d3d8/tests: Fix some failure messages in test_depth_stencil_size().
[wine/multimedia.git] / dlls / d3d8 / tests / device.c
blob259d089b168df228abe340baf77e0ff04bb0c173
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <initguid.h>
22 #include <d3d8.h>
23 #include "wine/test.h"
25 static INT screen_width;
26 static INT screen_height;
28 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
30 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
32 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
33 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
34 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
35 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
36 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
37 0x0000FFFF}; /* END */
38 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
39 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
40 0x00000042, 0xB00F0000, /* tex t0 */
41 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
42 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
43 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
44 0x0000FFFF}; /* END */
46 static int get_refcount(IUnknown *object)
48 IUnknown_AddRef( object );
49 return IUnknown_Release( object );
52 /* try to make sure pending X events have been processed before continuing */
53 static void flush_events(void)
55 MSG msg;
56 int diff = 200;
57 int min_timeout = 100;
58 DWORD time = GetTickCount() + diff;
60 while (diff > 0)
62 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
63 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
64 diff = time - GetTickCount();
68 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed)
70 D3DPRESENT_PARAMETERS present_parameters = {0};
71 IDirect3DDevice8 *device;
73 present_parameters.Windowed = windowed;
74 present_parameters.hDeviceWindow = device_window;
75 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
76 present_parameters.BackBufferWidth = screen_width;
77 present_parameters.BackBufferHeight = screen_height;
78 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
79 present_parameters.EnableAutoDepthStencil = TRUE;
80 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
82 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
83 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
85 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
87 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
89 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
90 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
92 return NULL;
95 static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed)
97 D3DPRESENT_PARAMETERS present_parameters = {0};
99 present_parameters.Windowed = windowed;
100 present_parameters.hDeviceWindow = device_window;
101 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
102 present_parameters.BackBufferWidth = screen_width;
103 present_parameters.BackBufferHeight = screen_height;
104 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
105 present_parameters.EnableAutoDepthStencil = TRUE;
106 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
108 return IDirect3DDevice8_Reset(device, &present_parameters);
111 #define CHECK_CALL(r,c,d,rc) \
112 if (SUCCEEDED(r)) {\
113 int tmp1 = get_refcount( (IUnknown *)d ); \
114 int rc_new = rc; \
115 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
116 } else {\
117 trace("%s failed: %#08x\n", c, r); \
120 #define CHECK_RELEASE(obj,d,rc) \
121 if (obj) { \
122 int tmp1, rc_new = rc; \
123 IUnknown_Release( obj ); \
124 tmp1 = get_refcount( (IUnknown *)d ); \
125 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
128 #define CHECK_REFCOUNT(obj,rc) \
130 int rc_new = rc; \
131 int count = get_refcount( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
137 int rc_new = rc; \
138 int count = IUnknown_Release( (IUnknown *)obj ); \
139 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
142 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
144 int rc_new = rc; \
145 int count = IUnknown_AddRef( (IUnknown *)obj ); \
146 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
149 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
151 void *container_ptr = (void *)0x1337c0d3; \
152 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
153 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
154 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
155 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
158 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
160 IDirect3DBaseTexture8* texture = NULL;
161 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
162 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
164 if (SUCCEEDED(hr)) {
165 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
166 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
167 } else
168 trace("CreateTexture failed: %#08x\n", hr);
170 if (texture) IUnknown_Release( texture );
173 static void test_mipmap_levels(void)
176 HRESULT hr;
177 HWND hwnd = NULL;
179 IDirect3D8 *pD3d = NULL;
180 IDirect3DDevice8 *pDevice = NULL;
181 D3DPRESENT_PARAMETERS d3dpp;
182 D3DDISPLAYMODE d3ddm;
184 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
185 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
186 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
187 ok(hwnd != NULL, "Failed to create window\n");
188 if (!pD3d || !hwnd) goto cleanup;
190 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
191 ZeroMemory( &d3dpp, sizeof(d3dpp) );
192 d3dpp.Windowed = TRUE;
193 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
194 d3dpp.BackBufferFormat = d3ddm.Format;
196 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
197 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
198 if(FAILED(hr))
200 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
201 goto cleanup;
204 check_mipmap_levels(pDevice, 32, 32, 6);
205 check_mipmap_levels(pDevice, 256, 1, 9);
206 check_mipmap_levels(pDevice, 1, 256, 9);
207 check_mipmap_levels(pDevice, 1, 1, 1);
209 cleanup:
210 if (pDevice)
212 UINT refcount = IUnknown_Release( pDevice );
213 ok(!refcount, "Device has %u references left.\n", refcount);
215 if (pD3d) IUnknown_Release( pD3d );
216 DestroyWindow( hwnd );
219 static void test_swapchain(void)
221 HRESULT hr;
222 HWND hwnd = NULL;
223 IDirect3D8 *pD3d = NULL;
224 IDirect3DDevice8 *pDevice = NULL;
225 IDirect3DSwapChain8 *swapchain1 = NULL;
226 IDirect3DSwapChain8 *swapchain2 = NULL;
227 IDirect3DSwapChain8 *swapchain3 = NULL;
228 IDirect3DSurface8 *backbuffer = NULL;
229 D3DPRESENT_PARAMETERS d3dpp;
230 D3DDISPLAYMODE d3ddm;
232 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
233 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
234 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
235 ok(hwnd != NULL, "Failed to create window\n");
236 if (!pD3d || !hwnd) goto cleanup;
238 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
239 ZeroMemory( &d3dpp, sizeof(d3dpp) );
240 d3dpp.Windowed = TRUE;
241 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
242 d3dpp.BackBufferFormat = d3ddm.Format;
243 d3dpp.BackBufferCount = 0;
245 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
246 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
247 if(FAILED(hr))
249 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
250 goto cleanup;
253 /* Check if the back buffer count was modified */
254 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
256 /* Create a bunch of swapchains */
257 d3dpp.BackBufferCount = 0;
258 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
259 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
260 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
262 d3dpp.BackBufferCount = 1;
263 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
264 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
266 d3dpp.BackBufferCount = 2;
267 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
268 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
269 if(SUCCEEDED(hr)) {
270 /* Swapchain 3, created with backbuffercount 2 */
271 backbuffer = (void *) 0xdeadbeef;
272 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
273 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
274 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
275 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
277 backbuffer = (void *) 0xdeadbeef;
278 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
279 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
280 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
281 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
283 backbuffer = (void *) 0xdeadbeef;
284 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
285 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
286 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
287 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
289 backbuffer = (void *) 0xdeadbeef;
290 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
291 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
292 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
293 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
296 /* Check the back buffers of the swapchains */
297 /* Swapchain 1, created with backbuffercount 0 */
298 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
299 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
300 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
301 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
303 backbuffer = (void *) 0xdeadbeef;
304 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
305 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
306 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
307 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
309 /* Swapchain 2 - created with backbuffercount 1 */
310 backbuffer = (void *) 0xdeadbeef;
311 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
312 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
313 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
314 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
316 backbuffer = (void *) 0xdeadbeef;
317 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
318 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
319 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
320 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
322 backbuffer = (void *) 0xdeadbeef;
323 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
324 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
325 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
326 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
328 cleanup:
329 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
330 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
331 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
