3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
52 #include "wine/debug.h"
55 #include "dsound_private.h"
57 /* default intensity level for human ears */
58 #define DEFAULT_INTENSITY 0.000000000001f
59 /* default velocity of sound in the air */
60 #define DEFAULT_VELOCITY 340
62 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
64 /*******************************************************************************
68 /* scalar product (i believe it's called dot product in english) */
69 static inline D3DVALUE
ScalarProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
72 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
73 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
, \
78 /* vector product (i believe it's called cross product in english */
79 static inline D3DVECTOR
VectorProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
82 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
83 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
84 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
85 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
, \
90 /* magnitude (length) of vector */
91 static inline D3DVALUE
VectorMagnitude (LPD3DVECTOR a
)
94 l
= sqrt (ScalarProduct (a
, a
));
95 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
99 /* conversion between radians and degrees */
100 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
103 newangle
= angle
* (360/(2*M_PI
));
104 TRACE("%f rad = %f deg\n", angle
, newangle
);
108 /* conversion between degrees and radians */
109 static inline D3DVALUE
DegToRad (D3DVALUE angle
)
112 newangle
= angle
* (2*M_PI
/360);
113 TRACE("%f deg = %f rad\n", angle
, newangle
);
117 /* angle between vectors - deg version */
118 static inline D3DVALUE
AngleBetweenVectorsDeg (LPD3DVECTOR a
, LPD3DVECTOR b
)
120 D3DVALUE la
, lb
, product
, angle
, cos
;
121 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
122 product
= ScalarProduct (a
,b
);
123 la
= VectorMagnitude (a
);
124 lb
= VectorMagnitude (b
);
125 cos
= product
/(la
*lb
);
127 /* we now have angle in radians */
128 angle
= RadToDeg(angle
);
129 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a
->x
, a
->y
, a
->z
, b
->x
,
134 /* angle between vectors - rad version */
135 static inline D3DVALUE
AngleBetweenVectorsRad (LPD3DVECTOR a
, LPD3DVECTOR b
)
137 D3DVALUE la
, lb
, product
, angle
, cos
;
138 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
139 product
= ScalarProduct (a
,b
);
140 la
= VectorMagnitude (a
);
141 lb
= VectorMagnitude (b
);
142 cos
= product
/(la
*lb
);
144 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a
->x
, a
->y
, a
->z
, b
->x
,
149 /* calculates vector between two points */
150 static inline D3DVECTOR
VectorBetweenTwoPoints (LPD3DVECTOR a
, LPD3DVECTOR b
)
156 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
157 b
->z
, c
.x
, c
.y
, c
.z
);
161 /* calculates the length of vector's projection on another vector */
162 static inline D3DVALUE
ProjectVector (LPD3DVECTOR a
, LPD3DVECTOR p
)
164 D3DVALUE prod
, result
;
165 prod
= ScalarProduct(a
, p
);
166 result
= prod
/VectorMagnitude(p
);
167 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
172 /*******************************************************************************
173 * 3D Buffer and Listener mixing
176 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
178 /* volume, at which the sound will be played after all calcs. */
179 D3DVALUE lVolume
= 0;
180 /* intensity (used for distance related stuff) */
183 /* stuff for distance related stuff calc. */
185 D3DVALUE flDistance
= 0;
186 /* panning related stuff */
189 /* doppler shift related stuff */
191 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
196 /* initial buffer volume */
197 lVolume
= dsb
->ds3db_lVolume
;
199 switch (dsb
->ds3db_ds3db
.dwMode
)
201 case DS3DMODE_DISABLE
:
202 TRACE("3D processing disabled\n");
203 /* this one is here only to eliminate annoying warning message */
204 DSOUND_RecalcVolPan (&dsb
->volpan
);
205 DSOUND_ForceRemix (dsb
);
207 case DS3DMODE_NORMAL
:
208 TRACE("Normal 3D processing mode\n");
209 /* we need to calculate distance between buffer and listener*/
210 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->dsound
