wined3d: Get rid of IWineD3DCubeTexture.
[wine/multimedia.git] / dlls / d3d8 / cubetexture.c
blob2da348f7fc4d6fa0058e8e6de2f825e21958f7bc
1 /*
2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
31 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
54 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (ref == 1)
61 IUnknown_AddRef(This->parentDevice);
62 wined3d_mutex_lock();
63 IWineD3DBaseTexture_AddRef(This->wined3d_texture);
64 wined3d_mutex_unlock();
67 return ref;
70 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
72 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77 if (ref == 0) {
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
80 TRACE("Releasing child %p.\n", This->wined3d_texture);
82 wined3d_mutex_lock();
83 IWineD3DBaseTexture_Release(This->wined3d_texture);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice8_Release(parentDevice);
89 return ref;
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
94 IDirect3DDevice8 **device)
96 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
98 TRACE("iface %p, device %p.\n", iface, device);
100 *device = (IDirect3DDevice8 *)This->parentDevice;
101 IDirect3DDevice8_AddRef(*device);
103 TRACE("Returning device %p.\n", *device);
105 return D3D_OK;
108 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
109 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
111 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
112 HRESULT hr;
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
117 wined3d_mutex_lock();
118 hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
119 wined3d_mutex_unlock();
121 return hr;
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
125 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
128 HRESULT hr;
130 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131 iface, debugstr_guid(refguid), pData, pSizeOfData);
133 wined3d_mutex_lock();
134 hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData);
135 wined3d_mutex_unlock();
137 return hr;
140 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
141 REFGUID refguid)
143 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
144 HRESULT hr;
146 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
148 wined3d_mutex_lock();
149 hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid);
150 wined3d_mutex_unlock();
152 return hr;
155 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
156 DWORD PriorityNew)
158 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
159 DWORD ret;
161 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
163 wined3d_mutex_lock();
164 ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
165 wined3d_mutex_unlock();
167 return ret;
170 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
172 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
173 DWORD ret;
175 TRACE("iface %p.\n", iface);
177 wined3d_mutex_lock();
178 ret = IWineD3DBaseTexture_GetPriority(This->wined3d_texture);
179 wined3d_mutex_unlock();
181 return ret;
184 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
186 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
188 TRACE("iface %p.\n", iface);
190 wined3d_mutex_lock();
191 IWineD3DBaseTexture_PreLoad(This->wined3d_texture);
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
197 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
198 D3DRESOURCETYPE type;
200 TRACE("iface %p.\n", iface);
202 wined3d_mutex_lock();
203 type = IWineD3DBaseTexture_GetType(This->wined3d_texture);
204 wined3d_mutex_unlock();
206 return type;
209 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
210 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
212 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
213 DWORD lod;
215 TRACE("iface %p, lod %u.\n", iface, LODNew);
217 wined3d_mutex_lock();
218 lod = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew);
219 wined3d_mutex_unlock();
221 return lod;
224 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
226 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
227 DWORD lod;
229 TRACE("iface %p.\n", iface);
231 wined3d_mutex_lock();
232 lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
233 wined3d_mutex_unlock();
235 return lod;
238 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
240 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
241 DWORD cnt;
243 TRACE("iface %p.\n", iface);
245 wined3d_mutex_lock();
246 cnt = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture);
247 wined3d_mutex_unlock();
249 return cnt;
252 /* IDirect3DCubeTexture8 Interface follow: */
253 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
254 UINT level, D3DSURFACE_DESC *desc)
256 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
257 struct wined3d_resource *sub_resource;
258 HRESULT hr = D3D_OK;
260 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
262 wined3d_mutex_lock();
263 if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))
264 hr = D3DERR_INVALIDCALL;
265 else
267 struct wined3d_resource_desc wined3d_desc;
