2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*input_signature
;
54 struct wined3d_shader_signature
*output_signature
;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
61 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
66 struct wined3d_resource
*wined3d_resource_from_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
67 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
69 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
70 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
71 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
72 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
73 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
74 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
75 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
76 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
78 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
79 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
80 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
81 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
82 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
83 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
85 static inline void read_dword(const char **ptr
, DWORD
*d
)
87 memcpy(d
, *ptr
, sizeof(*d
));
91 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
93 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
94 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
96 /* ID3D11Texture2D, ID3D10Texture2D */
99 ID3D11Texture2D ID3D11Texture2D_iface
;
100 ID3D10Texture2D ID3D10Texture2D_iface
;
103 struct wined3d_private_store private_store
;
104 IUnknown
*dxgi_surface
;
105 struct wined3d_texture
*wined3d_texture
;
106 D3D11_TEXTURE2D_DESC desc
;
107 ID3D11Device
*device
;
110 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
112 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
115 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
116 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
117 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
119 /* ID3D11Texture3D, ID3D10Texture3D */
122 ID3D11Texture3D ID3D11Texture3D_iface
;
123 ID3D10Texture3D ID3D10Texture3D_iface
;
126 struct wined3d_private_store private_store
;
127 struct wined3d_texture
*wined3d_texture
;
128 D3D11_TEXTURE3D_DESC desc
;
129 ID3D11Device
*device
;
132 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
133 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
135 /* ID3D11Buffer, ID3D10Buffer */
138 ID3D11Buffer ID3D11Buffer_iface
;
139 ID3D10Buffer ID3D10Buffer_iface
;
142 struct wined3d_private_store private_store
;
143 struct wined3d_buffer
*wined3d_buffer
;
144 D3D11_BUFFER_DESC desc
;
145 ID3D11Device
*device
;
148 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
149 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
150 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
152 /* ID3D10DepthStencilView */
153 struct d3d10_depthstencil_view
155 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
158 struct wined3d_private_store private_store
;
159 struct wined3d_rendertarget_view
*wined3d_view
;
160 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
161 ID3D10Resource
*resource
;
162 ID3D10Device1
*device
;
165 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
, struct d3d_device
*device
,
166 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
167 struct d3d10_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
169 /* ID3D10RenderTargetView */
170 struct d3d10_rendertarget_view
172 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
175 struct wined3d_private_store private_store
;
176 struct wined3d_rendertarget_view
*wined3d_view
;
177 D3D10_RENDER_TARGET_VIEW_DESC desc
;
178 ID3D10Resource
*resource
;
179 ID3D10Device1
*device
;
182 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d_device
*device
,
183 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
184 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
186 /* ID3D10ShaderResourceView */
187 struct d3d10_shader_resource_view
189 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
192 struct wined3d_private_store private_store
;
193 struct wined3d_shader_resource_view
*wined3d_view
;
194 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
195 ID3D10Resource
*resource
;
196 ID3D10Device1
*device
;
199 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
, struct d3d_device
*device
,
200 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
201 struct d3d10_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
202 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
204 /* ID3D10InputLayout */
205 struct d3d10_input_layout
207 ID3D10InputLayout ID3D10InputLayout_iface
;
210 struct wined3d_private_store private_store
;
211 struct wined3d_vertex_declaration
*wined3d_decl
;
214 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d_device
*device
,
215 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
216 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
217 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
219 /* ID3D10VertexShader */
220 struct d3d10_vertex_shader
222 ID3D10VertexShader ID3D10VertexShader_iface
;
225 struct wined3d_private_store private_store
;
226 struct wined3d_shader
*wined3d_shader
;
