProcessHeap(), 0, bitmap);
2120 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2121 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2122 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2124 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2125 goto error;
2126 if (TRACE_ON(wgl)) {
2127 unsigned int height, width, bitmask;
2128 unsigned char *bitmap_ = bitmap;
2130 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2131 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2132 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2133 if (needed_size != 0) {
2134 TRACE(" - bitmap :\n");
2135 for (height = 0; height < gm.gmBlackBoxY; height++) {
2136 TRACE(" ");
2137 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2138 if (bitmask == 0) {
2139 bitmap_ += 1;
2140 bitmask = 0x80;
2142 if (*bitmap_ & bitmask)
2143 TRACE("*");
2144 else
2145 TRACE(" ");
2147 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2148 TRACE("\n");
2153 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2154 * glyph for it to be drawn properly.
2156 if (needed_size != 0) {
2157 width_int = (gm.gmBlackBoxX + 31) / 32;
2158 for (height = 0; height < gm.gmBlackBoxY; height++) {
2159 unsigned int width;
2160 for (width = 0; width < width_int; width++) {
2161 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2162 ((int *) bitmap)[height * width_int + width];
2167 wine_tsx11_lock();
2168 pglNewList(listBase++, GL_COMPILE);
2169 if (needed_size != 0) {
2170 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2171 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2172 gm.gmCellIncX, gm.gmCellIncY,
2173 gl_bitmap);
2174 } else {
2175 /* This is the case of 'empty' glyphs like the space character */
2176 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2178 pglEndList();
2179 wine_tsx11_unlock();
2182 wine_tsx11_lock();
2183 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2184 wine_tsx11_unlock();
2186 HeapFree(GetProcessHeap(), 0, bitmap);
2187 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2188 return TRUE;
2190 error:
2191 wine_tsx11_lock();
2192 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2193 wine_tsx11_unlock();
2195 HeapFree(GetProcessHeap(), 0, bitmap);
2196 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2197 return FALSE;
2201 * X11DRV_wglUseFontBitmapsA
2203 * For OpenGL32 wglUseFontBitmapsA.
2205 BOOL X11DRV_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2207 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2208 Font fid = physDev->font;
2210 TRACE("(%p, %d, %d, %d) using font %ld\n", dev->hdc, first, count, listBase, fid);
2212 if (!has_opengl()) return FALSE;
2214 if (fid == 0) {
2215 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineA);
2218 wine_tsx11_lock();
2219 /* I assume that the glyphs are at the same position for X and for Windows */
2220 pglXUseXFont(fid, first, count, listBase);
2221 wine_tsx11_unlock();
2222 return TRUE;
2226 * X11DRV_wglUseFontBitmapsW
2228 * For OpenGL32 wglUseFontBitmapsW.
2230 BOOL X11DRV_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2232 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2233 Font fid = physDev->font;
2235 TRACE("(%p, %d, %d, %d) using font %ld\n", dev->hdc, first, count, listBase, fid);
2237 if (!has_opengl()) return FALSE;
2239 if (fid == 0) {
2240 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineW);
2243 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2245 wine_tsx11_lock();
2246 /* I assume that the glyphs are at the same position for X and for Windows */
2247 pglXUseXFont(fid, first, count, listBase);
2248 wine_tsx11_unlock();
2249 return TRUE;
2252 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2253 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2255 wine_tsx11_lock();
2256 switch(pname)
2258 case GL_DEPTH_BITS:
2260 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2262 pglGetIntegerv(pname, params);
2264 * if we cannot find a Wine Context
2265 * we only have the default wine desktop context,
2266 * so if we have only a 24 depth say we have 32
2268 if (!ctx && *params == 24) {
2269 *params = 32;
2271 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2272 break;
2274 case GL_ALPHA_BITS:
2276 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2278 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2279 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2280 break;
2282 default:
2283 pglGetIntegerv(pname, params);
2284 break;
2286 wine_tsx11_unlock();
2289 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2291 int w, h;
2293 if (!physDev->gl_copy || !physDev->current_pf)
2294 return;
2296 w = physDev->dc_rect.right - physDev->dc_rect.left;
2297 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2299 if(w > 0 && h > 0) {
2300 Drawable src = physDev->pixmap;
2301 if(!src) src = physDev->gl_drawable;
2303 /* The GL drawable may be lagged behind if we don't flush first, so
2304 * flush the display make sure we copy up-to-date data */
2305 wine_tsx11_lock();
2306 XFlush(gdi_display);
2307 XSetFunction(gdi_display, physDev->gc, GXcopy);
2308 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2309 physDev->dc_rect.left, physDev->dc_rect.top);
2310 wine_tsx11_unlock();
2315 static void WINAPI X11DRV_wglFinish(void)
2317 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2318 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2320 wine_tsx11_lock();
2321 sync_context(ctx);
2322 pglFinish();
2323 wine_tsx11_unlock();
2324 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2327 static void WINAPI X11DRV_wglFlush(void)
2329 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2330 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2332 wine_tsx11_lock();
2333 sync_context(ctx);
2334 pglFlush();
2335 wine_tsx11_unlock();
2336 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2340 * X11DRV_wglCreateContextAttribsARB
2342 * WGL_ARB_create_context: wglCreateContextAttribsARB
2344 HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const int* attribList)
2346 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2347 Wine_GLContext *ret;
2348 WineGLPixelFormat *fmt;
2349 int hdcPF = physDev->current_pf;
2350 int fmt_count = 0;
