wined3d: Get rid of IWineD3DCubeTexture.
[wine/multimedia.git] / dlls / wined3d / cubetexture.c
blob4be1feed8d96f7495bb597e93853b2088f14e1bb
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
28 /* Context activation is done by the caller. */
29 static HRESULT cubetexture_bind(IWineD3DBaseTextureImpl *texture,
30 const struct wined3d_gl_info *gl_info, BOOL srgb)
32 BOOL set_gl_texture_desc;
33 HRESULT hr;
35 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
37 hr = basetexture_bind(texture, gl_info, srgb, &set_gl_texture_desc);
38 if (set_gl_texture_desc && SUCCEEDED(hr))
40 UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
41 BOOL srgb_tex = !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && texture->baseTexture.is_srgb;
42 GLuint name = srgb_tex ? texture->baseTexture.texture_srgb.name : texture->baseTexture.texture_rgb.name;
43 UINT i;
45 for (i = 0; i < sub_count; ++i)
47 IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
48 surface_set_texture_name(surface, name, srgb_tex);
52 return hr;
55 /* Do not call while under the GL lock. */
56 static void cubetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
58 UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
59 IWineD3DDeviceImpl *device = texture->resource.device;
60 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
61 struct wined3d_context *context = NULL;
62 struct gl_texture *gl_tex;
63 BOOL srgb_mode;
64 UINT i;
66 TRACE("texture %p, srgb %#x.\n", texture, srgb);
68 switch (srgb)
70 case SRGB_RGB:
71 srgb_mode = FALSE;
72 break;
74 case SRGB_BOTH:
75 cubetexture_preload(texture, SRGB_RGB);
76 /* Fallthrough */
78 case SRGB_SRGB:
79 srgb_mode = TRUE;
80 break;
82 default:
83 srgb_mode = texture->baseTexture.is_srgb;
84 break;
87 gl_tex = basetexture_get_gl_texture(texture, gl_info, srgb_mode);
89 /* We only have to activate a context for gl when we're not drawing.
90 * In most cases PreLoad will be called during draw and a context was
91 * activated at the beginning of drawPrimitive. */
92 if (!device->isInDraw)
94 /* No danger of recursive calls, context_acquire() sets isInDraw to true
95 * when loading offscreen render targets into their texture. */
96 context = context_acquire(device, NULL);
99 if (texture->resource.format->id == WINED3DFMT_P8_UINT
100 || texture->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
102 for (i = 0; i < sub_count; ++i)
104 IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
106 if (palette9_changed(surface))
108 TRACE("Reloading surface %p because the d3d8/9 palette was changed.\n", surface);
109 /* TODO: This is not necessarily needed with hw palettized texture support. */
110 surface_load_location(surface, SFLAG_INSYSMEM, NULL);
111 /* Make sure the texture is reloaded because of the palette change,
112 * this kills performance though :( */
113 surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
118 /* If the texture is marked dirty or the srgb sampler setting has changed
119 * since the last load then reload the surfaces. */
120 if (gl_tex->dirty)
122 for (i = 0; i < sub_count; ++i)
124 surface_load(surface_from_resource(texture->baseTexture.sub_resources[i]), srgb_mode);
127 else
129 TRACE("Texture %p not dirty, nothing to do.\n" , texture);
132 /* No longer dirty. */
133 gl_tex->dirty = FALSE;
135 if (context) context_release(context);
138 /* Do not call while under the GL lock. */
139 static void cubetexture_unload(struct wined3d_resource *resource)
141 IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
142 UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
143 UINT i;
145 TRACE("texture %p.\n", texture);
147 for (i = 0; i < sub_count; ++i)
149 struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
150 IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
152 sub_resource->resource_ops->resource_unload(sub_resource);
153 surface_set_texture_name(surface, 0, TRUE);
154 surface_set_texture_name(surface, 0, FALSE);
157 basetexture_unload(texture);
160 static const struct wined3d_texture_ops cubetexture_ops =
162 cubetexture_bind,
163 cubetexture_preload,
166 static const struct wined3d_resource_ops cubetexture_resource_ops =
168 cubetexture_unload,
171 static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
173 UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count;
174 UINT i;
176 TRACE("(%p) : Cleaning up.\n", This);
178 for (i = 0; i < sub_count; ++i)
180 struct wined3d_resource *sub_resource = This->baseTexture.sub_resources[i];
182 if (sub_resource)
184 IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
186 /* Clean out the texture name we gave to the surface so that the
