msxml3: Basic support for startElement()/endElement().
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob9b87b95c8f22601f925fda12320347feb838258a
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
51 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
56 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
61 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
66 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
71 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
76 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
81 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
86 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
91 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
94 /*****************************************************************************
95 * IUnknown Methods
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirectDraw7::QueryInterface
101 * Queries different interfaces of the DirectDraw object. It can return
102 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
104 * method.
105 * The returned interface is AddRef()-ed before it's returned
107 * Used for version 1, 2, 4 and 7
109 * Params:
110 * refiid: Interface ID asked for
111 * obj: Used to return the interface pointer
113 * Returns:
114 * S_OK if an interface was found
115 * E_NOINTERFACE if the requested interface wasn't found
117 *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
120 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
122 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
124 /* Can change surface impl type */
125 EnterCriticalSection(&ddraw_cs);
127 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
128 *obj = NULL;
130 if(!refiid)
132 LeaveCriticalSection(&ddraw_cs);
133 return DDERR_INVALIDPARAMS;
136 /* Check DirectDraw Interfaces */
137 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
140 *obj = This;
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->IDirectDraw4_iface;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
150 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
152 *obj = NULL;
153 LeaveCriticalSection(&ddraw_cs);
154 return E_NOINTERFACE;
156 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
158 *obj = &This->IDirectDraw2_iface;
159 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
163 *obj = &This->IDirectDraw_iface;
164 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
167 /* Direct3D
168 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170 * who had this idea and why. The older interfaces can query and IDirect3D version
171 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172 * and messy to implement with the common creation function, so it has been left out here.
174 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
175 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
179 /* Check the surface implementation */
180 if(This->ImplType == SURFACE_UNKNOWN)
182 /* Apps may create the IDirect3D Interface before the primary surface.
183 * set the surface implementation */
184 This->ImplType = SURFACE_OPENGL;
185 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
187 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
189 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190 ERR(" (%p) You may want to contact wine-devel for help\n", This);
191 /* Should I assert(0) here??? */
193 else if(This->ImplType != SURFACE_OPENGL)
195 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196 /* Do not abort here, only reject 3D Device creation */
199 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
201 This->d3dversion = 1;
202 *obj = &This->IDirect3D_iface;
203 TRACE(" returning Direct3D interface at %p.\n", *obj);
205 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
207 This->d3dversion = 2;
208 *obj = &This->IDirect3D2_iface;
209 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
211 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
213 This->d3dversion = 3;
214 *obj = &This->IDirect3D3_iface;
215 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
217 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
219 This->d3dversion = 7;
220 *obj = &This->IDirect3D7_iface;
221 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
224 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
226 *obj = &This->device_parent_vtbl;
229 /* Unknown interface */
230 else
232 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233 LeaveCriticalSection(&ddraw_cs);
234 return E_NOINTERFACE;
237 IUnknown_AddRef( (IUnknown *) *obj );
238 LeaveCriticalSection(&ddraw_cs);
239 return S_OK;
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
244 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
253 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
262 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
264 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
266 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
271 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
273 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
275 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
280 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
282 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
284 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
289 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
291 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
293 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
298 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
300 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
302 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
307 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
309 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
311 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
314 /*****************************************************************************
315 * IDirectDraw7::AddRef
317 * Increases the interfaces refcount, basically
319 * DDraw refcounting is a bit tricky. The different DirectDraw interface
320 * versions have individual refcounts, but the IDirect3D interfaces do not.
321 * All interfaces are from one object, that means calling QueryInterface on an
322 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * IDirectDrawImpl object.
325 * That means all AddRef and Release implementations of IDirectDrawX work
326 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327 * except of IDirect3D7 which thunks to IDirectDraw7
329 * Returns: The new refcount
331 *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
334 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335 ULONG ref = InterlockedIncrement(&This->ref7);
337 TRACE("%p increasing refcount to %u.\n", This, ref);
339 if(ref == 1) InterlockedIncrement(&This->numIfaces);
341 return ref;
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
346 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347 ULONG ref = InterlockedIncrement(&This->ref4);
349 TRACE("%p increasing refcount to %u.\n", This, ref);
351 if (ref == 1) InterlockedIncrement(&This->numIfaces);
353 return ref;
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359 ULONG ref = InterlockedIncrement(&This->ref3);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if (ref == 1) InterlockedIncrement(&This->numIfaces);
365 return ref;
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371 ULONG ref = InterlockedIncrement(&This->ref2);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
377 return ref;
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383 ULONG ref = InterlockedIncrement(&This->ref1);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
389 return ref;
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
394 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
396 TRACE("iface %p.\n", iface);
398 return ddraw7_AddRef(&This->IDirectDraw7_iface);
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
403 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
405 TRACE("iface %p.\n", iface);
407 return ddraw1_AddRef(&This->IDirectDraw_iface);
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
412 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
414 TRACE("iface %p.\n", iface);
416 return ddraw1_AddRef(&This->IDirectDraw_iface);
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
421 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
423 TRACE("iface %p.\n", iface);
425 return ddraw1_AddRef(&This->IDirectDraw_iface);
428 /*****************************************************************************
429 * ddraw_destroy
431 * Destroys a ddraw object if all refcounts are 0. This is to share code
432 * between the IDirectDrawX::Release functions
434 * Params:
435 * This: DirectDraw object to destroy
437 *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
440 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
443 /* Destroy the device window if we created one */
444 if(This->devicewindow != 0)
446 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447 DestroyWindow(This->devicewindow);
448 This->devicewindow = 0;
451 EnterCriticalSection(&ddraw_cs);
452 list_remove(&This->ddraw_list_entry);
453 LeaveCriticalSection(&ddraw_cs);
455 /* Release the attached WineD3D stuff */
456 IWineD3DDevice_Release(This->wineD3DDevice);
457 wined3d_decref(This->wineD3D);
459 /* Now free the object */
460 HeapFree(GetProcessHeap(), 0, This);
463 /*****************************************************************************
464 * IDirectDraw7::Release
466 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
468 * Returns: The new refcount
469 *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
472 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473 ULONG ref = InterlockedDecrement(&This->ref7);
475 TRACE("%p decreasing refcount to %u.\n", This, ref);
477 if (!ref && !InterlockedDecrement(&This->numIfaces))
478 ddraw_destroy(This);
480 return ref;
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
485 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486 ULONG ref = InterlockedDecrement(&This->ref4);
488 TRACE("%p decreasing refcount to %u.\n", This, ref);
490 if (!ref && !InterlockedDecrement(&This->numIfaces))
491 ddraw_destroy(This);
493 return ref;
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
498 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499 ULONG ref = InterlockedDecrement(&This->ref3);
501 TRACE("%p decreasing refcount to %u.\n", This, ref);
503 if (!ref && !InterlockedDecrement(&This->numIfaces))
504 ddraw_destroy(This);
506 return ref;
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
511 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512 ULONG ref = InterlockedDecrement(&This->ref2);
514 TRACE("%p decreasing refcount to %u.\n", This, ref);
516 if (!ref && !InterlockedDecrement(&This->numIfaces))
517 ddraw_destroy(This);
519 return ref;
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
524 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525 ULONG ref = InterlockedDecrement(&This->ref1);
527 TRACE("%p decreasing refcount to %u.\n", This, ref);
529 if (!ref && !InterlockedDecrement(&This->numIfaces))
530 ddraw_destroy(This);
532 return ref;
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
537 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
539 TRACE("iface %p.\n", iface);
541 return ddraw7_Release(&This->IDirectDraw7_iface);
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
546 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
548 TRACE("iface %p.\n", iface);
550 return ddraw1_Release(&This->IDirectDraw_iface);
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
555 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
557 TRACE("iface %p.\n", iface);
559 return ddraw1_Release(&This->IDirectDraw_iface);
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
564 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
566 TRACE("iface %p.\n", iface);
568 return ddraw1_Release(&This->IDirectDraw_iface);
571 /*****************************************************************************
572 * IDirectDraw methods
573 *****************************************************************************/
575 /*****************************************************************************
576 * IDirectDraw7::SetCooperativeLevel
578 * Sets the cooperative level for the DirectDraw object, and the window
579 * assigned to it. The cooperative level determines the general behavior
580 * of the DirectDraw application
582 * Warning: This is quite tricky, as it's not really documented which
583 * cooperative levels can be combined with each other. If a game fails
584 * after this function, try to check the cooperative levels passed on
585 * Windows, and if it returns something different.
587 * If you think that this function caused the failure because it writes a
588 * fixme, be sure to run again with a +ddraw trace.
590 * What is known about cooperative levels (See the ddraw modes test):
591 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594 * DDSCL_FULLSCREEN can be activated
595 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
597 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598 * DDSCL_SETFOCUSWINDOW (partially),
599 * DDSCL_MULTITHREADED (work in progress)
601 * Unhandled flags, which should be implemented
602 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603 * expect any difference to a normal window for wine)
604 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605 * rendering (Possible test case: Half-Life)
607 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
609 * These don't seem very important for wine:
610 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
612 * Returns:
613 * DD_OK if the cooperative level was set successfully
614 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616 * (Probably others too, have to investigate)
618 *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
621 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
622 HWND window;
624 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625 DDRAW_dump_cooperativelevel(cooplevel);
627 EnterCriticalSection(&ddraw_cs);
629 /* Get the old window */
630 window = This->dest_window;
632 /* Tests suggest that we need one of them: */
633 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
634 DDSCL_NORMAL |
635 DDSCL_EXCLUSIVE )))
637 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638 LeaveCriticalSection(&ddraw_cs);
639 return DDERR_INVALIDPARAMS;
642 /* Handle those levels first which set various hwnds */
643 if(cooplevel & DDSCL_SETFOCUSWINDOW)
645 /* This isn't compatible with a lot of flags */
646 if(cooplevel & ( DDSCL_MULTITHREADED |
647 DDSCL_CREATEDEVICEWINDOW |
648 DDSCL_FPUSETUP |
649 DDSCL_FPUPRESERVE |
650 DDSCL_ALLOWREBOOT |
651 DDSCL_ALLOWMODEX |
652 DDSCL_SETDEVICEWINDOW |
653 DDSCL_NORMAL |
654 DDSCL_EXCLUSIVE |
655 DDSCL_FULLSCREEN ) )
657 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658 LeaveCriticalSection(&ddraw_cs);
659 return DDERR_INVALIDPARAMS;
662 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
664 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665 LeaveCriticalSection(&ddraw_cs);
666 return DDERR_HWNDALREADYSET;
669 This->focuswindow = hwnd;
670 /* Won't use the hwnd param for anything else */
671 hwnd = NULL;
673 /* Use the focus window for drawing too */
674 This->dest_window = This->focuswindow;
676 /* Destroy the device window, if we have one */
677 if(This->devicewindow)
679 DestroyWindow(This->devicewindow);
680 This->devicewindow = NULL;
683 LeaveCriticalSection(&ddraw_cs);
684 return DD_OK;
687 if(cooplevel & DDSCL_EXCLUSIVE)
689 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692 LeaveCriticalSection(&ddraw_cs);
693 return DDERR_INVALIDPARAMS;
696 else if( !(cooplevel & DDSCL_NORMAL) )
698 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699 LeaveCriticalSection(&ddraw_cs);
700 return DDERR_INVALIDPARAMS;
703 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
707 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
709 if (This->cooperative_level & DDSCL_FULLSCREEN)
711 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
713 if (cooplevel & DDSCL_FULLSCREEN)
715 WINED3DDISPLAYMODE display_mode;
717 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
722 if ((cooplevel & DDSCL_EXCLUSIVE)
723 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
725 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
726 if (FAILED(hr))
728 ERR("Failed to acquire focus window, hr %#x.\n", hr);
729 LeaveCriticalSection(&ddraw_cs);
730 return hr;
734 /* Don't override focus windows or private device windows */
735 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736 This->dest_window = hwnd;
738 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
740 /* Don't create a device window if a focus window is set */
741 if( !(This->focuswindow) )
743 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745 NULL, NULL, NULL, NULL);
746 if (!devicewindow)
748 ERR("Failed to create window, last error %#x.\n", GetLastError());
749 LeaveCriticalSection(&ddraw_cs);
750 return E_FAIL;
753 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
754 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
756 This->devicewindow = devicewindow;
757 This->dest_window = devicewindow;
761 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
763 /* Enable thread safety in wined3d */
764 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
767 /* Unhandled flags */
768 if(cooplevel & DDSCL_ALLOWREBOOT)
769 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770 if(cooplevel & DDSCL_ALLOWMODEX)
771 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772 if(cooplevel & DDSCL_FPUSETUP)
773 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
775 /* Store the cooperative_level */
776 This->cooperative_level = cooplevel;
777 TRACE("SetCooperativeLevel retuning DD_OK\n");
778 LeaveCriticalSection(&ddraw_cs);
779 return DD_OK;
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
784 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
786 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
788 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
793 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
795 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
797 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
802 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
804 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
806 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
811 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
813 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
815 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
818 /*****************************************************************************
820 * Helper function for SetDisplayMode and RestoreDisplayMode
822 * Implements DirectDraw's SetDisplayMode, but ignores the value of
823 * ForceRefreshRate, since it is already handled by
824 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
825 * without worrying that ForceRefreshRate will override the refresh rate. For
826 * argument and return value documentation, see
827 * ddraw7_SetDisplayMode.
829 *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831 DWORD BPP, DWORD RefreshRate, DWORD Flags)
833 WINED3DDISPLAYMODE Mode;
834 HRESULT hr;
836 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837 Height, BPP, RefreshRate, Flags);
839 EnterCriticalSection(&ddraw_cs);
840 if( !Width || !Height )
842 ERR("Width %u, Height %u, what to do?\n", Width, Height);
843 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844 LeaveCriticalSection(&ddraw_cs);
845 return DD_OK;
848 /* Check the exclusive mode
849 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850 return DDERR_NOEXCLUSIVEMODE;
851 * This is WRONG. Don't know if the SDK is completely
852 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853 * is returned, but Half-Life 1.1.1.1 (Steam version)
854 * depends on this
857 Mode.Width = Width;
858 Mode.Height = Height;
859 Mode.RefreshRate = RefreshRate;
860 switch(BPP)
862 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
863 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
864 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
865 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
866 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
869 /* TODO: The possible return values from msdn suggest that
870 * the screen mode can't be changed if a surface is locked
871 * or some drawing is in progress
874 /* TODO: Lose the primary surface */
875 hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876 IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877 IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878 LeaveCriticalSection(&ddraw_cs);
879 switch(hr)
881 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
882 default: return hr;
886 /*****************************************************************************
887 * IDirectDraw7::SetDisplayMode
889 * Sets the display screen resolution, color depth and refresh frequency
890 * when in fullscreen mode (in theory).
891 * Possible return values listed in the SDK suggest that this method fails
892 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894 * It seems to be valid to pass 0 for With and Height, this has to be tested
895 * It could mean that the current video mode should be left as-is. (But why
896 * call it then?)
