3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include <math.h> /* Insomnia - pow() function */
29 #define NONAMELESSSTRUCT
30 #define NONAMELESSUNION
37 #include "wine/debug.h"
41 #include "dsound_private.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
45 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
48 TRACE("(%p)\n",volpan
);
50 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
51 /* the AmpFactors are expressed in 16.16 fixed point */
52 volpan
->dwVolAmpFactor
= (ULONG
) (pow(2.0, volpan
->lVolume
/ 600.0) * 0xffff);
53 /* FIXME: dwPan{Left|Right}AmpFactor */
55 /* FIXME: use calculated vol and pan ampfactors */
56 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
57 volpan
->dwTotalLeftAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
58 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
59 volpan
->dwTotalRightAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
61 TRACE("left = %x, right = %x\n", volpan
->dwTotalLeftAmpFactor
, volpan
->dwTotalRightAmpFactor
);
64 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan
)
67 TRACE("(%p)\n",volpan
);
69 TRACE("left=%x, right=%x\n",volpan
->dwTotalLeftAmpFactor
,volpan
->dwTotalRightAmpFactor
);
70 if (volpan
->dwTotalLeftAmpFactor
==0)
73 left
=600 * log(((double)volpan
->dwTotalLeftAmpFactor
) / 0xffff) / log(2);
74 if (volpan
->dwTotalRightAmpFactor
==0)
77 right
=600 * log(((double)volpan
->dwTotalRightAmpFactor
) / 0xffff) / log(2);
80 volpan
->lVolume
=right
;
81 volpan
->dwVolAmpFactor
=volpan
->dwTotalRightAmpFactor
;
86 volpan
->dwVolAmpFactor
=volpan
->dwTotalLeftAmpFactor
;
88 if (volpan
->lVolume
< -10000)
89 volpan
->lVolume
=-10000;
90 volpan
->lPan
=right
-left
;
91 if (volpan
->lPan
< -10000)
94 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
97 /** Convert a primary buffer position to a pointer position for device->mix_buffer
98 * device: DirectSoundDevice for which to calculate
99 * pos: Primary buffer position to converts
100 * Returns: Offset for mix_buffer
102 DWORD
DSOUND_bufpos_to_mixpos(const DirectSoundDevice
* device
, DWORD pos
)
104 DWORD ret
= pos
* 32 / device
->pwfx
->wBitsPerSample
;
105 if (device
->pwfx
->wBitsPerSample
== 32)
110 /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case
111 * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers
113 /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary
114 * secmixpos is used to decide which freqAcc is needed
115 * overshot tells what the 'actual' secpos is now (optional)
117 DWORD
DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl
*dsb
, DWORD secpos
, DWORD secmixpos
, DWORD
* overshot
)
119 DWORD64 framelen
= secpos
/ dsb
->pwfx
->nBlockAlign
;
120 DWORD64 freqAdjust
= dsb
->freqAdjust
;
121 DWORD64 acc
, freqAcc
;
123 if (secpos
< secmixpos
)
124 freqAcc
= dsb
->freqAccNext
;
125 else freqAcc
= dsb
->freqAcc
;
126 acc
= (framelen
<< DSOUND_FREQSHIFT
) + (freqAdjust
- 1 - freqAcc
);
130 DWORD64 oshot
= acc
* freqAdjust
+ freqAcc
;
131 assert(oshot
>= framelen
<< DSOUND_FREQSHIFT
);
132 oshot
-= framelen
<< DSOUND_FREQSHIFT
;
133 *overshot
= (DWORD
)oshot
;
134 assert(*overshot
< dsb
->freqAdjust
);
136 return (DWORD
)acc
* dsb
->device
->pwfx
->nBlockAlign
;
139 /** Convert a resampled pointer that fits for primary to a 'native' sample pointer
140 * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to
141 * the play position it won't overwrite it
143 static DWORD
DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl
*dsb
, DWORD bufpos
)
145 DWORD oAdv
= dsb
->device
->pwfx
->nBlockAlign
, iAdv
= dsb
->pwfx
->nBlockAlign
, pos
;
149 framelen
= bufpos
/oAdv
;
150 acc
= framelen
* (DWORD64
)dsb
->freqAdjust
+ (DWORD64
)dsb
->freqAccNext
;
151 acc
= acc
>> DSOUND_FREQSHIFT
;
152 pos
= (DWORD
)acc
* iAdv
;
153 if (pos
>= dsb
->buflen
)
154 /* Because of differences between freqAcc and freqAccNext, this might happen */
155 pos
= dsb
->buflen
- iAdv
;
156 TRACE("Converted %d/%d to %d/%d\n", bufpos
, dsb
->tmp_buffer_len
, pos
, dsb
->buflen
);
161 * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext
163 static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl
*dsb
)
165 if (!dsb
->freqneeded
) return;
166 dsb
->freqAcc
= dsb
->freqAccNext
;
167 dsb
->tmp_buffer_len
= DSOUND_secpos_to_bufpos(dsb
, dsb
->buflen
, 0, &dsb
->freqAccNext
);
168 TRACE("New freqadjust: %04x, new buflen: %d\n", dsb
->freqAccNext
, dsb
->tmp_buffer_len
);
172 * Recalculate the size for temporary buffer, and new writelead
173 * Should be called when one of the following things occur:
174 * - Primary buffer format is changed
175 * - This buffer format (frequency) is changed
177 * After this, DSOUND_MixToTemporary(dsb, 0, dsb->buflen) should
178 * be called to refill the temporary buffer with data.