187 * surface doesn't try and release it. */
188 surface_set_texture_name(surface, 0, TRUE);
189 surface_set_texture_name(surface, 0, FALSE);
190 surface_set_texture_target(surface, 0);
191 surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
192 IWineD3DSurface_Release((IWineD3DSurface *)surface);
195 basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
198 static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
200 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
201 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
202 if (IsEqualGUID(riid, &IID_IUnknown)
203 || IsEqualGUID(riid, &IID_IWineD3DBase)
204 || IsEqualGUID(riid, &IID_IWineD3DResource)
205 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture))
207 IUnknown_AddRef(iface);
208 *ppobj = This;
209 return S_OK;
211 *ppobj = NULL;
212 return E_NOINTERFACE;
215 static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
217 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
218 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
219 return InterlockedIncrement(&This->resource.ref);
222 /* Do not call while under the GL lock. */
223 static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
225 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
226 ULONG ref;
227 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
228 ref = InterlockedDecrement(&This->resource.ref);
229 if (!ref)
231 cubetexture_cleanup(This);
232 This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
233 HeapFree(GetProcessHeap(), 0, This);
235 return ref;
238 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
239 REFGUID riid, const void *data, DWORD data_size, DWORD flags)
241 return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
244 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
245 REFGUID guid, void *data, DWORD *data_size)
247 return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
250 static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
252 return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
255 static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
257 return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
260 static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
262 return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
265 /* Do not call while under the GL lock. */
266 static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
268 cubetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
271 static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
273 return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
276 static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
278 TRACE("iface %p.\n", iface);
280 return ((IWineD3DCubeTextureImpl *)iface)->resource.parent;
283 static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
285 return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
288 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DBaseTexture *iface)
290 return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
293 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface)
295 return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
298 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface,
299 WINED3DTEXTUREFILTERTYPE FilterType)
301 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
304 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface)
306 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
309 static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface)
311 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
314 static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DBaseTexture *iface,
315 UINT sub_resource_idx)
317 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
319 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
321 return basetexture_get_sub_resource(texture, sub_resource_idx);
324 static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DBaseTexture *iface,
325 UINT layer, const WINED3DBOX *dirty_region)
327 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
328 struct wined3d_resource *sub_resource;
330 TRACE("iface %p, layer %u, dirty_region %p.\n", iface, layer, dirty_region);
332 if (!(sub_resource = basetexture_get_sub_resource(texture, layer * texture->baseTexture.level_count)))
334 WARN("Failed to get sub-resource.\n");
335 return WINED3DERR_INVALIDCALL;
338 basetexture_set_dirty(texture, TRUE);
339 surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_region);
341 return WINED3D_OK;
344 static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
346 /* IUnknown */
347 IWineD3DCubeTextureImpl_QueryInterface,
348 IWineD3DCubeTextureImpl_AddRef,
