include: Correctly spell STATUS_SMI_PRIMITIVE_INSTALLER_FAILED.
[wine/multimedia.git] / dlls / ddraw / vertexbuffer.c
blob5d777902048960a6b4dfe565277653a91304fbb6
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
31 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
36 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
39 /*****************************************************************************
40 * IUnknown Methods
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
49 * Params
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
53 * Returns:
54 * S_OK on success
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
60 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
62 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
64 /* By default, set the object pointer to NULL */
65 *obj = NULL;
67 if ( IsEqualGUID( &IID_IUnknown, riid ) )
69 IDirect3DVertexBuffer7_AddRef(iface);
70 *obj = iface;
71 TRACE(" Creating IUnknown interface at %p.\n", *obj);
72 return S_OK;
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
76 IDirect3DVertexBuffer7_AddRef(iface);
77 *obj = &buffer->IDirect3DVertexBuffer_iface;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
79 return S_OK;
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
83 IDirect3DVertexBuffer7_AddRef(iface);
84 *obj = iface;
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
86 return S_OK;
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
91 return E_NOINTERFACE;
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
96 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
98 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
100 return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
108 * Returns:
109 * The new refcount
111 *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
114 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115 ULONG ref = InterlockedIncrement(&buffer->ref);
117 TRACE("%p increasing refcount to %u.\n", buffer, ref);
119 return ref;
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
124 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
126 TRACE("iface %p.\n", iface);
128 return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
137 * Returns:
138 * The new refcount
140 *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
143 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144 ULONG ref = InterlockedDecrement(&buffer->ref);
146 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
148 if (ref == 0)
150 struct wined3d_buffer *curVB = NULL;
151 UINT offset, stride;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159 0, &curVB, &offset, &stride);
160 if (curVB == buffer->wineD3DVertexBuffer)
161 wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
162 if (curVB)
163 wined3d_buffer_decref(curVB); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
166 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, buffer);
172 return ref;
175 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
177 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
179 TRACE("iface %p.\n", iface);
181 return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
189 struct wined3d_buffer **wined3d_buffer)
191 DWORD usage = WINED3DUSAGE_STATICDECL;
192 enum wined3d_pool pool;
194 if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
195 pool = WINED3D_POOL_SYSTEM_MEM;
196 else
197 pool = WINED3D_POOL_DEFAULT;
199 if (buffer->Caps & D3DVBCAPS_WRITEONLY)
200 usage |= WINED3DUSAGE_WRITEONLY;
201 if (dynamic)
202 usage |= WINED3DUSAGE_DYNAMIC;
204 return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
205 buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
206 wined3d_buffer);
209 /*****************************************************************************
210 * IDirect3DVertexBuffer7::Lock
212 * Locks the vertex buffer and returns a pointer to the vertex data
213 * Locking vertex buffers is similar to locking surfaces, because Windows
214 * uses surfaces to store vertex data internally (According to the DX sdk)
216 * Params:
217 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
218 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
219 * Data: Returns a pointer to the vertex data
220 * Size: Returns the size of the buffer if not NULL
222 * Returns:
223 * D3D_OK on success
224 * DDERR_INVALIDPARAMS if Data is NULL
225 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
227 *****************************************************************************/
228 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
229 DWORD flags, void **data, DWORD *data_size)
231 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
232 struct wined3d_resource_desc wined3d_desc;
233 struct wined3d_resource *wined3d_resource;
234 HRESULT hr;
235 DWORD wined3d_flags = 0;
237 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
239 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
240 * nosyslock: Not applicable
242 if (!(flags & DDLOCK_WAIT))
243 wined3d_flags |= WINED3D_MAP_DONOTWAIT;
244 if (flags & DDLOCK_READONLY)
245 wined3d_flags |= WINED3D_MAP_READONLY;
246 if (flags & DDLOCK_NOOVERWRITE)
247 wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
248 if (flags & DDLOCK_DISCARDCONTENTS)
250 wined3d_flags |= WINED3D_MAP_DISCARD;
252 if (!buffer->dynamic)
254 struct wined3d_buffer *new_buffer;
255 wined3d_mutex_lock();
256 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer);
257 if (SUCCEEDED(hr))
259 buffer->dynamic = TRUE;
260 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
261 buffer->wineD3DVertexBuffer = new_buffer;
263 else
265 WARN("Failed to create a dynamic buffer\n");
267 wined3d_mutex_unlock();
271 wined3d_mutex_lock();
272 if (data_size)
274 /* Get the size, for returning it, and for locking */
275 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
276 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
277 *data_size = wined3d_desc.size;
280 hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
282 wined3d_mutex_unlock();
284 return hr;
287 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
288 DWORD flags, void **data, DWORD *data_size)
290 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
292 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
294 return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
297 /*****************************************************************************
298 * IDirect3DVertexBuffer7::Unlock
300 * Unlocks a vertex Buffer
302 * Returns:
303 * D3D_OK on success
305 *****************************************************************************/
306 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
308 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