332 if (pDevice)
334 UINT refcount = IDirect3DDevice8_Release(pDevice);
335 ok(!refcount, "Device has %u references left.\n", refcount);
337 if (pD3d) IDirect3D8_Release(pD3d);
338 DestroyWindow( hwnd );
341 static void test_refcount(void)
343 HRESULT hr;
344 HWND hwnd = NULL;
345 IDirect3D8 *pD3d = NULL;
346 IDirect3DDevice8 *pDevice = NULL;
347 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
348 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
349 DWORD dVertexShader = -1;
350 DWORD dPixelShader = -1;
351 IDirect3DCubeTexture8 *pCubeTexture = NULL;
352 IDirect3DTexture8 *pTexture = NULL;
353 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
354 IDirect3DVolume8 *pVolumeLevel = NULL;
355 IDirect3DSurface8 *pStencilSurface = NULL;
356 IDirect3DSurface8 *pImageSurface = NULL;
357 IDirect3DSurface8 *pRenderTarget = NULL;
358 IDirect3DSurface8 *pRenderTarget2 = NULL;
359 IDirect3DSurface8 *pRenderTarget3 = NULL;
360 IDirect3DSurface8 *pTextureLevel = NULL;
361 IDirect3DSurface8 *pBackBuffer = NULL;
362 DWORD dStateBlock = -1;
363 IDirect3DSwapChain8 *pSwapChain = NULL;
364 D3DCAPS8 caps;
366 D3DPRESENT_PARAMETERS d3dpp;
367 D3DDISPLAYMODE d3ddm;
368 int refcount = 0, tmp;
370 DWORD decl[] =
372 D3DVSD_STREAM(0),
373 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
374 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
375 D3DVSD_END()
378 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
379 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
380 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
381 ok(hwnd != NULL, "Failed to create window\n");
382 if (!pD3d || !hwnd) goto cleanup;
384 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
385 ZeroMemory( &d3dpp, sizeof(d3dpp) );
386 d3dpp.Windowed = TRUE;
387 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
388 d3dpp.BackBufferFormat = d3ddm.Format;
389 d3dpp.EnableAutoDepthStencil = TRUE;
390 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
392 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
393 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
394 if(FAILED(hr))
396 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
397 goto cleanup;
399 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
401 refcount = get_refcount( (IUnknown *)pDevice );
402 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
405 * Check refcount of implicit surfaces. Findings:
406 * - the container is the device
407 * - they hold a reference to the device
408 * - they are created with a refcount of 0 (Get/Release returns original refcount)
409 * - they are not freed if refcount reaches 0.
410 * - the refcount is not forwarded to the container.
412 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
413 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
414 if(pRenderTarget)
416 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
417 CHECK_REFCOUNT( pRenderTarget, 1);
419 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
425 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
426 CHECK_REFCOUNT( pRenderTarget, 2);
427 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
428 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
429 CHECK_REFCOUNT( pDevice, --refcount);
431 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
432 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
433 CHECK_REFCOUNT(pDevice, ++refcount);
434 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
435 CHECK_REFCOUNT(pDevice, --refcount);
438 /* Render target and back buffer are identical. */
439 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
440 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
441 if(pBackBuffer)
443 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
444 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
445 pRenderTarget, pBackBuffer);
446 pBackBuffer = NULL;
448 CHECK_REFCOUNT( pDevice, --refcount);
450 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
451 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
452 if(pStencilSurface)
454 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
455 CHECK_REFCOUNT( pStencilSurface, 1);
457 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
458 CHECK_REFCOUNT(pDevice, refcount);
459 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
460 CHECK_REFCOUNT(pDevice, refcount);
462 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
463 CHECK_REFCOUNT( pDevice, --refcount);
465 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
466 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
467 CHECK_REFCOUNT(pDevice, ++refcount);
468 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
469 CHECK_REFCOUNT(pDevice, --refcount);
470 pStencilSurface = NULL;
473 /* Buffers */
474 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
475 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
476 if(pIndexBuffer)
478 tmp = get_refcount( (IUnknown *)pIndexBuffer );
480 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
481 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
482 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
483 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
486 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
487 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
488 if(pVertexBuffer)
490 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
491 UINT stride = ~0;
493 tmp = get_refcount( (IUnknown *)pVertexBuffer );
495 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
496 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
497 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
498 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
500 hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
501 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
502 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
503 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
506 /* Shaders */
507 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
508 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
509 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
511 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
512 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
514 /* Textures */
515 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
516 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
517 if (pTexture)
519 tmp = get_refcount( (IUnknown *)pTexture );
521 /* SetTexture should not increase refcounts */
522 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
523 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
524 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
525 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
527 /* This should not increment device refcount */
528 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
529 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
530 /* But should increment texture's refcount */
531 CHECK_REFCOUNT( pTexture, tmp+1 );
532 /* Because the texture and surface refcount are identical */
533 if (pTextureLevel)
535 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
536 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
537 CHECK_REFCOUNT ( pTexture , tmp+2 );
538 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
539 CHECK_REFCOUNT ( pTexture , tmp+1 );
540 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
541 CHECK_REFCOUNT ( pTextureLevel, tmp );
544 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
546 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
547 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
549 else
551 skip("Cube textures not supported\n");
553 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
555 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
556 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
558 else
560 skip("Volume textures not supported\n");
563 if (pVolumeTexture)
565 tmp = get_refcount( (IUnknown *)pVolumeTexture );
567 /* This should not increment device refcount */
568 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
569 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
570 /* But should increment volume texture's refcount */
571 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
572 /* Because the volume texture and volume refcount are identical */
573 if (pVolumeLevel)
575 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
576 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
577 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
578 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
579 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
580 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
581 CHECK_REFCOUNT ( pVolumeLevel , tmp );
584 /* Surfaces */
585 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
586 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
587 CHECK_REFCOUNT( pStencilSurface, 1);
588 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
589 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
590 CHECK_REFCOUNT( pImageSurface, 1);
591 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
592 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
593 CHECK_REFCOUNT( pRenderTarget3, 1);
594 /* Misc */
595 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
596 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
597 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
598 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
599 if(pSwapChain)
601 /* check implicit back buffer */
602 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
603 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
604 CHECK_REFCOUNT( pSwapChain, 1);
605 if(pBackBuffer)
607 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
608 CHECK_REFCOUNT( pBackBuffer, 1);
609 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
610 CHECK_REFCOUNT( pDevice, --refcount);
612 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
613 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
614 CHECK_REFCOUNT(pDevice, ++refcount);
615 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
616 CHECK_REFCOUNT(pDevice, --refcount);
617 pBackBuffer = NULL;
619 CHECK_REFCOUNT( pSwapChain, 1);
622 if(pVertexBuffer)
624 BYTE *data;
625 /* Vertex buffers can be locked multiple times */
626 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
627 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
628 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
629 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
630 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
631 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
632 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
633 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
636 /* The implicit render target is not freed if refcount reaches 0.
