2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
196 if (IsEqualGUID(riid
, &IID_IUnknown
)
197 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
198 IDirect3DDevice9Ex_AddRef(iface
);
200 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
202 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
203 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
204 * It doesn't matter with which function the device was created. */
206 if (This
->d3d_parent
->extended
)
209 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
210 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
213 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
215 return E_NOINTERFACE
;
219 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
221 return E_NOINTERFACE
;
224 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
226 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
227 ULONG ref
= InterlockedIncrement(&This
->ref
);
229 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
234 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
236 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
239 if (This
->inDestruction
) return 0;
240 ref
= InterlockedDecrement(&This
->ref
);
242 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
246 This
->inDestruction
= TRUE
;
248 wined3d_mutex_lock();
249 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
250 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
253 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
255 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
257 wined3d_device_uninit_3d(This
->wined3d_device
);
258 wined3d_device_release_focus_window(This
->wined3d_device
);
259 wined3d_device_decref(This
->wined3d_device
);
260 wined3d_mutex_unlock();
262 IDirect3D9Ex_Release(&This
->d3d_parent
->IDirect3D9Ex_iface
);
264 HeapFree(GetProcessHeap(), 0, This
);
269 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
271 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
273 TRACE("iface %p.\n", iface
);
277 TRACE("D3D9 device is marked not reset.\n");
278 return D3DERR_DEVICENOTRESET
;
284 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
286 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
289 TRACE("iface %p.\n", iface
);
291 wined3d_mutex_lock();
292 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
293 wined3d_mutex_unlock();
298 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
300 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
302 TRACE("iface %p.\n", iface
);
304 wined3d_mutex_lock();
305 wined3d_device_evict_managed_resources(This
->wined3d_device
);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
314 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
316 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
318 if (NULL
== ppD3D9
) {
319 return D3DERR_INVALIDCALL
;
322 return IDirect3D9Ex_QueryInterface(&This
->d3d_parent
->IDirect3D9Ex_iface
,
323 &IID_IDirect3D9
, (void **)ppD3D9
);
326 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
328 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
329 HRESULT hrc
= D3D_OK
;
330 WINED3DCAPS
*pWineCaps
;
332 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
335 return D3DERR_INVALIDCALL
;
337 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
338 if(pWineCaps
== NULL
){
339 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
342 memset(pCaps
, 0, sizeof(*pCaps
));
344 wined3d_mutex_lock();
345 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
346 wined3d_mutex_unlock();
348 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
349 HeapFree(GetProcessHeap(), 0, pWineCaps
);
351 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
352 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
356 TRACE("Returning %p %p\n", This
, pCaps
);
360 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
361 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
363 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
366 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
368 wined3d_mutex_lock();
369 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (struct wined3d_display_mode
*)pMode
);
370 wined3d_mutex_unlock();
372 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
377 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
378 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
380 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
383 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
385 wined3d_mutex_lock();
386 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
387 (struct wined3d_device_creation_parameters
*)pParameters
);
388 wined3d_mutex_unlock();
393 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
394 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
396 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
397 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
400 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
401 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
405 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
406 return D3DERR_INVALIDCALL
;
409 wined3d_mutex_lock();
410 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
411 wined3d_mutex_unlock();
416 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
417 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
419 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
421 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
423 wined3d_mutex_lock();
424 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
425 wined3d_mutex_unlock();
428 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
430 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
433 TRACE("iface %p, show %#x.\n", iface
, bShow
);
435 wined3d_mutex_lock();
436 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
437 wined3d_mutex_unlock();
442 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
443 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
445 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
446 IDirect3DSwapChain9Impl
*object
;
449 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
450 iface
, present_parameters
, swapchain
);
452 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
455 ERR("Failed to allocate swapchain memory.\n");
456 return E_OUTOFMEMORY
;
459 hr
= swapchain_init(object
, This
, present_parameters
);
462 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
463 HeapFree(GetProcessHeap(), 0, object
);
467 TRACE("Created swapchain %p.\n", object
);
468 *swapchain
= (IDirect3DSwapChain9
*)object
;
473 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
474 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
476 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
477 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
480 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
482 wined3d_mutex_lock();
483 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
484 if (SUCCEEDED(hr
) && wined3d_swapchain
)
486 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
487 IDirect3DSwapChain9_AddRef(*swapchain
);
488 wined3d_swapchain_decref(wined3d_swapchain
);
494 wined3d_mutex_unlock();
499 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
501 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
504 TRACE("iface %p.\n", iface
);
506 wined3d_mutex_lock();
507 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
508 wined3d_mutex_unlock();
513 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
515 struct wined3d_resource_desc desc
;
517 wined3d_resource_get_desc(resource
, &desc
);
518 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
520 IDirect3DSurface9
*surface
;
522 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
524 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
525 return D3DERR_INVALIDCALL
;
528 surface
= wined3d_resource_get_parent(resource
);
530 IDirect3DSurface9_AddRef(surface
);
531 if (IDirect3DSurface9_Release(surface
))
533 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
534 return D3DERR_INVALIDCALL
;
537 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
543 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
544 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
546 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
547 struct wined3d_swapchain_desc swapchain_desc
;
550 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
552 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
553 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
554 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
555 * make use of the hidden reference and destroys the objects.
