wined3d: Get rid of IWineD3DCubeTexture.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobf6c6c6f32434dea33b30adef99c55ef86beb5cff
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
51 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
56 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
61 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
66 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
71 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
76 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
81 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
86 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
91 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
94 /*****************************************************************************
95 * IUnknown Methods
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirectDraw7::QueryInterface
101 * Queries different interfaces of the DirectDraw object. It can return
102 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
104 * method.
105 * The returned interface is AddRef()-ed before it's returned
107 * Used for version 1, 2, 4 and 7
109 * Params:
110 * refiid: Interface ID asked for
111 * obj: Used to return the interface pointer
113 * Returns:
114 * S_OK if an interface was found
115 * E_NOINTERFACE if the requested interface wasn't found
117 *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
120 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
122 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
124 /* Can change surface impl type */
125 EnterCriticalSection(&ddraw_cs);
127 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
128 *obj = NULL;
130 if(!refiid)
132 LeaveCriticalSection(&ddraw_cs);
133 return DDERR_INVALIDPARAMS;
136 /* Check DirectDraw Interfaces */
137 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
140 *obj = This;
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->IDirectDraw4_iface;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
150 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
152 *obj = NULL;
153 LeaveCriticalSection(&ddraw_cs);
154 return E_NOINTERFACE;
156 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
158 *obj = &This->IDirectDraw2_iface;
159 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
163 *obj = &This->IDirectDraw_iface;
164 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
167 /* Direct3D
168 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170 * who had this idea and why. The older interfaces can query and IDirect3D version
171 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172 * and messy to implement with the common creation function, so it has been left out here.
174 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
175 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
179 /* Check the surface implementation */
180 if(This->ImplType == SURFACE_UNKNOWN)
182 /* Apps may create the IDirect3D Interface before the primary surface.
183 * set the surface implementation */
184 This->ImplType = SURFACE_OPENGL;
185 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
187 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
189 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190 ERR(" (%p) You may want to contact wine-devel for help\n", This);
191 /* Should I assert(0) here??? */
193 else if(This->ImplType != SURFACE_OPENGL)
195 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196 /* Do not abort here, only reject 3D Device creation */
199 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
201 This->d3dversion = 1;
202 *obj = &This->IDirect3D_iface;
203 TRACE(" returning Direct3D interface at %p.\n", *obj);
205 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
207 This->d3dversion = 2;
208 *obj = &This->IDirect3D2_iface;
209 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
211 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
213 This->d3dversion = 3;
214 *obj = &This->IDirect3D3_iface;
215 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
217 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
219 This->d3dversion = 7;
220 *obj = &This->IDirect3D7_iface;
221 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
224 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
226 *obj = &This->device_parent_vtbl;
229 /* Unknown interface */
230 else
232 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233 LeaveCriticalSection(&ddraw_cs);
234 return E_NOINTERFACE;
237 IUnknown_AddRef( (IUnknown *) *obj );
238 LeaveCriticalSection(&ddraw_cs);
239 return S_OK;
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
244 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
253 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
262 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
264 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
266 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
271 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
273 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
275 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
280 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
282 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
284 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
289 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
291 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
293 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
298 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
300 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
302 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
307 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
309 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
311 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
314 /*****************************************************************************
315 * IDirectDraw7::AddRef
317 * Increases the interfaces refcount, basically
319 * DDraw refcounting is a bit tricky. The different DirectDraw interface
320 * versions have individual refcounts, but the IDirect3D interfaces do not.
321 * All interfaces are from one object, that means calling QueryInterface on an
322 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * IDirectDrawImpl object.
325 * That means all AddRef and Release implementations of IDirectDrawX work
326 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327 * except of IDirect3D7 which thunks to IDirectDraw7
329 * Returns: The new refcount
331 *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
334 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335 ULONG ref = InterlockedIncrement(&This->ref7);
337 TRACE("%p increasing refcount to %u.\n", This, ref);
339 if(ref == 1) InterlockedIncrement(&This->numIfaces);
341 return ref;
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
346 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347 ULONG ref = InterlockedIncrement(&This->ref4);
349 TRACE("%p increasing refcount to %u.\n", This, ref);
351 if (ref == 1) InterlockedIncrement(&This->numIfaces);
353 return ref;
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359 ULONG ref = InterlockedIncrement(&This->ref3);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if (ref == 1) InterlockedIncrement(&This->numIfaces);
365 return ref;
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371 ULONG ref = InterlockedIncrement(&This->ref2);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
377 return ref;
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383 ULONG ref = InterlockedIncrement(&This->ref1);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
389 return ref;
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
394 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
396 TRACE("iface %p.\n", iface);
398 return ddraw7_AddRef(&This->IDirectDraw7_iface);
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
403 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
405 TRACE("iface %p.\n", iface);
407 return ddraw1_AddRef(&This->IDirectDraw_iface);
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
412 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
414 TRACE("iface %p.\n", iface);
416 return ddraw1_AddRef(&This->IDirectDraw_iface);
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
421 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
423 TRACE("iface %p.\n", iface);
425 return ddraw1_AddRef(&This->IDirectDraw_iface);
428 /*****************************************************************************
429 * ddraw_destroy
431 * Destroys a ddraw object if all refcounts are 0. This is to share code
432 * between the IDirectDrawX::Release functions
434 * Params:
435 * This: DirectDraw object to destroy
437 *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
440 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
443 /* Destroy the device window if we created one */
444 if(This->devicewindow != 0)
446 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447 DestroyWindow(This->devicewindow);
448 This->devicewindow = 0;
451 EnterCriticalSection(&ddraw_cs);
452 list_remove(&This->ddraw_list_entry);
453 LeaveCriticalSection(&ddraw_cs);
455 /* Release the attached WineD3D stuff */
456 IWineD3DDevice_Release(This->wineD3DDevice);
457 wined3d_decref(This->wineD3D);
459 /* Now free the object */
460 HeapFree(GetProcessHeap(), 0, This);
463 /*****************************************************************************
464 * IDirectDraw7::Release
466 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
468 * Returns: The new refcount
469 *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
472 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473 ULONG ref = InterlockedDecrement(&This->ref7);
475 TRACE("%p decreasing refcount to %u.\n", This, ref);
477 if (!ref && !InterlockedDecrement(&This->numIfaces))
478 ddraw_destroy(This);
480 return ref;
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
485 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486 ULONG ref = InterlockedDecrement(&This->ref4);
488 TRACE("%p decreasing refcount to %u.\n", This, ref);
490 if (!ref && !InterlockedDecrement(&This->numIfaces))
491 ddraw_destroy(This);
493 return ref;
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
498 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499 ULONG ref = InterlockedDecrement(&This->ref3);
501 TRACE("%p decreasing refcount to %u.\n", This, ref);
503 if (!ref && !InterlockedDecrement(&This->numIfaces))
504 ddraw_destroy(This);
506 return ref;
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
511 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512 ULONG ref = InterlockedDecrement(&This->ref2);
514 TRACE("%p decreasing refcount to %u.\n", This, ref);
516 if (!ref && !InterlockedDecrement(&This->numIfaces))
517 ddraw_destroy(This);
519 return ref;
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
524 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525 ULONG ref = InterlockedDecrement(&This->ref1);
527 TRACE("%p decreasing refcount to %u.\n", This, ref);
529 if (!ref && !InterlockedDecrement(&This->numIfaces))
530 ddraw_destroy(This);
532 return ref;
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
537 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
539 TRACE("iface %p.\n", iface);
541 return ddraw7_Release(&This->IDirectDraw7_iface);
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
546 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
548 TRACE("iface %p.\n", iface);
550 return ddraw1_Release(&This->IDirectDraw_iface);
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
555 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
557 TRACE("iface %p.\n", iface);
559 return ddraw1_Release(&This->IDirectDraw_iface);
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
564 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
566 TRACE("iface %p.\n", iface);
568 return ddraw1_Release(&This->IDirectDraw_iface);
571 /*****************************************************************************
572 * IDirectDraw methods
573 *****************************************************************************/
575 /*****************************************************************************
576 * IDirectDraw7::SetCooperativeLevel
578 * Sets the cooperative level for the DirectDraw object, and the window
579 * assigned to it. The cooperative level determines the general behavior
580 * of the DirectDraw application
582 * Warning: This is quite tricky, as it's not really documented which
583 * cooperative levels can be combined with each other. If a game fails
584 * after this function, try to check the cooperative levels passed on
585 * Windows, and if it returns something different.
587 * If you think that this function caused the failure because it writes a
588 * fixme, be sure to run again with a +ddraw trace.
590 * What is known about cooperative levels (See the ddraw modes test):
591 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594 * DDSCL_FULLSCREEN can be activated
595 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
597 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598 * DDSCL_SETFOCUSWINDOW (partially),
599 * DDSCL_MULTITHREADED (work in progress)
601 * Unhandled flags, which should be implemented
602 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603 * expect any difference to a normal window for wine)
604 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605 * rendering (Possible test case: Half-Life)
607 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
609 * These don't seem very important for wine:
610 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
612 * Returns:
613 * DD_OK if the cooperative level was set successfully
614 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616 * (Probably others too, have to investigate)
618 *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
621 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
622 HWND window;
624 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625 DDRAW_dump_cooperativelevel(cooplevel);
627 EnterCriticalSection(&ddraw_cs);
629 /* Get the old window */
630 window = This->dest_window;
632 /* Tests suggest that we need one of them: */
633 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
634 DDSCL_NORMAL |
635 DDSCL_EXCLUSIVE )))
637 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638 LeaveCriticalSection(&ddraw_cs);
639 return DDERR_INVALIDPARAMS;
642 /* Handle those levels first which set various hwnds */
643 if(cooplevel & DDSCL_SETFOCUSWINDOW)
645 /* This isn't compatible with a lot of flags */
646 if(cooplevel & ( DDSCL_MULTITHREADED |
647 DDSCL_CREATEDEVICEWINDOW |
648 DDSCL_FPUSETUP |
649 DDSCL_FPUPRESERVE |
650 DDSCL_ALLOWREBOOT |
651 DDSCL_ALLOWMODEX |
652 DDSCL_SETDEVICEWINDOW |
653 DDSCL_NORMAL |
654 DDSCL_EXCLUSIVE |
655 DDSCL_FULLSCREEN ) )
657 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658 LeaveCriticalSection(&ddraw_cs);
659 return DDERR_INVALIDPARAMS;
662 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
664 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665 LeaveCriticalSection(&ddraw_cs);
666 return DDERR_HWNDALREADYSET;
669 This->focuswindow = hwnd;
670 /* Won't use the hwnd param for anything else */
671 hwnd = NULL;
673 /* Use the focus window for drawing too */
674 This->dest_window = This->focuswindow;
676 /* Destroy the device window, if we have one */
677 if(This->devicewindow)
679 DestroyWindow(This->devicewindow);
680 This->devicewindow = NULL;
683 LeaveCriticalSection(&ddraw_cs);
684 return DD_OK;
687 if(cooplevel & DDSCL_EXCLUSIVE)
689 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692 LeaveCriticalSection(&ddraw_cs);
693 return DDERR_INVALIDPARAMS;
696 else if( !(cooplevel & DDSCL_NORMAL) )
698 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699 LeaveCriticalSection(&ddraw_cs);
700 return DDERR_INVALIDPARAMS;
703 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
707 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
709 if (This->cooperative_level & DDSCL_FULLSCREEN)
711 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
713 if (cooplevel & DDSCL_FULLSCREEN)
715 WINED3DDISPLAYMODE display_mode;
717 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
722 if ((cooplevel & DDSCL_EXCLUSIVE)
723 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
725 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
726 if (FAILED(hr))
728 ERR("Failed to acquire focus window, hr %#x.\n", hr);
729 LeaveCriticalSection(&ddraw_cs);
730 return hr;
734 /* Don't override focus windows or private device windows */
735 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736 This->dest_window = hwnd;
738 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
740 /* Don't create a device window if a focus window is set */
741 if( !(This->focuswindow) )
743 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745 NULL, NULL, NULL, NULL);
746 if (!devicewindow)
748 ERR("Failed to create window, last error %#x.\n", GetLastError());
749 LeaveCriticalSection(&ddraw_cs);
750 return E_FAIL;
753 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
754 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
756 This->devicewindow = devicewindow;
757 This->dest_window = devicewindow;
761 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
763 /* Enable thread safety in wined3d */
764 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
767 /* Unhandled flags */
768 if(cooplevel & DDSCL_ALLOWREBOOT)
769 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770 if(cooplevel & DDSCL_ALLOWMODEX)
771 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772 if(cooplevel & DDSCL_FPUSETUP)
773 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
775 /* Store the cooperative_level */
776 This->cooperative_level = cooplevel;
777 TRACE("SetCooperativeLevel retuning DD_OK\n");
778 LeaveCriticalSection(&ddraw_cs);
779 return DD_OK;
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
784 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
786 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
788 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
793 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
795 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
797 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
802 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
804 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
806 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
811 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
813 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
815 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
818 /*****************************************************************************
820 * Helper function for SetDisplayMode and RestoreDisplayMode
822 * Implements DirectDraw's SetDisplayMode, but ignores the value of
823 * ForceRefreshRate, since it is already handled by
824 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
825 * without worrying that ForceRefreshRate will override the refresh rate. For
826 * argument and return value documentation, see
827 * ddraw7_SetDisplayMode.
829 *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831 DWORD BPP, DWORD RefreshRate, DWORD Flags)
833 WINED3DDISPLAYMODE Mode;
834 HRESULT hr;
836 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837 Height, BPP, RefreshRate, Flags);
839 EnterCriticalSection(&ddraw_cs);
840 if( !Width || !Height )
842 ERR("Width %u, Height %u, what to do?\n", Width, Height);
843 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844 LeaveCriticalSection(&ddraw_cs);
845 return DD_OK;
848 /* Check the exclusive mode
849 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850 return DDERR_NOEXCLUSIVEMODE;
851 * This is WRONG. Don't know if the SDK is completely
852 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853 * is returned, but Half-Life 1.1.1.1 (Steam version)
854 * depends on this
857 Mode.Width = Width;
858 Mode.Height = Height;
859 Mode.RefreshRate = RefreshRate;
860 switch(BPP)
862 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
863 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
864 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
865 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
866 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
869 /* TODO: The possible return values from msdn suggest that
870 * the screen mode can't be changed if a surface is locked
871 * or some drawing is in progress
874 /* TODO: Lose the primary surface */
875 hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876 IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877 IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878 LeaveCriticalSection(&ddraw_cs);
879 switch(hr)
881 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
882 default: return hr;
886 /*****************************************************************************
887 * IDirectDraw7::SetDisplayMode
889 * Sets the display screen resolution, color depth and refresh frequency
890 * when in fullscreen mode (in theory).
891 * Possible return values listed in the SDK suggest that this method fails
892 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894 * It seems to be valid to pass 0 for With and Height, this has to be tested
895 * It could mean that the current video mode should be left as-is. (But why
896 * call it then?)