269 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
270 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
271 desc->Type = wined3d_desc.resource_type;
272 desc->Usage = wined3d_desc.usage;
273 desc->Pool = wined3d_desc.pool;
274 desc->Size = wined3d_desc.size;
275 desc->MultiSampleType = wined3d_desc.multisample_type;
276 desc->Width = wined3d_desc.width;
277 desc->Height = wined3d_desc.height;
279 wined3d_mutex_unlock();
281 return hr;
284 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
285 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
287 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
288 struct wined3d_resource *sub_resource;
289 UINT sub_resource_idx;
291 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
293 wined3d_mutex_lock();
294 sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
295 if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
297 wined3d_mutex_unlock();
298 return D3DERR_INVALIDCALL;
301 *surface = wined3d_resource_get_parent(sub_resource);
302 IDirect3DSurface8_AddRef(*surface);
303 wined3d_mutex_unlock();
305 return D3D_OK;
308 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
309 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
310 DWORD flags)
312 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
313 struct wined3d_resource *sub_resource;
314 UINT sub_resource_idx;
315 HRESULT hr;
317 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
318 iface, face, level, locked_rect, rect, flags);
320 wined3d_mutex_lock();
321 sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
322 if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
323 hr = D3DERR_INVALIDCALL;
324 else
325 hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
326 locked_rect, rect, flags);
327 wined3d_mutex_unlock();
329 return hr;
332 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
333 D3DCUBEMAP_FACES face, UINT level)
335 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
336 struct wined3d_resource *sub_resource;
337 UINT sub_resource_idx;
338 HRESULT hr;
340 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
342 wined3d_mutex_lock();
343 sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
344 if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
345 hr = D3DERR_INVALIDCALL;
346 else
347 hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
348 wined3d_mutex_unlock();
350 return hr;
353 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
354 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
356 IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
357 HRESULT hr;
359 TRACE("iface %p, face %#x, dirty_rect %s.\n",
360 iface, face, wine_dbgstr_rect(dirty_rect));
362 wined3d_mutex_lock();
363 if (!dirty_rect)
364 hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, NULL);
365 else
367 WINED3DBOX dirty_region;
369 dirty_region.Left = dirty_rect->left;
370 dirty_region.Top = dirty_rect->top;
371 dirty_region.Right = dirty_rect->right;
372 dirty_region.Bottom = dirty_rect->bottom;
373 dirty_region.Front = 0;
374 dirty_region.Back = 1;
375 hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, &dirty_region);
377 wined3d_mutex_unlock();
379 return hr;
382 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
384 /* IUnknown */
385 IDirect3DCubeTexture8Impl_QueryInterface,
386 IDirect3DCubeTexture8Impl_AddRef,
387 IDirect3DCubeTexture8Impl_Release,
388 /* IDirect3DResource8 */
389 IDirect3DCubeTexture8Impl_GetDevice,
390 IDirect3DCubeTexture8Impl_SetPrivateData,
391 IDirect3DCubeTexture8Impl_GetPrivateData,
392 IDirect3DCubeTexture8Impl_FreePrivateData,
393 IDirect3DCubeTexture8Impl_SetPriority,
394 IDirect3DCubeTexture8Impl_GetPriority,
395 IDirect3DCubeTexture8Impl_PreLoad,
396 IDirect3DCubeTexture8Impl_GetType,
397 /* IDirect3DBaseTexture8 */
398 IDirect3DCubeTexture8Impl_SetLOD,
399 IDirect3DCubeTexture8Impl_GetLOD,
400 IDirect3DCubeTexture8Impl_GetLevelCount,
401 /* IDirect3DCubeTexture8 */
402 IDirect3DCubeTexture8Impl_GetLevelDesc,
403 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
404 IDirect3DCubeTexture8Impl_LockRect,
405 IDirect3DCubeTexture8Impl_UnlockRect,
406 IDirect3DCubeTexture8Impl_AddDirtyRect
409 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
411 HeapFree(GetProcessHeap(), 0, parent);
414 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
416 d3d8_cubetexture_wined3d_object_destroyed,
419 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
420 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
422 HRESULT hr;
424 texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
425 texture->ref = 1;
427 wined3d_mutex_lock();
428 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
429 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
430 &d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
431 wined3d_mutex_unlock();
432 if (FAILED(hr))
434 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
435 return hr;
438 texture->parentDevice = &device->IDirect3DDevice8_iface;
439 IDirect3DDevice8_AddRef(texture->parentDevice);
441 return D3D_OK;