557 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
558 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
560 wined3d_mutex_lock();
562 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
563 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
564 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
565 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
566 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
567 swapchain_desc
.multisample_quality
= pPresentationParameters
->MultiSampleQuality
;
568 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
569 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
570 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
571 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
572 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
573 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
574 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
575 swapchain_desc
.swap_interval
= pPresentationParameters
->PresentationInterval
;
576 swapchain_desc
.auto_restore_display_mode
= TRUE
;
578 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
580 This
->notreset
= TRUE
;
582 This
->notreset
= FALSE
;
584 wined3d_mutex_unlock();
589 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
590 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
591 const RGNDATA
*pDirtyRegion
)
593 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
596 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
597 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
599 wined3d_mutex_lock();
600 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
601 wined3d_mutex_unlock();
606 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
607 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
609 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
610 struct wined3d_surface
*wined3d_surface
= NULL
;
613 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
614 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
616 wined3d_mutex_lock();
617 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
618 BackBuffer
, (enum wined3d_backbuffer_type
)Type
, &wined3d_surface
);
619 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
621 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
622 IDirect3DSurface9_AddRef(*ppBackBuffer
);
623 wined3d_surface_decref(wined3d_surface
);
625 wined3d_mutex_unlock();
629 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
630 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
632 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
635 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
637 wined3d_mutex_lock();
638 hr
= wined3d_device_get_raster_status(This
->wined3d_device
,
639 iSwapChain
, (struct wined3d_raster_status
*)pRasterStatus
);
640 wined3d_mutex_unlock();
645 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
648 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
651 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
653 wined3d_mutex_lock();
654 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
655 wined3d_mutex_unlock();
660 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
661 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
663 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
665 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
667 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
668 wined3d_mutex_lock();
669 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
670 wined3d_mutex_unlock();
673 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
676 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
678 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
680 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
681 wined3d_mutex_lock();
682 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (struct wined3d_gamma_ramp
*)pRamp
);
683 wined3d_mutex_unlock();
686 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
687 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
688 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
690 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
691 IDirect3DTexture9Impl
*object
;
692 BOOL set_mem
= FALSE
;
695 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
696 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
700 if (pool
== D3DPOOL_SYSTEMMEM
)
703 return D3DERR_INVALIDCALL
;
707 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
710 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
713 ERR("Failed to allocate texture memory.\n");
714 return D3DERR_OUTOFVIDEOMEMORY
;
717 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
720 WARN("Failed to initialize texture, hr %#x.\n", hr
);
721 HeapFree(GetProcessHeap(), 0, object
);
727 struct wined3d_resource
*resource
;
728 IDirect3DSurface9Impl
*surface
;
730 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
731 surface
= wined3d_resource_get_parent(resource
);
732 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
735 TRACE("Created texture %p.\n", object
);
736 *texture
= &object
->IDirect3DTexture9_iface
;
741 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
742 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
743 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
745 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
746 IDirect3DVolumeTexture9Impl
*object
;
749 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
750 iface
, width
, height
, depth
, levels
);
751 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
752 usage
, format
, pool
, texture
, shared_handle
);
755 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
757 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
760 ERR("Failed to allocate volume texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY
;
764 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
767 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
768 HeapFree(GetProcessHeap(), 0, object
);
772 TRACE("Created volume texture %p.\n", object
);
773 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
778 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
779 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
780 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
782 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
783 IDirect3DCubeTexture9Impl
*object
;
786 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
787 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
790 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
792 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
795 ERR("Failed to allocate cube texture memory.\n");
796 return D3DERR_OUTOFVIDEOMEMORY
;
799 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
802 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
803 HeapFree(GetProcessHeap(), 0, object
);
807 TRACE("Created cube texture %p.\n", object
);
808 *texture
= &object
->IDirect3DCubeTexture9_iface
;
813 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
814 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
815 HANDLE
*shared_handle
)
817 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
818 IDirect3DVertexBuffer9Impl
*object
;
821 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
822 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
825 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
827 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
830 ERR("Failed to allocate buffer memory.\n");
831 return D3DERR_OUTOFVIDEOMEMORY
;
834 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
837 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
838 HeapFree(GetProcessHeap(), 0, object
);
842 TRACE("Created vertex buffer %p.\n", object
);
843 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
848 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
849 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
850 HANDLE
*shared_handle
)
852 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
853 IDirect3DIndexBuffer9Impl
*object
;
856 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
857 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
860 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
862 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
865 ERR("Failed to allocate buffer memory.\n");
866 return D3DERR_OUTOFVIDEOMEMORY
;
869 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
872 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
873 HeapFree(GetProcessHeap(), 0, object
);
877 TRACE("Created index buffer %p.\n", object
);
878 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
883 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
884 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
885 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
886 DWORD MultisampleQuality
)
888 IDirect3DSurface9Impl
*object
;
891 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
892 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
893 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
894 MultiSample
, MultisampleQuality
);
896 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
899 FIXME("Failed to allocate surface memory.\n");
900 return D3DERR_OUTOFVIDEOMEMORY
;
903 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
904 MultiSample
, MultisampleQuality
);
907 WARN("Failed to initialize surface, hr %#x.\n", hr
);
908 HeapFree(GetProcessHeap(), 0, object
);
912 TRACE("Created surface %p.\n", object
);
913 *ppSurface
= &object
->IDirect3DSurface9_iface
;
918 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
919 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
920 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*shared_handle
)
922 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
925 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
926 "lockable %#x, surface %p, shared_handle %p.\n",
927 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
928 Lockable
, ppSurface
, shared_handle
);
931 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
933 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
934 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
935 MultiSample
, MultisampleQuality
);
940 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
941 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
942 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
943 HANDLE
*shared_handle
)
945 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
948 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
949 "discard %#x, surface %p, shared_handle %p.\n",
950 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
951 Discard
, ppSurface
, shared_handle
);
954 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
956 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
957 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
964 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
965 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
966 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
968 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
969 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
970 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
973 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
974 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
976 wined3d_mutex_lock();
977 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
978 dst
->wined3d_surface
, pDestPoint
);
979 wined3d_mutex_unlock();
984 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
985 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
987 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
990 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
992 wined3d_mutex_lock();
993 hr
= wined3d_device_update_texture(This
->wined3d_device
,
994 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
995 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
996 wined3d_mutex_unlock();
1001 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1002 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1004 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1005 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1008 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1010 wined3d_mutex_lock();
1011 hr
= wined3d_surface_get_render_target_data(destSurface
->wined3d_surface
, renderTarget
->wined3d_surface
);
1012 wined3d_mutex_unlock();
1017 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1018 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1020 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1021 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1024 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1026 wined3d_mutex_lock();
1027 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1034 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1036 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1037 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1038 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1039 HRESULT hr
= D3DERR_INVALIDCALL
;
1040 struct wined3d_resource_desc src_desc
, dst_desc
;
1041 struct wined3d_resource
*wined3d_resource
;
1043 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1044 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1046 wined3d_mutex_lock();
1047 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1048 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1050 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1051 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1053 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1057 WARN("Rejecting depth / stencil blit while in scene.\n");
1063 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1064 || src_rect
->bottom
!= src_desc
.height
)
1066 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1067 wine_dbgstr_rect(src_rect
));
1073 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1074 || dst_rect
->bottom
!= dst_desc
.height
)
1076 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1077 wine_dbgstr_rect(dst_rect
));
1081 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1083 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1088 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1089 if (hr
== WINEDDERR_INVALIDRECT
)
1090 hr
= D3DERR_INVALIDCALL
;
1093 wined3d_mutex_unlock();
1097 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1098 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1100 const struct wined3d_color c
=
1102 ((color
>> 16) & 0xff) / 255.0f
,
1103 ((color
>> 8) & 0xff) / 255.0f
,
1104 (color
& 0xff) / 255.0f
,
1105 ((color
>> 24) & 0xff) / 255.0f
,
1107 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1108 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1109 struct wined3d_resource
*wined3d_resource
;
1110 struct wined3d_resource_desc desc
;
1113 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1115 wined3d_mutex_lock();
1117 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1118 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1120 /* This method is only allowed with surfaces that are render targets, or
1121 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1122 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1124 wined3d_mutex_unlock();
1125 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1126 return D3DERR_INVALIDCALL
;
1129 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1130 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1132 wined3d_mutex_unlock();
1137 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1138 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1139 HANDLE
*shared_handle
)
1141 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1144 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1145 iface
, Width
, Height
, Format
, Pool
, ppSurface
, shared_handle
);
1148 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1150 if (Pool
== D3DPOOL_MANAGED
)
1152 FIXME("Attempting to create a managed offscreen plain surface\n");
1153 return D3DERR_INVALIDCALL
;
1156 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1158 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1159 Why, their always lockable?