898 * Params:
899 * Height, Width: Screen dimension
900 * BPP: Color depth in Bits per pixel
901 * Refreshrate: Screen refresh rate
902 * Flags: Other stuff
904 * Returns
905 * DD_OK on success
907 *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909 DWORD BPP, DWORD RefreshRate, DWORD Flags)
911 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
913 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914 iface, Width, Height, BPP, RefreshRate, Flags);
916 if (force_refresh_rate != 0)
918 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919 RefreshRate, force_refresh_rate);
920 RefreshRate = force_refresh_rate;
923 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927 DWORD bpp, DWORD refresh_rate, DWORD flags)
929 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
931 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932 iface, width, height, bpp, refresh_rate, flags);
934 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938 DWORD bpp, DWORD refresh_rate, DWORD flags)
940 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
942 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943 iface, width, height, bpp, refresh_rate, flags);
945 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
951 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
953 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954 iface, width, height, bpp, refresh_rate, flags);
956 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
961 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
963 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
965 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
968 /*****************************************************************************
969 * IDirectDraw7::RestoreDisplayMode
971 * Restores the display mode to what it was at creation time. Basically.
973 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976 * -> DD_1 is released. The screen should be left at 1024x768x32.
977 * -> DD_2 is released. The screen should be set to 1400x1050x32
978 * This case is unhandled right now, but Empire Earth does it this way.
979 * (But perhaps there is something in SetCooperativeLevel to prevent this)
981 * The msdn says that this method resets the display mode to what it was before
982 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
984 * Returns
985 * DD_OK on success
986 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
988 *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
991 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
993 TRACE("iface %p.\n", iface);
995 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1000 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1002 TRACE("iface %p.\n", iface);
1004 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1009 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1011 TRACE("iface %p.\n", iface);
1013 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1018 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1020 TRACE("iface %p.\n", iface);
1022 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1027 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1029 TRACE("iface %p.\n", iface);
1031 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1034 /*****************************************************************************
1035 * IDirectDraw7::GetCaps
1037 * Returns the drives capabilities
1039 * Used for version 1, 2, 4 and 7
1041 * Params:
1042 * DriverCaps: Structure to write the Hardware accelerated caps to
1043 * HelCaps: Structure to write the emulation caps to
1045 * Returns
1046 * This implementation returns DD_OK only
1048 *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1051 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1052 DDCAPS caps;
1053 WINED3DCAPS winecaps;
1054 HRESULT hr;
1055 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1057 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1059 /* One structure must be != NULL */
1060 if( (!DriverCaps) && (!HELCaps) )
1062 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063 return DDERR_INVALIDPARAMS;
1066 memset(&caps, 0, sizeof(caps));
1067 memset(&winecaps, 0, sizeof(winecaps));
1068 caps.dwSize = sizeof(caps);
1069 EnterCriticalSection(&ddraw_cs);
1070 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1071 if(FAILED(hr)) {
1072 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073 LeaveCriticalSection(&ddraw_cs);
1074 return hr;
1077 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078 LeaveCriticalSection(&ddraw_cs);
1079 if(FAILED(hr)) {
1080 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1081 return hr;
1084 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1100 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1101 * not to use it
1103 if(DefaultSurfaceType == SURFACE_GDI) {
1104 caps.dwCaps &= ~DDCAPS_3D;
1105 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1107 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1112 if(DriverCaps)
1114 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115 if (TRACE_ON(ddraw))
1117 TRACE("Driver Caps :\n");
1118 DDRAW_dump_DDCAPS(DriverCaps);
1122 if(HELCaps)
1124 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125 if (TRACE_ON(ddraw))
1127 TRACE("HEL Caps :\n");
1128 DDRAW_dump_DDCAPS(HELCaps);
1132 return DD_OK;
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1137 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1139 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1141 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1146 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1148 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1150 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1155 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1157 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1159 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1164 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1166 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1168 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1171 /*****************************************************************************
1172 * IDirectDraw7::Compact
1174 * No idea what it does, MSDN says it's not implemented.
1176 * Returns
1177 * DD_OK, but this is unchecked
1179 *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1182 TRACE("iface %p.\n", iface);
1184 return DD_OK;
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1189 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1191 TRACE("iface %p.\n", iface);
1193 return ddraw7_Compact(&This->IDirectDraw7_iface);
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1198 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1200 TRACE("iface %p.\n", iface);
1202 return ddraw7_Compact(&This->IDirectDraw7_iface);
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1207 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1209 TRACE("iface %p.\n", iface);
1211 return ddraw7_Compact(&This->IDirectDraw7_iface);
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1216 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1218 TRACE("iface %p.\n", iface);
1220 return ddraw7_Compact(&This->IDirectDraw7_iface);
1223 /*****************************************************************************
1224 * IDirectDraw7::GetDisplayMode
1226 * Returns information about the current display mode
1228 * Exists in Version 1, 2, 4 and 7
1230 * Params:
1231 * DDSD: Address of a surface description structure to write the info to
1233 * Returns
1234 * DD_OK
1236 *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1239 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1240 HRESULT hr;
1241 WINED3DDISPLAYMODE Mode;
1242 DWORD Size;
1244 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1246 EnterCriticalSection(&ddraw_cs);
1247 /* This seems sane */
1248 if (!DDSD)
1250 LeaveCriticalSection(&ddraw_cs);
1251 return DDERR_INVALIDPARAMS;
1254 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255 * so one method can be used for all versions (Hopefully)
1257 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258 0 /* swapchain 0 */,
1259 &Mode);
1260 if( hr != D3D_OK )
1262 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263 LeaveCriticalSection(&ddraw_cs);
1264 return hr;
1267 Size = DDSD->dwSize;
1268 memset(DDSD, 0, Size);
1270 DDSD->dwSize = Size;
1271 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272 DDSD->dwWidth = Mode.Width;
1273 DDSD->dwHeight = Mode.Height;
1274 DDSD->u2.dwRefreshRate = 60;
1275 DDSD->ddsCaps.dwCaps = 0;
1276 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1280 if(TRACE_ON(ddraw))
1282 TRACE("Returning surface desc :\n");
1283 DDRAW_dump_surface_desc(DDSD);
1286 LeaveCriticalSection(&ddraw_cs);
1287 return DD_OK;
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1292 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1294 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1296 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1301 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1303 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1305 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1310 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1312 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1314 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1319 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1321 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1323 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1326 /*****************************************************************************
1327 * IDirectDraw7::GetFourCCCodes
1329 * Returns an array of supported FourCC codes.
1331 * Exists in Version 1, 2, 4 and 7
1333 * Params:
1334 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335 * of enumerated codes
1336 * Codes: Pointer to an array of DWORDs where the supported codes are written
1337 * to
1339 * Returns
1340 * Always returns DD_OK, as it's a stub for now
1342 *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1345 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346 static const enum wined3d_format_id formats[] =
1348 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1352 DWORD count = 0, i, outsize;
1353 HRESULT hr;
1354 WINED3DDISPLAYMODE d3ddm;
1355 WINED3DSURFTYPE type = This->ImplType;
1357 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1359 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360 0 /* swapchain 0 */,
1361 &d3ddm);
1363 outsize = NumCodes && Codes ? *NumCodes : 0;
1365 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1367 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1369 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1370 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1371 if (SUCCEEDED(hr))
1373 if (count < outsize)
1374 Codes[count] = formats[i];
1375 ++count;
1378 if(NumCodes) {
1379 TRACE("Returning %u FourCC codes\n", count);
1380 *NumCodes = count;
1383 return DD_OK;
1386 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1388 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1390 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1392 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1395 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1397 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1399 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1401 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1404 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1406 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1408 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1410 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1413 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1415 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1417 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1419 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1422 /*****************************************************************************
1423 * IDirectDraw7::GetMonitorFrequency
1425 * Returns the monitor's frequency
1427 * Exists in Version 1, 2, 4 and 7
1429 * Params:
1430 * Freq: Pointer to a DWORD to write the frequency to
1432 * Returns
1433 * Always returns DD_OK
1435 *****************************************************************************/
1436 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1438 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1440 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1441 * but for now this should make the games happy
1443 *Freq = 60;
1444 return DD_OK;
1447 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1449 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1451 TRACE("iface %p, frequency %p.\n", iface, frequency);
1453 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1456 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1458 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1460 TRACE("iface %p, frequency %p.\n", iface, frequency);
1462 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1465 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1467 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1469 TRACE("iface %p, frequency %p.\n", iface, frequency);
1471 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1474 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1476 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1478 TRACE("iface %p, frequency %p.\n", iface, frequency);
1480 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1483 /*****************************************************************************
1484 * IDirectDraw7::GetVerticalBlankStatus
1486 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1487 * too basically, but as it's a semi stub, I didn't create a function there
1489 * Params:
1490 * status: Pointer to a BOOL to be filled with the vertical blank status
1492 * Returns
1493 * DD_OK on success
1494 * DDERR_INVALIDPARAMS if status is NULL
1496 *****************************************************************************/
1497 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1499 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1501 TRACE("iface %p, status %p.\n", iface, status);
1503 /* This looks sane, the MSDN suggests it too */
1504 EnterCriticalSection(&ddraw_cs);
1505 if(!status)
1507 LeaveCriticalSection(&ddraw_cs);
1508 return DDERR_INVALIDPARAMS;
1511 *status = This->fake_vblank;
1512 This->fake_vblank = !This->fake_vblank;
1513 LeaveCriticalSection(&ddraw_cs);
1514 return DD_OK;
1517 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1519 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1521 TRACE("iface %p, status %p.\n", iface, status);
1523 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1526 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1528 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1530 TRACE("iface %p, status %p.\n", iface, status);
1532 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1535 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1537 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1539 TRACE("iface %p, status %p.\n", iface, status);
1541 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1544 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1546 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1548 TRACE("iface %p, status %p.\n", iface, status);
1550 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1553 /*****************************************************************************
1554 * IDirectDraw7::GetAvailableVidMem
1556 * Returns the total and free video memory
1558 * Params:
1559 * Caps: Specifies the memory type asked for
1560 * total: Pointer to a DWORD to be filled with the total memory
1561 * free: Pointer to a DWORD to be filled with the free memory
1563 * Returns
1564 * DD_OK on success
1565 * DDERR_INVALIDPARAMS of free and total are NULL
1567 *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1569 DWORD *free)
1571 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1573 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1575 if(TRACE_ON(ddraw))
1577 TRACE("(%p) Asked for memory with description: ", This);
1578 DDRAW_dump_DDSCAPS2(Caps);
1580 EnterCriticalSection(&ddraw_cs);
1582 /* Todo: System memory vs local video memory vs non-local video memory
1583 * The MSDN also mentions differences between texture memory and other
1584 * resources, but that's not important
1587 if( (!total) && (!free) )
1589 LeaveCriticalSection(&ddraw_cs);
1590 return DDERR_INVALIDPARAMS;
1593 if(total) *total = This->total_vidmem;
1594 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1596 LeaveCriticalSection(&ddraw_cs);
1597 return DD_OK;
1600 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1601 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1603 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1605 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1607 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1610 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1611 DWORD *free)
1613 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1614 DDSCAPS2 caps2;
1616 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1618 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1619 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1622 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1623 DDSCAPS *caps, DWORD *total, DWORD *free)
1625 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626 DDSCAPS2 caps2;
1628 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1630 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1631 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1634 /*****************************************************************************
1635 * IDirectDraw7::Initialize
1637 * Initializes a DirectDraw interface.
1639 * Params:
1640 * GUID: Interface identifier. Well, don't know what this is really good
1641 * for
1643 * Returns
1644 * Returns DD_OK on the first call,
1645 * DDERR_ALREADYINITIALIZED on repeated calls
1647 *****************************************************************************/
1648 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1650 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1652 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1654 if(This->initialized)
1656 return DDERR_ALREADYINITIALIZED;
1658 else
1660 return DD_OK;
1664 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1666 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1668 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1670 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1673 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1675 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1677 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1679 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1682 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1684 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1686 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1688 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1691 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1693 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1695 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1697 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1700 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1702 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1704 return D3D_OK;
1707 /*****************************************************************************
1708 * IDirectDraw7::FlipToGDISurface
1710 * "Makes the surface that the GDI writes to the primary surface"
1711 * Looks like some windows specific thing we don't have to care about.
1712 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1713 * show error boxes ;)
1714 * Well, just return DD_OK.
1716 * Returns:
1717 * Always returns DD_OK
1719 *****************************************************************************/
1720 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1722 FIXME("iface %p stub!\n", iface);
1724 return DD_OK;
1727 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1729 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1731 TRACE("iface %p.\n", iface);
1733 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1736 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1738 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1740 TRACE("iface %p.\n", iface);
1742 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1745 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1747 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1749 TRACE("iface %p.\n", iface);
1751 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1754 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1756 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1758 TRACE("iface %p.\n", iface);
1760 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1763 /*****************************************************************************
1764 * IDirectDraw7::WaitForVerticalBlank
1766 * This method allows applications to get in sync with the vertical blank
1767 * interval.
1768 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1769 * redraw the screen, most likely because of this stub
1771 * Parameters:
1772 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1773 * or DDWAITVB_BLOCKEND
1774 * h: Not used, according to MSDN
1776 * Returns:
1777 * Always returns DD_OK
1779 *****************************************************************************/
1780 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1782 static BOOL hide;
1784 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1786 /* This function is called often, so print the fixme only once */
1787 if(!hide)
1789 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1790 hide = TRUE;
1793 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1794 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1795 return DDERR_UNSUPPORTED; /* unchecked */
1797 return DD_OK;
1800 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1802 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1806 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1809 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1811 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1813 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1815 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1818 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1820 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1822 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1824 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1827 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1829 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1831 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1833 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1836 /*****************************************************************************
1837 * IDirectDraw7::GetScanLine
1839 * Returns the scan line that is being drawn on the monitor
1841 * Parameters:
1842 * Scanline: Address to write the scan line value to
1844 * Returns:
1845 * Always returns DD_OK
1847 *****************************************************************************/
1848 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1850 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1851 static BOOL hide = FALSE;
1852 WINED3DDISPLAYMODE Mode;
1854 TRACE("iface %p, line %p.\n", iface, Scanline);
1856 /* This function is called often, so print the fixme only once */
1857 EnterCriticalSection(&ddraw_cs);
1858 if(!hide)
1860 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1861 hide = TRUE;
1864 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1866 &Mode);
1868 /* Fake the line sweeping of the monitor */
1869 /* FIXME: We should synchronize with a source to keep the refresh rate */
1870 *Scanline = This->cur_scanline++;
1871 /* Assume 20 scan lines in the vertical blank */
1872 if (This->cur_scanline >= Mode.Height + 20)
1873 This->cur_scanline = 0;
1875 LeaveCriticalSection(&ddraw_cs);
1876 return DD_OK;
1879 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1881 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1883 TRACE("iface %p, line %p.\n", iface, line);
1885 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1888 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1890 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1892 TRACE("iface %p, line %p.\n", iface, line);
1894 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1897 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1899 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1901 TRACE("iface %p, line %p.\n", iface, line);
1903 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1906 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1908 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1910 TRACE("iface %p, line %p.\n", iface, line);
1912 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1915 /*****************************************************************************
1916 * IDirectDraw7::TestCooperativeLevel
1918 * Informs the application about the state of the video adapter, depending
1919 * on the cooperative level
1921 * Returns:
1922 * DD_OK if the device is in a sane state
1923 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1924 * if the state is not correct(See below)
1926 *****************************************************************************/
1927 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1929 TRACE("iface %p.\n", iface);
1931 return DD_OK;
1934 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1936 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1938 TRACE("iface %p.\n", iface);
1940 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1943 /*****************************************************************************
1944 * IDirectDraw7::GetGDISurface
1946 * Returns the surface that GDI is treating as the primary surface.