->device
->ds3dl
.vPosition
);
211 flDistance
= VectorMagnitude (&vDistance
);
213 case DS3DMODE_HEADRELATIVE
:
214 TRACE("Head-relative 3D processing mode\n");
215 /* distance between buffer and listener is same as buffer's position */
216 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
220 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
222 /* some apps don't want you to hear too distant sounds... */
223 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
225 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
226 DSOUND_RecalcVolPan (&dsb
->volpan
);
227 /* i guess mixing here would be a waste of power */
231 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
234 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
235 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
237 /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
238 lVolume
+= 10000; /* ms likes working with negative volume...i don't */
239 lVolume
/= 1000; /* convert hundreths of dB into B */
240 /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
241 flIntensity
= pow(10,lVolume
)*DEFAULT_INTENSITY
;
242 flTemp
= (flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
);
243 flIntensity
/= flTemp
;
244 lVolume
= log10(flIntensity
/DEFAULT_INTENSITY
);
245 lVolume
*= 1000; /* convert back to hundreths of dB */
246 lVolume
-= 10000; /* we need to do it in ms way */
247 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
250 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
251 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
253 TRACE("conning: cones not set\n");
257 /* calculate angle */
258 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
259 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
260 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
262 /* my test show that for my way of calc., we need only half of angles */
263 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
264 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
266 if (flAngle
< dwInsideConeAngle
)
267 flAngle
= dwInsideConeAngle
;
268 /* min (app defined) volume */
269 if (flAngle
> dwOutsideConeAngle
)
270 flAngle
= dwOutsideConeAngle
;
271 /* this probably isn't the right thing, but it's ok for the time being */
272 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
274 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
275 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
277 dsb
->volpan
.lVolume
= lVolume
;
280 if (dsb
->dsound
->device
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
281 dsb
->dsound
->device
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
282 dsb
->dsound
->device
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
283 dsb
->volpan
.lPan
= 0;
288 vDistance
= VectorBetweenTwoPoints(&dsb
->dsound
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
289 vLeft
= VectorProduct(&dsb
->dsound
->device
->ds3dl
.vOrientFront
, &dsb
->dsound
->device
->ds3dl
.vOrientTop
);
290 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
291 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
292 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
294 TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle
, dsb
->volpan
.lPan
);
296 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
299 if ((VectorMagnitude(&ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsb
->dsound
->device
->ds3dl
.vVelocity
) == 0))
301 TRACE("doppler: Buffer and Listener don't have velocities\n");
305 /* calculate length of ds3db.vVelocity component which causes Doppler Effect
306 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
307 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
308 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
309 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
310 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
311 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
312 flListenerVel
= ProjectVector(&dsb
->dsound
->device
->ds3dl
.vVelocity
, &vDistance
);
313 /* formula taken from Gianicoli D.: Physics, 4th edition: */
314 /* FIXME: replace dsb->freq with appropriate frequency ! */
315 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