1160 should I change the usage to dynamic?
1162 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1163 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1164 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1169 /* TODO: move to wineD3D */
1170 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1171 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1173 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1174 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1177 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1179 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1181 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1182 return D3DERR_INVALIDCALL
;
1185 wined3d_mutex_lock();
1186 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1187 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1188 wined3d_mutex_unlock();
1193 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1194 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1196 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1197 struct wined3d_surface
*wined3d_surface
;
1200 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1202 if (ppRenderTarget
== NULL
) {
1203 return D3DERR_INVALIDCALL
;
1206 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1208 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1209 return D3DERR_INVALIDCALL
;
1212 wined3d_mutex_lock();
1213 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1216 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1217 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1218 wined3d_surface_decref(wined3d_surface
);
1222 if (hr
!= WINED3DERR_NOTFOUND
)
1223 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex
, hr
);
1224 *ppRenderTarget
= NULL
;
1226 wined3d_mutex_unlock();
1231 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1232 IDirect3DSurface9
*pZStencilSurface
)
1234 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1235 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1238 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1240 wined3d_mutex_lock();
1241 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1242 wined3d_mutex_unlock();
1247 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1248 IDirect3DSurface9
**ppZStencilSurface
)
1250 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1251 struct wined3d_surface
*wined3d_surface
;
1254 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1256 if(ppZStencilSurface
== NULL
){
1257 return D3DERR_INVALIDCALL
;
1260 wined3d_mutex_lock();
1261 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1264 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1265 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1266 wined3d_surface_decref(wined3d_surface
);
1270 if (hr
!= WINED3DERR_NOTFOUND
)
1271 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1272 *ppZStencilSurface
= NULL
;
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1281 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1284 TRACE("iface %p.\n", iface
);
1286 wined3d_mutex_lock();
1287 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1288 if (SUCCEEDED(hr
)) This
->in_scene
= TRUE
;
1289 wined3d_mutex_unlock();
1294 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1296 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1299 TRACE("iface %p.\n", iface
);
1301 wined3d_mutex_lock();
1302 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1303 if (SUCCEEDED(hr
)) This
->in_scene
= FALSE
;
1304 wined3d_mutex_unlock();
1309 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1310 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1312 const struct wined3d_color c
=
1314 ((color
>> 16) & 0xff) / 255.0f
,
1315 ((color
>> 8) & 0xff) / 255.0f
,
1316 (color
& 0xff) / 255.0f
,
1317 ((color
>> 24) & 0xff) / 255.0f
,
1319 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1322 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1323 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1325 wined3d_mutex_lock();
1326 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1333 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1335 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1338 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1340 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1341 wined3d_mutex_lock();
1342 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1349 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1351 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1354 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1356 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1357 wined3d_mutex_lock();
1358 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1359 wined3d_mutex_unlock();
1364 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1365 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1367 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1370 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1372 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1373 wined3d_mutex_lock();
1374 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1375 wined3d_mutex_unlock();
1380 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1381 const D3DVIEWPORT9
*pViewport
)
1383 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1386 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1388 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1389 wined3d_mutex_lock();
1390 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1391 wined3d_mutex_unlock();
1396 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1397 D3DVIEWPORT9
*pViewport
)
1399 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1402 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1404 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1405 wined3d_mutex_lock();
1406 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1413 const D3DMATERIAL9
*pMaterial
)
1415 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1418 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1420 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1421 wined3d_mutex_lock();
1422 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1423 wined3d_mutex_unlock();
1428 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1429 D3DMATERIAL9
*pMaterial
)
1431 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1434 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1436 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1437 wined3d_mutex_lock();
1438 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1439 wined3d_mutex_unlock();
1444 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1445 const D3DLIGHT9
*pLight
)
1447 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1450 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1452 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1453 wined3d_mutex_lock();
1454 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1463 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1466 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1468 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1469 wined3d_mutex_lock();
1470 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1471 wined3d_mutex_unlock();
1476 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1479 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1482 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1484 wined3d_mutex_lock();
1485 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1494 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1497 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1499 wined3d_mutex_lock();
1500 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1501 wined3d_mutex_unlock();
1506 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1507 const float *pPlane
)
1509 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1512 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1514 wined3d_mutex_lock();
1515 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1516 wined3d_mutex_unlock();
1521 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1524 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1527 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1529 wined3d_mutex_lock();
1530 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1531 wined3d_mutex_unlock();
1536 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1537 D3DRENDERSTATETYPE State
, DWORD Value
)
1539 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1542 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1544 wined3d_mutex_lock();
1545 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1546 wined3d_mutex_unlock();
1551 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1552 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1554 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1557 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1559 wined3d_mutex_lock();
1560 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1561 wined3d_mutex_unlock();
1566 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1567 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1569 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1570 IDirect3DStateBlock9Impl
*object
;
1573 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1575 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1577 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1578 return D3DERR_INVALIDCALL
;
1581 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1584 ERR("Failed to allocate stateblock memory.\n");
1585 return E_OUTOFMEMORY
;
1588 hr
= stateblock_init(object
, This
, type
, NULL
);
1591 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1592 HeapFree(GetProcessHeap(), 0, object
);
1596 TRACE("Created stateblock %p.\n", object
);
1597 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1602 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1604 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1607 TRACE("iface %p.\n", iface
);
1609 wined3d_mutex_lock();
1610 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1617 IDirect3DStateBlock9
**stateblock
)
1619 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1620 struct wined3d_stateblock
*wined3d_stateblock
;
1621 IDirect3DStateBlock9Impl
*object
;
1624 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1626 wined3d_mutex_lock();
1627 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1628 wined3d_mutex_unlock();