1947 * For Wine this is the front buffer
1949 * Params:
1950 * GDISurface: Address to write the surface pointer to
1952 * Returns:
1953 * DD_OK if the surface was found
1954 * DDERR_NOTFOUND if the GDI surface wasn't found
1956 *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1959 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1960 IWineD3DSurface *Surf;
1961 IDirectDrawSurface7 *ddsurf;
1962 HRESULT hr;
1963 DDSCAPS2 ddsCaps;
1965 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1967 /* Get the back buffer from the wineD3DDevice and search its
1968 * attached surfaces for the front buffer
1970 EnterCriticalSection(&ddraw_cs);
1971 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1972 0, /* SwapChain */
1973 0, /* first back buffer*/
1974 WINED3DBACKBUFFER_TYPE_MONO,
1975 &Surf);
1977 if( (hr != D3D_OK) ||
1978 (!Surf) )
1980 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1981 LeaveCriticalSection(&ddraw_cs);
1982 return DDERR_NOTFOUND;
1985 ddsurf = IWineD3DSurface_GetParent(Surf);
1986 IWineD3DSurface_Release(Surf);
1988 /* Find the front buffer */
1989 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1990 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1991 &ddsCaps,
1992 GDISurface);
1993 if(hr != DD_OK)
1995 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1998 /* The AddRef is OK this time */
1999 LeaveCriticalSection(&ddraw_cs);
2000 return hr;
2003 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2005 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2007 TRACE("iface %p, surface %p.\n", iface, surface);
2009 return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2012 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2014 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2015 IDirectDrawSurface7 *surface7;
2016 HRESULT hr;
2018 TRACE("iface %p, surface %p.\n", iface, surface);
2020 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2021 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2023 return hr;
2026 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2028 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2029 IDirectDrawSurface7 *surface7;
2030 HRESULT hr;
2032 TRACE("iface %p, surface %p.\n", iface, surface);
2034 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2035 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2037 return hr;
2040 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2042 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2043 IDirectDrawSurface7 *surface7;
2044 HRESULT hr;
2046 TRACE("iface %p, surface %p.\n", iface, surface);
2048 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2051 return hr;
2054 struct displaymodescallback_context
2056 LPDDENUMMODESCALLBACK func;
2057 void *context;
2060 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2062 struct displaymodescallback_context *cbcontext = context;
2063 DDSURFACEDESC desc;
2065 memcpy(&desc, surface_desc, sizeof(desc));
2066 desc.dwSize = sizeof(desc);
2068 return cbcontext->func(&desc, cbcontext->context);
2071 /*****************************************************************************
2072 * IDirectDraw7::EnumDisplayModes
2074 * Enumerates the supported Display modes. The modes can be filtered with
2075 * the DDSD parameter.
2077 * Params:
2078 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2079 * DDSD: Surface description to filter the modes
2080 * Context: Pointer passed back to the callback function
2081 * cb: Application-provided callback function
2083 * Returns:
2084 * DD_OK on success
2085 * DDERR_INVALIDPARAMS if the callback wasn't set
2087 *****************************************************************************/
2088 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2089 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2091 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2092 unsigned int modenum, fmt;
2093 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2094 WINED3DDISPLAYMODE mode;
2095 DDSURFACEDESC2 callback_sd;
2096 WINED3DDISPLAYMODE *enum_modes = NULL;
2097 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2099 static const enum wined3d_format_id checkFormatList[] =
2101 WINED3DFMT_B8G8R8X8_UNORM,
2102 WINED3DFMT_B5G6R5_UNORM,
2103 WINED3DFMT_P8_UINT,
2106 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2107 iface, Flags, DDSD, Context, cb);
2109 EnterCriticalSection(&ddraw_cs);
2110 /* This looks sane */
2111 if(!cb)
2113 LeaveCriticalSection(&ddraw_cs);
2114 return DDERR_INVALIDPARAMS;
2117 if(DDSD)
2119 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2120 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2123 if(!(Flags & DDEDM_REFRESHRATES))
2125 enum_mode_array_size = 16;
2126 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2127 if (!enum_modes)
2129 ERR("Out of memory\n");
2130 LeaveCriticalSection(&ddraw_cs);
2131 return DDERR_OUTOFMEMORY;
2135 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2137 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2139 continue;
2142 modenum = 0;
2143 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2144 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2146 if(DDSD)
2148 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2149 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2152 if(!(Flags & DDEDM_REFRESHRATES))
2154 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2155 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2156 * to be reduced to a single unique result in such case.
2158 BOOL found = FALSE;
2159 unsigned i;
2161 for (i = 0; i < enum_mode_count; i++)
2163 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2164 enum_modes[i].Format == mode.Format)
2166 found = TRUE;
2167 break;
2171 if(found) continue;
2174 memset(&callback_sd, 0, sizeof(callback_sd));
2175 callback_sd.dwSize = sizeof(callback_sd);
2176 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2178 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2179 if(Flags & DDEDM_REFRESHRATES)
2181 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2182 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2185 callback_sd.dwWidth = mode.Width;
2186 callback_sd.dwHeight = mode.Height;
2188 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2190 /* Calc pitch and DWORD align like MSDN says */
2191 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2192 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2194 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2195 callback_sd.u2.dwRefreshRate);
2197 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2199 TRACE("Application asked to terminate the enumeration\n");
2200 HeapFree(GetProcessHeap(), 0, enum_modes);
2201 LeaveCriticalSection(&ddraw_cs);
2202 return DD_OK;
2205 if(!(Flags & DDEDM_REFRESHRATES))
2207 if (enum_mode_count == enum_mode_array_size)
2209 WINED3DDISPLAYMODE *new_enum_modes;
2211 enum_mode_array_size *= 2;
2212 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2214 if (!new_enum_modes)
2216 ERR("Out of memory\n");
2217 HeapFree(GetProcessHeap(), 0, enum_modes);
2218 LeaveCriticalSection(&ddraw_cs);
2219 return DDERR_OUTOFMEMORY;
2222 enum_modes = new_enum_modes;
2225 enum_modes[enum_mode_count++] = mode;
2230 TRACE("End of enumeration\n");
2231 HeapFree(GetProcessHeap(), 0, enum_modes);
2232 LeaveCriticalSection(&ddraw_cs);
2233 return DD_OK;
2236 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2237 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2239 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2241 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2242 iface, flags, surface_desc, context, callback);
2244 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2247 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2248 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2250 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2251 struct displaymodescallback_context cbcontext;
2253 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2254 iface, flags, surface_desc, context, callback);
2256 cbcontext.func = callback;
2257 cbcontext.context = context;
2259 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2260 &cbcontext, EnumDisplayModesCallbackThunk);
2263 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2264 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2266 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2267 struct displaymodescallback_context cbcontext;
2269 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2270 iface, flags, surface_desc, context, callback);
2272 cbcontext.func = callback;
2273 cbcontext.context = context;
2275 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2276 &cbcontext, EnumDisplayModesCallbackThunk);
2279 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2280 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2282 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2283 struct displaymodescallback_context cbcontext;
2285 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2286 iface, flags, surface_desc, context, callback);
2288 cbcontext.func = callback;
2289 cbcontext.context = context;
2291 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2292 &cbcontext, EnumDisplayModesCallbackThunk);
2295 /*****************************************************************************
2296 * IDirectDraw7::EvaluateMode
2298 * Used with IDirectDraw7::StartModeTest to test video modes.
2299 * EvaluateMode is used to pass or fail a mode, and continue with the next
2300 * mode
2302 * Params:
2303 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2304 * Timeout: Returns the amount of seconds left before the mode would have
2305 * been failed automatically
2307 * Returns:
2308 * This implementation always DD_OK, because it's a stub
2310 *****************************************************************************/
2311 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2313 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2315 /* When implementing this, implement it in WineD3D */
2317 return DD_OK;
2320 /*****************************************************************************
2321 * IDirectDraw7::GetDeviceIdentifier
2323 * Returns the device identifier, which gives information about the driver
2324 * Our device identifier is defined at the beginning of this file.
2326 * Params:
2327 * DDDI: Address for the returned structure
2328 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2330 * Returns:
2331 * On success it returns DD_OK
2332 * DDERR_INVALIDPARAMS if DDDI is NULL
2334 *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2336 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2338 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2340 if(!DDDI)
2341 return DDERR_INVALIDPARAMS;
2343 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2344 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2345 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2346 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2347 * bytes too long. So only copy the relevant part of the structure
2350 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2351 return DD_OK;
2354 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2355 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2357 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2358 DDDEVICEIDENTIFIER2 identifier2;
2359 HRESULT hr;
2361 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2363 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2364 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2366 return hr;
2369 /*****************************************************************************
2370 * IDirectDraw7::GetSurfaceFromDC
2372 * Returns the Surface for a GDI device context handle.
2373 * Is this related to IDirectDrawSurface::GetDC ???
2375 * Params:
2376 * hdc: hdc to return the surface for
2377 * Surface: Address to write the surface pointer to
2379 * Returns:
2380 * Always returns DD_OK because it's a stub
2382 *****************************************************************************/
2383 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2384 IDirectDrawSurface7 **Surface)
2386 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2387 IWineD3DSurface *wined3d_surface;
2388 HRESULT hr;
2390 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2392 if (!Surface) return E_INVALIDARG;
2394 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2395 if (FAILED(hr))
2397 TRACE("No surface found for dc %p.\n", hdc);
2398 *Surface = NULL;
2399 return DDERR_NOTFOUND;
2402 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2403 IDirectDrawSurface7_AddRef(*Surface);
2404 TRACE("Returning surface %p.\n", Surface);
2405 return DD_OK;
2408 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2409 IDirectDrawSurface4 **surface)
2411 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2412 IDirectDrawSurface7 *surface7;
2413 HRESULT hr;
2415 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2417 if (!surface) return E_INVALIDARG;
2419 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2420 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2422 return hr;
2425 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2426 IDirectDrawSurface **surface)
2428 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2430 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2432 return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2435 /*****************************************************************************
2436 * IDirectDraw7::RestoreAllSurfaces
2438 * Calls the restore method of all surfaces
2440 * Params:
2442 * Returns:
2443 * Always returns DD_OK because it's a stub
2445 *****************************************************************************/
2446 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2448 FIXME("iface %p stub!\n", iface);
2450 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2451 * get their parent and call their restore method. Do not implement
2452 * it in WineD3D, as restoring a surface means re-creating the
2453 * WineD3DDSurface
2455 return DD_OK;
2458 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2460 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2462 TRACE("iface %p.\n", iface);
2464 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2467 /*****************************************************************************
2468 * IDirectDraw7::StartModeTest
2470 * Tests the specified video modes to update the system registry with
2471 * refresh rate information. StartModeTest starts the mode test,
2472 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2473 * isn't called within 15 seconds, the mode is failed automatically
2475 * As refresh rates are handled by the X server, I don't think this
2476 * Method is important
2478 * Params:
2479 * Modes: An array of mode specifications
2480 * NumModes: The number of modes in Modes
2481 * Flags: Some flags...
2483 * Returns:
2484 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2485 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2486 * otherwise DD_OK
2488 *****************************************************************************/
2489 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2491 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2492 iface, Modes, NumModes, Flags);
2494 /* This looks sane */
2495 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2497 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2498 * As it is not, DDERR_TESTFINISHED is returned
2499 * (hopefully that's correct
2501 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2502 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2505 return DD_OK;
2508 /*****************************************************************************
2509 * ddraw_recreate_surfaces_cb
2511 * Enumeration callback for ddraw_recreate_surface.
2512 * It re-recreates the WineD3DSurface. It's pretty straightforward
2514 *****************************************************************************/
2515 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2517 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2518 struct wined3d_resource_desc wined3d_desc;
2519 struct wined3d_resource *wined3d_resource;
2520 IDirectDrawImpl *This = surfImpl->ddraw;
2521 struct wined3d_clipper *clipper = NULL;
2522 IWineD3DSurface *wineD3DSurface;
2523 IWineD3DSwapChain *swapchain;
2524 void *parent;
2525 HRESULT hr;
2527 TRACE("surface %p, surface_desc %p, context %p.\n",
2528 surf, desc, Context);
2530 /* For the enumeration */
2531 IDirectDrawSurface7_Release(surf);
2533 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2535 /* Get the objects */
2536 swapchain = surfImpl->wineD3DSwapChain;
2537 surfImpl->wineD3DSwapChain = NULL;
2538 wineD3DSurface = surfImpl->WineD3DSurface;
2540 /* get the clipper */
2541 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2543 /* Get the surface properties */
2544 wined3d_resource = IWineD3DSurface_GetResource(wineD3DSurface);
2545 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2547 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2548 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
2549 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2550 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2551 parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2552 if (FAILED(hr))
2554 surfImpl->WineD3DSurface = wineD3DSurface;
2555 return hr;
2558 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2560 /* TODO: Copy the surface content, except for render targets */
2562 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2563 * the swapchain
2565 if(swapchain) {
2566 /* The backbuffers have the swapchain set as well, but the primary
2567 * owns it and destroys it
2569 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2570 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2572 surfImpl->isRenderTarget = FALSE;
2573 } else {
2574 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2575 TRACE("Surface released successful, next surface\n");
2576 else
2577 ERR("Something's still holding the old WineD3DSurface\n");
2580 surfImpl->ImplType = This->ImplType;
2582 if (clipper)
2583 wined3d_clipper_decref(clipper);
2585 return DDENUMRET_OK;
2588 /*****************************************************************************
2589 * ddraw_recreate_surfaces
2591 * A function, that converts all wineD3DSurfaces to the new implementation type
2592 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2593 * new WineD3DSurface, copies the content and releases the old surface
2595 *****************************************************************************/
2596 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2598 DDSURFACEDESC2 desc;
2599 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2601 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2603 /* Should happen almost never */
2604 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2605 /* Shutdown d3d */
2606 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2608 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2610 memset(&desc, 0, sizeof(desc));
2611 desc.dwSize = sizeof(desc);
2613 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2614 ddraw_recreate_surfaces_cb);
2617 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
2619 TRACE("swapchain %p.\n", swapchain);
2621 return IWineD3DSwapChain_Release(swapchain);
2624 /*****************************************************************************
2625 * ddraw_create_surface
2627 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2628 * with the passed parameters.