180 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
182 BOOL needremix
= TRUE
, needresample
= (dsb
->freq
!= dsb
->device
->pwfx
->nSamplesPerSec
);
183 DWORD bAlign
= dsb
->pwfx
->nBlockAlign
, pAlign
= dsb
->device
->pwfx
->nBlockAlign
;
184 WAVEFORMATEXTENSIBLE
*pwfxe
;
189 pwfxe
= (WAVEFORMATEXTENSIBLE
*) dsb
->pwfx
;
191 if ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_IEEE_FLOAT
) || ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_EXTENSIBLE
)
192 && (IsEqualGUID(&pwfxe
->SubFormat
, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
))))
195 /* calculate the 10ms write lead */
196 dsb
->writelead
= (dsb
->freq
/ 100) * dsb
->pwfx
->nBlockAlign
;
198 if ((dsb
->pwfx
->wBitsPerSample
== dsb
->device
->pwfx
->wBitsPerSample
) &&
199 (dsb
->pwfx
->nChannels
== dsb
->device
->pwfx
->nChannels
) && !needresample
&& !ieee
)
201 HeapFree(GetProcessHeap(), 0, dsb
->tmp_buffer
);
202 dsb
->tmp_buffer
= NULL
;
203 dsb
->max_buffer_len
= dsb
->freqAcc
= dsb
->freqAccNext
= 0;
204 dsb
->freqneeded
= needresample
;
207 dsb
->convert
= convertbpp
[4][dsb
->device
->pwfx
->wBitsPerSample
/8 - 1];
209 dsb
->convert
= convertbpp
[dsb
->pwfx
->wBitsPerSample
/8 - 1][dsb
->device
->pwfx
->wBitsPerSample
/8 - 1];
211 dsb
->resampleinmixer
= FALSE
;
216 DSOUND_RecalcFreqAcc(dsb
);
218 dsb
->tmp_buffer_len
= dsb
->buflen
/ bAlign
* pAlign
;
219 dsb
->max_buffer_len
= dsb
->tmp_buffer_len
;
220 if ((dsb
->max_buffer_len
<= dsb
->device
->buflen
|| dsb
->max_buffer_len
< ds_snd_shadow_maxsize
* 1024 * 1024) && ds_snd_shadow_maxsize
>= 0)
221 dsb
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, dsb
->max_buffer_len
);
223 FillMemory(dsb
->tmp_buffer
, dsb
->tmp_buffer_len
, dsb
->device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0);
225 dsb
->resampleinmixer
= TRUE
;
227 else dsb
->max_buffer_len
= dsb
->tmp_buffer_len
= dsb
->buflen
;
228 dsb
->buf_mixpos
= DSOUND_secpos_to_bufpos(dsb
, dsb
->sec_mixpos
, 0, NULL
);
232 * Check for application callback requests for when the play position
233 * reaches certain points.
235 * The offsets that will be triggered will be those between the recorded
236 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
237 * beyond that position.
239 void DSOUND_CheckEvent(const IDirectSoundBufferImpl
*dsb
, DWORD playpos
, int len
)
243 LPDSBPOSITIONNOTIFY event
;
244 TRACE("(%p,%d)\n",dsb
,len
);
246 if (dsb
->nrofnotifies
== 0)
249 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
250 dsb
, dsb
->buflen
, playpos
, len
);
251 for (i
= 0; i
< dsb
->nrofnotifies
; i
++) {
252 event
= dsb
->notifies
+ i
;
253 offset
= event
->dwOffset
;
254 TRACE("checking %d, position %d, event = %p\n",
255 i
, offset
, event
->hEventNotify
);
256 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
257 /* OK. [Inside DirectX, p274] */
258 /* Windows does not seem to enforce this, and some apps rely */
259 /* on that, so we can't stop there. */
261 /* This also means we can't sort the entries by offset, */
262 /* because DSBPN_OFFSETSTOP == -1 */
263 if (offset
== DSBPN_OFFSETSTOP
) {
264 if (dsb
->state
== STATE_STOPPED
) {
265 SetEvent(event
->hEventNotify
);
266 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
270 if ((playpos
+ len
) >= dsb
->buflen
) {
271 if ((offset
< ((playpos
+ len
) % dsb
->buflen
)) ||
272 (offset
>= playpos
)) {
273 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
274 SetEvent(event
->hEventNotify
);
277 if ((offset
>= playpos
) && (offset
< (playpos
+ len
))) {
278 TRACE("signalled event %p (%d)\n", event
->hEventNotify
, i
);
279 SetEvent(event
->hEventNotify
);
286 * Copy a single frame from the given input buffer to the given output buffer.