316 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
, \
318 /* FIXME: replace following line with correct frequency setting ! */
324 DSOUND_RecalcVolPan(&dsb
->volpan
);
327 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
331 DSOUND_Calc3DBuffer(dsb
);
332 DSOUND_ForceRemix(dsb
);
335 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
338 TRACE("(%p)\n",ds3dl
);
339 for (i
= 0; i
< ds3dl
->dsound
->device
->nrofbuffers
; i
++)
341 /* some buffers don't have 3d buffer (Ultima IX seems to
342 crash without the following line) */
343 if (ds3dl
->dsound
->device
->buffers
[i
]->ds3db
== NULL
)
345 if (ds3dl
->dsound
->device
->buffers
[i
]->ds3db_need_recalc
)
347 DSOUND_Mix3DBuffer(ds3dl
->dsound
->device
->buffers
[i
]);
352 /*******************************************************************************
353 * IDirectSound3DBuffer
356 /* IUnknown methods */
357 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
358 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
360 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
362 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
363 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
366 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
368 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
369 ULONG ref
= InterlockedIncrement(&(This
->ref
));
370 TRACE("(%p) ref was %ld\n", This
, ref
- 1);
374 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
376 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
377 ULONG ref
= InterlockedDecrement(&(This
->ref
));
378 TRACE("(%p) ref was %ld\n", This
, ref
+ 1);
381 This
->dsb
->ds3db
= NULL
;
382 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
383 HeapFree(GetProcessHeap(), 0, This
);
384 TRACE("(%p) released\n", This
);
389 /* IDirectSound3DBuffer methods */
390 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
391 LPDIRECTSOUND3DBUFFER iface
,
392 LPDS3DBUFFER lpDs3dBuffer
)
394 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
395 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
397 if (lpDs3dBuffer
== NULL
) {
398 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
399 return DSERR_INVALIDPARAM
;
402 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
403 WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer
->dwSize
, sizeof(*lpDs3dBuffer
));
404 return DSERR_INVALIDPARAM
;
407 TRACE("returning: all parameters\n");
408 *lpDs3dBuffer
= This
->dsb
->ds3db_ds3db
;
412 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
413 LPDIRECTSOUND3DBUFFER iface
,
414 LPDWORD lpdwInsideConeAngle
,
415 LPDWORD lpdwOutsideConeAngle
)
417 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
418 TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
419 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
, This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
);
420 *lpdwInsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
;
421 *lpdwOutsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
;
425 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
426 LPDIRECTSOUND3DBUFFER iface
,
427 LPD3DVECTOR lpvConeOrientation
)
429 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
430 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
431 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
,
432 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
,
433 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
);
434 *lpvConeOrientation
= This
->dsb
->ds3db_ds3db
.vConeOrientation
;
438 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
439 LPDIRECTSOUND3DBUFFER iface
,
440 LPLONG lplConeOutsideVolume
)
442 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
443 TRACE("returning: Cone Outside Volume = %ld\n", This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
);
444 *lplConeOutsideVolume
= This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
;
448 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
449 LPDIRECTSOUND3DBUFFER iface
,
450 LPD3DVALUE lpfMaxDistance
)
452 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
453 TRACE("returning: Max Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMaxDistance
);
454 *lpfMaxDistance
= This
->dsb
->ds3db_ds3db
.flMaxDistance