310 TRACE("iface %p.\n", iface);
312 wined3d_mutex_lock();
313 wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
314 wined3d_mutex_unlock();
316 return D3D_OK;
319 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
321 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
323 TRACE("iface %p.\n", iface);
325 return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
329 /*****************************************************************************
330 * IDirect3DVertexBuffer7::ProcessVertices
332 * Processes untransformed Vertices into a transformed or optimized vertex
333 * buffer. It can also perform other operations, such as lighting or clipping
335 * Params
336 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
337 * DestIndex: Index in the destination buffer(This), where the vertices are
338 * placed
339 * Count: Number of Vertices in the Source buffer to process
340 * SrcBuffer: Source vertex buffer
341 * SrcIndex: Index of the first vertex in the src buffer to process
342 * D3DDevice: Device to use for transformation
343 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
344 * unchaned vertices
346 * Returns:
347 * D3D_OK on success
348 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
350 *****************************************************************************/
351 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
352 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
353 DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
355 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
356 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
357 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
358 BOOL oldClip, doClip;
359 HRESULT hr;
361 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
362 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
364 /* Vertex operations:
365 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
366 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
367 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
368 * D3DVOP_LIGHT: Lights the vertices
369 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
371 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
372 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
374 if (!(vertex_op & D3DVOP_TRANSFORM))
375 return DDERR_INVALIDPARAMS;
377 wined3d_mutex_lock();
379 /* WineD3D doesn't know d3d7 vertex operation, it uses
380 * render states instead. Set the render states according to
381 * the vertex ops
383 doClip = !!(vertex_op & D3DVOP_CLIP);
384 oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
385 if (doClip != oldClip)
386 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
388 wined3d_device_set_stream_source(device_impl->wined3d_device,
389 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
390 wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
391 hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
392 count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
394 /* Restore the states if needed */
395 if (doClip != oldClip)
396 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
398 wined3d_mutex_unlock();
400 return hr;
403 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
404 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
405 DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
407 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
408 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
409 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
411 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
412 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
414 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
415 dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
416 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
419 /*****************************************************************************
420 * IDirect3DVertexBuffer7::GetVertexBufferDesc
422 * Returns the description of a vertex buffer
424 * Params:
425 * Desc: Address to write the description to
427 * Returns
428 * DDERR_INVALIDPARAMS if Desc is NULL
429 * D3D_OK on success
431 *****************************************************************************/
432 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
434 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
435 struct wined3d_resource_desc wined3d_desc;
436 struct wined3d_resource *wined3d_resource;
438 TRACE("iface %p, desc %p.\n", iface, desc);
440 if (!desc) return DDERR_INVALIDPARAMS;
442 wined3d_mutex_lock();
443 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
444 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
445 wined3d_mutex_unlock();
447 /* Now fill the desc structure */
448 desc->dwCaps = buffer->Caps;
449 desc->dwFVF = buffer->fvf;
450 desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
452 return D3D_OK;
455 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
457 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
459 TRACE("iface %p, desc %p.\n", iface, desc);
461 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
465 /*****************************************************************************
466 * IDirect3DVertexBuffer7::Optimize
468 * Converts an unoptimized vertex buffer into an optimized buffer
470 * Params:
471 * D3DDevice: Device for which this buffer is optimized
472 * Flags: Not used, should be set to 0
474 * Returns
475 * D3D_OK, because it's a stub
477 *****************************************************************************/
478 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
479 IDirect3DDevice7 *device, DWORD flags)
481 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
482 static BOOL hide = FALSE;
484 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
486 if (!hide)
488 FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
489 hide = TRUE;
492 /* We could forward this call to WineD3D and take advantage
493 * of it once we use OpenGL vertex buffers
495 wined3d_mutex_lock();
496 buffer->Caps |= D3DVBCAPS_OPTIMIZED;
497 wined3d_mutex_unlock();
499 return DD_OK;
502 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
503 IDirect3DDevice3 *device, DWORD flags)
505 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
506 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
508 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
510 return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
511 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
514 /*****************************************************************************
515 * IDirect3DVertexBuffer7::ProcessVerticesStrided
517 * This method processes untransformed strided vertices into a processed
518 * or optimized vertex buffer.
