wined3d: Better version string parsing for VENDOR_NVIDIA in
[wine/multimedia.git] / dlls / wined3d / directx.c
blob07543bb1bd3add33e132fd0b2f78586f507f95ed
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
30 #include "config.h"
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
53 Display *display;
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
58 return display;
61 /* lookup tables */
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
70 /**
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77 WineD3D_Context* ret = NULL;
79 if (glXGetCurrentContext() == NULL) {
80 BOOL gotContext = FALSE;
81 BOOL created = FALSE;
82 XVisualInfo template;
83 HDC device_context;
84 Visual* visual;
85 BOOL failed = FALSE;
86 int num;
87 XWindowAttributes win_attr;
89 TRACE_(d3d_caps)("Creating Fake GL Context\n");
91 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
93 /* Get the display */
94 device_context = GetDC(0);
95 ctx.display = get_display(device_context);
96 ReleaseDC(0, device_context);
98 /* Get the X visual */
99 ENTER_GL();
100 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101 visual = win_attr.visual;
102 } else {
103 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
105 template.visualid = XVisualIDFromVisual(visual);
106 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107 if (ctx.visInfo == NULL) {
108 LEAVE_GL();
109 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
110 failed = TRUE;
113 /* Create a GL context */
114 if (!failed) {
115 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
117 if (ctx.glCtx == NULL) {
118 LEAVE_GL();
119 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
120 failed = TRUE;
124 /* Make it the current GL context */
125 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126 glXDestroyContext(ctx.display, ctx.glCtx);
127 LEAVE_GL();
128 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
129 failed = TRUE;
132 /* It worked! Wow... */
133 if (!failed) {
134 gotContext = TRUE;
135 created = TRUE;
136 ret = &ctx;
137 } else {
138 ret = NULL;
141 } else {
142 if (ctx.ref > 0) ret = &ctx;
145 if (NULL != ret) InterlockedIncrement(&ret->ref);
146 return ret;
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150 /* If we created a dummy context, throw it away */
151 if (NULL != ctx) {
152 if (0 == InterlockedDecrement(&ctx->ref)) {
153 glXMakeCurrent(ctx->display, None, NULL);
154 glXDestroyContext(ctx->display, ctx->glCtx);
155 ctx->display = NULL;
156 ctx->glCtx = NULL;
157 LEAVE_GL();
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
168 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172 if (IsEqualGUID(riid, &IID_IUnknown)
173 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174 IUnknown_AddRef(iface);
175 *ppobj = This;
176 return D3D_OK;
179 return E_NOINTERFACE;
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183 IWineD3DImpl *This = (IWineD3DImpl *)iface;
184 ULONG refCount = InterlockedIncrement(&This->ref);
186 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
187 return refCount;
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191 IWineD3DImpl *This = (IWineD3DImpl *)iface;
192 ULONG ref;
193 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194 ref = InterlockedDecrement(&This->ref);
195 if (ref == 0) {
196 HeapFree(GetProcessHeap(), 0, This);
199 return ref;
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207 const char *GL_Extensions = NULL;
208 const char *GLX_Extensions = NULL;
209 const char *gl_string = NULL;
210 const char *gl_string_cursor = NULL;
211 GLint gl_max;
212 GLfloat gl_float;
213 Bool test = 0;
214 int major, minor;
215 WineD3D_Context *fake_ctx = NULL;
216 BOOL gotContext = FALSE;
217 int i;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx = WineD3D_CreateFakeGLContext();
223 if (NULL != fake_ctx) gotContext = TRUE;
224 } else {
225 gotContext = TRUE;
228 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
230 gl_string = (const char *) glGetString(GL_RENDERER);
231 strcpy(gl_info->gl_renderer, gl_string);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL != display) {
235 test = glXQueryVersion(display, &major, &minor);
236 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
237 } else {
238 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string = (const char *) glGetString(GL_VENDOR);
242 TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
243 if (gl_string != NULL) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string, "NVIDIA")) {
246 gl_info->gl_vendor = VENDOR_NVIDIA;
247 } else if (strstr(gl_string, "ATI")) {
248 gl_info->gl_vendor = VENDOR_ATI;
249 } else if (strstr(gl_string, "Intel(R)") ||
250 strstr(gl_info->gl_renderer, "Intel(R)")) {
251 gl_info->gl_vendor = VENDOR_INTEL;
252 } else if (strstr(gl_string, "Mesa")) {
253 gl_info->gl_vendor = VENDOR_MESA;
254 } else {
255 gl_info->gl_vendor = VENDOR_WINE;
257 } else {
258 gl_info->gl_vendor = VENDOR_WINE;
262 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string = (const char *) glGetString(GL_VERSION);
266 if (gl_string != NULL) {
268 switch (gl_info->gl_vendor) {
269 case VENDOR_NVIDIA:
270 gl_string_cursor = strstr(gl_string, "NVIDIA");
271 if (!gl_string_cursor) {
272 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
273 break;
276 gl_string_cursor = strstr(gl_string_cursor, " ");
277 if (!gl_string_cursor) {
278 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
279 break;
282 while (*gl_string_cursor == ' ') {
283 ++gl_string_cursor;
286 if (!*gl_string_cursor) {
287 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
288 break;
291 major = atoi(gl_string_cursor);
292 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
293 ++gl_string_cursor;
296 if (*gl_string_cursor++ != '.') {
297 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
298 break;
301 minor = atoi(gl_string_cursor);
303 break;
305 case VENDOR_ATI:
306 major = minor = 0;
307 gl_string_cursor = strchr(gl_string, '-');
308 if (gl_string_cursor) {
309 int error = 0;
310 gl_string_cursor++;
312 /* Check if version number is of the form x.y.z */
313 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
314 error = 1;
315 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
316 error = 1;
317 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
318 error = 1;
319 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
320 error = 1;
322 /* Mark version number as malformed */
323 if (error)
324 gl_string_cursor = 0;
327 if (!gl_string_cursor)
328 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
329 else {
330 major = *gl_string_cursor - '0';
331 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
333 break;
335 case VENDOR_INTEL:
336 case VENDOR_MESA:
337 gl_string_cursor = strstr(gl_string, "Mesa");
338 gl_string_cursor = strstr(gl_string_cursor, " ");
339 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
340 if (*gl_string_cursor) {
341 char tmp[16];
342 int cursor = 0;
344 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
345 tmp[cursor++] = *gl_string_cursor;
346 ++gl_string_cursor;
348 tmp[cursor] = 0;
349 major = atoi(tmp);
351 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
352 ++gl_string_cursor;
354 cursor = 0;
355 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
356 tmp[cursor++] = *gl_string_cursor;
357 ++gl_string_cursor;
359 tmp[cursor] = 0;
360 minor = atoi(tmp);
362 break;
364 default:
365 major = 0;
