Move the GetDeviceCaps into the wined3d library and call from d3d9.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob818b0727ff9c2bd89efce0b165d20b46f49c0d6d
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 /* Compile time diagnostics: */
25 /* Uncomment this to force only a single display mode to be exposed: */
26 /*#define DEBUG_SINGLE_MODE*/
29 #include "config.h"
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 /**********************************************************
36 * Utility functions follow
37 **********************************************************/
39 /* x11drv GDI escapes */
40 #define X11DRV_ESCAPE 6789
41 enum x11drv_escape_codes
43 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
44 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
45 X11DRV_GET_FONT, /* get current X font for a DC */
48 /* retrieve the X display to use on a given DC */
49 inline static Display *get_display( HDC hdc )
51 Display *display;
52 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
54 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
55 sizeof(display), (LPSTR)&display )) display = NULL;
56 return display;
59 /**
60 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
61 * ie there is no GL Context - Get a default rendering context to enable the
62 * function query some info from GL
63 */
64 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
65 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
66 WineD3D_Context* ret = NULL;
68 if (glXGetCurrentContext() == NULL) {
69 BOOL gotContext = FALSE;
70 BOOL created = FALSE;
71 XVisualInfo template;
72 HDC device_context;
73 Visual* visual;
74 BOOL failed = FALSE;
75 int num;
76 XWindowAttributes win_attr;
78 TRACE_(d3d_caps)("Creating Fake GL Context\n");
80 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
82 /* Get the display */
83 device_context = GetDC(0);
84 ctx.display = get_display(device_context);
85 ReleaseDC(0, device_context);
87 /* Get the X visual */
88 ENTER_GL();
89 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
90 visual = win_attr.visual;
91 } else {
92 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
94 template.visualid = XVisualIDFromVisual(visual);
95 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
96 if (ctx.visInfo == NULL) {
97 LEAVE_GL();
98 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
99 failed = TRUE;
102 /* Create a GL context */
103 if (!failed) {
104 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
106 if (ctx.glCtx == NULL) {
107 LEAVE_GL();
108 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
109 failed = TRUE;
113 /* Make it the current GL context */
114 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
115 glXDestroyContext(ctx.display, ctx.glCtx);
116 LEAVE_GL();
117 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
118 failed = TRUE;
121 /* It worked! Wow... */
122 if (!failed) {
123 gotContext = TRUE;
124 created = TRUE;
125 ret = &ctx;
126 } else {
127 ret = NULL;
130 } else {
131 if (ctx.ref > 0) ret = &ctx;
134 if (NULL != ret) InterlockedIncrement(&ret->ref);
135 return ret;
138 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
139 /* If we created a dummy context, throw it away */
140 if (NULL != ctx) {
141 if (0 == InterlockedDecrement(&ctx->ref)) {
142 glXMakeCurrent(ctx->display, None, NULL);
143 glXDestroyContext(ctx->display, ctx->glCtx);
144 ctx->display = NULL;
145 ctx->glCtx = NULL;
146 LEAVE_GL();
151 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
152 const char *GL_Extensions = NULL;
153 const char *GLX_Extensions = NULL;
154 const char *gl_string = NULL;
155 const char *gl_string_cursor = NULL;
156 GLint gl_max;
157 Bool test = 0;
158 int major, minor;
160 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
162 /* Fill in the GL info retrievable depending on the display */
163 if (NULL != display) {
164 test = glXQueryVersion(display, &major, &minor);
165 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
166 gl_string = glXGetClientString(display, GLX_VENDOR);
167 } else {
168 gl_string = glGetString(GL_VENDOR);
171 /* Fill in the GL vendor */
172 if (strstr(gl_string, "NVIDIA")) {
173 gl_info->gl_vendor = VENDOR_NVIDIA;
174 } else if (strstr(gl_string, "ATI")) {
175 gl_info->gl_vendor = VENDOR_ATI;
176 } else {
177 gl_info->gl_vendor = VENDOR_WINE;
180 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
182 /* Parse the GL_VERSION field into major and minor information */
183 gl_string = glGetString(GL_VERSION);
184 switch (gl_info->gl_vendor) {
185 case VENDOR_NVIDIA:
186 gl_string_cursor = strstr(gl_string, "NVIDIA");
187 gl_string_cursor = strstr(gl_string_cursor, " ");
188 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
189 if (*gl_string_cursor) {
190 char tmp[16];
191 int cursor = 0;
193 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
194 tmp[cursor++] = *gl_string_cursor;
195 ++gl_string_cursor;
197 tmp[cursor] = 0;
198 major = atoi(tmp);
200 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
201 ++gl_string_cursor;
203 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
204 tmp[cursor++] = *gl_string_cursor;
205 ++gl_string_cursor;
207 tmp[cursor] = 0;
208 minor = atoi(tmp);
210 break;
212 case VENDOR_ATI:
213 major = minor = 0;
