1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
31 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer_iface
);
34 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
36 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer7_iface
);
39 /*****************************************************************************
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI
d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7
*iface
, REFIID riid
, void **obj
)
60 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
62 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
64 /* By default, set the object pointer to NULL */
67 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
69 IDirect3DVertexBuffer7_AddRef(iface
);
71 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
76 IDirect3DVertexBuffer7_AddRef(iface
);
77 *obj
= &buffer
->IDirect3DVertexBuffer_iface
;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
83 IDirect3DVertexBuffer7_AddRef(iface
);
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
94 static HRESULT WINAPI
d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer
*iface
, REFIID riid
, void **obj
)
96 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
98 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
100 return d3d_vertex_buffer7_QueryInterface(&buffer
->IDirect3DVertexBuffer7_iface
, riid
, obj
);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
111 *****************************************************************************/
112 static ULONG WINAPI
d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7
*iface
)
114 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
115 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
117 TRACE("%p increasing refcount to %u.\n", buffer
, ref
);
122 static ULONG WINAPI
d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer
*iface
)
124 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
126 TRACE("iface %p.\n", iface
);
128 return d3d_vertex_buffer7_AddRef(&buffer
->IDirect3DVertexBuffer7_iface
);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
140 *****************************************************************************/
141 static ULONG WINAPI
d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7
*iface
)
143 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
144 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
146 TRACE("%p decreasing refcount to %u.\n", buffer
, ref
);
150 struct wined3d_buffer
*curVB
= NULL
;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer
->ddraw
->wined3d_device
,
159 0, &curVB
, &offset
, &stride
);
160 if (curVB
== buffer
->wineD3DVertexBuffer
)
161 wined3d_device_set_stream_source(buffer
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
163 wined3d_buffer_decref(curVB
); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(buffer
->wineD3DVertexDeclaration
);
166 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, buffer
);
175 static ULONG WINAPI
d3d_vertex_buffer1_Release(IDirect3DVertexBuffer
*iface
)
177 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
179 TRACE("iface %p.\n", iface
);
181 return d3d_vertex_buffer7_Release(&buffer
->IDirect3DVertexBuffer7_iface
);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 static HRESULT
d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
*buffer
, BOOL dynamic
,
189 struct wined3d_buffer
**wined3d_buffer
)
191 DWORD usage
= WINED3DUSAGE_STATICDECL
;
192 enum wined3d_pool pool
;
194 if (buffer
->Caps
& D3DVBCAPS_SYSTEMMEMORY
)
195 pool
= WINED3D_POOL_SYSTEM_MEM
;
197 pool
= WINED3D_POOL_DEFAULT
;
199 if (buffer
->Caps
& D3DVBCAPS_WRITEONLY
)
200 usage
|= WINED3DUSAGE_WRITEONLY
;
202 usage
|= WINED3DUSAGE_DYNAMIC
;
204 return wined3d_buffer_create_vb(buffer
->ddraw
->wined3d_device
,
205 buffer
->size
, usage
, pool
, buffer
, &ddraw_null_wined3d_parent_ops
,
209 /*****************************************************************************
210 * IDirect3DVertexBuffer7::Lock
212 * Locks the vertex buffer and returns a pointer to the vertex data
213 * Locking vertex buffers is similar to locking surfaces, because Windows
214 * uses surfaces to store vertex data internally (According to the DX sdk)
217 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
218 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
219 * Data: Returns a pointer to the vertex data
220 * Size: Returns the size of the buffer if not NULL
224 * DDERR_INVALIDPARAMS if Data is NULL
225 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
227 *****************************************************************************/
228 static HRESULT WINAPI
d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7
*iface
,
229 DWORD flags
, void **data
, DWORD
*data_size
)
231 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
232 struct wined3d_resource_desc wined3d_desc
;
233 struct wined3d_resource
*wined3d_resource
;
235 DWORD wined3d_flags
= 0;
237 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
239 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
240 * nosyslock: Not applicable
242 if (!(flags
& DDLOCK_WAIT
))
243 wined3d_flags
|= WINED3D_MAP_DONOTWAIT
;
244 if (flags
& DDLOCK_READONLY
)
245 wined3d_flags
|= WINED3D_MAP_READONLY
;
246 if (flags
& DDLOCK_NOOVERWRITE
)
247 wined3d_flags
|= WINED3D_MAP_NOOVERWRITE
;
248 if (flags
& DDLOCK_DISCARDCONTENTS
)
250 wined3d_flags
|= WINED3D_MAP_DISCARD
;
252 if (!buffer
->dynamic
)
254 struct wined3d_buffer
*new_buffer
;
255 wined3d_mutex_lock();
256 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, TRUE
, &new_buffer
);
259 buffer
->dynamic
= TRUE
;
260 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
261 buffer
->wineD3DVertexBuffer
= new_buffer
;
265 WARN("Failed to create a dynamic buffer\n");
267 wined3d_mutex_unlock();
271 wined3d_mutex_lock();
274 /* Get the size, for returning it, and for locking */
275 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wineD3DVertexBuffer