898 * Params:
899 * Height, Width: Screen dimension
900 * BPP: Color depth in Bits per pixel
901 * Refreshrate: Screen refresh rate
902 * Flags: Other stuff
904 * Returns
905 * DD_OK on success
907 *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909 DWORD BPP, DWORD RefreshRate, DWORD Flags)
911 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
913 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914 iface, Width, Height, BPP, RefreshRate, Flags);
916 if (force_refresh_rate != 0)
918 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919 RefreshRate, force_refresh_rate);
920 RefreshRate = force_refresh_rate;
923 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927 DWORD bpp, DWORD refresh_rate, DWORD flags)
929 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
931 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932 iface, width, height, bpp, refresh_rate, flags);
934 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938 DWORD bpp, DWORD refresh_rate, DWORD flags)
940 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
942 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943 iface, width, height, bpp, refresh_rate, flags);
945 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
951 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
953 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954 iface, width, height, bpp, refresh_rate, flags);
956 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
961 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
963 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
965 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
968 /*****************************************************************************
969 * IDirectDraw7::RestoreDisplayMode
971 * Restores the display mode to what it was at creation time. Basically.
973 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976 * -> DD_1 is released. The screen should be left at 1024x768x32.
977 * -> DD_2 is released. The screen should be set to 1400x1050x32
978 * This case is unhandled right now, but Empire Earth does it this way.
979 * (But perhaps there is something in SetCooperativeLevel to prevent this)
981 * The msdn says that this method resets the display mode to what it was before
982 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
984 * Returns
985 * DD_OK on success
986 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
988 *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
991 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
993 TRACE("iface %p.\n", iface);
995 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1000 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1002 TRACE("iface %p.\n", iface);
1004 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1009 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1011 TRACE("iface %p.\n", iface);
1013 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1018 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1020 TRACE("iface %p.\n", iface);
1022 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1027 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1029 TRACE("iface %p.\n", iface);
1031 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1034 /*****************************************************************************
1035 * IDirectDraw7::GetCaps
1037 * Returns the drives capabilities
1039 * Used for version 1, 2, 4 and 7
1041 * Params:
1042 * DriverCaps: Structure to write the Hardware accelerated caps to
1043 * HelCaps: Structure to write the emulation caps to
1045 * Returns
1046 * This implementation returns DD_OK only
1048 *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1051 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1052 DDCAPS caps;
1053 WINED3DCAPS winecaps;
1054 HRESULT hr;
1055 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1057 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1059 /* One structure must be != NULL */
1060 if( (!DriverCaps) && (!HELCaps) )
1062 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063 return DDERR_INVALIDPARAMS;
1066 memset(&caps, 0, sizeof(caps));
1067 memset(&winecaps, 0, sizeof(winecaps));
1068 caps.dwSize = sizeof(caps);
1069 EnterCriticalSection(&ddraw_cs);
1070 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1071 if(FAILED(hr)) {
1072 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073 LeaveCriticalSection(&ddraw_cs);
1074 return hr;
1077 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078 LeaveCriticalSection(&ddraw_cs);
1079 if(FAILED(hr)) {
1080 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1081 return hr;
1084 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1100 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1101 * not to use it
1103 if(DefaultSurfaceType == SURFACE_GDI) {
1104 caps.dwCaps &= ~DDCAPS_3D;
1105 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1107 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1112 if(DriverCaps)
1114 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115 if (TRACE_ON(ddraw))
1117 TRACE("Driver Caps :\n");
1118 DDRAW_dump_DDCAPS(DriverCaps);
1122 if(HELCaps)
1124 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125 if (TRACE_ON(ddraw))
1127 TRACE("HEL Caps :\n");
1128 DDRAW_dump_DDCAPS(HELCaps);
1132 return DD_OK;
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1137 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1139 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1141 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1146 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1148 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1150 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1155 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1157 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1159 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1164 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1166 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1168 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1171 /*****************************************************************************
1172 * IDirectDraw7::Compact
1174 * No idea what it does, MSDN says it's not implemented.
1176 * Returns
1177 * DD_OK, but this is unchecked
1179 *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1182 TRACE("iface %p.\n", iface);
1184 return DD_OK;
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1189 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1191 TRACE("iface %p.\n", iface);
1193 return ddraw7_Compact(&This->IDirectDraw7_iface);
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1198 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1200 TRACE("iface %p.\n", iface);
1202 return ddraw7_Compact(&This->IDirectDraw7_iface);
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1207 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1209 TRACE("iface %p.\n", iface);
1211 return ddraw7_Compact(&This->IDirectDraw7_iface);
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1216 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1218 TRACE("iface %p.\n", iface);
1220 return ddraw7_Compact(&This->IDirectDraw7_iface);
1223 /*****************************************************************************
1224 * IDirectDraw7::GetDisplayMode
1226 * Returns information about the current display mode
1228 * Exists in Version 1, 2, 4 and 7
1230 * Params:
1231 * DDSD: Address of a surface description structure to write the info to
1233 * Returns
1234 * DD_OK
1236 *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1239 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1240 HRESULT hr;
1241 WINED3DDISPLAYMODE Mode;
1242 DWORD Size;
1244 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1246 EnterCriticalSection(&ddraw_cs);
1247 /* This seems sane */
1248 if (!DDSD)
1250 LeaveCriticalSection(&ddraw_cs);
1251 return DDERR_INVALIDPARAMS;
1254 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255 * so one method can be used for all versions (Hopefully)
1257 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258 0 /* swapchain 0 */,
1259 &Mode);
1260 if( hr != D3D_OK )
1262 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263 LeaveCriticalSection(&ddraw_cs);
1264 return hr;
1267 Size = DDSD->dwSize;
1268 memset(DDSD, 0, Size);
1270 DDSD->dwSize = Size;
1271 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272 DDSD->dwWidth = Mode.Width;
1273 DDSD->dwHeight = Mode.Height;
1274 DDSD->u2.dwRefreshRate = 60;
1275 DDSD->ddsCaps.dwCaps = 0;
1276 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1280 if(TRACE_ON(ddraw))
1282 TRACE("Returning surface desc :\n");
1283 DDRAW_dump_surface_desc(DDSD);
1286 LeaveCriticalSection(&ddraw_cs);
1287 return DD_OK;
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1292 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1294 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1296 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1301 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1303 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1305 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1310 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1312 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1314 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1319 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1321 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1323 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1326 /*****************************************************************************
1327 * IDirectDraw7::GetFourCCCodes
1329 * Returns an array of supported FourCC codes.
1331 * Exists in Version 1, 2, 4 and 7
1333 * Params:
1334 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335 * of enumerated codes
1336 * Codes: Pointer to an array of DWORDs where the supported codes are written
1337 * to
1339 * Returns
1340 * Always returns DD_OK, as it's a stub for now
1342 *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1345 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346 static const enum wined3d_format_id formats[] =
1348 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1352 DWORD count = 0, i, outsize;
1353 HRESULT hr;
1354 WINED3DDISPLAYMODE d3ddm;
1355 WINED3DSURFTYPE type = This->ImplType;
1357 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1359 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360 0 /* swapchain 0 */,
1361 &d3ddm);
1363 outsize = NumCodes && Codes ? *NumCodes : 0;
1365 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1367 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1369 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1370 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1371 if (SUCCEEDED(hr))
1373 if (count < outsize)
1374 Codes[count] = formats[i];
1375 ++count;
1378 if(NumCodes) {
1379 TRACE("Returning %u FourCC codes\n", count);
1380 *NumCodes = count;
1383 return DD_OK;
1386 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1388 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1390 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1392 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1395 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1397 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1399 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1401 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1404 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1406 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1408 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1410 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1413 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1415 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1417 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1419 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1422 /*****************************************************************************
1423 * IDirectDraw7::GetMonitorFrequency
1425 * Returns the monitor's frequency
1427 * Exists in Version 1, 2, 4 and 7
1429 * Params:
1430 * Freq: Pointer to a DWORD to write the frequency to
1432 * Returns
1433 * Always returns DD_OK
1435 *****************************************************************************/
1436 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1438 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1440 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1441 * but for now this should make the games happy
1443 *Freq = 60;
1444 return DD_OK;
1447 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1449 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1451 TRACE("iface %p, frequency %p.\n", iface, frequency);
1453 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1456 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1458 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1460 TRACE("iface %p, frequency %p.\n", iface, frequency);
1462 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1465 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1467 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1469 TRACE("iface %p, frequency %p.\n", iface, frequency);
1471 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1474 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1476 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1478 TRACE("iface %p, frequency %p.\n", iface, frequency);
1480 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1483 /*****************************************************************************
1484 * IDirectDraw7::GetVerticalBlankStatus
1486 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1487 * too basically, but as it's a semi stub, I didn't create a function there
1489 * Params:
1490 * status: Pointer to a BOOL to be filled with the vertical blank status
1492 * Returns
1493 * DD_OK on success
1494 * DDERR_INVALIDPARAMS if status is NULL
1496 *****************************************************************************/
1497 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1499 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1501 TRACE("iface %p, status %p.\n", iface, status);
1503 /* This looks sane, the MSDN suggests it too */
1504 EnterCriticalSection(&ddraw_cs);
1505 if(!status)
1507 LeaveCriticalSection(&ddraw_cs);
1508 return DDERR_INVALIDPARAMS;
1511 *status = This->fake_vblank;
1512 This->fake_vblank = !This->fake_vblank;
1513 LeaveCriticalSection(&ddraw_cs);
1514 return DD_OK;
1517 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1519 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1521 TRACE("iface %p, status %p.\n", iface, status);
1523 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1526 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1528 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1530 TRACE("iface %p, status %p.\n", iface, status);
1532 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1535 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1537 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1539 TRACE("iface %p, status %p.\n", iface, status);
1541 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1544 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1546 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1548 TRACE("iface %p, status %p.\n", iface, status);
1550 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1553 /*****************************************************************************
1554 * IDirectDraw7::GetAvailableVidMem
1556 * Returns the total and free video memory
1558 * Params:
1559 * Caps: Specifies the memory type asked for
1560 * total: Pointer to a DWORD to be filled with the total memory
1561 * free: Pointer to a DWORD to be filled with the free memory
1563 * Returns
1564 * DD_OK on success
1565 * DDERR_INVALIDPARAMS of free and total are NULL
1567 *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1569 DWORD *free)
1571 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1573 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1575 if(TRACE_ON(ddraw))
1577 TRACE("(%p) Asked for memory with description: ", This);
1578 DDRAW_dump_DDSCAPS2(Caps);
1580 EnterCriticalSection(&ddraw_cs);
1582 /* Todo: System memory vs local video memory vs non-local video memory
1583 * The MSDN also mentions differences between texture memory and other
1584 * resources, but that's not important
1587 if( (!total) && (!free) )
1589 LeaveCriticalSection(&ddraw_cs);
1590 return DDERR_INVALIDPARAMS;
1593 if(total) *total = This->total_vidmem;
1594 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1596 LeaveCriticalSection(&ddraw_cs);
1597 return DD_OK;
1600 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1601 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1603 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1605 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1607 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1610 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1611 DWORD *free)
1613 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1614 DDSCAPS2 caps2;
1616 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1618 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1619 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1622 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1623 DDSCAPS *caps, DWORD *total, DWORD *free)
1625 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626 DDSCAPS2 caps2;
1628 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1630 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1631 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1634 /*****************************************************************************
1635 * IDirectDraw7::Initialize
1637 * Initializes a DirectDraw interface.
1639 * Params:
1640 * GUID: Interface identifier. Well, don't know what this is really good
1641 * for
1643 * Returns
1644 * Returns DD_OK on the first call,
1645 * DDERR_ALREADYINITIALIZED on repeated calls
1647 *****************************************************************************/
1648 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1650 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1652 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1654 if(This->initialized)
1656 return DDERR_ALREADYINITIALIZED;
1658 else
1660 return DD_OK;
1664 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1666 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1668 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1670 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1673 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1675 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1677 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1679 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1682 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1684 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1686 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1688 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1691 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1693 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1695 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1697 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1700 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1702 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1704 return D3D_OK;
1707 /*****************************************************************************
1708 * IDirectDraw7::FlipToGDISurface
1710 * "Makes the surface that the GDI writes to the primary surface"
1711 * Looks like some windows specific thing we don't have to care about.
1712 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1713 * show error boxes ;)
1714 * Well, just return DD_OK.
1716 * Returns:
1717 * Always returns DD_OK
1719 *****************************************************************************/
1720 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1722 FIXME("iface %p stub!\n", iface);
1724 return DD_OK;
1727 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1729 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1731 TRACE("iface %p.\n", iface);
1733 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1736 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1738 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1740 TRACE("iface %p.\n", iface);
1742 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1745 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1747 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1749 TRACE("iface %p.\n", iface);
1751 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1754 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1756 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1758 TRACE("iface %p.\n", iface);
1760 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1763 /*****************************************************************************
1764 * IDirectDraw7::WaitForVerticalBlank
1766 * This method allows applications to get in sync with the vertical blank
1767 * interval.
1768 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1769 * redraw the screen, most likely because of this stub
1771 * Parameters:
1772 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1773 * or DDWAITVB_BLOCKEND
1774 * h: Not used, according to MSDN
1776 * Returns:
1777 * Always returns DD_OK
1779 *****************************************************************************/
1780 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1782 static BOOL hide;
1784 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1786 /* This function is called often, so print the fixme only once */
1787 if(!hide)
1789 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1790 hide = TRUE;
1793 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1794 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1795 return DDERR_UNSUPPORTED; /* unchecked */
1797 return DD_OK;
1800 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1802 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1806 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1809 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1811 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1813 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1815 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1818 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1820 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1822 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1824 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1827 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1829 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1831 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1833 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1836 /*****************************************************************************
1837 * IDirectDraw7::GetScanLine
1839 * Returns the scan line that is being drawn on the monitor
1841 * Parameters:
1842 * Scanline: Address to write the scan line value to
1844 * Returns:
1845 * Always returns DD_OK
1847 *****************************************************************************/
1848 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1850 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1851 static BOOL hide = FALSE;
1852 WINED3DDISPLAYMODE Mode;
1854 TRACE("iface %p, line %p.\n", iface, Scanline);
1856 /* This function is called often, so print the fixme only once */
1857 EnterCriticalSection(&ddraw_cs);
1858 if(!hide)
1860 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1861 hide = TRUE;
1864 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1866 &Mode);
1868 /* Fake the line sweeping of the monitor */
1869 /* FIXME: We should synchronize with a source to keep the refresh rate */
1870 *Scanline = This->cur_scanline++;
1871 /* Assume 20 scan lines in the vertical blank */
1872 if (This->cur_scanline >= Mode.Height + 20)
1873 This->cur_scanline = 0;
1875 LeaveCriticalSection(&ddraw_cs);
1876 return DD_OK;
1879 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1881 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1883 TRACE("iface %p, line %p.\n", iface, line);
1885 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1888 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1890 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1892 TRACE("iface %p, line %p.\n", iface, line);
1894 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1897 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1899 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1901 TRACE("iface %p, line %p.\n", iface, line);
1903 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1906 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1908 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1910 TRACE("iface %p, line %p.\n", iface, line);
1912 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1915 /*****************************************************************************
1916 * IDirectDraw7::TestCooperativeLevel
1918 * Informs the application about the state of the video adapter, depending
1919 * on the cooperative level
1921 * Returns:
1922 * DD_OK if the device is in a sane state
1923 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1924 * if the state is not correct(See below)
1926 *****************************************************************************/
1927 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1929 TRACE("iface %p.\n", iface);
1931 return DD_OK;
1934 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1936 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1938 TRACE("iface %p.\n", iface);
1940 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1943 /*****************************************************************************
1944 * IDirectDraw7::GetGDISurface
1946 * Returns the surface that GDI is treating as the primary surface.
