2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
)
30 return gl_info
->supported
[ARB_SYNC
] || gl_info
->supported
[NV_FENCE
] || gl_info
->supported
[APPLE_FENCE
];
33 void wined3d_event_query_destroy(struct wined3d_event_query
*query
)
35 if (query
->context
) context_free_event_query(query
);
36 HeapFree(GetProcessHeap(), 0, query
);
39 static enum wined3d_event_query_result
wined3d_event_query_test(const struct wined3d_event_query
*query
,
40 const struct wined3d_device
*device
)
42 struct wined3d_context
*context
;
43 const struct wined3d_gl_info
*gl_info
;
44 enum wined3d_event_query_result ret
;
47 TRACE("(%p) : device %p\n", query
, device
);
51 TRACE("Query not started\n");
52 return WINED3D_EVENT_QUERY_NOT_STARTED
;
55 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
57 WARN("Event query tested from wrong thread\n");
58 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
61 context
= context_acquire(device
, query
->context
->current_rt
);
62 gl_info
= context
->gl_info
;
64 if (gl_info
->supported
[ARB_SYNC
])
66 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
, 0, 0));
67 checkGLcall("glClientWaitSync");
71 case GL_ALREADY_SIGNALED
:
72 case GL_CONDITION_SATISFIED
:
73 ret
= WINED3D_EVENT_QUERY_OK
;
76 case GL_TIMEOUT_EXPIRED
:
77 ret
= WINED3D_EVENT_QUERY_WAITING
;
82 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
83 ret
= WINED3D_EVENT_QUERY_ERROR
;
86 else if (gl_info
->supported
[APPLE_FENCE
])
88 fence_result
= GL_EXTCALL(glTestFenceAPPLE(query
->object
.id
));
89 checkGLcall("glTestFenceAPPLE");
90 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
91 else ret
= WINED3D_EVENT_QUERY_WAITING
;
93 else if (gl_info
->supported
[NV_FENCE
])
95 fence_result
= GL_EXTCALL(glTestFenceNV(query
->object
.id
));
96 checkGLcall("glTestFenceNV");
97 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
98 else ret
= WINED3D_EVENT_QUERY_WAITING
;
102 ERR("Event query created despite lack of GL support\n");
103 ret
= WINED3D_EVENT_QUERY_ERROR
;
106 context_release(context
);
110 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
111 const struct wined3d_device
*device
)
113 struct wined3d_context
*context
;
114 const struct wined3d_gl_info
*gl_info
;
115 enum wined3d_event_query_result ret
;
117 TRACE("(%p)\n", query
);
121 TRACE("Query not started\n");
122 return WINED3D_EVENT_QUERY_NOT_STARTED
;
124 gl_info
= query
->context
->gl_info
;
126 if (query
->context
->tid
!= GetCurrentThreadId() && !gl_info
->supported
[ARB_SYNC
])
128 /* A glFinish does not reliably wait for draws in other contexts. The caller has
129 * to find its own way to cope with the thread switch
131 WARN("Event query finished from wrong thread\n");
132 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
135 context
= context_acquire(device
, query
->context
->current_rt
);
137 if (gl_info
->supported
[ARB_SYNC
])
139 /* Apple seems to be into arbitrary limits, and timeouts larger than
140 * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
141 * really care and can live with waiting a few μs less. (OS X 10.7.4). */
142 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
, GL_SYNC_FLUSH_COMMANDS_BIT
, ~(GLuint64
)0xffff));
143 checkGLcall("glClientWaitSync");
147 case GL_ALREADY_SIGNALED
:
148 case GL_CONDITION_SATISFIED
:
149 ret
= WINED3D_EVENT_QUERY_OK
;
152 /* We don't expect a timeout for a ~584 year wait */
154 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
155 ret
= WINED3D_EVENT_QUERY_ERROR
;
158 else if (context
->gl_info
->supported
[APPLE_FENCE
])
160 GL_EXTCALL(glFinishFenceAPPLE(query
->object
.id
));
161 checkGLcall("glFinishFenceAPPLE");
162 ret
= WINED3D_EVENT_QUERY_OK
;
164 else if (context
->gl_info
->supported
[NV_FENCE
])
166 GL_EXTCALL(glFinishFenceNV(query
->object
.id
));
167 checkGLcall("glFinishFenceNV");
168 ret
= WINED3D_EVENT_QUERY_OK
;
172 ERR("Event query created without GL support\n");
173 ret
= WINED3D_EVENT_QUERY_ERROR
;
176 context_release(context
);