2630 * Params:
2631 * DDSD: Description of the surface to create
2632 * Surf: Address to store the interface pointer at
2634 * Returns:
2635 * DD_OK on success
2637 *****************************************************************************/
2638 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2639 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2641 WINED3DSURFTYPE ImplType = This->ImplType;
2642 HRESULT hr;
2644 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2645 This, pDDSD, ppSurf, level);
2647 if (TRACE_ON(ddraw))
2649 TRACE(" (%p) Requesting surface desc :\n", This);
2650 DDRAW_dump_surface_desc(pDDSD);
2653 /* Select the surface type, if it wasn't choosen yet */
2654 if(ImplType == SURFACE_UNKNOWN)
2656 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2657 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2659 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2660 ImplType = SURFACE_OPENGL;
2663 /* Otherwise use GDI surfaces for now */
2664 else
2666 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2667 ImplType = SURFACE_GDI;
2670 /* Policy if all surface implementations are available:
2671 * First, check if a default type was set with winecfg. If not,
2672 * try Xrender surfaces, and use them if they work. Next, check if
2673 * accelerated OpenGL is available, and use GL surfaces in this
2674 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2675 * was created, always use OpenGL surfaces.
2677 * (Note: Xrender surfaces are not implemented for now, the
2678 * unaccelerated implementation uses GDI to render in Software)
2681 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2682 * be re-created. This could be done with IDirectDrawSurface7::Restore
2684 This->ImplType = ImplType;
2686 else
2688 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2689 && (This->ImplType != SURFACE_OPENGL)
2690 && DefaultSurfaceType == SURFACE_UNKNOWN)
2692 /* We have to change to OpenGL,
2693 * and re-create all WineD3DSurfaces
2695 ImplType = SURFACE_OPENGL;
2696 This->ImplType = ImplType;
2697 TRACE("(%p) Re-creating all surfaces\n", This);
2698 ddraw_recreate_surfaces(This);
2699 TRACE("(%p) Done recreating all surfaces\n", This);
2701 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2703 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2704 /* Do not fail surface creation, only fail 3D device creation */
2708 /* Create the Surface object */
2709 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2710 if(!*ppSurf)
2712 ERR("(%p) Error allocating memory for a surface\n", This);
2713 return DDERR_OUTOFVIDEOMEMORY;
2716 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2717 if (FAILED(hr))
2719 WARN("Failed to initialize surface, hr %#x.\n", hr);
2720 HeapFree(GetProcessHeap(), 0, *ppSurf);
2721 return hr;
2724 /* Increase the surface counter, and attach the surface */
2725 InterlockedIncrement(&This->surfaces);
2726 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2728 TRACE("Created surface %p.\n", *ppSurf);
2730 return DD_OK;
2732 /*****************************************************************************
2733 * CreateAdditionalSurfaces
2735 * Creates a new mipmap chain.
2737 * Params:
2738 * root: Root surface to attach the newly created chain to
2739 * count: number of surfaces to create
2740 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2741 * effects on the caller
2742 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2743 * creates an additional surface without the mipmapping flags
2745 *****************************************************************************/
2746 static HRESULT
2747 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2748 IDirectDrawSurfaceImpl *root,
2749 UINT count,
2750 DDSURFACEDESC2 DDSD,
2751 BOOL CubeFaceRoot)
2753 UINT i, j, level = 0;
2754 HRESULT hr;
2755 IDirectDrawSurfaceImpl *last = root;
2757 for(i = 0; i < count; i++)
2759 IDirectDrawSurfaceImpl *object2 = NULL;
2761 /* increase the mipmap level, but only if a mipmap is created
2762 * In this case, also halve the size
2764 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2766 level++;
2767 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2768 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2769 /* Set the mipmap sublevel flag according to msdn */
2770 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2772 else
2774 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2776 CubeFaceRoot = FALSE;
2778 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2779 if(hr != DD_OK)
2781 return hr;
2784 /* Add the new surface to the complex attachment array */
2785 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2787 if(last->complex_array[j]) continue;
2788 last->complex_array[j] = object2;
2789 break;
2791 last = object2;
2793 /* Remove the (possible) back buffer cap from the new surface description,
2794 * because only one surface in the flipping chain is a back buffer, one
2795 * is a front buffer, the others are just primary surfaces.
2797 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2799 return DD_OK;
2802 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2803 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2805 unsigned int i;
2807 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2809 surface->version = version;
2810 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2812 if (!surface->complex_array[i]) break;
2813 ddraw_set_surface_version(surface->complex_array[i], version);
2815 while ((surface = surface->next_attached))
2817 ddraw_set_surface_version(surface, version);
2821 /*****************************************************************************
2822 * ddraw_attach_d3d_device
2824 * Initializes the D3D capabilities of WineD3D
2826 * Params:
2827 * primary: The primary surface for D3D
2829 * Returns
2830 * DD_OK on success,
2831 * DDERR_* otherwise
2833 *****************************************************************************/
2834 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2836 WINED3DPRESENT_PARAMETERS localParameters;
2837 HWND window = ddraw->dest_window;
2838 HRESULT hr;
2840 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2842 if (!window || window == GetDesktopWindow())
2844 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2845 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2846 NULL, NULL, NULL, NULL);
2847 if (!window)
2849 ERR("Failed to create window, last error %#x.\n", GetLastError());
2850 return E_FAIL;
2853 ShowWindow(window, SW_HIDE); /* Just to be sure */
2854 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2856 else
2858 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2860 ddraw->d3d_window = window;
2862 /* Store the future Render Target surface */
2863 ddraw->d3d_target = primary;
2865 /* Use the surface description for the device parameters, not the device
2866 * settings. The application might render to an offscreen surface. */
2867 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2868 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2869 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2870 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2871 ? primary->surface_desc.dwBackBufferCount : 0;
2872 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2873 localParameters.MultiSampleQuality = 0;
2874 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2875 localParameters.hDeviceWindow = window;
2876 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2877 localParameters.EnableAutoDepthStencil = TRUE;
2878 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2879 localParameters.Flags = 0;
2880 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2881 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2882 localParameters.AutoRestoreDisplayMode = FALSE;
2884 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2885 * recursive loop until ram or emulated video memory is full. */
2886 ddraw->d3d_initialized = TRUE;
2887 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2888 if (FAILED(hr))
2890 ddraw->d3d_target = NULL;
2891 ddraw->d3d_initialized = FALSE;
2892 return hr;
2895 ddraw->declArraySize = 2;
2896 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2897 if (!ddraw->decls)
2899 ERR("Error allocating an array for the converted vertex decls.\n");
2900 ddraw->declArraySize = 0;
2901 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2902 return E_OUTOFMEMORY;
2905 TRACE("Successfully initialized 3D.\n");
2907 return DD_OK;
2910 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2912 WINED3DPRESENT_PARAMETERS presentation_parameters;
2913 HWND window;
2914 HRESULT hr;
2916 window = ddraw->dest_window;
2918 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2920 /* Use the surface description for the device parameters, not the device
2921 * settings. The application might render to an offscreen surface. */
2922 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2923 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2924 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2925 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2926 ? primary->surface_desc.dwBackBufferCount : 0;
2927 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2928 presentation_parameters.MultiSampleQuality = 0;
2929 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2930 presentation_parameters.hDeviceWindow = window;
2931 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2932 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2933 presentation_parameters.AutoDepthStencilFormat = 0;
2934 presentation_parameters.Flags = 0;
2935 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2936 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2937 presentation_parameters.AutoRestoreDisplayMode = FALSE;
2939 ddraw->d3d_target = primary;
2940 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2941 ddraw->d3d_target = NULL;
2942 if (FAILED(hr))
2944 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2945 primary->wineD3DSwapChain = NULL;
2948 return hr;
2951 /*****************************************************************************
2952 * IDirectDraw7::CreateSurface
2954 * Creates a new IDirectDrawSurface object and returns its interface.
2956 * The surface connections with wined3d are a bit tricky. Basically it works
2957 * like this:
2959 * |------------------------| |-----------------|
2960 * | DDraw surface | | WineD3DSurface |
2961 * | | | |
2962 * | WineD3DSurface |-------------->| |
2963 * | Child |<------------->| Parent |
2964 * |------------------------| |-----------------|
2966 * The DDraw surface is the parent of the wined3d surface, and it releases
2967 * the WineD3DSurface when the ddraw surface is destroyed.
2969 * However, for all surfaces which can be in a container in WineD3D,
2970 * we have to do this. These surfaces are usually complex surfaces,
2971 * so this concerns primary surfaces with a front and a back buffer,
2972 * and textures.
2974 * |------------------------| |-----------------|
2975 * | DDraw surface | | Container |
2976 * | | | |
2977 * | Child |<------------->| Parent |
2978 * | Texture |<------------->| |
2979 * | WineD3DSurface |<----| | Levels |<--|
2980 * | Complex connection | | | | |
2981 * |------------------------| | |-----------------| |
2982 * ^ | |
2983 * | | |
2984 * | | |
2985 * | |------------------| | |-----------------| |
2986 * | | IParent | |-------->| WineD3DSurface | |
2987 * | | | | | |
2988 * | | Child |<------------->| Parent | |
2989 * | | | | Container |<--|
2990 * | |------------------| |-----------------| |
2991 * | |
2992 * | |----------------------| |
2993 * | | DDraw surface 2 | |
2994 * | | | |
2995 * |<->| Complex root Child | |
2996 * | | Texture | |
2997 * | | WineD3DSurface |<----| |
2998 * | |----------------------| | |
2999 * | | |
3000 * | |---------------------| | |-----------------| |
3001 * | | IParent | |----->| WineD3DSurface | |
3002 * | | | | | |
3003 * | | Child |<---------->| Parent | |
3004 * | |---------------------| | Container |<--|
3005 * | |-----------------| |
3006 * | |
3007 * | ---More surfaces can follow--- |
3009 * The reason is that the IWineD3DSwapchain(render target container)
3010 * and the IWineD3DTexure(Texture container) release the parents
3011 * of their surface's children, but by releasing the complex root
3012 * the surfaces which are complexly attached to it are destroyed
3013 * too. See IDirectDrawSurface::Release for a more detailed
3014 * explanation.
3016 * Params:
3017 * DDSD: Description of the surface to create
3018 * Surf: Address to store the interface pointer at
3019 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3020 * aggregation, so it has to be NULL
3022 * Returns:
3023 * DD_OK on success
3024 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3025 * DDERR_* if an error occurs
3027 *****************************************************************************/
3028 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3029 IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3031 IDirectDrawSurfaceImpl *object = NULL;
3032 HRESULT hr;
3033 LONG extra_surfaces = 0;
3034 DDSURFACEDESC2 desc2;
3035 WINED3DDISPLAYMODE Mode;
3036 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3038 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3040 /* Some checks before we start */
3041 if (TRACE_ON(ddraw))
3043 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3044 DDRAW_dump_surface_desc(DDSD);
3046 EnterCriticalSection(&ddraw_cs);
3048 if (UnkOuter != NULL)
3050 FIXME("(%p) : outer != NULL?\n", ddraw);
3051 LeaveCriticalSection(&ddraw_cs);
3052 return CLASS_E_NOAGGREGATION; /* unchecked */
3055 if (Surf == NULL)
3057 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3058 LeaveCriticalSection(&ddraw_cs);
3059 return E_POINTER; /* unchecked */
3062 if (!(DDSD->dwFlags & DDSD_CAPS))
3064 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3065 DDSD->dwFlags |= DDSD_CAPS;
3068 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3070 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3071 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3074 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3076 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3077 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3078 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3081 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3082 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3084 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3085 ddraw);
3086 *Surf = NULL;
3087 LeaveCriticalSection(&ddraw_cs);
3088 return DDERR_NOEXCLUSIVEMODE;
3091 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3093 WARN("Application wanted to create back buffer primary surface\n");
3094 LeaveCriticalSection(&ddraw_cs);
3095 return DDERR_INVALIDCAPS;
3098 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3100 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3101 WARN("Application tries to put the surface in both system and video memory\n");
3102 LeaveCriticalSection(&ddraw_cs);
3103 *Surf = NULL;
3104 return DDERR_INVALIDCAPS;
3107 /* Check cube maps but only if the size includes them */
3108 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3110 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3111 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3113 WARN("Cube map faces requested without cube map flag\n");
3114 LeaveCriticalSection(&ddraw_cs);
3115 return DDERR_INVALIDCAPS;
3117 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3118 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3120 WARN("Cube map without faces requested\n");
3121 LeaveCriticalSection(&ddraw_cs);
3122 return DDERR_INVALIDPARAMS;
3125 /* Quick tests confirm those can be created, but we don't do that yet */
3126 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3127 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3129 FIXME("Partial cube maps not supported yet\n");
3133 /* According to the msdn this flag is ignored by CreateSurface */
3134 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3135 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3137 /* Modify some flags */
3138 memset(&desc2, 0, sizeof(desc2));
3139 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3140 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3141 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3142 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3144 /* Get the video mode from WineD3D - we will need it */
3145 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3146 if(FAILED(hr))
3148 ERR("Failed to read display mode from wined3d\n");
3149 switch(ddraw->orig_bpp)
3151 case 8:
3152 Mode.Format = WINED3DFMT_P8_UINT;
3153 break;
3155 case 15:
3156 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3157 break;
3159 case 16:
3160 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3161 break;
3163 case 24:
3164 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3165 break;
3167 case 32:
3168 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3169 break;
3171 Mode.Width = ddraw->orig_width;
3172 Mode.Height = ddraw->orig_height;
3175 /* No pixelformat given? Use the current screen format */
3176 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3178 desc2.dwFlags |= DDSD_PIXELFORMAT;
3179 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3181 /* Wait: It could be a Z buffer */
3182 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3184 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3186 case 15:
3187 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3188 break;
3189 case 16:
3190 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3191 break;
3192 case 24:
3193 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3194 break;
3195 case 32:
3196 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3197 break;
3198 default:
3199 ERR("Unknown Z buffer bit depth\n");
3202 else
3204 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3208 /* No Width or no Height? Use the original screen size
3210 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3211 !(desc2.dwFlags & DDSD_HEIGHT) )
3213 /* Invalid for non-render targets */
3214 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3216 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3217 *Surf = NULL;
3218 LeaveCriticalSection(&ddraw_cs);
3219 return DDERR_INVALIDPARAMS;
3222 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3223 desc2.dwWidth = Mode.Width;
3224 desc2.dwHeight = Mode.Height;
3227 if (!desc2.dwWidth || !desc2.dwHeight)
3229 LeaveCriticalSection(&ddraw_cs);
3230 return DDERR_INVALIDPARAMS;
3233 /* Mipmap count fixes */
3234 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3236 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3238 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3240 /* Mipmap count is given, should not be 0 */
3241 if( desc2.u2.dwMipMapCount == 0 )
3243 LeaveCriticalSection(&ddraw_cs);
3244 return DDERR_INVALIDPARAMS;
3247 else
3249 /* Undocumented feature: Create sublevels until
3250 * either the width or the height is 1
3252 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3253 desc2.dwWidth : desc2.dwHeight;
3254 desc2.u2.dwMipMapCount = 0;
3255 while( min )
3257 desc2.u2.dwMipMapCount += 1;
3258 min >>= 1;
3262 else
3264 /* Not-complex mipmap -> Mipmapcount = 1 */
3265 desc2.u2.dwMipMapCount = 1;
3267 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3269 /* There's a mipmap count in the created surface in any case */
3270 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3272 /* If no mipmap is given, the texture has only one level */
3274 /* The first surface is a front buffer, the back buffer is created afterwards */
3275 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3277 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3280 /* The root surface in a cube map is positive x */
3281 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3283 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3284 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3287 /* Create the first surface */
3288 hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3289 if (FAILED(hr))
3291 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3292 LeaveCriticalSection(&ddraw_cs);
3293 return hr;
3295 object->is_complex_root = TRUE;
3297 *Surf = (IDirectDrawSurface7 *)object;
3299 /* Create Additional surfaces if necessary
3300 * This applies to Primary surfaces which have a back buffer count
3301 * set, but not to mipmap textures. In case of Mipmap textures,
3302 * wineD3D takes care of the creation of additional surfaces
3304 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3306 extra_surfaces = DDSD->dwBackBufferCount;
3307 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3308 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3309 desc2.dwBackBufferCount = 0;
3312 hr = DD_OK;
3313 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3315 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3316 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3317 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3318 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3319 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3320 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3321 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3322 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3323 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3324 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3325 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3326 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3327 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3328 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3329 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3330 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3331 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3334 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3335 if(hr != DD_OK)
3337 /* This destroys and possibly created surfaces too */
3338 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3339 LeaveCriticalSection(&ddraw_cs);
3340 return hr;
3343 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3344 * But attach the d3ddevice only if the currently created surface was
3345 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3346 * The only case I can think of where this doesn't apply is when a
3347 * 2D app was configured by the user to run with OpenGL and it didn't create
3348 * the render target as first surface. In this case the render target creation
3349 * will cause the 3D init.