2352 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2354 if (!has_opengl()) return 0;
2356 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2357 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2358 * If this fails something is very wrong on the system. */
2359 if(!fmt)
2361 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2362 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2363 return NULL;
2366 wine_tsx11_lock();
2367 ret = alloc_context();
2368 wine_tsx11_unlock();
2369 ret->hdc = dev->hdc;
2370 ret->fmt = fmt;
2371 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2372 ret->gl3_context = TRUE;
2374 ret->numAttribs = 0;
2375 if(attribList)
2377 int *pAttribList = (int*)attribList;
2378 int *pContextAttribList = &ret->attribList[0];
2379 /* attribList consists of pairs {token, value] terminated with 0 */
2380 while(pAttribList[0] != 0)
2382 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2383 switch(pAttribList[0])
2385 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2386 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2387 pContextAttribList[1] = pAttribList[1];
2388 break;
2389 case WGL_CONTEXT_MINOR_VERSION_ARB:
2390 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2391 pContextAttribList[1] = pAttribList[1];
2392 break;
2393 case WGL_CONTEXT_LAYER_PLANE_ARB:
2394 break;
2395 case WGL_CONTEXT_FLAGS_ARB:
2396 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2397 pContextAttribList[1] = pAttribList[1];
2398 break;
2399 case WGL_CONTEXT_PROFILE_MASK_ARB:
2400 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2401 pContextAttribList[1] = pAttribList[1];
2402 break;
2403 default:
2404 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2407 ret->numAttribs++;
2408 pAttribList += 2;
2409 pContextAttribList += 2;
2413 wine_tsx11_lock();
2414 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2415 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2417 XSync(gdi_display, False);
2418 if(X11DRV_check_error() || !ret->ctx)
2420 /* In the future we should convert the GLX error to a win32 one here if needed */
2421 ERR("Context creation failed\n");
2422 free_context(ret);
2423 wine_tsx11_unlock();
2424 return NULL;
2427 wine_tsx11_unlock();
2428 TRACE(" creating context %p\n", ret);
2429 return (HGLRC) ret;
2433 * X11DRV_wglGetExtensionsStringARB
2435 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2437 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2438 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2439 return WineGLInfo.wglExtensions;
2443 * X11DRV_wglCreatePbufferARB
2445 * WGL_ARB_pbuffer: wglCreatePbufferARB
2447 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2449 Wine_GLPBuffer* object = NULL;
2450 WineGLPixelFormat *fmt = NULL;
2451 int nCfgs = 0;
2452 int attribs[256];
2453 int nAttribs = 0;
2455 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2457 if (0 >= iPixelFormat) {
2458 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2459 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2460 return NULL; /* unexpected error */
2463 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2464 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2465 if(!fmt) {
2466 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2467 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2468 goto create_failed; /* unexpected error */
2471 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2472 if (NULL == object) {
2473 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2474 goto create_failed; /* unexpected error */
2476 object->hdc = hdc;
2477 object->display = gdi_display;
2478 object->width = iWidth;
2479 object->height = iHeight;
2480 object->fmt = fmt;
2482 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2483 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2484 while (piAttribList && 0 != *piAttribList) {
2485 int attr_v;
2486 switch (*piAttribList) {
2487 case WGL_PBUFFER_LARGEST_ARB: {
2488 ++piAttribList;
2489 attr_v = *piAttribList;
2490 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2491 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2492 break;
2495 case WGL_TEXTURE_FORMAT_ARB: {
2496 ++piAttribList;
2497 attr_v = *piAttribList;
2498 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2499 if (use_render_texture_ati) {
2500 int type = 0;
2501 switch (attr_v) {
2502 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2503 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2504 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2505 default:
2506 SetLastError(ERROR_INVALID_DATA);
2507 goto create_failed;
2509 object->use_render_texture = 1;
2510 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2511 } else {
2512 if (WGL_NO_TEXTURE_ARB == attr_v) {
2513 object->use_render_texture = 0;
2514 } else {
2515 if (!use_render_texture_emulation) {
2516 SetLastError(ERROR_INVALID_DATA);
2517 goto create_failed;
2519 switch (attr_v) {
2520 case WGL_TEXTURE_RGB_ARB:
2521 object->use_render_texture = GL_RGB;
2522 object->texture_bpp = 3;
2523 object->texture_format = GL_RGB;
2524 object->texture_type = GL_UNSIGNED_BYTE;
2525 break;
2526 case WGL_TEXTURE_RGBA_ARB:
2527 object->use_render_texture = GL_RGBA;
2528 object->texture_bpp = 4;
2529 object->texture_format = GL_RGBA;
2530 object->texture_type = GL_UNSIGNED_BYTE;
2531 break;
2533 /* WGL_FLOAT_COMPONENTS_NV */
2534 case WGL_TEXTURE_FLOAT_R_NV:
2535 object->use_render_texture = GL_FLOAT_R_NV;
2536 object->texture_bpp = 4;
2537 object->texture_format = GL_RED;
2538 object->texture_type = GL_FLOAT;
2539 break;
2540 case WGL_TEXTURE_FLOAT_RG_NV:
2541 object->use_render_texture = GL_FLOAT_RG_NV;
2542 object->texture_bpp = 8;
2543 object->texture_format = GL_LUMINANCE_ALPHA;
2544 object->texture_type = GL_FLOAT;
2545 break;
2546 case WGL_TEXTURE_FLOAT_RGB_NV:
2547 object->use_render_texture = GL_FLOAT_RGB_NV;
2548 object->texture_bpp = 12;
2549 object->texture_format = GL_RGB;
2550 object->texture_type = GL_FLOAT;
2551 break;
2552 case WGL_TEXTURE_FLOAT_RGBA_NV:
2553 object->use_render_texture = GL_FLOAT_RGBA_NV;
2554 object->texture_bpp = 16;
2555 object->texture_format = GL_RGBA;
2556 object->texture_type = GL_FLOAT;
2557 break;
