2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
51 static const D3DFORMAT device_formats
[NUM_FORMATS
] = {
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
);
64 /* retrieve the X display to use on a given DC */
65 inline static Display
*get_display( HDC hdc
)
68 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
70 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
71 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID riid
,LPVOID
*ppobj
)
78 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
80 if (IsEqualGUID(riid
, &IID_IUnknown
)
81 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
82 IDirect3D8Impl_AddRef(iface
);
87 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
91 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
92 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
93 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
97 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
98 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
99 ULONG ref
= --This
->ref
;
100 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
102 IWineD3D_Release(This
->WineD3D
);
103 HeapFree(GetProcessHeap(), 0, This
);
108 /* IDirect3D Interface follow: */
109 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
110 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
111 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
114 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
115 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
116 return IWineD3D_GetAdapterCount(This
->WineD3D
);
119 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
120 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
121 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
122 WINED3DADAPTER_IDENTIFIER adapter_id
;
124 /* dx8 and dx9 have different structures to be filled in, with incompatible
125 layouts so pass in pointers to the places to be filled via an internal
127 adapter_id
.Driver
= pIdentifier
->Driver
;
128 adapter_id
.Description
= pIdentifier
->Description
;
129 adapter_id
.DeviceName
= NULL
;
130 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
131 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
132 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
133 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
134 adapter_id
.Revision
= &pIdentifier
->Revision
;
135 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
136 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
138 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
141 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
142 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
143 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
);
146 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
147 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
148 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, D3DFMT_UNKNOWN
, Mode
, pMode
);
151 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
152 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
153 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, pMode
);
156 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
157 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
158 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
159 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
160 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
161 BackBufferFormat
, Windowed
);
164 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
165 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
166 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
167 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
168 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
169 Usage
, RType
, CheckFormat
);
172 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
173 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
174 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
175 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
176 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
177 Windowed
, MultiSampleType
, NULL
);
180 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
181 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
182 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
183 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
184 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
185 RenderTargetFormat
, DepthStencilFormat
);
188 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
189 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
190 return IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, (void *)pCaps
);
193 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
194 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
195 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
198 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface
, Display
* display
) {
199 const char *GL_Extensions
= NULL
;
200 const char *GLX_Extensions
= NULL
;
202 const char* gl_string
= NULL
;
203 const char* gl_string_cursor
= NULL
;
206 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
208 if (This
->gl_info
.bIsFilled
) return;
209 This
->gl_info
.bIsFilled
= 1;
211 TRACE_(d3d_caps
)("(%p, %p)\n", This
, display
);
213 if (NULL
!= display
) {
214 test
= glXQueryVersion(display
, &major
, &minor
);
215 This
->gl_info
.glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
216 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
218 gl_string
= glGetString(GL_VENDOR
);
221 if (strstr(gl_string
, "NVIDIA")) {
