2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
35 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
47 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 IDirect3DDevice8_AddRef(This
->parentDevice
);
56 IWineD3DVolumeTexture_AddRef(This
->wineD3DVolumeTexture
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
64 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
73 IWineD3DVolumeTexture_Release(This
->wineD3DVolumeTexture
);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice
);
82 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
83 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
84 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
85 IWineD3DDevice
*wined3d_device
;
88 TRACE("iface %p, device %p.\n", iface
, ppDevice
);
91 hr
= IWineD3DVolumeTexture_GetDevice(This
->wineD3DVolumeTexture
, &wined3d_device
);
94 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
95 IWineD3DDevice_Release(wined3d_device
);
97 wined3d_mutex_unlock();
102 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
103 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
106 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
109 wined3d_mutex_lock();
110 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
111 wined3d_mutex_unlock();
116 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
117 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
120 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
123 wined3d_mutex_lock();
124 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
125 wined3d_mutex_unlock();
130 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
131 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
134 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
136 wined3d_mutex_lock();
137 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
138 wined3d_mutex_unlock();
143 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
144 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
147 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
149 wined3d_mutex_lock();
150 ret
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
157 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
160 TRACE("iface %p.\n", iface
);
162 wined3d_mutex_lock();
163 ret
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
164 wined3d_mutex_unlock();
169 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
170 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
172 TRACE("iface %p.\n", iface
);
174 wined3d_mutex_lock();
175 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
176 wined3d_mutex_unlock();
179 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
180 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
181 D3DRESOURCETYPE type
;
183 TRACE("iface %p.\n", iface
);
185 wined3d_mutex_lock();
186 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
187 wined3d_mutex_unlock();
192 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
193 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
194 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
197 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
199 wined3d_mutex_lock();
200 ret
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
201 wined3d_mutex_unlock();
206 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
207 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
210 TRACE("iface %p.\n", iface
);
212 wined3d_mutex_lock();
213 ret
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
214 wined3d_mutex_unlock();
219 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
220 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
223 TRACE("iface %p.\n", iface
);
225 wined3d_mutex_lock();
226 ret
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
227 wined3d_mutex_unlock();
232 /* IDirect3DVolumeTexture8 Interface follow: */
233 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
234 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
235 WINED3DVOLUME_DESC wined3ddesc
;
238 TRACE("iface %p, level %u, desc %p.\n", iface
, Level
, pDesc
);
240 wined3d_mutex_lock();
241 hr
= IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
242 wined3d_mutex_unlock();
246 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.Format
);
247 pDesc
->Type
= wined3ddesc
.Type
;
248 pDesc
->Usage
= wined3ddesc
.Usage
;
249 pDesc
->Pool
= wined3ddesc
.Pool
;
250 pDesc
->Size
= wined3ddesc
.Size
;
251 pDesc
->Width
= wined3ddesc
.Width
;
252 pDesc
->Height
= wined3ddesc
.Height
;
253 pDesc
->Depth
= wined3ddesc
.Depth
;
259 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
**ppVolumeLevel
) {
260 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
261 HRESULT hrc
= D3D_OK
;
262 IWineD3DVolume
*myVolume
= NULL
;
264 TRACE("iface %p, level %u, volume %p.\n", iface
, Level
, ppVolumeLevel
);
266 wined3d_mutex_lock();
267 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
268 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
269 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
270 IWineD3DVolumeTexture_Release(myVolume
);
272 wined3d_mutex_unlock();
277 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, CONST D3DBOX
*pBox
, DWORD Flags
) {
278 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
281 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
282 iface
, Level
, pLockedVolume
, pBox
, Flags
);
284 wined3d_mutex_lock();
285 hr
= IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*) pLockedVolume
, (CONST WINED3DBOX
*) pBox
, Flags
);
286 wined3d_mutex_unlock();
291 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
292 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
295 TRACE("iface %p, level %u.\n", iface
, Level
);
297 wined3d_mutex_lock();
298 hr
= IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
*pDirtyBox
) {
305 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
308 TRACE("iface %p, dirty_box %p.\n", iface
, pDirtyBox
);
310 wined3d_mutex_lock();
311 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*) pDirtyBox
);
312 wined3d_mutex_unlock();
317 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
320 IDirect3DVolumeTexture8Impl_QueryInterface
,
321 IDirect3DVolumeTexture8Impl_AddRef
,
322 IDirect3DVolumeTexture8Impl_Release
,
323 /* IDirect3DResource8 */
324 IDirect3DVolumeTexture8Impl_GetDevice
,
325 IDirect3DVolumeTexture8Impl_SetPrivateData
,
326 IDirect3DVolumeTexture8Impl_GetPrivateData
,
327 IDirect3DVolumeTexture8Impl_FreePrivateData
,
328 IDirect3DVolumeTexture8Impl_SetPriority
,
329 IDirect3DVolumeTexture8Impl_GetPriority
,
330 IDirect3DVolumeTexture8Impl_PreLoad
,
331 IDirect3DVolumeTexture8Impl_GetType
,
332 /* IDirect3DBaseTexture8 */
333 IDirect3DVolumeTexture8Impl_SetLOD
,
334 IDirect3DVolumeTexture8Impl_GetLOD
,
335 IDirect3DVolumeTexture8Impl_GetLevelCount
,
336 /* IDirect3DVolumeTexture8 */
337 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
338 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
339 IDirect3DVolumeTexture8Impl_LockBox
,
340 IDirect3DVolumeTexture8Impl_UnlockBox
,
341 IDirect3DVolumeTexture8Impl_AddDirtyBox
344 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
346 HeapFree(GetProcessHeap(), 0, parent
);
349 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops
=
351 volumetexture_wined3d_object_destroyed
,
354 HRESULT
volumetexture_init(IDirect3DVolumeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
355 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
359 texture
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
362 wined3d_mutex_lock();
363 hr
= IWineD3DDevice_CreateVolumeTexture(device
->WineD3DDevice
, width
, height
, depth
, levels
,
364 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
365 &texture
->wineD3DVolumeTexture
, (IUnknown
*)texture
, &d3d8_volumetexture_wined3d_parent_ops
);
366 wined3d_mutex_unlock();
369 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
373 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
374 IDirect3DDevice8_AddRef(texture
->parentDevice
);