3351 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3352 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3354 IDirectDrawSurfaceImpl *target = object, *surface;
3355 struct list *entry;
3357 /* Search for the primary to use as render target */
3358 LIST_FOR_EACH(entry, &ddraw->surface_list)
3360 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3361 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3362 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3364 /* found */
3365 target = surface;
3366 TRACE("Using primary %p as render target\n", target);
3367 break;
3371 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3372 hr = ddraw_attach_d3d_device(ddraw, target);
3373 if (hr != D3D_OK)
3375 IDirectDrawSurfaceImpl *release_surf;
3376 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3377 *Surf = NULL;
3379 /* The before created surface structures are in an incomplete state here.
3380 * WineD3D holds the reference on the IParents, and it released them on the failure
3381 * already. So the regular release method implementation would fail on the attempt
3382 * to destroy either the IParents or the swapchain. So free the surface here.
3383 * The surface structure here is a list, not a tree, because onscreen targets
3384 * cannot be cube textures
3386 while(object)
3388 release_surf = object;
3389 object = object->complex_array[0];
3390 ddraw_surface_destroy(release_surf);
3392 LeaveCriticalSection(&ddraw_cs);
3393 return hr;
3396 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3398 ddraw_create_gdi_swapchain(ddraw, object);
3401 /* Addref the ddraw interface to keep an reference for each surface */
3402 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3403 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3405 /* Create a WineD3DTexture if a texture was requested */
3406 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3408 enum wined3d_format_id Format;
3409 UINT levels;
3410 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3412 ddraw->tex_root = object;
3414 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3416 /* a mipmap is created, create enough levels */
3417 levels = desc2.u2.dwMipMapCount;
3419 else
3421 /* No mipmap is created, create one level */
3422 levels = 1;
3425 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3426 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3428 Pool = WINED3DPOOL_SYSTEMMEM;
3430 /* Should I forward the MANAGED cap to the managed pool ? */
3432 /* Get the format. It's set already by CreateNewSurface */
3433 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3435 /* The surfaces are already created, the callback only
3436 * passes the IWineD3DSurface to WineD3D
3438 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3440 hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
3441 Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
3443 else
3445 hr = IWineD3DDevice_CreateTexture(ddraw->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight,
3446 levels, 0, Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
3448 ddraw->tex_root = NULL;
3451 LeaveCriticalSection(&ddraw_cs);
3452 return hr;
3455 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3456 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3458 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3460 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3461 iface, surface_desc, surface, outer_unknown);
3463 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3465 WARN("Application supplied invalid surface descriptor\n");
3466 return DDERR_INVALIDPARAMS;
3469 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3471 if (TRACE_ON(ddraw))
3473 TRACE(" (%p) Requesting surface desc :\n", iface);
3474 DDRAW_dump_surface_desc(surface_desc);
3477 WARN("Application tried to create an explicit front or back buffer\n");
3478 return DDERR_INVALIDCAPS;
3481 return CreateSurface(This, surface_desc, surface, outer_unknown);
3484 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3485 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3487 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3488 IDirectDrawSurfaceImpl *impl;
3489 HRESULT hr;
3491 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3492 iface, surface_desc, surface, outer_unknown);
3494 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3496 WARN("Application supplied invalid surface descriptor\n");
3497 return DDERR_INVALIDPARAMS;
3500 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3502 if (TRACE_ON(ddraw))
3504 TRACE(" (%p) Requesting surface desc :\n", iface);
3505 DDRAW_dump_surface_desc(surface_desc);
3508 WARN("Application tried to create an explicit front or back buffer\n");
3509 return DDERR_INVALIDCAPS;
3512 hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3513 impl = (IDirectDrawSurfaceImpl *)*surface;
3514 if (SUCCEEDED(hr) && impl)
3516 ddraw_set_surface_version(impl, 4);
3517 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3518 IDirectDraw4_AddRef(iface);
3519 impl->ifaceToRelease = (IUnknown *)iface;
3522 return hr;
3525 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3526 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3528 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3529 IDirectDrawSurface7 *surface7;
3530 IDirectDrawSurfaceImpl *impl;
3531 HRESULT hr;
3533 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3534 iface, surface_desc, surface, outer_unknown);
3536 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3538 WARN("Application supplied invalid surface descriptor\n");
3539 return DDERR_INVALIDPARAMS;
3542 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3544 if (TRACE_ON(ddraw))
3546 TRACE(" (%p) Requesting surface desc :\n", iface);
3547 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3550 WARN("Application tried to create an explicit front or back buffer\n");
3551 return DDERR_INVALIDCAPS;
3554 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3555 if (FAILED(hr))
3557 *surface = NULL;
3558 return hr;
3561 impl = (IDirectDrawSurfaceImpl *)surface7;
3562 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3563 ddraw_set_surface_version(impl, 3);
3564 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3565 IDirectDraw3_AddRef(iface);
3566 impl->ifaceToRelease = (IUnknown *)iface;
3568 return hr;
3571 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3572 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3574 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3575 IDirectDrawSurface7 *surface7;
3576 IDirectDrawSurfaceImpl *impl;
3577 HRESULT hr;
3579 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3580 iface, surface_desc, surface, outer_unknown);
3582 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3584 WARN("Application supplied invalid surface descriptor\n");
3585 return DDERR_INVALIDPARAMS;
3588 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3590 if (TRACE_ON(ddraw))
3592 TRACE(" (%p) Requesting surface desc :\n", iface);
3593 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3596 WARN("Application tried to create an explicit front or back buffer\n");
3597 return DDERR_INVALIDCAPS;
3600 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3601 if (FAILED(hr))
3603 *surface = NULL;
3604 return hr;
3607 impl = (IDirectDrawSurfaceImpl *)surface7;
3608 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3609 ddraw_set_surface_version(impl, 2);
3610 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3611 impl->ifaceToRelease = NULL;
3613 return hr;
3616 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3617 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3619 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3620 IDirectDrawSurface7 *surface7;
3621 IDirectDrawSurfaceImpl *impl;
3622 HRESULT hr;
3624 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3625 iface, surface_desc, surface, outer_unknown);
3627 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3629 WARN("Application supplied invalid surface descriptor\n");
3630 return DDERR_INVALIDPARAMS;
3633 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3634 * primaries anyway. */
3635 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3636 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3637 if (FAILED(hr))
3639 *surface = NULL;
3640 return hr;
3643 impl = (IDirectDrawSurfaceImpl *)surface7;
3644 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3645 ddraw_set_surface_version(impl, 1);
3646 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3647 impl->ifaceToRelease = NULL;
3649 return hr;
3652 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3653 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3655 static BOOL
3656 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3657 const DDPIXELFORMAT *provided)
3659 /* Some flags must be present in both or neither for a match. */
3660 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3661 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3662 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3664 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3665 return FALSE;
3667 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3668 return FALSE;
3670 if (requested->dwFlags & DDPF_FOURCC)
3671 if (requested->dwFourCC != provided->dwFourCC)
3672 return FALSE;
3674 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3675 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3676 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3677 return FALSE;
3679 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3680 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3681 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3682 return FALSE;
3684 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3685 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3686 return FALSE;
3688 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3689 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3690 |DDPF_BUMPDUDV))
3691 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3692 return FALSE;
3694 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3695 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3696 return FALSE;
3698 return TRUE;
3701 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3703 struct compare_info
3705 DWORD flag;
3706 ptrdiff_t offset;
3707 size_t size;
3710 #define CMP(FLAG, FIELD) \
3711 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3712 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3714 static const struct compare_info compare[] =
3716 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3717 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3718 CMP(CAPS, ddsCaps),
3719 CMP(CKDESTBLT, ddckCKDestBlt),
3720 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3721 CMP(CKSRCBLT, ddckCKSrcBlt),
3722 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3723 CMP(HEIGHT, dwHeight),
3724 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3725 CMP(LPSURFACE, lpSurface),
3726 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3727 CMP(PITCH, u1 /* lPitch */),
3728 /* PIXELFORMAT: manual */
3729 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3730 CMP(TEXTURESTAGE, dwTextureStage),
3731 CMP(WIDTH, dwWidth),
3732 /* ZBUFFERBITDEPTH: "obsolete" */
3735 #undef CMP
3737 unsigned int i;
3739 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3740 return FALSE;
3742 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3744 if (requested->dwFlags & compare[i].flag
3745 && memcmp((const char *)provided + compare[i].offset,
3746 (const char *)requested + compare[i].offset,
3747 compare[i].size) != 0)
3748 return FALSE;
3751 if (requested->dwFlags & DDSD_PIXELFORMAT)
3753 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3754 &provided->u4.ddpfPixelFormat))
3755 return FALSE;
3758 return TRUE;
3761 #undef DDENUMSURFACES_SEARCHTYPE
3762 #undef DDENUMSURFACES_MATCHTYPE
3764 struct surfacescallback_context
3766 LPDDENUMSURFACESCALLBACK func;
3767 void *context;
3770 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3771 DDSURFACEDESC2 *surface_desc, void *context)
3773 struct surfacescallback_context *cbcontext = context;
3775 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3776 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3779 /*****************************************************************************
3780 * IDirectDraw7::EnumSurfaces
3782 * Loops through all surfaces attached to this device and calls the
3783 * application callback. This can't be relayed to WineD3DDevice,
3784 * because some WineD3DSurfaces' parents are IParent objects
3786 * Params:
3787 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3788 * DDSD: Description to filter for
3789 * Context: Application-provided pointer, it's passed unmodified to the
3790 * Callback function
3791 * Callback: Address to call for each surface
3793 * Returns:
3794 * DDERR_INVALIDPARAMS if the callback is NULL
3795 * DD_OK on success
3797 *****************************************************************************/
3798 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3799 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3801 /* The surface enumeration is handled by WineDDraw,
3802 * because it keeps track of all surfaces attached to
3803 * it. The filtering is done by our callback function,
3804 * because WineDDraw doesn't handle ddraw-like surface
3805 * caps structures
3807 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3808 IDirectDrawSurfaceImpl *surf;
3809 BOOL all, nomatch;
3810 DDSURFACEDESC2 desc;
3811 struct list *entry, *entry2;
3813 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3814 iface, Flags, DDSD, Context, Callback);
3816 all = Flags & DDENUMSURFACES_ALL;
3817 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3819 EnterCriticalSection(&ddraw_cs);
3821 if(!Callback)
3823 LeaveCriticalSection(&ddraw_cs);
3824 return DDERR_INVALIDPARAMS;
3827 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3828 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3830 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3831 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3833 desc = surf->surface_desc;
3834 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3835 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3837 LeaveCriticalSection(&ddraw_cs);
3838 return DD_OK;
3842 LeaveCriticalSection(&ddraw_cs);
3843 return DD_OK;
3846 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3847 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3849 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3851 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3852 iface, flags, surface_desc, context, callback);
3854 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3855 (LPDDENUMSURFACESCALLBACK7)callback);
3858 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3859 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3861 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3862 struct surfacescallback_context cbcontext;
3864 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3865 iface, flags, surface_desc, context, callback);
3867 cbcontext.func = callback;
3868 cbcontext.context = context;
3870 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3871 &cbcontext, EnumSurfacesCallbackThunk);
3874 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3875 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3877 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3878 struct surfacescallback_context cbcontext;
3880 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3881 iface, flags, surface_desc, context, callback);
3883 cbcontext.func = callback;
3884 cbcontext.context = context;
3886 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3887 &cbcontext, EnumSurfacesCallbackThunk);
3890 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3891 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3893 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3894 struct surfacescallback_context cbcontext;
3896 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3897 iface, flags, surface_desc, context, callback);
3899 cbcontext.func = callback;
3900 cbcontext.context = context;
3902 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3903 &cbcontext, EnumSurfacesCallbackThunk);
3906 /*****************************************************************************
3907 * DirectDrawCreateClipper (DDRAW.@)
3909 * Creates a new IDirectDrawClipper object.