287 * Translate 8 <-> 16 bits and mono <-> stereo
289 static inline void cp_fields(const IDirectSoundBufferImpl
*dsb
, const BYTE
*ibuf
, BYTE
*obuf
,
290 UINT istride
, UINT ostride
, UINT count
, UINT freqAcc
, UINT adj
)
292 DirectSoundDevice
*device
= dsb
->device
;
293 INT istep
= dsb
->pwfx
->wBitsPerSample
/ 8, ostep
= device
->pwfx
->wBitsPerSample
/ 8;
295 if (device
->pwfx
->nChannels
== dsb
->pwfx
->nChannels
||
296 (device
->pwfx
->nChannels
== 2 && dsb
->pwfx
->nChannels
== 6) ||
297 (device
->pwfx
->nChannels
== 8 && dsb
->pwfx
->nChannels
== 2) ||
298 (device
->pwfx
->nChannels
== 6 && dsb
->pwfx
->nChannels
== 2)) {
299 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
300 if (device
->pwfx
->nChannels
== 2 || dsb
->pwfx
->nChannels
== 2)
301 dsb
->convert(ibuf
+ istep
, obuf
+ ostep
, istride
, ostride
, count
, freqAcc
, adj
);
305 if (device
->pwfx
->nChannels
== 1 && dsb
->pwfx
->nChannels
== 2)
307 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
311 if (device
->pwfx
->nChannels
== 2 && dsb
->pwfx
->nChannels
== 1)
313 dsb
->convert(ibuf
, obuf
, istride
, ostride
, count
, freqAcc
, adj
);
314 dsb
->convert(ibuf
, obuf
+ ostep
, istride
, ostride
, count
, freqAcc
, adj
);
318 WARN("Unable to remap channels: device=%u, buffer=%u\n", device
->pwfx
->nChannels
,
319 dsb
->pwfx
->nChannels
);
323 * Calculate the distance between two buffer offsets, taking wraparound
326 static inline DWORD
DSOUND_BufPtrDiff(DWORD buflen
, DWORD ptr1
, DWORD ptr2
)
328 /* If these asserts fail, the problem is not here, but in the underlying code */
329 assert(ptr1
< buflen
);
330 assert(ptr2
< buflen
);
334 return buflen
+ ptr1
- ptr2
;
338 * Mix at most the given amount of data into the allocated temporary buffer
339 * of the given secondary buffer, starting from the dsb's first currently
340 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
341 * and bits-per-sample so that it is ideal for the primary buffer.
342 * Doesn't perform any mixing - this is a straight copy/convert operation.
344 * dsb = the secondary buffer
345 * writepos = Starting position of changed buffer
346 * len = number of bytes to resample from writepos
348 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
350 void DSOUND_MixToTemporary(const IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD len
, BOOL inmixer
)
353 BYTE
*ibp
, *obp
, *obp_begin
;
354 INT iAdvance
= dsb
->pwfx
->nBlockAlign
;
355 INT oAdvance
= dsb
->device
->pwfx
->nBlockAlign
;
356 DWORD freqAcc
, target_writepos
= 0, overshot
, maxlen
;
358 /* We resample only when needed */
359 if ((dsb
->tmp_buffer
&& inmixer
) || (!dsb
->tmp_buffer
&& !inmixer
) || dsb
->resampleinmixer
!= inmixer
)
362 assert(writepos
+ len
<= dsb
->buflen
);
363 if (inmixer
&& writepos
+ len
< dsb
->buflen
)
364 len
+= dsb
->pwfx
->nBlockAlign
;
366 maxlen
= DSOUND_secpos_to_bufpos(dsb
, len
, 0, NULL
);
368 ibp
= dsb
->buffer
->memory
+ writepos
;
370 obp_begin
= dsb
->tmp_buffer
;
371 else if (dsb
->device
->tmp_buffer_len
< maxlen
|| !dsb
->device
->tmp_buffer
)
373 dsb
->device
->tmp_buffer_len
= maxlen
;
374 if (dsb
->device
->tmp_buffer
)
375 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, maxlen
);
377 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, maxlen
);
378 obp_begin
= dsb
->device
->tmp_buffer
;
381 obp_begin
= dsb
->device
->tmp_buffer
;
383 TRACE("(%p, %p)\n", dsb
, ibp
);
384 size
= len
/ iAdvance
;
386 /* Check for same sample rate */
387 if (dsb
->freq
== dsb
->device
->pwfx
->nSamplesPerSec
) {
388 TRACE("(%p) Same sample rate %d = primary %d\n", dsb
,
389 dsb
->freq
, dsb
->device
->pwfx
->nSamplesPerSec
);
392 obp
+= writepos
/iAdvance
*oAdvance
;
394 cp_fields(dsb
, ibp