637 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
638 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
639 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
640 if(pRenderTarget2)
642 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
643 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
644 pRenderTarget, pRenderTarget2);
645 CHECK_REFCOUNT( pDevice, --refcount);
646 pRenderTarget2 = NULL;
648 pRenderTarget = NULL;
650 cleanup:
651 CHECK_RELEASE(pDevice, pDevice, --refcount);
653 /* Buffers */
654 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
655 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
656 /* Shaders */
657 if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
658 if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
659 /* Textures */
660 CHECK_RELEASE(pTexture, pDevice, --refcount);
661 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
662 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
663 /* Surfaces */
664 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
665 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
666 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
667 /* Misc */
668 if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
669 /* This will destroy device - cannot check the refcount here */
670 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
672 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
674 DestroyWindow( hwnd );
677 static void test_cursor(void)
679 HRESULT hr;
680 HWND hwnd = NULL;
681 IDirect3D8 *pD3d = NULL;
682 IDirect3DDevice8 *pDevice = NULL;
683 D3DPRESENT_PARAMETERS d3dpp;
684 D3DDISPLAYMODE d3ddm;
685 CURSORINFO info;
686 IDirect3DSurface8 *cursor = NULL;
687 HCURSOR cur;
688 HMODULE user32_handle = GetModuleHandleA("user32.dll");
690 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
691 if (!pGetCursorInfo)
693 win_skip("GetCursorInfo is not available\n");
694 return;
697 memset(&info, 0, sizeof(info));
698 info.cbSize = sizeof(info);
699 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
700 cur = info.hCursor;
702 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
703 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
704 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
705 ok(hwnd != NULL, "Failed to create window\n");
706 if (!pD3d || !hwnd) goto cleanup;
708 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
709 ZeroMemory( &d3dpp, sizeof(d3dpp) );
710 d3dpp.Windowed = TRUE;
711 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
712 d3dpp.BackBufferFormat = d3ddm.Format;
714 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
715 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
716 if(FAILED(hr))
718 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
719 goto cleanup;
722 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
723 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr);
725 /* Initially hidden */
726 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
727 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
729 /* Not enabled without a surface*/
730 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
731 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
733 /* Fails */
734 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
735 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
737 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
738 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
740 IDirect3DSurface8_Release(cursor);
742 memset(&info, 0, sizeof(info));
743 info.cbSize = sizeof(info);
744 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
745 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
746 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
748 /* Still hidden */
749 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
750 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
752 /* Enabled now*/
753 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
754 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
756 /* GDI cursor unchanged */
757 memset(&info, 0, sizeof(info));
758 info.cbSize = sizeof(info);
759 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
760 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
761 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
763 cleanup:
764 if (pDevice)
766 UINT refcount = IDirect3DDevice8_Release(pDevice);
767 ok(!refcount, "Device has %u references left.\n", refcount);
769 if (pD3d) IDirect3D8_Release(pD3d);
770 DestroyWindow(hwnd);
773 static void test_states(void)
775 HRESULT hr;
776 HWND hwnd = NULL;
777 IDirect3D8 *pD3d = NULL;
778 IDirect3DDevice8 *pDevice = NULL;
779 D3DPRESENT_PARAMETERS d3dpp;
780 D3DDISPLAYMODE d3ddm;
782 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
783 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
784 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
785 ok(hwnd != NULL, "Failed to create window\n");
786 if (!pD3d || !hwnd) goto cleanup;
788 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
789 ZeroMemory( &d3dpp, sizeof(d3dpp) );
790 d3dpp.Windowed = TRUE;
791 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
792 d3dpp.BackBufferWidth = screen_width;
793 d3dpp.BackBufferHeight = screen_height;
794 d3dpp.BackBufferFormat = d3ddm.Format;
796 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
797 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
798 if(FAILED(hr))
800 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
801 goto cleanup;
804 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
805 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
806 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
807 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
809 cleanup:
810 if (pDevice)
812 UINT refcount = IDirect3DDevice8_Release(pDevice);
813 ok(!refcount, "Device has %u references left.\n", refcount);
815 if (pD3d) IDirect3D8_Release(pD3d);
816 DestroyWindow(hwnd);
819 static void test_shader_versions(void)
821 HRESULT hr;
822 IDirect3D8 *pD3d = NULL;
823 D3DCAPS8 d3dcaps;
825 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
826 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
827 if (pD3d != NULL) {
828 hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
829 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr);
830 if (SUCCEEDED(hr)) {
831 ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
832 ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
833 } else {
834 skip("No Direct3D support\n");
836 IDirect3D8_Release(pD3d);
841 /* Test adapter display modes */
842 static void test_display_modes(void)
844 UINT max_modes, i;
845 D3DDISPLAYMODE dmode;
846 HRESULT res;
847 IDirect3D8 *pD3d;
849 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
850 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
851 if(!pD3d) return;
853 max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
854 ok(max_modes > 0 ||
855 broken(max_modes == 0), /* VMware */
856 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
858 for(i=0; i<max_modes;i++) {
859 res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
860 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
861 if(res != D3D_OK)
862 continue;
864 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
865 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
868 IDirect3D8_Release(pD3d);
871 static void test_scene(void)
873 HRESULT hr;
874 HWND hwnd = NULL;
875 IDirect3D8 *pD3d = NULL;
876 IDirect3DDevice8 *pDevice = NULL;
877 D3DPRESENT_PARAMETERS d3dpp;
878 D3DDISPLAYMODE d3ddm;
880 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
881 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
882 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
883 ok(hwnd != NULL, "Failed to create window\n");
884 if (!pD3d || !hwnd) goto cleanup;
886 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
887 ZeroMemory( &d3dpp, sizeof(d3dpp) );
888 d3dpp.Windowed = TRUE;
889 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
890 d3dpp.BackBufferWidth = 800;
891 d3dpp.BackBufferHeight = 600;
892 d3dpp.BackBufferFormat = d3ddm.Format;
895 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
896 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
897 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
898 if(!pDevice)
900 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
901 goto cleanup;
904 /* Test an EndScene without beginscene. Should return an error */
905 hr = IDirect3DDevice8_EndScene(pDevice);
906 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
908 /* Test a normal BeginScene / EndScene pair, this should work */
909 hr = IDirect3DDevice8_BeginScene(pDevice);
910 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
911 if(SUCCEEDED(hr))
913 hr = IDirect3DDevice8_EndScene(pDevice);
914 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
917 /* Test another EndScene without having begun a new scene. Should return an error */
918 hr = IDirect3DDevice8_EndScene(pDevice);
919 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
921 /* Two nested BeginScene and EndScene calls */
922 hr = IDirect3DDevice8_BeginScene(pDevice);
923 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
924 hr = IDirect3DDevice8_BeginScene(pDevice);
925 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
926 hr = IDirect3DDevice8_EndScene(pDevice);
927 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
928 hr = IDirect3DDevice8_EndScene(pDevice);
929 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
931 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
933 cleanup:
934 if (pDevice)
936 UINT refcount = IDirect3DDevice8_Release(pDevice);
937 ok(!refcount, "Device has %u references left.\n", refcount);
939 if (pD3d) IDirect3D8_Release(pD3d);
940 DestroyWindow(hwnd);
943 static void test_shader(void)
945 HRESULT hr;
946 HWND hwnd = NULL;
947 IDirect3D8 *pD3d = NULL;
948 IDirect3DDevice8 *pDevice = NULL;
949 D3DPRESENT_PARAMETERS d3dpp;
950 D3DDISPLAYMODE d3ddm;
951 DWORD hPixelShader = 0, hVertexShader = 0;
952 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
953 DWORD hTempHandle;
954 D3DCAPS8 caps;
955 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
956 DWORD data_size;
957 void *data;
959 static DWORD dwVertexDecl[] =
961 D3DVSD_STREAM(0),
962 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
963 D3DVSD_END()
965 DWORD decl_normal_float2[] =
967 D3DVSD_STREAM(0),
968 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
969 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
970 D3DVSD_END()
972 DWORD decl_normal_float4[] =
974 D3DVSD_STREAM(0),
975 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
976 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
977 D3DVSD_END()
979 DWORD decl_normal_d3dcolor[] =
981 D3DVSD_STREAM(0),
982 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
983 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
984 D3DVSD_END()
986 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
987 const DWORD simple_vs_size = sizeof(simple_vs);
988 const DWORD simple_ps_size = sizeof(simple_ps);
990 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
991 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
992 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
993 ok(hwnd != NULL, "Failed to create window\n");