366 minor = 9;
368 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
369 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
371 /* Fill in the renderer information */
373 switch (gl_info->gl_vendor) {
374 case VENDOR_NVIDIA:
375 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
376 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
377 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
378 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
379 } else if (strstr(gl_info->gl_renderer, "Quadro FX 3000")) {
380 gl_info->gl_card = CARD_NVIDIA_QUADROFX_3000;
381 } else if (strstr(gl_info->gl_renderer, "GeForce 6800")) {
382 gl_info->gl_card = CARD_NVIDIA_GEFORCE_6800ULTRA;
383 } else if (strstr(gl_info->gl_renderer, "Quadro FX 4000")) {
384 gl_info->gl_card = CARD_NVIDIA_QUADROFX_4000;
385 } else if (strstr(gl_info->gl_renderer, "GeForce 7800")) {
386 gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800ULTRA;
387 } else {
388 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
390 break;
392 case VENDOR_ATI:
393 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
394 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
395 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
396 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
397 } else {
398 gl_info->gl_card = CARD_ATI_RADEON_8500;
400 break;
402 case VENDOR_INTEL:
403 if (strstr(gl_info->gl_renderer, "915GM")) {
404 gl_info->gl_card = CARD_INTEL_I915GM;
405 } else if (strstr(gl_info->gl_renderer, "915G")) {
406 gl_info->gl_card = CARD_INTEL_I915G;
407 } else if (strstr(gl_info->gl_renderer, "865G")) {
408 gl_info->gl_card = CARD_INTEL_I865G;
409 } else if (strstr(gl_info->gl_renderer, "855G")) {
410 gl_info->gl_card = CARD_INTEL_I855G;
411 } else if (strstr(gl_info->gl_renderer, "830G")) {
412 gl_info->gl_card = CARD_INTEL_I830G;
413 } else {
414 gl_info->gl_card = CARD_INTEL_I915G;
416 break;
418 default:
419 gl_info->gl_card = CARD_WINE;
420 break;
422 } else {
423 FIXME("get version string returned null\n");
426 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
429 * Initialize openGL extension related variables
430 * with Default values
432 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
433 gl_info->max_textures = 1;
434 gl_info->max_samplers = 1;
435 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
436 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
437 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
438 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
440 /* Now work out what GL support this card really has */
441 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
442 GL_EXT_FUNCS_GEN;
443 #undef USE_GL_FUNC
445 /* Retrieve opengl defaults */
446 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
447 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
448 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
450 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
451 gl_info->max_lights = gl_max;
452 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
454 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
455 gl_info->max_texture_size = gl_max;
456 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
458 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
459 gl_info->max_pointsize = gl_float;
460 TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
462 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
463 GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
464 TRACE_(d3d_caps)("GL_Extensions reported:\n");
466 if (NULL == GL_Extensions) {
467 ERR(" GL_Extensions returns NULL\n");
468 } else {
469 while (*GL_Extensions != 0x00) {
470 const char *Start = GL_Extensions;
471 char ThisExtn[256];
473 memset(ThisExtn, 0x00, sizeof(ThisExtn));
474 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
475 GL_Extensions++;
477 memcpy(ThisExtn, Start, (GL_Extensions - Start));
478 TRACE_(d3d_caps)("- %s\n", ThisExtn);
481 * ARB
483 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
484 gl_info->ps_arb_version = PS_VERSION_11;
485 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
486 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
487 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
488 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
489 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
490 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
491 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
492 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
493 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
494 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
495 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
496 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
497 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
498 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
499 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
500 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
501 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
502 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
503 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
504 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
505 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
506 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
507 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
508 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
509 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
510 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
511 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
512 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
513 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
514 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
515 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
516 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
517 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
518 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
519 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
520 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
521 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
522 } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
523 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
524 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
525 } else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) {
526 TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n");
527 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE;
528 } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
529 TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n");
530 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
531 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
532 gl_info->vs_arb_version = VS_VERSION_11;
533 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
534 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
535 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
536 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
537 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
538 gl_info->max_blends = gl_max;
539 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
540 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
541 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
542 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