, obp
, iAdvance
, oAdvance
, size
, 0, 1 << DSOUND_FREQSHIFT
);
398 /* Mix in different sample rates */
399 TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb
, dsb
->freq
, dsb
->device
->pwfx
->nSamplesPerSec
);
401 target_writepos
= DSOUND_secpos_to_bufpos(dsb
, writepos
, dsb
->sec_mixpos
, &freqAcc
);
402 overshot
= freqAcc
>> DSOUND_FREQSHIFT
;
405 if (overshot
>= size
)
408 writepos
+= overshot
* iAdvance
;
409 if (writepos
>= dsb
->buflen
)
411 ibp
= dsb
->buffer
->memory
+ writepos
;
412 freqAcc
&= (1 << DSOUND_FREQSHIFT
) - 1;
413 TRACE("Overshot: %d, freqAcc: %04x\n", overshot
, freqAcc
);
417 obp
= obp_begin
+ target_writepos
;
418 else obp
= obp_begin
;
420 /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */
421 cp_fields(dsb
, ibp
, obp
, iAdvance
, oAdvance
, size
, freqAcc
, dsb
->freqAdjust
);
424 /** Apply volume to the given soundbuffer from (primary) position writepos and length len
425 * Returns: NULL if no volume needs to be applied
426 * or else a memory handle that holds 'len' volume adjusted buffer */
427 static LPBYTE
DSOUND_MixerVol(const IDirectSoundBufferImpl
*dsb
, INT len
)
433 INT nChannels
= dsb
->device
->pwfx
->nChannels
;
434 LPBYTE mem
= (dsb
->tmp_buffer
? dsb
->tmp_buffer
: dsb
->buffer
->memory
) + dsb
->buf_mixpos
;
436 if (dsb
->resampleinmixer
)
437 mem
= dsb
->device
->tmp_buffer
;
439 TRACE("(%p,%d)\n",dsb
,len
);
440 TRACE("left = %x, right = %x\n", dsb
->volpan
.dwTotalLeftAmpFactor
,
441 dsb
->volpan
.dwTotalRightAmpFactor
);
443 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->volpan
.lPan
== 0)) &&
444 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->volpan
.lVolume
== 0)) &&
445 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
446 return NULL
; /* Nothing to do */
448 if (nChannels
!= 1 && nChannels
!= 2)
450 FIXME("There is no support for %d channels\n", nChannels
);
454 if (dsb
->device
->pwfx
->wBitsPerSample
!= 8 && dsb
->device
->pwfx
->wBitsPerSample
!= 16)
456 FIXME("There is no support for %d bpp\n", dsb
->device
->pwfx
->wBitsPerSample
);
460 if (dsb
->device
->tmp_buffer_len
< len
|| !dsb
->device
->tmp_buffer
)
462 /* If we just resampled in DSOUND_MixToTemporary, we shouldn't need to resize here */
463 assert(!dsb
->resampleinmixer
);
464 dsb
->device
->tmp_buffer_len
= len
;
465 if (dsb
->device
->tmp_buffer
)
466 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, len
);
468 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, len
);
471 bpc
= dsb
->device
->tmp_buffer
;
474 vLeft
= dsb
->volpan
.dwTotalLeftAmpFactor
;
476 vRight
= dsb
->volpan
.dwTotalRightAmpFactor
;
480 switch (dsb
->device
->pwfx
->wBitsPerSample
) {
482 /* 8-bit WAV is unsigned, but we need to operate */
483 /* on signed data for this to work properly */
484 for (i
= 0; i
< len
-1; i
+=2) {
485 *(bpc
++) = (((*(mem
++) - 128) * vLeft
) >> 16) + 128;
486 *(bpc
++) = (((*(mem
++) - 128) * vRight
) >> 16) + 128;
488 if (len
% 2 == 1 && nChannels
== 1)
489 *(bpc
++) = (((*(mem
++) - 128) * vLeft
) >> 16) + 128;
492 /* 16-bit WAV is signed -- much better */
493 for (i
= 0; i
< len
-3; i
+= 4) {
494 *(bps
++) = (*(mems
++) * vLeft
) >> 16;
495 *(bps
++) = (*(mems
++) * vRight
) >> 16;
497 if (len
% 4 == 2 && nChannels
== 1)
498 *(bps
++) = ((INT
)*(mems
++) * vLeft
) >> 16;
501 return dsb
->device
->tmp_buffer
;
505 * Mix (at most) the given number of bytes into the given position of the
506 * device buffer, from the secondary buffer "dsb" (starting at the current
507 * mix position for that buffer).
509 * Returns the number of bytes actually mixed into the device buffer. This
510 * will match fraglen unless the end of the secondary buffer is reached
511 * (and it is not looping).