994 if (!pD3d || !hwnd) goto cleanup;
996 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
997 ZeroMemory( &d3dpp, sizeof(d3dpp) );
998 d3dpp.Windowed = TRUE;
999 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1000 d3dpp.BackBufferWidth = 800;
1001 d3dpp.BackBufferHeight = 600;
1002 d3dpp.BackBufferFormat = d3ddm.Format;
1005 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1006 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1007 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1008 if(!pDevice)
1010 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1011 goto cleanup;
1013 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
1015 /* Test setting and retrieving a FVF */
1016 hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf);
1017 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1018 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1019 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1020 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1022 /* First create a vertex shader */
1023 hr = IDirect3DDevice8_SetVertexShader(pDevice, 0);
1024 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1025 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0);
1026 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1027 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1028 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1029 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1030 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1031 /* Assign the shader, then verify that GetVertexShader works */
1032 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1033 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1034 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1035 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1036 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1037 /* Verify that we can retrieve the declaration */
1038 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size);
1039 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1040 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1041 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1042 data_size = 1;
1043 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1044 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1045 "expected D3DERR_INVALIDCALL\n", hr);
1046 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1047 data_size = vertex_decl_size;
1048 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1049 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1050 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1051 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1052 HeapFree(GetProcessHeap(), 0, data);
1053 /* Verify that we can retrieve the shader function */
1054 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size);
1055 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1056 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1057 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1058 data_size = 1;
1059 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1060 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1061 "expected D3DERR_INVALIDCALL\n", hr);
1062 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1063 data_size = simple_vs_size;
1064 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1065 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1066 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1067 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1068 HeapFree(GetProcessHeap(), 0, data);
1069 /* Delete the assigned shader. This is supposed to work */
1070 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1071 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1072 /* The shader should be unset now */
1073 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1074 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1075 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1077 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1078 * First try the fixed function shader function, then a custom one
1080 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0);
1081 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1082 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1083 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0);
1084 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1085 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1086 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1087 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1088 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1090 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0);
1091 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1092 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1094 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1096 /* The same with a pixel shader */
1097 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1098 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1099 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1100 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1101 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1102 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1103 /* Assign the shader, then verify that GetPixelShader works */
1104 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1105 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1106 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1107 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1108 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1109 /* Verify that we can retrieve the shader function */
1110 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size);
1111 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1112 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1113 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1114 data_size = 1;
1115 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1116 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1117 "expected D3DERR_INVALIDCALL\n", hr);
1118 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1119 data_size = simple_ps_size;
1120 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1121 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1122 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1123 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1124 HeapFree(GetProcessHeap(), 0, data);
1125 /* Delete the assigned shader. This is supposed to work */
1126 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1127 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1128 /* The shader should be unset now */
1129 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1130 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1131 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1133 /* What happens if a non-bound shader is deleted? */
1134 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1135 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1136 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
1137 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1139 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1140 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1141 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1142 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1143 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1144 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1145 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1146 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1147 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1149 /* Check for double delete. */
1150 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1151 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1152 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1153 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1155 else
1157 skip("Pixel shaders not supported\n");
1160 /* What happens if a non-bound shader is deleted? */
1161 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
1162 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1163 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
1164 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1166 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1167 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1168 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1169 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1170 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1171 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1172 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1173 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1174 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1176 /* Check for double delete. */
1177 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1178 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1179 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1180 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1182 cleanup:
1183 if (pDevice)
1185 UINT refcount = IDirect3DDevice8_Release(pDevice);
1186 ok(!refcount, "Device has %u references left.\n", refcount);
1188 if (pD3d) IDirect3D8_Release(pD3d);
1189 DestroyWindow(hwnd);
1192 static void test_limits(void)
1194 HRESULT hr;
1195 HWND hwnd = NULL;
1196 IDirect3D8 *pD3d = NULL;
1197 IDirect3DDevice8 *pDevice = NULL;
1198 D3DPRESENT_PARAMETERS d3dpp;
1199 D3DDISPLAYMODE d3ddm;
1200 IDirect3DTexture8 *pTexture = NULL;
1201 int i;
1203 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1204 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1205 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1206 ok(hwnd != NULL, "Failed to create window\n");
1207 if (!pD3d || !hwnd) goto cleanup;
1209 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1210 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1211 d3dpp.Windowed = TRUE;
1212 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1213 d3dpp.BackBufferWidth = 800;
1214 d3dpp.BackBufferHeight = 600;
1215 d3dpp.BackBufferFormat = d3ddm.Format;
1216 d3dpp.EnableAutoDepthStencil = TRUE;
1217 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1219 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1220 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1221 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1222 if(!pDevice)
1224 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1225 goto cleanup;
1228 hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
1229 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
1230 if(!pTexture) goto cleanup;
1232 /* There are 8 texture stages. We should be able to access all of them */
1233 for(i = 0; i < 8; i++) {
1234 hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture);
1235 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1236 hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL);
1237 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1238 hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1239 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
1242 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1243 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1244 * bounds checking but how do I test that?
