dsound/tests: Fix failing propset and capture tests on win98.
[wine/multimedia.git] / dlls / d3dx9_36 / d3dx9_36_main.c
blob0cdba0c9e04eb84e0f3f782b5203032b57e7d116
1 /*
2 * Direct3D X 9 main file
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "initguid.h"
27 #include <stdarg.h>
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
35 #include "d3dx9.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
39 /***********************************************************************
40 * DllMain.
42 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
44 switch(reason)
46 case DLL_WINE_PREATTACH:
47 return FALSE; /* prefer native version */
48 case DLL_PROCESS_ATTACH:
49 DisableThreadLibraryCalls(inst);
50 break;
51 case DLL_PROCESS_DETACH:
52 break;
54 return TRUE;
57 /***********************************************************************
58 * D3DXCheckVersion
59 * Checks whether we are compiling against the correct d3d and d3dx library.
61 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
63 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
64 return TRUE;
65 else
66 return FALSE;
69 /***********************************************************************
70 * D3DXDebugMute
71 * Returns always FALSE for us.
73 BOOL WINAPI D3DXDebugMute(BOOL mute)
75 return FALSE;
78 /***********************************************************************
79 * D3DXGetDriverLevel.
80 * Returns always 900 (DX 9) for us
82 UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
84 return 900;