2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline struct d3d8_texture
*impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
31 static HRESULT WINAPI
d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8
*iface
, REFIID riid
, void **out
)
33 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)
36 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
38 || IsEqualGUID(riid
, &IID_IUnknown
))
40 IUnknown_AddRef(iface
);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
51 static ULONG WINAPI
d3d8_texture_cube_AddRef(IDirect3DCubeTexture8
*iface
)
53 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
54 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
56 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
60 IUnknown_AddRef(texture
->parent_device
);
62 wined3d_texture_incref(texture
->wined3d_texture
);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI
d3d8_texture_cube_Release(IDirect3DCubeTexture8
*iface
)
71 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
72 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
74 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
80 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
83 wined3d_texture_decref(texture
->wined3d_texture
);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice8_Release(parent_device
);
92 static HRESULT WINAPI
d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8
*iface
, IDirect3DDevice8
**device
)
94 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
96 TRACE("iface %p, device %p.\n", iface
, device
);
98 *device
= texture
->parent_device
;
99 IDirect3DDevice8_AddRef(*device
);
101 TRACE("Returning device %p.\n", *device
);
106 static HRESULT WINAPI
d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8
*iface
,
107 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
109 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
110 struct wined3d_resource
*resource
;
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
116 wined3d_mutex_lock();
117 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
118 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI
d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8
*iface
,
125 REFGUID guid
, void *data
, DWORD
*data_size
)
127 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
128 struct wined3d_resource
*resource
;
131 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
132 iface
, debugstr_guid(guid
), data
, data_size
);
134 wined3d_mutex_lock();
135 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
136 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
137 wined3d_mutex_unlock();
142 static HRESULT WINAPI
d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8
*iface
, REFGUID guid
)
144 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
145 struct wined3d_resource
*resource
;
148 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
150 wined3d_mutex_lock();
151 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
152 hr
= wined3d_resource_free_private_data(resource
, guid
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8
*iface
, DWORD priority
)
160 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
163 TRACE("iface %p, priority %u.\n", iface
, priority
);
165 wined3d_mutex_lock();
166 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
167 wined3d_mutex_unlock();
172 static DWORD WINAPI
d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8
*iface
)
174 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
177 TRACE("iface %p.\n", iface
);
179 wined3d_mutex_lock();
180 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
181 wined3d_mutex_unlock();
186 static void WINAPI
d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8
*iface
)
188 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
190 TRACE("iface %p.\n", iface
);
192 wined3d_mutex_lock();
193 wined3d_texture_preload(texture
->wined3d_texture
);
194 wined3d_mutex_unlock();
197 static D3DRESOURCETYPE WINAPI
d3d8_texture_cube_GetType(IDirect3DCubeTexture8
*iface
)
199 TRACE("iface %p.\n", iface
);
201 return D3DRTYPE_CUBETEXTURE
;
204 static DWORD WINAPI
d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8
*iface
, DWORD lod
)
206 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
209 TRACE("iface %p, lod %u.\n", iface
, lod
);
211 wined3d_mutex_lock();
212 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
213 wined3d_mutex_unlock();
218 static DWORD WINAPI
d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8
*iface
)
220 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
223 TRACE("iface %p.\n", iface
);
225 wined3d_mutex_lock();
226 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
227 wined3d_mutex_unlock();
232 static DWORD WINAPI
d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8
*iface
)
234 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
237 TRACE("iface %p.\n", iface
);
239 wined3d_mutex_lock();
240 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
241 wined3d_mutex_unlock();
246 static HRESULT WINAPI
d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
248 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
249 struct wined3d_resource
*sub_resource
;
252 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
254 wined3d_mutex_lock();
255 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
256 hr