513 * dsb = the secondary buffer to mix from
514 * writepos = position (offset) in device buffer to write at
515 * fraglen = number of bytes to mix
517 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD fraglen
)
519 INT len
= fraglen
, ilen
;
520 BYTE
*ibuf
= (dsb
->tmp_buffer
? dsb
->tmp_buffer
: dsb
->buffer
->memory
) + dsb
->buf_mixpos
, *volbuf
;
521 DWORD oldpos
, mixbufpos
;
523 TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb
->buf_mixpos
, dsb
->tmp_buffer_len
, dsb
->sec_mixpos
, dsb
->buflen
);
524 TRACE("(%p,%d,%d)\n",dsb
,writepos
,fraglen
);
526 assert(dsb
->buf_mixpos
+ len
<= dsb
->tmp_buffer_len
);
528 if (len
% dsb
->device
->pwfx
->nBlockAlign
) {
529 INT nBlockAlign
= dsb
->device
->pwfx
->nBlockAlign
;
530 ERR("length not a multiple of block size, len = %d, block size = %d\n", len
, nBlockAlign
);
531 len
-= len
% nBlockAlign
; /* data alignment */
534 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
535 DSOUND_MixToTemporary(dsb
, dsb
->sec_mixpos
, DSOUND_bufpos_to_secpos(dsb
, dsb
->buf_mixpos
+len
) - dsb
->sec_mixpos
, TRUE
);
536 if (dsb
->resampleinmixer
)
537 ibuf
= dsb
->device
->tmp_buffer
;
539 /* Apply volume if needed */
540 volbuf
= DSOUND_MixerVol(dsb
, len
);
544 mixbufpos
= DSOUND_bufpos_to_mixpos(dsb
->device
, writepos
);
545 /* Now mix the temporary buffer into the devices main buffer */
546 if ((writepos
+ len
) <= dsb
->device
->buflen
)
547 dsb
->device
->mixfunction(ibuf
, dsb
->device
->mix_buffer
+ mixbufpos
, len
);
550 DWORD todo
= dsb
->device
->buflen
- writepos
;
551 dsb
->device
->mixfunction(ibuf
, dsb
->device
->mix_buffer
+ mixbufpos
, todo
);
552 dsb
->device
->mixfunction(ibuf
+ todo
, dsb
->device
->mix_buffer
, len
- todo
);
555 oldpos
= dsb
->sec_mixpos
;
556 dsb
->buf_mixpos
+= len
;
558 if (dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
) {
559 if (dsb
->buf_mixpos
> dsb
->tmp_buffer_len
)
560 ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb
->buf_mixpos
, dsb
->tmp_buffer_len
);
561 if (dsb
->playflags
& DSBPLAY_LOOPING
) {
562 dsb
->buf_mixpos
-= dsb
->tmp_buffer_len
;
563 } else if (dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
) {
564 dsb
->buf_mixpos
= dsb
->sec_mixpos
= 0;
565 dsb
->state
= STATE_STOPPED
;
567 DSOUND_RecalcFreqAcc(dsb
);
570 dsb
->sec_mixpos
= DSOUND_bufpos_to_secpos(dsb
, dsb
->buf_mixpos
);
571 ilen
= DSOUND_BufPtrDiff(dsb
->buflen
, dsb
->sec_mixpos
, oldpos
);
572 /* check for notification positions */
573 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
&&
574 dsb
->state
!= STATE_STARTING
) {
575 DSOUND_CheckEvent(dsb
, oldpos
, ilen
);
578 /* increase mix position */
579 dsb
->primary_mixpos
+= len
;
580 if (dsb
->primary_mixpos
>= dsb
->device
->buflen
)
581 dsb
->primary_mixpos
-= dsb
->device
->buflen
;
586 * Mix some frames from the given secondary buffer "dsb" into the device
589 * dsb = the secondary buffer
590 * playpos = the current play position in the device buffer (primary buffer)
591 * writepos = the current safe-to-write position in the device buffer
592 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
595 * Returns: the number of bytes beyond the writepos that were mixed.
597 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD mixlen
)
599 /* The buffer's primary_mixpos may be before or after the device
600 * buffer's mixpos, but both must be ahead of writepos. */
603 TRACE("(%p,%d,%d)\n",dsb
,writepos
,mixlen
);
604 TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos
, dsb
->buf_mixpos
, dsb
->primary_mixpos
, mixlen
);
605 TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb
->playflags
, dsb
->leadin
, dsb
->tmp_buffer_len
);
607 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
608 if (dsb
->leadin
&& dsb
->state
== STATE_STARTING
)
610 if (mixlen
> 2 * dsb
->device
->fraglen
)
612 dsb
->primary_mixpos
+= mixlen
- 2 * dsb
->device
->fraglen
;
613 dsb
->primary_mixpos
%= dsb
->device
->buflen
;
618 /* calculate how much pre-buffering has already been done for this buffer */
619 primary_done
= DSOUND_BufPtrDiff(dsb
->device
->buflen
, dsb
->primary_mixpos
, writepos
);
622 if(mixlen
< primary_done
)
624 /* Should *NEVER* happen */
625 ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done
,dsb
->buf_mixpos
,dsb
->tmp_buffer_len
,dsb
->sec_mixpos
, dsb
->buflen
, dsb
->primary_mixpos
, writepos
, mixlen
);
626 dsb
->primary_mixpos
= writepos
+ mixlen
;
627 dsb
->primary_mixpos
%= dsb
->device
->buflen
;
631 /* take into account already mixed data */
632 mixlen
-= primary_done
;
634 TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done
, mixlen
);
639 /* First try to mix to the end of the buffer if possible
640 * Theoretically it would allow for better optimization
642 if (mixlen
+ dsb
->buf_mixpos
>= dsb
->tmp_buffer_len
)
644 DWORD newmixed
, mixfirst
= dsb
->tmp_buffer_len
- dsb
->buf_mixpos
;
645 newmixed
= DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixfirst
);
648 if (dsb
->playflags
& DSBPLAY_LOOPING
)
649 while (newmixed
&& mixlen
)
651 mixfirst
= (dsb
->tmp_buffer_len
< mixlen
? dsb
->tmp_buffer_len
: mixlen
);
652 newmixed
= DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixfirst
);
656 else DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, mixlen
);
658 /* re-calculate the primary done */
659 primary_done
= DSOUND_BufPtrDiff(dsb
->device
->buflen
, dsb
->primary_mixpos
, writepos
);
661 TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb
->primary_mixpos
, primary_done
);
663 /* Report back the total prebuffered amount for this buffer */
668 * For a DirectSoundDevice, go through all the currently playing buffers and
669 * mix them in to the device buffer.