180 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
)
182 const struct wined3d_gl_info
*gl_info
;
183 struct wined3d_context
*context
;
187 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
189 context_free_event_query(query
);
190 context
= context_acquire(device
, NULL
);
191 context_alloc_event_query(context
, query
);
195 context
= context_acquire(device
, query
->context
->current_rt
);
200 context
= context_acquire(device
, NULL
);
201 context_alloc_event_query(context
, query
);
204 gl_info
= context
->gl_info
;
206 if (gl_info
->supported
[ARB_SYNC
])
208 if (query
->object
.sync
) GL_EXTCALL(glDeleteSync(query
->object
.sync
));
209 checkGLcall("glDeleteSync");
210 query
->object
.sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
211 checkGLcall("glFenceSync");
213 else if (gl_info
->supported
[APPLE_FENCE
])
215 GL_EXTCALL(glSetFenceAPPLE(query
->object
.id
));
216 checkGLcall("glSetFenceAPPLE");
218 else if (gl_info
->supported
[NV_FENCE
])
220 GL_EXTCALL(glSetFenceNV(query
->object
.id
, GL_ALL_COMPLETED_NV
));
221 checkGLcall("glSetFenceNV");
224 context_release(context
);
227 ULONG CDECL
wined3d_query_incref(struct wined3d_query
*query
)
229 ULONG refcount
= InterlockedIncrement(&query
->ref
);
231 TRACE("%p increasing refcount to %u.\n", query
, refcount
);
236 ULONG CDECL
wined3d_query_decref(struct wined3d_query
*query
)
238 ULONG refcount
= InterlockedDecrement(&query
->ref
);
240 TRACE("%p decreasing refcount to %u.\n", query
, refcount
);
244 /* Queries are specific to the GL context that created them. Not
245 * deleting the query will obviously leak it, but that's still better
246 * than potentially deleting a different query with the same id in this
247 * context, and (still) leaking the actual query. */
248 if (query
->type
== WINED3D_QUERY_TYPE_EVENT
)
250 struct wined3d_event_query
*event_query
= query
->extendedData
;
251 if (event_query
) wined3d_event_query_destroy(event_query
);
253 else if (query
->type
== WINED3D_QUERY_TYPE_OCCLUSION
)
255 struct wined3d_occlusion_query
*oq
= query
->extendedData
;
257 if (oq
->context
) context_free_occlusion_query(oq
);
258 HeapFree(GetProcessHeap(), 0, query
->extendedData
);
260 else if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP
)
262 struct wined3d_timestamp_query
*tq
= query
->extendedData
;
265 context_free_timestamp_query(tq
);
266 HeapFree(GetProcessHeap(), 0, query
->extendedData
);
269 HeapFree(GetProcessHeap(), 0, query
);
275 HRESULT CDECL
wined3d_query_get_data(struct wined3d_query
*query
,
276 void *data
, UINT data_size
, DWORD flags
)
278 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
279 query
, data
, data_size
, flags
);
281 return query
->query_ops
->query_get_data(query
, data
, data_size
, flags
);
284 UINT CDECL
wined3d_query_get_data_size(const struct wined3d_query
*query
)
286 TRACE("query %p.\n", query
);
288 return query
->data_size
;
291 HRESULT CDECL
wined3d_query_issue(struct wined3d_query
*query
, DWORD flags
)
293 TRACE("query %p, flags %#x.\n", query
, flags
);
295 return query
->query_ops
->query_issue(query
, flags
);
298 static HRESULT
wined3d_occlusion_query_ops_get_data(struct wined3d_query
*query
,
299 void *pData
, DWORD dwSize
, DWORD flags
)
301 struct wined3d_occlusion_query
*oq
= query
->extendedData
;
302 struct wined3d_device
*device
= query
->device
;
303 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
304 struct wined3d_context
*context
;
310 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", query
, pData
, dwSize
, flags
);
313 query
->state
= QUERY_CREATED
;
315 if (query
->state
== QUERY_CREATED
)
317 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
318 TRACE("Query wasn't yet started, returning S_OK\n");
323 if (query
->state
== QUERY_BUILDING
)
325 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
326 TRACE("Query is building, returning S_FALSE\n");
330 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
332 WARN("%p Occlusion queries not supported. Returning 1.\n", query