3911 * Params:
3912 * Clipper: Address to write the interface pointer to
3913 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3914 * NULL
3916 * Returns:
3917 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3918 * E_OUTOFMEMORY if allocating the object failed
3920 *****************************************************************************/
3921 HRESULT WINAPI
3922 DirectDrawCreateClipper(DWORD Flags,
3923 LPDIRECTDRAWCLIPPER *Clipper,
3924 IUnknown *UnkOuter)
3926 IDirectDrawClipperImpl* object;
3927 HRESULT hr;
3929 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3930 Flags, Clipper, UnkOuter);
3932 EnterCriticalSection(&ddraw_cs);
3933 if (UnkOuter != NULL)
3935 LeaveCriticalSection(&ddraw_cs);
3936 return CLASS_E_NOAGGREGATION;
3939 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3940 sizeof(IDirectDrawClipperImpl));
3941 if (object == NULL)
3943 LeaveCriticalSection(&ddraw_cs);
3944 return E_OUTOFMEMORY;
3947 hr = ddraw_clipper_init(object);
3948 if (FAILED(hr))
3950 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3951 HeapFree(GetProcessHeap(), 0, object);
3952 LeaveCriticalSection(&ddraw_cs);
3953 return hr;
3956 TRACE("Created clipper %p.\n", object);
3957 *Clipper = (IDirectDrawClipper *) object;
3958 LeaveCriticalSection(&ddraw_cs);
3959 return DD_OK;
3962 /*****************************************************************************
3963 * IDirectDraw7::CreateClipper
3965 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3967 *****************************************************************************/
3968 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3969 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3971 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3972 iface, Flags, Clipper, UnkOuter);
3974 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3977 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3978 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3980 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3982 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3983 iface, flags, clipper, outer_unknown);
3985 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3988 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3989 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3991 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3993 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3994 iface, flags, clipper, outer_unknown);
3996 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3999 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4000 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4002 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4004 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4005 iface, flags, clipper, outer_unknown);
4007 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4010 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4011 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4013 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4015 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4016 iface, flags, clipper, outer_unknown);
4018 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4021 /*****************************************************************************
4022 * IDirectDraw7::CreatePalette
4024 * Creates a new IDirectDrawPalette object
4026 * Params:
4027 * Flags: The flags for the new clipper
4028 * ColorTable: Color table to assign to the new clipper
4029 * Palette: Address to write the interface pointer to
4030 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4031 * NULL
4033 * Returns:
4034 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
4035 * E_OUTOFMEMORY if allocating the object failed
4037 *****************************************************************************/
4038 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4039 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4041 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4042 IDirectDrawPaletteImpl *object;
4043 HRESULT hr;
4045 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4046 iface, Flags, ColorTable, Palette, pUnkOuter);
4048 EnterCriticalSection(&ddraw_cs);
4049 if(pUnkOuter != NULL)
4051 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4052 LeaveCriticalSection(&ddraw_cs);
4053 return CLASS_E_NOAGGREGATION;
4056 /* The refcount test shows that a cooplevel is required for this */
4057 if(!This->cooperative_level)
4059 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4060 LeaveCriticalSection(&ddraw_cs);
4061 return DDERR_NOCOOPERATIVELEVELSET;
4064 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4065 if(!object)
4067 ERR("Out of memory when allocating memory for a palette implementation\n");
4068 LeaveCriticalSection(&ddraw_cs);
4069 return E_OUTOFMEMORY;
4072 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4073 if (FAILED(hr))
4075 WARN("Failed to initialize palette, hr %#x.\n", hr);
4076 HeapFree(GetProcessHeap(), 0, object);
4077 LeaveCriticalSection(&ddraw_cs);
4078 return hr;
4081 TRACE("Created palette %p.\n", object);
4082 *Palette = (IDirectDrawPalette *)object;
4083 LeaveCriticalSection(&ddraw_cs);
4084 return DD_OK;
4087 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4088 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4090 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4091 HRESULT hr;
4093 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4094 iface, flags, entries, palette, outer_unknown);
4096 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4097 if (SUCCEEDED(hr) && *palette)
4099 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4100 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4101 IDirectDraw4_AddRef(iface);
4102 impl->ifaceToRelease = (IUnknown *)iface;
4104 return hr;
4107 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4108 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4110 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4111 HRESULT hr;
4113 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4114 iface, flags, entries, palette, outer_unknown);
4116 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4117 if (SUCCEEDED(hr) && *palette)
4119 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4120 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4121 IDirectDraw4_AddRef(iface);
4122 impl->ifaceToRelease = (IUnknown *)iface;
4125 return hr;
4128 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4129 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4131 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4132 HRESULT hr;
4134 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4135 iface, flags, entries, palette, outer_unknown);
4137 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4138 if (SUCCEEDED(hr) && *palette)
4140 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4141 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4142 impl->ifaceToRelease = NULL;
4145 return hr;
4148 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4149 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4151 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4152 HRESULT hr;
4154 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4155 iface, flags, entries, palette, outer_unknown);
4157 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4158 if (SUCCEEDED(hr) && *palette)
4160 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4161 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4162 impl->ifaceToRelease = NULL;
4165 return hr;
4168 /*****************************************************************************
4169 * IDirectDraw7::DuplicateSurface
4171 * Duplicates a surface. The surface memory points to the same memory as
4172 * the original surface, and it's released when the last surface referencing
4173 * it is released. I guess that's beyond Wine's surface management right now
4174 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4175 * test application to implement this)
4177 * Params:
4178 * Src: Address of the source surface
4179 * Dest: Address to write the new surface pointer to
4181 * Returns:
4182 * See IDirectDraw7::CreateSurface
4184 *****************************************************************************/
4185 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4186 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4188 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4190 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4192 /* For now, simply create a new, independent surface */
4193 return IDirectDraw7_CreateSurface(iface,
4194 &Surf->surface_desc,
4195 Dest,
4196 NULL);
4199 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4200 IDirectDrawSurface4 **dst)
4202 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4204 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4206 return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4207 (IDirectDrawSurface7 **)dst);
4210 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4211 IDirectDrawSurface **dst)
4213 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4214 IDirectDrawSurface7 *src7, *dst7;
4215 HRESULT hr;
4217 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4218 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4219 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4220 if (FAILED(hr))
4221 return hr;
4222 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4223 return hr;
4226 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4227 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4229 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4230 IDirectDrawSurface7 *src7, *dst7;
4231 HRESULT hr;
4233 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4234 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4235 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4236 if (FAILED(hr))
4237 return hr;
4238 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4239 return hr;
4242 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4243 IDirectDrawSurface **dst)
4245 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4246 IDirectDrawSurface7 *src7, *dst7;
4247 HRESULT hr;
4249 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4250 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4251 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4252 if (FAILED(hr))
4253 return hr;
4254 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4255 return hr;
4258 /*****************************************************************************
4259 * IDirect3D7::EnumDevices
4261 * The EnumDevices method for IDirect3D7. It enumerates all supported
4262 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4264 * Params:
4265 * callback: Function to call for each enumerated device
4266 * context: Pointer to pass back to the app
4268 * Returns:
4269 * D3D_OK, or the return value of the GetCaps call
4271 *****************************************************************************/
4272 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4274 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4275 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4276 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4277 char device_name_hal[] = "Wine D3D7 HAL";
4278 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4279 char device_name_rgb[] = "Wine D3D7 RGB";
4281 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4282 D3DDEVICEDESC7 device_desc7;
4283 D3DDEVICEDESC device_desc1;
4284 HRESULT hr;
4286 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4288 EnterCriticalSection(&ddraw_cs);
4290 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4291 if (hr != D3D_OK)
4293 LeaveCriticalSection(&ddraw_cs);
4294 return hr;
4296 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4298 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4299 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4301 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4302 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4304 TRACE("End of enumeration.\n");
4306 LeaveCriticalSection(&ddraw_cs);
4308 return D3D_OK;
4311 /*****************************************************************************
4312 * IDirect3D3::EnumDevices
4314 * Enumerates all supported Direct3DDevice interfaces. This is the
4315 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4317 * Version 1, 2 and 3
4319 * Params:
4320 * callback: Application-provided routine to call for each enumerated device
4321 * Context: Pointer to pass to the callback
4323 * Returns:
4324 * D3D_OK on success,
4325 * The result of IDirect3DImpl_GetCaps if it failed
4327 *****************************************************************************/
4328 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4330 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4332 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4333 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4334 D3DDEVICEDESC7 device_desc7;
4335 HRESULT hr;
4337 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4338 * name string. Let's put the string in a sufficiently sized array in
4339 * writable memory. */
4340 char device_name[50];
4341 strcpy(device_name,"Direct3D HEL");
4343 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4345 EnterCriticalSection(&ddraw_cs);
4347 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4348 if (hr != D3D_OK)
4350 LeaveCriticalSection(&ddraw_cs);
4351 return hr;
4354 /* Do I have to enumerate the reference id? Note from old d3d7:
4355 * "It seems that enumerating the reference IID on Direct3D 1 games
4356 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4358 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4359 * EnumReference which enables / disables enumerating the reference
4360 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4361 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4362 * demo directory suggest this.
4364 * Some games(GTA 2) seem to use the second enumerated device, so I have
4365 * to enumerate at least 2 devices. So enumerate the reference device to
4366 * have 2 devices.
4368 * Other games (Rollcage) tell emulation and hal device apart by certain
4369 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4370 * limitation flag), and it refuses all devices that have the perspective
4371 * flag set. This way it refuses the emulation device, and HAL devices
4372 * never have POW2 unset in d3d7 on windows. */
4373 if (This->d3dversion != 1)
4375 static CHAR reference_description[] = "RGB Direct3D emulation";
4377 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4378 hal_desc = device_desc1;
4379 hel_desc = device_desc1;
4380 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4381 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4382 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4383 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4384 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4385 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4386 device_name, &hal_desc, &hel_desc, context);
4387 if (hr != D3DENUMRET_OK)
4389 TRACE("Application cancelled the enumeration.\n");
4390 LeaveCriticalSection(&ddraw_cs);
4391 return D3D_OK;
4395 strcpy(device_name,"Direct3D HAL");
4397 TRACE("Enumerating HAL Direct3D device.\n");
4398 hal_desc = device_desc1;
4399 hel_desc = device_desc1;
4400 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4401 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4402 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4403 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4404 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4405 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4406 device_name, &hal_desc, &hel_desc, context);
4407 if (hr != D3DENUMRET_OK)
4409 TRACE("Application cancelled the enumeration.\n");
4410 LeaveCriticalSection(&ddraw_cs);
4411 return D3D_OK;
4414 TRACE("End of enumeration.\n");
4416 LeaveCriticalSection(&ddraw_cs);
4417 return D3D_OK;
4420 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4422 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4424 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4426 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4429 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4431 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4433 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4435 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4438 /*****************************************************************************
4439 * IDirect3D3::CreateLight
4441 * Creates an IDirect3DLight interface. This interface is used in
4442 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4443 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4444 * uses the IDirect3DDevice7 interface with D3D7 lights.
4446 * Version 1, 2 and 3
4448 * Params:
4449 * light: Address to store the new interface pointer
4450 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4451 * Must be NULL
4453 * Returns:
4454 * D3D_OK on success
4455 * DDERR_OUTOFMEMORY if memory allocation failed
4456 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4458 *****************************************************************************/
4459 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4460 IUnknown *outer_unknown)
4462 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4463 IDirect3DLightImpl *object;
4465 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4467 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4469 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4470 if (!object)
4472 ERR("Failed to allocate light memory.\n");
4473 return DDERR_OUTOFMEMORY;
4476 d3d_light_init(object, This);
4478 TRACE("Created light %p.\n", object);
4479 *light = (IDirect3DLight *)object;
4481 return D3D_OK;
4484 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4486 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4488 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4490 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4493 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4495 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4497 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4499 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4502 /*****************************************************************************
4503 * IDirect3D3::CreateMaterial
4505 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4506 * and older versions. The IDirect3DMaterial implementation wraps its
4507 * functionality to IDirect3DDevice7::SetMaterial and friends.
4509 * Version 1, 2 and 3
4511 * Params:
4512 * material: Address to store the new interface's pointer to
4513 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4514 * Must be NULL
4516 * Returns:
4517 * D3D_OK on success
4518 * DDERR_OUTOFMEMORY if memory allocation failed
4519 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4521 *****************************************************************************/
4522 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4523 IUnknown *outer_unknown)
4525 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4526 IDirect3DMaterialImpl *object;
4528 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4530 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4533 if (!object)
4535 ERR("Failed to allocate material memory.\n");
4536 return DDERR_OUTOFMEMORY;
4539 d3d_material_init(object, This);
4541 TRACE("Created material %p.\n", object);
4542 *material = (IDirect3DMaterial3 *)object;
4544 return D3D_OK;
4547 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4549 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4550 IDirect3DMaterial3 *material3;
4551 HRESULT hr;
4553 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4555 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4556 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4558 TRACE("Returning material %p.\n", *material);
4560 return hr;
4563 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4565 IDirect3DMaterial3 *material3;
4566 HRESULT hr;
4568 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4570 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4572 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4573 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4575 TRACE("Returning material %p.\n", *material);
4577 return hr;
4580 /*****************************************************************************
4581 * IDirect3D3::CreateViewport
4583 * Creates an IDirect3DViewport interface. This interface is used
4584 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4585 * it has been replaced by a viewport structure and
4586 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4587 * uses the IDirect3DDevice7 methods for its functionality
4589 * Params:
4590 * Viewport: Address to store the new interface pointer
4591 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4592 * Must be NULL
4594 * Returns:
4595 * D3D_OK on success
4596 * DDERR_OUTOFMEMORY if memory allocation failed
4597 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4599 *****************************************************************************/
4600 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4601 IUnknown *outer_unknown)
4603 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4604 IDirect3DViewportImpl *object;
4606 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4608 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4610 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4611 if (!object)
4613 ERR("Failed to allocate viewport memory.\n");
4614 return DDERR_OUTOFMEMORY;
4617 d3d_viewport_init(object, This);
4619 TRACE("Created viewport %p.\n", object);
4620 *viewport = (IDirect3DViewport3 *)object;
4622 return D3D_OK;
4625 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4627 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4629 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4631 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4632 outer_unknown);
4635 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4637 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4639 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4641 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4642 outer_unknown);
4645 /*****************************************************************************
4646 * IDirect3D3::FindDevice
4648 * This method finds a device with the requested properties and returns a
4649 * device description
4651 * Verion 1, 2 and 3
4652 * Params:
4653 * fds: Describes the requested device characteristics
4654 * fdr: Returns the device description
4656 * Returns:
4657 * D3D_OK on success
4658 * DDERR_INVALIDPARAMS if no device was found
4660 *****************************************************************************/
4661 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4663 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4664 D3DDEVICEDESC7 desc7;
4665 D3DDEVICEDESC desc1;
4666 HRESULT hr;
4668 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4670 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4672 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4673 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4674 return DDERR_INVALIDPARAMS;
4676 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4677 && fds->dcmColorModel != D3DCOLOR_RGB)
4679 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4680 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4683 if (fds->dwFlags & D3DFDS_GUID)
4685 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4686 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4687 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4688 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4690 WARN("No match for this GUID.\n");
4691 return DDERR_NOTFOUND;
4695 /* Get the caps */
4696 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4697 if (hr != D3D_OK) return hr;
4699 /* Now return our own GUID */
4700 fdr->guid = IID_D3DDEVICE_WineD3D;
4701 fdr->ddHwDesc = desc1;
4702 fdr->ddSwDesc = desc1;
4704 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4706 return D3D_OK;
4709 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4711 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4713 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4715 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4718 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4720 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4722 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4724 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4727 /*****************************************************************************
4728 * IDirect3D7::CreateDevice
4730 * Creates an IDirect3DDevice7 interface.