2558 default:
2559 ERR("Unknown texture format: %x\n", attr_v);
2560 SetLastError(ERROR_INVALID_DATA);
2561 goto create_failed;
2565 break;
2568 case WGL_TEXTURE_TARGET_ARB: {
2569 ++piAttribList;
2570 attr_v = *piAttribList;
2571 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2572 if (use_render_texture_ati) {
2573 int type = 0;
2574 switch (attr_v) {
2575 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2576 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2577 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2578 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2579 default:
2580 SetLastError(ERROR_INVALID_DATA);
2581 goto create_failed;
2583 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2584 } else {
2585 if (WGL_NO_TEXTURE_ARB == attr_v) {
2586 object->texture_target = 0;
2587 } else {
2588 if (!use_render_texture_emulation) {
2589 SetLastError(ERROR_INVALID_DATA);
2590 goto create_failed;
2592 switch (attr_v) {
2593 case WGL_TEXTURE_CUBE_MAP_ARB: {
2594 if (iWidth != iHeight) {
2595 SetLastError(ERROR_INVALID_DATA);
2596 goto create_failed;
2598 object->texture_target = GL_TEXTURE_CUBE_MAP;
2599 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2600 break;
2602 case WGL_TEXTURE_1D_ARB: {
2603 if (1 != iHeight) {
2604 SetLastError(ERROR_INVALID_DATA);
2605 goto create_failed;
2607 object->texture_target = GL_TEXTURE_1D;
2608 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2609 break;
2611 case WGL_TEXTURE_2D_ARB: {
2612 object->texture_target = GL_TEXTURE_2D;
2613 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2614 break;
2616 case WGL_TEXTURE_RECTANGLE_NV: {
2617 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2618 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2619 break;
2621 default:
2622 ERR("Unknown texture target: %x\n", attr_v);
2623 SetLastError(ERROR_INVALID_DATA);
2624 goto create_failed;
2628 break;
2631 case WGL_MIPMAP_TEXTURE_ARB: {
2632 ++piAttribList;
2633 attr_v = *piAttribList;
2634 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2635 if (use_render_texture_ati) {
2636 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2637 } else {
2638 if (!use_render_texture_emulation) {
2639 SetLastError(ERROR_INVALID_DATA);
2640 goto create_failed;
2643 break;
2646 ++piAttribList;
2649 PUSH1(attribs, None);
2650 wine_tsx11_lock();
2651 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2652 wine_tsx11_unlock();
2653 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2654 if (!object->drawable) {
2655 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2656 goto create_failed; /* unexpected error */
2658 TRACE("->(%p)\n", object);
2659 return object;
2661 create_failed:
2662 HeapFree(GetProcessHeap(), 0, object);
2663 TRACE("->(FAILED)\n");
2664 return NULL;
2668 * X11DRV_wglDestroyPbufferARB
2670 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2672 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2674 Wine_GLPBuffer* object = hPbuffer;
2675 TRACE("(%p)\n", hPbuffer);
2676 if (NULL == object) {
2677 SetLastError(ERROR_INVALID_HANDLE);
2678 return GL_FALSE;
2680 wine_tsx11_lock();
2681 pglXDestroyPbuffer(object->display, object->drawable);
2682 wine_tsx11_unlock();
2683 HeapFree(GetProcessHeap(), 0, object);
2684 return GL_TRUE;
2688 * X11DRV_wglGetPbufferDCARB
2690 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2691 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2692 * Gdi32 implements the part of this function which creates a device context.
2693 * This part associates the physDev with the X drawable of the pbuffer.
2695 HDC X11DRV_wglGetPbufferDCARB(PHYSDEV dev, HPBUFFERARB hPbuffer)
2697 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
2698 Wine_GLPBuffer* object = hPbuffer;
2700 if (NULL == object) {
2701 SetLastError(ERROR_INVALID_HANDLE);
2702 return NULL;
2705 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2706 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2707 physDev->current_pf = object->fmt->iPixelFormat;
2708 physDev->drawable = object->drawable;
2709 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2710 physDev->dc_rect = physDev->drawable_rect;
2712 TRACE("(%p)->(%p)\n", hPbuffer, dev->hdc);
2713 return dev->hdc;
2717 * X11DRV_wglQueryPbufferARB
2719 * WGL_ARB_pbuffer: wglQueryPbufferARB
2721 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2723 Wine_GLPBuffer* object = hPbuffer;
2724 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2725 if (NULL == object) {
2726 SetLastError(ERROR_INVALID_HANDLE);
2727 return GL_FALSE;
2729 switch (iAttribute) {
2730 case WGL_PBUFFER_WIDTH_ARB:
2731 wine_tsx11_lock();
2732 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2733 wine_tsx11_unlock();
2734 break;
2735 case WGL_PBUFFER_HEIGHT_ARB:
2736 wine_tsx11_lock();
2737 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2738 wine_tsx11_unlock();
2739 break;
2741 case WGL_PBUFFER_LOST_ARB:
2742 /* GLX Pbuffers cannot be lost by default. We can support this by
2743 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2744 * to receive pixel buffer clobber events, however that may or may
2745 * not give any benefit */
2746 *piValue = GL_FALSE;
2747 break;
2749 case WGL_TEXTURE_FORMAT_ARB:
2750 if (use_render_texture_ati) {
2751 unsigned int tmp;
2752 int type = WGL_NO_TEXTURE_ARB;
2753 wine_tsx11_lock();
2754 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2755 wine_tsx11_unlock();
2756 switch (tmp) {
2757 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2758 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2759 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2761 *piValue = type;
2762 } else {
2763 if (!object->use_render_texture) {
2764 *piValue = WGL_NO_TEXTURE_ARB;
2765 } else {
2766 if (!use_render_texture_emulation) {
2767 SetLastError(ERROR_INVALID_HANDLE);
2768 return GL_FALSE;
2770 switch(object->use_render_texture) {
2771 case GL_RGB:
2772 *piValue = WGL_TEXTURE_RGB_ARB;
2773 break;
2774 case GL_RGBA:
2775 *piValue = WGL_TEXTURE_RGBA_ARB;
2776 break;
2777 /* WGL_FLOAT_COMPONENTS_NV */
2778 case GL_FLOAT_R_NV:
2779 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2780 break;
2781 case GL_FLOAT_RG_NV:
2782 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2783 break;
2784 case GL_FLOAT_RGB_NV:
2785 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2786 break;
2787 case GL_FLOAT_RGBA_NV:
2788 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2789 break;
2790 default:
2791 ERR("Unknown texture format: %x\n", object->use_render_texture);
2795 break;
2797 case WGL_TEXTURE_TARGET_ARB:
2798 if (use_render_texture_ati) {
2799 unsigned int tmp;
2800 int type = WGL_NO_TEXTURE_ARB;
2801 wine_tsx11_lock();
2802 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2803 wine_tsx11_unlock();
2804 switch (tmp) {
2805 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2806 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2807 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2808 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2810 *piValue = type;
2811 } else {
2812 if (!object->texture_target) {
2813 *piValue = WGL_NO_TEXTURE_ARB;
2814 } else {
2815 if (!use_render_texture_emulation) {
2816 SetLastError(ERROR_INVALID_DATA);
2817 return GL_FALSE;
2819 switch (object->texture_target) {
2820 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2821 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2822 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2823 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2827 break;
2829 case WGL_MIPMAP_TEXTURE_ARB:
2830 if (use_render_texture_ati) {
2831 wine_tsx11_lock();
2832 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2833 wine_tsx11_unlock();
2834 } else {
2835 *piValue = GL_FALSE; /** don't support that */
2836 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2838 break;
2840 default:
2841 FIXME("unexpected attribute %x\n", iAttribute);
2842 break;
2845 return GL_TRUE;
2849 * X11DRV_wglReleasePbufferDCARB
2851 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2853 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2855 TRACE("(%p, %p)\n", hPbuffer, hdc);
2856 return DeleteDC(hdc);
2860 * X11DRV_wglSetPbufferAttribARB
2862 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2864 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2866 Wine_GLPBuffer* object = hPbuffer;
2867 GLboolean ret = GL_FALSE;
2869 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2870 if (NULL == object) {
2871 SetLastError(ERROR_INVALID_HANDLE);
2872 return GL_FALSE;
2874 if (!object->use_render_texture) {
2875 SetLastError(ERROR_INVALID_HANDLE);
2876 return GL_FALSE;
2878 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2879 return GL_TRUE;
2881 if (NULL != pglXDrawableAttribATI) {
2882 if (use_render_texture_ati) {
2883 FIXME("Need conversion for GLX_ATI_render_texture\n");
2885 wine_tsx11_lock();
2886 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2887 wine_tsx11_unlock();
2889 return ret;
2893 * X11DRV_wglChoosePixelFormatARB
2895 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2897 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2899 int gl_test = 0;
2900 int attribs[256];
2901 int nAttribs = 0;
2902 GLXFBConfig* cfgs = NULL;
2903 int nCfgs = 0;
2904 int it;
2905 int fmt_id;
2906 WineGLPixelFormat *fmt;
2907 UINT pfmt_it = 0;
2908 int run;
2909 int i;
2910 DWORD dwFlags = 0;
2912 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2913 if (NULL != pfAttribFList) {
2914 FIXME("unused pfAttribFList\n");
2917 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2918 if (-1 == nAttribs) {
2919 WARN("Cannot convert WGL to GLX attributes\n");
2920 return GL_FALSE;
2922 PUSH1(attribs, None);
2924 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2925 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2926 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2927 for(i=0; piAttribIList[i] != 0; i+=2)
2929 switch(piAttribIList[i])
2931 case WGL_DRAW_TO_BITMAP_ARB:
2932 if(piAttribIList[i+1])
2933 dwFlags |= PFD_DRAW_TO_BITMAP;
2934 break;
2935 case WGL_ACCELERATION_ARB:
2936 switch(piAttribIList[i+1])
2938 case WGL_NO_ACCELERATION_ARB:
2939 dwFlags |= PFD_GENERIC_FORMAT;
2940 break;
2941 case WGL_GENERIC_ACCELERATION_ARB:
2942 dwFlags |= PFD_GENERIC_ACCELERATED;
2943 break;
2944 case WGL_FULL_ACCELERATION_ARB:
2945 /* Nothing to do */
2946 break;
2948 break;
2949 case WGL_SUPPORT_GDI_ARB:
2950 if(piAttribIList[i+1])
2951 dwFlags |= PFD_SUPPORT_GDI;
2952 break;
2956 /* Search for FB configurations matching the requirements in attribs */
2957 wine_tsx11_lock();
2958 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2959 if (NULL == cfgs) {
2960 wine_tsx11_unlock();
2961 WARN("Compatible Pixel Format not found\n");
2962 return GL_FALSE;
2965 /* Loop through all matching formats and check if they are suitable.
2966 * Note that this function should at max return nMaxFormats different formats */
2967 for(run=0; run < 2; run++)
2969 for (it = 0; it < nCfgs; ++it) {
2970 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2971 if (gl_test) {
2972 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2973 continue;
2976 /* Search for the format in our list of compatible formats */
2977 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2978 if(!fmt)
2979 continue;
2981 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2982 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2983 continue;
2985 if(pfmt_it < nMaxFormats) {
2986 piFormats[pfmt_it] = fmt->iPixelFormat;
2987 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2989 pfmt_it++;
2993 *nNumFormats = pfmt_it;
2994 /** free list */
2995 XFree(cfgs);
2996 wine_tsx11_unlock();
2997 return GL_TRUE;
3001 * X11DRV_wglGetPixelFormatAttribivARB
3003 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
3005 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
3007 UINT i;
3008 WineGLPixelFormat *fmt = NULL;
3009 int hTest;
3010 int tmp;
3011 int curGLXAttr = 0;
3012 int nWGLFormats = 0;
3014 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
3016 if (0 < iLayerPlane) {
3017 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
3018 return GL_FALSE;
3021 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
3022 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
3023 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
3024 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