);
337 if (oq
->context
->tid
!= GetCurrentThreadId())
339 FIXME("%p Wrong thread, returning 1.\n", query
);
344 context
= context_acquire(query
->device
, oq
->context
->current_rt
);
346 GL_EXTCALL(glGetQueryObjectuivARB(oq
->id
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
347 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
348 TRACE("available %#x.\n", available
);
354 GL_EXTCALL(glGetQueryObjectuivARB(oq
->id
, GL_QUERY_RESULT_ARB
, &samples
));
355 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
356 TRACE("Returning %d samples.\n", samples
);
366 context_release(context
);
371 static HRESULT
wined3d_event_query_ops_get_data(struct wined3d_query
*query
,
372 void *pData
, DWORD dwSize
, DWORD flags
)
374 struct wined3d_event_query
*event_query
= query
->extendedData
;
376 enum wined3d_event_query_result ret
;
378 TRACE("query %p, pData %p, dwSize %#x, flags %#x.\n", query
, pData
, dwSize
, flags
);
380 if (!pData
|| !dwSize
) return S_OK
;
383 WARN("Event query not supported by GL, reporting GPU idle.\n");
388 ret
= wined3d_event_query_test(event_query
, query
->device
);
391 case WINED3D_EVENT_QUERY_OK
:
392 case WINED3D_EVENT_QUERY_NOT_STARTED
:
396 case WINED3D_EVENT_QUERY_WAITING
:
400 case WINED3D_EVENT_QUERY_WRONG_THREAD
:
401 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query
);
405 case WINED3D_EVENT_QUERY_ERROR
:
406 ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
407 return WINED3DERR_INVALIDCALL
;
413 enum wined3d_query_type CDECL
wined3d_query_get_type(const struct wined3d_query
*query
)
415 TRACE("query %p.\n", query
);
420 static HRESULT
wined3d_event_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
422 TRACE("query %p, flags %#x.\n", query
, flags
);
424 TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query
, flags
);
425 if (flags
& WINED3DISSUE_END
)
427 struct wined3d_event_query
*event_query
= query
->extendedData
;
429 /* Faked event query support */
430 if (!event_query
) return WINED3D_OK
;
432 wined3d_event_query_issue(event_query
, query
->device
);
434 else if (flags
& WINED3DISSUE_BEGIN
)
436 /* Started implicitly at device creation */
437 ERR("Event query issued with START flag - what to do?\n");
440 if (flags
& WINED3DISSUE_BEGIN
)
441 query
->state
= QUERY_BUILDING
;
443 query
->state
= QUERY_SIGNALLED
;
448 static HRESULT
wined3d_occlusion_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
450 struct wined3d_device
*device
= query
->device
;
451 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
453 TRACE("query %p, flags %#x.\n", query
, flags
);
455 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
457 struct wined3d_occlusion_query
*oq
= query
->extendedData
;
458 struct wined3d_context
*context
;
460 /* This is allowed according to msdn and our tests. Reset the query and restart */
461 if (flags
& WINED3DISSUE_BEGIN
)
463 if (query
->state
== QUERY_BUILDING
)
465 if (oq
->context
->tid
!= GetCurrentThreadId())
467 FIXME("Wrong thread, can't restart query.\n");
469 context_free_occlusion_query(oq
);
470 context
= context_acquire(query
->device
, NULL
);
471 context_alloc_occlusion_query(context
, oq
);
475 context
= context_acquire(query
->device
, oq
->context
->current_rt
);
477 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
478 checkGLcall("glEndQuery()");
483 if (oq
->context
) context_free_occlusion_query(oq
);
484 context
= context_acquire(query
->device
, NULL
);
485 context_alloc_occlusion_query(context
, oq
);
488 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, oq
->id
));
489 checkGLcall("glBeginQuery()");
491 context_release(context
);
493 if (flags
& WINED3DISSUE_END
)
495 /* Msdn says _END on a non-building occlusion query returns an error, but
496 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
497 * generating an error
499 if (query
->state
== QUERY_BUILDING
)
501 if (oq
->context
->tid
!= GetCurrentThreadId())
503 FIXME("Wrong thread, can't end query.\n");