1631 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1635 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1638 ERR("Failed to allocate stateblock memory.\n");
1639 wined3d_mutex_lock();
1640 wined3d_stateblock_decref(wined3d_stateblock
);
1641 wined3d_mutex_unlock();
1642 return E_OUTOFMEMORY
;
1645 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1648 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1649 wined3d_mutex_lock();
1650 wined3d_stateblock_decref(wined3d_stateblock
);
1651 wined3d_mutex_unlock();
1652 HeapFree(GetProcessHeap(), 0, object
);
1656 TRACE("Created stateblock %p.\n", object
);
1657 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1662 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1663 const D3DCLIPSTATUS9
*pClipStatus
)
1665 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1668 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1670 wined3d_mutex_lock();
1671 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1672 wined3d_mutex_unlock();
1677 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1678 D3DCLIPSTATUS9
*pClipStatus
)
1680 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1683 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1685 wined3d_mutex_lock();
1686 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1687 wined3d_mutex_unlock();
1692 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1693 IDirect3DBaseTexture9
**ppTexture
)
1695 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1696 struct wined3d_texture
*wined3d_texture
= NULL
;
1699 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1701 if(ppTexture
== NULL
){
1702 return D3DERR_INVALIDCALL
;
1705 wined3d_mutex_lock();
1706 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1707 if (SUCCEEDED(hr
) && wined3d_texture
)
1709 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1710 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1711 wined3d_texture_decref(wined3d_texture
);
1717 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1721 wined3d_mutex_unlock();
1726 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1727 IDirect3DBaseTexture9
*texture
)
1729 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1732 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1734 wined3d_mutex_lock();
1735 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1736 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1737 wined3d_mutex_unlock();
1742 static const enum wined3d_texture_stage_state tss_lookup
[] =
1744 WINED3D_TSS_INVALID
, /* 0, unused */
1745 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1746 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1747 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1748 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1749 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1750 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1751 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1752 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1753 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1754 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1755 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1756 WINED3D_TSS_INVALID
, /* 12, unused */
1757 WINED3D_TSS_INVALID
, /* 13, unused */
1758 WINED3D_TSS_INVALID
, /* 14, unused */
1759 WINED3D_TSS_INVALID
, /* 15, unused */
1760 WINED3D_TSS_INVALID
, /* 16, unused */
1761 WINED3D_TSS_INVALID
, /* 17, unused */
1762 WINED3D_TSS_INVALID
, /* 18, unused */
1763 WINED3D_TSS_INVALID
, /* 19, unused */
1764 WINED3D_TSS_INVALID
, /* 20, unused */
1765 WINED3D_TSS_INVALID
, /* 21, unused */
1766 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1767 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1768 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1769 WINED3D_TSS_INVALID
, /* 25, unused */
1770 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1771 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1772 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1773 WINED3D_TSS_INVALID
, /* 29, unused */
1774 WINED3D_TSS_INVALID
, /* 30, unused */
1775 WINED3D_TSS_INVALID
, /* 31, unused */
1776 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1779 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1780 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1782 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1785 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1787 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1789 WARN("Invalid Type %#x passed.\n", Type
);
1793 wined3d_mutex_lock();
1794 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1801 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1803 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1806 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1808 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1810 WARN("Invalid Type %#x passed.\n", Type
);
1814 wined3d_mutex_lock();
1815 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1816 wined3d_mutex_unlock();
1821 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1822 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1824 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1827 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1829 wined3d_mutex_lock();
1830 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1831 wined3d_mutex_unlock();
1836 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1837 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1839 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1842 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1844 wined3d_mutex_lock();
1845 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1846 wined3d_mutex_unlock();
1851 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1854 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1857 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1859 wined3d_mutex_lock();
1860 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1861 wined3d_mutex_unlock();
1866 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1867 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1869 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1871 return D3DERR_INVALIDCALL
;
1874 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1875 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1877 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1879 return D3DERR_INVALIDCALL
;
1882 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1885 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1887 return D3DERR_INVALIDCALL
;
1890 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1891 UINT
*PaletteNumber
)
1893 FIXME("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1895 return D3DERR_INVALIDCALL
;
1898 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1901 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1904 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1906 wined3d_mutex_lock();
1907 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1915 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1918 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1920 wined3d_mutex_lock();
1921 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1922 wined3d_mutex_unlock();
1927 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1930 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1933 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1935 wined3d_mutex_lock();
1936 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1937 wined3d_mutex_unlock();
1942 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1944 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1947 TRACE("iface %p.\n", iface
);
1949 wined3d_mutex_lock();
1950 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1951 wined3d_mutex_unlock();
1956 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1958 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1961 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1963 wined3d_mutex_lock();
1964 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1965 wined3d_mutex_unlock();
1970 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1972 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1975 TRACE("iface %p.\n", iface
);
1977 wined3d_mutex_lock();
1978 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1979 wined3d_mutex_unlock();
1984 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1985 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1987 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1990 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1991 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1993 wined3d_mutex_lock();
1994 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1995 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1996 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2003 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
2004 UINT startIndex
, UINT primCount
)
2006 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2009 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2010 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2011 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
2012 NumVertices
, startIndex
, primCount
);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
2016 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2017 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
2018 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2025 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
2026 UINT VertexStreamZeroStride
)
2028 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2031 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2032 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2034 wined3d_mutex_lock();
2035 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2036 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
2037 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
2038 pVertexStreamZeroData
, VertexStreamZeroStride
);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2045 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2046 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2047 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2049 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2052 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2053 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2054 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2055 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2057 wined3d_mutex_lock();