1947 * For Wine this is the front buffer
1949 * Params:
1950 * GDISurface: Address to write the surface pointer to
1952 * Returns:
1953 * DD_OK if the surface was found
1954 * DDERR_NOTFOUND if the GDI surface wasn't found
1956 *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1959 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1960 struct wined3d_surface *wined3d_surface;
1961 IDirectDrawSurface7 *ddsurf;
1962 HRESULT hr;
1963 DDSCAPS2 ddsCaps;
1965 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1967 /* Get the back buffer from the wineD3DDevice and search its
1968 * attached surfaces for the front buffer
1970 EnterCriticalSection(&ddraw_cs);
1971 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1972 0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
1973 if (FAILED(hr) || !wined3d_surface)
1975 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1976 LeaveCriticalSection(&ddraw_cs);
1977 return DDERR_NOTFOUND;
1980 ddsurf = wined3d_surface_get_parent(wined3d_surface);
1981 wined3d_surface_decref(wined3d_surface);
1983 /* Find the front buffer */
1984 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1985 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1986 &ddsCaps,
1987 GDISurface);
1988 if(hr != DD_OK)
1990 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1993 /* The AddRef is OK this time */
1994 LeaveCriticalSection(&ddraw_cs);
1995 return hr;
1998 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2000 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2002 TRACE("iface %p, surface %p.\n", iface, surface);
2004 return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2007 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2009 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2010 IDirectDrawSurface7 *surface7;
2011 HRESULT hr;
2013 TRACE("iface %p, surface %p.\n", iface, surface);
2015 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2016 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2018 return hr;
2021 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2023 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2024 IDirectDrawSurface7 *surface7;
2025 HRESULT hr;
2027 TRACE("iface %p, surface %p.\n", iface, surface);
2029 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2030 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2032 return hr;
2035 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2037 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2038 IDirectDrawSurface7 *surface7;
2039 HRESULT hr;
2041 TRACE("iface %p, surface %p.\n", iface, surface);
2043 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2044 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2046 return hr;
2049 struct displaymodescallback_context
2051 LPDDENUMMODESCALLBACK func;
2052 void *context;
2055 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2057 struct displaymodescallback_context *cbcontext = context;
2058 DDSURFACEDESC desc;
2060 memcpy(&desc, surface_desc, sizeof(desc));
2061 desc.dwSize = sizeof(desc);
2063 return cbcontext->func(&desc, cbcontext->context);
2066 /*****************************************************************************
2067 * IDirectDraw7::EnumDisplayModes
2069 * Enumerates the supported Display modes. The modes can be filtered with
2070 * the DDSD parameter.
2072 * Params:
2073 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2074 * DDSD: Surface description to filter the modes
2075 * Context: Pointer passed back to the callback function
2076 * cb: Application-provided callback function
2078 * Returns:
2079 * DD_OK on success
2080 * DDERR_INVALIDPARAMS if the callback wasn't set
2082 *****************************************************************************/
2083 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2084 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2086 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2087 unsigned int modenum, fmt;
2088 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2089 WINED3DDISPLAYMODE mode;
2090 DDSURFACEDESC2 callback_sd;
2091 WINED3DDISPLAYMODE *enum_modes = NULL;
2092 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2094 static const enum wined3d_format_id checkFormatList[] =
2096 WINED3DFMT_B8G8R8X8_UNORM,
2097 WINED3DFMT_B5G6R5_UNORM,
2098 WINED3DFMT_P8_UINT,
2101 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2102 iface, Flags, DDSD, Context, cb);
2104 EnterCriticalSection(&ddraw_cs);
2105 /* This looks sane */
2106 if(!cb)
2108 LeaveCriticalSection(&ddraw_cs);
2109 return DDERR_INVALIDPARAMS;
2112 if(DDSD)
2114 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2115 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2118 if(!(Flags & DDEDM_REFRESHRATES))
2120 enum_mode_array_size = 16;
2121 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2122 if (!enum_modes)
2124 ERR("Out of memory\n");
2125 LeaveCriticalSection(&ddraw_cs);
2126 return DDERR_OUTOFMEMORY;
2130 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2132 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2134 continue;
2137 modenum = 0;
2138 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2139 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2141 if(DDSD)
2143 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2144 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2147 if(!(Flags & DDEDM_REFRESHRATES))
2149 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2150 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2151 * to be reduced to a single unique result in such case.
2153 BOOL found = FALSE;
2154 unsigned i;
2156 for (i = 0; i < enum_mode_count; i++)
2158 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2159 enum_modes[i].Format == mode.Format)
2161 found = TRUE;
2162 break;
2166 if(found) continue;
2169 memset(&callback_sd, 0, sizeof(callback_sd));
2170 callback_sd.dwSize = sizeof(callback_sd);
2171 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2173 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2174 if(Flags & DDEDM_REFRESHRATES)
2176 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2177 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2180 callback_sd.dwWidth = mode.Width;
2181 callback_sd.dwHeight = mode.Height;
2183 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2185 /* Calc pitch and DWORD align like MSDN says */
2186 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2187 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2189 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2190 callback_sd.u2.dwRefreshRate);
2192 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2194 TRACE("Application asked to terminate the enumeration\n");
2195 HeapFree(GetProcessHeap(), 0, enum_modes);
2196 LeaveCriticalSection(&ddraw_cs);
2197 return DD_OK;
2200 if(!(Flags & DDEDM_REFRESHRATES))
2202 if (enum_mode_count == enum_mode_array_size)
2204 WINED3DDISPLAYMODE *new_enum_modes;
2206 enum_mode_array_size *= 2;
2207 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2209 if (!new_enum_modes)
2211 ERR("Out of memory\n");
2212 HeapFree(GetProcessHeap(), 0, enum_modes);
2213 LeaveCriticalSection(&ddraw_cs);
2214 return DDERR_OUTOFMEMORY;
2217 enum_modes = new_enum_modes;
2220 enum_modes[enum_mode_count++] = mode;
2225 TRACE("End of enumeration\n");
2226 HeapFree(GetProcessHeap(), 0, enum_modes);
2227 LeaveCriticalSection(&ddraw_cs);
2228 return DD_OK;
2231 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2232 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2234 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2236 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2237 iface, flags, surface_desc, context, callback);
2239 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2242 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2243 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2245 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2246 struct displaymodescallback_context cbcontext;
2248 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2249 iface, flags, surface_desc, context, callback);
2251 cbcontext.func = callback;
2252 cbcontext.context = context;
2254 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2255 &cbcontext, EnumDisplayModesCallbackThunk);
2258 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2259 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2261 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2262 struct displaymodescallback_context cbcontext;
2264 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2265 iface, flags, surface_desc, context, callback);
2267 cbcontext.func = callback;
2268 cbcontext.context = context;
2270 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2271 &cbcontext, EnumDisplayModesCallbackThunk);
2274 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2275 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2277 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2278 struct displaymodescallback_context cbcontext;
2280 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2281 iface, flags, surface_desc, context, callback);
2283 cbcontext.func = callback;
2284 cbcontext.context = context;
2286 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2287 &cbcontext, EnumDisplayModesCallbackThunk);
2290 /*****************************************************************************
2291 * IDirectDraw7::EvaluateMode
2293 * Used with IDirectDraw7::StartModeTest to test video modes.
2294 * EvaluateMode is used to pass or fail a mode, and continue with the next
2295 * mode
2297 * Params:
2298 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2299 * Timeout: Returns the amount of seconds left before the mode would have
2300 * been failed automatically
2302 * Returns:
2303 * This implementation always DD_OK, because it's a stub
2305 *****************************************************************************/
2306 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2308 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2310 /* When implementing this, implement it in WineD3D */
2312 return DD_OK;
2315 /*****************************************************************************
2316 * IDirectDraw7::GetDeviceIdentifier
2318 * Returns the device identifier, which gives information about the driver
2319 * Our device identifier is defined at the beginning of this file.
2321 * Params:
2322 * DDDI: Address for the returned structure
2323 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2325 * Returns:
2326 * On success it returns DD_OK
2327 * DDERR_INVALIDPARAMS if DDDI is NULL
2329 *****************************************************************************/
2330 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2331 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2333 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2335 if(!DDDI)
2336 return DDERR_INVALIDPARAMS;
2338 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2339 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2340 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2341 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2342 * bytes too long. So only copy the relevant part of the structure
2345 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2346 return DD_OK;
2349 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2350 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2352 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2353 DDDEVICEIDENTIFIER2 identifier2;
2354 HRESULT hr;
2356 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2358 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2359 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2361 return hr;
2364 /*****************************************************************************
2365 * IDirectDraw7::GetSurfaceFromDC
2367 * Returns the Surface for a GDI device context handle.
2368 * Is this related to IDirectDrawSurface::GetDC ???
2370 * Params:
2371 * hdc: hdc to return the surface for
2372 * Surface: Address to write the surface pointer to
2374 * Returns:
2375 * Always returns DD_OK because it's a stub
2377 *****************************************************************************/
2378 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2379 IDirectDrawSurface7 **Surface)
2381 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2382 struct wined3d_surface *wined3d_surface;
2383 HRESULT hr;
2385 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2387 if (!Surface) return E_INVALIDARG;
2389 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2390 if (FAILED(hr))
2392 TRACE("No surface found for dc %p.\n", hdc);
2393 *Surface = NULL;
2394 return DDERR_NOTFOUND;
2397 *Surface = wined3d_surface_get_parent(wined3d_surface);
2398 IDirectDrawSurface7_AddRef(*Surface);
2399 TRACE("Returning surface %p.\n", Surface);
2400 return DD_OK;
2403 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2404 IDirectDrawSurface4 **surface)
2406 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2407 IDirectDrawSurface7 *surface7;
2408 HRESULT hr;
2410 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2412 if (!surface) return E_INVALIDARG;
2414 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2415 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2417 return hr;
2420 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2421 IDirectDrawSurface **surface)
2423 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2425 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2427 return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2430 /*****************************************************************************
2431 * IDirectDraw7::RestoreAllSurfaces
2433 * Calls the restore method of all surfaces
2435 * Params:
2437 * Returns:
2438 * Always returns DD_OK because it's a stub
2440 *****************************************************************************/
2441 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2443 FIXME("iface %p stub!\n", iface);
2445 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2446 * get their parent and call their restore method. Do not implement
2447 * it in WineD3D, as restoring a surface means re-creating the
2448 * WineD3DDSurface
2450 return DD_OK;
2453 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2455 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2457 TRACE("iface %p.\n", iface);
2459 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2462 /*****************************************************************************
2463 * IDirectDraw7::StartModeTest
2465 * Tests the specified video modes to update the system registry with
2466 * refresh rate information. StartModeTest starts the mode test,
2467 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2468 * isn't called within 15 seconds, the mode is failed automatically
2470 * As refresh rates are handled by the X server, I don't think this
2471 * Method is important
2473 * Params:
2474 * Modes: An array of mode specifications
2475 * NumModes: The number of modes in Modes
2476 * Flags: Some flags...
2478 * Returns:
2479 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2480 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2481 * otherwise DD_OK
2483 *****************************************************************************/
2484 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2486 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2487 iface, Modes, NumModes, Flags);
2489 /* This looks sane */
2490 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2492 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2493 * As it is not, DDERR_TESTFINISHED is returned
2494 * (hopefully that's correct
2496 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2497 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2500 return DD_OK;
2503 /*****************************************************************************
2504 * ddraw_recreate_surfaces_cb
2506 * Enumeration callback for ddraw_recreate_surface.
2507 * It re-recreates the WineD3DSurface. It's pretty straightforward
2509 *****************************************************************************/
2510 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2512 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2513 struct wined3d_resource_desc wined3d_desc;
2514 struct wined3d_resource *wined3d_resource;
2515 IDirectDrawImpl *This = surfImpl->ddraw;
2516 struct wined3d_surface *wined3d_surface;
2517 struct wined3d_swapchain *swapchain;
2518 struct wined3d_clipper *clipper;
2519 void *parent;
2520 HRESULT hr;
2522 TRACE("surface %p, surface_desc %p, context %p.\n",
2523 surf, desc, Context);
2525 /* For the enumeration */
2526 IDirectDrawSurface7_Release(surf);
2528 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2530 /* Get the objects */
2531 swapchain = surfImpl->wined3d_swapchain;
2532 surfImpl->wined3d_swapchain = NULL;
2533 wined3d_surface = surfImpl->wined3d_surface;
2535 /* get the clipper */
2536 clipper = wined3d_surface_get_clipper(wined3d_surface);
2538 /* Get the surface properties */
2539 wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2540 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2542 parent = wined3d_surface_get_parent(wined3d_surface);
2543 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
2544 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2545 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2546 parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2547 if (FAILED(hr))
2549 surfImpl->wined3d_surface = wined3d_surface;
2550 return hr;
2553 wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2555 /* TODO: Copy the surface content, except for render targets */
2557 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2558 * the swapchain
2560 if (swapchain)
2562 /* The backbuffers have the swapchain set as well, but the primary
2563 * owns it and destroys it. */
2564 if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2565 IWineD3DDevice_UninitGDI(This->wineD3DDevice);
2566 surfImpl->isRenderTarget = FALSE;
2568 else
2570 if (!wined3d_surface_decref(wined3d_surface))
2571 TRACE("Surface released successful, next surface\n");
2572 else
2573 ERR("Something's still holding the old WineD3DSurface\n");
2576 surfImpl->ImplType = This->ImplType;
2578 return DDENUMRET_OK;
2581 /*****************************************************************************
2582 * ddraw_recreate_surfaces
2584 * A function, that converts all wineD3DSurfaces to the new implementation type
2585 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2586 * new WineD3DSurface, copies the content and releases the old surface
2588 *****************************************************************************/
2589 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2591 DDSURFACEDESC2 desc;
2592 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2594 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2596 /* Should happen almost never */
2597 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2598 /* Shutdown d3d */
2599 IWineD3DDevice_Uninit3D(This->wineD3DDevice);
2601 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2603 memset(&desc, 0, sizeof(desc));
2604 desc.dwSize = sizeof(desc);
2606 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2607 ddraw_recreate_surfaces_cb);
2610 /*****************************************************************************
2611 * ddraw_create_surface
2613 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2614 * with the passed parameters.