671 * writepos = the current safe-to-write position in the primary buffer
672 * mixlen = the maximum amount to mix into the primary buffer
673 * (beyond the current writepos)
674 * recover = true if the sound device may have been reset and the write
675 * position in the device buffer changed
676 * all_stopped = reports back if all buffers have stopped
678 * Returns: the length beyond the writepos that was mixed to.
681 static DWORD
DSOUND_MixToPrimary(const DirectSoundDevice
*device
, DWORD writepos
, DWORD mixlen
, BOOL recover
, BOOL
*all_stopped
)
685 IDirectSoundBufferImpl
*dsb
;
687 /* unless we find a running buffer, all have stopped */
690 TRACE("(%d,%d,%d)\n", writepos
, mixlen
, recover
);
691 for (i
= 0; i
< device
->nrofbuffers
; i
++) {
692 dsb
= device
->buffers
[i
];
694 TRACE("MixToPrimary for %p, state=%d\n", dsb
, dsb
->state
);
696 if (dsb
->buflen
&& dsb
->state
) {
697 TRACE("Checking %p, mixlen=%d\n", dsb
, mixlen
);
698 RtlAcquireResourceShared(&dsb
->lock
, TRUE
);
699 /* if buffer is stopping it is stopped now */
700 if (dsb
->state
== STATE_STOPPING
) {
701 dsb
->state
= STATE_STOPPED
;
702 DSOUND_CheckEvent(dsb
, 0, 0);
703 } else if (dsb
->state
!= STATE_STOPPED
) {
705 /* if recovering, reset the mix position */
706 if ((dsb
->state
== STATE_STARTING
) || recover
) {
707 dsb
->primary_mixpos
= writepos
;
710 /* if the buffer was starting, it must be playing now */
711 if (dsb
->state
== STATE_STARTING
)
712 dsb
->state
= STATE_PLAYING
;
714 /* mix next buffer into the main buffer */
715 len
= DSOUND_MixOne(dsb
, writepos
, mixlen
);
717 if (!minlen
) minlen
= len
;
719 /* record the minimum length mixed from all buffers */
720 /* we only want to return the length which *all* buffers have mixed */
721 else if (len
) minlen
= (len
< minlen
) ? len
: minlen
;
723 *all_stopped
= FALSE
;
725 RtlReleaseResource(&dsb
->lock
);
729 TRACE("Mixed at least %d from all buffers\n", minlen
);
734 * Add buffers to the emulated wave device system.
736 * device = The current dsound playback device
737 * force = If TRUE, the function will buffer up as many frags as possible,
738 * even though and will ignore the actual state of the primary buffer.
743 static void DSOUND_WaveQueue(DirectSoundDevice
*device
, BOOL force
)
745 DWORD prebuf_frags
, wave_writepos
, wave_fragpos
, i
;
746 TRACE("(%p)\n", device
);
748 /* calculate the current wave frag position */
749 wave_fragpos
= (device
->pwplay
+ device
->pwqueue
) % device
->helfrags
;
751 /* calculate the current wave write position */
752 wave_writepos
= wave_fragpos
* device
->fraglen
;
754 TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n",
755 wave_fragpos
, wave_writepos
, device
->pwqueue
, device
->prebuf
);
759 /* check remaining prebuffered frags */
760 prebuf_frags
= device
->mixpos
/ device
->fraglen
;
761 if (prebuf_frags
== device
->helfrags
)
763 TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos
, prebuf_frags
);
764 if (prebuf_frags
< wave_fragpos
)
765 prebuf_frags
+= device
->helfrags
;
766 prebuf_frags
-= wave_fragpos
;
767 TRACE("wanted prebuf_frags = %d\n", prebuf_frags
);
770 /* buffer the maximum amount of frags */
771 prebuf_frags
= device
->prebuf
;
773 /* limit to the queue we have left */
774 if ((prebuf_frags
+ device
->pwqueue
) > device
->prebuf
)
775 prebuf_frags
= device
->prebuf
- device
->pwqueue
;
777 TRACE("prebuf_frags = %i\n", prebuf_frags
);
780 device
->pwqueue
+= prebuf_frags
;
782 /* get out of CS when calling the wave system */
783 LeaveCriticalSection(&(device
->mixlock
));
786 /* queue up the new buffers */
787 for(i
=0; i
<prebuf_frags
; i
++){
788 TRACE("queueing wave buffer %i\n", wave_fragpos
);
789 waveOutWrite(device
->hwo
, &device
->pwave
[wave_fragpos
], sizeof(WAVEHDR
));
791 wave_fragpos
%= device
->helfrags
;
795 EnterCriticalSection(&(device
->mixlock
));
797 TRACE("queue now = %i\n", device
->pwqueue
);
801 * Perform mixing for a Direct Sound device. That is, go through all the
802 * secondary buffers (the sound bites currently playing) and mix them in
803 * to the primary buffer (the device buffer).