222 This
->gl_info
.gl_vendor
= VENDOR_NVIDIA
;
223 } else if (strstr(gl_string
, "ATI")) {
224 This
->gl_info
.gl_vendor
= VENDOR_ATI
;
226 This
->gl_info
.gl_vendor
= VENDOR_WINE
;
229 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), This
->gl_info
.gl_vendor
);
231 gl_string
= glGetString(GL_VERSION
);
232 switch (This
->gl_info
.gl_vendor
) {
234 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
235 gl_string_cursor
= strstr(gl_string_cursor
, " ");
236 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
237 if (*gl_string_cursor
) {
241 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
242 tmp
[cursor
++] = *gl_string_cursor
;
248 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
251 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
252 tmp
[cursor
++] = *gl_string_cursor
;
261 gl_string_cursor
= strchr(gl_string
, '-');
262 if (gl_string_cursor
++) {
264 /* Check if version number is of the form x.y.z */
265 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
267 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
269 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
271 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
273 /* Mark version number as malformed */
275 gl_string_cursor
= 0;
277 if (!gl_string_cursor
)
278 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
280 major
= *gl_string_cursor
- '0';
281 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
288 This
->gl_info
.gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
290 FIXME_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), This
->gl_info
.gl_driver_version
);
292 gl_string
= glGetString(GL_RENDERER
);
293 strcpy(This
->gl_info
.gl_renderer
, gl_string
);
295 switch (This
->gl_info
.gl_vendor
) {
297 if (strstr(This
->gl_info
.gl_renderer
, "GeForce4 Ti")) {
298 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
299 } else if (strstr(This
->gl_info
.gl_renderer
, "GeForceFX")) {
300 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
302 This
->gl_info
.gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
306 if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9800 PRO")) {
307 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9800PRO
;
308 } else if (strstr(This
->gl_info
.gl_renderer
, "RADEON 9700 PRO")) {
309 This
->gl_info
.gl_card
= CARD_ATI_RADEON_9700PRO
;
311 This
->gl_info
.gl_card
= CARD_ATI_RADEON_8500
;
315 This
->gl_info
.gl_card
= CARD_WINE
;
319 FIXME_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This
->gl_info
.gl_renderer
), This
->gl_info
.gl_card
);
322 * Initialize openGL extension related variables
323 * with Default values
325 memset(&This
->gl_info
.supported
, 0, sizeof(This
->gl_info
.supported
));
326 This
->gl_info
.max_textures
= 1;
327 This
->gl_info
.ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
328 This
->gl_info
.vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
329 This
->gl_info
.vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
330 This
->gl_info
.vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
332 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
336 /* Retrieve opengl defaults */
337 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
338 This
->gl_info
.max_clipplanes
= min(MAX_CLIPPLANES
, gl_max
);
339 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
341 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
342 This
->gl_info
.max_lights
= gl_max
;
343 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
345 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
346 GL_Extensions
= glGetString(GL_EXTENSIONS
);
347 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
349 if (NULL
== GL_Extensions
) {
350 ERR(" GL_Extensions returns NULL\n");
352 while (*GL_Extensions
!= 0x00) {
353 const char *Start
= GL_Extensions
;
356 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
357 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
360 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
361 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
366 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
367 This
->gl_info
.ps_arb_version
= PS_VERSION_11
;
368 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", This
->gl_info
.ps_arb_version
);
369 This
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
370 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
371 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
372 This
->gl_info
.supported
[ARB_MULTISAMPLE
] = TRUE
;
373 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
374 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
375 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
376 This
->gl_info
.supported
[ARB_MULTITEXTURE
] = TRUE
;
377 This
->gl_info
.max_textures
= min(8, gl_max
);
378 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
379 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
380 This
->gl_info
.supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
381 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
382 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
383 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
384 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
385 This
->gl_info
.supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
386 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
387 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
388 This
->gl_info
.supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
389 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