2616 * Params:
2617 * DDSD: Description of the surface to create
2618 * Surf: Address to store the interface pointer at
2620 * Returns:
2621 * DD_OK on success
2623 *****************************************************************************/
2624 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2625 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2627 WINED3DSURFTYPE ImplType = This->ImplType;
2628 HRESULT hr;
2630 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2631 This, pDDSD, ppSurf, level);
2633 if (TRACE_ON(ddraw))
2635 TRACE(" (%p) Requesting surface desc :\n", This);
2636 DDRAW_dump_surface_desc(pDDSD);
2639 /* Select the surface type, if it wasn't choosen yet */
2640 if(ImplType == SURFACE_UNKNOWN)
2642 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2643 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2645 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2646 ImplType = SURFACE_OPENGL;
2649 /* Otherwise use GDI surfaces for now */
2650 else
2652 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2653 ImplType = SURFACE_GDI;
2656 /* Policy if all surface implementations are available:
2657 * First, check if a default type was set with winecfg. If not,
2658 * try Xrender surfaces, and use them if they work. Next, check if
2659 * accelerated OpenGL is available, and use GL surfaces in this
2660 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2661 * was created, always use OpenGL surfaces.
2663 * (Note: Xrender surfaces are not implemented for now, the
2664 * unaccelerated implementation uses GDI to render in Software)
2667 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2668 * be re-created. This could be done with IDirectDrawSurface7::Restore
2670 This->ImplType = ImplType;
2672 else
2674 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2675 && (This->ImplType != SURFACE_OPENGL)
2676 && DefaultSurfaceType == SURFACE_UNKNOWN)
2678 /* We have to change to OpenGL,
2679 * and re-create all WineD3DSurfaces
2681 ImplType = SURFACE_OPENGL;
2682 This->ImplType = ImplType;
2683 TRACE("(%p) Re-creating all surfaces\n", This);
2684 ddraw_recreate_surfaces(This);
2685 TRACE("(%p) Done recreating all surfaces\n", This);
2687 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2689 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2690 /* Do not fail surface creation, only fail 3D device creation */
2694 /* Create the Surface object */
2695 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2696 if(!*ppSurf)
2698 ERR("(%p) Error allocating memory for a surface\n", This);
2699 return DDERR_OUTOFVIDEOMEMORY;
2702 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2703 if (FAILED(hr))
2705 WARN("Failed to initialize surface, hr %#x.\n", hr);
2706 HeapFree(GetProcessHeap(), 0, *ppSurf);
2707 return hr;
2710 /* Increase the surface counter, and attach the surface */
2711 InterlockedIncrement(&This->surfaces);
2712 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2714 TRACE("Created surface %p.\n", *ppSurf);
2716 return DD_OK;
2718 /*****************************************************************************
2719 * CreateAdditionalSurfaces
2721 * Creates a new mipmap chain.
2723 * Params:
2724 * root: Root surface to attach the newly created chain to
2725 * count: number of surfaces to create
2726 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2727 * effects on the caller
2728 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2729 * creates an additional surface without the mipmapping flags
2731 *****************************************************************************/
2732 static HRESULT
2733 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2734 IDirectDrawSurfaceImpl *root,
2735 UINT count,
2736 DDSURFACEDESC2 DDSD,
2737 BOOL CubeFaceRoot)
2739 UINT i, j, level = 0;
2740 HRESULT hr;
2741 IDirectDrawSurfaceImpl *last = root;
2743 for(i = 0; i < count; i++)
2745 IDirectDrawSurfaceImpl *object2 = NULL;
2747 /* increase the mipmap level, but only if a mipmap is created
2748 * In this case, also halve the size
2750 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2752 level++;
2753 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2754 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2755 /* Set the mipmap sublevel flag according to msdn */
2756 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2758 else
2760 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2762 CubeFaceRoot = FALSE;
2764 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2765 if(hr != DD_OK)
2767 return hr;
2770 /* Add the new surface to the complex attachment array */
2771 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2773 if(last->complex_array[j]) continue;
2774 last->complex_array[j] = object2;
2775 break;
2777 last = object2;
2779 /* Remove the (possible) back buffer cap from the new surface description,
2780 * because only one surface in the flipping chain is a back buffer, one
2781 * is a front buffer, the others are just primary surfaces.
2783 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2785 return DD_OK;
2788 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2789 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2791 unsigned int i;
2793 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2795 surface->version = version;
2796 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2798 if (!surface->complex_array[i]) break;
2799 ddraw_set_surface_version(surface->complex_array[i], version);
2801 while ((surface = surface->next_attached))
2803 ddraw_set_surface_version(surface, version);
2807 /*****************************************************************************
2808 * ddraw_attach_d3d_device
2810 * Initializes the D3D capabilities of WineD3D
2812 * Params:
2813 * primary: The primary surface for D3D
2815 * Returns
2816 * DD_OK on success,
2817 * DDERR_* otherwise
2819 *****************************************************************************/
2820 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2822 WINED3DPRESENT_PARAMETERS localParameters;
2823 HWND window = ddraw->dest_window;
2824 HRESULT hr;
2826 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2828 if (!window || window == GetDesktopWindow())
2830 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2831 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2832 NULL, NULL, NULL, NULL);
2833 if (!window)
2835 ERR("Failed to create window, last error %#x.\n", GetLastError());
2836 return E_FAIL;
2839 ShowWindow(window, SW_HIDE); /* Just to be sure */
2840 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2842 else
2844 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2846 ddraw->d3d_window = window;
2848 /* Store the future Render Target surface */
2849 ddraw->d3d_target = primary;
2851 /* Use the surface description for the device parameters, not the device
2852 * settings. The application might render to an offscreen surface. */
2853 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2854 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2855 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2856 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2857 ? primary->surface_desc.dwBackBufferCount : 0;
2858 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2859 localParameters.MultiSampleQuality = 0;
2860 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2861 localParameters.hDeviceWindow = window;
2862 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2863 localParameters.EnableAutoDepthStencil = TRUE;
2864 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2865 localParameters.Flags = 0;
2866 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2867 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2868 localParameters.AutoRestoreDisplayMode = FALSE;
2870 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2871 * recursive loop until ram or emulated video memory is full. */
2872 ddraw->d3d_initialized = TRUE;
2873 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2874 if (FAILED(hr))
2876 ddraw->d3d_target = NULL;
2877 ddraw->d3d_initialized = FALSE;
2878 return hr;
2881 ddraw->declArraySize = 2;
2882 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2883 if (!ddraw->decls)
2885 ERR("Error allocating an array for the converted vertex decls.\n");
2886 ddraw->declArraySize = 0;
2887 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice);
2888 return E_OUTOFMEMORY;
2891 TRACE("Successfully initialized 3D.\n");
2893 return DD_OK;
2896 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2898 WINED3DPRESENT_PARAMETERS presentation_parameters;
2899 HWND window;
2900 HRESULT hr;
2902 window = ddraw->dest_window;
2904 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2906 /* Use the surface description for the device parameters, not the device
2907 * settings. The application might render to an offscreen surface. */
2908 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2909 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2910 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2911 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2912 ? primary->surface_desc.dwBackBufferCount : 0;
2913 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2914 presentation_parameters.MultiSampleQuality = 0;
2915 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2916 presentation_parameters.hDeviceWindow = window;
2917 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2918 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2919 presentation_parameters.AutoDepthStencilFormat = 0;
2920 presentation_parameters.Flags = 0;
2921 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2922 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2923 presentation_parameters.AutoRestoreDisplayMode = FALSE;
2925 ddraw->d3d_target = primary;
2926 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2927 ddraw->d3d_target = NULL;
2928 if (FAILED(hr))
2930 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2931 primary->wined3d_swapchain = NULL;
2934 return hr;
2937 /*****************************************************************************
2938 * IDirectDraw7::CreateSurface
2940 * Creates a new IDirectDrawSurface object and returns its interface.
2942 * The surface connections with wined3d are a bit tricky. Basically it works
2943 * like this:
2945 * |------------------------| |-----------------|
2946 * | DDraw surface | | WineD3DSurface |
2947 * | | | |
2948 * | WineD3DSurface |-------------->| |
2949 * | Child |<------------->| Parent |
2950 * |------------------------| |-----------------|
2952 * The DDraw surface is the parent of the wined3d surface, and it releases
2953 * the WineD3DSurface when the ddraw surface is destroyed.
2955 * However, for all surfaces which can be in a container in WineD3D,
2956 * we have to do this. These surfaces are usually complex surfaces,
2957 * so this concerns primary surfaces with a front and a back buffer,
2958 * and textures.
2960 * |------------------------| |-----------------|
2961 * | DDraw surface | | Container |
2962 * | | | |
2963 * | Child |<------------->| Parent |
2964 * | Texture |<------------->| |
2965 * | WineD3DSurface |<----| | Levels |<--|
2966 * | Complex connection | | | | |
2967 * |------------------------| | |-----------------| |
2968 * ^ | |
2969 * | | |
2970 * | | |
2971 * | |------------------| | |-----------------| |
2972 * | | IParent | |-------->| WineD3DSurface | |
2973 * | | | | | |
2974 * | | Child |<------------->| Parent | |
2975 * | | | | Container |<--|
2976 * | |------------------| |-----------------| |
2977 * | |
2978 * | |----------------------| |
2979 * | | DDraw surface 2 | |
2980 * | | | |
2981 * |<->| Complex root Child | |
2982 * | | Texture | |
2983 * | | WineD3DSurface |<----| |
2984 * | |----------------------| | |
2985 * | | |
2986 * | |---------------------| | |-----------------| |
2987 * | | IParent | |----->| WineD3DSurface | |
2988 * | | | | | |
2989 * | | Child |<---------->| Parent | |
2990 * | |---------------------| | Container |<--|
2991 * | |-----------------| |
2992 * | |
2993 * | ---More surfaces can follow--- |
2995 * The reason is that the IWineD3DSwapchain(render target container)
2996 * and the IWineD3DTexure(Texture container) release the parents
2997 * of their surface's children, but by releasing the complex root
2998 * the surfaces which are complexly attached to it are destroyed
2999 * too. See IDirectDrawSurface::Release for a more detailed
3000 * explanation.
3002 * Params:
3003 * DDSD: Description of the surface to create
3004 * Surf: Address to store the interface pointer at
3005 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3006 * aggregation, so it has to be NULL
3008 * Returns:
3009 * DD_OK on success
3010 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3011 * DDERR_* if an error occurs
3013 *****************************************************************************/
3014 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3015 IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3017 IDirectDrawSurfaceImpl *object = NULL;
3018 HRESULT hr;
3019 LONG extra_surfaces = 0;
3020 DDSURFACEDESC2 desc2;
3021 WINED3DDISPLAYMODE Mode;
3022 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3024 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3026 /* Some checks before we start */
3027 if (TRACE_ON(ddraw))
3029 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3030 DDRAW_dump_surface_desc(DDSD);
3032 EnterCriticalSection(&ddraw_cs);
3034 if (UnkOuter != NULL)
3036 FIXME("(%p) : outer != NULL?\n", ddraw);
3037 LeaveCriticalSection(&ddraw_cs);
3038 return CLASS_E_NOAGGREGATION; /* unchecked */
3041 if (Surf == NULL)
3043 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3044 LeaveCriticalSection(&ddraw_cs);
3045 return E_POINTER; /* unchecked */
3048 if (!(DDSD->dwFlags & DDSD_CAPS))
3050 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3051 DDSD->dwFlags |= DDSD_CAPS;
3054 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3056 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3057 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3060 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3062 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3063 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3064 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3067 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3068 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3070 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3071 ddraw);
3072 *Surf = NULL;
3073 LeaveCriticalSection(&ddraw_cs);
3074 return DDERR_NOEXCLUSIVEMODE;
3077 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3079 WARN("Application wanted to create back buffer primary surface\n");
3080 LeaveCriticalSection(&ddraw_cs);
3081 return DDERR_INVALIDCAPS;
3084 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3086 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3087 WARN("Application tries to put the surface in both system and video memory\n");
3088 LeaveCriticalSection(&ddraw_cs);
3089 *Surf = NULL;
3090 return DDERR_INVALIDCAPS;
3093 /* Check cube maps but only if the size includes them */
3094 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3096 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3097 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3099 WARN("Cube map faces requested without cube map flag\n");
3100 LeaveCriticalSection(&ddraw_cs);
3101 return DDERR_INVALIDCAPS;
3103 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3104 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3106 WARN("Cube map without faces requested\n");
3107 LeaveCriticalSection(&ddraw_cs);
3108 return DDERR_INVALIDPARAMS;
3111 /* Quick tests confirm those can be created, but we don't do that yet */
3112 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3113 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3115 FIXME("Partial cube maps not supported yet\n");
3119 /* According to the msdn this flag is ignored by CreateSurface */
3120 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3121 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3123 /* Modify some flags */
3124 memset(&desc2, 0, sizeof(desc2));
3125 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3126 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3127 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3128 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3130 /* Get the video mode from WineD3D - we will need it */
3131 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3132 if(FAILED(hr))
3134 ERR("Failed to read display mode from wined3d\n");
3135 switch(ddraw->orig_bpp)
3137 case 8:
3138 Mode.Format = WINED3DFMT_P8_UINT;
3139 break;
3141 case 15:
3142 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3143 break;
3145 case 16:
3146 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3147 break;
3149 case 24:
3150 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3151 break;
3153 case 32:
3154 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3155 break;
3157 Mode.Width = ddraw->orig_width;
3158 Mode.Height = ddraw->orig_height;
3161 /* No pixelformat given? Use the current screen format */
3162 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3164 desc2.dwFlags |= DDSD_PIXELFORMAT;
3165 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3167 /* Wait: It could be a Z buffer */
3168 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3170 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3172 case 15:
3173 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3174 break;
3175 case 16:
3176 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3177 break;
3178 case 24:
3179 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3180 break;
3181 case 32:
3182 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3183 break;
3184 default:
3185 ERR("Unknown Z buffer bit depth\n");
3188 else
3190 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3194 /* No Width or no Height? Use the original screen size
3196 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3197 !(desc2.dwFlags & DDSD_HEIGHT) )
3199 /* Invalid for non-render targets */
3200 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3202 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3203 *Surf = NULL;
3204 LeaveCriticalSection(&ddraw_cs);
3205 return DDERR_INVALIDPARAMS;
3208 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3209 desc2.dwWidth = Mode.Width;
3210 desc2.dwHeight = Mode.Height;
3213 if (!desc2.dwWidth || !desc2.dwHeight)
3215 LeaveCriticalSection(&ddraw_cs);
3216 return DDERR_INVALIDPARAMS;
3219 /* Mipmap count fixes */
3220 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3222 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3224 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3226 /* Mipmap count is given, should not be 0 */
3227 if( desc2.u2.dwMipMapCount == 0 )
3229 LeaveCriticalSection(&ddraw_cs);
3230 return DDERR_INVALIDPARAMS;
3233 else
3235 /* Undocumented feature: Create sublevels until
3236 * either the width or the height is 1
3238 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3239 desc2.dwWidth : desc2.dwHeight;
3240 desc2.u2.dwMipMapCount = 0;
3241 while( min )
3243 desc2.u2.dwMipMapCount += 1;
3244 min >>= 1;
3248 else
3250 /* Not-complex mipmap -> Mipmapcount = 1 */
3251 desc2.u2.dwMipMapCount = 1;
3253 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3255 /* There's a mipmap count in the created surface in any case */
3256 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3258 /* If no mipmap is given, the texture has only one level */
3260 /* The first surface is a front buffer, the back buffer is created afterwards */
3261 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3263 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3266 /* The root surface in a cube map is positive x */
3267 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3269 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3270 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3273 /* Create the first surface */
3274 hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3275 if (FAILED(hr))
3277 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3278 LeaveCriticalSection(&ddraw_cs);
3279 return hr;
3281 object->is_complex_root = TRUE;
3283 *Surf = (IDirectDrawSurface7 *)object;
3285 /* Create Additional surfaces if necessary
3286 * This applies to Primary surfaces which have a back buffer count
3287 * set, but not to mipmap textures. In case of Mipmap textures,
3288 * wineD3D takes care of the creation of additional surfaces
3290 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3292 extra_surfaces = DDSD->dwBackBufferCount;
3293 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3294 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3295 desc2.dwBackBufferCount = 0;
3298 hr = DD_OK;
3299 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3301 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3302 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3303 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3304 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3305 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3306 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3307 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3308 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3309 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3310 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3311 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3312 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3313 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3314 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3315 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3316 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3317 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3320 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3321 if(hr != DD_OK)
3323 /* This destroys and possibly created surfaces too */
3324 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3325 LeaveCriticalSection(&ddraw_cs);
3326 return hr;
3329 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3330 * But attach the d3ddevice only if the currently created surface was
3331 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3332 * The only case I can think of where this doesn't apply is when a
3333 * 2D app was configured by the user to run with OpenGL and it didn't create
3334 * the render target as first surface. In this case the render target creation
3335 * will cause the 3D init.