805 static void DSOUND_PerformMix(DirectSoundDevice
*device
)
807 TRACE("(%p)\n", device
);
810 EnterCriticalSection(&(device
->mixlock
));
812 if (device
->priolevel
!= DSSCL_WRITEPRIMARY
) {
813 BOOL recover
= FALSE
, all_stopped
= FALSE
;
814 DWORD playpos
, writepos
, writelead
, maxq
, frag
, prebuff_max
, prebuff_left
, size1
, size2
, mixplaypos
, mixplaypos2
;
818 /* the sound of silence */
819 nfiller
= device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0;
821 /* get the position in the primary buffer */
822 if (DSOUND_PrimaryGetPosition(device
, &playpos
, &writepos
) != 0){
823 LeaveCriticalSection(&(device
->mixlock
));
827 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
828 playpos
,writepos
,device
->playpos
,device
->mixpos
,device
->buflen
);
829 assert(device
->playpos
< device
->buflen
);
831 mixplaypos
= DSOUND_bufpos_to_mixpos(device
, device
->playpos
);
832 mixplaypos2
= DSOUND_bufpos_to_mixpos(device
, playpos
);
834 /* calc maximum prebuff */
835 prebuff_max
= (device
->prebuf
* device
->fraglen
);
836 if (playpos
+ prebuff_max
>= device
->helfrags
* device
->fraglen
)
837 prebuff_max
+= device
->buflen
- device
->helfrags
* device
->fraglen
;
839 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
840 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
841 writelead
= DSOUND_BufPtrDiff(device
->buflen
, writepos
, playpos
);
843 /* check for underrun. underrun occurs when the write position passes the mix position
844 * also wipe out just-played sound data */
845 if((prebuff_left
> prebuff_max
) || (device
->state
== STATE_STOPPED
) || (device
->state
== STATE_STARTING
)){
846 if (device
->state
== STATE_STOPPING
|| device
->state
== STATE_PLAYING
)
847 WARN("Probable buffer underrun\n");
848 else TRACE("Buffer starting or buffer underrun\n");
850 /* recover mixing for all buffers */
853 /* reset mix position to write position */
854 device
->mixpos
= writepos
;
856 ZeroMemory(device
->mix_buffer
, device
->mix_buffer_len
);
857 ZeroMemory(device
->buffer
, device
->buflen
);
858 } else if (playpos
< device
->playpos
) {
859 buf1
= device
->buffer
+ device
->playpos
;
860 buf2
= device
->buffer
;
861 size1
= device
->buflen
- device
->playpos
;
863 FillMemory(device
->mix_buffer
+ mixplaypos
, device
->mix_buffer_len
- mixplaypos
, 0);
864 FillMemory(device
->mix_buffer
, mixplaypos2
, 0);
865 FillMemory(buf1
, size1
, nfiller
);
866 if (playpos
&& (!buf2
|| !size2
))
867 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__
, device
->playpos
, device
->mixpos
, playpos
, writepos
);
868 FillMemory(buf2
, size2
, nfiller
);
870 buf1
= device
->buffer
+ device
->playpos
;
872 size1
= playpos
- device
->playpos
;
874 FillMemory(device
->mix_buffer
+ mixplaypos
, mixplaypos2
- mixplaypos
, 0);
875 FillMemory(buf1
, size1
, nfiller
);
878 FIXME("%d: There should be no additional buffer here!!\n", __LINE__
);
879 FillMemory(buf2
, size2
, nfiller
);
882 device
->playpos
= playpos
;
884 /* find the maximum we can prebuffer from current write position */
885 maxq
= (writelead
< prebuff_max
) ? (prebuff_max
- writelead
) : 0;
887 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
888 prebuff_left
, device
->prebuf
, device
->fraglen
, prebuff_max
, writelead
);
891 frag
= DSOUND_MixToPrimary(device
, writepos
, maxq
, recover
, &all_stopped
);
893 if (frag
+ writepos
> device
->buflen
)
895 DWORD todo
= device
->buflen
- writepos
;
896 device
->normfunction(device
->mix_buffer
+ DSOUND_bufpos_to_mixpos(device
, writepos
), device
->buffer
+ writepos
, todo
);
897 device
->normfunction(device
->mix_buffer
, device
->buffer
, frag
- todo
);
900 device
->normfunction(device
