2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO
,
50 DRIVER_NVIDIA_GEFORCE2MX
,
51 DRIVER_NVIDIA_GEFORCEFX
,
52 DRIVER_NVIDIA_GEFORCE6
,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string
;
81 enum wined3d_gl_extension extension
;
84 static const struct wined3d_extension_map gl_extension_map
[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
88 {"GL_APPLE_fence", APPLE_FENCE
},
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
111 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
122 {"GL_ARB_shadow", ARB_SHADOW
},
123 {"GL_ARB_sync", ARB_SYNC
},
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
157 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
},
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
170 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
184 {"GL_NV_fence", NV_FENCE
},
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
189 {"GL_NV_half_float", NV_HALF_FLOAT
},
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
191 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
208 static const struct wined3d_extension_map wgl_extension_map
[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup
[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
223 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
224 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter
[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
231 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
232 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip
[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
239 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
240 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
243 const GLenum magLookup
[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
249 const GLenum magLookup_noFilter
[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
257 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glAttribFunc specular_func_3ubv
;
259 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
260 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx
;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL
, NULL
))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx
->gl_ctx
))
287 DWORD err
= GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
291 ReleaseDC(ctx
->wnd
, ctx
->dc
);
292 DestroyWindow(ctx
->wnd
);
294 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
301 PIXELFORMATDESCRIPTOR pfd
;
304 TRACE("getting context...\n");
306 ctx
->restore_dc
= wglGetCurrentDC();
307 ctx
->restore_gl_ctx
= wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
314 ERR("Failed to create a window.\n");
318 ctx
->dc
= GetDC(ctx
->wnd
);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd
, sizeof(pfd
));
327 pfd
.nSize
= sizeof(pfd
);
329 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
330 pfd
.iPixelType
= PFD_TYPE_RGBA
;
332 pfd
.iLayerType
= PFD_MAIN_PLANE
;
334 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
341 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
343 /* Create a GL context. */
344 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
362 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
364 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
366 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
375 adapter
->UsedTextureRam
+= amount
;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
377 return adapter
->UsedTextureRam
;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
382 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
383 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
386 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
388 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
390 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
395 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
397 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
399 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
405 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
407 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
409 HeapFree(GetProcessHeap(), 0, wined3d
);
415 /* Context activation is done by the caller. */
416 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
420 const char *testcode
=
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
429 while (gl_info
->gl_ops
.gl
.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog
));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
436 strlen(testcode
), testcode
));
437 if (gl_info
->gl_ops
.gl
.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
452 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
454 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
455 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
456 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
457 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
461 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
462 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
464 if (card_vendor
== HW_VENDOR_NVIDIA
)
466 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
467 device
== CARD_NVIDIA_GEFORCEFX_5600
||
468 device
== CARD_NVIDIA_GEFORCEFX_5800
)
476 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
477 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor
== GL_VENDOR_APPLE
)
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
514 static const unsigned int pattern
[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
526 while (gl_info
->gl_ops
.gl
.p_glGetError());
527 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
528 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
530 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
531 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
544 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
546 memset(check
, 0, sizeof(check
));
547 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check
, pattern
, sizeof(check
)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
562 TRACE("PBO test successful.\n");
566 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
567 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
569 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
572 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
573 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
575 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
576 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
577 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
581 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
582 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590 * dx10 cards usually have 64 varyings */
591 return gl_info
->limits
.glsl_varyings
> 44;
594 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
595 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
597 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
600 /* A GL context is provided by the caller */
601 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
602 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
607 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
610 while (gl_info
->gl_ops
.gl
.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
612 error
= gl_info
->gl_ops
.gl
.p_glGetError();
614 if (error
== GL_NO_ERROR
)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error
));
627 /* A GL context is provided by the caller */
628 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
629 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
634 const char *testcode
=
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
641 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
643 while (gl_info
->gl_ops
.gl
.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog
));
648 ERR("Failed to create the NVvp clip test program\n");
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
653 strlen(testcode
), testcode
));
654 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
660 while (gl_info
->gl_ops
.gl
.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
671 /* Context activation is done by the caller. */
672 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
673 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
675 char data
[4 * 4 * 4];
679 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
681 memset(data
, 0xcc, sizeof(data
));
683 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
684 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
685 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
686 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
687 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
688 checkGLcall("glTexImage2D");
690 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
691 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
692 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
696 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data
, 0x11, sizeof(data
));
700 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
701 checkGLcall("glTexSubImage2D");
703 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
704 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
705 checkGLcall("glClear");
707 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
708 checkGLcall("glGetTexImage");
710 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
711 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
712 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
713 checkGLcall("glBindTexture");
715 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
716 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD
*)data
== 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
724 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
731 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
732 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
733 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
734 checkGLcall("glTexImage2D");
736 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size
);
740 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
741 checkGLcall("glBindTexture");
742 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
743 checkGLcall("glDeleteTextures");
748 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
749 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
751 return gl_vendor
== GL_VENDOR_FGLRX
;
754 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
755 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
757 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
758 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
764 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766 * allow 48 different offsets or other helper immediate values. */
767 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
771 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
773 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775 * If real NP2 textures are used, the driver falls back to software. We could just remove the
776 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
781 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782 * has this extension promoted to core. The extension loading code sets this extension supported
783 * due to that, so this code works on fglrx as well. */
784 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
786 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
788 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
792 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
794 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
801 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802 * triggering the software fallback. There is not much we can do here apart from disabling the
803 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804 * in wined3d_adapter_init_gl_caps).
805 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806 * post-processing effects in the game "Max Payne 2").
807 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
808 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
810 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
813 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
815 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819 * according to the spec.
821 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822 * makes the shader slower and eats instruction slots which should be available to the d3d app.
824 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826 * this workaround is activated on cards that do not need it, it won't break things, just affect
827 * performance negatively. */
828 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
832 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
834 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
839 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
844 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
847 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
849 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
852 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
854 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
857 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
859 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
864 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865 selected texture formats. They are apparently the only DX9 class GPUs
867 Also, DX9-era GPUs are somewhat limited with float textures
868 filtering and blending. */
869 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
872 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
874 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875 * loads some fog parameters (start, end, exponent, but not the color) into the
878 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880 * linear fog with start and end other than 0.0 and 1.0. */
881 TRACE("Reserving 1 ARB constant for compiler private use.\n");
882 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
887 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
888 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
889 void (*apply
)(struct wined3d_gl_info
*gl_info
);
890 const char *description
;
893 static const struct driver_quirk quirk_table
[] =
896 match_amd_r300_to_500
,
898 "AMD normalized texrect quirk"
902 quirk_apple_glsl_constants
,
903 "Apple GLSL uniform override"
908 "Geforce 5 NP2 disable"
913 "Init texcoord .w for Apple Intel GPU driver"
916 match_apple_nonr500ati
,
918 "Init texcoord .w for Apple ATI >= r600 GPU driver"
923 "Reserved varying for gl_ClipPos"
926 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927 * GL implementations accept it. The Mac GL is the only implementation known to
930 * If we can pass 4 component specular colors, do it, because (a) we don't have
931 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932 * passes specular alpha to the pixel shader if any is used. Otherwise the
933 * specular alpha is used to pass the fog coordinate, which we pass to opengl
934 * via GL_EXT_fog_coord.