349 IWineD3DCubeTextureImpl_Release,
350 /* IWineD3DResource */
351 IWineD3DCubeTextureImpl_GetParent,
352 IWineD3DCubeTextureImpl_SetPrivateData,
353 IWineD3DCubeTextureImpl_GetPrivateData,
354 IWineD3DCubeTextureImpl_FreePrivateData,
355 IWineD3DCubeTextureImpl_SetPriority,
356 IWineD3DCubeTextureImpl_GetPriority,
357 IWineD3DCubeTextureImpl_PreLoad,
358 IWineD3DCubeTextureImpl_GetType,
359 /* IWineD3DBaseTexture */
360 IWineD3DCubeTextureImpl_SetLOD,
361 IWineD3DCubeTextureImpl_GetLOD,
362 IWineD3DCubeTextureImpl_GetLevelCount,
363 IWineD3DCubeTextureImpl_SetAutoGenFilterType,
364 IWineD3DCubeTextureImpl_GetAutoGenFilterType,
365 IWineD3DCubeTextureImpl_GenerateMipSubLevels,
366 IWineD3DCubeTextureImpl_GetSubResource,
367 IWineD3DCubeTextureImpl_AddDirtyRegion,
370 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
371 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
372 void *parent, const struct wined3d_parent_ops *parent_ops)
374 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
375 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
376 UINT pow2_edge_length;
377 unsigned int i, j;
378 UINT tmp_w;
379 HRESULT hr;
381 /* TODO: It should only be possible to create textures for formats
382 * that are reported as supported. */
383 if (WINED3DFMT_UNKNOWN >= format_id)
385 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
386 return WINED3DERR_INVALIDCALL;
389 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3DPOOL_SCRATCH)
391 WARN("(%p) : Tried to create not supported cube texture.\n", texture);
392 return WINED3DERR_INVALIDCALL;
395 /* Calculate levels for mip mapping */
396 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
398 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
400 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
401 return WINED3DERR_INVALIDCALL;
404 if (levels > 1)
406 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
407 return WINED3DERR_INVALIDCALL;
410 levels = 1;
412 else if (!levels)
414 levels = wined3d_log2i(edge_length) + 1;
415 TRACE("Calculated levels = %u.\n", levels);
418 texture->lpVtbl = &IWineD3DCubeTexture_Vtbl;
420 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &cubetexture_ops,
421 6, levels, WINED3DRTYPE_CUBETEXTURE, device, usage, format, pool,
422 parent, parent_ops, &cubetexture_resource_ops);
423 if (FAILED(hr))
425 WARN("Failed to initialize basetexture, returning %#x\n", hr);
426 return hr;
429 /* Find the nearest pow2 match. */
430 pow2_edge_length = 1;
431 while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
433 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || (edge_length == pow2_edge_length))
435 /* Precalculated scaling for 'faked' non power of two texture coords. */
436 texture->baseTexture.pow2Matrix[0] = 1.0f;
437 texture->baseTexture.pow2Matrix[5] = 1.0f;
438 texture->baseTexture.pow2Matrix[10] = 1.0f;
439 texture->baseTexture.pow2Matrix[15] = 1.0f;
441 else
443 /* Precalculated scaling for 'faked' non power of two texture coords. */
444 texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
445 texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
446 texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
447 texture->baseTexture.pow2Matrix[15] = 1.0f;
448 texture->baseTexture.pow2Matrix_identity = FALSE;
450 texture->baseTexture.target = GL_TEXTURE_CUBE_MAP_ARB;
452 /* Generate all the surfaces. */
453 tmp_w = edge_length;
454 for (i = 0; i < texture->baseTexture.level_count; ++i)
456 /* Create the 6 faces. */
457 for (j = 0; j < 6; ++j)
459 static const GLenum cube_targets[6] =
461 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
462 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
463 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
464 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
465 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
466 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
468 UINT idx = j * texture->baseTexture.level_count + i;
469 IWineD3DSurface *surface;
471 hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
472 format_id, usage, pool, i /* Level */, j, &surface);
473 if (FAILED(hr))
475 FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
476 cubetexture_cleanup(texture);
477 return hr;
480 surface_set_container((IWineD3DSurfaceImpl *)surface, WINED3D_CONTAINER_TEXTURE, (IWineD3DBase *)texture);
481 surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
482 texture->baseTexture.sub_resources[idx] = &((IWineD3DSurfaceImpl *)surface)->resource;
483 TRACE("Created surface level %u @ %p.\n", i, surface);
485 tmp_w = max(1, tmp_w >> 1);
488 return WINED3D_OK;