2058 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2059 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2060 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2061 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2062 wined3d_mutex_unlock();
2067 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2068 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2069 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2071 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2072 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2073 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2076 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2077 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2079 wined3d_mutex_lock();
2080 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2081 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2082 wined3d_mutex_unlock();
2087 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2088 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2090 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2091 IDirect3DVertexDeclaration9Impl
*object
;
2094 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2098 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2099 return D3DERR_INVALIDCALL
;
2102 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2105 ERR("Failed to allocate vertex declaration memory.\n");
2106 return E_OUTOFMEMORY
;
2109 hr
= vertexdeclaration_init(object
, This
, elements
);
2112 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2113 HeapFree(GetProcessHeap(), 0, object
);
2117 TRACE("Created vertex declaration %p.\n", object
);
2118 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2123 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2124 IDirect3DVertexDeclaration9
*declaration
)
2126 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2129 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2131 wined3d_mutex_lock();
2132 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2133 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2134 wined3d_mutex_unlock();
2139 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2140 IDirect3DVertexDeclaration9
**declaration
)
2142 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2143 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2146 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2148 if (!declaration
) return D3DERR_INVALIDCALL
;
2150 wined3d_mutex_lock();
2151 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2152 if (SUCCEEDED(hr
) && wined3d_declaration
)
2154 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2155 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2156 wined3d_vertex_declaration_decref(wined3d_declaration
);
2160 *declaration
= NULL
;
2162 wined3d_mutex_unlock();
2164 TRACE("Returning %p.\n", *declaration
);
2168 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2170 D3DVERTEXELEMENT9
* elements
= NULL
;
2171 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2172 int p
, low
, high
; /* deliberately signed */
2173 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2175 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2178 high
= This
->numConvertedDecls
- 1;
2179 while(low
<= high
) {
2180 p
= (low
+ high
) >> 1;
2182 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2183 TRACE("found %p\n", convertedDecls
[p
]);
2184 return convertedDecls
[p
];
2185 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2191 TRACE("not found. Creating and inserting at position %d.\n", low
);
2193 hr
= vdecl_convert_fvf(fvf
, &elements
);
2194 if (hr
!= S_OK
) return NULL
;
2196 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2198 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2199 if (hr
!= S_OK
) return NULL
;
2201 if(This
->declArraySize
== This
->numConvertedDecls
) {
2202 int grow
= max(This
->declArraySize
/ 2, 8);
2203 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2204 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2205 if(!convertedDecls
) {
2206 /* This will destroy it */
2207 IDirect3DVertexDeclaration9_Release(pDecl
);
2210 This
->convertedDecls
= convertedDecls
;
2211 This
->declArraySize
+= grow
;
2214 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2215 convertedDecls
[low
] = pDecl
;
2216 This
->numConvertedDecls
++;
2218 /* Will prevent the decl from being destroyed */
2219 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2220 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2222 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2226 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2228 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2229 IDirect3DVertexDeclaration9
*decl
;
2232 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2236 WARN("%#x is not a valid FVF\n", FVF
);
2240 wined3d_mutex_lock();
2241 decl
= getConvertedDecl(This
, FVF
);
2242 wined3d_mutex_unlock();
2246 /* Any situation when this should happen, except out of memory? */
2247 ERR("Failed to create a converted vertex declaration\n");
2248 return D3DERR_DRIVERINTERNALERROR
;
2251 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2252 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2257 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2259 IDirect3DVertexDeclaration9
*decl
;
2262 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2264 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2267 WARN("Failed to get vertex declaration, %#x\n", hr
);
2274 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2275 IDirect3DVertexDeclaration9_Release(decl
);
2282 TRACE("Returning FVF %#x\n", *pFVF
);
2287 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2288 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2290 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2291 IDirect3DVertexShader9Impl
*object
;
2294 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2296 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2299 ERR("Failed to allocate vertex shader memory.\n");
2300 return E_OUTOFMEMORY
;
2303 hr
= vertexshader_init(object
, This
, byte_code
);
2306 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2307 HeapFree(GetProcessHeap(), 0, object
);
2311 TRACE("Created vertex shader %p.\n", object
);
2312 *shader
= &object
->IDirect3DVertexShader9_iface
;
2317 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2318 IDirect3DVertexShader9
*shader
)
2320 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2321 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2324 TRACE("iface %p, shader %p.\n", iface
, shader
);
2326 wined3d_mutex_lock();
2327 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2328 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2329 wined3d_mutex_unlock();
2334 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2335 IDirect3DVertexShader9
**shader
)
2337 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2338 struct wined3d_shader
*wined3d_shader
;
2340 TRACE("iface %p, shader %p.\n", iface
, shader
);
2342 wined3d_mutex_lock();
2343 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2346 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2347 IDirect3DVertexShader9_AddRef(*shader
);
2348 wined3d_shader_decref(wined3d_shader
);
2354 wined3d_mutex_unlock();
2356 TRACE("Returning %p.\n", *shader
);
2361 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2362 UINT reg_idx
, const float *data
, UINT count
)
2364 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2367 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2369 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2371 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2372 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2373 return D3DERR_INVALIDCALL
;
2376 wined3d_mutex_lock();
2377 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2378 wined3d_mutex_unlock();
2383 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2384 UINT reg_idx
, float *data
, UINT count
)
2386 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2389 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2391 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2393 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2394 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2395 return D3DERR_INVALIDCALL
;
2398 wined3d_mutex_lock();
2399 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2400 wined3d_mutex_unlock();
2405 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2406 UINT reg_idx
, const int *data
, UINT count
)
2408 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2411 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2413 wined3d_mutex_lock();
2414 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2415 wined3d_mutex_unlock();
2420 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2421 UINT reg_idx
, int *data
, UINT count
)
2423 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2426 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2428 wined3d_mutex_lock();
2429 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2430 wined3d_mutex_unlock();
2435 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2436 UINT reg_idx
, const BOOL
*data
, UINT count
)
2438 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2441 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2443 wined3d_mutex_lock();
2444 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2445 wined3d_mutex_unlock();
2450 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2451 UINT reg_idx
, BOOL
*data
, UINT count
)
2453 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2456 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2458 wined3d_mutex_lock();
2459 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2460 wined3d_mutex_unlock();
2465 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2466 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2468 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2469 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2472 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2473 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2475 wined3d_mutex_lock();
2476 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2477 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2478 OffsetInBytes