);
276 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
277 *data_size
= wined3d_desc
.size
;
280 hr
= wined3d_buffer_map(buffer
->wineD3DVertexBuffer
, 0, 0, (BYTE
**)data
, wined3d_flags
);
282 wined3d_mutex_unlock();
287 static HRESULT WINAPI
d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer
*iface
,
288 DWORD flags
, void **data
, DWORD
*data_size
)
290 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
292 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
294 return d3d_vertex_buffer7_Lock(&buffer
->IDirect3DVertexBuffer7_iface
, flags
, data
, data_size
);
297 /*****************************************************************************
298 * IDirect3DVertexBuffer7::Unlock
300 * Unlocks a vertex Buffer
305 *****************************************************************************/
306 static HRESULT WINAPI
d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7
*iface
)
308 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
310 TRACE("iface %p.\n", iface
);
312 wined3d_mutex_lock();
313 wined3d_buffer_unmap(buffer
->wineD3DVertexBuffer
);
314 wined3d_mutex_unlock();
319 static HRESULT WINAPI
d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer
*iface
)
321 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
323 TRACE("iface %p.\n", iface
);
325 return d3d_vertex_buffer7_Unlock(&buffer
->IDirect3DVertexBuffer7_iface
);
329 /*****************************************************************************
330 * IDirect3DVertexBuffer7::ProcessVertices
332 * Processes untransformed Vertices into a transformed or optimized vertex
333 * buffer. It can also perform other operations, such as lighting or clipping
336 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
337 * DestIndex: Index in the destination buffer(This), where the vertices are
339 * Count: Number of Vertices in the Source buffer to process
340 * SrcBuffer: Source vertex buffer
341 * SrcIndex: Index of the first vertex in the src buffer to process
342 * D3DDevice: Device to use for transformation
343 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
348 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
350 *****************************************************************************/
351 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
352 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer7
*src_buffer
,
353 DWORD src_idx
, IDirect3DDevice7
*device
, DWORD flags
)
355 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer7(iface
);
356 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer
);
357 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice7(device
);
358 BOOL oldClip
, doClip
;
361 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
362 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
364 /* Vertex operations:
365 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
366 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
367 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
368 * D3DVOP_LIGHT: Lights the vertices
369 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
371 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
372 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
374 if (!(vertex_op
& D3DVOP_TRANSFORM
))
375 return DDERR_INVALIDPARAMS
;
377 wined3d_mutex_lock();
379 /* WineD3D doesn't know d3d7 vertex operation, it uses
380 * render states instead. Set the render states according to
383 doClip
= !!(vertex_op
& D3DVOP_CLIP
);
384 oldClip
= wined3d_device_get_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
);
385 if (doClip
!= oldClip
)
386 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, doClip
);
388 wined3d_device_set_stream_source(device_impl
->wined3d_device
,
389 0, src_buffer_impl
->wineD3DVertexBuffer
, 0, get_flexible_vertex_size(src_buffer_impl
->fvf
));
390 wined3d_device_set_vertex_declaration(device_impl
->wined3d_device
, src_buffer_impl
->wineD3DVertexDeclaration
);
391 hr
= wined3d_device_process_vertices(device_impl
->wined3d_device
, src_idx
, dst_idx
,
392 count
, dst_buffer_impl
->wineD3DVertexBuffer
, NULL
, flags
, dst_buffer_impl
->fvf
);
394 /* Restore the states if needed */
395 if (doClip
!= oldClip
)
396 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, oldClip
);
398 wined3d_mutex_unlock();
403 static HRESULT WINAPI
d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
404 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer
*src_buffer
,
405 DWORD src_idx
, IDirect3DDevice3
*device
, DWORD flags
)
407 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer(iface
);
408 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer(src_buffer
);
409 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
411 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
412 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
414 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl
->IDirect3DVertexBuffer7_iface
, vertex_op
,
415 dst_idx
, count
, &src_buffer_impl
->IDirect3DVertexBuffer7_iface
, src_idx
,
416 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, flags
);
419 /*****************************************************************************
420 * IDirect3DVertexBuffer7::GetVertexBufferDesc
422 * Returns the description of a vertex buffer
425 * Desc: Address to write the description to
428 * DDERR_INVALIDPARAMS if Desc is NULL
431 *****************************************************************************/
432 static HRESULT WINAPI
d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
, D3DVERTEXBUFFERDESC
*desc
)
434 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
435 struct wined3d_resource_desc wined3d_desc
;
436 struct wined3d_resource
*wined3d_resource
;
438 TRACE("iface %p, desc %p.\n", iface
, desc
);
440 if (!desc
) return DDERR_INVALIDPARAMS
;
442 wined3d_mutex_lock();
443 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wineD3DVertexBuffer
);
444 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