543 } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
544 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
545 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
547 * EXT
549 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
550 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
551 gl_info->supported[EXT_FOG_COORD] = TRUE;
552 } else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) {
553 TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n");
554 gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE;
555 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
556 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
557 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
558 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
559 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
560 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
561 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
562 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
563 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
564 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
565 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
566 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
567 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
568 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
569 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
570 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
571 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
572 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
573 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
574 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
575 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
576 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
577 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
578 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
579 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
580 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
581 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
582 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
583 gl_info->max_anisotropy = gl_max;
584 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
585 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
586 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
587 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
588 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
589 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
590 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
591 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
592 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
595 * NVIDIA
597 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
598 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
599 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
600 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
601 gl_info->ps_nv_version = PS_VERSION_11;
602 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
603 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
604 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
605 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
606 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
607 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
608 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
609 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
610 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
611 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
612 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
613 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
614 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
615 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
616 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
617 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
618 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
619 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
620 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
621 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
622 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
623 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
624 } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
625 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
626 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
627 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
628 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
629 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
630 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
631 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
634 * ATI
636 /** TODO */
637 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
638 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
639 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
640 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
641 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
642 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
643 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
644 gl_info->vs_ati_version = VS_VERSION_11;
645 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
646 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
650 if (*GL_Extensions == ' ') GL_Extensions++;
654 /* Load all the lookup tables
655 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
656 minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
657 maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
659 minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
660 maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
663 for (i = 0; i < MAX_LOOKUPS; i++) {
664 stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) );
667 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
668 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
669 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
670 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
671 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
672 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
673 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
674 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
675 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
676 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
678 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
679 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
680 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
681 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
682 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
685 minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
686 minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
687 minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
688 minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
689 minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
690 minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
691 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
692 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
693 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
694 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
695 GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