214 gl_string_cursor = strchr(gl_string, '-');
215 if (gl_string_cursor++) {
216 int error = 0;
218 /* Check if version number is of the form x.y.z */
219 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
220 error = 1;
221 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
222 error = 1;
223 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
224 error = 1;
225 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
226 error = 1;
228 /* Mark version number as malformed */
229 if (error)
230 gl_string_cursor = 0;
233 if (!gl_string_cursor)
234 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
235 else {
236 major = *gl_string_cursor - '0';
237 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
239 break;
241 default:
242 major = 0;
243 minor = 9;
245 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
246 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
248 /* Fill in the renderer information */
249 gl_string = glGetString(GL_RENDERER);
250 strcpy(gl_info->gl_renderer, gl_string);
252 switch (gl_info->gl_vendor) {
253 case VENDOR_NVIDIA:
254 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
255 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
256 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
257 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
258 } else {
259 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
261 break;
263 case VENDOR_ATI:
264 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
265 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
266 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
267 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
268 } else {
269 gl_info->gl_card = CARD_ATI_RADEON_8500;
271 break;
273 default:
274 gl_info->gl_card = CARD_WINE;
275 break;
278 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
281 * Initialize openGL extension related variables
282 * with Default values
284 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
285 gl_info->max_textures = 1;
286 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
287 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
288 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
289 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
291 /* Now work out what GL support this card really has */
292 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
293 GL_EXT_FUNCS_GEN;
294 #undef USE_GL_FUNC
296 /* Retrieve opengl defaults */
297 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
298 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
299 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
301 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
302 gl_info->max_lights = gl_max;
303 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
305 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
306 GL_Extensions = glGetString(GL_EXTENSIONS);
307 TRACE_(d3d_caps)("GL_Extensions reported:\n");
309 if (NULL == GL_Extensions) {
310 ERR(" GL_Extensions returns NULL\n");
311 } else {
312 while (*GL_Extensions != 0x00) {
313 const char *Start = GL_Extensions;
314 char ThisExtn[256];
316 memset(ThisExtn, 0x00, sizeof(ThisExtn));
317 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
318 GL_Extensions++;
320 memcpy(ThisExtn, Start, (GL_Extensions - Start));
321 TRACE_(d3d_caps)("- %s\n", ThisExtn);
324 * ARB
326 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
327 gl_info->ps_arb_version = PS_VERSION_11;
328 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
329 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
330 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
331 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
332 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
333 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
334 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
335 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
336 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
337 gl_info->max_textures = min(8, gl_max);
338 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
339 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
340 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
341 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
342 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
343 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
344 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
345 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
346 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
347 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
348 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
349 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
350 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
351 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
352 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
353 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
354 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
355 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
356 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
357 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
358 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
359 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