1247 cleanup:
1248 if(pTexture) IDirect3DTexture8_Release(pTexture);
1249 if (pDevice)
1251 UINT refcount = IDirect3DDevice8_Release(pDevice);
1252 ok(!refcount, "Device has %u references left.\n", refcount);
1254 if (pD3d) IDirect3D8_Release(pD3d);
1255 DestroyWindow(hwnd);
1258 static void test_lights(void)
1260 D3DPRESENT_PARAMETERS d3dpp;
1261 IDirect3DDevice8 *device = NULL;
1262 IDirect3D8 *d3d8;
1263 HWND hwnd;
1264 HRESULT hr;
1265 unsigned int i;
1266 BOOL enabled;
1267 D3DCAPS8 caps;
1268 D3DDISPLAYMODE d3ddm;
1270 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1271 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1272 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1273 ok(hwnd != NULL, "Failed to create window\n");
1274 if (!d3d8 || !hwnd) goto cleanup;
1276 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1277 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1278 d3dpp.Windowed = TRUE;
1279 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1280 d3dpp.BackBufferWidth = 800;
1281 d3dpp.BackBufferHeight = 600;
1282 d3dpp.BackBufferFormat = d3ddm.Format;
1283 d3dpp.EnableAutoDepthStencil = TRUE;
1284 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1286 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1287 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1288 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1289 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1290 if(!device)
1292 skip("Failed to create a d3d device\n");
1293 goto cleanup;
1296 memset(&caps, 0, sizeof(caps));
1297 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
1298 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
1300 for(i = 1; i <= caps.MaxActiveLights; i++) {
1301 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
1302 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1303 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
1304 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
1305 "GetLightEnable on light %u failed with %08x\n", i, hr);
1306 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1309 /* TODO: Test the rendering results in this situation */
1310 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
1311 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1312 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
1313 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1314 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1315 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
1316 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1318 for(i = 1; i <= caps.MaxActiveLights; i++) {
1319 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
1320 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1323 cleanup:
1324 if (device)
1326 UINT refcount = IDirect3DDevice8_Release(device);
1327 ok(!refcount, "Device has %u references left.\n", refcount);
1329 if (d3d8) IDirect3D8_Release(d3d8);
1330 DestroyWindow(hwnd);
1333 static void test_render_zero_triangles(void)
1335 D3DPRESENT_PARAMETERS d3dpp;
1336 IDirect3DDevice8 *device = NULL;
1337 IDirect3D8 *d3d8;
1338 HWND hwnd;
1339 HRESULT hr;
1340 D3DDISPLAYMODE d3ddm;
1342 struct nvertex
1344 float x, y, z;
1345 float nx, ny, nz;
1346 DWORD diffuse;
1347 } quad[] =
1349 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1350 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1351 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1352 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1355 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1356 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1357 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1358 ok(hwnd != NULL, "Failed to create window\n");
1359 if (!d3d8 || !hwnd) goto cleanup;
1361 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1362 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1363 d3dpp.Windowed = TRUE;
1364 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1365 d3dpp.BackBufferWidth = 800;
1366 d3dpp.BackBufferHeight = 600;
1367 d3dpp.BackBufferFormat = d3ddm.Format;
1368 d3dpp.EnableAutoDepthStencil = TRUE;
1369 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1371 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1372 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1373 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1374 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1375 if(!device)
1377 skip("Failed to create a d3d device\n");
1378 goto cleanup;
1381 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1382 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1384 hr = IDirect3DDevice8_BeginScene(device);
1385 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1386 if(hr == D3D_OK)
1388 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
1389 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
1390 ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
1392 IDirect3DDevice8_EndScene(device);
1393 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1396 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
1398 cleanup:
1399 if (device)
1401 UINT refcount = IDirect3DDevice8_Release(device);
1402 ok(!refcount, "Device has %u references left.\n", refcount);
1404 if (d3d8) IDirect3D8_Release(d3d8);
1405 DestroyWindow(hwnd);
1408 static void test_depth_stencil_reset(void)
1410 D3DPRESENT_PARAMETERS present_parameters;
1411 D3DDISPLAYMODE display_mode;
1412 IDirect3DSurface8 *surface, *orig_rt;
1413 IDirect3DDevice8 *device = NULL;
1414 IDirect3D8 *d3d8;
1415 UINT refcount;
1416 HRESULT hr;
1417 HWND hwnd;
1419 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
1420 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1421 hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1422 ok(hwnd != NULL, "Failed to create window\n");
1423 if (!d3d8 || !hwnd) goto cleanup;
1425 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
1426 memset(&present_parameters, 0, sizeof(present_parameters));
1427 present_parameters.Windowed = TRUE;
1428 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1429 present_parameters.BackBufferFormat = display_mode.Format;
1430 present_parameters.EnableAutoDepthStencil = TRUE;
1431 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1433 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1434 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1435 if(FAILED(hr))
1437 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1438 goto cleanup;
1441 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
1442 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1444 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1445 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
1447 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
1448 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
1450 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
1451 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1452 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
1453 if (surface) IDirect3DSurface8_Release(surface);
1454 IDirect3DSurface8_Release(orig_rt);
1456 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1457 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1458 ok(surface == NULL, "Depth stencil should be NULL\n");
1460 present_parameters.EnableAutoDepthStencil = TRUE;
1461 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1462 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1463 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1465 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1466 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1467 ok(surface != NULL, "Depth stencil should not be NULL\n");
1468 if (surface) IDirect3DSurface8_Release(surface);
1470 present_parameters.EnableAutoDepthStencil = FALSE;
1471 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1472 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1474 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1475 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1476 ok(surface == NULL, "Depth stencil should be NULL\n");
1478 refcount = IDirect3DDevice8_Release(device);
1479 ok(!refcount, "Device has %u references left.\n", refcount);
1480 device = NULL;
1482 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
1484 ZeroMemory( &present_parameters, sizeof(present_parameters) );
1485 present_parameters.Windowed = TRUE;
1486 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1487 present_parameters.BackBufferFormat = display_mode.Format;