936 match_allows_spec_alpha
,
937 quirk_allows_specular_alpha
,
938 "Allow specular alpha quirk"
941 match_broken_nv_clip
,
942 quirk_disable_nvvp_clip
,
943 "Apple NV_vertex_program clip bug quirk"
946 match_fbo_tex_update
,
947 quirk_fbo_tex_update
,
948 "FBO rebind for attachment updates"
953 "True RGBA16 is not available"
958 "Not printing GLSL infolog"
961 match_not_dx10_capable
,
962 quirk_limited_tex_filtering
,
963 "Texture filtering, blending and VTF support is limited"
967 quirk_r200_constants
,
968 "r200 vertex shader constants"
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973 * reporting a driver version is moot because we are not the Windows driver, and we have different
974 * bugs, features, etc.
976 * The driver version has the form "x.y.z.w".
978 * "x" is the Windows version the driver is meant for:
985 * "y" is the maximum Direct3D version the driver supports.
986 * y -> d3d version mapping:
995 * "z" is the subversion number.
997 * "w" is the vendor specific driver build number.
1000 struct driver_version_information
1002 enum wined3d_display_driver driver
;
1003 enum wined3d_driver_model driver_model
;
1004 const char *driver_name
; /* name of Windows driver */
1005 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table
[] =
1014 * - Radeon HD2x00 (R600) and up supported by current drivers.
1015 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1019 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1020 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1021 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1022 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1023 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1026 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028 * igxprd32.dll but the GMA800 driver was never updated. */
1029 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1030 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1031 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1032 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1033 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1034 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1037 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038 * - GeforceFX support is up to 173.x on <= XP
1039 * - Geforce2MX/3/4 up to 96.x on <= XP
1040 * - TNT/Geforce1/2 up to 71.x on <= XP
1041 * All version numbers used below are from the Linux nvidia drivers. */
1042 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1043 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1044 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1045 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1046 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1049 struct gpu_description
1051 WORD vendor
; /* reported PCI card vendor ID */
1052 WORD card
; /* reported PCI card device ID */
1053 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1054 enum wined3d_display_driver driver
;
1055 unsigned int vidmem
;
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059 * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table
[] =
1063 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1064 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1065 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1066 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1067 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1068 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1069 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1070 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1071 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1072 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1134 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1145 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1146 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1147 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1148 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1149 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1150 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1151 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1152 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1153 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1154 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1155 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1156 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1157 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1158 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1159 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1160 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1161 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1162 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1163 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1164 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1165 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1167 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1168 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1169 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1170 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1171 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1172 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1173 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1174 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1175 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1176 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1177 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1178 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1179 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1180 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1181 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1182 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1183 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1184 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1185 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1186 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1187 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1188 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1189 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1190 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1191 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1192 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1193 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1194 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1195 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1196 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1197 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1198 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1199 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1200 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1203 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1204 enum wined3d_driver_model driver_model
)
1208 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1209 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1211 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1213 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1215 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1216 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1223 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1224 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1226 OSVERSIONINFOW os_version
;
1227 WORD driver_os_version
;
1229 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1230 enum wined3d_driver_model driver_model
;
1231 const struct driver_version_information
*version_info
;
1233 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1235 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1236 vendor
= wined3d_settings
.pci_vendor_id
;
1238 driver_info
->vendor
= vendor
;
1240 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1242 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1243 device
= wined3d_settings
.pci_device_id
;
1245 driver_info
->device
= device
;
1247 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1248 * overrides the pci ids to a card which is not in our database. */
1249 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1251 memset(&os_version
, 0, sizeof(os_version
));
1252 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1253 if (!GetVersionExW(&os_version
))
1255 ERR("Failed to get OS version, reporting 2000/XP.\n");
1256 driver_os_version
= 6;
1257 driver_model
= DRIVER_MODEL_NT5X
;
1261 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1262 switch (os_version
.dwMajorVersion
)
1265 /* If needed we could distinguish between 9x and NT4, but this code won't make
1266 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1268 driver_os_version
= 4;
1269 driver_model
= DRIVER_MODEL_WIN9X
;
1273 driver_os_version
= 6;
1274 driver_model
= DRIVER_MODEL_NT5X
;
1278 if (os_version
.dwMinorVersion
== 0)
1280 driver_os_version
= 7;
1281 driver_model
= DRIVER_MODEL_NT6X
;
1285 if (os_version
.dwMinorVersion
> 1)
1287 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1288 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1290 driver_os_version
= 8;
1291 driver_model
= DRIVER_MODEL_NT6X
;
1296 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1297 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1298 driver_os_version
= 6;
1299 driver_model
= DRIVER_MODEL_NT5X
;
1304 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1305 * This means that unless the ids are overridden, we will always find a GPU description. */
1306 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1308 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1310 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1312 driver_info
->description
= gpu_description_table
[i
].description
;
1313 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1314 driver
= gpu_description_table
[i
].driver
;
1319 if (wined3d_settings
.emulated_textureram
)
1321 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1322 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1325 /* Try to obtain driver version information for the current Windows version. This fails in
1327 * - the gpu is not available on the currently selected OS version:
1328 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1329 * version information for the current Windows version is returned instead of faked info.
1330 * We do the same and assume the default Windows version to emulate is WinXP.
1332 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1333 * For now return the XP driver info. Perhaps later on we should return VESA.
1335 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1336 * This could be an indication that our database is not up to date, so this should be fixed.
1338 version_info
= get_driver_version_info(driver
, driver_model
);
1341 driver_info
->name
= version_info
->driver_name
;
1342 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1343 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1347 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1350 driver_info
->name
= version_info
->driver_name
;
1351 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1352 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1356 driver_info
->description
= "Direct3D HAL";
1357 driver_info
->name
= "Display";
1358 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1359 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1361 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1362 vendor
, device
, driver_model
);
1366 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1367 driver_info
->version_high
, driver_info
->version_low
);
1370 /* Context activation is done by the caller. */
1371 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1372 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1376 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1378 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1379 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1380 quirk_table
[i
].apply(gl_info
);
1383 /* Find out if PBOs work as they are supposed to. */
1384 test_pbo_functionality(gl_info
);
1387 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1389 const char *ptr
= gl_version
;
1394 ERR("Invalid OpenGL major version %d.\n", major
);
1396 while (isdigit(*ptr
)) ++ptr
;
1398 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1402 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1404 return MAKEDWORD_VERSION(major
, minor
);
1407 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1408 const char *gl_vendor_string
, const char *gl_renderer
)
1411 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1412 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1413 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1415 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1416 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1417 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1418 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1419 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1420 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1421 * DirectDraw, not OpenGL. */
1422 if (gl_info
->supported
[APPLE_FENCE
]
1423 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1424 && gl_info
->supported
[APPLE_YCBCR_422
])
1425 return GL_VENDOR_APPLE
;
1427 if (strstr(gl_vendor_string
, "NVIDIA"))
1428 return GL_VENDOR_NVIDIA
;
1430 if (strstr(gl_vendor_string
, "ATI"))
1431 return GL_VENDOR_FGLRX
;
1433 if (strstr(gl_vendor_string
, "Intel(R)")
1434 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1435 || strstr(gl_renderer
, "Intel")
1436 || strstr(gl_vendor_string
, "Intel Inc."))