390 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
391 This
->gl_info
.supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
392 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
393 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
394 This
->gl_info
.supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
395 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
396 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
397 This
->gl_info
.supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
398 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
399 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
400 This
->gl_info
.supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
401 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
402 This
->gl_info
.vs_arb_version
= VS_VERSION_11
;
403 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", This
->gl_info
.vs_arb_version
);
404 This
->gl_info
.supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
409 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
410 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
411 This
->gl_info
.supported
[EXT_FOG_COORD
] = TRUE
;
412 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
413 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
414 This
->gl_info
.supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
415 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
416 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
417 This
->gl_info
.supported
[EXT_POINT_PARAMETERS
] = TRUE
;
418 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
419 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
420 This
->gl_info
.supported
[EXT_SECONDARY_COLOR
] = TRUE
;
421 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
422 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
423 This
->gl_info
.supported
[EXT_STENCIL_WRAP
] = TRUE
;
424 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
425 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
426 This
->gl_info
.supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
427 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
428 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
429 This
->gl_info
.supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
430 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
431 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
432 This
->gl_info
.supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
433 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
434 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
435 This
->gl_info
.supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
436 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
437 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support\n");
438 This
->gl_info
.supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
439 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
440 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
441 This
->gl_info
.supported
[EXT_TEXTURE_LOD
] = TRUE
;
442 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
443 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
444 This
->gl_info
.supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
445 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
446 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
447 This
->gl_info
.supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
452 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
453 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
454 This
->gl_info
.supported
[NV_FOG_DISTANCE
] = TRUE
;
455 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
456 This
->gl_info
.ps_nv_version
= PS_VERSION_11
;
457 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This
->gl_info
.ps_nv_version
);
458 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
459 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
460 This
->gl_info
.supported
[NV_REGISTER_COMBINERS
] = TRUE
;
461 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
462 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
463 This
->gl_info
.supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
464 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
465 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
466 This
->gl_info
.supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
467 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
468 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
469 This
->gl_info
.supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
470 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
471 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
472 This
->gl_info
.supported
[NV_TEXTURE_SHADER
] = TRUE
;
473 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
474 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
475 This
->gl_info
.supported
[NV_TEXTURE_SHADER2
] = TRUE
;
476 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
477 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
478 This
->gl_info
.supported
[NV_TEXTURE_SHADER3
] = TRUE
;
479 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
480 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
481 This
->gl_info
.vs_nv_version
= max(This
->gl_info
.vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
482 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_nv_version
);
483 This
->gl_info
.supported
[NV_VERTEX_PROGRAM
] = TRUE
;
489 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