1488 present_parameters.EnableAutoDepthStencil = FALSE;
1489 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1491 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1492 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1494 if(FAILED(hr))
1496 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1497 goto cleanup;
1500 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1501 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
1503 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1504 present_parameters.Windowed = TRUE;
1505 present_parameters.BackBufferWidth = 400;
1506 present_parameters.BackBufferHeight = 300;
1507 present_parameters.EnableAutoDepthStencil = TRUE;
1508 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1510 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1511 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
1513 if (FAILED(hr)) goto cleanup;
1515 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1516 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1517 ok(surface != NULL, "Depth stencil should not be NULL\n");
1518 if (surface) IDirect3DSurface8_Release(surface);
1520 cleanup:
1521 if (device)
1523 refcount = IDirect3DDevice8_Release(device);
1524 ok(!refcount, "Device has %u references left.\n", refcount);
1526 if (d3d8) IDirect3D8_Release(d3d8);
1527 DestroyWindow(hwnd);
1530 static HWND filter_messages;
1532 enum message_window
1534 DEVICE_WINDOW,
1535 FOCUS_WINDOW,
1538 struct message
1540 UINT message;
1541 enum message_window window;
1544 static const struct message *expect_messages;
1545 static HWND device_window, focus_window;
1547 struct wndproc_thread_param
1549 HWND dummy_window;
1550 HANDLE window_created;
1551 HANDLE test_finished;
1552 BOOL running_in_foreground;
1555 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
1557 if (filter_messages && filter_messages == hwnd)
1559 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
1560 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
1563 if (expect_messages)
1565 HWND w;
1567 switch (expect_messages->window)
1569 case DEVICE_WINDOW:
1570 w = device_window;
1571 break;
1573 case FOCUS_WINDOW:
1574 w = focus_window;
1575 break;
1577 default:
1578 w = NULL;
1579 break;
1582 if (hwnd == w && expect_messages->message == message) ++expect_messages;
1585 return DefWindowProcA(hwnd, message, wparam, lparam);
1588 static DWORD WINAPI wndproc_thread(void *param)
1590 struct wndproc_thread_param *p = param;
1591 DWORD res;
1592 BOOL ret;
1594 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1595 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
1596 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
1598 ret = SetEvent(p->window_created);
1599 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
1601 for (;;)
1603 MSG msg;
1605 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
1606 res = WaitForSingleObject(p->test_finished, 100);
1607 if (res == WAIT_OBJECT_0) break;
1608 if (res != WAIT_TIMEOUT)
1610 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
1611 break;
1615 DestroyWindow(p->dummy_window);
1617 return 0;
1620 static void test_wndproc(void)
1622 struct wndproc_thread_param thread_params;
1623 IDirect3DDevice8 *device;
1624 WNDCLASSA wc = {0};
1625 IDirect3D8 *d3d8;
1626 HANDLE thread;
1627 LONG_PTR proc;
1628 ULONG ref;
1629 DWORD res, tid;
1630 HWND tmp;
1632 static const struct message messages[] =
1634 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
1635 {WM_ACTIVATE, FOCUS_WINDOW},
1636 {WM_SETFOCUS, FOCUS_WINDOW},
1637 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
1638 {WM_MOVE, DEVICE_WINDOW},
1639 {WM_SIZE, DEVICE_WINDOW},
1640 {0, 0},
1643 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
1645 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1646 return;
1649 wc.lpfnWndProc = test_proc;
1650 wc.lpszClassName = "d3d8_test_wndproc_wc";
1651 ok(RegisterClassA(&wc), "Failed to register window class.\n");
1653 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
1654 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
1655 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
1656 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
1658 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1659 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
1660 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1661 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
1662 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
1663 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
1665 res = WaitForSingleObject(thread_params.window_created, INFINITE);
1666 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
1668 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1669 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1670 (LONG_PTR)test_proc, proc);
1671 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1672 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1673 (LONG_PTR)test_proc, proc);
1675 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1676 device_window, focus_window, thread_params.dummy_window);
1678 tmp = GetFocus();
1679 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
1680 if (thread_params.running_in_foreground)
1682 tmp = GetForegroundWindow();
1683 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
1684 thread_params.dummy_window, tmp);
1686 else
1687 skip("Not running in foreground, skip foreground window test\n");
1689 flush_events();
1691 expect_messages = messages;
1693 device = create_device(d3d8, device_window, focus_window, FALSE);
1694 if (!device)
1696 skip("Failed to create a D3D device, skipping tests.\n");
1697 goto done;
1700 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
1701 expect_messages->message, expect_messages->window);
1702 expect_messages = NULL;
1704 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
1706 tmp = GetFocus();
1707 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
1708 tmp = GetForegroundWindow();
1709 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
1711 SetForegroundWindow(focus_window);
1712 flush_events();
1714 filter_messages = focus_window;
1716 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1717 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1718 (LONG_PTR)test_proc, proc);
1720 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1721 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
1722 (LONG_PTR)test_proc, proc);
1724 ref = IDirect3DDevice8_Release(device);
1725 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1727 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1728 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1729 (LONG_PTR)test_proc, proc);
1731 device = create_device(d3d8, focus_window, focus_window, FALSE);
1732 if (!device)
1734 skip("Failed to create a D3D device, skipping tests.\n");
1735 goto done;
1738 ref = IDirect3DDevice8_Release(device);
1739 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1741 device = create_device(d3d8, device_window, focus_window, FALSE);
1742 if (!device)
1744 skip("Failed to create a D3D device, skipping tests.\n");
1745 goto done;
1748 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
1749 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
1750 (LONG_PTR)test_proc, proc);
1752 ref = IDirect3DDevice8_Release(device);
1753 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1755 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1756 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
1757 (LONG_PTR)DefWindowProcA, proc);
1759 done:
1760 filter_messages = NULL;
1761 IDirect3D8_Release(d3d8);
1763 SetEvent(thread_params.test_finished);
1764 WaitForSingleObject(thread, INFINITE);
1765 CloseHandle(thread_params.test_finished);
1766 CloseHandle(thread_params.window_created);
1767 CloseHandle(thread);
1769 DestroyWindow(device_window);
1770 DestroyWindow(focus_window);
1771 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
1774 static void test_wndproc_windowed(void)
1776 struct wndproc_thread_param thread_params;
1777 IDirect3DDevice8 *device;
1778 WNDCLASSA wc = {0};
1779 IDirect3D8 *d3d8;
1780 HANDLE thread;
1781 LONG_PTR proc;
1782 HRESULT hr;
1783 ULONG ref;
1784 DWORD res, tid;
1785 HWND tmp;
1787 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
1789 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1790 return;
1793 wc.lpfnWndProc = test_proc;
1794 wc.lpszClassName = "d3d8_test_wndproc_wc";
1795 ok(RegisterClassA(&wc), "Failed to register window class.\n");