;
458 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
459 LPDIRECTSOUND3DBUFFER iface
,
460 LPD3DVALUE lpfMinDistance
)
462 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
463 TRACE("returning: Min Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMinDistance
);
464 *lpfMinDistance
= This
->dsb
->ds3db_ds3db
.flMinDistance
;
468 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
469 LPDIRECTSOUND3DBUFFER iface
,
472 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
473 TRACE("returning: Mode = %ld\n", This
->dsb
->ds3db_ds3db
.dwMode
);
474 *lpdwMode
= This
->dsb
->ds3db_ds3db
.dwMode
;
478 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
479 LPDIRECTSOUND3DBUFFER iface
,
480 LPD3DVECTOR lpvPosition
)
482 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
483 TRACE("returning: Position vector = (%f,%f,%f)\n",
484 This
->dsb
->ds3db_ds3db
.vPosition
.x
,
485 This
->dsb
->ds3db_ds3db
.vPosition
.y
,
486 This
->dsb
->ds3db_ds3db
.vPosition
.z
);
487 *lpvPosition
= This
->dsb
->ds3db_ds3db
.vPosition
;
491 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
492 LPDIRECTSOUND3DBUFFER iface
,
493 LPD3DVECTOR lpvVelocity
)
495 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
496 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
497 This
->dsb
->ds3db_ds3db
.vVelocity
.x
,
498 This
->dsb
->ds3db_ds3db
.vVelocity
.y
,
499 This
->dsb
->ds3db_ds3db
.vVelocity
.z
);
500 *lpvVelocity
= This
->dsb
->ds3db_ds3db
.vVelocity
;
504 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
505 LPDIRECTSOUND3DBUFFER iface
,
506 LPCDS3DBUFFER lpcDs3dBuffer
,
509 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
510 DWORD status
= DSERR_INVALIDPARAM
;
511 TRACE("(%p,%p,%lx)\n",iface
,lpcDs3dBuffer
,dwApply
);
513 if (lpcDs3dBuffer
== NULL
) {
514 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
518 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
519 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n",
520 lpcDs3dBuffer
->dwSize
, sizeof(DS3DBUFFER
));
524 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
525 This
->dsb
->ds3db_ds3db
= *lpcDs3dBuffer
;
527 if (dwApply
== DS3D_IMMEDIATE
)
529 DSOUND_Mix3DBuffer(This
->dsb
);
531 This
->dsb
->ds3db_need_recalc
= TRUE
;
537 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
538 LPDIRECTSOUND3DBUFFER iface
,
539 DWORD dwInsideConeAngle
,
540 DWORD dwOutsideConeAngle
,
543 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
544 TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
545 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
546 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
547 This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
548 if (dwApply
== DS3D_IMMEDIATE
)
550 DSOUND_Mix3DBuffer(This
->dsb
);
552 This
->dsb
->ds3db_need_recalc
= TRUE
;
556 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
557 LPDIRECTSOUND3DBUFFER iface
,
558 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
561 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
562 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
563 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= x
;
564 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= y
;
565 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= z
;
566 if (dwApply
== DS3D_IMMEDIATE
)
568 This
->dsb
->ds3db_need_recalc
= FALSE
;
569 DSOUND_Mix3DBuffer(This
->dsb
);
571 This
->dsb
->ds3db_need_recalc
= TRUE
;
575 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
576 LPDIRECTSOUND3DBUFFER iface
,
577 LONG lConeOutsideVolume
,
580 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
581 TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume
, dwApply
);
582 This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
583 if (dwApply
== DS3D_IMMEDIATE
)
585 This
->dsb
->ds3db_need_recalc
= FALSE
;
586 DSOUND_Mix3DBuffer(This
->dsb
);
588 This
->dsb
->ds3db_need_recalc
= TRUE
;
592 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
593 LPDIRECTSOUND3DBUFFER iface
,
594 D3DVALUE fMaxDistance
,
597 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
598 TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance
, dwApply
);
599 This
->dsb