520 * For more details on the parameters, see
521 * IDirect3DVertexBuffer7::ProcessVertices
523 * Params:
524 * VertexOp: Operations to perform
525 * DestIndex: Destination index to write the vertices to
526 * Count: Number of input vertices
527 * StrideData: Array containing the input vertices
528 * VertexTypeDesc: Vertex Description or source index?????????
529 * D3DDevice: IDirect3DDevice7 to use for processing
530 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
532 * Returns
533 * D3D_OK on success, or DDERR_*
535 *****************************************************************************/
536 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
537 DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
538 DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
540 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
541 iface, vertex_op, dst_idx, count, data, fvf, device, flags);
543 return DD_OK;
546 /*****************************************************************************
547 * The VTables
548 *****************************************************************************/
550 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
552 d3d_vertex_buffer7_QueryInterface,
553 d3d_vertex_buffer7_AddRef,
554 d3d_vertex_buffer7_Release,
555 d3d_vertex_buffer7_Lock,
556 d3d_vertex_buffer7_Unlock,
557 d3d_vertex_buffer7_ProcessVertices,
558 d3d_vertex_buffer7_GetVertexBufferDesc,
559 d3d_vertex_buffer7_Optimize,
560 d3d_vertex_buffer7_ProcessVerticesStrided,
563 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
565 d3d_vertex_buffer1_QueryInterface,
566 d3d_vertex_buffer1_AddRef,
567 d3d_vertex_buffer1_Release,
568 d3d_vertex_buffer1_Lock,
569 d3d_vertex_buffer1_Unlock,
570 d3d_vertex_buffer1_ProcessVertices,
571 d3d_vertex_buffer1_GetVertexBufferDesc,
572 d3d_vertex_buffer1_Optimize,
575 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
576 struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
578 struct d3d_vertex_buffer *buffer;
579 HRESULT hr = D3D_OK;
581 TRACE("Vertex buffer description:\n");
582 TRACE(" dwSize %u\n", desc->dwSize);
583 TRACE(" dwCaps %#x\n", desc->dwCaps);
584 TRACE(" FVF %#x\n", desc->dwFVF);
585 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
587 buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
588 if (!buffer)
589 return DDERR_OUTOFMEMORY;
591 buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
592 buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
593 buffer->ref = 1;
595 buffer->ddraw = ddraw;
596 buffer->Caps = desc->dwCaps;
597 buffer->fvf = desc->dwFVF;
598 buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices;
600 wined3d_mutex_lock();
602 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
603 if (FAILED(hr))
605 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
606 if (hr == WINED3DERR_INVALIDCALL)
607 hr = DDERR_INVALIDPARAMS;
608 goto end;
611 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
612 if (!buffer->wineD3DVertexDeclaration)
614 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
615 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
616 hr = DDERR_INVALIDPARAMS;
617 goto end;
619 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
621 end:
622 wined3d_mutex_unlock();
623 if (hr == D3D_OK)
624 *vertex_buf = buffer;
625 else
626 HeapFree(GetProcessHeap(), 0, buffer);
628 return hr;
631 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
633 if (!iface)
634 return NULL;
635 assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
637 return impl_from_IDirect3DVertexBuffer(iface);
640 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
642 if (!iface)
643 return NULL;
644 assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
646 return impl_from_IDirect3DVertexBuffer7(iface);