1437 return GL_VENDOR_INTEL
;
1439 if (strstr(gl_vendor_string
, "Mesa")
1440 || strstr(gl_vendor_string
, "X.Org")
1441 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1442 || strstr(gl_vendor_string
, "DRI R300 Project")
1443 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1444 || strstr(gl_vendor_string
, "VMware, Inc.")
1445 || strstr(gl_renderer
, "Mesa")
1446 || strstr(gl_renderer
, "Gallium"))
1447 return GL_VENDOR_MESA
;
1449 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1450 debugstr_a(gl_vendor_string
));
1452 return GL_VENDOR_UNKNOWN
;
1455 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1457 if (strstr(gl_vendor_string
, "NVIDIA")
1458 || strstr(gl_vendor_string
, "Nouveau")
1459 || strstr(gl_vendor_string
, "nouveau"))
1460 return HW_VENDOR_NVIDIA
;
1462 if (strstr(gl_vendor_string
, "ATI")
1463 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1464 || strstr(gl_vendor_string
, "X.Org R300 Project")
1465 || strstr(gl_renderer
, "AMD")
1466 || strstr(gl_renderer
, "R100")
1467 || strstr(gl_renderer
, "R200")
1468 || strstr(gl_renderer
, "R300")
1469 || strstr(gl_renderer
, "R600")
1470 || strstr(gl_renderer
, "R700"))
1471 return HW_VENDOR_AMD
;
1473 if (strstr(gl_vendor_string
, "Intel(R)")
1474 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1475 || strstr(gl_renderer
, "Intel")
1476 || strstr(gl_renderer
, "i915")
1477 || strstr(gl_vendor_string
, "Intel Inc."))
1478 return HW_VENDOR_INTEL
;
1480 if (strstr(gl_vendor_string
, "Mesa")
1481 || strstr(gl_vendor_string
, "Brian Paul")
1482 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1483 || strstr(gl_vendor_string
, "VMware, Inc."))
1484 return HW_VENDOR_SOFTWARE
;
1486 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1488 return HW_VENDOR_NVIDIA
;
1491 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1495 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1497 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1498 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1499 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1501 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1502 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1504 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1505 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1507 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1513 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1514 const char *gl_renderer
)
1516 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1519 if (d3d_level
>= 10)
1523 const char *renderer
;
1524 enum wined3d_pci_device id
;
1528 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1529 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1530 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1531 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1532 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1533 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1534 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1535 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1536 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1537 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1538 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1539 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1540 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1541 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1542 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1543 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1544 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1545 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1546 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1547 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1548 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1549 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1550 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1551 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1552 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1553 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1554 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1555 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1556 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1557 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1558 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1559 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1560 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1561 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1562 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1563 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1564 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1565 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1566 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1567 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1568 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1569 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1570 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1571 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1572 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1573 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1574 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1575 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1576 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1577 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1578 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1579 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1580 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1581 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1582 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1583 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1584 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1585 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1586 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1587 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1588 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1589 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1590 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1591 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1592 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1593 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1594 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1595 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1596 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1597 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1600 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1602 if (strstr(gl_renderer
, cards
[i
].renderer
))
1605 return PCI_DEVICE_NONE
;
1608 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1609 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1611 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1615 const char *renderer
;
1616 enum wined3d_pci_device id
;
1620 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1621 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1622 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1623 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1624 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1625 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1626 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1627 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1628 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1629 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1630 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1631 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1632 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1635 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1637 if (strstr(gl_renderer
, cards
[i
].renderer
))
1640 return PCI_DEVICE_NONE
;
1645 /* GeforceFX - highend */
1646 if (strstr(gl_renderer
, "5800")
1647 || strstr(gl_renderer
, "5900")
1648 || strstr(gl_renderer
, "5950")
1649 || strstr(gl_renderer
, "Quadro FX"))
1651 return CARD_NVIDIA_GEFORCEFX_5800
;
1654 /* GeforceFX - midend */
1655 if (strstr(gl_renderer
, "5600")
1656 || strstr(gl_renderer
, "5650")
1657 || strstr(gl_renderer
, "5700")
1658 || strstr(gl_renderer
, "5750"))
1660 return CARD_NVIDIA_GEFORCEFX_5600
;
1663 /* GeforceFX - lowend */
1664 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1669 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1671 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1674 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1679 if (strstr(gl_renderer
, "GeForce4 MX"))
1681 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1684 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1686 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1689 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1691 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1694 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1697 if (strstr(gl_renderer
, "TNT2"))
1699 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1702 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1705 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1706 const char *gl_renderer
)
1708 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1710 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1712 * Beware: renderer string do not match exact card model,
1713 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1714 if (d3d_level
>= 10)
1720 const char *renderer
;
1721 enum wined3d_pci_device id
;
1725 /* Southern Islands */
1726 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1727 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1728 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1729 /* Northern Islands */
1730 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1731 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1732 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1733 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1734 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1735 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1736 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1737 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1738 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1739 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1740 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1741 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1742 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1743 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1744 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1745 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1747 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1748 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1749 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1750 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1751 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1752 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1753 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1754 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1755 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1756 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1757 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1759 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1760 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1761 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1762 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1763 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1764 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1765 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1766 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1767 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1768 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1769 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1770 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1771 /* R600/R700 integrated */