507 context
= context_acquire(query
->device
, oq
->context
->current_rt
);
509 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
510 checkGLcall("glEndQuery()");
512 context_release(context
);
519 FIXME("%p Occlusion queries not supported.\n", query
);
522 if (flags
& WINED3DISSUE_BEGIN
)
523 query
->state
= QUERY_BUILDING
;
525 query
->state
= QUERY_SIGNALLED
;
527 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
530 static HRESULT
wined3d_timestamp_query_ops_get_data(struct wined3d_query
*query
,
531 void *data
, DWORD size
, DWORD flags
)
533 struct wined3d_timestamp_query
*tq
= query
->extendedData
;
534 struct wined3d_device
*device
= query
->device
;
535 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
536 struct wined3d_context
*context
;
537 UINT64
*u64data
= data
;
542 TRACE("(%p) : type D3DQUERY_TIMESTAMP, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
545 query
->state
= QUERY_CREATED
;
547 if (query
->state
== QUERY_CREATED
)
549 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves. */
550 TRACE("Query wasn't yet started, returning S_OK.\n");
556 if (tq
->context
->tid
!= GetCurrentThreadId())
558 FIXME("%p Wrong thread, returning 1.\n", query
);
564 context
= context_acquire(query
->device
, tq
->context
->current_rt
);
566 GL_EXTCALL(glGetQueryObjectuivARB(tq
->id
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
567 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
568 TRACE("available %#x.\n", available
);
574 GL_EXTCALL(glGetQueryObjectui64v(tq
->id
, GL_QUERY_RESULT_ARB
, ×tamp
));
575 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
576 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp
));
577 *u64data
= timestamp
;
586 context_release(context
);
591 static HRESULT
wined3d_timestamp_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
593 struct wined3d_device
*device
= query
->device
;
594 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
596 TRACE("query %p, flags %#x.\n", query
, flags
);
598 if (gl_info
->supported
[ARB_TIMER_QUERY
])
600 struct wined3d_timestamp_query
*tq
= query
->extendedData
;
601 struct wined3d_context
*context
;
603 if (flags
& WINED3DISSUE_BEGIN
)
605 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
607 if (flags
& WINED3DISSUE_END
)
610 context_free_timestamp_query(tq
);
611 context
= context_acquire(query
->device
, NULL
);
612 context_alloc_timestamp_query(context
, tq
);
613 GL_EXTCALL(glQueryCounter(tq
->id
, GL_TIMESTAMP
));
614 checkGLcall("glQueryCounter()");
615 context_release(context
);
620 ERR("Timestamp queries not supported.\n");
623 if (flags
& WINED3DISSUE_END
)
624 query
->state
= QUERY_SIGNALLED
;
629 static HRESULT
wined3d_timestamp_disjoint_query_ops_get_data(struct wined3d_query
*query
,
630 void *data
, DWORD size
, DWORD flags
)
632 TRACE("(%p) : type D3DQUERY_TIMESTAMP_DISJOINT, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
634 if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
)
636 struct wined3d_query_data_timestamp_disjoint
*disjoint_data
= data
;
638 if (query
->state
== QUERY_BUILDING
)
640 TRACE("Query is building, returning S_FALSE.\n");
646 disjoint_data
->disjoint
= FALSE
;
647 disjoint_data
->frequency
= 1000 * 1000 * 1000;
652 UINT64
*u64data
= data
;
655 *u64data
= 1000 * 1000 * 1000;
660 static HRESULT
wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
662 TRACE("query %p, flags %#x.\n", query
, flags
);
664 if (flags
& WINED3DISSUE_BEGIN
)
665 query
->state
= QUERY_BUILDING
;
666 if (flags
& WINED3DISSUE_END
)
667 query
->state
= QUERY_SIGNALLED
;
672 static const struct wined3d_query_ops event_query_ops
=
674 wined3d_event_query_ops_get_data
,
675 wined3d_event_query_ops_issue
,
678 static const struct wined3d_query_ops occlusion_query_ops
=
680 wined3d_occlusion_query_ops_get_data
,
681 wined3d_occlusion_query_ops_issue
,
684 static const struct wined3d_query_ops timestamp_query_ops
=
686 wined3d_timestamp_query_ops_get_data
,
687 wined3d_timestamp_query_ops_issue
