msxml3: Basic support for startElement()/endElement().
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob058804a473a35c82a69e92934cb05cf9553d8d68
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
60 /*****************************************************************************
61 * IDirectDraw implementation structure
62 *****************************************************************************/
63 struct FvfToDecl
65 DWORD fvf;
66 struct wined3d_vertex_declaration *decl;
69 struct IDirectDrawImpl
71 /* Interfaces */
72 IDirectDraw7 IDirectDraw7_iface;
73 IDirectDraw4 IDirectDraw4_iface;
74 IDirectDraw3 IDirectDraw3_iface;
75 IDirectDraw2 IDirectDraw2_iface;
76 IDirectDraw IDirectDraw_iface;
77 IDirect3D7 IDirect3D7_iface;
78 IDirect3D3 IDirect3D3_iface;
79 IDirect3D2 IDirect3D2_iface;
80 IDirect3D IDirect3D_iface;
81 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
83 /* See comment in IDirectDraw::AddRef */
84 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
86 /* WineD3D linkage */
87 struct wined3d *wineD3D;
88 IWineD3DDevice *wineD3DDevice;
89 BOOL d3d_initialized;
91 /* Misc ddraw fields */
92 UINT total_vidmem;
93 DWORD cur_scanline;
94 BOOL fake_vblank;
95 BOOL initialized;
97 /* DirectDraw things, which are not handled by WineD3D */
98 DWORD cooperative_level;
100 DWORD orig_width, orig_height;
101 DWORD orig_bpp;
103 /* D3D things */
104 IDirectDrawSurfaceImpl *d3d_target;
105 HWND d3d_window;
106 IDirect3DDeviceImpl *d3ddevice;
107 int d3dversion;
109 /* Various HWNDs */
110 HWND focuswindow;
111 HWND devicewindow;
112 HWND dest_window;
114 /* The surface type to request */
115 WINED3DSURFTYPE ImplType;
117 /* Helpers for surface creation */
118 IDirectDrawSurfaceImpl *tex_root;
119 BOOL depthstencil;
121 /* For the dll unload cleanup code */
122 struct list ddraw_list_entry;
123 /* The surface list - can't relay this to WineD3D
124 * because of IParent
126 struct list surface_list;
127 LONG surfaces;
129 /* FVF management */
130 struct FvfToDecl *decls;
131 UINT numConvertedDecls, declArraySize;
134 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
136 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
138 /* Helper structures */
139 typedef struct EnumDisplayModesCBS
141 void *context;
142 LPDDENUMMODESCALLBACK2 callback;
143 } EnumDisplayModesCBS;
145 typedef struct EnumSurfacesCBS
147 void *context;
148 LPDDENUMSURFACESCALLBACK7 callback;
149 LPDDSURFACEDESC2 pDDSD;
150 DWORD Flags;
151 } EnumSurfacesCBS;
153 /* Utility functions */
154 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
155 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
156 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
157 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
158 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
160 /* The default surface type */
161 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
163 /*****************************************************************************
164 * IDirectDrawSurface implementation structure
165 *****************************************************************************/
167 struct IDirectDrawSurfaceImpl
169 /* IUnknown fields */
170 const IDirectDrawSurface7Vtbl *lpVtbl;
171 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
172 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
173 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
174 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
176 LONG ref;
177 IUnknown *ifaceToRelease;
179 int version;
181 /* Connections to other Objects */
182 IDirectDrawImpl *ddraw;
183 struct wined3d_surface *wined3d_surface;
184 struct wined3d_texture *wined3d_texture;
185 struct wined3d_swapchain *wined3d_swapchain;
187 /* This implementation handles attaching surfaces to other surfaces */
188 IDirectDrawSurfaceImpl *next_attached;
189 IDirectDrawSurfaceImpl *first_attached;
191 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
192 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
193 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
194 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
196 #define MAX_COMPLEX_ATTACHED 6
197 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
198 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
199 * but no pointer to prevent temptations to traverse it in the wrong direction.