3025 if(!fmt) {
3026 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
3029 wine_tsx11_lock();
3030 for (i = 0; i < nAttributes; ++i) {
3031 const int curWGLAttr = piAttributes[i];
3032 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
3034 switch (curWGLAttr) {
3035 case WGL_NUMBER_PIXEL_FORMATS_ARB:
3036 piValues[i] = nWGLFormats;
3037 continue;
3039 case WGL_SUPPORT_OPENGL_ARB:
3040 piValues[i] = GL_TRUE;
3041 continue;
3043 case WGL_ACCELERATION_ARB:
3044 curGLXAttr = GLX_CONFIG_CAVEAT;
3045 if (!fmt) goto pix_error;
3046 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
3047 piValues[i] = WGL_NO_ACCELERATION_ARB;
3048 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
3049 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3050 else
3051 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3052 continue;
3054 case WGL_TRANSPARENT_ARB:
3055 curGLXAttr = GLX_TRANSPARENT_TYPE;
3056 if (!fmt) goto pix_error;
3057 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3058 if (hTest) goto get_error;
3059 piValues[i] = GL_FALSE;
3060 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3061 continue;
3063 case WGL_PIXEL_TYPE_ARB:
3064 curGLXAttr = GLX_RENDER_TYPE;
3065 if (!fmt) goto pix_error;
3066 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3067 if (hTest) goto get_error;
3068 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3069 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3070 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3071 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3072 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3073 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3074 else {
3075 ERR("unexpected RenderType(%x)\n", tmp);
3076 piValues[i] = WGL_TYPE_RGBA_ARB;
3078 continue;
3080 case WGL_COLOR_BITS_ARB:
3081 curGLXAttr = GLX_BUFFER_SIZE;
3082 break;
3084 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3085 if (use_render_texture_ati) {
3086 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3087 break;
3089 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3090 if (use_render_texture_ati) {
3091 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3092 break;
3094 if (!use_render_texture_emulation) {
3095 piValues[i] = GL_FALSE;
3096 continue;
3098 curGLXAttr = GLX_RENDER_TYPE;
3099 if (!fmt) goto pix_error;
3100 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3101 if (hTest) goto get_error;
3102 if (GLX_COLOR_INDEX_BIT == tmp) {
3103 piValues[i] = GL_FALSE;
3104 continue;
3106 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3107 if (hTest) goto get_error;
3108 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3109 continue;
3111 case WGL_BLUE_BITS_ARB:
3112 curGLXAttr = GLX_BLUE_SIZE;
3113 break;
3114 case WGL_RED_BITS_ARB:
3115 curGLXAttr = GLX_RED_SIZE;
3116 break;
3117 case WGL_GREEN_BITS_ARB:
3118 curGLXAttr = GLX_GREEN_SIZE;
3119 break;
3120 case WGL_ALPHA_BITS_ARB:
3121 curGLXAttr = GLX_ALPHA_SIZE;
3122 break;
3123 case WGL_DEPTH_BITS_ARB:
3124 curGLXAttr = GLX_DEPTH_SIZE;
3125 break;
3126 case WGL_STENCIL_BITS_ARB:
3127 curGLXAttr = GLX_STENCIL_SIZE;
3128 break;
3129 case WGL_DOUBLE_BUFFER_ARB:
3130 curGLXAttr = GLX_DOUBLEBUFFER;
3131 break;
3132 case WGL_STEREO_ARB:
3133 curGLXAttr = GLX_STEREO;
3134 break;
3135 case WGL_AUX_BUFFERS_ARB:
3136 curGLXAttr = GLX_AUX_BUFFERS;
3137 break;
3139 case WGL_SUPPORT_GDI_ARB:
3140 if (!fmt) goto pix_error;
3141 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3142 continue;
3144 case WGL_DRAW_TO_BITMAP_ARB:
3145 if (!fmt) goto pix_error;
3146 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3147 continue;
3149 case WGL_DRAW_TO_WINDOW_ARB:
3150 case WGL_DRAW_TO_PBUFFER_ARB:
3151 if (!fmt) goto pix_error;
3152 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3153 if (hTest) goto get_error;
3154 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3155 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3156 piValues[i] = GL_TRUE;
3157 else
3158 piValues[i] = GL_FALSE;
3159 continue;
3161 case WGL_SWAP_METHOD_ARB:
3162 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3163 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3164 * point only ATI offers this.
3166 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3167 break;
3169 case WGL_PBUFFER_LARGEST_ARB:
3170 curGLXAttr = GLX_LARGEST_PBUFFER;
3171 break;
3173 case WGL_SAMPLE_BUFFERS_ARB:
3174 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3175 break;
3177 case WGL_SAMPLES_ARB:
3178 curGLXAttr = GLX_SAMPLES_ARB;
3179 break;
3181 case WGL_FLOAT_COMPONENTS_NV:
3182 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3183 break;
3185 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3186 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3187 break;
3189 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3190 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3191 break;
3193 case WGL_ACCUM_RED_BITS_ARB:
3194 curGLXAttr = GLX_ACCUM_RED_SIZE;
3195 break;
3196 case WGL_ACCUM_GREEN_BITS_ARB:
3197 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3198 break;
3199 case WGL_ACCUM_BLUE_BITS_ARB:
3200 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3201 break;
3202 case WGL_ACCUM_ALPHA_BITS_ARB:
3203 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3204 break;
3205 case WGL_ACCUM_BITS_ARB:
3206 if (!fmt) goto pix_error;
3207 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3208 if (hTest) goto get_error;
3209 piValues[i] = tmp;
3210 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3211 if (hTest) goto get_error;
3212 piValues[i] += tmp;
3213 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3214 if (hTest) goto get_error;
3215 piValues[i] += tmp;
3216 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3217 if (hTest) goto get_error;
3218 piValues[i] += tmp;
3219 continue;
3221 default:
3222 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3225 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3226 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3227 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3229 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3230 * and check which options can work using iPixelFormat=0 and which not.