1797 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
1798 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
1799 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
1800 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
1802 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1803 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
1804 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1805 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
1806 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
1807 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
1809 res = WaitForSingleObject(thread_params.window_created, INFINITE);
1810 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
1812 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1813 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1814 (LONG_PTR)test_proc, proc);
1815 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1816 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1817 (LONG_PTR)test_proc, proc);
1819 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1820 device_window, focus_window, thread_params.dummy_window);
1822 tmp = GetFocus();
1823 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
1824 if (thread_params.running_in_foreground)
1826 tmp = GetForegroundWindow();
1827 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
1828 thread_params.dummy_window, tmp);
1830 else
1831 skip("Not running in foreground, skip foreground window test\n");
1833 filter_messages = focus_window;
1835 device = create_device(d3d8, device_window, focus_window, TRUE);
1836 if (!device)
1838 skip("Failed to create a D3D device, skipping tests.\n");
1839 goto done;
1842 tmp = GetFocus();
1843 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
1844 tmp = GetForegroundWindow();
1845 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
1846 thread_params.dummy_window, tmp);
1848 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1849 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1850 (LONG_PTR)test_proc, proc);
1852 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1853 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1854 (LONG_PTR)test_proc, proc);
1856 filter_messages = NULL;
1858 hr = reset_device(device, device_window, FALSE);
1859 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1861 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1862 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1863 (LONG_PTR)test_proc, proc);
1865 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1866 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1867 (LONG_PTR)test_proc, proc);
1869 hr = reset_device(device, device_window, TRUE);
1870 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1872 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1873 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1874 (LONG_PTR)test_proc, proc);
1876 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1877 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1878 (LONG_PTR)test_proc, proc);
1880 filter_messages = focus_window;
1882 ref = IDirect3DDevice8_Release(device);
1883 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1885 filter_messages = device_window;
1887 device = create_device(d3d8, focus_window, focus_window, TRUE);
1888 if (!device)
1890 skip("Failed to create a D3D device, skipping tests.\n");
1891 goto done;
1894 filter_messages = NULL;
1896 hr = reset_device(device, focus_window, FALSE);
1897 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1899 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1900 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1901 (LONG_PTR)test_proc, proc);
1903 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1904 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1905 (LONG_PTR)test_proc, proc);
1907 hr = reset_device(device, focus_window, TRUE);
1908 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1910 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1911 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1912 (LONG_PTR)test_proc, proc);
1914 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1915 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1916 (LONG_PTR)test_proc, proc);
1918 filter_messages = device_window;
1920 ref = IDirect3DDevice8_Release(device);
1921 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1923 device = create_device(d3d8, device_window, focus_window, TRUE);
1924 if (!device)
1926 skip("Failed to create a D3D device, skipping tests.\n");
1927 goto done;
1930 filter_messages = NULL;
1932 hr = reset_device(device, device_window, FALSE);
1933 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1935 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1936 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1937 (LONG_PTR)test_proc, proc);
1939 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1940 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1941 (LONG_PTR)test_proc, proc);
1943 hr = reset_device(device, device_window, TRUE);
1944 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
1946 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
1947 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1948 (LONG_PTR)test_proc, proc);
1950 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
1951 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
1952 (LONG_PTR)test_proc, proc);
1954 filter_messages = device_window;
1956 ref = IDirect3DDevice8_Release(device);
1957 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
1959 done:
1960 filter_messages = NULL;
1961 IDirect3D8_Release(d3d8);
1963 SetEvent(thread_params.test_finished);
1964 WaitForSingleObject(thread, INFINITE);
1965 CloseHandle(thread_params.test_finished);
1966 CloseHandle(thread_params.window_created);
1967 CloseHandle(thread);
1969 DestroyWindow(device_window);
1970 DestroyWindow(focus_window);
1971 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
1974 static inline void set_fpu_cw(WORD cw)
1976 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1977 __asm__ volatile ("fnclex");
1978 __asm__ volatile ("fldcw %0" : : "m" (cw));
1979 #endif
1982 static inline WORD get_fpu_cw(void)
1984 WORD cw = 0;
1985 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1986 __asm__ volatile ("fnstcw %0" : "=m" (cw));
1987 #endif
1988 return cw;
1991 static void test_fpu_setup(void)
1993 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1994 D3DPRESENT_PARAMETERS present_parameters;
1995 IDirect3DDevice8 *device;
1996 D3DDISPLAYMODE d3ddm;
1997 HWND window = NULL;
1998 IDirect3D8 *d3d8;
1999 HRESULT hr;
2000 WORD cw;
2002 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
2003 ok(!!d3d8, "Failed to create a d3d8 object.\n");
2004 if (!d3d8) return;
2006 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2007 ok(!!window, "Failed to create a window.\n");
2008 if (!window) goto done;
2010 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
2011 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
2013 memset(&present_parameters, 0, sizeof(present_parameters));
2014 present_parameters.Windowed = TRUE;
2015 present_parameters.hDeviceWindow = window;
2016 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2017 present_parameters.BackBufferFormat = d3ddm.Format;
2019 set_fpu_cw(0xf60);
2020 cw = get_fpu_cw();
2021 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2023 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2024 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2025 if (FAILED(hr))
2027 skip("Failed to create a device, hr %#x.\n", hr);
2028 set_fpu_cw(0x37f);
2029 goto done;
2032 cw = get_fpu_cw();
2033 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2035 IDirect3DDevice8_Release(device);
2037 cw = get_fpu_cw();
2038 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2039 set_fpu_cw(0xf60);
2040 cw = get_fpu_cw();
2041 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2043 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2044 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2045 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2047 cw = get_fpu_cw();
2048 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2049 set_fpu_cw(0x37f);
2051 IDirect3DDevice8_Release(device);
2053 done:
2054 if (window) DestroyWindow(window);
2055 if (d3d8) IDirect3D8_Release(d3d8);
2056 #endif
2059 static void test_ApplyStateBlock(void)
2061 D3DPRESENT_PARAMETERS d3dpp;
2062 IDirect3DDevice8 *device = NULL;