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
600 if (dwApply
== DS3D_IMMEDIATE
)
602 This
->dsb
->ds3db_need_recalc
= FALSE
;
603 DSOUND_Mix3DBuffer(This
->dsb
);
605 This
->dsb
->ds3db_need_recalc
= TRUE
;
609 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
610 LPDIRECTSOUND3DBUFFER iface
,
611 D3DVALUE fMinDistance
,
614 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
615 TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance
, dwApply
);
616 This
->dsb
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
617 if (dwApply
== DS3D_IMMEDIATE
)
619 This
->dsb
->ds3db_need_recalc
= FALSE
;
620 DSOUND_Mix3DBuffer(This
->dsb
);
622 This
->dsb
->ds3db_need_recalc
= TRUE
;
626 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
627 LPDIRECTSOUND3DBUFFER iface
,
631 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
632 TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode
, dwApply
);
633 This
->dsb
->ds3db_ds3db
.dwMode
= dwMode
;
634 if (dwApply
== DS3D_IMMEDIATE
)
636 This
->dsb
->ds3db_need_recalc
= FALSE
;
637 DSOUND_Mix3DBuffer(This
->dsb
);
639 This
->dsb
->ds3db_need_recalc
= TRUE
;
643 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
644 LPDIRECTSOUND3DBUFFER iface
,
645 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
648 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
649 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
650 This
->dsb
->ds3db_ds3db
.vPosition
.x
= x
;
651 This
->dsb
->ds3db_ds3db
.vPosition
.y
= y
;
652 This
->dsb
->ds3db_ds3db
.vPosition
.z
= z
;
653 if (dwApply
== DS3D_IMMEDIATE
)
655 This
->dsb
->ds3db_need_recalc
= FALSE
;
656 DSOUND_Mix3DBuffer(This
->dsb
);
658 This
->dsb
->ds3db_need_recalc
= TRUE
;
662 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
663 LPDIRECTSOUND3DBUFFER iface
,
664 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
667 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
668 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
669 This
->dsb
->ds3db_ds3db
.vVelocity
.x
= x
;
670 This
->dsb
->ds3db_ds3db
.vVelocity
.y
= y
;
671 This
->dsb
->ds3db_ds3db
.vVelocity
.z
= z
;
672 if (dwApply
== DS3D_IMMEDIATE
)
674 This
->dsb
->ds3db_need_recalc
= FALSE
;
675 DSOUND_Mix3DBuffer(This
->dsb
);
677 This
->dsb
->ds3db_need_recalc
= TRUE
;
681 static const IDirectSound3DBufferVtbl ds3dbvt
=
683 /* IUnknown methods */
684 IDirectSound3DBufferImpl_QueryInterface
,
685 IDirectSound3DBufferImpl_AddRef
,
686 IDirectSound3DBufferImpl_Release
,
687 /* IDirectSound3DBuffer methods */
688 IDirectSound3DBufferImpl_GetAllParameters
,
689 IDirectSound3DBufferImpl_GetConeAngles
,
690 IDirectSound3DBufferImpl_GetConeOrientation
,
691 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
692 IDirectSound3DBufferImpl_GetMaxDistance
,
693 IDirectSound3DBufferImpl_GetMinDistance
,
694 IDirectSound3DBufferImpl_GetMode
,
695 IDirectSound3DBufferImpl_GetPosition
,
696 IDirectSound3DBufferImpl_GetVelocity
,
697 IDirectSound3DBufferImpl_SetAllParameters
,
698 IDirectSound3DBufferImpl_SetConeAngles
,
699 IDirectSound3DBufferImpl_SetConeOrientation
,
700 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
701 IDirectSound3DBufferImpl_SetMaxDistance
,
702 IDirectSound3DBufferImpl_SetMinDistance
,
703 IDirectSound3DBufferImpl_SetMode
,
704 IDirectSound3DBufferImpl_SetPosition
,
705 IDirectSound3DBufferImpl_SetVelocity
,
708 HRESULT
IDirectSound3DBufferImpl_Create(
709 IDirectSoundBufferImpl
*dsb
,
710 IDirectSound3DBufferImpl
**pds3db
)
712 IDirectSound3DBufferImpl
*ds3db
;
713 TRACE("(%p,%p)\n",dsb
,pds3db
);
715 ds3db
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*ds3db
));
718 WARN("out of memory\n");
720 return DSERR_OUTOFMEMORY
;
725 ds3db
->lpVtbl
= &ds3dbvt
;
727 ds3db
->dsb
->ds3db_ds3db
.dwSize
= sizeof(DS3DBUFFER
);
728 ds3db
->dsb
->ds3db_ds3db
.vPosition
.x
= 0.0;
729 ds3db
->dsb
->ds3db_ds3db
.vPosition
.y
= 0.0;
730 ds3db
->dsb
->ds3db_ds3db
.vPosition
.z
= 0.0;
731 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.x
= 0.0;
732 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.y
= 0.0;
733 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.z
= 0.0;
734 ds3db
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
735 ds3db