3231 * A problem would be that this function is an extension. This would
3232 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3234 if (0 != curGLXAttr && iPixelFormat != 0) {
3235 if (!fmt) goto pix_error;
3236 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3237 if (hTest) goto get_error;
3238 curGLXAttr = 0;
3239 } else {
3240 piValues[i] = GL_FALSE;
3243 wine_tsx11_unlock();
3244 return GL_TRUE;
3246 get_error:
3247 wine_tsx11_unlock();
3248 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3249 return GL_FALSE;
3251 pix_error:
3252 wine_tsx11_unlock();
3253 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3254 return GL_FALSE;
3258 * X11DRV_wglGetPixelFormatAttribfvARB
3260 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3262 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3264 int *attr;
3265 int ret;
3266 UINT i;
3268 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3270 /* Allocate a temporary array to store integer values */
3271 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3272 if (!attr) {
3273 ERR("couldn't allocate %d array\n", nAttributes);
3274 return GL_FALSE;
3277 /* Piggy-back on wglGetPixelFormatAttribivARB */
3278 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3279 if (ret) {
3280 /* Convert integer values to float. Should also check for attributes
3281 that can give decimal values here */
3282 for (i=0; i<nAttributes;i++) {
3283 pfValues[i] = attr[i];
3287 HeapFree(GetProcessHeap(), 0, attr);
3288 return ret;
3292 * X11DRV_wglBindTexImageARB
3294 * WGL_ARB_render_texture: wglBindTexImageARB
3296 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3298 Wine_GLPBuffer* object = hPbuffer;
3299 GLboolean ret = GL_FALSE;
3301 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3302 if (NULL == object) {
3303 SetLastError(ERROR_INVALID_HANDLE);
3304 return GL_FALSE;
3306 if (!object->use_render_texture) {
3307 SetLastError(ERROR_INVALID_HANDLE);
3308 return GL_FALSE;
3311 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3312 static int init = 0;
3313 int prev_binded_texture = 0;
3314 GLXContext prev_context;
3315 Drawable prev_drawable;
3316 GLXContext tmp_context;
3318 wine_tsx11_lock();
3319 prev_context = pglXGetCurrentContext();
3320 prev_drawable = pglXGetCurrentDrawable();
3322 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3323 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3324 isn't ideal performance wise but I wasn't able to get other ways working.
3326 if(!init) {
3327 init = 1; /* Only show the FIXME once for performance reasons */
3328 FIXME("partial stub!\n");
3331 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3332 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3334 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3336 /* Switch to our pbuffer */
3337 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3339 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3340 * After that upload the pbuffer texture data. */
3341 pglBindTexture(object->texture_target, prev_binded_texture);
3342 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3344 /* Switch back to the original drawable and upload the pbuffer-texture */
3345 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3346 pglXDestroyContext(gdi_display, tmp_context);
3347 wine_tsx11_unlock();
3348 return GL_TRUE;
3351 if (NULL != pglXBindTexImageATI) {
3352 int buffer;
3354 switch(iBuffer)
3356 case WGL_FRONT_LEFT_ARB:
3357 buffer = GLX_FRONT_LEFT_ATI;
3358 break;
3359 case WGL_FRONT_RIGHT_ARB:
3360 buffer = GLX_FRONT_RIGHT_ATI;
3361 break;
3362 case WGL_BACK_LEFT_ARB:
3363 buffer = GLX_BACK_LEFT_ATI;
3364 break;
3365 case WGL_BACK_RIGHT_ARB:
3366 buffer = GLX_BACK_RIGHT_ATI;
3367 break;
3368 default:
3369 ERR("Unknown iBuffer=%#x\n", iBuffer);
3370 return FALSE;
3373 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3374 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3375 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3376 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3377 * works fine using our pbuffer emulation path.
3379 wine_tsx11_lock();
3380 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3381 wine_tsx11_unlock();
3383 return ret;
3387 * X11DRV_wglReleaseTexImageARB
3389 * WGL_ARB_render_texture: wglReleaseTexImageARB
3391 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3393 Wine_GLPBuffer* object = hPbuffer;
3394 GLboolean ret = GL_FALSE;
3396 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3397 if (NULL == object) {
3398 SetLastError(ERROR_INVALID_HANDLE);
3399 return GL_FALSE;
3401 if (!object->use_render_texture) {
3402 SetLastError(ERROR_INVALID_HANDLE);
3403 return GL_FALSE;
3405 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3406 return GL_TRUE;
3408 if (NULL != pglXReleaseTexImageATI) {
3409 int buffer;
3411 switch(iBuffer)
3413 case WGL_FRONT_LEFT_ARB:
3414 buffer = GLX_FRONT_LEFT_ATI;
3415 break;
3416 case WGL_FRONT_RIGHT_ARB:
3417 buffer = GLX_FRONT_RIGHT_ATI;
3418 break;
3419 case WGL_BACK_LEFT_ARB:
3420 buffer = GLX_BACK_LEFT_ATI;
3421 break;
3422 case WGL_BACK_RIGHT_ARB:
3423 buffer = GLX_BACK_RIGHT_ATI;
3424 break;
3425 default:
3426 ERR("Unknown iBuffer=%#x\n", iBuffer);
3427 return FALSE;
3429 wine_tsx11_lock();
3430 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3431 wine_tsx11_unlock();
3433 return ret;
3437 * X11DRV_wglGetExtensionsStringEXT
3439 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3441 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3442 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3443 return WineGLInfo.wglExtensions;
3447 * X11DRV_wglGetSwapIntervalEXT
3449 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3451 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3452 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3453 * interval, so the swap interval has to be tracked. */
3454 TRACE("()\n");
3455 return swap_interval;
3459 * X11DRV_wglSwapIntervalEXT
3461 * WGL_EXT_swap_control: wglSwapIntervalEXT
3463 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3464 BOOL ret = TRUE;
3466 TRACE("(%d)\n", interval);
3468 if (interval < 0)
3470 SetLastError(ERROR_INVALID_DATA);
3471 return FALSE;
3473 else if (!has_swap_control && interval == 0)
3475 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3476 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3477 * value to be an error. Just silently ignore the request for now. */
3478 WARN("Request to disable vertical sync is not handled\n");
3479 swap_interval = 0;
3481 else
3483 if (pglXSwapIntervalSGI)
3485 wine_tsx11_lock();
3486 ret = !pglXSwapIntervalSGI(interval);
3487 wine_tsx11_unlock();
3489 else
3490 WARN("GLX_SGI_swap_control extension is not available\n");
3492 if (ret)
3493 swap_interval = interval;
3494 else
3495 SetLastError(ERROR_DC_NOT_FOUND);
3498 return ret;
3502 * X11DRV_wglAllocateMemoryNV
3504 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3506 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3507 void *ret = NULL;
3508 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3510 if (pglXAllocateMemoryNV)
3512 wine_tsx11_lock();
3513 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3514 wine_tsx11_unlock();
3516 return ret;
3520 * X11DRV_wglFreeMemoryNV
3522 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3524 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3525 TRACE("(%p)\n", pointer);
3526 if (pglXFreeMemoryNV == NULL)
3527 return;
3529 wine_tsx11_lock();
3530 pglXFreeMemoryNV(pointer);
3531 wine_tsx11_unlock();
3535 * X11DRV_wglSetPixelFormatWINE
3537 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3538 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3540 BOOL X11DRV_wglSetPixelFormatWINE(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3542 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
3544 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3546 if (!has_opengl()) return FALSE;
3548 if (physDev->current_pf == iPixelFormat) return TRUE;
3550 /* Relay to the core SetPixelFormat */
3551 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3552 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3556 * glxRequireVersion (internal)
3558 * Check if the supported GLX version matches requiredVersion.