2063 IDirect3D8 *d3d8;
2064 HWND hwnd;
2065 HRESULT hr;
2066 D3DDISPLAYMODE d3ddm;
2067 DWORD received, token;
2069 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2070 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2071 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2072 ok(hwnd != NULL, "Failed to create window\n");
2073 if (!d3d8 || !hwnd) goto cleanup;
2075 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
2076 ZeroMemory( &d3dpp, sizeof(d3dpp) );
2077 d3dpp.Windowed = TRUE;
2078 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2079 d3dpp.BackBufferWidth = 800;
2080 d3dpp.BackBufferHeight = 600;
2081 d3dpp.BackBufferFormat = d3ddm.Format;
2082 d3dpp.EnableAutoDepthStencil = TRUE;
2083 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
2085 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2086 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
2087 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2088 "IDirect3D8_CreateDevice failed with %#x\n", hr);
2089 if(!device)
2091 skip("Failed to create a d3d device\n");
2092 goto cleanup;
2095 IDirect3DDevice8_BeginStateBlock(device);
2096 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
2097 IDirect3DDevice8_EndStateBlock(device, &token);
2098 ok(token, "Received zero stateblock handle.\n");
2099 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
2101 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2102 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2103 ok(!received, "Expected = FALSE, received TRUE.\n");
2105 IDirect3DDevice8_ApplyStateBlock(device, 0);
2106 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2107 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2108 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2109 ok(!received, "Expected FALSE, received TRUE.\n");
2111 IDirect3DDevice8_ApplyStateBlock(device, token);
2112 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2113 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2114 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2115 ok(received, "Expected TRUE, received FALSE.\n");
2117 IDirect3DDevice8_DeleteStateBlock(device, token);
2118 IDirect3DDevice8_Release(device);
2119 cleanup:
2120 if (d3d8) IDirect3D8_Release(d3d8);
2121 DestroyWindow(hwnd);
2124 static void test_depth_stencil_size(void)
2126 IDirect3DDevice8 *device;
2127 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
2128 IDirect3DSurface8 *surf;
2129 IDirect3D8 *d3d8;
2130 HRESULT hr;
2131 HWND hwnd;
2133 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2134 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2135 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2136 ok(hwnd != NULL, "Failed to create window\n");
2137 if (!d3d8 || !hwnd) goto cleanup;
2139 device = create_device(d3d8, hwnd, hwnd, TRUE);
2140 if (!device) goto cleanup;
2142 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
2143 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
2144 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
2145 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2146 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
2147 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2148 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
2149 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2151 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
2152 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2153 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
2154 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2156 /* try to set the small ds without changing the render target at the same time */
2157 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
2158 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2159 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
2160 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2162 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
2163 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
2164 IDirect3DSurface8_Release(surf);
2165 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2166 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
2167 IDirect3DSurface8_Release(surf);
2169 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2170 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2171 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2172 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
2173 if (surf) IDirect3DSurface8_Release(surf);
2175 IDirect3DSurface8_Release(rt);
2176 IDirect3DSurface8_Release(ds);
2177 IDirect3DSurface8_Release(ds_bigger);
2178 IDirect3DSurface8_Release(ds_bigger2);
2180 cleanup:
2181 if (d3d8) IDirect3D8_Release(d3d8);
2182 DestroyWindow(hwnd);
2185 static void test_window_style(void)
2187 RECT focus_rect, fullscreen_rect, r;
2188 LONG device_style, device_exstyle;
2189 LONG focus_style, focus_exstyle;
2190 LONG style, expected_style;
2191 IDirect3DDevice8 *device;
2192 IDirect3D8 *d3d8;
2193 ULONG ref;
2196 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2198 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2199 return;
2202 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2203 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2204 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2205 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2207 device_style = GetWindowLongA(device_window, GWL_STYLE);
2208 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
2209 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
2210 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
2212 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2213 GetWindowRect(focus_window, &focus_rect);
2215 device = create_device(d3d8, device_window, focus_window, FALSE);
2216 if (!device)
2218 skip("Failed to create a D3D device, skipping tests.\n");
2219 goto done;
2222 style = GetWindowLongA(device_window, GWL_STYLE);
2223 expected_style = device_style | WS_VISIBLE;
2224 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
2225 expected_style, style);
2226 style = GetWindowLongA(device_window, GWL_EXSTYLE);
2227 expected_style = device_exstyle | WS_EX_TOPMOST;
2228 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
2229 expected_style, style);
2231 style = GetWindowLongA(focus_window, GWL_STYLE);
2232 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
2233 focus_style, style);
2234 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
2235 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
2236 focus_exstyle, style);
2238 GetWindowRect(device_window, &r);
2239 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2240 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2241 r.left, r.top, r.right, r.bottom);
2242 GetClientRect(device_window, &r);
2243 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
2244 GetWindowRect(focus_window, &r);
2245 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2246 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2247 r.left, r.top, r.right, r.bottom);
2249 ref = IDirect3DDevice8_Release(device);
2250 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2252 done:
2253 IDirect3D8_Release(d3d8);
2255 DestroyWindow(device_window);
2256 DestroyWindow(focus_window);
2259 START_TEST(device)
2261 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
2262 WNDCLASS wc = {0};
2263 if (!d3d8_handle)
2265 skip("Could not load d3d8.dll\n");
2266 return;
2269 wc.lpfnWndProc = DefWindowProc;
2270 wc.lpszClassName = "d3d8_test_wc";
2271 RegisterClass(&wc);
2273 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
2274 ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
2275 if (pDirect3DCreate8)
2277 IDirect3D8 *d3d8;
2278 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2279 if(!d3d8)
2281 skip("could not create D3D8\n");
2282 return;
2284 IDirect3D8_Release(d3d8);
2286 screen_width = GetSystemMetrics(SM_CXSCREEN);
2287 screen_height = GetSystemMetrics(SM_CYSCREEN);
2289 test_fpu_setup();
2290 test_display_modes();
2291 test_shader_versions();
2292 test_swapchain();
2293 test_refcount();
2294 test_mipmap_levels();
2295 test_cursor();
2296 test_states();
2297 test_scene();
2298 test_shader();
2299 test_limits();
2300 test_lights();
2301 test_ApplyStateBlock();
2302 test_render_zero_triangles();
2303 test_depth_stencil_reset();
2304 test_wndproc();
2305 test_wndproc_windowed();
2306 test_depth_stencil_size();
2307 test_window_style();
2309 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));