360 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
361 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
362 gl_info->vs_arb_version = VS_VERSION_11;
363 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
364 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
367 * EXT
369 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
370 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
371 gl_info->supported[EXT_FOG_COORD] = TRUE;
372 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
373 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
374 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
375 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
376 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
377 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
378 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
379 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
380 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
381 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
382 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
383 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
384 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
385 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
386 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
387 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
388 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
389 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
390 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
391 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
392 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
393 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
394 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
395 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
396 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
397 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
398 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
399 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
400 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
401 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
402 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
403 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
404 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
405 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
406 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
407 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
410 * NVIDIA
412 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
413 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
414 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
415 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
416 gl_info->ps_nv_version = PS_VERSION_11;
417 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
418 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
419 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
420 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
421 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
422 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
423 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
424 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
425 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
426 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
427 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
428 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
429 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
430 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
431 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
432 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
433 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
434 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
435 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
436 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
437 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
438 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
439 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
440 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
441 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
442 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
443 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
446 * ATI
448 /** TODO */
449 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
450 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
451 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
452 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
453 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
454 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
455 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
456 gl_info->vs_ati_version = VS_VERSION_11;
457 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
458 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
462 if (*GL_Extensions == ' ') GL_Extensions++;
466 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
467 GL_EXT_FUNCS_GEN;
468 #undef USE_GL_FUNC
470 if (display != NULL) {
471 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
472 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