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
736 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= 0.0;
737 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= 0.0;
738 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= 0.0;
739 ds3db
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
740 ds3db
->dsb
->ds3db_ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
741 ds3db
->dsb
->ds3db_ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
742 ds3db
->dsb
->ds3db_ds3db
.dwMode
= DS3DMODE_NORMAL
;
744 ds3db
->dsb
->ds3db_need_recalc
= TRUE
;
746 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8
)dsb
);
752 HRESULT
IDirectSound3DBufferImpl_Destroy(
753 IDirectSound3DBufferImpl
*pds3db
)
755 TRACE("(%p)\n",pds3db
);
757 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER
)pds3db
) > 0);
762 /*******************************************************************************
763 * IDirectSound3DListener
766 /* IUnknown methods */
767 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
768 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
770 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
772 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
775 WARN("invalid parameter\n");
779 *ppobj
= NULL
; /* assume failure */
781 if ( IsEqualGUID(riid
, &IID_IUnknown
) ||
782 IsEqualGUID(riid
, &IID_IDirectSound3DListener
) ) {
783 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER
)This
);
788 if ( IsEqualGUID(riid
, &IID_IDirectSoundBuffer
) ) {
789 if (!This
->dsound
->device
->primary
)
790 PrimaryBufferImpl_Create(This
->dsound
, &(This
->dsound
->device
->primary
), &(This
->dsound
->device
->dsbd
));
791 if (This
->dsound
->device
->primary
) {
792 *ppobj
= This
->dsound
->device
->primary
;
793 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER
)*ppobj
);
798 FIXME( "Unknown IID %s\n", debugstr_guid( riid
) );
799 return E_NOINTERFACE
;
802 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
804 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
805 ULONG ref
= InterlockedIncrement(&(This
->ref
));
806 TRACE("(%p) ref was %ld\n", This
, ref
- 1);
810 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
812 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
813 ULONG ref
= InterlockedDecrement(&(This
->ref
));
814 TRACE("(%p) ref was %ld\n", This
, ref
+ 1);
817 This
->dsound
->device
->listener
= 0;
818 HeapFree(GetProcessHeap(), 0, This
);
819 TRACE("(%p) released\n", This
);
824 /* IDirectSound3DListener methods */
825 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
826 LPDIRECTSOUND3DLISTENER iface
,
827 LPDS3DLISTENER lpDS3DL
)
829 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
830 TRACE("(%p,%p)\n",This
,lpDS3DL
);
832 if (lpDS3DL
== NULL
) {
833 WARN("invalid parameter: lpDS3DL == NULL\n");
834 return DSERR_INVALIDPARAM
;
837 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
838 WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL
->dwSize
, sizeof(*lpDS3DL
));
839 return DSERR_INVALIDPARAM
;
842 TRACE("returning: all parameters\n");
843 *lpDS3DL
= This
->dsound
->device
->ds3dl
;
847 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
848 LPDIRECTSOUND3DLISTENER iface
,
849 LPD3DVALUE lpfDistanceFactor
)
851 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
852 TRACE("returning: Distance Factor = %f\n", This
->dsound
->device
->ds3dl
.flDistanceFactor
);
853 *lpfDistanceFactor
= This
->dsound
->device
->ds3dl
.flDistanceFactor
;
857 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
858 LPDIRECTSOUND3DLISTENER iface
,
859 LPD3DVALUE lpfDopplerFactor
)
861 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
862 TRACE("returning: Doppler Factor = %f\n", This
->dsound
->device
->ds3dl
.flDopplerFactor
);
863 *lpfDopplerFactor
= This
->dsound
->device
->ds3dl
.flDopplerFactor
;
867 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
868 LPDIRECTSOUND3DLISTENER iface
,
869 LPD3DVECTOR lpvOrientFront
,
870 LPD3DVECTOR lpvOrientTop
)
872 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
873 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->dsound
->device
->ds3dl
.vOrientFront
.x
, \
874 This
->dsound
->device
->ds3dl
.vOrientFront
.y
, This
->dsound