3337 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3338 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3340 IDirectDrawSurfaceImpl *target = object, *surface;
3341 struct list *entry;
3343 /* Search for the primary to use as render target */
3344 LIST_FOR_EACH(entry, &ddraw->surface_list)
3346 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3347 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3348 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3350 /* found */
3351 target = surface;
3352 TRACE("Using primary %p as render target\n", target);
3353 break;
3357 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3358 hr = ddraw_attach_d3d_device(ddraw, target);
3359 if (hr != D3D_OK)
3361 IDirectDrawSurfaceImpl *release_surf;
3362 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3363 *Surf = NULL;
3365 /* The before created surface structures are in an incomplete state here.
3366 * WineD3D holds the reference on the IParents, and it released them on the failure
3367 * already. So the regular release method implementation would fail on the attempt
3368 * to destroy either the IParents or the swapchain. So free the surface here.
3369 * The surface structure here is a list, not a tree, because onscreen targets
3370 * cannot be cube textures
3372 while(object)
3374 release_surf = object;
3375 object = object->complex_array[0];
3376 ddraw_surface_destroy(release_surf);
3378 LeaveCriticalSection(&ddraw_cs);
3379 return hr;
3382 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3384 ddraw_create_gdi_swapchain(ddraw, object);
3387 /* Addref the ddraw interface to keep an reference for each surface */
3388 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3389 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3391 /* Create a WineD3DTexture if a texture was requested */
3392 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3394 ddraw->tex_root = object;
3395 ddraw_surface_create_texture(object);
3396 ddraw->tex_root = NULL;
3399 LeaveCriticalSection(&ddraw_cs);
3400 return hr;
3403 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3404 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3406 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3408 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3409 iface, surface_desc, surface, outer_unknown);
3411 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3413 WARN("Application supplied invalid surface descriptor\n");
3414 return DDERR_INVALIDPARAMS;
3417 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3419 if (TRACE_ON(ddraw))
3421 TRACE(" (%p) Requesting surface desc :\n", iface);
3422 DDRAW_dump_surface_desc(surface_desc);
3425 WARN("Application tried to create an explicit front or back buffer\n");
3426 return DDERR_INVALIDCAPS;
3429 return CreateSurface(This, surface_desc, surface, outer_unknown);
3432 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3433 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3435 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3436 IDirectDrawSurfaceImpl *impl;
3437 HRESULT hr;
3439 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3440 iface, surface_desc, surface, outer_unknown);
3442 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3444 WARN("Application supplied invalid surface descriptor\n");
3445 return DDERR_INVALIDPARAMS;
3448 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3450 if (TRACE_ON(ddraw))
3452 TRACE(" (%p) Requesting surface desc :\n", iface);
3453 DDRAW_dump_surface_desc(surface_desc);
3456 WARN("Application tried to create an explicit front or back buffer\n");
3457 return DDERR_INVALIDCAPS;
3460 hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3461 impl = (IDirectDrawSurfaceImpl *)*surface;
3462 if (SUCCEEDED(hr) && impl)
3464 ddraw_set_surface_version(impl, 4);
3465 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3466 IDirectDraw4_AddRef(iface);
3467 impl->ifaceToRelease = (IUnknown *)iface;
3470 return hr;
3473 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3474 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3476 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3477 IDirectDrawSurface7 *surface7;
3478 IDirectDrawSurfaceImpl *impl;
3479 HRESULT hr;
3481 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3482 iface, surface_desc, surface, outer_unknown);
3484 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3486 WARN("Application supplied invalid surface descriptor\n");
3487 return DDERR_INVALIDPARAMS;
3490 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3492 if (TRACE_ON(ddraw))
3494 TRACE(" (%p) Requesting surface desc :\n", iface);
3495 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3498 WARN("Application tried to create an explicit front or back buffer\n");
3499 return DDERR_INVALIDCAPS;
3502 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3503 if (FAILED(hr))
3505 *surface = NULL;
3506 return hr;
3509 impl = (IDirectDrawSurfaceImpl *)surface7;
3510 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3511 ddraw_set_surface_version(impl, 3);
3512 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3513 IDirectDraw3_AddRef(iface);
3514 impl->ifaceToRelease = (IUnknown *)iface;
3516 return hr;
3519 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3520 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3522 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3523 IDirectDrawSurface7 *surface7;
3524 IDirectDrawSurfaceImpl *impl;
3525 HRESULT hr;
3527 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3528 iface, surface_desc, surface, outer_unknown);
3530 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3532 WARN("Application supplied invalid surface descriptor\n");
3533 return DDERR_INVALIDPARAMS;
3536 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3538 if (TRACE_ON(ddraw))
3540 TRACE(" (%p) Requesting surface desc :\n", iface);
3541 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3544 WARN("Application tried to create an explicit front or back buffer\n");
3545 return DDERR_INVALIDCAPS;
3548 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3549 if (FAILED(hr))
3551 *surface = NULL;
3552 return hr;
3555 impl = (IDirectDrawSurfaceImpl *)surface7;
3556 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3557 ddraw_set_surface_version(impl, 2);
3558 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3559 impl->ifaceToRelease = NULL;
3561 return hr;
3564 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3565 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3567 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3568 IDirectDrawSurface7 *surface7;
3569 IDirectDrawSurfaceImpl *impl;
3570 HRESULT hr;
3572 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3573 iface, surface_desc, surface, outer_unknown);
3575 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3577 WARN("Application supplied invalid surface descriptor\n");
3578 return DDERR_INVALIDPARAMS;
3581 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3582 * primaries anyway. */
3583 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3584 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3585 if (FAILED(hr))
3587 *surface = NULL;
3588 return hr;
3591 impl = (IDirectDrawSurfaceImpl *)surface7;
3592 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3593 ddraw_set_surface_version(impl, 1);
3594 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3595 impl->ifaceToRelease = NULL;
3597 return hr;
3600 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3601 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3603 static BOOL
3604 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3605 const DDPIXELFORMAT *provided)
3607 /* Some flags must be present in both or neither for a match. */
3608 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3609 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3610 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3612 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3613 return FALSE;
3615 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3616 return FALSE;
3618 if (requested->dwFlags & DDPF_FOURCC)
3619 if (requested->dwFourCC != provided->dwFourCC)
3620 return FALSE;
3622 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3623 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3624 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3625 return FALSE;
3627 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3628 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3629 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3630 return FALSE;
3632 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3633 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3634 return FALSE;
3636 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3637 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3638 |DDPF_BUMPDUDV))
3639 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3640 return FALSE;
3642 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3643 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3644 return FALSE;
3646 return TRUE;
3649 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3651 struct compare_info
3653 DWORD flag;
3654 ptrdiff_t offset;
3655 size_t size;
3658 #define CMP(FLAG, FIELD) \
3659 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3660 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3662 static const struct compare_info compare[] =
3664 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3665 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3666 CMP(CAPS, ddsCaps),
3667 CMP(CKDESTBLT, ddckCKDestBlt),
3668 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3669 CMP(CKSRCBLT, ddckCKSrcBlt),
3670 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3671 CMP(HEIGHT, dwHeight),
3672 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3673 CMP(LPSURFACE, lpSurface),
3674 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3675 CMP(PITCH, u1 /* lPitch */),
3676 /* PIXELFORMAT: manual */
3677 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3678 CMP(TEXTURESTAGE, dwTextureStage),
3679 CMP(WIDTH, dwWidth),
3680 /* ZBUFFERBITDEPTH: "obsolete" */
3683 #undef CMP
3685 unsigned int i;
3687 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3688 return FALSE;
3690 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3692 if (requested->dwFlags & compare[i].flag
3693 && memcmp((const char *)provided + compare[i].offset,
3694 (const char *)requested + compare[i].offset,
3695 compare[i].size) != 0)
3696 return FALSE;
3699 if (requested->dwFlags & DDSD_PIXELFORMAT)
3701 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3702 &provided->u4.ddpfPixelFormat))
3703 return FALSE;
3706 return TRUE;
3709 #undef DDENUMSURFACES_SEARCHTYPE
3710 #undef DDENUMSURFACES_MATCHTYPE
3712 struct surfacescallback_context
3714 LPDDENUMSURFACESCALLBACK func;
3715 void *context;
3718 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3719 DDSURFACEDESC2 *surface_desc, void *context)
3721 struct surfacescallback_context *cbcontext = context;
3723 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3724 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3727 /*****************************************************************************
3728 * IDirectDraw7::EnumSurfaces
3730 * Loops through all surfaces attached to this device and calls the
3731 * application callback. This can't be relayed to WineD3DDevice,
3732 * because some WineD3DSurfaces' parents are IParent objects
3734 * Params:
3735 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3736 * DDSD: Description to filter for
3737 * Context: Application-provided pointer, it's passed unmodified to the
3738 * Callback function
3739 * Callback: Address to call for each surface
3741 * Returns:
3742 * DDERR_INVALIDPARAMS if the callback is NULL
3743 * DD_OK on success
3745 *****************************************************************************/
3746 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3747 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3749 /* The surface enumeration is handled by WineDDraw,
3750 * because it keeps track of all surfaces attached to
3751 * it. The filtering is done by our callback function,
3752 * because WineDDraw doesn't handle ddraw-like surface
3753 * caps structures
3755 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3756 IDirectDrawSurfaceImpl *surf;
3757 BOOL all, nomatch;
3758 DDSURFACEDESC2 desc;
3759 struct list *entry, *entry2;
3761 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3762 iface, Flags, DDSD, Context, Callback);
3764 all = Flags & DDENUMSURFACES_ALL;
3765 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3767 EnterCriticalSection(&ddraw_cs);
3769 if(!Callback)
3771 LeaveCriticalSection(&ddraw_cs);
3772 return DDERR_INVALIDPARAMS;
3775 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3776 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3778 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3779 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3781 desc = surf->surface_desc;
3782 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3783 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3785 LeaveCriticalSection(&ddraw_cs);
3786 return DD_OK;
3790 LeaveCriticalSection(&ddraw_cs);
3791 return DD_OK;
3794 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3795 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3797 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3799 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3800 iface, flags, surface_desc, context, callback);
3802 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3803 (LPDDENUMSURFACESCALLBACK7)callback);
3806 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3807 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3809 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3810 struct surfacescallback_context cbcontext;
3812 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3813 iface, flags, surface_desc, context, callback);
3815 cbcontext.func = callback;
3816 cbcontext.context = context;
3818 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3819 &cbcontext, EnumSurfacesCallbackThunk);
3822 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3823 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3825 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3826 struct surfacescallback_context cbcontext;
3828 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3829 iface, flags, surface_desc, context, callback);
3831 cbcontext.func = callback;
3832 cbcontext.context = context;
3834 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3835 &cbcontext, EnumSurfacesCallbackThunk);
3838 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3839 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3841 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3842 struct surfacescallback_context cbcontext;
3844 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3845 iface, flags, surface_desc, context, callback);
3847 cbcontext.func = callback;
3848 cbcontext.context = context;
3850 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3851 &cbcontext, EnumSurfacesCallbackThunk);
3854 /*****************************************************************************
3855 * DirectDrawCreateClipper (DDRAW.@)
3857 * Creates a new IDirectDrawClipper object.