, Stride
);
2479 wined3d_mutex_unlock();
2484 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2485 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2487 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2488 struct wined3d_buffer
*retStream
= NULL
;
2491 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2492 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2494 if(pStream
== NULL
){
2495 return D3DERR_INVALIDCALL
;
2498 wined3d_mutex_lock();
2499 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2500 if (SUCCEEDED(hr
) && retStream
)
2502 *pStream
= wined3d_buffer_get_parent(retStream
);
2503 IDirect3DVertexBuffer9_AddRef(*pStream
);
2504 wined3d_buffer_decref(retStream
);
2510 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2514 wined3d_mutex_unlock();
2519 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2520 UINT StreamNumber
, UINT Divider
)
2522 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2525 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2527 wined3d_mutex_lock();
2528 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2529 wined3d_mutex_unlock();
2534 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2535 UINT StreamNumber
, UINT
*Divider
)
2537 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2540 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2542 wined3d_mutex_lock();
2543 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2544 wined3d_mutex_unlock();
2549 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2550 IDirect3DIndexBuffer9
*pIndexData
)
2552 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2553 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2556 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2558 wined3d_mutex_lock();
2559 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2560 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2561 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2562 wined3d_mutex_unlock();
2567 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2568 IDirect3DIndexBuffer9
**ppIndexData
)
2570 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2571 struct wined3d_buffer
*retIndexData
= NULL
;
2574 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2576 if(ppIndexData
== NULL
){
2577 return D3DERR_INVALIDCALL
;
2580 wined3d_mutex_lock();
2581 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2582 if (SUCCEEDED(hr
) && retIndexData
)
2584 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2585 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2586 wined3d_buffer_decref(retIndexData
);
2590 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2591 *ppIndexData
= NULL
;
2593 wined3d_mutex_unlock();
2598 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2599 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2601 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2602 IDirect3DPixelShader9Impl
*object
;
2605 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2607 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2610 FIXME("Failed to allocate pixel shader memory.\n");
2611 return E_OUTOFMEMORY
;
2614 hr
= pixelshader_init(object
, This
, byte_code
);
2617 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2618 HeapFree(GetProcessHeap(), 0, object
);
2622 TRACE("Created pixel shader %p.\n", object
);
2623 *shader
= &object
->IDirect3DPixelShader9_iface
;
2628 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2629 IDirect3DPixelShader9
*shader
)
2631 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2632 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2635 TRACE("iface %p, shader %p.\n", iface
, shader
);
2637 wined3d_mutex_lock();
2638 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2639 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2640 wined3d_mutex_unlock();
2645 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2646 IDirect3DPixelShader9
**shader
)
2648 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2649 struct wined3d_shader
*wined3d_shader
;
2651 TRACE("iface %p, shader %p.\n", iface
, shader
);
2653 if (!shader
) return D3DERR_INVALIDCALL
;
2655 wined3d_mutex_lock();
2656 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2659 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2660 IDirect3DPixelShader9_AddRef(*shader
);
2661 wined3d_shader_decref(wined3d_shader
);
2667 wined3d_mutex_unlock();
2669 TRACE("Returning %p.\n", *shader
);
2674 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2675 UINT reg_idx
, const float *data
, UINT count
)
2677 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2680 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2682 wined3d_mutex_lock();
2683 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2684 wined3d_mutex_unlock();
2689 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2690 UINT reg_idx
, float *data
, UINT count
)
2692 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2695 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2697 wined3d_mutex_lock();
2698 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2699 wined3d_mutex_unlock();
2704 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2705 UINT reg_idx
, const int *data
, UINT count
)
2707 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2710 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2712 wined3d_mutex_lock();
2713 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2714 wined3d_mutex_unlock();
2719 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2720 UINT reg_idx
, int *data
, UINT count
)
2722 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2725 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2727 wined3d_mutex_lock();
2728 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2729 wined3d_mutex_unlock();
2734 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2735 UINT reg_idx
, const BOOL
*data
, UINT count
)
2737 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2740 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2742 wined3d_mutex_lock();
2743 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2744 wined3d_mutex_unlock();
2749 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2750 UINT reg_idx
, BOOL
*data
, UINT count
)
2752 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2755 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2757 wined3d_mutex_lock();
2758 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2759 wined3d_mutex_unlock();
2764 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2765 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2767 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2770 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2771 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2773 wined3d_mutex_lock();
2774 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2775 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2776 wined3d_mutex_unlock();
2781 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2782 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2784 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2787 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2788 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2790 wined3d_mutex_lock();
2791 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2792 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2793 wined3d_mutex_unlock();
2798 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2800 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2803 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2805 wined3d_mutex_lock();
2806 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2807 wined3d_mutex_unlock();
2812 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2813 IDirect3DQuery9
**query
)
2815 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2816 IDirect3DQuery9Impl
*object
;
2819 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2821 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2824 ERR("Failed to allocate query memory.\n");
2825 return E_OUTOFMEMORY
;
2828 hr
= query_init(object
, This
, type
);
2831 WARN("Failed to initialize query, hr %#x.\n", hr
);
2832 HeapFree(GetProcessHeap(), 0, object
);
2836 TRACE("Created query %p.\n", object
);
2837 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2838 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2843 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2844 UINT width
, UINT height
, float *rows
, float *columns
)
2846 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2847 iface
, width
, height
, rows
, columns
);
2852 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2853 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2854 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2856 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2857 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2858 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2859 dst_descs
, operation
, offset_x
, offset_y
);
2864 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2865 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2866 const RGNDATA
*dirty_region
, DWORD flags
)
2868 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2869 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2874 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2876 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2881 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2883 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2888 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2890 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2895 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2896 IDirect3DResource9
**resources
, UINT32 resource_count
)
2898 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2899 iface
, resources
, resource_count
);
2904 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2906 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2911 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2913 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2920 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2924 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2927 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2932 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2933 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2934 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2936 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2937 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2938 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2939 lockable