,
690 static const struct wined3d_query_ops timestamp_disjoint_query_ops
=
692 wined3d_timestamp_disjoint_query_ops_get_data
,
693 wined3d_timestamp_disjoint_query_ops_issue
,
696 static HRESULT
query_init(struct wined3d_query
*query
, struct wined3d_device
*device
, enum wined3d_query_type type
)
698 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
702 case WINED3D_QUERY_TYPE_OCCLUSION
:
703 TRACE("Occlusion query.\n");
704 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
706 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
707 return WINED3DERR_NOTAVAILABLE
;
709 query
->query_ops
= &occlusion_query_ops
;
710 query
->data_size
= sizeof(DWORD
);
711 query
->extendedData
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query
));
712 if (!query
->extendedData
)
714 ERR("Failed to allocate occlusion query extended data.\n");
715 return E_OUTOFMEMORY
;
717 ((struct wined3d_occlusion_query
*)query
->extendedData
)->context
= NULL
;
720 case WINED3D_QUERY_TYPE_EVENT
:
721 TRACE("Event query.\n");
722 if (!wined3d_event_query_supported(gl_info
))
724 /* Half-Life 2 needs this query. It does not render the main
725 * menu correctly otherwise. Pretend to support it, faking
726 * this query does not do much harm except potentially
727 * lowering performance. */
728 FIXME("Event query: Unimplemented, but pretending to be supported.\n");
730 query
->query_ops
= &event_query_ops
;
731 query
->data_size
= sizeof(BOOL
);
732 query
->extendedData
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct wined3d_event_query
));
733 if (!query
->extendedData
)
735 ERR("Failed to allocate event query memory.\n");
736 return E_OUTOFMEMORY
;
740 case WINED3D_QUERY_TYPE_TIMESTAMP
:
741 TRACE("Timestamp query.\n");
742 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
744 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
745 return WINED3DERR_NOTAVAILABLE
;
747 query
->query_ops
= ×tamp_query_ops
;
748 query
->data_size
= sizeof(UINT64
);
749 query
->extendedData
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_timestamp_query
));
750 if (!query
->extendedData
)
752 ERR("Failed to allocate timestamp query extended data.\n");
753 return E_OUTOFMEMORY
;
755 ((struct wined3d_timestamp_query
*)query
->extendedData
)->context
= NULL
;
758 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
759 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
:
760 TRACE("TIMESTAMP_DISJOINT query.\n");
761 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
763 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
764 return WINED3DERR_NOTAVAILABLE
;
766 query
->query_ops
= ×tamp_disjoint_query_ops
;
767 query
->data_size
= type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
768 ? sizeof(struct wined3d_query_data_timestamp_disjoint
) : sizeof(UINT64
);
769 query
->extendedData
= NULL
;
772 case WINED3D_QUERY_TYPE_VCACHE
:
773 case WINED3D_QUERY_TYPE_RESOURCE_MANAGER
:
774 case WINED3D_QUERY_TYPE_VERTEX_STATS
:
775 case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS
:
776 case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS
:
777 case WINED3D_QUERY_TYPE_VERTEX_TIMINGS
:
778 case WINED3D_QUERY_TYPE_PIXEL_TIMINGS
:
779 case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS
:
780 case WINED3D_QUERY_TYPE_CACHE_UTILIZATION
:
782 FIXME("Unhandled query type %#x.\n", type
);
783 return WINED3DERR_NOTAVAILABLE
;
787 query
->state
= QUERY_CREATED
;
788 query
->device
= device
;
794 HRESULT CDECL
wined3d_query_create(struct wined3d_device
*device
,
795 enum wined3d_query_type type
, struct wined3d_query
**query
)
797 struct wined3d_query
*object
;
800 TRACE("device %p, type %#x, query %p.\n", device
, type
, query
);
802 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
804 return E_OUTOFMEMORY
;
806 hr
= query_init(object
, device
, type
);
809 WARN("Failed to initialize query, hr %#x.\n", hr
);
810 HeapFree(GetProcessHeap(), 0, object
);
814 TRACE("Created query %p.\n", object
);