1772 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1773 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1774 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1776 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1777 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1778 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1779 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1780 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1781 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1782 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1783 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1784 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1785 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1786 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1787 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1788 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1791 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1793 if (strstr(gl_renderer
, cards
[i
].renderer
))
1796 return PCI_DEVICE_NONE
;
1802 if (strstr(gl_renderer
, "X1600")
1803 || strstr(gl_renderer
, "X1650")
1804 || strstr(gl_renderer
, "X1800")
1805 || strstr(gl_renderer
, "X1900")
1806 || strstr(gl_renderer
, "X1950"))
1808 return CARD_AMD_RADEON_X1600
;
1811 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1812 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1813 if (strstr(gl_renderer
, "X700")
1814 || strstr(gl_renderer
, "X800")
1815 || strstr(gl_renderer
, "X850")
1816 || strstr(gl_renderer
, "X1300")
1817 || strstr(gl_renderer
, "X1400")
1818 || strstr(gl_renderer
, "X1450")
1819 || strstr(gl_renderer
, "X1550")
1820 || strstr(gl_renderer
, "X2300")
1821 || strstr(gl_renderer
, "X2500")
1822 || strstr(gl_renderer
, "HD 2300")
1825 return CARD_AMD_RADEON_X700
;
1828 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1829 if (strstr(gl_renderer
, "Radeon Xpress"))
1831 return CARD_AMD_RADEON_XPRESS_200M
;
1834 return PCI_DEVICE_NONE
;
1837 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1838 const char *gl_renderer
)
1844 const char *renderer
;
1845 enum wined3d_pci_device id
;
1850 {"Ivybridge Server", CARD_INTEL_IVBS
},
1851 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1852 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1854 {"Sandybridge Server", CARD_INTEL_SNBS
},
1855 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1856 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1858 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1859 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1861 {"B43", CARD_INTEL_B43
},
1862 {"G41", CARD_INTEL_G41
},
1863 {"G45", CARD_INTEL_G45
},
1864 {"Q45", CARD_INTEL_Q45
},
1865 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1866 {"GM45", CARD_INTEL_GM45
},
1868 {"965GME", CARD_INTEL_965GME
},
1869 {"965GM", CARD_INTEL_965GM
},
1870 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1871 {"946GZ", CARD_INTEL_946GZ
},
1872 {"965G", CARD_INTEL_965G
},
1873 {"965Q", CARD_INTEL_965Q
},
1875 {"Pineview M", CARD_INTEL_PNVM
},
1876 {"Pineview G", CARD_INTEL_PNVG
},
1877 {"IGD", CARD_INTEL_PNVG
},
1878 {"Q33", CARD_INTEL_Q33
},
1879 {"G33", CARD_INTEL_G33
},
1880 {"Q35", CARD_INTEL_Q35
},
1881 {"945GME", CARD_INTEL_945GME
},
1882 {"945GM", CARD_INTEL_945GM
},
1883 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1884 {"945G", CARD_INTEL_945G
},
1886 {"915GM", CARD_INTEL_915GM
},
1887 {"E7221G", CARD_INTEL_E7221G
},
1888 {"915G", CARD_INTEL_915G
},
1890 {"865G", CARD_INTEL_865G
},
1891 {"845G", CARD_INTEL_845G
},
1892 {"855GM", CARD_INTEL_855GM
},
1893 {"830M", CARD_INTEL_830M
},
1896 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1898 if (strstr(gl_renderer
, cards
[i
].renderer
))
1902 return PCI_DEVICE_NONE
;
1905 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1906 const char *gl_renderer
)
1910 /* 20101109 - These are never returned by current Gallium radeon
1911 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1913 * These are returned but not handled: RC410, RV380. */
1916 const char *renderer
;
1917 enum wined3d_pci_device id
;
1921 /* Southern Islands */
1922 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1923 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1924 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1925 /* Northern Islands */
1926 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1927 {"BARTS", CARD_AMD_RADEON_HD6800
},
1928 {"TURKS", CARD_AMD_RADEON_HD6600
},
1929 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1930 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1931 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1932 {"PALM", CARD_AMD_RADEON_HD6300
},
1934 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1935 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1936 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1937 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1938 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1940 {"R700", CARD_AMD_RADEON_HD4800
},
1941 {"RV790", CARD_AMD_RADEON_HD4800
},
1942 {"RV770", CARD_AMD_RADEON_HD4800
},
1943 {"RV740", CARD_AMD_RADEON_HD4700
},
1944 {"RV730", CARD_AMD_RADEON_HD4600
},
1945 {"RV710", CARD_AMD_RADEON_HD4350
},
1946 /* R600/R700 integrated */
1947 {"RS880", CARD_AMD_RADEON_HD3200
},
1948 {"RS780", CARD_AMD_RADEON_HD3200
},
1950 {"R680", CARD_AMD_RADEON_HD2900
},
1951 {"R600", CARD_AMD_RADEON_HD2900
},
1952 {"RV670", CARD_AMD_RADEON_HD2900
},
1953 {"RV635", CARD_AMD_RADEON_HD2600
},
1954 {"RV630", CARD_AMD_RADEON_HD2600
},
1955 {"RV620", CARD_AMD_RADEON_HD2350
},
1956 {"RV610", CARD_AMD_RADEON_HD2350
},
1958 {"R580", CARD_AMD_RADEON_X1600
},
1959 {"R520", CARD_AMD_RADEON_X1600
},
1960 {"RV570", CARD_AMD_RADEON_X1600
},
1961 {"RV560", CARD_AMD_RADEON_X1600
},
1962 {"RV535", CARD_AMD_RADEON_X1600
},
1963 {"RV530", CARD_AMD_RADEON_X1600
},
1964 {"RV516", CARD_AMD_RADEON_X700
},
1965 {"RV515", CARD_AMD_RADEON_X700
},
1967 {"R481", CARD_AMD_RADEON_X700
},
1968 {"R480", CARD_AMD_RADEON_X700
},
1969 {"R430", CARD_AMD_RADEON_X700
},
1970 {"R423", CARD_AMD_RADEON_X700
},
1971 {"R420", CARD_AMD_RADEON_X700
},
1972 {"R410", CARD_AMD_RADEON_X700
},
1973 {"RV410", CARD_AMD_RADEON_X700
},
1974 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1975 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1976 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1977 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1978 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1979 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1980 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1981 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1983 {"R360", CARD_AMD_RADEON_9500
},
1984 {"R350", CARD_AMD_RADEON_9500
},
1985 {"R300", CARD_AMD_RADEON_9500
},
1986 {"RV370", CARD_AMD_RADEON_9500
},
1987 {"RV360", CARD_AMD_RADEON_9500
},
1988 {"RV351", CARD_AMD_RADEON_9500
},
1989 {"RV350", CARD_AMD_RADEON_9500
},
1992 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1994 if (strstr(gl_renderer
, cards
[i
].renderer
))
1998 return PCI_DEVICE_NONE
;
2001 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2002 const char *gl_renderer
)
2008 const char *renderer
;
2009 enum wined3d_pci_device id
;
2014 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2016 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2017 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2018 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2019 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2020 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2021 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2022 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2023 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2025 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2026 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2027 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2028 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2029 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2030 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2031 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2032 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2033 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2034 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2035 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2036 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2037 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2038 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2040 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2041 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2042 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2043 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2044 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2045 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2046 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2047 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2048 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2049 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2050 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2051 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2052 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2053 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2054 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2055 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2057 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2058 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2059 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2060 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2061 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2062 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2064 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2065 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2066 {"nv20", CARD_NVIDIA_GEFORCE3
},
2068 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2069 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2070 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2071 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2072 {"nv16", CARD_NVIDIA_GEFORCE2
},
2073 {"nv15", CARD_NVIDIA_GEFORCE2
},
2074 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2075 {"nv10", CARD_NVIDIA_GEFORCE
},
2077 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2078 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2079 {"nv03", CARD_NVIDIA_RIVA_128
},
2082 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2084 if (strstr(gl_renderer
, cards
[i
].renderer
))
2087 return PCI_DEVICE_NONE
;
2090 static const struct gl_vendor_selection
2092 enum wined3d_gl_vendor gl_vendor
;
2093 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2094 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2096 nvidia_gl_vendor_table
[] =
2098 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2099 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2100 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2102 amd_gl_vendor_table
[] =