696 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
697 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
699 /* TODO: config lookups */
702 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
703 GL_EXT_FUNCS_GEN;
704 #undef USE_GL_FUNC
706 if (display != NULL) {
707 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
708 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
710 if (NULL == GLX_Extensions) {
711 ERR(" GLX_Extensions returns NULL\n");
712 } else {
713 while (*GLX_Extensions != 0x00) {
714 const char *Start = GLX_Extensions;
715 char ThisExtn[256];
717 memset(ThisExtn, 0x00, sizeof(ThisExtn));
718 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
719 GLX_Extensions++;
721 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
722 TRACE_(d3d_caps)("- %s\n", ThisExtn);
723 if (*GLX_Extensions == ' ') GLX_Extensions++;
728 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
729 GLX_EXT_FUNCS_GEN;
730 #undef USE_GL_FUNC
732 /* If we created a dummy context, throw it away */
733 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
735 /* Only save the values obtained when a display is provided */
736 if (fake_ctx == NULL) {
737 return TRUE;
738 } else {
739 return FALSE;
743 /**********************************************************
744 * IWineD3D implementation follows
745 **********************************************************/
747 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
748 IWineD3DImpl *This = (IWineD3DImpl *)iface;
750 /* FIXME: Set to one for now to imply the display */
751 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
752 return 1;
755 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
756 IWineD3DImpl *This = (IWineD3DImpl *)iface;
757 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
758 return D3D_OK;
761 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
762 IWineD3DImpl *This = (IWineD3DImpl *)iface;
763 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
764 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
765 return NULL;
767 return D3D_OK;
770 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
771 of the same bpp but different resolutions */
773 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
774 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
775 IWineD3DImpl *This = (IWineD3DImpl *)iface;
776 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
778 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
779 return 0;
782 if (Adapter == 0) { /* Display */
783 int i = 0;
784 int j = 0;
785 #if !defined( DEBUG_SINGLE_MODE )
786 DEVMODEW DevModeW;
788 /* Work out the current screen bpp */
789 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
790 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
791 DeleteDC(hdc);
793 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
794 j++;
795 switch (Format)
797 case D3DFMT_UNKNOWN:
798 i++;
799 break;
800 case D3DFMT_X8R8G8B8:
801 case D3DFMT_A8R8G8B8:
802 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
803 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
804 break;
805 case D3DFMT_X1R5G5B5:
806 case D3DFMT_A1R5G5B5:
807 case D3DFMT_R5G6B5:
808 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
809 break;
810 default:
811 /* Skip other modes as they do not match requested format */
812 break;
815 #else
816 i = 1;
817 j = 1;
818 #endif
819 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
820 return i;
821 } else {
822 FIXME_(d3d_caps)("Adapter not primary display\n");
824 return 0;
827 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
828 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
829 IWineD3DImpl *This = (IWineD3DImpl *)iface;
830 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
832 /* Validate the parameters as much as possible */
833 if (NULL == pMode ||
834 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
835 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
836 return D3DERR_INVALIDCALL;
839 if (Adapter == 0) { /* Display */
840 #if !defined( DEBUG_SINGLE_MODE )
841 DEVMODEW DevModeW;
842 int ModeIdx = 0;
844 /* Work out the current screen bpp */
845 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
846 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
847 DeleteDC(hdc);
849 /* If we are filtering to a specific format, then need to skip all unrelated
850 modes, but if mode is irrelevant, then we can use the index directly */
851 if (Format == D3DFMT_UNKNOWN)
853 ModeIdx = Mode;
854 } else {
855 int i = 0;
856 int j = 0;
857 DEVMODEW DevModeWtmp;
860 while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
861 j++;
862 switch (Format)
864 case D3DFMT_UNKNOWN:
865 i++;
866 break;
867 case D3DFMT_X8R8G8B8:
868 case D3DFMT_A8R8G8B8:
869 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
870 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
871 break;
872 case D3DFMT_X1R5G5B5:
873 case D3DFMT_A1R5G5B5:
874 case D3DFMT_R5G6B5:
875 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
876 break;
877 default:
878 /* Skip other modes as they do not match requested format */
879 break;
882 ModeIdx = j;
885 /* Now get the display mode via the calculated index */
886 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
888 pMode->Width = DevModeW.dmPelsWidth;
889 pMode->Height = DevModeW.dmPelsHeight;
890 bpp = min(DevModeW.dmBitsPerPel, bpp);
891 pMode->RefreshRate = D3DADAPTER_DEFAULT;
892 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
894 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
897 if (Format == D3DFMT_UNKNOWN)
899 switch (bpp) {
900 case 8: pMode->Format = D3DFMT_R3G3B2; break;
901 case 16: pMode->Format = D3DFMT_R5G6B5; break;
902 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
903 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
904 default: pMode->Format = D3DFMT_UNKNOWN;
906 } else {
907 pMode->Format = Format;
910 else
912 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
913 return D3DERR_INVALIDCALL;
916 #else
917 /* Return one setting of the format requested */
918 if (Mode > 0) return D3DERR_INVALIDCALL;
919 pMode->Width = 800;
920 pMode->Height = 600;
921 pMode->RefreshRate = D3DADAPTER_DEFAULT;
922 pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
923 bpp = 32;
924 #endif
925 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
926 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
928 } else {
929 FIXME_(d3d_caps)("Adapter not primary display\n");
932 return D3D_OK;
935 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
936 IWineD3DImpl *This = (IWineD3DImpl *)iface;
937 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
939 if (NULL == pMode ||
940 Adapter >= IWineD3D_GetAdapterCount(iface)) {
941 return D3DERR_INVALIDCALL;
944 if (Adapter == 0) { /* Display */
945 int bpp = 0;
946 DEVMODEW DevModeW;
948 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
949 pMode->Width = DevModeW.dmPelsWidth;
950 pMode->Height = DevModeW.dmPelsHeight;
951 bpp = DevModeW.dmBitsPerPel;
952 pMode->RefreshRate = D3DADAPTER_DEFAULT;
953 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
955 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
958 switch (bpp) {
959 case 8: pMode->Format = D3DFMT_R3G3B2; break;
960 case 16: pMode->Format = D3DFMT_R5G6B5; break;
961 case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
962 case 32: pMode->Format = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