490 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
491 This
->gl_info
.supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
492 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
493 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
494 This
->gl_info
.supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
495 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
496 This
->gl_info
.vs_ati_version
= VS_VERSION_11
;
497 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This
->gl_info
.vs_ati_version
);
498 This
->gl_info
.supported
[EXT_VERTEX_SHADER
] = TRUE
;
502 if (*GL_Extensions
== ' ') GL_Extensions
++;
506 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
510 if (display
!= NULL
) {
511 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
512 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
514 if (NULL
== GLX_Extensions
) {
515 ERR(" GLX_Extensions returns NULL\n");
517 while (*GLX_Extensions
!= 0x00) {
518 const char *Start
= GLX_Extensions
;
521 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
522 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
525 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
526 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
527 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
532 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
536 /* Only save the values obtained when a display is provided */
537 if (display
!= NULL
) This
->isGLInfoValid
= TRUE
;
541 HRESULT WINAPI
IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface
,
542 UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
543 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
544 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
545 IDirect3DDevice8Impl
*object
;
548 XVisualInfo
template;
551 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
552 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
553 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
555 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
556 return D3DERR_INVALIDCALL
;
559 /* Allocate the storage for the device */
560 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
561 if (NULL
== object
) {
562 return D3DERR_OUTOFVIDEOMEMORY
;
564 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
566 object
->direct3d8
= This
;
567 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
568 IDirect3D8_AddRef((LPDIRECT3D8
) object
->direct3d8
);
570 /** use StateBlock Factory here, for creating the startup stateBlock */
571 object
->StateBlock
= NULL
;
572 IDirect3DDeviceImpl_CreateStateBlock(object
, D3DSBT_ALL
, NULL
);
573 object
->UpdateStateBlock
= object
->StateBlock
;
575 /* Save the creation parameters */
576 object
->CreateParms
.AdapterOrdinal
= Adapter
;
577 object
->CreateParms
.DeviceType
= DeviceType
;
578 object
->CreateParms
.hFocusWindow
= hFocusWindow
;
579 object
->CreateParms
.BehaviorFlags
= BehaviourFlags
;
581 *ppReturnedDeviceInterface
= (LPDIRECT3DDEVICE8
) object
;
583 /* Initialize settings */
584 object
->PresentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
585 object
->adapterNo
= Adapter
;
586 object
->devType
= DeviceType
;
588 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
589 use different properties after that point in time. FIXME: How to handle when requested format
590 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
591 it chooses is identical to the one already being used! */
592 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
594 /* Which hwnd are we using? */
595 whichHWND
= pPresentationParameters
->hDeviceWindow
;
597 whichHWND
= hFocusWindow
;
599 object
->win_handle
= whichHWND
;
600 object
->win
= (Window
)GetPropA( whichHWND
, "__wine_x11_client_window" );
602 hDc
= GetDC(whichHWND
);
603 object
->display
= get_display(hDc
);
605 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
606 pPresentationParameters
->AutoDepthStencilFormat
, debug_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
),
607 pPresentationParameters
->BackBufferFormat
, debug_d3dformat(pPresentationParameters
->BackBufferFormat
));
611 /* Create a context based off the properties of the existing visual */
612 template.visualid
= (VisualID
)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
613 object
->visInfo
= XGetVisualInfo(object
->display
, VisualIDMask
, &template, &num
);
614 if (NULL
== object
->visInfo
) {
615 ERR("cannot really get XVisual\n");
617 return D3DERR_NOTAVAILABLE
;
619 object
->glCtx
= glXCreateContext(object
->display
, object
->visInfo
, NULL
, GL_TRUE
);
620 if (NULL
== object
->glCtx
) {
621 ERR("cannot create glxContext\n");
623 return D3DERR_NOTAVAILABLE
;
627 ReleaseDC(whichHWND
, hDc
);
629 if (object
->glCtx
== NULL
) {
630 ERR("Error in context creation !\n");
631 return D3DERR_INVALIDCALL
;
633 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
634 whichHWND
, object
->glCtx
, object
->win
, object
->visInfo
);
637 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
639 if (!pPresentationParameters
->Windowed
) {
644 memset(&devmode
, 0, sizeof(DEVMODEW
));
645 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
646 MultiByteToWideChar(CP_ACP
, 0, "Gamers CG", -1, devmode
.dmDeviceName
, CCHDEVICENAME
);
647 hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
648 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
650 devmode
.dmBitsPerPel
= (bpp
>= 24) ? 32 : bpp
;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
651 devmode
.dmPelsWidth
= pPresentationParameters
->BackBufferWidth
;