2104 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2105 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2106 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2108 intel_gl_vendor_table
[] =
2110 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2111 {GL_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2112 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2115 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2117 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2118 if (d3d_level
>= 10)
2119 return CARD_NVIDIA_GEFORCE_8800GTX
;
2120 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2121 return CARD_NVIDIA_GEFORCE_6800
;
2123 return CARD_NVIDIA_GEFORCEFX_5800
;
2125 return CARD_NVIDIA_GEFORCE3
;
2127 return CARD_NVIDIA_GEFORCE
;
2129 return CARD_NVIDIA_RIVA_TNT
;
2130 return CARD_NVIDIA_RIVA_128
;
2133 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2135 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2136 if (d3d_level
>= 10)
2137 return CARD_AMD_RADEON_HD2900
;
2139 return CARD_AMD_RADEON_9500
;
2141 return CARD_AMD_RADEON_8500
;
2143 return CARD_AMD_RADEON_7200
;
2144 return CARD_AMD_RAGE_128PRO
;
2147 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2149 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2150 if (d3d_level
>= 10)
2151 return CARD_INTEL_G45
;
2152 return CARD_INTEL_915G
;
2155 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2156 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2157 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2161 for (i
= 0; i
< table_size
; ++i
)
2163 if (table
[i
].gl_vendor
!= gl_vendor
)
2166 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2167 return table
[i
].select_card(gl_info
, gl_renderer
);
2169 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2170 gl_vendor
, debugstr_a(gl_renderer
));
2172 return PCI_DEVICE_NONE
;
2177 enum wined3d_pci_vendor card_vendor
;
2178 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2179 const struct gl_vendor_selection
*gl_vendor_selection
;
2180 unsigned int gl_vendor_count
;
2181 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2183 card_vendor_table
[] =
2185 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2186 sizeof(nvidia_gl_vendor_table
) / sizeof(nvidia_gl_vendor_table
[0]),
2187 select_card_fallback_nvidia
},
2188 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2189 sizeof(amd_gl_vendor_table
) / sizeof(amd_gl_vendor_table
[0]),
2190 select_card_fallback_amd
},
2191 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2192 sizeof(intel_gl_vendor_table
) / sizeof(intel_gl_vendor_table
[0]),
2193 select_card_fallback_intel
},
2197 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2198 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2200 /* A Direct3D device object contains the PCI id (vendor + device) of the
2201 * videocard which is used for rendering. Various applications use this
2202 * information to get a rough estimation of the features of the card and
2203 * some might use it for enabling 3d effects only on certain types of
2204 * videocards. In some cases games might even use it to work around bugs
2205 * which happen on certain videocards/driver combinations. The problem is
2206 * that OpenGL only exposes a rendering string containing the name of the
2207 * videocard and not the PCI id.
2209 * Various games depend on the PCI id, so somehow we need to provide one.
2210 * A simple option is to parse the renderer string and translate this to
2211 * the right PCI id. This is a lot of work because there are more than 200
2212 * GPUs just for Nvidia. Various cards share the same renderer string, so
2213 * the amount of code might be 'small' but there are quite a number of
2214 * exceptions which would make this a pain to maintain. Another way would
2215 * be to query the PCI id from the operating system (assuming this is the
2216 * videocard which is used for rendering which is not always the case).
2217 * This would work but it is not very portable. Second it would not work
2218 * well in, let's say, a remote X situation in which the amount of 3d
2219 * features which can be used is limited.
2221 * As said most games only use the PCI id to get an indication of the
2222 * capabilities of the card. It doesn't really matter if the given id is
2223 * the correct one if we return the id of a card with similar 3d features.
2225 * The code below checks the OpenGL capabilities of a videocard and matches
2226 * that to a certain level of Direct3D functionality. Once a card passes
2227 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2228 * least a GeforceFX. To give a better estimate we do a basic check on the
2229 * renderer string but if that won't pass we return a default card. This
2230 * way is better than maintaining a full card database as even without a
2231 * full database we can return a card with similar features. Second the
2232 * size of the database can be made quite small because when you know what
2233 * type of 3d functionality a card has, you know to which GPU family the
2234 * GPU must belong. Because of this you only have to check a small part of
2235 * the renderer string to distinguishes between different models from that
2238 * The code also selects a default amount of video memory which we will
2239 * use for an estimation of the amount of free texture memory. In case of
2240 * real D3D the amount of texture memory includes video memory and system
2241 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2242 * HyperMemory). We don't know how much system memory can be addressed by
2243 * the system but we can make a reasonable estimation about the amount of
2244 * video memory. If the value is slightly wrong it doesn't matter as we
2245 * didn't include AGP-like memory which makes the amount of addressable
2246 * memory higher and second OpenGL isn't that critical it moves to system
2247 * memory behind our backs if really needed. Note that the amount of video
2248 * memory can be overruled using a registry setting. */
2251 enum wined3d_pci_device device
;
2253 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2255 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2258 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2259 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2260 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2261 if (device
!= PCI_DEVICE_NONE
)
2264 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2265 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2268 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2269 *card_vendor
, debugstr_a(gl_renderer
));
2271 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2272 *card_vendor
= HW_VENDOR_NVIDIA
;
2273 return select_card_fallback_nvidia(gl_info
);
2276 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2277 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2279 if (shader_backend_ops
== &glsl_shader_backend
)
2280 return &glsl_fragment_pipe
;
2281 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2282 return &arbfp_fragment_pipeline
;
2283 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2284 return &atifs_fragment_pipeline
;
2285 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2286 return &nvts_fragment_pipeline
;
2287 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2288 return &nvrc_fragment_pipeline
;
2289 return &ffp_fragment_pipeline
;
2292 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2294 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2296 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2297 return &glsl_shader_backend
;
2298 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2300 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2301 * its reported GLSL caps are wrong. This combined with the fact that
2302 * GLSL won't offer more features or performance, use ARB shaders only
2304 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2305 return &arb_program_shader_backend
;
2306 return &glsl_shader_backend
;
2308 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2309 return &arb_program_shader_backend
;
2310 return &none_shader_backend
;
2313 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2314 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2316 if ((shader_backend_ops
== &glsl_shader_backend
2317 || shader_backend_ops
== &arb_program_shader_backend
)
2318 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2323 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2324 const struct wined3d_extension_map
*map
, UINT entry_count
)
2332 while (isspace(*extensions
))
2335 while (!isspace(*extensions
) && *extensions
)
2338 len
= extensions
- start
;
2342 TRACE("- %s.\n", debugstr_an(start
, len
));
2344 for (i
= 0; i
< entry_count
; ++i
)
2346 if (len
== strlen(map
[i
].extension_string
)
2347 && !memcmp(start
, map
[i
].extension_string
, len
))
2349 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2350 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2357 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2359 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2363 #ifndef USE_WIN32_OPENGL
2364 /* hack: use the functions directly from the TEB table to bypass the thunks */
2365 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2366 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2370 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2372 GLfloat gl_floatv
[2];
2375 gl_info
->limits
.blends
= 1;
2376 gl_info
->limits
.buffers
= 1;
2377 gl_info
->limits
.textures
= 1;
2378 gl_info
->limits
.texture_coords
= 1;
2379 gl_info
->limits
.fragment_samplers
= 1;
2380 gl_info
->limits
.vertex_samplers
= 0;
2381 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2382 gl_info
->limits
.vertex_attribs
= 16;
2383 gl_info
->limits
.glsl_vs_float_constants
= 0;
2384 gl_info
->limits
.glsl_ps_float_constants
= 0;
2385 gl_info
->limits
.arb_vs_float_constants
= 0;
2386 gl_info
->limits
.arb_vs_native_constants
= 0;
2387 gl_info
->limits
.arb_vs_instructions
= 0;
2388 gl_info
->limits
.arb_vs_temps
= 0;
2389 gl_info
->limits
.arb_ps_float_constants
= 0;
2390 gl_info
->limits
.arb_ps_local_constants
= 0;
2391 gl_info
->limits
.arb_ps_instructions
= 0;
2392 gl_info
->limits
.arb_ps_temps
= 0;
2394 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2395 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2396 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2398 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2399 gl_info
->limits
.lights
= gl_max
;
2400 TRACE("Light support - max lights %d.\n", gl_max
);
2402 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2403 gl_info
->limits
.texture_size
= gl_max
;
2404 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2406 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2407 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2408 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2409 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2411 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2413 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2414 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2418 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2420 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2422 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2423 gl_info
->limits
.general_combiners
= gl_max
;
2424 TRACE("Max general combiners: %d.\n", gl_max
);
2426 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2428 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2429 gl_info
->limits
.buffers
= gl_max
;
2430 TRACE("Max draw buffers: %u.\n", gl_max
);