227 ID3D10Device1
*device
;
230 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d_device
*device
,
231 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
232 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
234 /* ID3D10GeometryShader */
235 struct d3d10_geometry_shader
237 ID3D10GeometryShader ID3D10GeometryShader_iface
;
240 struct wined3d_private_store private_store
;
241 struct wined3d_shader
*wined3d_shader
;
244 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d_device
*device
,
245 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
246 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
248 /* ID3D10PixelShader */
249 struct d3d10_pixel_shader
251 ID3D10PixelShader ID3D10PixelShader_iface
;
254 struct wined3d_private_store private_store
;
255 struct wined3d_shader
*wined3d_shader
;
256 ID3D10Device1
*device
;
259 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d_device
*device
,
260 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
261 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
263 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
264 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
266 /* ID3D10BlendState */
267 struct d3d10_blend_state
269 ID3D10BlendState ID3D10BlendState_iface
;
272 struct wined3d_private_store private_store
;
273 D3D10_BLEND_DESC desc
;
274 struct wine_rb_entry entry
;
275 ID3D10Device1
*device
;
278 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d_device
*device
,
279 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
280 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
282 /* ID3D10DepthStencilState */
283 struct d3d10_depthstencil_state
285 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
288 struct wined3d_private_store private_store
;
289 D3D10_DEPTH_STENCIL_DESC desc
;
290 struct wine_rb_entry entry
;
291 ID3D10Device1
*device
;
294 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d_device
*device
,
295 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
296 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
297 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
299 /* ID3D10RasterizerState */
300 struct d3d10_rasterizer_state
302 ID3D10RasterizerState ID3D10RasterizerState_iface
;
305 struct wined3d_private_store private_store
;
306 D3D10_RASTERIZER_DESC desc
;
307 struct wine_rb_entry entry
;
308 ID3D10Device1
*device
;
311 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d_device
*device
,
312 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
313 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
315 /* ID3D10SamplerState */
316 struct d3d10_sampler_state
318 ID3D10SamplerState ID3D10SamplerState_iface
;
321 struct wined3d_private_store private_store
;
322 struct wined3d_sampler
*wined3d_sampler
;
323 D3D10_SAMPLER_DESC desc
;
324 struct wine_rb_entry entry
;
325 ID3D10Device1
*device
;
328 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d_device
*device
,
329 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
330 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
335 ID3D10Query ID3D10Query_iface
;
338 struct wined3d_private_store private_store
;
339 struct wined3d_query
*wined3d_query
;
341 ID3D10Device1
*device
;
344 HRESULT
d3d10_query_init(struct d3d10_query
*query
, struct d3d_device
*device
,
345 const D3D10_QUERY_DESC
*desc
, BOOL predicate
) DECLSPEC_HIDDEN
;
346 struct d3d10_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
348 /* IDirect3D10Device1 */
351 IUnknown IUnknown_inner
;
352 ID3D11Device ID3D11Device_iface
;
353 ID3D10Device1 ID3D10Device1_iface
;
354 ID3D10Multithread ID3D10Multithread_iface
;
355 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
359 struct wined3d_device_parent device_parent
;
360 struct wined3d_device
*wined3d_device
;
362 struct wine_rb_tree blend_states
;
363 struct wine_rb_tree depthstencil_states
;
364 struct wine_rb_tree rasterizer_states
;
365 struct wine_rb_tree sampler_states
;
367 struct d3d10_blend_state
*blend_state
;
368 float blend_factor
[4];
369 struct d3d10_depthstencil_state
*depth_stencil_state
;
371 struct d3d10_rasterizer_state
*rasterizer_state
;
374 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
376 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
379 HRESULT
d3d10_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
382 enum dxgi_device_layer_id
384 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
385 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
386 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
387 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
388 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
391 struct layer_get_size_args
397 IDXGIAdapter
*adapter
;
398 WORD interface_major
;
399 WORD interface_minor
;
401 WORD version_revision
;
404 struct dxgi_device_layer
406 enum dxgi_device_layer_id id
;
407 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
408 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
409 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
410 void *device_object
, REFIID riid
, void **device_layer
);
413 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
414 UINT flags
, void *unknown0
, void **device
);
415 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
417 #endif /* __WINE_D3D11_PRIVATE_H */