201 BOOL is_complex_root;
203 /* Surface description, for GetAttachedSurface */
204 DDSURFACEDESC2 surface_desc;
206 /* Misc things */
207 DWORD uniqueness_value;
208 UINT mipmap_level;
209 WINED3DSURFTYPE ImplType;
211 /* For D3DDevice creation */
212 BOOL isRenderTarget;
214 /* Clipper objects */
215 IDirectDrawClipperImpl *clipper;
217 /* For the ddraw surface list */
218 struct list surface_list_entry;
220 DWORD Handle;
223 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
224 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
225 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
226 DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
228 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
230 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
233 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
235 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
238 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
240 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
243 /* Get the number of bytes per pixel for a given surface */
244 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
245 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
247 #define DDRAW_INVALID_HANDLE ~0U
249 enum ddraw_handle_type
251 DDRAW_HANDLE_FREE,
252 DDRAW_HANDLE_MATERIAL,
253 DDRAW_HANDLE_MATRIX,
254 DDRAW_HANDLE_STATEBLOCK,
255 DDRAW_HANDLE_SURFACE,
258 struct ddraw_handle_entry
260 void *object;
261 enum ddraw_handle_type type;
264 struct ddraw_handle_table
266 struct ddraw_handle_entry *entries;
267 struct ddraw_handle_entry *free_entries;
268 UINT table_size;
269 UINT entry_count;
272 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
273 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
274 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
276 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
278 struct IDirect3DDeviceImpl
280 /* IUnknown */
281 const IDirect3DDevice7Vtbl *lpVtbl;
282 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
283 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
284 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
285 LONG ref;
287 /* Other object connections */
288 IWineD3DDevice *wineD3DDevice;
289 IDirectDrawImpl *ddraw;
290 struct wined3d_buffer *indexbuffer;
291 IDirectDrawSurfaceImpl *target;
293 /* Viewport management */
294 struct list viewport_list;
295 IDirect3DViewportImpl *current_viewport;
296 D3DVIEWPORT7 active_viewport;
298 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
299 BOOL legacyTextureBlending;
301 /* Light state */
302 DWORD material;
304 /* Rendering functions to wrap D3D(1-3) to D3D7 */
305 D3DPRIMITIVETYPE primitive_type;
306 DWORD vertex_type;
307 DWORD render_flags;
308 DWORD nb_vertices;
309 LPBYTE vertex_buffer;
310 DWORD vertex_size;
311 DWORD buffer_size;
313 /* Handle management */
314 struct ddraw_handle_table handle_table;
315 D3DMATRIXHANDLE world, proj, view;
318 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
319 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
321 /* The IID */
322 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
324 /* Helper functions */
325 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
326 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
327 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
329 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
331 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
334 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
336 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
339 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
341 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
344 /* Structures */
345 struct EnumTextureFormatsCBS
347 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
348 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
349 void *Context;
352 /* Structure for EnumZBufferFormats */
353 struct EnumZBufferFormatsData
355 LPD3DENUMPIXELFORMATSCALLBACK Callback;
356 void *Context;
359 /*****************************************************************************
360 * IDirectDrawClipper implementation structure
361 *****************************************************************************/
362 struct IDirectDrawClipperImpl
364 /* IUnknown fields */
365 const IDirectDrawClipperVtbl *lpVtbl;
366 LONG ref;
368 struct wined3d_clipper *wineD3DClipper;
369 BOOL initialized;
372 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
374 /*****************************************************************************
375 * IDirectDrawPalette implementation structure
376 *****************************************************************************/
377 struct IDirectDrawPaletteImpl
379 /* IUnknown fields */
380 const IDirectDrawPaletteVtbl *lpVtbl;
381 LONG ref;
383 struct wined3d_palette *wineD3DPalette;
385 /* IDirectDrawPalette fields */
386 IUnknown *ifaceToRelease;
389 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
390 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
392 /* Helper structures */
393 struct object_creation_info
395 const CLSID *clsid;
396 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
397 void **ppObj);
400 /******************************************************************************
401 * IDirect3DLight implementation structure - Wraps to D3D7
402 ******************************************************************************/
403 struct IDirect3DLightImpl
405 const IDirect3DLightVtbl *lpVtbl;
406 LONG ref;
408 /* IDirect3DLight fields */
409 IDirectDrawImpl *ddraw;
411 /* If this light is active for one viewport, put the viewport here */
412 IDirect3DViewportImpl *active_viewport;
414 D3DLIGHT2 light;
415 D3DLIGHT7 light7;