963 default: pMode->Format = D3DFMT_UNKNOWN;
966 } else {
967 FIXME_(d3d_caps)("Adapter not primary display\n");
970 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
971 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
972 return D3D_OK;
975 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
976 Display *display;
977 HDC device_context;
978 /* only works with one adapter at the moment... */
980 /* Get the display */
981 device_context = GetDC(0);
982 display = get_display(device_context);
983 ReleaseDC(0, device_context);
984 return display;
987 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
988 and fields being inserted in the middle, a new structure is used in place */
989 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
990 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
991 IWineD3DImpl *This = (IWineD3DImpl *)iface;
993 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
995 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
996 return D3DERR_INVALIDCALL;
999 if (Adapter == 0) { /* Display - only device supported for now */
1001 BOOL isGLInfoValid = This->isGLInfoValid;
1003 /* FillGLCaps updates gl_info, but we only want to store and
1004 reuse the values once we have a context which is valid. Values from
1005 a temporary context may differ from the final ones */
1006 if (isGLInfoValid == FALSE) {
1007 /* If we don't know the device settings, go query them now */
1008 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1011 /* If it worked, return the information requested */
1012 if (isGLInfoValid) {
1013 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
1014 strcpy(pIdentifier->Driver, "Display");
1015 strcpy(pIdentifier->Description, "Direct3D HAL");
1017 /* Note dx8 doesn't supply a DeviceName */
1018 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1019 pIdentifier->DriverVersion->u.HighPart = 0xa;
1020 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
1021 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
1022 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
1023 *(pIdentifier->SubSysId) = 0;
1024 *(pIdentifier->Revision) = 0;
1026 } else {
1028 /* If it failed, return dummy values from an NVidia driver */
1029 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1030 strcpy(pIdentifier->Driver, "Display");
1031 strcpy(pIdentifier->Description, "Direct3D HAL");
1032 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1033 pIdentifier->DriverVersion->u.HighPart = 0xa;
1034 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(76, 76); /* last Linux Nvidia drivers */
1035 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
1036 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
1037 *(pIdentifier->SubSysId) = 0;
1038 *(pIdentifier->Revision) = 0;
1041 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1042 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
1043 *(pIdentifier->WHQLLevel) = 0;
1044 } else {
1045 *(pIdentifier->WHQLLevel) = 1;
1048 } else {
1049 FIXME_(d3d_caps)("Adapter not primary display\n");
1052 return D3D_OK;
1055 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1056 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1057 int gl_test;
1058 int rb, gb, bb, ab, type, buf_sz;
1060 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
1061 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
1062 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
1063 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
1064 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
1065 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
1067 switch (Format) {
1068 case WINED3DFMT_X8R8G8B8:
1069 case WINED3DFMT_R8G8B8:
1070 if (8 == rb && 8 == gb && 8 == bb) return TRUE;
1071 break;
1072 case WINED3DFMT_A8R8G8B8:
1073 if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1074 break;
1075 case WINED3DFMT_A2R10G10B10:
1076 if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1077 break;
1078 case WINED3DFMT_X1R5G5B5:
1079 if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1080 break;
1081 case WINED3DFMT_A1R5G5B5:
1082 if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1083 break;
1084 case WINED3DFMT_X4R4G4B4:
1085 if (16 == buf_sz && 4 == rb && 4 == gb && 4 == bb) return TRUE;
1086 break;
1087 case WINED3DFMT_R5G6B5:
1088 if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1089 break;
1090 case WINED3DFMT_R3G3B2:
1091 if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1092 break;
1093 case WINED3DFMT_A8P8:
1094 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1095 break;
1096 case WINED3DFMT_P8:
1097 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1098 break;
1099 default:
1100 ERR("unsupported format %s\n", debug_d3dformat(Format));
1101 break;
1103 return FALSE;
1104 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1105 switch (Format) {
1106 case WINED3DFMT_X8R8G8B8:
1107 case WINED3DFMT_R8G8B8:
1108 case WINED3DFMT_A8R8G8B8:
1109 case WINED3DFMT_A2R10G10B10:
1110 case WINED3DFMT_X1R5G5B5:
1111 case WINED3DFMT_A1R5G5B5:
1112 case WINED3DFMT_R5G6B5:
1113 case WINED3DFMT_R3G3B2:
1114 case WINED3DFMT_A8P8:
1115 case WINED3DFMT_P8:
1116 return TRUE;
1117 default:
1118 ERR("unsupported format %s\n", debug_d3dformat(Format));
1119 break;
1121 return FALSE;
1122 #endif
1125 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1126 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1127 int gl_test;
1128 int db, sb;
1130 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1131 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1133 switch (Format) {
1134 case WINED3DFMT_D16:
1135 case WINED3DFMT_D16_LOCKABLE:
1136 if (16 == db) return TRUE;
1137 break;
1138 case WINED3DFMT_D32:
1139 if (32 == db) return TRUE;
1140 break;
1141 case WINED3DFMT_D15S1:
1142 if (15 == db) return TRUE;
1143 break;
1144 case WINED3DFMT_D24S8:
1145 if (24 == db && 8 == sb) return TRUE;
1146 break;
1147 case WINED3DFMT_D24FS8:
1148 if (24 == db && 8 == sb) return TRUE;
1149 break;
1150 case WINED3DFMT_D24X8:
1151 if (24 == db) return TRUE;
1152 break;
1153 case WINED3DFMT_D24X4S4:
1154 if (24 == db && 4 == sb) return TRUE;
1155 break;
1156 case WINED3DFMT_D32F_LOCKABLE:
1157 if (32 == db) return TRUE;
1158 break;
1159 default:
1160 ERR("unsupported format %s\n", debug_d3dformat(Format));
1161 break;
1163 return FALSE;
1164 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1165 switch (Format) {
1166 case WINED3DFMT_D16:
1167 case WINED3DFMT_D16_LOCKABLE:
1168 case WINED3DFMT_D32:
1169 case WINED3DFMT_D15S1:
1170 case WINED3DFMT_D24S8:
1171 case WINED3DFMT_D24FS8:
1172 case WINED3DFMT_D24X8:
1173 case WINED3DFMT_D24X4S4:
1174 case WINED3DFMT_D32F_LOCKABLE:
1175 return TRUE;
1176 default:
1177 ERR("unsupported format %s\n", debug_d3dformat(Format));
1178 break;
1180 return FALSE;
1181 #endif
1184 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1185 WINED3DFORMAT AdapterFormat,
1186 WINED3DFORMAT RenderTargetFormat,
1187 WINED3DFORMAT DepthStencilFormat) {
1188 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1189 HRESULT hr = D3DERR_NOTAVAILABLE;
1190 WineD3D_Context* ctx = NULL;
1191 GLXFBConfig* cfgs = NULL;
1192 int nCfgs = 0;
1193 int it;
1195 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1196 This, Adapter,
1197 DeviceType, debug_d3ddevicetype(DeviceType),
1198 AdapterFormat, debug_d3dformat(AdapterFormat),