652 devmode
.dmPelsHeight
= pPresentationParameters
->BackBufferHeight
;
653 ChangeDisplaySettingsExW(devmode
.dmDeviceName
, &devmode
, object
->win_handle
, CDS_FULLSCREEN
, NULL
);
655 FIXME("Requested full screen support not implemented, expect windowed operation\n");
658 /* Make popup window */
659 SetWindowLongA(whichHWND
, GWL_STYLE
, WS_POPUP
);
660 SetWindowPos(object
->win_handle
, HWND_TOP
, 0, 0,
661 pPresentationParameters
->BackBufferWidth
,
662 pPresentationParameters
->BackBufferHeight
, SWP_SHOWWINDOW
| SWP_FRAMECHANGED
);
665 TRACE("Creating back buffer\n");
666 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
667 then the corresponding dimension of the client area of the hDeviceWindow
668 (or the focus window, if hDeviceWindow is NULL) is taken. */
669 if (pPresentationParameters
->Windowed
&& ((pPresentationParameters
->BackBufferWidth
== 0) ||
670 (pPresentationParameters
->BackBufferHeight
== 0))) {
673 GetClientRect(whichHWND
, &Rect
);
675 if (pPresentationParameters
->BackBufferWidth
== 0) {
676 pPresentationParameters
->BackBufferWidth
= Rect
.right
;
677 TRACE("Updating width to %d\n", pPresentationParameters
->BackBufferWidth
);
679 if (pPresentationParameters
->BackBufferHeight
== 0) {
680 pPresentationParameters
->BackBufferHeight
= Rect
.bottom
;
681 TRACE("Updating height to %d\n", pPresentationParameters
->BackBufferHeight
);
685 /* Save the presentation parms now filled in correctly */
686 memcpy(&object
->PresentParms
, pPresentationParameters
, sizeof(D3DPRESENT_PARAMETERS
));
689 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
690 pPresentationParameters
->BackBufferWidth
,
691 pPresentationParameters
->BackBufferHeight
,
692 pPresentationParameters
->BackBufferFormat
,
693 pPresentationParameters
->MultiSampleType
,
695 (LPDIRECT3DSURFACE8
*) &object
->frontBuffer
);
697 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8
) object
,
698 pPresentationParameters
->BackBufferWidth
,
699 pPresentationParameters
->BackBufferHeight
,
700 pPresentationParameters
->BackBufferFormat
,
701 pPresentationParameters
->MultiSampleType
,
703 (LPDIRECT3DSURFACE8
*) &object
->backBuffer
);
705 if (pPresentationParameters
->EnableAutoDepthStencil
) {
706 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8
) object
,
707 pPresentationParameters
->BackBufferWidth
,
708 pPresentationParameters
->BackBufferHeight
,
709 pPresentationParameters
->AutoDepthStencilFormat
,
711 (LPDIRECT3DSURFACE8
*) &object
->depthStencilBuffer
);
713 object
->depthStencilBuffer
= NULL
;
715 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object
->frontBuffer
, object
->backBuffer
, object
->depthStencilBuffer
);
717 /* init the default renderTarget management */
718 object
->drawable
= object
->win
;
719 object
->render_ctx
= object
->glCtx
;
720 object
->renderTarget
= object
->backBuffer
;
721 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->renderTarget
);
722 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
723 if (NULL
!= object
->stencilBufferTarget
) {
724 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) object
->stencilBufferTarget
);
729 if (glXMakeCurrent(object
->display
, object
->win
, object
->glCtx
) == False
) {
730 ERR("Error in setting current context (context %p drawable %ld)!\n", object
->glCtx
, object
->win
);
732 checkGLcall("glXMakeCurrent");
734 /* Clear the screen */
735 glClearColor(1.0, 0.0, 0.0, 0.0);
736 checkGLcall("glClearColor");
737 glColor3f(1.0, 1.0, 1.0);
738 checkGLcall("glColor3f");
740 glEnable(GL_LIGHTING
);
741 checkGLcall("glEnable");
743 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER
, GL_TRUE
);
744 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
746 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE_EXT
);
747 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
749 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL
, GL_SEPARATE_SPECULAR_COLOR
);
750 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
753 * Initialize openGL extension related variables
754 * with Default values
756 IDirect3D8Impl_FillGLCaps(iface
, object
->display
);
758 /* Setup all the devices defaults */
759 IDirect3DDeviceImpl_InitStartupStateBlock(object
);
763 { /* Set a default viewport */
767 vp
.Width
= pPresentationParameters
->BackBufferWidth
;
768 vp
.Height
= pPresentationParameters
->BackBufferHeight
;
771 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8
) object
, &vp
);
774 /* Initialize the current view state */
775 object
->modelview_valid
= 1;
776 object
->proj_valid
= 0;
777 object
->view_ident
= 1;
778 object
->last_was_rhw
= 0;
779 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
780 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
782 /* Clear the screen */
783 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8
) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
788 IDirect3D8Vtbl Direct3D8_Vtbl
=
790 IDirect3D8Impl_QueryInterface
,
791 IDirect3D8Impl_AddRef
,
792 IDirect3D8Impl_Release
,
793 IDirect3D8Impl_RegisterSoftwareDevice
,
794 IDirect3D8Impl_GetAdapterCount
,
795 IDirect3D8Impl_GetAdapterIdentifier
,
796 IDirect3D8Impl_GetAdapterModeCount
,
797 IDirect3D8Impl_EnumAdapterModes
,
798 IDirect3D8Impl_GetAdapterDisplayMode
,
799 IDirect3D8Impl_CheckDeviceType
,
800 IDirect3D8Impl_CheckDeviceFormat
,
801 IDirect3D8Impl_CheckDeviceMultiSampleType
,
802 IDirect3D8Impl_CheckDepthStencilMatch
,
803 IDirect3D8Impl_GetDeviceCaps
,
804 IDirect3D8Impl_GetAdapterMonitor
,
805 IDirect3D8Impl_CreateDevice