3859 * Params:
3860 * Clipper: Address to write the interface pointer to
3861 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3862 * NULL
3864 * Returns:
3865 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3866 * E_OUTOFMEMORY if allocating the object failed
3868 *****************************************************************************/
3869 HRESULT WINAPI
3870 DirectDrawCreateClipper(DWORD Flags,
3871 LPDIRECTDRAWCLIPPER *Clipper,
3872 IUnknown *UnkOuter)
3874 IDirectDrawClipperImpl* object;
3875 HRESULT hr;
3877 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3878 Flags, Clipper, UnkOuter);
3880 EnterCriticalSection(&ddraw_cs);
3881 if (UnkOuter != NULL)
3883 LeaveCriticalSection(&ddraw_cs);
3884 return CLASS_E_NOAGGREGATION;
3887 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3888 sizeof(IDirectDrawClipperImpl));
3889 if (object == NULL)
3891 LeaveCriticalSection(&ddraw_cs);
3892 return E_OUTOFMEMORY;
3895 hr = ddraw_clipper_init(object);
3896 if (FAILED(hr))
3898 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3899 HeapFree(GetProcessHeap(), 0, object);
3900 LeaveCriticalSection(&ddraw_cs);
3901 return hr;
3904 TRACE("Created clipper %p.\n", object);
3905 *Clipper = (IDirectDrawClipper *) object;
3906 LeaveCriticalSection(&ddraw_cs);
3907 return DD_OK;
3910 /*****************************************************************************
3911 * IDirectDraw7::CreateClipper
3913 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3915 *****************************************************************************/
3916 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3917 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3919 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3920 iface, Flags, Clipper, UnkOuter);
3922 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3925 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3926 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3928 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3930 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3931 iface, flags, clipper, outer_unknown);
3933 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3936 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3937 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3939 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3941 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3942 iface, flags, clipper, outer_unknown);
3944 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3947 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3948 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3950 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3952 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3953 iface, flags, clipper, outer_unknown);
3955 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3958 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3959 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3961 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3963 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3964 iface, flags, clipper, outer_unknown);
3966 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3969 /*****************************************************************************
3970 * IDirectDraw7::CreatePalette
3972 * Creates a new IDirectDrawPalette object
3974 * Params:
3975 * Flags: The flags for the new clipper
3976 * ColorTable: Color table to assign to the new clipper
3977 * Palette: Address to write the interface pointer to
3978 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3979 * NULL
3981 * Returns:
3982 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3983 * E_OUTOFMEMORY if allocating the object failed
3985 *****************************************************************************/
3986 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3987 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3989 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3990 IDirectDrawPaletteImpl *object;
3991 HRESULT hr;
3993 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3994 iface, Flags, ColorTable, Palette, pUnkOuter);
3996 EnterCriticalSection(&ddraw_cs);
3997 if(pUnkOuter != NULL)
3999 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4000 LeaveCriticalSection(&ddraw_cs);
4001 return CLASS_E_NOAGGREGATION;
4004 /* The refcount test shows that a cooplevel is required for this */
4005 if(!This->cooperative_level)
4007 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4008 LeaveCriticalSection(&ddraw_cs);
4009 return DDERR_NOCOOPERATIVELEVELSET;
4012 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4013 if(!object)
4015 ERR("Out of memory when allocating memory for a palette implementation\n");
4016 LeaveCriticalSection(&ddraw_cs);
4017 return E_OUTOFMEMORY;
4020 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4021 if (FAILED(hr))
4023 WARN("Failed to initialize palette, hr %#x.\n", hr);
4024 HeapFree(GetProcessHeap(), 0, object);
4025 LeaveCriticalSection(&ddraw_cs);
4026 return hr;
4029 TRACE("Created palette %p.\n", object);
4030 *Palette = (IDirectDrawPalette *)object;
4031 LeaveCriticalSection(&ddraw_cs);
4032 return DD_OK;
4035 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4036 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4038 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4039 HRESULT hr;
4041 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4042 iface, flags, entries, palette, outer_unknown);
4044 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4045 if (SUCCEEDED(hr) && *palette)
4047 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4048 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4049 IDirectDraw4_AddRef(iface);
4050 impl->ifaceToRelease = (IUnknown *)iface;
4052 return hr;
4055 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4056 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4058 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4059 HRESULT hr;
4061 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4062 iface, flags, entries, palette, outer_unknown);
4064 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4065 if (SUCCEEDED(hr) && *palette)
4067 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4068 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4069 IDirectDraw4_AddRef(iface);
4070 impl->ifaceToRelease = (IUnknown *)iface;
4073 return hr;
4076 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4077 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4079 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4080 HRESULT hr;
4082 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4083 iface, flags, entries, palette, outer_unknown);
4085 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4086 if (SUCCEEDED(hr) && *palette)
4088 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4089 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4090 impl->ifaceToRelease = NULL;
4093 return hr;
4096 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4097 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4099 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4100 HRESULT hr;
4102 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4103 iface, flags, entries, palette, outer_unknown);
4105 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4106 if (SUCCEEDED(hr) && *palette)
4108 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4109 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4110 impl->ifaceToRelease = NULL;
4113 return hr;
4116 /*****************************************************************************
4117 * IDirectDraw7::DuplicateSurface
4119 * Duplicates a surface. The surface memory points to the same memory as
4120 * the original surface, and it's released when the last surface referencing
4121 * it is released. I guess that's beyond Wine's surface management right now
4122 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4123 * test application to implement this)
4125 * Params:
4126 * Src: Address of the source surface
4127 * Dest: Address to write the new surface pointer to
4129 * Returns:
4130 * See IDirectDraw7::CreateSurface
4132 *****************************************************************************/
4133 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4134 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4136 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4138 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4140 /* For now, simply create a new, independent surface */
4141 return IDirectDraw7_CreateSurface(iface,
4142 &Surf->surface_desc,
4143 Dest,
4144 NULL);
4147 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4148 IDirectDrawSurface4 **dst)
4150 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4152 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4154 return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4155 (IDirectDrawSurface7 **)dst);
4158 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4159 IDirectDrawSurface **dst)
4161 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4162 IDirectDrawSurface7 *src7, *dst7;
4163 HRESULT hr;
4165 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4166 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4167 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4168 if (FAILED(hr))
4169 return hr;
4170 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4171 return hr;
4174 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4175 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4177 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4178 IDirectDrawSurface7 *src7, *dst7;
4179 HRESULT hr;
4181 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4182 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4183 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4184 if (FAILED(hr))
4185 return hr;
4186 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4187 return hr;
4190 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4191 IDirectDrawSurface **dst)
4193 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4194 IDirectDrawSurface7 *src7, *dst7;
4195 HRESULT hr;
4197 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4198 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4199 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4200 if (FAILED(hr))
4201 return hr;
4202 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4203 return hr;
4206 /*****************************************************************************
4207 * IDirect3D7::EnumDevices
4209 * The EnumDevices method for IDirect3D7. It enumerates all supported
4210 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4212 * Params:
4213 * callback: Function to call for each enumerated device
4214 * context: Pointer to pass back to the app
4216 * Returns:
4217 * D3D_OK, or the return value of the GetCaps call
4219 *****************************************************************************/
4220 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4222 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4223 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4224 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4225 char device_name_hal[] = "Wine D3D7 HAL";
4226 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4227 char device_name_rgb[] = "Wine D3D7 RGB";
4229 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4230 D3DDEVICEDESC7 device_desc7;
4231 D3DDEVICEDESC device_desc1;
4232 HRESULT hr;
4234 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4236 EnterCriticalSection(&ddraw_cs);
4238 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4239 if (hr != D3D_OK)
4241 LeaveCriticalSection(&ddraw_cs);
4242 return hr;
4244 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4246 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4247 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4249 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4250 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4252 TRACE("End of enumeration.\n");
4254 LeaveCriticalSection(&ddraw_cs);
4256 return D3D_OK;
4259 /*****************************************************************************
4260 * IDirect3D3::EnumDevices
4262 * Enumerates all supported Direct3DDevice interfaces. This is the
4263 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4265 * Version 1, 2 and 3
4267 * Params:
4268 * callback: Application-provided routine to call for each enumerated device
4269 * Context: Pointer to pass to the callback
4271 * Returns:
4272 * D3D_OK on success,
4273 * The result of IDirect3DImpl_GetCaps if it failed
4275 *****************************************************************************/
4276 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4278 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4280 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4281 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4282 D3DDEVICEDESC7 device_desc7;
4283 HRESULT hr;
4285 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4286 * name string. Let's put the string in a sufficiently sized array in
4287 * writable memory. */
4288 char device_name[50];
4289 strcpy(device_name,"Direct3D HEL");
4291 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4293 EnterCriticalSection(&ddraw_cs);
4295 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4296 if (hr != D3D_OK)
4298 LeaveCriticalSection(&ddraw_cs);
4299 return hr;
4302 /* Do I have to enumerate the reference id? Note from old d3d7:
4303 * "It seems that enumerating the reference IID on Direct3D 1 games
4304 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4306 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4307 * EnumReference which enables / disables enumerating the reference
4308 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4309 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4310 * demo directory suggest this.
4312 * Some games(GTA 2) seem to use the second enumerated device, so I have
4313 * to enumerate at least 2 devices. So enumerate the reference device to
4314 * have 2 devices.
4316 * Other games (Rollcage) tell emulation and hal device apart by certain
4317 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4318 * limitation flag), and it refuses all devices that have the perspective
4319 * flag set. This way it refuses the emulation device, and HAL devices
4320 * never have POW2 unset in d3d7 on windows. */
4321 if (This->d3dversion != 1)
4323 static CHAR reference_description[] = "RGB Direct3D emulation";
4325 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4326 hal_desc = device_desc1;
4327 hel_desc = device_desc1;
4328 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4329 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4330 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4331 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4332 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4333 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4334 device_name, &hal_desc, &hel_desc, context);
4335 if (hr != D3DENUMRET_OK)
4337 TRACE("Application cancelled the enumeration.\n");
4338 LeaveCriticalSection(&ddraw_cs);
4339 return D3D_OK;
4343 strcpy(device_name,"Direct3D HAL");
4345 TRACE("Enumerating HAL Direct3D device.\n");
4346 hal_desc = device_desc1;
4347 hel_desc = device_desc1;
4348 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4349 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4350 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4351 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4352 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4353 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4354 device_name, &hal_desc, &hel_desc, context);
4355 if (hr != D3DENUMRET_OK)
4357 TRACE("Application cancelled the enumeration.\n");
4358 LeaveCriticalSection(&ddraw_cs);
4359 return D3D_OK;
4362 TRACE("End of enumeration.\n");
4364 LeaveCriticalSection(&ddraw_cs);
4365 return D3D_OK;
4368 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4370 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4372 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4374 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4377 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4379 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4381 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4383 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4386 /*****************************************************************************
4387 * IDirect3D3::CreateLight
4389 * Creates an IDirect3DLight interface. This interface is used in
4390 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4391 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4392 * uses the IDirect3DDevice7 interface with D3D7 lights.
4394 * Version 1, 2 and 3
4396 * Params:
4397 * light: Address to store the new interface pointer
4398 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4399 * Must be NULL
4401 * Returns:
4402 * D3D_OK on success
4403 * DDERR_OUTOFMEMORY if memory allocation failed
4404 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4406 *****************************************************************************/
4407 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4408 IUnknown *outer_unknown)
4410 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4411 IDirect3DLightImpl *object;
4413 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4415 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4417 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4418 if (!object)
4420 ERR("Failed to allocate light memory.\n");
4421 return DDERR_OUTOFMEMORY;
4424 d3d_light_init(object, This);
4426 TRACE("Created light %p.\n", object);
4427 *light = (IDirect3DLight *)object;
4429 return D3D_OK;
4432 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4434 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4436 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4438 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4441 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4443 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4445 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4447 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4450 /*****************************************************************************
4451 * IDirect3D3::CreateMaterial
4453 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4454 * and older versions. The IDirect3DMaterial implementation wraps its
4455 * functionality to IDirect3DDevice7::SetMaterial and friends.
4457 * Version 1, 2 and 3
4459 * Params:
4460 * material: Address to store the new interface's pointer to
4461 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4462 * Must be NULL
4464 * Returns:
4465 * D3D_OK on success
4466 * DDERR_OUTOFMEMORY if memory allocation failed
4467 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4469 *****************************************************************************/
4470 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4471 IUnknown *outer_unknown)
4473 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4474 IDirect3DMaterialImpl *object;
4476 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4478 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4481 if (!object)
4483 ERR("Failed to allocate material memory.\n");
4484 return DDERR_OUTOFMEMORY;
4487 d3d_material_init(object, This);
4489 TRACE("Created material %p.\n", object);
4490 *material = (IDirect3DMaterial3 *)object;
4492 return D3D_OK;
4495 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4497 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4498 IDirect3DMaterial3 *material3;
4499 HRESULT hr;
4501 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4503 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4504 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4506 TRACE("Returning material %p.\n", *material);
4508 return hr;
4511 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4513 IDirect3DMaterial3 *material3;
4514 HRESULT hr;
4516 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4518 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4520 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4521 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4523 TRACE("Returning material %p.\n", *material);
4525 return hr;
4528 /*****************************************************************************
4529 * IDirect3D3::CreateViewport
4531 * Creates an IDirect3DViewport interface. This interface is used
4532 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4533 * it has been replaced by a viewport structure and
4534 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4535 * uses the IDirect3DDevice7 methods for its functionality
4537 * Params:
4538 * Viewport: Address to store the new interface pointer
4539 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4540 * Must be NULL
4542 * Returns:
4543 * D3D_OK on success
4544 * DDERR_OUTOFMEMORY if memory allocation failed
4545 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4547 *****************************************************************************/
4548 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4549 IUnknown *outer_unknown)
4551 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4552 IDirect3DViewportImpl *object;
4554 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4556 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4558 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4559 if (!object)
4561 ERR("Failed to allocate viewport memory.\n");
4562 return DDERR_OUTOFMEMORY;
4565 d3d_viewport_init(object, This);
4567 TRACE("Created viewport %p.\n", object);
4568 *viewport = (IDirect3DViewport3 *)object;
4570 return D3D_OK;
4573 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4575 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4577 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4579 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4580 outer_unknown);
4583 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4585 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4587 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4589 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4590 outer_unknown);
4593 /*****************************************************************************
4594 * IDirect3D3::FindDevice
4596 * This method finds a device with the requested properties and returns a
4597 * device description
4599 * Verion 1, 2 and 3
4600 * Params:
4601 * fds: Describes the requested device characteristics
4602 * fdr: Returns the device description
4604 * Returns:
4605 * D3D_OK on success
4606 * DDERR_INVALIDPARAMS if no device was found
4608 *****************************************************************************/
4609 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4611 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4612 D3DDEVICEDESC7 desc7;
4613 D3DDEVICEDESC desc1;
4614 HRESULT hr;
4616 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4618 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4620 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4621 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4622 return DDERR_INVALIDPARAMS;
4624 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4625 && fds->dcmColorModel != D3DCOLOR_RGB)
4627 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4628 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4631 if (fds->dwFlags & D3DFDS_GUID)
4633 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4634 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4635 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4636 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4638 WARN("No match for this GUID.\n");
4639 return DDERR_NOTFOUND;
4643 /* Get the caps */
4644 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4645 if (hr != D3D_OK) return hr;
4647 /* Now return our own GUID */
4648 fdr->guid = IID_D3DDEVICE_WineD3D;
4649 fdr->ddHwDesc = desc1;
4650 fdr->ddSwDesc = desc1;
4652 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4654 return D3D_OK;
4657 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4659 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4661 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4663 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4666 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4668 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4670 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4672 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4675 /*****************************************************************************
4676 * IDirect3D7::CreateDevice
4678 * Creates an IDirect3DDevice7 interface.