1199 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1200 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1202 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1203 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1204 return D3DERR_INVALIDCALL;
1206 /* TODO: use the real context if it's available */
1207 ctx = WineD3D_CreateFakeGLContext();
1208 if(NULL != ctx) {
1209 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1210 } else {
1211 TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1214 if (NULL != cfgs) {
1215 for (it = 0; it < nCfgs; ++it) {
1216 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1217 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1218 hr = D3D_OK;
1219 break ;
1223 XFree(cfgs);
1224 cfgs = NULL;
1225 } else {
1226 /* If there's a corrent context then we cannot create a fake one so pass everything */
1227 hr = D3D_OK;
1230 if (ctx != NULL)
1231 WineD3D_ReleaseFakeGLContext(ctx);
1233 if (hr != D3D_OK)
1234 TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1236 TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1237 return hr;
1240 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1241 WINED3DFORMAT SurfaceFormat,
1242 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
1244 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1245 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1246 This,
1247 Adapter,
1248 DeviceType, debug_d3ddevicetype(DeviceType),
1249 SurfaceFormat, debug_d3dformat(SurfaceFormat),
1250 Windowed,
1251 MultiSampleType,
1252 pQualityLevels);
1254 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1255 return D3DERR_INVALIDCALL;
1258 if (pQualityLevels != NULL) {
1259 static int s_single_shot = 0;
1260 if (!s_single_shot) {
1261 FIXME("Quality levels unsupported at present\n");
1262 s_single_shot = 1;
1264 *pQualityLevels = 1; /* Guess at a value! */
1267 if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1268 return D3DERR_NOTAVAILABLE;
1271 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1272 WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1274 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1275 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1276 This,
1277 Adapter,
1278 CheckType, debug_d3ddevicetype(CheckType),
1279 DisplayFormat, debug_d3dformat(DisplayFormat),
1280 BackBufferFormat, debug_d3dformat(BackBufferFormat),
1281 Windowed);
1283 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1284 return D3DERR_INVALIDCALL;
1288 GLXFBConfig* cfgs = NULL;
1289 int nCfgs = 0;
1290 int it;
1291 HRESULT hr = D3DERR_NOTAVAILABLE;
1293 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1294 if (NULL != ctx) {
1295 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1296 for (it = 0; it < nCfgs; ++it) {
1297 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1298 hr = D3D_OK;
1299 break ;
1302 XFree(cfgs);
1304 WineD3D_ReleaseFakeGLContext(ctx);
1305 return hr;
1309 return D3DERR_NOTAVAILABLE;
1312 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1313 WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1314 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1315 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1316 This,
1317 Adapter,
1318 DeviceType, debug_d3ddevicetype(DeviceType),
1319 AdapterFormat, debug_d3dformat(AdapterFormat),
1320 Usage, debug_d3dusage(Usage),
1321 RType, debug_d3dresourcetype(RType),
1322 CheckFormat, debug_d3dformat(CheckFormat));
1324 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1325 return D3DERR_INVALIDCALL;
1328 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1329 switch (CheckFormat) {
1330 case D3DFMT_DXT1:
1331 case D3DFMT_DXT2:
1332 case D3DFMT_DXT3:
1333 case D3DFMT_DXT4:
1334 case D3DFMT_DXT5:
1335 TRACE_(d3d_caps)("[OK]\n");
1336 return D3D_OK;
1337 default:
1338 break; /* Avoid compiler warnings */
1342 switch (CheckFormat) {
1343 /*****
1344 * check supported using GL_SUPPORT
1346 case D3DFMT_DXT1:
1347 case D3DFMT_DXT2:
1348 case D3DFMT_DXT3:
1349 case D3DFMT_DXT4:
1350 case D3DFMT_DXT5:
1352 /*****
1353 * supported
1355 /*case D3DFMT_R5G6B5: */
1356 /*case D3DFMT_X1R5G5B5:*/
1357 /*case D3DFMT_A1R5G5B5: */
1358 /*case D3DFMT_A4R4G4B4:*/
1360 /*****
1361 * unsupported
1364 /* color buffer */
1365 /*case D3DFMT_X8R8G8B8:*/
1366 case D3DFMT_A8R3G3B2:
1368 /* Paletted */
1369 case D3DFMT_P8:
1370 case D3DFMT_A8P8:
1372 /* Luminance */
1373 case D3DFMT_L8:
1374 case D3DFMT_A8L8:
1375 case D3DFMT_A4L4:
1377 /* Bump */
1378 #if 0
1379 case D3DFMT_V8U8:
1380 case D3DFMT_V16U16:
1381 #endif
1382 case D3DFMT_L6V5U5:
1383 case D3DFMT_X8L8V8U8:
1384 case D3DFMT_Q8W8V8U8:
1385 case D3DFMT_W11V11U10:
1387 /****
1388 * currently hard to support
1390 case D3DFMT_UYVY:
1391 case D3DFMT_YUY2:
1393 /* Since we do not support these formats right now, don't pretend to. */
1394 TRACE_(d3d_caps)("[FAILED]\n");
1395 return D3DERR_NOTAVAILABLE;
1396 default:
1397 break;
1400 TRACE_(d3d_caps)("[OK]\n");
1401 return D3D_OK;
1404 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1405 WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1406 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1408 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1409 This,
1410 Adapter,
1411 DeviceType, debug_d3ddevicetype(DeviceType),
1412 SourceFormat, debug_d3dformat(SourceFormat),
1413 TargetFormat, debug_d3dformat(TargetFormat));
1414 return D3D_OK;
1417 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1418 subset of a D3DCAPS9 structure. However, it has to come via a void *
1419 as the d3d8 interface cannot import the d3d9 header */
1420 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1422 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1424 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1426 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1427 return D3DERR_INVALIDCALL;
1430 /* If we don't know the device settings, go query them now */
1431 if (This->isGLInfoValid == FALSE) {
1432 /* use the desktop window to fill gl caps */
1433 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1435 /* We are running off a real context, save the values */
1436 if (rc) This->isGLInfoValid = TRUE;
1440 /* ------------------------------------------------
1441 The following fields apply to both d3d8 and d3d9
1442 ------------------------------------------------ */
1443 *pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1444 *pCaps->AdapterOrdinal = Adapter;
1446 *pCaps->Caps = 0;
1447 *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1448 *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1449 *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1451 *pCaps->CursorCaps = 0;
1454 *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1455 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1456 D3DDEVCAPS_PUREDEVICE |
1457 D3DDEVCAPS_HWRASTERIZATION;
1460 *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1461 D3DPMISCCAPS_CULLCW |
1462 D3DPMISCCAPS_COLORWRITEENABLE |
1463 D3DPMISCCAPS_CLIPTLVERTS |
1464 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1465 D3DPMISCCAPS_MASKZ;
1466 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1468 *pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1469 D3DPRASTERCAPS_PAT |
1470 D3DPRASTERCAPS_WFOG |
1471 D3DPRASTERCAPS_ZFOG |
1472 D3DPRASTERCAPS_FOGVERTEX |
1473 D3DPRASTERCAPS_FOGTABLE |
1474 D3DPRASTERCAPS_FOGRANGE;