445 wined3d_mutex_unlock();
447 /* Now fill the desc structure */
448 desc
->dwCaps
= buffer
->Caps
;
449 desc
->dwFVF
= buffer
->fvf
;
450 desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(buffer
->fvf
);
455 static HRESULT WINAPI
d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
, D3DVERTEXBUFFERDESC
*desc
)
457 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
459 TRACE("iface %p, desc %p.\n", iface
, desc
);
461 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer
->IDirect3DVertexBuffer7_iface
, desc
);
465 /*****************************************************************************
466 * IDirect3DVertexBuffer7::Optimize
468 * Converts an unoptimized vertex buffer into an optimized buffer
471 * D3DDevice: Device for which this buffer is optimized
472 * Flags: Not used, should be set to 0
475 * D3D_OK, because it's a stub
477 *****************************************************************************/
478 static HRESULT WINAPI
d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7
*iface
,
479 IDirect3DDevice7
*device
, DWORD flags
)
481 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
482 static BOOL hide
= FALSE
;
484 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, flags
);
488 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, device
, flags
);
492 /* We could forward this call to WineD3D and take advantage
493 * of it once we use OpenGL vertex buffers
495 wined3d_mutex_lock();
496 buffer
->Caps
|= D3DVBCAPS_OPTIMIZED
;
497 wined3d_mutex_unlock();
502 static HRESULT WINAPI
d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer
*iface
,
503 IDirect3DDevice3
*device
, DWORD flags
)
505 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
506 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
508 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, flags
);
510 return d3d_vertex_buffer7_Optimize(&buffer
->IDirect3DVertexBuffer7_iface
,
511 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, flags
);
514 /*****************************************************************************
515 * IDirect3DVertexBuffer7::ProcessVerticesStrided
517 * This method processes untransformed strided vertices into a processed
518 * or optimized vertex buffer.
520 * For more details on the parameters, see
521 * IDirect3DVertexBuffer7::ProcessVertices
524 * VertexOp: Operations to perform
525 * DestIndex: Destination index to write the vertices to
526 * Count: Number of input vertices
527 * StrideData: Array containing the input vertices
528 * VertexTypeDesc: Vertex Description or source index?????????
529 * D3DDevice: IDirect3DDevice7 to use for processing
530 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
533 * D3D_OK on success, or DDERR_*
535 *****************************************************************************/
536 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
537 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, D3DDRAWPRIMITIVESTRIDEDDATA
*data
,
538 DWORD fvf
, IDirect3DDevice7
*device
, DWORD flags
)
540 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
541 iface
, vertex_op
, dst_idx
, count
, data
, fvf
, device
, flags
);
546 /*****************************************************************************
548 *****************************************************************************/
550 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
552 d3d_vertex_buffer7_QueryInterface
,
553 d3d_vertex_buffer7_AddRef
,
554 d3d_vertex_buffer7_Release
,
555 d3d_vertex_buffer7_Lock
,
556 d3d_vertex_buffer7_Unlock
,
557 d3d_vertex_buffer7_ProcessVertices
,
558 d3d_vertex_buffer7_GetVertexBufferDesc
,
559 d3d_vertex_buffer7_Optimize
,
560 d3d_vertex_buffer7_ProcessVerticesStrided
,
563 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
565 d3d_vertex_buffer1_QueryInterface
,
566 d3d_vertex_buffer1_AddRef
,
567 d3d_vertex_buffer1_Release
,
568 d3d_vertex_buffer1_Lock
,
569 d3d_vertex_buffer1_Unlock
,
570 d3d_vertex_buffer1_ProcessVertices
,
571 d3d_vertex_buffer1_GetVertexBufferDesc
,
572 d3d_vertex_buffer1_Optimize
,
575 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**vertex_buf
,
576 struct ddraw
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
578 struct d3d_vertex_buffer
*buffer
;
581 TRACE("Vertex buffer description:\n");
582 TRACE(" dwSize %u\n", desc
->dwSize
);
583 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
584 TRACE(" FVF %#x\n", desc
->dwFVF
);
585 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
587 buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*buffer
));
589 return DDERR_OUTOFMEMORY
;
591 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
592 buffer
->IDirect3DVertexBuffer_iface
.lpVtbl
= &d3d_vertex_buffer1_vtbl
;
595 buffer
->ddraw
= ddraw
;
596 buffer
->Caps
= desc
->dwCaps
;
597 buffer
->fvf
= desc
->dwFVF
;
598 buffer
->size
= get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
;
600 wined3d_mutex_lock();
602 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, FALSE
, &buffer
->wineD3DVertexBuffer
);
605 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
606 if (hr
== WINED3DERR_INVALIDCALL
)
607 hr
= DDERR_INVALIDPARAMS
;
611 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
612 if (!buffer
->wineD3DVertexDeclaration
)
614 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
615 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
616 hr
= DDERR_INVALIDPARAMS
;
619 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
622 wined3d_mutex_unlock();
624 *vertex_buf
= buffer
;
626 HeapFree(GetProcessHeap(), 0, buffer
);
631 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
635 assert(iface
->lpVtbl
== &d3d_vertex_buffer1_vtbl
);
637 return impl_from_IDirect3DVertexBuffer(iface
);
640 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
644 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
646 return impl_from_IDirect3DVertexBuffer7(iface
);