->device
->ds3dl
.vOrientFront
.z
, This
->dsound
->device
->ds3dl
.vOrientTop
.x
, This
->dsound
->device
->ds3dl
.vOrientTop
.y
, \
875 This
->dsound
->device
->ds3dl
.vOrientTop
.z
);
876 *lpvOrientFront
= This
->dsound
->device
->ds3dl
.vOrientFront
;
877 *lpvOrientTop
= This
->dsound
->device
->ds3dl
.vOrientTop
;
881 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
882 LPDIRECTSOUND3DLISTENER iface
,
883 LPD3DVECTOR lpvPosition
)
885 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
886 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->dsound
->device
->ds3dl
.vPosition
.x
, This
->dsound
->device
->ds3dl
.vPosition
.y
, This
->dsound
->device
->ds3dl
.vPosition
.z
);
887 *lpvPosition
= This
->dsound
->device
->ds3dl
.vPosition
;
891 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
892 LPDIRECTSOUND3DLISTENER iface
,
893 LPD3DVALUE lpfRolloffFactor
)
895 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
896 TRACE("returning: RolloffFactor = %f\n", This
->dsound
->device
->ds3dl
.flRolloffFactor
);
897 *lpfRolloffFactor
= This
->dsound
->device
->ds3dl
.flRolloffFactor
;
901 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
902 LPDIRECTSOUND3DLISTENER iface
,
903 LPD3DVECTOR lpvVelocity
)
905 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
906 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->dsound
->device
->ds3dl
.vVelocity
.x
, This
->dsound
->device
->ds3dl
.vVelocity
.y
, This
->dsound
->device
->ds3dl
.vVelocity
.z
);
907 *lpvVelocity
= This
->dsound
->device
->ds3dl
.vVelocity
;
911 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
912 LPDIRECTSOUND3DLISTENER iface
,
913 LPCDS3DLISTENER lpcDS3DL
,
916 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
917 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
918 This
->dsound
->device
->ds3dl
= *lpcDS3DL
;
919 if (dwApply
== DS3D_IMMEDIATE
)
921 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
922 DSOUND_ChangeListener(This
);
924 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
928 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
929 LPDIRECTSOUND3DLISTENER iface
,
930 D3DVALUE fDistanceFactor
,
933 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
934 TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor
, dwApply
);
935 This
->dsound
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
936 if (dwApply
== DS3D_IMMEDIATE
)
938 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
939 DSOUND_ChangeListener(This
);
941 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
945 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
946 LPDIRECTSOUND3DLISTENER iface
,
947 D3DVALUE fDopplerFactor
,
950 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
951 TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor
, dwApply
);
952 This
->dsound
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
953 if (dwApply
== DS3D_IMMEDIATE
)
955 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
956 DSOUND_ChangeListener(This
);
958 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
962 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
963 LPDIRECTSOUND3DLISTENER iface
,
964 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
965 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
968 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
969 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
970 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
971 This
->dsound
->device
->ds3dl
.vOrientFront
.x
= xFront
;
972 This
->dsound
->device
->ds3dl
.vOrientFront
.y
= yFront
;
973 This
->dsound
->device
->ds3dl
.vOrientFront
.z
= zFront
;
974 This
->dsound
->device
->ds3dl
.vOrientTop
.x
= xTop
;
975 This
->dsound
->device
->ds3dl
.vOrientTop
.y
= yTop
;
976 This
->dsound
->device
->ds3dl
.vOrientTop
.z
= zTop
;
977 if (dwApply
== DS3D_IMMEDIATE
)
979 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
980 DSOUND_ChangeListener(This
);
982 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
986 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
987 LPDIRECTSOUND3DLISTENER iface
,
988 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
991 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