1476 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1477 *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY |
1478 D3DPRASTERCAPS_ZBIAS |
1479 D3DPRASTERCAPS_MIPMAPLODBIAS;
1481 /* FIXME Add:
1482 D3DPRASTERCAPS_COLORPERSPECTIVE
1483 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1484 D3DPRASTERCAPS_ANTIALIASEDGES
1485 D3DPRASTERCAPS_ZBUFFERLESSHSR
1486 D3DPRASTERCAPS_WBUFFER */
1488 *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1489 D3DPCMPCAPS_EQUAL |
1490 D3DPCMPCAPS_GREATER |
1491 D3DPCMPCAPS_GREATEREQUAL |
1492 D3DPCMPCAPS_LESS |
1493 D3DPCMPCAPS_LESSEQUAL |
1494 D3DPCMPCAPS_NEVER |
1495 D3DPCMPCAPS_NOTEQUAL;
1497 *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1498 *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1499 *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1501 *pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1502 D3DPSHADECAPS_COLORGOURAUDRGB;
1504 *pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1505 D3DPTEXTURECAPS_ALPHAPALETTE |
1506 D3DPTEXTURECAPS_VOLUMEMAP |
1507 D3DPTEXTURECAPS_MIPMAP |
1508 D3DPTEXTURECAPS_PROJECTED |
1509 D3DPTEXTURECAPS_PERSPECTIVE |
1510 D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1511 /* TODO: add support for NON-POW2 if avaialble
1514 if (This->dxVersion > 8) {
1515 *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1517 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1518 *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1521 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1522 *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1523 D3DPTEXTURECAPS_MIPCUBEMAP |
1524 D3DPTEXTURECAPS_CUBEMAP_POW2;
1528 *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1529 D3DPTFILTERCAPS_MAGFPOINT |
1530 D3DPTFILTERCAPS_MINFLINEAR |
1531 D3DPTFILTERCAPS_MINFPOINT |
1532 D3DPTFILTERCAPS_MIPFLINEAR |
1533 D3DPTFILTERCAPS_MIPFPOINT;
1535 *pCaps->CubeTextureFilterCaps = 0;
1536 *pCaps->VolumeTextureFilterCaps = 0;
1538 *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1539 D3DPTADDRESSCAPS_CLAMP |
1540 D3DPTADDRESSCAPS_WRAP;
1542 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1543 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1545 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1546 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1548 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1549 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1552 *pCaps->VolumeTextureAddressCaps = 0;
1554 *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1555 D3DLINECAPS_ZTEST;
1556 /* FIXME: Add
1557 D3DLINECAPS_BLEND
1558 D3DLINECAPS_ALPHACMP
1559 D3DLINECAPS_FOG */
1561 *pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
1562 *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1564 *pCaps->MaxVolumeExtent = 0;
1566 *pCaps->MaxTextureRepeat = 32768;
1567 *pCaps->MaxTextureAspectRatio = 32768;
1568 *pCaps->MaxVertexW = 1.0;
1570 *pCaps->GuardBandLeft = 0;
1571 *pCaps->GuardBandTop = 0;
1572 *pCaps->GuardBandRight = 0;
1573 *pCaps->GuardBandBottom = 0;
1575 *pCaps->ExtentsAdjust = 0;
1577 *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1578 D3DSTENCILCAPS_INCRSAT |
1579 D3DSTENCILCAPS_INVERT |
1580 D3DSTENCILCAPS_KEEP |
1581 D3DSTENCILCAPS_REPLACE |
1582 D3DSTENCILCAPS_ZERO;
1583 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1584 *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1585 D3DSTENCILCAPS_INCR;
1588 *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1590 *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1591 D3DTEXOPCAPS_ADDSIGNED |
1592 D3DTEXOPCAPS_ADDSIGNED2X |
1593 D3DTEXOPCAPS_MODULATE |
1594 D3DTEXOPCAPS_MODULATE2X |
1595 D3DTEXOPCAPS_MODULATE4X |
1596 D3DTEXOPCAPS_SELECTARG1 |
1597 D3DTEXOPCAPS_SELECTARG2 |
1598 D3DTEXOPCAPS_DISABLE;
1599 #if defined(GL_VERSION_1_3)
1600 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1601 D3DTEXOPCAPS_SUBTRACT;
1602 #endif
1603 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1604 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1605 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1606 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1607 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1608 D3DTEXOPCAPS_BLENDFACTORALPHA |
1609 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1610 D3DTEXOPCAPS_LERP;
1612 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1613 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1614 D3DTEXOPCAPS_MULTIPLYADD |
1615 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1616 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1617 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1620 #if 0
1621 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1622 /* FIXME: Add
1623 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1624 D3DTEXOPCAPS_PREMODULATE */
1625 #endif
1627 *pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
1628 *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1629 *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
1630 *pCaps->MaxActiveLights = GL_LIMITS(lights);
1634 #if 0 /* TODO: Blends support in drawprim */
1635 *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
1636 #else
1637 *pCaps->MaxVertexBlendMatrices = 0;
1638 #endif
1639 *pCaps->MaxVertexBlendMatrixIndex = 1;
1641 *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
1642 *pCaps->MaxPointSize = GL_LIMITS(pointsize);
1645 *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1646 D3DVTXPCAPS_MATERIALSOURCE7 |
1647 D3DVTXPCAPS_POSITIONALLIGHTS |
1648 D3DVTXPCAPS_LOCALVIEWER |
1649 D3DVTXPCAPS_TEXGEN;
1650 /* FIXME: Add
1651 D3DVTXPCAPS_TWEENING */
1653 *pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1654 *pCaps->MaxVertexIndex = 0xFFFFFFFF;
1655 *pCaps->MaxStreams = MAX_STREAMS;
1656 *pCaps->MaxStreamStride = 1024;
1658 if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1659 *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1661 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1662 This->gl_info.gl_vendor == VENDOR_WINE) {
1663 *pCaps->MaxVertexShaderConst = 95;
1664 } else {
1665 *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1667 } else {
1668 *pCaps->VertexShaderVersion = 0;
1669 *pCaps->MaxVertexShaderConst = 0;
1672 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1673 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1674 *pCaps->PixelShader1xMaxValue = 1.0;
1675 } else {
1676 *pCaps->PixelShaderVersion = 0;
1677 *pCaps->PixelShader1xMaxValue = 0.0;
1679 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1681 /* ------------------------------------------------
1682 The following fields apply to d3d9 only
1683 ------------------------------------------------ */
1684 if (This->dxVersion > 8) {
1685 GLint max_buffers = 1;
1686 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1687 *pCaps->DevCaps2 = 0;
1688 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1689 *pCaps->MaxNpatchTessellationLevel = 0;
1690 *pCaps->MasterAdapterOrdinal = 0;
1691 *pCaps->AdapterOrdinalInGroup = 0;
1692 *pCaps->NumberOfAdaptersInGroup = 1;
1693 *pCaps->DeclTypes = 0;
1694 #if 0 /*FIXME: Simultaneous render targets*/
1695 GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1696 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1697 ENTER_GL();
1698 glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1699 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1700 glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1701 LEAVE_GL();