417 DWORD dwLightIndex;
419 struct list entry;
422 /* Helper functions */
423 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
424 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
425 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
427 /******************************************************************************
428 * IDirect3DMaterial implementation structure - Wraps to D3D7
429 ******************************************************************************/
430 struct IDirect3DMaterialImpl
432 const IDirect3DMaterial3Vtbl *lpVtbl;
433 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
434 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
435 LONG ref;
437 /* IDirect3DMaterial2 fields */
438 IDirectDrawImpl *ddraw;
439 IDirect3DDeviceImpl *active_device;
441 D3DMATERIAL mat;
442 DWORD Handle;
445 /* Helper functions */
446 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
447 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
449 /*****************************************************************************
450 * IDirect3DViewport - Wraps to D3D7
451 *****************************************************************************/
452 struct IDirect3DViewportImpl
454 const IDirect3DViewport3Vtbl *lpVtbl;
455 LONG ref;
457 /* IDirect3DViewport fields */
458 IDirectDrawImpl *ddraw;
460 /* If this viewport is active for one device, put the device here */
461 IDirect3DDeviceImpl *active_device;
463 DWORD num_lights;
464 DWORD map_lights;
466 int use_vp2;
468 union
470 D3DVIEWPORT vp1;
471 D3DVIEWPORT2 vp2;
472 } viewports;
474 struct list entry;
475 struct list light_list;
477 /* Background material */
478 IDirect3DMaterialImpl *background;
481 /* Helper functions */
482 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
483 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
485 /*****************************************************************************
486 * IDirect3DExecuteBuffer - Wraps to D3D7
487 *****************************************************************************/
488 struct IDirect3DExecuteBufferImpl
490 /* IUnknown */
491 const IDirect3DExecuteBufferVtbl *lpVtbl;
492 LONG ref;
494 /* IDirect3DExecuteBuffer fields */
495 IDirectDrawImpl *ddraw;
496 IDirect3DDeviceImpl *d3ddev;
498 D3DEXECUTEBUFFERDESC desc;
499 D3DEXECUTEDATA data;
501 /* This buffer will store the transformed vertices */
502 void *vertex_data;
503 WORD *indices;
504 int nb_indices;
506 /* This flags is set to TRUE if we allocated ourselves the
507 * data buffer
509 BOOL need_free;
512 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
513 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
515 /* The execute function */
516 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
517 IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
519 /*****************************************************************************
520 * IDirect3DVertexBuffer
521 *****************************************************************************/
522 struct IDirect3DVertexBufferImpl
524 /*** IUnknown Methods ***/
525 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
526 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
527 LONG ref;
529 /*** WineD3D and ddraw links ***/
530 struct wined3d_buffer *wineD3DVertexBuffer;
531 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
532 IDirectDrawImpl *ddraw;
534 /*** Storage for D3D7 specific things ***/
535 DWORD Caps;
536 DWORD fvf;
539 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
540 IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
542 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
544 return (IDirect3DVertexBufferImpl *)((char*)iface
545 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
548 /*****************************************************************************
549 * Helper functions from utils.c
550 *****************************************************************************/
552 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
553 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
555 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
556 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
558 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
559 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
560 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
561 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
562 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
563 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
564 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
565 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
567 /* This only needs to be here as long the processvertices functionality of
568 * IDirect3DExecuteBuffer isn't in WineD3D */
569 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
571 /* Used for generic dumping */
572 typedef struct
574 DWORD val;
575 const char* name;
576 } flag_info;
578 #define FE(x) { x, #x }
580 typedef struct
582 DWORD val;
583 const char* name;
584 void (*func)(const void *);
585 ptrdiff_t offset;
586 } member_info;
588 /* Structure copy */
589 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
591 #define DD_STRUCT_COPY_BYSIZE(to,from) \
592 do { \
593 DWORD __size = (to)->dwSize; \
594 DWORD __copysize = __size; \
595 DWORD __resetsize = __size; \
596 assert(to != from); \
597 if (__resetsize > sizeof(*to)) \
598 __resetsize = sizeof(*to); \
599 memset(to,0,__resetsize); \
600 if ((from)->dwSize < __size) \
601 __copysize = (from)->dwSize; \
602 memcpy(to,from,__copysize); \
603 (to)->dwSize = __size;/*restore size*/ \
604 } while (0)
607 #endif
609 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;