, surface
, shared_handle
, usage
);
2942 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2947 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2948 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2949 HANDLE
*shared_handle
, DWORD usage
)
2951 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2952 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2957 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2958 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2959 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2961 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2962 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2963 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2964 discard
, surface
, shared_handle
, usage
);
2967 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2972 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2973 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2975 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2980 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2981 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2983 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2988 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2991 IDirect3DDevice9Impl_QueryInterface
,
2992 IDirect3DDevice9Impl_AddRef
,
2993 IDirect3DDevice9Impl_Release
,
2994 /* IDirect3DDevice9 */
2995 IDirect3DDevice9Impl_TestCooperativeLevel
,
2996 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2997 IDirect3DDevice9Impl_EvictManagedResources
,
2998 IDirect3DDevice9Impl_GetDirect3D
,
2999 IDirect3DDevice9Impl_GetDeviceCaps
,
3000 IDirect3DDevice9Impl_GetDisplayMode
,
3001 IDirect3DDevice9Impl_GetCreationParameters
,
3002 IDirect3DDevice9Impl_SetCursorProperties
,
3003 IDirect3DDevice9Impl_SetCursorPosition
,
3004 IDirect3DDevice9Impl_ShowCursor
,
3005 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
3006 IDirect3DDevice9Impl_GetSwapChain
,
3007 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
3008 IDirect3DDevice9Impl_Reset
,
3009 IDirect3DDevice9Impl_Present
,
3010 IDirect3DDevice9Impl_GetBackBuffer
,
3011 IDirect3DDevice9Impl_GetRasterStatus
,
3012 IDirect3DDevice9Impl_SetDialogBoxMode
,
3013 IDirect3DDevice9Impl_SetGammaRamp
,
3014 IDirect3DDevice9Impl_GetGammaRamp
,
3015 IDirect3DDevice9Impl_CreateTexture
,
3016 IDirect3DDevice9Impl_CreateVolumeTexture
,
3017 IDirect3DDevice9Impl_CreateCubeTexture
,
3018 IDirect3DDevice9Impl_CreateVertexBuffer
,
3019 IDirect3DDevice9Impl_CreateIndexBuffer
,
3020 IDirect3DDevice9Impl_CreateRenderTarget
,
3021 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
3022 IDirect3DDevice9Impl_UpdateSurface
,
3023 IDirect3DDevice9Impl_UpdateTexture
,
3024 IDirect3DDevice9Impl_GetRenderTargetData
,
3025 IDirect3DDevice9Impl_GetFrontBufferData
,
3026 IDirect3DDevice9Impl_StretchRect
,
3027 IDirect3DDevice9Impl_ColorFill
,
3028 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
3029 IDirect3DDevice9Impl_SetRenderTarget
,
3030 IDirect3DDevice9Impl_GetRenderTarget
,
3031 IDirect3DDevice9Impl_SetDepthStencilSurface
,
3032 IDirect3DDevice9Impl_GetDepthStencilSurface
,
3033 IDirect3DDevice9Impl_BeginScene
,
3034 IDirect3DDevice9Impl_EndScene
,
3035 IDirect3DDevice9Impl_Clear
,
3036 IDirect3DDevice9Impl_SetTransform
,
3037 IDirect3DDevice9Impl_GetTransform
,
3038 IDirect3DDevice9Impl_MultiplyTransform
,
3039 IDirect3DDevice9Impl_SetViewport
,
3040 IDirect3DDevice9Impl_GetViewport
,
3041 IDirect3DDevice9Impl_SetMaterial
,
3042 IDirect3DDevice9Impl_GetMaterial
,
3043 IDirect3DDevice9Impl_SetLight
,
3044 IDirect3DDevice9Impl_GetLight
,
3045 IDirect3DDevice9Impl_LightEnable
,
3046 IDirect3DDevice9Impl_GetLightEnable
,
3047 IDirect3DDevice9Impl_SetClipPlane
,
3048 IDirect3DDevice9Impl_GetClipPlane
,
3049 IDirect3DDevice9Impl_SetRenderState
,
3050 IDirect3DDevice9Impl_GetRenderState
,
3051 IDirect3DDevice9Impl_CreateStateBlock
,
3052 IDirect3DDevice9Impl_BeginStateBlock
,
3053 IDirect3DDevice9Impl_EndStateBlock
,
3054 IDirect3DDevice9Impl_SetClipStatus
,
3055 IDirect3DDevice9Impl_GetClipStatus
,
3056 IDirect3DDevice9Impl_GetTexture
,
3057 IDirect3DDevice9Impl_SetTexture
,
3058 IDirect3DDevice9Impl_GetTextureStageState
,
3059 IDirect3DDevice9Impl_SetTextureStageState
,
3060 IDirect3DDevice9Impl_GetSamplerState
,
3061 IDirect3DDevice9Impl_SetSamplerState
,
3062 IDirect3DDevice9Impl_ValidateDevice
,
3063 IDirect3DDevice9Impl_SetPaletteEntries
,
3064 IDirect3DDevice9Impl_GetPaletteEntries
,
3065 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3066 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3067 IDirect3DDevice9Impl_SetScissorRect
,
3068 IDirect3DDevice9Impl_GetScissorRect
,
3069 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3070 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3071 IDirect3DDevice9Impl_SetNPatchMode
,
3072 IDirect3DDevice9Impl_GetNPatchMode
,
3073 IDirect3DDevice9Impl_DrawPrimitive
,
3074 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3075 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3076 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3077 IDirect3DDevice9Impl_ProcessVertices
,
3078 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3079 IDirect3DDevice9Impl_SetVertexDeclaration
,
3080 IDirect3DDevice9Impl_GetVertexDeclaration
,
3081 IDirect3DDevice9Impl_SetFVF
,
3082 IDirect3DDevice9Impl_GetFVF
,
3083 IDirect3DDevice9Impl_CreateVertexShader
,
3084 IDirect3DDevice9Impl_SetVertexShader
,
3085 IDirect3DDevice9Impl_GetVertexShader
,
3086 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3087 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3088 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3089 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3090 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3091 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3092 IDirect3DDevice9Impl_SetStreamSource
,
3093 IDirect3DDevice9Impl_GetStreamSource
,
3094 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3095 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3096 IDirect3DDevice9Impl_SetIndices
,
3097 IDirect3DDevice9Impl_GetIndices
,
3098 IDirect3DDevice9Impl_CreatePixelShader
,
3099 IDirect3DDevice9Impl_SetPixelShader
,
3100 IDirect3DDevice9Impl_GetPixelShader
,
3101 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3102 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3103 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3104 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3105 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3106 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3107 IDirect3DDevice9Impl_DrawRectPatch
,
3108 IDirect3DDevice9Impl_DrawTriPatch
,
3109 IDirect3DDevice9Impl_DeletePatch
,
3110 IDirect3DDevice9Impl_CreateQuery
,
3111 /* IDirect3DDevice9Ex */
3112 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3113 IDirect3DDevice9ExImpl_ComposeRects
,
3114 IDirect3DDevice9ExImpl_PresentEx
,
3115 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3116 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3117 IDirect3DDevice9ExImpl_WaitForVBlank
,
3118 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3119 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3120 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3121 IDirect3DDevice9ExImpl_CheckDeviceState
,
3122 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3123 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3124 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3125 IDirect3DDevice9ExImpl_ResetEx
,
3126 IDirect3DDevice9ExImpl_GetDisplayModeEx
3129 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3131 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3134 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3135 struct wined3d_device
*device
)
3137 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3140 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3142 TRACE("device_parent %p.\n", device_parent
);
3145 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3146 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3147 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
3149 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3150 IDirect3DSurface9Impl
*d3d_surface
;
3151 BOOL lockable
= TRUE
;
3154 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3155 "\tpool %#x, level %u, face %u, surface %p.\n",
3156 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3158 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3161 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3162 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3163 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3166 WARN("Failed to create surface, hr %#x.\n", hr
);
3170 *surface
= d3d_surface
->wined3d_surface
;
3171 wined3d_surface_incref(*surface
);
3173 d3d_surface
->container
= container_parent
;
3174 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3175 d3d_surface
->parentDevice
= NULL
;
3177 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3178 d3d_surface
->forwardReference
= container_parent
;
3183 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3184 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3185 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3186 struct wined3d_surface
**surface
)
3188 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3189 IDirect3DSurface9Impl
*d3d_surface
;
3192 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3193 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3194 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3195 multisample_quality
, lockable
, surface
);
3197 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3198 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3199 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3202 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3206 *surface
= d3d_surface
->wined3d_surface
;
3207 wined3d_surface_incref(*surface
);
3209 d3d_surface
->container
= container_parent
;
3210 /* Implicit surfaces are created with an refcount of 0 */
3211 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3216 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3217 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