3560 static BOOL glxRequireVersion(int requiredVersion)
3562 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3563 if(requiredVersion <= WineGLInfo.glxVersion[1])
3564 return TRUE;
3566 return FALSE;
3569 static BOOL glxRequireExtension(const char *requiredExtension)
3571 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3572 return FALSE;
3575 return TRUE;
3578 static void register_extension_string(const char *ext)
3580 if (WineGLInfo.wglExtensions[0])
3581 strcat(WineGLInfo.wglExtensions, " ");
3582 strcat(WineGLInfo.wglExtensions, ext);
3584 TRACE("'%s'\n", ext);
3587 static BOOL register_extension(const WineGLExtension * ext)
3589 int i;
3591 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3592 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3594 register_extension_string(ext->extName);
3596 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3597 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3599 return TRUE;
3602 static const WineGLExtension WGL_internal_functions =
3606 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3607 { "wglFinish", X11DRV_wglFinish },
3608 { "wglFlush", X11DRV_wglFlush },
3613 static const WineGLExtension WGL_ARB_create_context =
3615 "WGL_ARB_create_context",
3617 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3621 static const WineGLExtension WGL_ARB_extensions_string =
3623 "WGL_ARB_extensions_string",
3625 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3629 static const WineGLExtension WGL_ARB_make_current_read =
3631 "WGL_ARB_make_current_read",
3633 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3634 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3638 static const WineGLExtension WGL_ARB_multisample =
3640 "WGL_ARB_multisample",
3643 static const WineGLExtension WGL_ARB_pbuffer =
3645 "WGL_ARB_pbuffer",
3647 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3648 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3649 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3650 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3651 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3652 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3656 static const WineGLExtension WGL_ARB_pixel_format =
3658 "WGL_ARB_pixel_format",
3660 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3661 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3662 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3666 static const WineGLExtension WGL_ARB_render_texture =
3668 "WGL_ARB_render_texture",
3670 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3671 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3675 static const WineGLExtension WGL_EXT_extensions_string =
3677 "WGL_EXT_extensions_string",
3679 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3683 static const WineGLExtension WGL_EXT_swap_control =
3685 "WGL_EXT_swap_control",
3687 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3688 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3692 static const WineGLExtension WGL_NV_vertex_array_range =
3694 "WGL_NV_vertex_array_range",
3696 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3697 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3701 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3703 "WGL_WINE_pixel_format_passthrough",
3705 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3710 * X11DRV_WineGL_LoadExtensions
3712 static void X11DRV_WineGL_LoadExtensions(void)
3714 WineGLInfo.wglExtensions[0] = 0;
3716 /* Load Wine internal functions */
3717 register_extension(&WGL_internal_functions);
3719 /* ARB Extensions */
3721 if(glxRequireExtension("GLX_ARB_create_context"))
3723 register_extension(&WGL_ARB_create_context);
3725 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3726 register_extension_string("WGL_ARB_create_context_profile");
3729 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3731 register_extension_string("WGL_ARB_pixel_format_float");
3732 register_extension_string("WGL_ATI_pixel_format_float");
3735 register_extension(&WGL_ARB_extensions_string);
3737 if (glxRequireVersion(3))
3738 register_extension(&WGL_ARB_make_current_read);
3740 if (glxRequireExtension("GLX_ARB_multisample"))
3741 register_extension(&WGL_ARB_multisample);
3743 /* In general pbuffer functionality requires support in the X-server. The functionality is
3744 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3745 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3746 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3748 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3749 * without support in the X-server (which other Mesa based drivers require).
3751 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3752 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3753 * is available pbuffers must be available too. */
3754 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3755 register_extension(&WGL_ARB_pbuffer);
3757 register_extension(&WGL_ARB_pixel_format);
3759 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3760 if (glxRequireExtension("GLX_ATI_render_texture") ||
3761 glxRequireExtension("GLX_ARB_render_texture") ||
3762 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3764 register_extension(&WGL_ARB_render_texture);
3766 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3767 if(glxRequireExtension("GLX_NV_float_buffer"))
3768 register_extension_string("WGL_NV_float_buffer");
3770 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3771 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3772 register_extension_string("WGL_NV_texture_rectangle");
3775 /* EXT Extensions */
3777 register_extension(&WGL_EXT_extensions_string);
3779 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3780 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3781 register_extension(&WGL_EXT_swap_control);
3783 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3784 register_extension_string("WGL_EXT_framebuffer_sRGB");
3786 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3787 register_extension_string("WGL_EXT_pixel_format_packed_float");
3789 if (glxRequireExtension("GLX_EXT_swap_control"))
3790 has_swap_control = TRUE;
3792 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3793 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3794 register_extension(&WGL_NV_vertex_array_range);
3796 /* WINE-specific WGL Extensions */
3798 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3799 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3801 register_extension(&WGL_WINE_pixel_format_passthrough);