2432 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2434 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2435 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2436 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2438 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2441 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2442 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2443 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2444 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2448 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2449 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2451 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2452 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2454 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2457 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2458 gl_info
->limits
.vertex_samplers
= tmp
;
2459 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2460 gl_info
->limits
.combined_samplers
= tmp
;
2461 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2462 gl_info
->limits
.vertex_attribs
= tmp
;
2464 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2465 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2466 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2467 * shader is used with fixed function vertex processing we're fine too because fixed function
2468 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2469 * used we have to make sure that all vertex sampler setups are valid together with all
2470 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2471 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2472 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2473 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2474 * a fixed function pipeline anymore.
2476 * So this is just a check to check that our assumption holds true. If not, write a warning
2477 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2478 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2479 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2481 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2482 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2483 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2484 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2485 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2487 gl_info
->limits
.vertex_samplers
= 0;
2492 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2494 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2495 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2497 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2499 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2500 gl_info
->limits
.blends
= gl_max
;
2501 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2503 if (gl_info
->supported
[EXT_TEXTURE3D
])
2505 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2506 gl_info
->limits
.texture3d_size
= gl_max
;
2507 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2509 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2511 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2512 gl_info
->limits
.anisotropy
= gl_max
;
2513 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2515 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2517 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2518 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2519 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2520 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2521 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2522 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2523 gl_info
->limits
.arb_ps_native_constants
);
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2525 gl_info
->limits
.arb_ps_temps
= gl_max
;
2526 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2527 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2528 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2529 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2530 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2531 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2532 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2534 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2536 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2537 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2538 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2539 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2540 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2541 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2542 gl_info
->limits
.arb_vs_native_constants
);
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2544 gl_info
->limits
.arb_vs_temps
= gl_max
;
2545 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2546 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2547 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2548 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2550 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2552 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2553 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2554 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2556 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2558 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2559 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2560 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2561 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2562 gl_info
->limits
.glsl_varyings
= gl_max
;
2563 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2566 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2567 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2569 gl_info
->limits
.shininess
= 128.0f
;
2571 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2572 && wined3d_settings
.allow_multisampling
)
2574 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2575 gl_info
->limits
.samples
= gl_max
;
2579 /* Context activation is done by the caller. */
2580 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2582 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2583 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2584 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2585 enum wined3d_pci_vendor card_vendor
;
2586 struct fragment_caps fragment_caps
;
2587 const char *WGL_Extensions
= NULL
;
2588 const char *GL_Extensions
= NULL
;
2589 enum wined3d_gl_vendor gl_vendor
;
2590 enum wined3d_pci_device device
;
2594 TRACE("adapter %p.\n", adapter
);
2596 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2597 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2598 if (!gl_renderer_str
)
2600 ERR("Received a NULL GL_RENDERER.\n");
2604 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2605 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2608 ERR("Received a NULL GL_VENDOR.\n");
2612 /* Parse the GL_VERSION field into major and minor information */
2613 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2614 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2615 if (!gl_version_str
)
2617 ERR("Received a NULL GL_VERSION.\n");
2620 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2622 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2623 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2626 ERR("Received a NULL GL_EXTENSIONS.\n");
2630 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2631 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2633 TRACE("GL extensions reported:\n");
2634 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2635 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2637 /* Now work out what GL support this card really has. */
2638 load_gl_funcs( gl_info
);
2640 hdc
= wglGetCurrentDC();
2641 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2642 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2643 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2644 if (!WGL_Extensions
)
2645 WARN("WGL extensions not supported.\n");
2647 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2648 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2650 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2652 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2653 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2654 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2655 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2658 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2660 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2661 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2662 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2663 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2666 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2668 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2669 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2672 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2674 if (gl_info
->supported
[APPLE_FENCE
])
2676 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2677 * The apple extension interacts with some other apple exts. Disable the NV
2678 * extension if the apple one is support to prevent confusion in other parts
2680 gl_info
->supported
[NV_FENCE
] = FALSE
;
2682 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2684 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2686 * The enums are the same:
2687 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2688 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2689 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2690 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2691 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2693 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2695 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2696 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2698 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2700 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2701 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2704 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2706 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2707 * functionality. Prefer the ARB extension */
2708 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2710 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2712 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2713 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2715 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2717 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2718 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2720 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2722 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2723 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2725 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2727 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2728 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2730 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2732 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2734 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2735 * are supported. The nv extensions provide the same functionality as the
2736 * ATI one, and a bit more(signed pixelformats). */
2737 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2740 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2742 /* If we have full NP2 texture support, disable
2743 * GL_ARB_texture_rectangle because we will never use it.
2744 * This saves a few redundant glDisable calls. */
2745 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2747 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2749 /* Disable NV_register_combiners and fragment shader if this is supported.