= D3DERR_INVALIDCALL
;
259 struct wined3d_resource_desc wined3d_desc
;
261 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
262 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
263 desc
->Type
= wined3d_desc
.resource_type
;
264 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
265 desc
->Pool
= wined3d_desc
.pool
;
266 desc
->Size
= wined3d_desc
.size
;
267 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
268 desc
->Width
= wined3d_desc
.width
;
269 desc
->Height
= wined3d_desc
.height
;
271 wined3d_mutex_unlock();
276 static HRESULT WINAPI
d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
*iface
,
277 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface8
**surface
)
279 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
280 struct wined3d_resource
*sub_resource
;
281 IDirect3DSurface8Impl
*surface_impl
;
282 UINT sub_resource_idx
;
284 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
286 wined3d_mutex_lock();
287 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
288 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
290 wined3d_mutex_unlock();
291 return D3DERR_INVALIDCALL
;
294 surface_impl
= wined3d_resource_get_parent(sub_resource
);
295 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
296 IDirect3DSurface8_AddRef(*surface
);
297 wined3d_mutex_unlock();
302 static HRESULT WINAPI
d3d8_texture_cube_LockRect(IDirect3DCubeTexture8
*iface
,
303 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
306 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
307 struct wined3d_resource
*sub_resource
;
308 IDirect3DSurface8Impl
*surface_impl
;
309 UINT sub_resource_idx
;
312 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
313 iface
, face
, level
, locked_rect
, rect
, flags
);
315 wined3d_mutex_lock();
316 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
317 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
318 hr
= D3DERR_INVALIDCALL
;
321 surface_impl
= wined3d_resource_get_parent(sub_resource
);
322 hr
= IDirect3DSurface8_LockRect(&surface_impl
->IDirect3DSurface8_iface
, locked_rect
, rect
, flags
);
324 wined3d_mutex_unlock();
329 static HRESULT WINAPI
d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8
*iface
,
330 D3DCUBEMAP_FACES face
, UINT level
)
332 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
333 struct wined3d_resource
*sub_resource
;
334 IDirect3DSurface8Impl
*surface_impl
;
335 UINT sub_resource_idx
;
338 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
340 wined3d_mutex_lock();
341 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
342 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
343 hr
= D3DERR_INVALIDCALL
;
346 surface_impl
= wined3d_resource_get_parent(sub_resource
);
347 hr
= IDirect3DSurface8_UnlockRect(&surface_impl
->IDirect3DSurface8_iface
);
349 wined3d_mutex_unlock();
354 static HRESULT WINAPI
d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8
*iface
,
355 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
357 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
360 TRACE("iface %p, face %#x, dirty_rect %s.\n",
361 iface
, face
, wine_dbgstr_rect(dirty_rect
));
363 wined3d_mutex_lock();
365 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
368 struct wined3d_box dirty_region
;
370 dirty_region
.left
= dirty_rect
->left
;
371 dirty_region
.top
= dirty_rect
->top
;
372 dirty_region
.right
= dirty_rect
->right
;
373 dirty_region
.bottom
= dirty_rect
->bottom
;
374 dirty_region
.front
= 0;
375 dirty_region
.back
= 1;
376 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
378 wined3d_mutex_unlock();
383 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
386 d3d8_texture_cube_QueryInterface
,
387 d3d8_texture_cube_AddRef
,
388 d3d8_texture_cube_Release
,
389 /* IDirect3DResource8 */
390 d3d8_texture_cube_GetDevice
,
391 d3d8_texture_cube_SetPrivateData
,
392 d3d8_texture_cube_GetPrivateData
,
393 d3d8_texture_cube_FreePrivateData
,
394 d3d8_texture_cube_SetPriority
,
395 d3d8_texture_cube_GetPriority
,
396 d3d8_texture_cube_PreLoad
,
397 d3d8_texture_cube_GetType
,
398 /* IDirect3DBaseTexture8 */
399 d3d8_texture_cube_SetLOD
,
400 d3d8_texture_cube_GetLOD
,
401 d3d8_texture_cube_GetLevelCount
,
402 /* IDirect3DCubeTexture8 */
403 d3d8_texture_cube_GetLevelDesc
,
404 d3d8_texture_cube_GetCubeMapSurface
,
405 d3d8_texture_cube_LockRect
,
406 d3d8_texture_cube_UnlockRect
,
407 d3d8_texture_cube_AddDirtyRect
,
410 static void STDMETHODCALLTYPE
d3d8_cubetexture_wined3d_object_destroyed(void *parent
)
412 HeapFree(GetProcessHeap(), 0, parent
);
415 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops
=
417 d3d8_cubetexture_wined3d_object_destroyed
,
420 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, IDirect3DDevice8Impl
*device
,
421 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
425 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl
;
426 texture
->refcount
= 1;
428 wined3d_mutex_lock();
429 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
, levels
,
430 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
431 &d3d8_cubetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
432 wined3d_mutex_unlock();
435 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
439 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
440 IDirect3DDevice8_AddRef(texture
->parent_device
);