4680 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4681 * DirectDraw surfaces and are created with
4682 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4683 * create the device object and QueryInterfaces for IDirect3DDevice
4685 * Params:
4686 * refiid: IID of the device to create
4687 * Surface: Initial rendertarget
4688 * Device: Address to return the interface pointer
4690 * Returns:
4691 * D3D_OK on success
4692 * DDERR_OUTOFMEMORY if memory allocation failed
4693 * DDERR_INVALIDPARAMS if a device exists already
4695 *****************************************************************************/
4696 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4697 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4699 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4700 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4701 IDirect3DDeviceImpl *object;
4702 HRESULT hr;
4704 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4706 EnterCriticalSection(&ddraw_cs);
4707 *device = NULL;
4709 /* Fail device creation if non-opengl surfaces are used. */
4710 if (This->ImplType != SURFACE_OPENGL)
4712 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4713 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4715 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4716 * is caught in CreateSurface or QueryInterface. */
4717 LeaveCriticalSection(&ddraw_cs);
4718 return DDERR_NO3D;
4721 if (This->d3ddevice)
4723 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4724 LeaveCriticalSection(&ddraw_cs);
4725 return DDERR_INVALIDPARAMS;
4728 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4729 if (!object)
4731 ERR("Failed to allocate device memory.\n");
4732 LeaveCriticalSection(&ddraw_cs);
4733 return DDERR_OUTOFMEMORY;
4736 hr = d3d_device_init(object, This, target);
4737 if (FAILED(hr))
4739 WARN("Failed to initialize device, hr %#x.\n", hr);
4740 HeapFree(GetProcessHeap(), 0, object);
4741 LeaveCriticalSection(&ddraw_cs);
4742 return hr;
4745 TRACE("Created device %p.\n", object);
4746 *device = (IDirect3DDevice7 *)object;
4748 LeaveCriticalSection(&ddraw_cs);
4749 return D3D_OK;
4752 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4753 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4755 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4756 HRESULT hr;
4758 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4759 iface, debugstr_guid(riid), surface, device, outer_unknown);
4761 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4763 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4764 (IDirect3DDevice7 **)device);
4765 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4767 return hr;
4770 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4771 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4773 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4774 HRESULT hr;
4776 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4777 iface, debugstr_guid(riid), surface, device);
4779 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4780 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4781 (IDirect3DDevice7 **)device);
4782 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4784 return hr;
4787 /*****************************************************************************
4788 * IDirect3D7::CreateVertexBuffer
4790 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4791 * interface.
4793 * Version 3 and 7
4795 * Params:
4796 * desc: Requested Vertex buffer properties
4797 * vertex_buffer: Address to return the interface pointer at
4798 * flags: Some flags, should be 0
4800 * Returns
4801 * D3D_OK on success
4802 * DDERR_OUTOFMEMORY if memory allocation failed
4803 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4804 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4806 *****************************************************************************/
4807 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4808 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4810 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4811 IDirect3DVertexBufferImpl *object;
4812 HRESULT hr;
4814 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4815 iface, desc, vertex_buffer, flags);
4817 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4819 TRACE("Vertex buffer description:\n");
4820 TRACE(" dwSize %u\n", desc->dwSize);
4821 TRACE(" dwCaps %#x\n", desc->dwCaps);
4822 TRACE(" FVF %#x\n", desc->dwFVF);
4823 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4825 /* Now create the vertex buffer */
4826 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4827 if (!object)
4829 ERR("Failed to allocate vertex buffer memory.\n");
4830 return DDERR_OUTOFMEMORY;
4833 hr = d3d_vertex_buffer_init(object, This, desc);
4834 if (FAILED(hr))
4836 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4837 HeapFree(GetProcessHeap(), 0, object);
4838 return hr;
4841 TRACE("Created vertex buffer %p.\n", object);
4842 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4844 return D3D_OK;
4847 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4848 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4850 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4851 HRESULT hr;
4853 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4854 iface, desc, vertex_buffer, flags, outer_unknown);
4856 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4858 hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4859 (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4860 if (*vertex_buffer)
4861 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4863 return hr;
4866 /*****************************************************************************
4867 * IDirect3D7::EnumZBufferFormats
4869 * Enumerates all supported Z buffer pixel formats
4871 * Version 3 and 7
4873 * Params:
4874 * device_iid:
4875 * callback: callback to call for each pixel format
4876 * context: Pointer to pass back to the callback
4878 * Returns:
4879 * D3D_OK on success
4880 * DDERR_INVALIDPARAMS if callback is NULL
4881 * For details, see IWineD3DDevice::EnumZBufferFormats
4883 *****************************************************************************/
4884 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4885 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4887 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4888 WINED3DDISPLAYMODE d3ddm;
4889 WINED3DDEVTYPE type;
4890 unsigned int i;
4891 HRESULT hr;
4893 /* Order matters. Specifically, BattleZone II (full version) expects the
4894 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4895 static const enum wined3d_format_id formats[] =
4897 WINED3DFMT_S1_UINT_D15_UNORM,
4898 WINED3DFMT_D16_UNORM,
4899 WINED3DFMT_X8D24_UNORM,
4900 WINED3DFMT_S4X4_UINT_D24_UNORM,
4901 WINED3DFMT_D24_UNORM_S8_UINT,
4902 WINED3DFMT_D32_UNORM,
4905 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4906 iface, debugstr_guid(device_iid), callback, context);
4908 if (!callback) return DDERR_INVALIDPARAMS;
4910 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4911 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4912 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4914 TRACE("Asked for HAL device.\n");
4915 type = WINED3DDEVTYPE_HAL;
4917 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4918 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4920 TRACE("Asked for SW device.\n");
4921 type = WINED3DDEVTYPE_SW;
4923 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4925 TRACE("Asked for REF device.\n");
4926 type = WINED3DDEVTYPE_REF;
4928 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4930 TRACE("Asked for NULLREF device.\n");
4931 type = WINED3DDEVTYPE_NULLREF;
4933 else
4935 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4936 type = WINED3DDEVTYPE_HAL;
4939 EnterCriticalSection(&ddraw_cs);
4940 /* We need an adapter format from somewhere to please wined3d and WGL.
4941 * Use the current display mode. So far all cards offer the same depth
4942 * stencil format for all modes, but if some do not and applications do
4943 * not like that we'll have to find some workaround, like iterating over
4944 * all imaginable formats and collecting all the depth stencil formats we
4945 * can get. */
4946 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
4948 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4950 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4951 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4952 if (SUCCEEDED(hr))
4954 DDPIXELFORMAT pformat;
4956 memset(&pformat, 0, sizeof(pformat));
4957 pformat.dwSize = sizeof(pformat);
4958 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4960 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4961 hr = callback(&pformat, context);
4962 if (hr != DDENUMRET_OK)
4964 TRACE("Format enumeration cancelled by application.\n");
4965 LeaveCriticalSection(&ddraw_cs);
4966 return D3D_OK;
4970 TRACE("End of enumeration.\n");
4972 LeaveCriticalSection(&ddraw_cs);
4973 return D3D_OK;
4976 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4977 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4979 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4981 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4982 iface, debugstr_guid(device_iid), callback, context);
4984 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4987 /*****************************************************************************
4988 * IDirect3D7::EvictManagedTextures
4990 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4991 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4993 * Version 3 and 7
4995 * Returns:
4996 * D3D_OK, because it's a stub
4998 *****************************************************************************/
4999 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5001 FIXME("iface %p stub!\n", iface);
5003 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5004 * then unload surfaces / textures. */
5006 return D3D_OK;
5009 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5011 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5013 TRACE("iface %p.\n", iface);
5015 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5018 /*****************************************************************************
5019 * IDirect3DImpl_GetCaps
5021 * This function retrieves the device caps from wined3d
5022 * and converts it into a D3D7 and D3D - D3D3 structure
5023 * This is a helper function called from various places in ddraw
5025 * Params:
5026 * wined3d: The interface to get the caps from
5027 * desc1: Old D3D <3 structure to fill (needed)
5028 * desc7: D3D7 device desc structure to fill (needed)
5030 * Returns
5031 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5033 *****************************************************************************/
5034 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5036 WINED3DCAPS wined3d_caps;
5037 HRESULT hr;
5039 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5041 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5043 EnterCriticalSection(&ddraw_cs);
5044 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5045 LeaveCriticalSection(&ddraw_cs);
5046 if (FAILED(hr))
5048 WARN("Failed to get device caps, hr %#x.\n", hr);
5049 return hr;
5052 /* Copy the results into the d3d7 and d3d3 structures */
5053 desc7->dwDevCaps = wined3d_caps.DevCaps;
5054 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5055 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5056 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5057 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5058 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5059 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5060 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5061 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5062 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5063 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5065 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5066 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5068 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5069 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5070 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5071 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5073 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5074 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5075 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5076 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5078 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5079 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5081 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5082 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5084 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5085 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5087 /* Remove all non-d3d7 caps */
5088 desc7->dwDevCaps &= (
5089 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5090 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5091 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5092 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5093 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5094 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5095 D3DDEVCAPS_HWRASTERIZATION);
5097 desc7->dwStencilCaps &= (
5098 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5099 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5100 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5102 /* FVF caps ?*/
5104 desc7->dwTextureOpCaps &= (
5105 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5106 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5107 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5108 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5109 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5110 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5111 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5112 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5114 desc7->dwVertexProcessingCaps &= (
5115 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5116 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5118 desc7->dpcLineCaps.dwMiscCaps &= (
5119 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5120 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5121 D3DPMISCCAPS_CULLCCW);
5123 desc7->dpcLineCaps.dwRasterCaps &= (
5124 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5125 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5126 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5127 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5128 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5129 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5130 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5131 D3DPRASTERCAPS_ZFOG);
5133 desc7->dpcLineCaps.dwZCmpCaps &= (
5134 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5135 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5136 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5138 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5139 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5140 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5141 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5142 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5143 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5145 desc7->dpcLineCaps.dwDestBlendCaps &= (
5146 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5147 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5148 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5149 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5150 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5152 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5153 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5154 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5155 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5157 desc7->dpcLineCaps.dwShadeCaps &= (
5158 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5159 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5160 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5161 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5162 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5163 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5164 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5166 desc7->dpcLineCaps.dwTextureCaps &= (
5167 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5168 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5169 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5170 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5172 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5173 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5174 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5175 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5176 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5177 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5178 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5180 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5181 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5182 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5183 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5185 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5186 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5187 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5189 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5191 /* DirectX7 always has the np2 flag set, no matter what the card
5192 * supports. Some old games (Rollcage) check the caps incorrectly.
5193 * If wined3d supports nonpow2 textures it also has np2 conditional
5194 * support. */
5195 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5198 /* Fill the missing members, and do some fixup */
5199 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5200 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5201 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5202 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5203 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5204 desc7->dpcLineCaps.dwStippleWidth = 32;
5205 desc7->dpcLineCaps.dwStippleHeight = 32;
5206 /* Use the same for the TriCaps */
5207 desc7->dpcTriCaps = desc7->dpcLineCaps;
5209 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5210 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5211 desc7->dwMinTextureWidth = 1;
5212 desc7->dwMinTextureHeight = 1;
5214 /* Convert DWORDs safely to WORDs */
5215 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5216 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5217 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5218 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5220 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5221 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5222 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5223 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5225 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5227 desc7->dwReserved1 = 0;
5228 desc7->dwReserved2 = 0;
5229 desc7->dwReserved3 = 0;
5230 desc7->dwReserved4 = 0;
5232 /* Fill the old structure */
5233 memset(desc1, 0, sizeof(*desc1));
5234 desc1->dwSize = sizeof(D3DDEVICEDESC);
5235 desc1->dwFlags = D3DDD_COLORMODEL
5236 | D3DDD_DEVCAPS
5237 | D3DDD_TRANSFORMCAPS
5238 | D3DDD_BCLIPPING
5239 | D3DDD_LIGHTINGCAPS
5240 | D3DDD_LINECAPS
5241 | D3DDD_TRICAPS
5242 | D3DDD_DEVICERENDERBITDEPTH
5243 | D3DDD_DEVICEZBUFFERBITDEPTH
5244 | D3DDD_MAXBUFFERSIZE
5245 | D3DDD_MAXVERTEXCOUNT;
5247 desc1->dcmColorModel = D3DCOLOR_RGB;
5248 desc1->dwDevCaps = desc7->dwDevCaps;
5249 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5250 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5251 desc1->bClipping = TRUE;
5252 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5253 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5254 | D3DLIGHTCAPS_PARALLELPOINT
5255 | D3DLIGHTCAPS_POINT
5256 | D3DLIGHTCAPS_SPOT;