4732 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4733 * DirectDraw surfaces and are created with
4734 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4735 * create the device object and QueryInterfaces for IDirect3DDevice
4737 * Params:
4738 * refiid: IID of the device to create
4739 * Surface: Initial rendertarget
4740 * Device: Address to return the interface pointer
4742 * Returns:
4743 * D3D_OK on success
4744 * DDERR_OUTOFMEMORY if memory allocation failed
4745 * DDERR_INVALIDPARAMS if a device exists already
4747 *****************************************************************************/
4748 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4749 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4751 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4752 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4753 IDirect3DDeviceImpl *object;
4754 HRESULT hr;
4756 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4758 EnterCriticalSection(&ddraw_cs);
4759 *device = NULL;
4761 /* Fail device creation if non-opengl surfaces are used. */
4762 if (This->ImplType != SURFACE_OPENGL)
4764 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4765 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4767 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4768 * is caught in CreateSurface or QueryInterface. */
4769 LeaveCriticalSection(&ddraw_cs);
4770 return DDERR_NO3D;
4773 if (This->d3ddevice)
4775 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4776 LeaveCriticalSection(&ddraw_cs);
4777 return DDERR_INVALIDPARAMS;
4780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4781 if (!object)
4783 ERR("Failed to allocate device memory.\n");
4784 LeaveCriticalSection(&ddraw_cs);
4785 return DDERR_OUTOFMEMORY;
4788 hr = d3d_device_init(object, This, target);
4789 if (FAILED(hr))
4791 WARN("Failed to initialize device, hr %#x.\n", hr);
4792 HeapFree(GetProcessHeap(), 0, object);
4793 LeaveCriticalSection(&ddraw_cs);
4794 return hr;
4797 TRACE("Created device %p.\n", object);
4798 *device = (IDirect3DDevice7 *)object;
4800 LeaveCriticalSection(&ddraw_cs);
4801 return D3D_OK;
4804 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4805 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4807 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4808 HRESULT hr;
4810 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4811 iface, debugstr_guid(riid), surface, device, outer_unknown);
4813 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4815 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4816 (IDirect3DDevice7 **)device);
4817 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4819 return hr;
4822 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4823 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4825 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4826 HRESULT hr;
4828 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4829 iface, debugstr_guid(riid), surface, device);
4831 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4832 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4833 (IDirect3DDevice7 **)device);
4834 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4836 return hr;
4839 /*****************************************************************************
4840 * IDirect3D7::CreateVertexBuffer
4842 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4843 * interface.
4845 * Version 3 and 7
4847 * Params:
4848 * desc: Requested Vertex buffer properties
4849 * vertex_buffer: Address to return the interface pointer at
4850 * flags: Some flags, should be 0
4852 * Returns
4853 * D3D_OK on success
4854 * DDERR_OUTOFMEMORY if memory allocation failed
4855 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4856 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4858 *****************************************************************************/
4859 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4860 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4862 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4863 IDirect3DVertexBufferImpl *object;
4864 HRESULT hr;
4866 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4867 iface, desc, vertex_buffer, flags);
4869 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4871 TRACE("Vertex buffer description:\n");
4872 TRACE(" dwSize %u\n", desc->dwSize);
4873 TRACE(" dwCaps %#x\n", desc->dwCaps);
4874 TRACE(" FVF %#x\n", desc->dwFVF);
4875 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4877 /* Now create the vertex buffer */
4878 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4879 if (!object)
4881 ERR("Failed to allocate vertex buffer memory.\n");
4882 return DDERR_OUTOFMEMORY;
4885 hr = d3d_vertex_buffer_init(object, This, desc);
4886 if (FAILED(hr))
4888 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4889 HeapFree(GetProcessHeap(), 0, object);
4890 return hr;
4893 TRACE("Created vertex buffer %p.\n", object);
4894 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4896 return D3D_OK;
4899 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4900 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4902 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4903 HRESULT hr;
4905 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4906 iface, desc, vertex_buffer, flags, outer_unknown);
4908 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4910 hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4911 (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4912 if (*vertex_buffer)
4913 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4915 return hr;
4918 /*****************************************************************************
4919 * IDirect3D7::EnumZBufferFormats
4921 * Enumerates all supported Z buffer pixel formats
4923 * Version 3 and 7
4925 * Params:
4926 * device_iid:
4927 * callback: callback to call for each pixel format
4928 * context: Pointer to pass back to the callback
4930 * Returns:
4931 * D3D_OK on success
4932 * DDERR_INVALIDPARAMS if callback is NULL
4933 * For details, see IWineD3DDevice::EnumZBufferFormats
4935 *****************************************************************************/
4936 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4937 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4939 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4940 WINED3DDISPLAYMODE d3ddm;
4941 WINED3DDEVTYPE type;
4942 unsigned int i;
4943 HRESULT hr;
4945 /* Order matters. Specifically, BattleZone II (full version) expects the
4946 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4947 static const enum wined3d_format_id formats[] =
4949 WINED3DFMT_S1_UINT_D15_UNORM,
4950 WINED3DFMT_D16_UNORM,
4951 WINED3DFMT_X8D24_UNORM,
4952 WINED3DFMT_S4X4_UINT_D24_UNORM,
4953 WINED3DFMT_D24_UNORM_S8_UINT,
4954 WINED3DFMT_D32_UNORM,
4957 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4958 iface, debugstr_guid(device_iid), callback, context);
4960 if (!callback) return DDERR_INVALIDPARAMS;
4962 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4963 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4964 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4966 TRACE("Asked for HAL device.\n");
4967 type = WINED3DDEVTYPE_HAL;
4969 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4970 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4972 TRACE("Asked for SW device.\n");
4973 type = WINED3DDEVTYPE_SW;
4975 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4977 TRACE("Asked for REF device.\n");
4978 type = WINED3DDEVTYPE_REF;
4980 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4982 TRACE("Asked for NULLREF device.\n");
4983 type = WINED3DDEVTYPE_NULLREF;
4985 else
4987 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4988 type = WINED3DDEVTYPE_HAL;
4991 EnterCriticalSection(&ddraw_cs);
4992 /* We need an adapter format from somewhere to please wined3d and WGL.
4993 * Use the current display mode. So far all cards offer the same depth
4994 * stencil format for all modes, but if some do not and applications do
4995 * not like that we'll have to find some workaround, like iterating over
4996 * all imaginable formats and collecting all the depth stencil formats we
4997 * can get. */
4998 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
5000 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5002 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5003 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5004 if (SUCCEEDED(hr))
5006 DDPIXELFORMAT pformat;
5008 memset(&pformat, 0, sizeof(pformat));
5009 pformat.dwSize = sizeof(pformat);
5010 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5012 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5013 hr = callback(&pformat, context);
5014 if (hr != DDENUMRET_OK)
5016 TRACE("Format enumeration cancelled by application.\n");
5017 LeaveCriticalSection(&ddraw_cs);
5018 return D3D_OK;
5022 TRACE("End of enumeration.\n");
5024 LeaveCriticalSection(&ddraw_cs);
5025 return D3D_OK;
5028 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5029 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5031 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5033 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5034 iface, debugstr_guid(device_iid), callback, context);
5036 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5039 /*****************************************************************************
5040 * IDirect3D7::EvictManagedTextures
5042 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5043 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5045 * Version 3 and 7
5047 * Returns:
5048 * D3D_OK, because it's a stub
5050 *****************************************************************************/
5051 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5053 FIXME("iface %p stub!\n", iface);
5055 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5056 * then unload surfaces / textures. */
5058 return D3D_OK;
5061 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5063 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5065 TRACE("iface %p.\n", iface);
5067 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5070 /*****************************************************************************
5071 * IDirect3DImpl_GetCaps
5073 * This function retrieves the device caps from wined3d
5074 * and converts it into a D3D7 and D3D - D3D3 structure
5075 * This is a helper function called from various places in ddraw
5077 * Params:
5078 * wined3d: The interface to get the caps from
5079 * desc1: Old D3D <3 structure to fill (needed)
5080 * desc7: D3D7 device desc structure to fill (needed)
5082 * Returns
5083 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5085 *****************************************************************************/
5086 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5088 WINED3DCAPS wined3d_caps;
5089 HRESULT hr;
5091 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5093 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5095 EnterCriticalSection(&ddraw_cs);
5096 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5097 LeaveCriticalSection(&ddraw_cs);
5098 if (FAILED(hr))
5100 WARN("Failed to get device caps, hr %#x.\n", hr);
5101 return hr;
5104 /* Copy the results into the d3d7 and d3d3 structures */
5105 desc7->dwDevCaps = wined3d_caps.DevCaps;
5106 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5107 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5108 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5109 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5110 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5111 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5112 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5113 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5114 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5115 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5117 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5118 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5120 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5121 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5122 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5123 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5125 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5126 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5127 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5128 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5130 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5131 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5133 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5134 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5136 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5137 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5139 /* Remove all non-d3d7 caps */
5140 desc7->dwDevCaps &= (
5141 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5142 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5143 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5144 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5145 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5146 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5147 D3DDEVCAPS_HWRASTERIZATION);
5149 desc7->dwStencilCaps &= (
5150 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5151 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5152 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5154 /* FVF caps ?*/
5156 desc7->dwTextureOpCaps &= (
5157 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5158 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5159 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5160 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5161 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5162 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5163 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5164 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5166 desc7->dwVertexProcessingCaps &= (
5167 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5168 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5170 desc7->dpcLineCaps.dwMiscCaps &= (
5171 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5172 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5173 D3DPMISCCAPS_CULLCCW);
5175 desc7->dpcLineCaps.dwRasterCaps &= (
5176 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5177 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5178 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5179 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5180 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5181 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5182 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5183 D3DPRASTERCAPS_ZFOG);
5185 desc7->dpcLineCaps.dwZCmpCaps &= (
5186 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5187 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5188 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5190 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5191 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5192 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5193 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5194 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5195 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5197 desc7->dpcLineCaps.dwDestBlendCaps &= (
5198 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5199 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5200 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5201 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5202 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5204 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5205 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5206 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5207 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5209 desc7->dpcLineCaps.dwShadeCaps &= (
5210 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5211 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5212 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5213 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5214 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5215 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5216 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5218 desc7->dpcLineCaps.dwTextureCaps &= (
5219 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5220 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5221 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5222 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5224 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5225 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5226 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5227 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5228 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5229 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5230 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5232 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5233 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5234 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5235 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5237 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5238 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5239 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5241 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5243 /* DirectX7 always has the np2 flag set, no matter what the card
5244 * supports. Some old games (Rollcage) check the caps incorrectly.
5245 * If wined3d supports nonpow2 textures it also has np2 conditional
5246 * support. */
5247 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5250 /* Fill the missing members, and do some fixup */
5251 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5252 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5253 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5254 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5255 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5256 desc7->dpcLineCaps.dwStippleWidth = 32;
5257 desc7->dpcLineCaps.dwStippleHeight = 32;
5258 /* Use the same for the TriCaps */
5259 desc7->dpcTriCaps = desc7->dpcLineCaps;
5261 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5262 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5263 desc7->dwMinTextureWidth = 1;
5264 desc7->dwMinTextureHeight = 1;
5266 /* Convert DWORDs safely to WORDs */
5267 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5268 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5269 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5270 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5272 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5273 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5274 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5275 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5277 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5279 desc7->dwReserved1 = 0;
5280 desc7->dwReserved2 = 0;
5281 desc7->dwReserved3 = 0;
5282 desc7->dwReserved4 = 0;
5284 /* Fill the old structure */
5285 memset(desc1, 0, sizeof(*desc1));
5286 desc1->dwSize = sizeof(D3DDEVICEDESC);
5287 desc1->dwFlags = D3DDD_COLORMODEL
5288 | D3DDD_DEVCAPS
5289 | D3DDD_TRANSFORMCAPS
5290 | D3DDD_BCLIPPING
5291 | D3DDD_LIGHTINGCAPS
5292 | D3DDD_LINECAPS
5293 | D3DDD_TRICAPS
5294 | D3DDD_DEVICERENDERBITDEPTH
5295 | D3DDD_DEVICEZBUFFERBITDEPTH
5296 | D3DDD_MAXBUFFERSIZE
5297 | D3DDD_MAXVERTEXCOUNT;
5299 desc1->dcmColorModel = D3DCOLOR_RGB;
5300 desc1->dwDevCaps = desc7->dwDevCaps;
5301 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5302 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5303 desc1->bClipping = TRUE;
5304 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5305 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5306 | D3DLIGHTCAPS_PARALLELPOINT
5307 | D3DLIGHTCAPS_POINT
5308 | D3DLIGHTCAPS_SPOT;