2750 * generally the NV extensions are preferred over the ATI ones, and this
2751 * extension is disabled if register_combiners and texture_shader2 are both
2752 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2753 * fragment processing support. */
2754 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2755 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2756 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2757 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2759 if (gl_info
->supported
[NV_HALF_FLOAT
])
2761 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2762 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2764 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2766 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2767 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2768 * we never render to sRGB surfaces). */
2769 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2772 wined3d_adapter_init_limits(gl_info
);
2774 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2775 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2777 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2779 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2780 unsigned int major
, minor
;
2782 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2784 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2785 sscanf(str
, "%u.%u", &major
, &minor
);
2786 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2789 checkGLcall("extension detection");
2791 adapter
->shader_backend
= select_shader_backend(gl_info
);
2792 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2793 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2795 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2796 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2797 TRACE("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2799 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2801 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2802 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2803 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2804 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2805 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2806 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2807 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2808 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2809 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2810 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2811 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2812 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2813 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2814 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2815 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2816 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2817 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2818 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2819 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2820 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2824 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2826 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2827 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2828 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2829 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2830 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2831 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2832 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2833 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2834 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2835 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2836 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2837 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2838 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2839 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2840 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2841 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2842 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2843 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2845 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2847 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2848 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2850 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2852 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
2854 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2856 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
2857 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
2861 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2862 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2863 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2865 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2866 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2868 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2869 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2870 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2871 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2872 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2873 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2874 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2875 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2877 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2878 init_driver_info(driver_info
, card_vendor
, device
);
2879 add_gl_compat_wrappers(gl_info
);
2884 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2886 TRACE("wined3d %p, reporting %u adapters.\n",
2887 wined3d
, wined3d
->adapter_count
);
2889 return wined3d
->adapter_count
;
2892 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2894 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2899 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2901 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2903 if (adapter_idx
>= wined3d
->adapter_count
)
2906 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2909 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2910 of the same bpp but different resolutions */
2912 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2913 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2914 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
2916 const struct wined3d_adapter
*adapter
;
2917 const struct wined3d_format
*format
;
2923 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2924 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
2926 if (adapter_idx
>= wined3d
->adapter_count
)
2929 adapter
= &wined3d
->adapters
[adapter_idx
];
2930 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2931 format_bits
= format
->byte_count
* CHAR_BIT
;
2933 memset(&mode
, 0, sizeof(mode
));
2934 mode
.dmSize
= sizeof(mode
);
2936 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
2938 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
2940 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2941 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2944 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2945 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2949 if (format_id
== WINED3DFMT_UNKNOWN
)
2951 /* This is for d3d8, do not enumerate P8 here. */
2952 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2954 else if (mode
.dmBitsPerPel
== format_bits
)
2960 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2965 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2966 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2967 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2968 UINT mode_idx
, struct wined3d_display_mode
*mode
)
2970 const struct wined3d_adapter
*adapter
;
2971 const struct wined3d_format
*format
;
2977 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2978 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
2980 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2981 return WINED3DERR_INVALIDCALL
;
2983 adapter
= &wined3d
->adapters
[adapter_idx
];
2984 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2985 format_bits
= format
->byte_count
* CHAR_BIT
;
2987 memset(&m
, 0, sizeof(m
));
2988 m
.dmSize
= sizeof(m
);
2990 while (i
<= mode_idx
)
2992 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
2994 WARN("Invalid mode_idx %u.\n", mode_idx
);
2995 return WINED3DERR_INVALIDCALL
;
2998 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3000 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3001 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3004 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3005 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3009 if (format_id
== WINED3DFMT_UNKNOWN
)
3011 /* This is for d3d8, do not enumerate P8 here. */
3012 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3014 else if (m
.dmBitsPerPel
== format_bits
)
3020 mode
->width
= m
.dmPelsWidth
;
3021 mode
->height
= m
.dmPelsHeight
;
3022 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3023 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3024 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3026 if (format_id
== WINED3DFMT_UNKNOWN
)
3027 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3029 mode
->format_id
= format_id
;
3031 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3032 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3033 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3034 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3036 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3038 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3039 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3044 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3045 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3047 const struct wined3d_adapter
*adapter
;
3050 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3051 wined3d
, adapter_idx
, mode
, rotation
);
3053 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3054 return WINED3DERR_INVALIDCALL
;
3056 adapter
= &wined3d
->adapters
[adapter_idx
];
3058 memset(&m
, 0, sizeof(m
));
3059 m
.dmSize
= sizeof(m
);
3061 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3062 mode
->width
= m
.dmPelsWidth
;
3063 mode
->height
= m
.dmPelsHeight
;
3064 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3065 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3066 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3067 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3069 /* Lie about the format. X11 can't change the color depth, and some apps
3070 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3071 * that GetDisplayMode still returns 24 bpp. This should probably be
3072 * handled in winex11 instead. */
3073 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3075 WARN("Overriding format %s with stored format %s.\n",
3076 debug_d3dformat(mode
->format_id
),
3077 debug_d3dformat(adapter
->screen_format
));
3078 mode
->format_id
= adapter
->screen_format
;
3081 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3082 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3083 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3084 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3086 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3090 switch (m
.u1
.s2
.dmDisplayOrientation
)
3093 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3096 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3099 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3102 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3105 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3106 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3111 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3112 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3113 mode
->scanline_ordering
);
3117 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3118 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3120 struct wined3d_display_mode current_mode
;
3121 const struct wined3d_format
*format
;
3122 struct wined3d_adapter
*adapter
;
3128 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3129 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3130 mode
->scanline_ordering
);
3132 if (adapter_idx
>= wined3d
->adapter_count
)
3133 return WINED3DERR_INVALIDCALL
;
3135 adapter
= &wined3d
->adapters
[adapter_idx
];
3136 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3138 memset(&devmode
, 0, sizeof(devmode
));
3139 devmode
.dmSize
= sizeof(devmode
);
3140 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3141 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3142 devmode
.dmPelsWidth
= mode
->width
;
3143 devmode
.dmPelsHeight
= mode
->height
;
3145 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3146 if (mode
->refresh_rate
)
3147 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3149 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3151 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3152 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3153 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3156 /* Only change the mode if necessary. */
3157 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3159 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3161 else if (current_mode
.width
== mode
->width
3162 && current_mode
.height
== mode
->height
3163 && current_mode
.format_id
== mode
->format_id
3164 && (current_mode
.refresh_rate
== mode
->refresh_rate
3165 || !mode
->refresh_rate
)
3166 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3167 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3169 TRACE("Skipping redundant mode setting call.\n");
3173 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3174 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3176 if (devmode
.dmDisplayFrequency
)
3178 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3179 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3180 devmode
.dmDisplayFrequency
= 0;
3181 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3183 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3184 return WINED3DERR_NOTAVAILABLE
;
3187 /* Store the new values. */
3188 adapter
->screen_format
= mode
->format_id
;
3190 /* And finally clip mouse to our screen. */
3191 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3192 ClipCursor(&clip_rc
);
3197 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3198 and fields being inserted in the middle, a new structure is used in place */
3199 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3200 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3202 const struct wined3d_adapter
*adapter
;
3205 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3206 wined3d
, adapter_idx
, flags
, identifier
);
3208 if (adapter_idx
>= wined3d
->adapter_count
)
3209 return WINED3DERR_INVALIDCALL
;
3211 adapter
= &wined3d
->adapters
[adapter_idx
];
3213 if (identifier
->driver_size
)
3215 const char *name
= adapter
->driver_info
.name
;
3216 len
= min(strlen(name
), identifier
->driver_size
- 1);
3217 memcpy(identifier
->driver
, name
, len
);
3218 identifier
->driver
[len
] = '\0';
3221 if (identifier
->description_size
)
3223 const char *description
= adapter
->driver_info
.description
;
3224 len
= min(strlen(description
), identifier
->description_size
- 1);
3225 memcpy(identifier
->description
, description
, len
);
3226 identifier
->description
[len
] = '\0';
3229 /* Note that d3d8 doesn't supply a device name. */
3230 if (identifier
->device_name_size
)
3232 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3233 identifier
->device_name_size
, NULL
, NULL
))
3235 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3236 return WINED3DERR_INVALIDCALL
;
3240 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3241 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3242 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3243 identifier
->device_id
= adapter
->driver_info
.device
;
3244 identifier
->subsystem_id
= 0;
3245 identifier
->revision
= 0;
3246 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3247 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3248 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3249 identifier
->video_memory
= adapter
->TextureRam
;
3254 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3255 struct wined3d_raster_status
*raster_status
)
3257 LONGLONG freq_per_frame
, freq_per_line
;
3258 LARGE_INTEGER counter
, freq_per_sec
;
3259 struct wined3d_display_mode mode
;
3263 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3264 wined3d
, adapter_idx
, raster_status
);
3266 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3267 wined3d
, adapter_idx
, raster_status
);
3269 /* Obtaining the raster status is a widely implemented but optional
3270 * feature. When this method returns OK StarCraft 2 expects the
3271 * raster_status->InVBlank value to actually change over time.