3218 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3220 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3221 IDirect3DSurface9Impl
*d3d_surface
;
3224 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3225 "\tmultisample_quality %u, discard %u, surface %p.\n",
3226 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3228 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3229 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3230 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3233 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3237 *surface
= d3d_surface
->wined3d_surface
;
3238 wined3d_surface_incref(*surface
);
3239 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3240 /* Implicit surfaces are created with an refcount of 0 */
3241 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3246 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3247 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3248 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
3250 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3251 IDirect3DVolume9Impl
*object
;
3254 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3255 "format %#x, pool %#x, usage %#x, volume %p\n",
3256 device_parent
, container_parent
, width
, height
, depth
,
3257 format
, pool
, usage
, volume
);
3259 /* Allocate the storage for the device */
3260 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3263 FIXME("Allocation of memory failed\n");
3265 return D3DERR_OUTOFVIDEOMEMORY
;
3268 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3271 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3272 HeapFree(GetProcessHeap(), 0, object
);
3276 *volume
= object
->wined3d_volume
;
3277 wined3d_volume_incref(*volume
);
3278 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3280 object
->container
= container_parent
;
3281 object
->forwardReference
= container_parent
;
3283 TRACE("Created volume %p.\n", object
);
3288 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3289 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3291 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3292 D3DPRESENT_PARAMETERS local_parameters
;
3293 IDirect3DSwapChain9
*d3d_swapchain
;
3296 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3298 /* Copy the presentation parameters */
3299 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
3300 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
3301 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
3302 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
3303 local_parameters
.MultiSampleType
= desc
->multisample_type
;
3304 local_parameters
.MultiSampleQuality
= desc
->multisample_quality
;
3305 local_parameters
.SwapEffect
= desc
->swap_effect
;
3306 local_parameters
.hDeviceWindow
= desc
->device_window
;
3307 local_parameters
.Windowed
= desc
->windowed
;
3308 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
3309 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
3310 local_parameters
.Flags
= desc
->flags
;
3311 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
3312 local_parameters
.PresentationInterval
= desc
->swap_interval
;
3314 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3315 &local_parameters
, &d3d_swapchain
);
3318 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3323 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3324 wined3d_swapchain_incref(*swapchain
);
3325 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3327 /* Copy back the presentation parameters */
3328 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3329 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3330 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3331 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3332 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3333 desc
->multisample_quality
= local_parameters
.MultiSampleQuality
;
3334 desc
->swap_effect
= local_parameters
.SwapEffect
;
3335 desc
->device_window
= local_parameters
.hDeviceWindow
;
3336 desc
->windowed
= local_parameters
.Windowed
;
3337 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3338 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3339 desc
->flags
= local_parameters
.Flags
;
3340 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3341 desc
->swap_interval
= local_parameters
.PresentationInterval
;
3346 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3348 device_parent_wined3d_device_created
,
3349 device_parent_mode_changed
,
3350 device_parent_create_surface
,
3351 device_parent_create_rendertarget
,
3352 device_parent_create_depth_stencil
,
3353 device_parent_create_volume
,
3354 device_parent_create_swapchain
,
3357 static void setup_fpu(void)
3359 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3361 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3362 cw
= (cw
& ~0xf3f) | 0x3f;
3363 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3364 #elif defined(__i386__) && defined(_MSC_VER)
3367 cw
= (cw
& ~0xf3f) | 0x3f;
3370 FIXME("FPU setup not implemented for this platform.\n");
3374 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
,
3375 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3376 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3378 struct wined3d_swapchain_desc
*swapchain_desc
;
3383 FIXME("Ignoring display mode.\n");
3385 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3386 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3389 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3391 wined3d_mutex_lock();
3392 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3393 &device
->device_parent
, &device
->wined3d_device
);
3396 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3397 wined3d_mutex_unlock();
3401 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3405 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3406 count
= caps
.NumberOfAdaptersInGroup
;
3409 if (flags
& D3DCREATE_MULTITHREADED
)
3410 wined3d_device_set_multithreaded(device
->wined3d_device
);
3412 if (!parameters
->Windowed
)
3415 focus_window
= parameters
->hDeviceWindow
;
3416 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3418 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3419 wined3d_device_decref(device
->wined3d_device
);
3420 wined3d_mutex_unlock();
3424 for (i
= 0; i
< count
; ++i
)
3426 HWND device_window
= parameters
[i
].hDeviceWindow
;
3428 if (!device_window
) device_window
= focus_window
;
3429 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3430 parameters
[i
].BackBufferWidth
,
3431 parameters
[i
].BackBufferHeight
);
3435 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3436 if (!swapchain_desc
)
3438 ERR("Failed to allocate wined3d parameters.\n");
3439 wined3d_device_decref(device
->wined3d_device
);
3440 wined3d_mutex_unlock();
3441 return E_OUTOFMEMORY
;
3444 for (i
= 0; i
< count
; ++i
)
3446 swapchain_desc
[i
].backbuffer_width
= parameters
[i
].BackBufferWidth
;
3447 swapchain_desc
[i
].backbuffer_height
= parameters
[i
].BackBufferHeight
;
3448 swapchain_desc
[i
].backbuffer_format
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3449 swapchain_desc
[i
].backbuffer_count
= parameters
[i
].BackBufferCount
;
3450 swapchain_desc
[i
].multisample_type
= parameters
[i
].MultiSampleType
;
3451 swapchain_desc
[i
].multisample_quality
= parameters
[i
].MultiSampleQuality
;
3452 swapchain_desc
[i
].swap_effect
= parameters
[i
].SwapEffect
;
3453 swapchain_desc
[i
].device_window
= parameters
[i
].hDeviceWindow
;
3454 swapchain_desc
[i
].windowed
= parameters
[i
].Windowed
;
3455 swapchain_desc
[i
].enable_auto_depth_stencil
= parameters
[i
].EnableAutoDepthStencil
;
3456 swapchain_desc
[i
].auto_depth_stencil_format
=
3457 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3458 swapchain_desc
[i
].flags
= parameters
[i
].Flags
;
3459 swapchain_desc
[i
].refresh_rate
= parameters
[i
].FullScreen_RefreshRateInHz
;
3460 swapchain_desc
[i
].swap_interval
= parameters
[i
].PresentationInterval
;
3461 swapchain_desc
[i
].auto_restore_display_mode
= TRUE
;
3464 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3467 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3468 wined3d_device_release_focus_window(device
->wined3d_device
);
3469 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3470 wined3d_device_decref(device
->wined3d_device
);
3471 wined3d_mutex_unlock();
3475 wined3d_mutex_unlock();
3477 for (i
= 0; i
< count
; ++i
)
3479 parameters
[i
].BackBufferWidth
= swapchain_desc
[i
].backbuffer_width
;
3480 parameters
[i
].BackBufferHeight
= swapchain_desc
[i
].backbuffer_height
;
3481 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
[i
].backbuffer_format
);
3482 parameters
[i
].BackBufferCount
= swapchain_desc
[i
].backbuffer_count
;
3483 parameters
[i
].MultiSampleType
= swapchain_desc
[i
].multisample_type
;
3484 parameters
[i
].MultiSampleQuality
= swapchain_desc
[i
].multisample_quality
;
3485 parameters
[i
].SwapEffect
= swapchain_desc
[i
].swap_effect
;
3486 parameters
[i
].hDeviceWindow
= swapchain_desc
[i
].device_window
;
3487 parameters
[i
].Windowed
= swapchain_desc
[i
].windowed
;
3488 parameters
[i
].EnableAutoDepthStencil
= swapchain_desc
[i
].enable_auto_depth_stencil
;
3489 parameters
[i
].AutoDepthStencilFormat
=
3490 d3dformat_from_wined3dformat(swapchain_desc
[i
].auto_depth_stencil_format
);
3491 parameters
[i
].Flags
= swapchain_desc
[i
].flags
;
3492 parameters
[i
].FullScreen_RefreshRateInHz
= swapchain_desc
[i
].refresh_rate
;
3493 parameters
[i
].PresentationInterval
= swapchain_desc
[i
].swap_interval
;
3495 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3497 /* Initialize the converted declaration array. This creates a valid pointer
3498 * and when adding decls HeapReAlloc() can be used without further checking. */
3499 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3500 if (!device
->convertedDecls
)
3502 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3503 wined3d_mutex_lock();
3504 wined3d_device_uninit_3d(device
->wined3d_device
);
3505 wined3d_device_release_focus_window(device
->wined3d_device
);
3506 wined3d_device_decref(device
->wined3d_device
);
3507 wined3d_mutex_unlock();
3508 return E_OUTOFMEMORY
;
3511 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3512 device
->d3d_parent
= parent
;