5310 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5311 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5313 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5314 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5315 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5316 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5317 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5318 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5319 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5320 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5321 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5322 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5323 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5324 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5325 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5327 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5328 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5329 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5330 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5331 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5332 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5333 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5334 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5335 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5336 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5337 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5338 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5339 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5341 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5342 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5343 desc1->dwMaxBufferSize = 0;
5344 desc1->dwMaxVertexCount = 65536;
5345 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5346 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5347 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5348 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5349 desc1->dwMinStippleWidth = 1;
5350 desc1->dwMinStippleHeight = 1;
5351 desc1->dwMaxStippleWidth = 32;
5352 desc1->dwMaxStippleHeight = 32;
5353 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5354 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5355 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5356 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5357 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5358 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5359 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5360 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5361 desc1->dwStencilCaps = desc7->dwStencilCaps;
5362 desc1->dwFVFCaps = desc7->dwFVFCaps;
5363 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5364 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5365 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5367 return DD_OK;
5370 /*****************************************************************************
5371 * IDirectDraw7 VTable
5372 *****************************************************************************/
5373 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5375 /* IUnknown */
5376 ddraw7_QueryInterface,
5377 ddraw7_AddRef,
5378 ddraw7_Release,
5379 /* IDirectDraw */
5380 ddraw7_Compact,
5381 ddraw7_CreateClipper,
5382 ddraw7_CreatePalette,
5383 ddraw7_CreateSurface,
5384 ddraw7_DuplicateSurface,
5385 ddraw7_EnumDisplayModes,
5386 ddraw7_EnumSurfaces,
5387 ddraw7_FlipToGDISurface,
5388 ddraw7_GetCaps,
5389 ddraw7_GetDisplayMode,
5390 ddraw7_GetFourCCCodes,
5391 ddraw7_GetGDISurface,
5392 ddraw7_GetMonitorFrequency,
5393 ddraw7_GetScanLine,
5394 ddraw7_GetVerticalBlankStatus,
5395 ddraw7_Initialize,
5396 ddraw7_RestoreDisplayMode,
5397 ddraw7_SetCooperativeLevel,
5398 ddraw7_SetDisplayMode,
5399 ddraw7_WaitForVerticalBlank,
5400 /* IDirectDraw2 */
5401 ddraw7_GetAvailableVidMem,
5402 /* IDirectDraw3 */
5403 ddraw7_GetSurfaceFromDC,
5404 /* IDirectDraw4 */
5405 ddraw7_RestoreAllSurfaces,
5406 ddraw7_TestCooperativeLevel,
5407 ddraw7_GetDeviceIdentifier,
5408 /* IDirectDraw7 */
5409 ddraw7_StartModeTest,
5410 ddraw7_EvaluateMode
5413 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5415 /* IUnknown */
5416 ddraw4_QueryInterface,
5417 ddraw4_AddRef,
5418 ddraw4_Release,
5419 /* IDirectDraw */
5420 ddraw4_Compact,
5421 ddraw4_CreateClipper,
5422 ddraw4_CreatePalette,
5423 ddraw4_CreateSurface,
5424 ddraw4_DuplicateSurface,
5425 ddraw4_EnumDisplayModes,
5426 ddraw4_EnumSurfaces,
5427 ddraw4_FlipToGDISurface,
5428 ddraw4_GetCaps,
5429 ddraw4_GetDisplayMode,
5430 ddraw4_GetFourCCCodes,
5431 ddraw4_GetGDISurface,
5432 ddraw4_GetMonitorFrequency,
5433 ddraw4_GetScanLine,
5434 ddraw4_GetVerticalBlankStatus,
5435 ddraw4_Initialize,
5436 ddraw4_RestoreDisplayMode,
5437 ddraw4_SetCooperativeLevel,
5438 ddraw4_SetDisplayMode,
5439 ddraw4_WaitForVerticalBlank,
5440 /* IDirectDraw2 */
5441 ddraw4_GetAvailableVidMem,
5442 /* IDirectDraw3 */
5443 ddraw4_GetSurfaceFromDC,
5444 /* IDirectDraw4 */
5445 ddraw4_RestoreAllSurfaces,
5446 ddraw4_TestCooperativeLevel,
5447 ddraw4_GetDeviceIdentifier,
5450 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5452 /* IUnknown */
5453 ddraw3_QueryInterface,
5454 ddraw3_AddRef,
5455 ddraw3_Release,
5456 /* IDirectDraw */
5457 ddraw3_Compact,
5458 ddraw3_CreateClipper,
5459 ddraw3_CreatePalette,
5460 ddraw3_CreateSurface,
5461 ddraw3_DuplicateSurface,
5462 ddraw3_EnumDisplayModes,
5463 ddraw3_EnumSurfaces,
5464 ddraw3_FlipToGDISurface,
5465 ddraw3_GetCaps,
5466 ddraw3_GetDisplayMode,
5467 ddraw3_GetFourCCCodes,
5468 ddraw3_GetGDISurface,
5469 ddraw3_GetMonitorFrequency,
5470 ddraw3_GetScanLine,
5471 ddraw3_GetVerticalBlankStatus,
5472 ddraw3_Initialize,
5473 ddraw3_RestoreDisplayMode,
5474 ddraw3_SetCooperativeLevel,
5475 ddraw3_SetDisplayMode,
5476 ddraw3_WaitForVerticalBlank,
5477 /* IDirectDraw2 */
5478 ddraw3_GetAvailableVidMem,
5479 /* IDirectDraw3 */
5480 ddraw3_GetSurfaceFromDC,
5483 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5485 /* IUnknown */
5486 ddraw2_QueryInterface,
5487 ddraw2_AddRef,
5488 ddraw2_Release,
5489 /* IDirectDraw */
5490 ddraw2_Compact,
5491 ddraw2_CreateClipper,
5492 ddraw2_CreatePalette,
5493 ddraw2_CreateSurface,
5494 ddraw2_DuplicateSurface,
5495 ddraw2_EnumDisplayModes,
5496 ddraw2_EnumSurfaces,
5497 ddraw2_FlipToGDISurface,
5498 ddraw2_GetCaps,
5499 ddraw2_GetDisplayMode,
5500 ddraw2_GetFourCCCodes,
5501 ddraw2_GetGDISurface,
5502 ddraw2_GetMonitorFrequency,
5503 ddraw2_GetScanLine,
5504 ddraw2_GetVerticalBlankStatus,
5505 ddraw2_Initialize,
5506 ddraw2_RestoreDisplayMode,
5507 ddraw2_SetCooperativeLevel,
5508 ddraw2_SetDisplayMode,
5509 ddraw2_WaitForVerticalBlank,
5510 /* IDirectDraw2 */
5511 ddraw2_GetAvailableVidMem,
5514 static const struct IDirectDrawVtbl ddraw1_vtbl =
5516 /* IUnknown */
5517 ddraw1_QueryInterface,
5518 ddraw1_AddRef,
5519 ddraw1_Release,
5520 /* IDirectDraw */
5521 ddraw1_Compact,
5522 ddraw1_CreateClipper,
5523 ddraw1_CreatePalette,
5524 ddraw1_CreateSurface,
5525 ddraw1_DuplicateSurface,
5526 ddraw1_EnumDisplayModes,
5527 ddraw1_EnumSurfaces,
5528 ddraw1_FlipToGDISurface,
5529 ddraw1_GetCaps,
5530 ddraw1_GetDisplayMode,
5531 ddraw1_GetFourCCCodes,
5532 ddraw1_GetGDISurface,
5533 ddraw1_GetMonitorFrequency,
5534 ddraw1_GetScanLine,
5535 ddraw1_GetVerticalBlankStatus,
5536 ddraw1_Initialize,
5537 ddraw1_RestoreDisplayMode,
5538 ddraw1_SetCooperativeLevel,
5539 ddraw1_SetDisplayMode,
5540 ddraw1_WaitForVerticalBlank,
5543 static const struct IDirect3D7Vtbl d3d7_vtbl =
5545 /* IUnknown methods */
5546 d3d7_QueryInterface,
5547 d3d7_AddRef,
5548 d3d7_Release,
5549 /* IDirect3D7 methods */
5550 d3d7_EnumDevices,
5551 d3d7_CreateDevice,
5552 d3d7_CreateVertexBuffer,
5553 d3d7_EnumZBufferFormats,
5554 d3d7_EvictManagedTextures
5557 static const struct IDirect3D3Vtbl d3d3_vtbl =
5559 /* IUnknown methods */
5560 d3d3_QueryInterface,
5561 d3d3_AddRef,
5562 d3d3_Release,
5563 /* IDirect3D3 methods */
5564 d3d3_EnumDevices,
5565 d3d3_CreateLight,
5566 d3d3_CreateMaterial,
5567 d3d3_CreateViewport,
5568 d3d3_FindDevice,
5569 d3d3_CreateDevice,
5570 d3d3_CreateVertexBuffer,
5571 d3d3_EnumZBufferFormats,
5572 d3d3_EvictManagedTextures
5575 static const struct IDirect3D2Vtbl d3d2_vtbl =
5577 /* IUnknown methods */
5578 d3d2_QueryInterface,
5579 d3d2_AddRef,
5580 d3d2_Release,
5581 /* IDirect3D2 methods */
5582 d3d2_EnumDevices,
5583 d3d2_CreateLight,
5584 d3d2_CreateMaterial,
5585 d3d2_CreateViewport,
5586 d3d2_FindDevice,
5587 d3d2_CreateDevice
5590 static const struct IDirect3DVtbl d3d1_vtbl =
5592 /* IUnknown methods */
5593 d3d1_QueryInterface,
5594 d3d1_AddRef,
5595 d3d1_Release,
5596 /* IDirect3D methods */
5597 d3d1_Initialize,
5598 d3d1_EnumDevices,
5599 d3d1_CreateLight,
5600 d3d1_CreateMaterial,
5601 d3d1_CreateViewport,
5602 d3d1_FindDevice
5605 /*****************************************************************************
5606 * ddraw_find_decl
5608 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5609 * if none was found.
5611 * This function is in ddraw.c and the DDraw object space because D3D7
5612 * vertex buffers are created using the IDirect3D interface to the ddraw
5613 * object, so they can be valid across D3D devices(theoretically. The ddraw
5614 * object also owns the wined3d device
5616 * Parameters:
5617 * This: Device
5618 * fvf: Fvf to find the decl for
5620 * Returns:
5621 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5623 *****************************************************************************/
5624 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5626 struct wined3d_vertex_declaration *pDecl = NULL;
5627 HRESULT hr;
5628 int p, low, high; /* deliberately signed */
5629 struct FvfToDecl *convertedDecls = This->decls;
5631 TRACE("Searching for declaration for fvf %08x... ", fvf);
5633 low = 0;
5634 high = This->numConvertedDecls - 1;
5635 while(low <= high) {
5636 p = (low + high) >> 1;
5637 TRACE("%d ", p);
5638 if(convertedDecls[p].fvf == fvf) {
5639 TRACE("found %p\n", convertedDecls[p].decl);
5640 return convertedDecls[p].decl;
5641 } else if(convertedDecls[p].fvf < fvf) {
5642 low = p + 1;
5643 } else {
5644 high = p - 1;
5647 TRACE("not found. Creating and inserting at position %d.\n", low);
5649 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5650 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5651 if (hr != S_OK) return NULL;
5653 if(This->declArraySize == This->numConvertedDecls) {
5654 int grow = max(This->declArraySize / 2, 8);
5655 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5656 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5657 if (!convertedDecls)
5659 wined3d_vertex_declaration_decref(pDecl);
5660 return NULL;
5662 This->decls = convertedDecls;
5663 This->declArraySize += grow;
5666 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5667 convertedDecls[low].decl = pDecl;
5668 convertedDecls[low].fvf = fvf;
5669 This->numConvertedDecls++;
5671 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5672 return pDecl;
5675 /* IWineD3DDeviceParent IUnknown methods */
5677 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5679 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5682 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5684 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5685 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5688 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5690 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5691 return ddraw7_AddRef(&This->IDirectDraw7_iface);
5694 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5696 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5697 return ddraw7_Release(&This->IDirectDraw7_iface);
5700 /* IWineD3DDeviceParent methods */
5702 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5704 TRACE("iface %p, device %p\n", iface, device);
5707 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5708 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5709 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5711 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5712 IDirectDrawSurfaceImpl *surf = NULL;
5713 UINT i = 0;
5714 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5716 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5717 "\tpool %#x, level %u, face %u, surface %p\n",
5718 iface, container_parent, width, height, format, usage, pool, level, face, surface);
5720 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5721 switch(face)
5723 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5724 TRACE("Asked for positive x\n");
5725 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5727 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5729 surf = This->tex_root; break;
5730 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5731 TRACE("Asked for negative x\n");
5732 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5733 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5734 TRACE("Asked for positive y\n");
5735 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5736 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5737 TRACE("Asked for negative y\n");
5738 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5739 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5740 TRACE("Asked for positive z\n");
5741 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5742 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5743 TRACE("Asked for negative z\n");
5744 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5745 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5748 if (!surf)
5750 IDirectDrawSurface7 *attached;
5751 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5752 surf = (IDirectDrawSurfaceImpl *)attached;
5753 IDirectDrawSurface7_Release(attached);
5755 if (!surf) ERR("root search surface not found\n");
5757 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5758 while (i < level)
5760 IDirectDrawSurface7 *attached;
5761 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5762 if(!attached) ERR("Surface not found\n");
5763 surf = (IDirectDrawSurfaceImpl *)attached;
5764 IDirectDrawSurface7_Release(attached);
5765 ++i;
5768 /* Return the surface */
5769 *surface = surf->WineD3DSurface;
5770 IWineD3DSurface_AddRef(*surface);
5772 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5774 return D3D_OK;
5777 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5779 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5780 IDirectDrawSurfaceImpl **target = ctx;
5782 if (!s->isRenderTarget)
5784 *target = s;
5785 IDirectDrawSurface7_Release(surface);
5786 return DDENUMRET_CANCEL;
5789 /* Recurse into the surface tree */
5790 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5792 IDirectDrawSurface7_Release(surface);
5793 if (*target) return DDENUMRET_CANCEL;
5795 return DDENUMRET_OK;
5798 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5799 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5800 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5801 IWineD3DSurface **surface)
5803 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5804 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5805 IDirectDrawSurfaceImpl *target = NULL;
5807 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5808 "\tmultisample_quality %u, lockable %u, surface %p\n",
5809 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
5811 if (d3d_surface->isRenderTarget)
5813 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5815 else
5817 target = d3d_surface;
5820 if (!target)
5822 target = This->d3d_target;
5823 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5826 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5828 *surface = target->WineD3DSurface;
5829 IWineD3DSurface_AddRef(*surface);
5830 target->isRenderTarget = TRUE;
5832 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5834 return D3D_OK;
5837 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5838 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5839 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5841 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5842 IDirectDrawSurfaceImpl *ddraw_surface;
5843 DDSURFACEDESC2 ddsd;
5844 HRESULT hr;
5846 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5847 "\tmultisample_quality %u, discard %u, surface %p\n",
5848 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5850 *surface = NULL;
5852 /* Create a DirectDraw surface */
5853 memset(&ddsd, 0, sizeof(ddsd));
5854 ddsd.dwSize = sizeof(ddsd);
5855 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5856 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5857 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5858 ddsd.dwHeight = height;
5859 ddsd.dwWidth = width;
5860 if (format)
5862 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5864 else
5866 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5869 This->depthstencil = TRUE;
5870 hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5871 (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5872 This->depthstencil = FALSE;
5873 if(FAILED(hr))
5875 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5876 return hr;
5879 *surface = ddraw_surface->WineD3DSurface;
5880 IWineD3DSurface_AddRef(*surface);
5881 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5883 return D3D_OK;
5886 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5887 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5888 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5890 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5891 iface, container_parent, width, height, depth, format, pool, usage, volume);
5893 ERR("Not implemented!\n");
5895 return E_NOTIMPL;
5898 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5899 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5901 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5902 IDirectDrawSurfaceImpl *iterator;
5903 HRESULT hr;
5905 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5907 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5908 This->ImplType, NULL, swapchain);
5909 if (FAILED(hr))
5911 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5912 *swapchain = NULL;
5913 return hr;
5916 This->d3d_target->wineD3DSwapChain = *swapchain;
5917 iterator = This->d3d_target->complex_array[0];
5918 while (iterator)
5920 iterator->wineD3DSwapChain = *swapchain;
5921 iterator = iterator->complex_array[0];
5924 return hr;
5927 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5929 /* IUnknown methods */
5930 device_parent_QueryInterface,
5931 device_parent_AddRef,
5932 device_parent_Release,
5933 /* IWineD3DDeviceParent methods */
5934 device_parent_WineD3DDeviceCreated,
5935 device_parent_CreateSurface,
5936 device_parent_CreateRenderTarget,
5937 device_parent_CreateDepthStencilSurface,
5938 device_parent_CreateVolume,
5939 device_parent_CreateSwapChain,
5942 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5944 HRESULT hr;
5945 HDC hDC;
5947 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5948 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5949 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5950 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5951 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5952 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5953 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5954 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5955 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5956 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5957 ddraw->numIfaces = 1;
5958 ddraw->ref7 = 1;
5960 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5961 * this field. */
5962 ddraw->ImplType = DefaultSurfaceType;
5964 /* Get the current screen settings. */
5965 hDC = GetDC(0);
5966 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5967 ReleaseDC(0, hDC);
5968 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5969 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5971 ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5972 if (!ddraw->wineD3D)
5974 WARN("Failed to create a wined3d object.\n");
5975 return E_OUTOFMEMORY;
5978 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5979 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5980 if (FAILED(hr))
5982 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5983 wined3d_decref(ddraw->wineD3D);
5984 return hr;
5987 /* Get the amount of video memory */
5988 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5990 list_init(&ddraw->surface_list);
5992 return DD_OK;