474 if (NULL == GLX_Extensions) {
475 ERR(" GLX_Extensions returns NULL\n");
476 } else {
477 while (*GLX_Extensions != 0x00) {
478 const char *Start = GLX_Extensions;
479 char ThisExtn[256];
481 memset(ThisExtn, 0x00, sizeof(ThisExtn));
482 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
483 GLX_Extensions++;
485 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
486 TRACE_(d3d_caps)("- %s\n", ThisExtn);
487 if (*GLX_Extensions == ' ') GLX_Extensions++;
492 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
493 GLX_EXT_FUNCS_GEN;
494 #undef USE_GL_FUNC
496 /* Only save the values obtained when a display is provided */
497 if (display != NULL) {
498 return TRUE;
499 } else {
500 return FALSE;
504 /**********************************************************
505 * IWineD3D implementation follows
506 **********************************************************/
508 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
509 IWineD3DImpl *This = (IWineD3DImpl *)iface;
511 /* FIXME: Set to one for now to imply the display */
512 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
513 return 1;
516 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
517 IWineD3DImpl *This = (IWineD3DImpl *)iface;
518 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
519 return D3D_OK;
522 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
523 IWineD3DImpl *This = (IWineD3DImpl *)iface;
524 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
525 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
526 return NULL;
528 return D3D_OK;
531 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
532 of the same bpp but different resolutions */
534 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
535 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) {
536 IWineD3DImpl *This = (IWineD3DImpl *)iface;
537 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
539 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
540 return 0;
543 if (Adapter == 0) { /* Display */
544 int i = 0;
545 int j = 0;
546 #if !defined( DEBUG_SINGLE_MODE )
547 DEVMODEW DevModeW;
549 /* Work out the current screen bpp */
550 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
551 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
552 DeleteDC(hdc);
554 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
555 j++;
556 switch (Format)
558 case D3DFMT_UNKNOWN:
559 i++;
560 break;
561 case D3DFMT_X8R8G8B8:
562 case D3DFMT_A8R8G8B8:
563 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
564 break;
565 case D3DFMT_X1R5G5B5:
566 case D3DFMT_A1R5G5B5:
567 case D3DFMT_R5G6B5:
568 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
569 break;
570 default:
571 /* Skip other modes as they do not match requested format */
572 break;
575 #else
576 i = 1;
577 j = 1;
578 #endif
579 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
580 return i;
581 } else {
582 FIXME_(d3d_caps)("Adapter not primary display\n");
584 return 0;
587 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
588 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
589 IWineD3DImpl *This = (IWineD3DImpl *)iface;
590 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
592 /* Validate the parameters as much as possible */
593 if (NULL == pMode ||
594 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
595 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
596 return D3DERR_INVALIDCALL;
599 if (Adapter == 0) { /* Display */
600 #if !defined( DEBUG_SINGLE_MODE )
601 DEVMODEW DevModeW;
602 int ModeIdx = 0;
604 /* Work out the current screen bpp */
605 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
606 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
607 DeleteDC(hdc);
609 /* If we are filtering to a specific format, then need to skip all unrelated
610 modes, but if mode is irrelevant, then we can use the index directly */
611 if (Format == D3DFMT_UNKNOWN)
613 ModeIdx = Mode;
614 } else {
615 int i = 0;
616 int j = 0;
617 DEVMODEW DevModeWtmp;
620 while ((Mode+1) < i && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
621 j++;
622 switch (Format)
624 case D3DFMT_UNKNOWN:
625 i++;
626 break;
627 case D3DFMT_X8R8G8B8:
628 case D3DFMT_A8R8G8B8:
629 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
630 break;
631 case D3DFMT_X1R5G5B5:
632 case D3DFMT_A1R5G5B5:
633 case D3DFMT_R5G6B5:
634 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
635 break;
636 default:
637 /* Skip other modes as they do not match requested format */
638 break;
641 ModeIdx = j;
644 /* Now get the display mode via the calculated index */
645 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
647 pMode->Width = DevModeW.dmPelsWidth;
648 pMode->Height = DevModeW.dmPelsHeight;
649 bpp = min(DevModeW.dmBitsPerPel, bpp);
650 pMode->RefreshRate = D3DADAPTER_DEFAULT;
651 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
653 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
656 if (Format == D3DFMT_UNKNOWN)
658 switch (bpp) {
659 case 8: pMode->Format = D3DFMT_R3G3B2; break;
660 case 16: pMode->Format = D3DFMT_R5G6B5; break;
661 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
662 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
663 default: pMode->Format = D3DFMT_UNKNOWN;
665 } else {
666 pMode->Format = Format;
669 else