1703 #endif
1704 *pCaps->NumSimultaneousRTs = max_buffers;
1705 *pCaps->StretchRectFilterCaps = 0;
1706 /* TODO: add
1707 D3DPTFILTERCAPS_MINFPOINT
1708 D3DPTFILTERCAPS_MAGFPOINT
1709 D3DPTFILTERCAPS_MINFLINEAR
1710 D3DPTFILTERCAPS_MAGFLINEAR
1712 *pCaps->VS20Caps.Caps = 0;
1713 *pCaps->PS20Caps.Caps = 0;
1714 *pCaps->VertexTextureFilterCaps = 0;
1715 *pCaps->MaxVShaderInstructionsExecuted = 0;
1716 *pCaps->MaxPShaderInstructionsExecuted = 0;
1717 *pCaps->MaxVertexShader30InstructionSlots = 0;
1718 *pCaps->MaxPixelShader30InstructionSlots = 0;
1721 return D3D_OK;
1725 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1726 and fields being inserted in the middle, a new structure is used in place */
1727 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1728 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1729 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1730 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1732 IWineD3DDeviceImpl *object = NULL;
1733 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1734 IWineD3DSwapChainImpl *swapchain;
1736 /* Validate the adapter number */
1737 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1738 return D3DERR_INVALIDCALL;
1741 /* Create a WineD3DDevice object */
1742 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1743 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1744 TRACE("Created WineD3DDevice object @ %p\n", object);
1745 if (NULL == object) {
1746 return D3DERR_OUTOFVIDEOMEMORY;
1749 /* Set up initial COM information */
1750 object->lpVtbl = &IWineD3DDevice_Vtbl;
1751 object->ref = 1;
1752 object->wineD3D = iface;
1753 IWineD3D_AddRef(object->wineD3D);
1754 object->parent = parent;
1756 /* Set the state up as invalid until the device is fully created */
1757 object->state = D3DERR_DRIVERINTERNALERROR;
1759 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1760 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1761 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1762 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1763 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1765 /* Save the creation parameters */
1766 object->createParms.AdapterOrdinal = Adapter;
1767 object->createParms.DeviceType = DeviceType;
1768 object->createParms.hFocusWindow = hFocusWindow;
1769 object->createParms.BehaviorFlags = BehaviourFlags;
1771 /* Initialize other useful values */
1772 object->adapterNo = Adapter;
1773 object->devType = DeviceType;
1775 /* FIXME: Use for dx8 code eventually too! */
1776 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1777 if (This->dxVersion > 8) {
1778 TRACE("(%p) : Creating stateblock\n", This);
1779 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1780 if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1781 WINED3DSBT_INIT,
1782 (IWineD3DStateBlock **)&object->stateBlock,
1783 NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
1784 WARN("Failed to create stateblock\n");
1785 goto create_device_error;
1787 TRACE("(%p) : Created stateblock (%p)\n", This, object->stateBlock);
1788 object->updateStateBlock = object->stateBlock;
1789 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1790 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1792 /* Setup some defaults for creating the implicit swapchain */
1793 ENTER_GL();
1794 IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1795 LEAVE_GL();
1797 /* Setup the implicit swapchain */
1798 TRACE("Creating implicit swapchain\n");
1799 if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1800 WARN("Failed to create implicit swapchain\n");
1801 goto create_device_error;
1804 object->renderTarget = swapchain->backBuffer;
1805 IWineD3DSurface_AddRef(object->renderTarget);
1806 /* Depth Stencil support */
1807 object->stencilBufferTarget = object->depthStencilBuffer;
1808 if (NULL != object->stencilBufferTarget) {
1809 IWineD3DSurface_AddRef(object->stencilBufferTarget);
1812 /* Set up some starting GL setup */
1813 ENTER_GL();
1815 * Initialize openGL extension related variables
1816 * with Default values
1819 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1820 /* Setup all the devices defaults */
1821 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1822 #if 0
1823 IWineD3DImpl_CheckGraphicsMemory();
1824 #endif
1825 LEAVE_GL();
1827 { /* Set a default viewport */
1828 D3DVIEWPORT9 vp;
1829 vp.X = 0;
1830 vp.Y = 0;
1831 vp.Width = *(pPresentationParameters->BackBufferWidth);
1832 vp.Height = *(pPresentationParameters->BackBufferHeight);
1833 vp.MinZ = 0.0f;
1834 vp.MaxZ = 1.0f;
1835 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1839 /* Initialize the current view state */
1840 object->modelview_valid = 1;
1841 object->proj_valid = 0;
1842 object->view_ident = 1;
1843 object->last_was_rhw = 0;
1844 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1845 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1847 /* Clear the screen */
1848 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1850 } else { /* End of FIXME: remove when dx8 merged in */
1852 FIXME("(%p) Incomplete stub for d3d8\n", This);
1856 /* set the state of the device to valid */
1857 object->state = D3D_OK;
1859 return D3D_OK;
1860 create_device_error:
1862 /* Set the device state to error */
1863 object->state = D3DERR_DRIVERINTERNALERROR;
1865 if (object->updateStateBlock != NULL) {
1866 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1867 object->updateStateBlock = NULL;
1869 if (object->stateBlock != NULL) {
1870 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1871 object->stateBlock = NULL;
1873 if (object->renderTarget != NULL) {
1874 IWineD3DSurface_Release(object->renderTarget);
1875 object->renderTarget = NULL;
1877 if (object->stencilBufferTarget != NULL) {
1878 IWineD3DSurface_Release(object->stencilBufferTarget);
1879 object->stencilBufferTarget = NULL;
1881 if (object->stencilBufferTarget != NULL) {
1882 IWineD3DSurface_Release(object->stencilBufferTarget);
1883 object->stencilBufferTarget = NULL;
1885 if (swapchain != NULL) {
1886 IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1887 swapchain = NULL;
1889 HeapFree(GetProcessHeap(), 0, object);
1890 *ppReturnedDeviceInterface = NULL;
1891 return D3DERR_INVALIDCALL;
1895 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1896 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1897 IUnknown_AddRef(This->parent);
1898 *pParent = This->parent;
1899 return D3D_OK;
1902 /**********************************************************
1903 * IWineD3D VTbl follows
1904 **********************************************************/
1906 const IWineD3DVtbl IWineD3D_Vtbl =
1908 /* IUnknown */
1909 IWineD3DImpl_QueryInterface,
1910 IWineD3DImpl_AddRef,
1911 IWineD3DImpl_Release,
1912 /* IWineD3D */
1913 IWineD3DImpl_GetParent,
1914 IWineD3DImpl_GetAdapterCount,
1915 IWineD3DImpl_RegisterSoftwareDevice,
1916 IWineD3DImpl_GetAdapterMonitor,
1917 IWineD3DImpl_GetAdapterModeCount,
1918 IWineD3DImpl_EnumAdapterModes,
1919 IWineD3DImpl_GetAdapterDisplayMode,
1920 IWineD3DImpl_GetAdapterIdentifier,
1921 IWineD3DImpl_CheckDeviceMultiSampleType,
1922 IWineD3DImpl_CheckDepthStencilMatch,
1923 IWineD3DImpl_CheckDeviceType,
1924 IWineD3DImpl_CheckDeviceFormat,
1925 IWineD3DImpl_CheckDeviceFormatConversion,
1926 IWineD3DImpl_GetDeviceCaps,
1927 IWineD3DImpl_CreateDevice