3805 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3807 Drawable ret;
3809 if(physDev->bitmap)
3811 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3812 ret = physDev->drawable; /* PBuffer */
3813 else
3814 ret = physDev->bitmap->glxpixmap;
3816 else if(physDev->gl_drawable)
3817 ret = physDev->gl_drawable;
3818 else
3819 ret = physDev->drawable;
3820 return ret;
3823 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3825 wine_tsx11_lock();
3826 pglXDestroyGLXPixmap(display, glxpixmap);
3827 wine_tsx11_unlock();
3828 return TRUE;
3832 * X11DRV_SwapBuffers
3834 * Swap the buffers of this DC
3836 BOOL X11DRV_SwapBuffers(PHYSDEV dev)
3838 X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
3839 GLXDrawable drawable;
3840 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3842 if (!has_opengl()) return FALSE;
3844 TRACE("(%p)\n", physDev);
3846 if (!ctx)
3848 WARN("Using a NULL context, skipping\n");
3849 SetLastError(ERROR_INVALID_HANDLE);
3850 return FALSE;
3853 if (!physDev->current_pf)
3855 WARN("Using an invalid drawable, skipping\n");
3856 SetLastError(ERROR_INVALID_HANDLE);
3857 return FALSE;
3860 drawable = get_glxdrawable(physDev);
3862 wine_tsx11_lock();
3863 sync_context(ctx);
3864 if(physDev->pixmap) {
3865 if(pglXCopySubBufferMESA) {
3866 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3867 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3869 /* (glX)SwapBuffers has an implicit glFlush effect, however
3870 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3871 * copying */
3872 pglFlush();
3873 if(w > 0 && h > 0)
3874 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3876 else
3877 pglXSwapBuffers(gdi_display, drawable);
3879 else
3880 pglXSwapBuffers(gdi_display, drawable);
3882 flush_gl_drawable(physDev);
3883 wine_tsx11_unlock();
3885 /* FPS support */
3886 if (TRACE_ON(fps))
3888 static long prev_time, start_time;
3889 static unsigned long frames, frames_total;
3891 DWORD time = GetTickCount();
3892 frames++;
3893 frames_total++;
3894 /* every 1.5 seconds */
3895 if (time - prev_time > 1500) {
3896 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3897 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3898 prev_time = time;
3899 frames = 0;
3900 if(start_time == 0) start_time = time;
3904 return TRUE;
3907 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3909 WineGLPixelFormat *fmt;
3910 XVisualInfo *ret;
3912 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3913 if(fmt == NULL)
3914 return NULL;
3916 wine_tsx11_lock();
3917 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3918 wine_tsx11_unlock();
3919 return ret;
3922 #else /* no OpenGL includes */
3924 void X11DRV_OpenGL_Cleanup(void)
3928 static inline void opengl_error(void)
3930 static int warned;
3931 if (!warned++) ERR("No OpenGL support compiled in.\n");
3934 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3936 return 0;
3939 void mark_drawable_dirty(Drawable old, Drawable new)
3943 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3947 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3949 return 0;
3952 /***********************************************************************
3953 * ChoosePixelFormat (X11DRV.@)
3955 int X11DRV_ChoosePixelFormat(PHYSDEV dev, const PIXELFORMATDESCRIPTOR *ppfd)
3957 opengl_error();
3958 return 0;
3961 /***********************************************************************
3962 * DescribePixelFormat (X11DRV.@)
3964 int X11DRV_DescribePixelFormat(PHYSDEV dev, int iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
3966 opengl_error();
3967 return 0;
3970 /***********************************************************************
3971 * GetPixelFormat (X11DRV.@)
3973 int X11DRV_GetPixelFormat(PHYSDEV dev)
3975 opengl_error();
3976 return 0;
3979 /***********************************************************************
3980 * SetPixelFormat (X11DRV.@)
3982 BOOL X11DRV_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3984 opengl_error();
3985 return FALSE;
3988 /***********************************************************************
3989 * SwapBuffers (X11DRV.@)
3991 BOOL X11DRV_SwapBuffers(PHYSDEV dev)
3993 opengl_error();
3994 return FALSE;
3998 * X11DRV_wglCopyContext
4000 * For OpenGL32 wglCopyContext.
4002 BOOL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
4004 opengl_error();
4005 return FALSE;
4009 * X11DRV_wglCreateContext
4011 * For OpenGL32 wglCreateContext.
4013 HGLRC X11DRV_wglCreateContext(PHYSDEV dev)
4015 opengl_error();
4016 return NULL;
4020 * X11DRV_wglCreateContextAttribsARB
4022 * WGL_ARB_create_context: wglCreateContextAttribsARB
4024 HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const int* attribList)
4026 opengl_error();
4027 return NULL;
4031 * X11DRV_wglDeleteContext
4033 * For OpenGL32 wglDeleteContext.
4035 BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
4037 opengl_error();
4038 return FALSE;
4042 * X11DRV_wglGetProcAddress
4044 * For OpenGL32 wglGetProcAddress.
4046 PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
4048 opengl_error();
4049 return NULL;
4052 HDC X11DRV_wglGetPbufferDCARB(PHYSDEV dev, void *hPbuffer)
4054 opengl_error();
4055 return NULL;
4058 BOOL X11DRV_wglMakeContextCurrentARB(PHYSDEV draw_dev, PHYSDEV read_dev, HGLRC hglrc)
4060 opengl_error();
4061 return FALSE;
4065 * X11DRV_wglMakeCurrent
4067 * For OpenGL32 wglMakeCurrent.
4069 BOOL X11DRV_wglMakeCurrent(PHYSDEV dev, HGLRC hglrc)
4071 opengl_error();
4072 return FALSE;
4076 * X11DRV_wglShareLists
4078 * For OpenGL32 wglShareLists.
4080 BOOL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
4082 opengl_error();
4083 return FALSE;
4087 * X11DRV_wglUseFontBitmapsA
4089 * For OpenGL32 wglUseFontBitmapsA.
4091 BOOL X11DRV_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
4093 opengl_error();
4094 return FALSE;
4098 * X11DRV_wglUseFontBitmapsW
4100 * For OpenGL32 wglUseFontBitmapsW.
4102 BOOL X11DRV_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
4104 opengl_error();
4105 return FALSE;
4109 * X11DRV_wglSetPixelFormatWINE
4111 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4112 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4114 BOOL X11DRV_wglSetPixelFormatWINE(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4116 opengl_error();
4117 return FALSE;
4120 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4122 return 0;
4125 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4127 return FALSE;
4130 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4132 return NULL;
4135 #endif /* defined(SONAME_LIBGL) */