5258 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5259 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5261 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5262 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5263 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5264 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5265 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5266 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5267 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5268 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5269 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5270 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5271 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5272 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5273 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5275 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5276 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5277 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5278 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5279 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5280 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5281 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5282 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5283 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5284 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5285 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5286 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5287 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5289 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5290 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5291 desc1->dwMaxBufferSize = 0;
5292 desc1->dwMaxVertexCount = 65536;
5293 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5294 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5295 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5296 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5297 desc1->dwMinStippleWidth = 1;
5298 desc1->dwMinStippleHeight = 1;
5299 desc1->dwMaxStippleWidth = 32;
5300 desc1->dwMaxStippleHeight = 32;
5301 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5302 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5303 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5304 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5305 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5306 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5307 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5308 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5309 desc1->dwStencilCaps = desc7->dwStencilCaps;
5310 desc1->dwFVFCaps = desc7->dwFVFCaps;
5311 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5312 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5313 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5315 return DD_OK;
5318 /*****************************************************************************
5319 * IDirectDraw7 VTable
5320 *****************************************************************************/
5321 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5323 /* IUnknown */
5324 ddraw7_QueryInterface,
5325 ddraw7_AddRef,
5326 ddraw7_Release,
5327 /* IDirectDraw */
5328 ddraw7_Compact,
5329 ddraw7_CreateClipper,
5330 ddraw7_CreatePalette,
5331 ddraw7_CreateSurface,
5332 ddraw7_DuplicateSurface,
5333 ddraw7_EnumDisplayModes,
5334 ddraw7_EnumSurfaces,
5335 ddraw7_FlipToGDISurface,
5336 ddraw7_GetCaps,
5337 ddraw7_GetDisplayMode,
5338 ddraw7_GetFourCCCodes,
5339 ddraw7_GetGDISurface,
5340 ddraw7_GetMonitorFrequency,
5341 ddraw7_GetScanLine,
5342 ddraw7_GetVerticalBlankStatus,
5343 ddraw7_Initialize,
5344 ddraw7_RestoreDisplayMode,
5345 ddraw7_SetCooperativeLevel,
5346 ddraw7_SetDisplayMode,
5347 ddraw7_WaitForVerticalBlank,
5348 /* IDirectDraw2 */
5349 ddraw7_GetAvailableVidMem,
5350 /* IDirectDraw3 */
5351 ddraw7_GetSurfaceFromDC,
5352 /* IDirectDraw4 */
5353 ddraw7_RestoreAllSurfaces,
5354 ddraw7_TestCooperativeLevel,
5355 ddraw7_GetDeviceIdentifier,
5356 /* IDirectDraw7 */
5357 ddraw7_StartModeTest,
5358 ddraw7_EvaluateMode
5361 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5363 /* IUnknown */
5364 ddraw4_QueryInterface,
5365 ddraw4_AddRef,
5366 ddraw4_Release,
5367 /* IDirectDraw */
5368 ddraw4_Compact,
5369 ddraw4_CreateClipper,
5370 ddraw4_CreatePalette,
5371 ddraw4_CreateSurface,
5372 ddraw4_DuplicateSurface,
5373 ddraw4_EnumDisplayModes,
5374 ddraw4_EnumSurfaces,
5375 ddraw4_FlipToGDISurface,
5376 ddraw4_GetCaps,
5377 ddraw4_GetDisplayMode,
5378 ddraw4_GetFourCCCodes,
5379 ddraw4_GetGDISurface,
5380 ddraw4_GetMonitorFrequency,
5381 ddraw4_GetScanLine,
5382 ddraw4_GetVerticalBlankStatus,
5383 ddraw4_Initialize,
5384 ddraw4_RestoreDisplayMode,
5385 ddraw4_SetCooperativeLevel,
5386 ddraw4_SetDisplayMode,
5387 ddraw4_WaitForVerticalBlank,
5388 /* IDirectDraw2 */
5389 ddraw4_GetAvailableVidMem,
5390 /* IDirectDraw3 */
5391 ddraw4_GetSurfaceFromDC,
5392 /* IDirectDraw4 */
5393 ddraw4_RestoreAllSurfaces,
5394 ddraw4_TestCooperativeLevel,
5395 ddraw4_GetDeviceIdentifier,
5398 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5400 /* IUnknown */
5401 ddraw3_QueryInterface,
5402 ddraw3_AddRef,
5403 ddraw3_Release,
5404 /* IDirectDraw */
5405 ddraw3_Compact,
5406 ddraw3_CreateClipper,
5407 ddraw3_CreatePalette,
5408 ddraw3_CreateSurface,
5409 ddraw3_DuplicateSurface,
5410 ddraw3_EnumDisplayModes,
5411 ddraw3_EnumSurfaces,
5412 ddraw3_FlipToGDISurface,
5413 ddraw3_GetCaps,
5414 ddraw3_GetDisplayMode,
5415 ddraw3_GetFourCCCodes,
5416 ddraw3_GetGDISurface,
5417 ddraw3_GetMonitorFrequency,
5418 ddraw3_GetScanLine,
5419 ddraw3_GetVerticalBlankStatus,
5420 ddraw3_Initialize,
5421 ddraw3_RestoreDisplayMode,
5422 ddraw3_SetCooperativeLevel,
5423 ddraw3_SetDisplayMode,
5424 ddraw3_WaitForVerticalBlank,
5425 /* IDirectDraw2 */
5426 ddraw3_GetAvailableVidMem,
5427 /* IDirectDraw3 */
5428 ddraw3_GetSurfaceFromDC,
5431 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5433 /* IUnknown */
5434 ddraw2_QueryInterface,
5435 ddraw2_AddRef,
5436 ddraw2_Release,
5437 /* IDirectDraw */
5438 ddraw2_Compact,
5439 ddraw2_CreateClipper,
5440 ddraw2_CreatePalette,
5441 ddraw2_CreateSurface,
5442 ddraw2_DuplicateSurface,
5443 ddraw2_EnumDisplayModes,
5444 ddraw2_EnumSurfaces,
5445 ddraw2_FlipToGDISurface,
5446 ddraw2_GetCaps,
5447 ddraw2_GetDisplayMode,
5448 ddraw2_GetFourCCCodes,
5449 ddraw2_GetGDISurface,
5450 ddraw2_GetMonitorFrequency,
5451 ddraw2_GetScanLine,
5452 ddraw2_GetVerticalBlankStatus,
5453 ddraw2_Initialize,
5454 ddraw2_RestoreDisplayMode,
5455 ddraw2_SetCooperativeLevel,
5456 ddraw2_SetDisplayMode,
5457 ddraw2_WaitForVerticalBlank,
5458 /* IDirectDraw2 */
5459 ddraw2_GetAvailableVidMem,
5462 static const struct IDirectDrawVtbl ddraw1_vtbl =
5464 /* IUnknown */
5465 ddraw1_QueryInterface,
5466 ddraw1_AddRef,
5467 ddraw1_Release,
5468 /* IDirectDraw */
5469 ddraw1_Compact,
5470 ddraw1_CreateClipper,
5471 ddraw1_CreatePalette,
5472 ddraw1_CreateSurface,
5473 ddraw1_DuplicateSurface,
5474 ddraw1_EnumDisplayModes,
5475 ddraw1_EnumSurfaces,
5476 ddraw1_FlipToGDISurface,
5477 ddraw1_GetCaps,
5478 ddraw1_GetDisplayMode,
5479 ddraw1_GetFourCCCodes,
5480 ddraw1_GetGDISurface,
5481 ddraw1_GetMonitorFrequency,
5482 ddraw1_GetScanLine,
5483 ddraw1_GetVerticalBlankStatus,
5484 ddraw1_Initialize,
5485 ddraw1_RestoreDisplayMode,
5486 ddraw1_SetCooperativeLevel,
5487 ddraw1_SetDisplayMode,
5488 ddraw1_WaitForVerticalBlank,
5491 static const struct IDirect3D7Vtbl d3d7_vtbl =
5493 /* IUnknown methods */
5494 d3d7_QueryInterface,
5495 d3d7_AddRef,
5496 d3d7_Release,
5497 /* IDirect3D7 methods */
5498 d3d7_EnumDevices,
5499 d3d7_CreateDevice,
5500 d3d7_CreateVertexBuffer,
5501 d3d7_EnumZBufferFormats,
5502 d3d7_EvictManagedTextures
5505 static const struct IDirect3D3Vtbl d3d3_vtbl =
5507 /* IUnknown methods */
5508 d3d3_QueryInterface,
5509 d3d3_AddRef,
5510 d3d3_Release,
5511 /* IDirect3D3 methods */
5512 d3d3_EnumDevices,
5513 d3d3_CreateLight,
5514 d3d3_CreateMaterial,
5515 d3d3_CreateViewport,
5516 d3d3_FindDevice,
5517 d3d3_CreateDevice,
5518 d3d3_CreateVertexBuffer,
5519 d3d3_EnumZBufferFormats,
5520 d3d3_EvictManagedTextures
5523 static const struct IDirect3D2Vtbl d3d2_vtbl =
5525 /* IUnknown methods */
5526 d3d2_QueryInterface,
5527 d3d2_AddRef,
5528 d3d2_Release,
5529 /* IDirect3D2 methods */
5530 d3d2_EnumDevices,
5531 d3d2_CreateLight,
5532 d3d2_CreateMaterial,
5533 d3d2_CreateViewport,
5534 d3d2_FindDevice,
5535 d3d2_CreateDevice
5538 static const struct IDirect3DVtbl d3d1_vtbl =
5540 /* IUnknown methods */
5541 d3d1_QueryInterface,
5542 d3d1_AddRef,
5543 d3d1_Release,
5544 /* IDirect3D methods */
5545 d3d1_Initialize,
5546 d3d1_EnumDevices,
5547 d3d1_CreateLight,
5548 d3d1_CreateMaterial,
5549 d3d1_CreateViewport,
5550 d3d1_FindDevice
5553 /*****************************************************************************
5554 * ddraw_find_decl
5556 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5557 * if none was found.
5559 * This function is in ddraw.c and the DDraw object space because D3D7
5560 * vertex buffers are created using the IDirect3D interface to the ddraw
5561 * object, so they can be valid across D3D devices(theoretically. The ddraw
5562 * object also owns the wined3d device
5564 * Parameters:
5565 * This: Device
5566 * fvf: Fvf to find the decl for
5568 * Returns:
5569 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5571 *****************************************************************************/
5572 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5574 struct wined3d_vertex_declaration *pDecl = NULL;
5575 HRESULT hr;
5576 int p, low, high; /* deliberately signed */
5577 struct FvfToDecl *convertedDecls = This->decls;
5579 TRACE("Searching for declaration for fvf %08x... ", fvf);
5581 low = 0;
5582 high = This->numConvertedDecls - 1;
5583 while(low <= high) {
5584 p = (low + high) >> 1;
5585 TRACE("%d ", p);
5586 if(convertedDecls[p].fvf == fvf) {
5587 TRACE("found %p\n", convertedDecls[p].decl);
5588 return convertedDecls[p].decl;
5589 } else if(convertedDecls[p].fvf < fvf) {
5590 low = p + 1;
5591 } else {
5592 high = p - 1;
5595 TRACE("not found. Creating and inserting at position %d.\n", low);
5597 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5598 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5599 if (hr != S_OK) return NULL;
5601 if(This->declArraySize == This->numConvertedDecls) {
5602 int grow = max(This->declArraySize / 2, 8);
5603 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5604 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5605 if (!convertedDecls)
5607 wined3d_vertex_declaration_decref(pDecl);
5608 return NULL;
5610 This->decls = convertedDecls;
5611 This->declArraySize += grow;
5614 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5615 convertedDecls[low].decl = pDecl;
5616 convertedDecls[low].fvf = fvf;
5617 This->numConvertedDecls++;
5619 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5620 return pDecl;
5623 /* IWineD3DDeviceParent IUnknown methods */
5625 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5627 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5630 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5632 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5633 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5636 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5638 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5639 return ddraw7_AddRef(&This->IDirectDraw7_iface);
5642 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5644 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5645 return ddraw7_Release(&This->IDirectDraw7_iface);
5648 /* IWineD3DDeviceParent methods */
5650 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5652 TRACE("iface %p, device %p\n", iface, device);
5655 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5656 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5657 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5659 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5660 IDirectDrawSurfaceImpl *surf = NULL;
5661 UINT i = 0;
5662 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5664 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5665 "\tpool %#x, level %u, face %u, surface %p\n",
5666 iface, container_parent, width, height, format, usage, pool, level, face, surface);
5668 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5669 switch(face)
5671 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5672 TRACE("Asked for positive x\n");
5673 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5675 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5677 surf = This->tex_root; break;
5678 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5679 TRACE("Asked for negative x\n");
5680 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5681 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5682 TRACE("Asked for positive y\n");
5683 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5684 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5685 TRACE("Asked for negative y\n");
5686 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5687 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5688 TRACE("Asked for positive z\n");
5689 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5690 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5691 TRACE("Asked for negative z\n");
5692 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5693 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5696 if (!surf)
5698 IDirectDrawSurface7 *attached;
5699 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5700 surf = (IDirectDrawSurfaceImpl *)attached;
5701 IDirectDrawSurface7_Release(attached);
5703 if (!surf) ERR("root search surface not found\n");
5705 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5706 while (i < level)
5708 IDirectDrawSurface7 *attached;
5709 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5710 if(!attached) ERR("Surface not found\n");
5711 surf = (IDirectDrawSurfaceImpl *)attached;
5712 IDirectDrawSurface7_Release(attached);
5713 ++i;
5716 /* Return the surface */
5717 *surface = surf->wined3d_surface;
5718 wined3d_surface_incref(*surface);
5720 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5722 return D3D_OK;
5725 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5727 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5728 IDirectDrawSurfaceImpl **target = ctx;
5730 if (!s->isRenderTarget)
5732 *target = s;
5733 IDirectDrawSurface7_Release(surface);
5734 return DDENUMRET_CANCEL;
5737 /* Recurse into the surface tree */
5738 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5740 IDirectDrawSurface7_Release(surface);
5741 if (*target) return DDENUMRET_CANCEL;
5743 return DDENUMRET_OK;
5746 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5747 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5748 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5749 struct wined3d_surface **surface)
5751 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5752 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5753 IDirectDrawSurfaceImpl *target = NULL;
5755 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5756 "\tmultisample_quality %u, lockable %u, surface %p\n",
5757 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
5759 if (d3d_surface->isRenderTarget)
5761 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5763 else
5765 target = d3d_surface;
5768 if (!target)
5770 target = This->d3d_target;
5771 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5774 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5776 *surface = target->wined3d_surface;
5777 wined3d_surface_incref(*surface);
5778 target->isRenderTarget = TRUE;
5780 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5782 return D3D_OK;
5785 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5786 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5787 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5789 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5790 IDirectDrawSurfaceImpl *ddraw_surface;
5791 DDSURFACEDESC2 ddsd;
5792 HRESULT hr;
5794 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5795 "\tmultisample_quality %u, discard %u, surface %p\n",
5796 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5798 *surface = NULL;
5800 /* Create a DirectDraw surface */
5801 memset(&ddsd, 0, sizeof(ddsd));
5802 ddsd.dwSize = sizeof(ddsd);
5803 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5804 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5805 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5806 ddsd.dwHeight = height;
5807 ddsd.dwWidth = width;
5808 if (format)
5810 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5812 else
5814 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5817 This->depthstencil = TRUE;
5818 hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5819 (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5820 This->depthstencil = FALSE;
5821 if(FAILED(hr))
5823 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5824 return hr;
5827 *surface = ddraw_surface->wined3d_surface;
5828 wined3d_surface_incref(*surface);
5829 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5831 return D3D_OK;
5834 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5835 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5836 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5838 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5839 iface, container_parent, width, height, depth, format, pool, usage, volume);
5841 ERR("Not implemented!\n");
5843 return E_NOTIMPL;
5846 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5847 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5849 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5850 IDirectDrawSurfaceImpl *iterator;
5851 HRESULT hr;
5853 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5855 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5856 This->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5857 if (FAILED(hr))
5859 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5860 *swapchain = NULL;
5861 return hr;
5864 This->d3d_target->wined3d_swapchain = *swapchain;
5865 iterator = This->d3d_target->complex_array[0];
5866 while (iterator)
5868 iterator->wined3d_swapchain = *swapchain;
5869 iterator = iterator->complex_array[0];
5872 return hr;
5875 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5877 /* IUnknown methods */
5878 device_parent_QueryInterface,
5879 device_parent_AddRef,
5880 device_parent_Release,
5881 /* IWineD3DDeviceParent methods */
5882 device_parent_WineD3DDeviceCreated,
5883 device_parent_CreateSurface,
5884 device_parent_CreateRenderTarget,
5885 device_parent_CreateDepthStencilSurface,
5886 device_parent_CreateVolume,
5887 device_parent_CreateSwapChain,
5890 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5892 HRESULT hr;
5893 HDC hDC;
5895 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5896 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5897 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5898 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5899 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5900 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5901 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5902 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5903 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5904 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5905 ddraw->numIfaces = 1;
5906 ddraw->ref7 = 1;
5908 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5909 * this field. */
5910 ddraw->ImplType = DefaultSurfaceType;
5912 /* Get the current screen settings. */
5913 hDC = GetDC(0);
5914 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5915 ReleaseDC(0, hDC);
5916 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5917 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5919 ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5920 if (!ddraw->wineD3D)
5922 WARN("Failed to create a wined3d object.\n");
5923 return E_OUTOFMEMORY;
5926 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5927 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5928 if (FAILED(hr))
5930 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5931 wined3d_decref(ddraw->wineD3D);
5932 return hr;
5935 /* Get the amount of video memory */
5936 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5938 list_init(&ddraw->surface_list);
5940 return DD_OK;