671 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
672 return D3DERR_INVALIDCALL;
675 #else
676 /* Return one setting of the format requested */
677 if (Mode > 0) return D3DERR_INVALIDCALL;
678 pMode->Width = 800;
679 pMode->Height = 600;
680 pMode->RefreshRate = D3DADAPTER_DEFAULT;
681 pMode->Format = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format;
682 bpp = 32;
683 #endif
684 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
685 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
687 } else {
688 FIXME_(d3d_caps)("Adapter not primary display\n");
691 return D3D_OK;
694 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
695 IWineD3DImpl *This = (IWineD3DImpl *)iface;
696 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
698 if (NULL == pMode ||
699 Adapter >= IWineD3D_GetAdapterCount(iface)) {
700 return D3DERR_INVALIDCALL;
703 if (Adapter == 0) { /* Display */
704 int bpp = 0;
705 DEVMODEW DevModeW;
707 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
708 pMode->Width = DevModeW.dmPelsWidth;
709 pMode->Height = DevModeW.dmPelsHeight;
710 bpp = DevModeW.dmBitsPerPel;
711 pMode->RefreshRate = D3DADAPTER_DEFAULT;
712 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
714 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
717 switch (bpp) {
718 case 8: pMode->Format = D3DFMT_R3G3B2; break;
719 case 16: pMode->Format = D3DFMT_R5G6B5; break;
720 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
721 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
722 default: pMode->Format = D3DFMT_UNKNOWN;
725 } else {
726 FIXME_(d3d_caps)("Adapter not primary display\n");
729 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
730 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
731 return D3D_OK;
734 /* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
735 and fields being inserted in the middle, a new structure is used in place */
736 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
737 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
738 IWineD3DImpl *This = (IWineD3DImpl *)iface;
740 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
742 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
743 return D3DERR_INVALIDCALL;
746 if (Adapter == 0) { /* Display - only device supported for now */
748 BOOL isGLInfoValid = This->isGLInfoValid;
750 /* FillGLCaps updates gl_info, but we only want to store and
751 reuse the values once we have a context which is valid. Values from
752 a temporary context may differ from the final ones */
753 if (isGLInfoValid == FALSE) {
755 /* If we don't know the device settings, go query them now via a
756 fake context */
757 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
758 if (NULL != ctx) {
759 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display);
760 WineD3D_ReleaseFakeGLContext(ctx);
764 /* If it worked, return the information requested */
765 if (isGLInfoValid == TRUE) {
766 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
767 strcpy(pIdentifier->Driver, "Display");
768 strcpy(pIdentifier->Description, "Direct3D HAL");
770 /* Note dx8 doesn't supply a DeviceName */
771 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
772 pIdentifier->DriverVersion->u.HighPart = 0xa;
773 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
774 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
775 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
776 *(pIdentifier->SubSysId) = 0;
777 *(pIdentifier->Revision) = 0;
779 } else {
781 /* If it failed, return dummy values from an NVidia driver */
782 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
783 strcpy(pIdentifier->Driver, "Display");
784 strcpy(pIdentifier->Description, "Direct3D HAL");
785 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
786 pIdentifier->DriverVersion->u.HighPart = 0xa;
787 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
788 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
789 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
790 *(pIdentifier->SubSysId) = 0;
791 *(pIdentifier->Revision) = 0;
794 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
795 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
796 *(pIdentifier->WHQLLevel) = 0;
797 } else {
798 *(pIdentifier->WHQLLevel) = 1;
801 } else {
802 FIXME_(d3d_caps)("Adapter not primary display\n");
805 return D3D_OK;
808 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
809 D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
810 IWineD3DImpl *This = (IWineD3DImpl *)iface;
811 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
812 This, Adapter,
813 DeviceType, debug_d3ddevicetype(DeviceType),
814 AdapterFormat, debug_d3dformat(AdapterFormat),
815 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
816 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
818 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
819 return D3DERR_INVALIDCALL;
822 return D3D_OK;
825 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface,
826 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
827 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
829 IWineD3DImpl *This = (IWineD3DImpl *)iface;
830 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
831 This,
832 Adapter,
833 DeviceType, debug_d3ddevicetype(DeviceType),