992 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
993 This
->dsound
->device
->ds3dl
.vPosition
.x
= x
;
994 This
->dsound
->device
->ds3dl
.vPosition
.y
= y
;
995 This
->dsound
->device
->ds3dl
.vPosition
.z
= z
;
996 if (dwApply
== DS3D_IMMEDIATE
)
998 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
999 DSOUND_ChangeListener(This
);
1001 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
1005 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
1006 LPDIRECTSOUND3DLISTENER iface
,
1007 D3DVALUE fRolloffFactor
,
1010 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1011 TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor
, dwApply
);
1012 This
->dsound
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
1013 if (dwApply
== DS3D_IMMEDIATE
)
1015 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
1016 DSOUND_ChangeListener(This
);
1018 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
1022 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
1023 LPDIRECTSOUND3DLISTENER iface
,
1024 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
1027 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1028 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
1029 This
->dsound
->device
->ds3dl
.vVelocity
.x
= x
;
1030 This
->dsound
->device
->ds3dl
.vVelocity
.y
= y
;
1031 This
->dsound
->device
->ds3dl
.vVelocity
.z
= z
;
1032 if (dwApply
== DS3D_IMMEDIATE
)
1034 This
->dsound
->device
->ds3dl_need_recalc
= FALSE
;
1035 DSOUND_ChangeListener(This
);
1037 This
->dsound
->device
->ds3dl_need_recalc
= TRUE
;
1041 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
1042 LPDIRECTSOUND3DLISTENER iface
)
1044 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1046 DSOUND_ChangeListener(This
);
1050 static const IDirectSound3DListenerVtbl ds3dlvt
=
1052 /* IUnknown methods */
1053 IDirectSound3DListenerImpl_QueryInterface
,
1054 IDirectSound3DListenerImpl_AddRef
,
1055 IDirectSound3DListenerImpl_Release
,
1056 /* IDirectSound3DListener methods */
1057 IDirectSound3DListenerImpl_GetAllParameter
,
1058 IDirectSound3DListenerImpl_GetDistanceFactor
,
1059 IDirectSound3DListenerImpl_GetDopplerFactor
,
1060 IDirectSound3DListenerImpl_GetOrientation
,
1061 IDirectSound3DListenerImpl_GetPosition
,
1062 IDirectSound3DListenerImpl_GetRolloffFactor
,
1063 IDirectSound3DListenerImpl_GetVelocity
,
1064 IDirectSound3DListenerImpl_SetAllParameters
,
1065 IDirectSound3DListenerImpl_SetDistanceFactor
,
1066 IDirectSound3DListenerImpl_SetDopplerFactor
,
1067 IDirectSound3DListenerImpl_SetOrientation
,
1068 IDirectSound3DListenerImpl_SetPosition
,
1069 IDirectSound3DListenerImpl_SetRolloffFactor
,
1070 IDirectSound3DListenerImpl_SetVelocity
,
1071 IDirectSound3DListenerImpl_CommitDeferredSettings
,
1074 HRESULT
IDirectSound3DListenerImpl_Create(
1075 PrimaryBufferImpl
*This
,
1076 IDirectSound3DListenerImpl
**pdsl
)
1078 IDirectSound3DListenerImpl
*dsl
;
1079 TRACE("(%p,%p)\n",This
,pdsl
);
1081 dsl
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*dsl
));
1084 WARN("out of memory\n");
1086 return DSERR_OUTOFMEMORY
;
1090 dsl
->lpVtbl
= &ds3dlvt
;
1092 dsl
->dsound
= This
->dsound
;
1094 dsl
->dsound
->device
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1095 dsl
->dsound
->device
->ds3dl
.vPosition
.x
= 0.0;
1096 dsl
->dsound
->device
->ds3dl
.vPosition
.y
= 0.0;
1097 dsl
->dsound
->device
->ds3dl
.vPosition
.z
= 0.0;
1098 dsl
->dsound
->device
->ds3dl
.vVelocity
.x
= 0.0;
1099 dsl
->dsound
->device
->ds3dl
.vVelocity
.y
= 0.0;
1100 dsl
->dsound
->device
->ds3dl
.vVelocity
.z
= 0.0;
1101 dsl
->dsound
->device
->ds3dl
.vOrientFront
.x
= 0.0;
1102 dsl
->dsound
->device
->ds3dl
.vOrientFront
.y
= 0.0;
1103 dsl
->dsound
->device
->ds3dl
.vOrientFront
.z
= 1.0;
1104 dsl
->dsound
->device
->ds3dl
.vOrientTop
.x
= 0.0;
1105 dsl
->dsound
->device
->ds3dl
.vOrientTop
.y
= 1.0;
1106 dsl
->dsound
->device
->ds3dl
.vOrientTop
.z
= 0.0;
1107 dsl
->dsound
->device
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1108 dsl
->dsound
->device
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1109 dsl
->dsound
->device
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1111 dsl
->dsound
->device
->ds3dl_need_recalc
= TRUE
;