->mix_buffer
+ DSOUND_bufpos_to_mixpos(device
, writepos
), device
->buffer
+ writepos
, frag
);
902 /* update the mix position, taking wrap-around into account */
903 device
->mixpos
= writepos
+ frag
;
904 device
->mixpos
%= device
->buflen
;
906 /* update prebuff left */
907 prebuff_left
= DSOUND_BufPtrDiff(device
->buflen
, device
->mixpos
, playpos
);
909 /* check if have a whole fragment */
910 if (prebuff_left
>= device
->fraglen
){
912 /* update the wave queue */
913 DSOUND_WaveQueue(device
, FALSE
);
915 /* buffers are full. start playing if applicable */
916 if(device
->state
== STATE_STARTING
){
917 TRACE("started primary buffer\n");
918 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
919 WARN("DSOUND_PrimaryPlay failed\n");
922 /* we are playing now */
923 device
->state
= STATE_PLAYING
;
927 /* buffers are full. start stopping if applicable */
928 if(device
->state
== STATE_STOPPED
){
929 TRACE("restarting primary buffer\n");
930 if(DSOUND_PrimaryPlay(device
) != DS_OK
){
931 WARN("DSOUND_PrimaryPlay failed\n");
934 /* start stopping again. as soon as there is no more data, it will stop */
935 device
->state
= STATE_STOPPING
;
940 /* if device was stopping, its for sure stopped when all buffers have stopped */
941 else if((all_stopped
== TRUE
) && (device
->state
== STATE_STOPPING
)){
942 TRACE("All buffers have stopped. Stopping primary buffer\n");
943 device
->state
= STATE_STOPPED
;
945 /* stop the primary buffer now */
946 DSOUND_PrimaryStop(device
);
951 DSOUND_WaveQueue(device
, TRUE
);
953 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
954 if (device
->state
== STATE_STARTING
) {
955 if (DSOUND_PrimaryPlay(device
) != DS_OK
)
956 WARN("DSOUND_PrimaryPlay failed\n");
958 device
->state
= STATE_PLAYING
;
960 else if (device
->state
== STATE_STOPPING
) {
961 if (DSOUND_PrimaryStop(device
) != DS_OK
)
962 WARN("DSOUND_PrimaryStop failed\n");
964 device
->state
= STATE_STOPPED
;
968 LeaveCriticalSection(&(device
->mixlock
));
972 void CALLBACK
DSOUND_timer(UINT timerID
, UINT msg
, DWORD_PTR dwUser
,
973 DWORD_PTR dw1
, DWORD_PTR dw2
)
975 DirectSoundDevice
* device
= (DirectSoundDevice
*)dwUser
;
976 DWORD start_time
= GetTickCount();
978 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID
,msg
,dwUser
,dw1
,dw2
);
979 TRACE("entering at %d\n", start_time
);
981 if (DSOUND_renderer
[device
->drvdesc
.dnDevNode
] != device
) {
982 ERR("dsound died without killing us?\n");
983 timeKillEvent(timerID
);
984 timeEndPeriod(DS_TIME_RES
);
988 RtlAcquireResourceShared(&(device
->buffer_list_lock
), TRUE
);
991 DSOUND_PerformMix(device
);
993 RtlReleaseResource(&(device
->buffer_list_lock
));
995 end_time
= GetTickCount();
996 TRACE("completed processing at %d, duration = %d\n", end_time
, end_time
- start_time
);
999 void CALLBACK
DSOUND_callback(HWAVEOUT hwo
, UINT msg
, DWORD_PTR dwUser
, DWORD_PTR dw1
, DWORD_PTR dw2
)
1001 DirectSoundDevice
* device
= (DirectSoundDevice
*)dwUser
;
1002 TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo
,msg
,dwUser
,dw1
,dw2
);
1003 TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg
,
1004 msg
==MM_WOM_DONE
? "MM_WOM_DONE" : msg
==MM_WOM_CLOSE
? "MM_WOM_CLOSE" :
1005 msg
==MM_WOM_OPEN
? "MM_WOM_OPEN" : "UNKNOWN");
1007 /* check if packet completed from wave driver */
1008 if (msg
== MM_WOM_DONE
) {
1011 EnterCriticalSection(&(device
->mixlock
));
1013 TRACE("done playing primary pos=%d\n", device
->pwplay
* device
->fraglen
);
1015 /* update playpos */
1017 device
->pwplay
%= device
->helfrags
;
1020 if(device
->pwqueue
== 0){
1021 ERR("Wave queue corrupted!\n");
1027 LeaveCriticalSection(&(device
->mixlock
));
1030 TRACE("completed\n");