834 SurfaceFormat, debug_d3dformat(SurfaceFormat),
835 Windowed,
836 MultiSampleType,
837 pQualityLevels);
839 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
840 return D3DERR_INVALIDCALL;
843 if (pQualityLevels != NULL) {
844 FIXME("Quality levels unsupported at present\n");
845 *pQualityLevels = 1; /* Guess at a value! */
848 if (D3DMULTISAMPLE_NONE == MultiSampleType)
849 return D3D_OK;
850 return D3DERR_NOTAVAILABLE;
853 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface,
854 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
855 D3DFORMAT BackBufferFormat, BOOL Windowed) {
857 IWineD3DImpl *This = (IWineD3DImpl *)iface;
858 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
859 This,
860 Adapter,
861 CheckType, debug_d3ddevicetype(CheckType),
862 DisplayFormat, debug_d3dformat(DisplayFormat),
863 BackBufferFormat, debug_d3dformat(BackBufferFormat),
864 Windowed);
866 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
867 return D3DERR_INVALIDCALL;
870 switch (DisplayFormat) {
871 /*case D3DFMT_R5G6B5:*/
872 case D3DFMT_R3G3B2:
873 return D3DERR_NOTAVAILABLE;
874 default:
875 break;
877 return D3D_OK;
880 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface,
881 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
882 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
883 IWineD3DImpl *This = (IWineD3DImpl *)iface;
884 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
885 This,
886 Adapter,
887 DeviceType, debug_d3ddevicetype(DeviceType),
888 AdapterFormat, debug_d3dformat(AdapterFormat),
889 Usage, debug_d3dusage(Usage),
890 RType, debug_d3dresourcetype(RType),
891 CheckFormat, debug_d3dformat(CheckFormat));
893 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
894 return D3DERR_INVALIDCALL;
897 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
898 switch (CheckFormat) {
899 case D3DFMT_DXT1:
900 case D3DFMT_DXT3:
901 case D3DFMT_DXT5:
902 TRACE_(d3d_caps)("[OK]\n");
903 return D3D_OK;
904 default:
905 break; /* Avoid compiler warnings */
909 switch (CheckFormat) {
910 /*****
911 * check supported using GL_SUPPORT
913 case D3DFMT_DXT1:
914 case D3DFMT_DXT2:
915 case D3DFMT_DXT3:
916 case D3DFMT_DXT4:
917 case D3DFMT_DXT5:
919 /*****
920 * supported
922 /*case D3DFMT_R5G6B5: */
923 /*case D3DFMT_X1R5G5B5:*/
924 /*case D3DFMT_A1R5G5B5: */
925 /*case D3DFMT_A4R4G4B4:*/
927 /*****
928 * unsupported
931 /* color buffer */
932 /*case D3DFMT_X8R8G8B8:*/
933 case D3DFMT_A8R3G3B2:
935 /* Paletted */
936 case D3DFMT_P8:
937 case D3DFMT_A8P8:
939 /* Luminance */
940 case D3DFMT_L8:
941 case D3DFMT_A8L8:
942 case D3DFMT_A4L4:
944 /* Bump */
945 #if 0
946 case D3DFMT_V8U8:
947 case D3DFMT_V16U16:
948 #endif
949 case D3DFMT_L6V5U5:
950 case D3DFMT_X8L8V8U8:
951 case D3DFMT_Q8W8V8U8:
952 case D3DFMT_W11V11U10:
954 /****
955 * currently hard to support
957 case D3DFMT_UYVY:
958 case D3DFMT_YUY2:
960 /* Since we do not support these formats right now, don't pretend to. */
961 TRACE_(d3d_caps)("[FAILED]\n");
962 return D3DERR_NOTAVAILABLE;
963 default:
964 break;
967 TRACE_(d3d_caps)("[OK]\n");
968 return D3D_OK;
971 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
972 IWineD3DImpl *This = (IWineD3DImpl *)iface;
974 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
975 This,
976 Adapter,
977 DeviceType, debug_d3ddevicetype(DeviceType),
978 SourceFormat, debug_d3dformat(SourceFormat),
979 TargetFormat, debug_d3dformat(TargetFormat));
980 return D3D_OK;
983 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
984 subset of a D3DCAPS9 structure. However, it has to come via a void *
985 as the d3d8 interface cannot import the d3d9 header */
986 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void* pCapsIn) {
988 IWineD3DImpl *This = (IWineD3DImpl *)iface;
989 BOOL gotContext = FALSE;
990 GLint gl_tex_size = 0;
991 WineD3D_Context *fake_ctx = NULL;
992 D3DCAPS9 *pCaps = (D3DCAPS9 *)pCapsIn;
994 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
996 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
997 return D3DERR_INVALIDCALL;
1000 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
1001 ie there is no GL Context - Get a default rendering context to enable the
1002 function query some info from GL */
1003 if (glXGetCurrentContext() == NULL) {
1004 fake_ctx = WineD3D_CreateFakeGLContext();
1005 if (NULL != fake_ctx) gotContext = TRUE;
1006 } else {
1007 gotContext = TRUE;
1010 if (gotContext == FALSE) {
1012 FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
1013 gl_tex_size=65535;
1014 pCaps->MaxTextureBlendStages = 2;
1015 pCaps->MaxSimultaneousTextures = 2;
1016 pCaps->MaxUserClipPlanes = 8;
1017 pCaps->MaxActiveLights = 8;
1018 pCaps->MaxVertexBlendMatrices = 0;
1019 pCaps->MaxVertexBlendMatrixIndex = 1;
1020 pCaps->MaxAnisotropy = 0;
1021 pCaps->MaxPointSize = 255.0;
1022 } else {
1023 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
1026 /* If we don't know the device settings, go query them now */
1027 if (This->isGLInfoValid == FALSE) {
1028 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, NULL);
1030 /* If we are running off a real context, save the values */
1031 if ((rc == TRUE) && ((NULL != fake_ctx))) This->isGLInfoValid = TRUE;
1034 /* ------------------------------------------------
1035 The following fields apply to both d3d8 and d3d9
1036 ------------------------------------------------ */
1037 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1038 pCaps->AdapterOrdinal = Adapter;
1040 pCaps->Caps = 0;
1041 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1042 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1043 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1045 pCaps->CursorCaps = 0;
1047 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1048 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1049 D3DDEVCAPS_PUREDEVICE;
1051 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1052 D3DPMISCCAPS_CULLCW |
1053 D3DPMISCCAPS_COLORWRITEENABLE |
1054 D3DPMISCCAPS_CLIPTLVERTS |
1055 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1056 D3DPMISCCAPS_MASKZ;
1057 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1059 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1060 D3DPRASTERCAPS_PAT |
1061 D3DPRASTERCAPS_WFOG |
1062 D3DPRASTERCAPS_ZFOG |
1063 D3DPRASTERCAPS_FOGVERTEX |
1064 D3DPRASTERCAPS_FOGTABLE |
1065 D3DPRASTERCAPS_FOGRANGE;
1067 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1068 pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY;
1070 /* FIXME Add:
1071 D3DPRASTERCAPS_MIPMAPLODBIAS
1072 D3DPRASTERCAPS_ZBIAS
1073 D3DPRASTERCAPS_COLORPERSPECTIVE
1074 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1075 D3DPRASTERCAPS_ANTIALIASEDGES
1076 D3DPRASTERCAPS_ZBUFFERLESSHSR
1077 D3DPRASTERCAPS_WBUFFER */
1079 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1080 D3DPCMPCAPS_EQUAL |
1081 D3DPCMPCAPS_GREATER |
1082 D3DPCMPCAPS_GREATEREQUAL |
1083 D3DPCMPCAPS_LESS |
1084 D3DPCMPCAPS_LESSEQUAL |
1085 D3DPCMPCAPS_NEVER |
1086 D3DPCMPCAPS_NOTEQUAL;
1088 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1089 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1090 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1092 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1093 D3DPSHADECAPS_COLORGOURAUDRGB;
1095 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1096 D3DPTEXTURECAPS_ALPHAPALETTE |
1097 D3DPTEXTURECAPS_POW2 |
1098 D3DPTEXTURECAPS_VOLUMEMAP |
1099 D3DPTEXTURECAPS_MIPMAP |
1100 D3DPTEXTURECAPS_PROJECTED;
1102 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1103 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1104 D3DPTEXTURECAPS_MIPCUBEMAP |
1105 D3DPTEXTURECAPS_CUBEMAP_POW2;
1108 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1109 D3DPTFILTERCAPS_MAGFPOINT |
1110 D3DPTFILTERCAPS_MINFLINEAR |
1111 D3DPTFILTERCAPS_MINFPOINT |
1112 D3DPTFILTERCAPS_MIPFLINEAR |
1113 D3DPTFILTERCAPS_MIPFPOINT;
1115 pCaps->CubeTextureFilterCaps = 0;
1116 pCaps->VolumeTextureFilterCaps = 0;
1118 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1119 D3DPTADDRESSCAPS_CLAMP |
1120 D3DPTADDRESSCAPS_WRAP;
1122 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1123 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1125 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1126 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1128 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1129 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1132 pCaps->VolumeTextureAddressCaps = 0;
1134 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1135 D3DLINECAPS_ZTEST;
1136 /* FIXME: Add
1137 D3DLINECAPS_BLEND
1138 D3DLINECAPS_ALPHACMP
1139 D3DLINECAPS_FOG */
1141 pCaps->MaxTextureWidth = gl_tex_size;
1142 pCaps->MaxTextureHeight = gl_tex_size;
1144 pCaps->MaxVolumeExtent = 0;
1146 pCaps->MaxTextureRepeat = 32768;
1147 pCaps->MaxTextureAspectRatio = 32768;
1148 pCaps->MaxVertexW = 1.0;
1150 pCaps->GuardBandLeft = 0;
1151 pCaps->GuardBandTop = 0;
1152 pCaps->GuardBandRight = 0;
1153 pCaps->GuardBandBottom = 0;
1155 pCaps->ExtentsAdjust = 0;
1157 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1158 D3DSTENCILCAPS_INCRSAT |
1159 D3DSTENCILCAPS_INVERT |
1160 D3DSTENCILCAPS_KEEP |
1161 D3DSTENCILCAPS_REPLACE |
1162 D3DSTENCILCAPS_ZERO;
1163 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1164 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1165 D3DSTENCILCAPS_INCR;
1168 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1170 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1171 D3DTEXOPCAPS_ADDSIGNED |
1172 D3DTEXOPCAPS_ADDSIGNED2X |
1173 D3DTEXOPCAPS_MODULATE |
1174 D3DTEXOPCAPS_MODULATE2X |
1175 D3DTEXOPCAPS_MODULATE4X |
1176 D3DTEXOPCAPS_SELECTARG1 |
1177 D3DTEXOPCAPS_SELECTARG2 |
1178 D3DTEXOPCAPS_DISABLE;
1179 #if defined(GL_VERSION_1_3)
1180 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1181 D3DTEXOPCAPS_SUBTRACT;
1182 #endif
1183 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1184 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1185 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1186 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1187 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1188 D3DTEXOPCAPS_BLENDFACTORALPHA |
1189 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1190 D3DTEXOPCAPS_LERP;
1192 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1193 pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1194 D3DTEXOPCAPS_MULTIPLYADD |
1195 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1196 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1197 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1200 #if 0
1201 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1202 /* FIXME: Add
1203 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1204 D3DTEXOPCAPS_PREMODULATE */
1205 #endif
1207 if (gotContext) {
1208 GLint gl_max;
1209 GLfloat gl_float;
1210 #if defined(GL_VERSION_1_3)
1211 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
1212 #else
1213 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
1214 #endif
1215 TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
1216 pCaps->MaxTextureBlendStages = min(8, gl_max);
1217 pCaps->MaxSimultaneousTextures = min(8, gl_max);
1219 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
1220 pCaps->MaxUserClipPlanes = min(D3DMAXUSERCLIPPLANES, gl_max);
1221 TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
1223 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
1224 pCaps->MaxActiveLights = gl_max;
1225 TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
1227 if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
1228 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
1229 pCaps->MaxVertexBlendMatrices = gl_max;
1230 pCaps->MaxVertexBlendMatrixIndex = 1;
1231 } else {
1232 pCaps->MaxVertexBlendMatrices = 0;
1233 pCaps->MaxVertexBlendMatrixIndex = 1;
1236 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1237 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
1238 pCaps->MaxAnisotropy = gl_max;
1239 } else {
1240 pCaps->MaxAnisotropy = 0;
1243 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
1244 pCaps->MaxPointSize = gl_float;
1247 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1248 D3DVTXPCAPS_MATERIALSOURCE7 |
1249 D3DVTXPCAPS_POSITIONALLIGHTS |
1250 D3DVTXPCAPS_LOCALVIEWER |
1251 D3DVTXPCAPS_TEXGEN;
1252 /* FIXME: Add
1253 D3DVTXPCAPS_TWEENING */
1255 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1256 pCaps->MaxVertexIndex = 0xFFFFFFFF;
1257 pCaps->MaxStreams = MAX_STREAMS;
1258 pCaps->MaxStreamStride = 1024;
1260 if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1261 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1263 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1264 This->gl_info.gl_vendor == VENDOR_WINE) {
1265 pCaps->MaxVertexShaderConst = 95;
1266 } else {
1267 pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1269 } else {
1270 pCaps->VertexShaderVersion = 0;
1271 pCaps->MaxVertexShaderConst = 0;
1274 if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1275 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1276 pCaps->MaxPixelShaderValue = 1.0;
1277 } else {
1278 pCaps->PixelShaderVersion = 0;
1279 pCaps->MaxPixelShaderValue = 0.0;
1282 /* ------------------------------------------------
1283 The following fields apply to d3d9 only
1284 ------------------------------------------------ */
1285 if (This->dxVersion > 8) {
1286 FIXME("Caps support for directx9 is non-existant at the moment!\n");
1287 pCaps->DevCaps2 = 0;
1288 pCaps->MaxNpatchTessellationLevel = 0;
1289 pCaps->MasterAdapterOrdinal = 0;
1290 pCaps->AdapterOrdinalInGroup = 0;
1291 pCaps->NumberOfAdaptersInGroup = 1;
1292 pCaps->DeclTypes = 0;
1293 pCaps->NumSimultaneousRTs = 0;
1294 pCaps->StretchRectFilterCaps = 0;
1295 pCaps->VS20Caps.Caps = 0;
1296 pCaps->PS20Caps.Caps = 0;
1297 pCaps->VertexTextureFilterCaps = 0;
1298 pCaps->MaxVShaderInstructionsExecuted = 0;
1299 pCaps->MaxPShaderInstructionsExecuted = 0;
1300 pCaps->MaxVertexShader30InstructionSlots = 0;
1301 pCaps->MaxPixelShader30InstructionSlots = 0;
1304 /* If we created a dummy context, throw it away */
1305 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
1306 return D3D_OK;
1309 /**********************************************************
1310 * IUnknown parts follows
1311 **********************************************************/
1313 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
1315 return E_NOINTERFACE;
1318 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
1319 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1320 FIXME("(%p) : AddRef increasing from %ld\n", This, This->ref);
1321 return InterlockedIncrement(&This->ref);
1324 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
1325 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1326 ULONG ref;
1327 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
1328 ref = InterlockedDecrement(&This->ref);
1329 if (ref == 0) HeapFree(GetProcessHeap(), 0, This);
1330 return ref;
1333 /**********************************************************
1334 * IWineD3D VTbl follows
1335 **********************************************************/
1337 IWineD3DVtbl IWineD3D_Vtbl =
1339 IWineD3DImpl_QueryInterface,
1340 IWineD3DImpl_AddRef,
1341 IWineD3DImpl_Release,
1342 IWineD3DImpl_GetAdapterCount,
1343 IWineD3DImpl_RegisterSoftwareDevice,
1344 IWineD3DImpl_GetAdapterMonitor,
1345 IWineD3DImpl_GetAdapterModeCount,
1346 IWineD3DImpl_EnumAdapterModes,
1347 IWineD3DImpl_GetAdapterDisplayMode,
1348 IWineD3DImpl_GetAdapterIdentifier,
1349 IWineD3DImpl_CheckDeviceMultiSampleType,
1350 IWineD3DImpl_CheckDepthStencilMatch,
1351 IWineD3DImpl_CheckDeviceType,
1352 IWineD3DImpl_CheckDeviceFormat,
1353 IWineD3DImpl_CheckDeviceFormatConversion,
1354 IWineD3DImpl_GetDeviceCaps