3272 * And Endless Alice Crysis doesn't care even if this method fails.
3273 * Thus this method returns OK and fakes raster_status by
3274 * QueryPerformanceCounter. */
3276 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3277 return WINED3DERR_INVALIDCALL
;
3278 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3279 return WINED3DERR_INVALIDCALL
;
3280 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3281 mode
.refresh_rate
= 60;
3283 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3284 /* Assume 20 scan lines in the vertical blank. */
3285 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3286 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3287 if (raster_status
->scan_line
< mode
.height
)
3288 raster_status
->in_vblank
= FALSE
;
3291 raster_status
->scan_line
= 0;
3292 raster_status
->in_vblank
= TRUE
;
3295 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3296 raster_status
->in_vblank
, raster_status
->scan_line
);
3301 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3302 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3304 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3306 /* Float formats need FBOs. If FBOs are used this function isn't called */
3307 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3309 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3310 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3312 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3316 if(cfg
->redSize
< redSize
)
3319 if(cfg
->greenSize
< greenSize
)
3322 if(cfg
->blueSize
< blueSize
)
3325 if(cfg
->alphaSize
< alphaSize
)
3331 /* Probably a RGBA_float or color index mode */
3335 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3336 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3338 BYTE depthSize
, stencilSize
;
3339 BOOL lockable
= FALSE
;
3341 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3343 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3347 /* Float formats need FBOs. If FBOs are used this function isn't called */
3348 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3350 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3353 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3354 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3355 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3356 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3359 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3360 * allow more stencil bits than requested. */
3361 if(cfg
->stencilSize
< stencilSize
)
3367 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3368 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3369 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3371 const struct wined3d_format
*rt_format
;
3372 const struct wined3d_format
*ds_format
;
3373 const struct wined3d_adapter
*adapter
;
3375 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3376 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3377 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3378 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3380 if (adapter_idx
>= wined3d
->adapter_count
)
3381 return WINED3DERR_INVALIDCALL
;
3383 adapter
= &wined3d
->adapters
[adapter_idx
];
3384 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3385 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3386 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3388 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3389 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3391 TRACE("Formats match.\n");
3397 const struct wined3d_pixel_format
*cfgs
;
3398 unsigned int cfg_count
;
3401 cfgs
= adapter
->cfgs
;
3402 cfg_count
= adapter
->cfg_count
;
3403 for (i
= 0; i
< cfg_count
; ++i
)
3405 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3406 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3408 TRACE("Formats match.\n");
3414 TRACE("Unsupported format pair: %s and %s.\n",
3415 debug_d3dformat(render_target_format_id
),
3416 debug_d3dformat(depth_stencil_format_id
));
3418 return WINED3DERR_NOTAVAILABLE
;
3421 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3422 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3423 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3425 const struct wined3d_gl_info
*gl_info
;
3427 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3428 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3429 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3430 windowed
, multisample_type
, quality_levels
);
3432 if (adapter_idx
>= wined3d
->adapter_count
)
3433 return WINED3DERR_INVALIDCALL
;
3435 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3437 if (multisample_type
> gl_info
->limits
.samples
)
3439 TRACE("Returning not supported.\n");
3441 *quality_levels
= 0;
3443 return WINED3DERR_NOTAVAILABLE
;
3448 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3449 /* FIXME: This is probably wrong. */
3450 *quality_levels
= gl_info
->limits
.samples
;
3452 *quality_levels
= 1;
3458 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3459 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3460 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3462 /* Only allow depth/stencil formats */
3463 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3465 /* Blacklist formats not supported on Windows */
3466 switch (ds_format
->id
)
3468 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3469 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3470 TRACE("[FAILED] - not supported on windows.\n");
3477 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3479 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3480 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3486 /* Walk through all WGL pixel formats to find a match */
3487 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3489 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3490 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3491 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3499 /* Check the render target capabilities of a format */
3500 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3501 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3503 /* Filter out non-RT formats */
3504 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3505 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3507 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3508 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3509 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3512 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3513 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3515 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3516 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3517 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3519 TRACE("[FAILED]\n");
3523 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3524 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3525 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3527 if (cfgs
[i
].windowDrawable
3528 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3530 TRACE("Pixel format %d is compatible with format %s.\n",
3531 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3536 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3538 /* For now return TRUE for FBOs until we have some proper checks.
3539 * Note that this function will only be called when the format is around for texturing. */
3545 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3546 const struct wined3d_format
*adapter_format
,
3547 const struct wined3d_format
*check_format
, BOOL no3d
)
3551 switch (check_format
->id
)
3553 case WINED3DFMT_B8G8R8_UNORM
:
3554 TRACE("[FAILED] - Not enumerated on Windows.\n");
3556 case WINED3DFMT_B8G8R8A8_UNORM
:
3557 case WINED3DFMT_B8G8R8X8_UNORM
:
3558 case WINED3DFMT_B5G6R5_UNORM
:
3559 case WINED3DFMT_B5G5R5X1_UNORM
:
3560 case WINED3DFMT_B5G5R5A1_UNORM
:
3561 case WINED3DFMT_B4G4R4A4_UNORM
:
3562 case WINED3DFMT_B2G3R3_UNORM
:
3563 case WINED3DFMT_A8_UNORM
:
3564 case WINED3DFMT_B2G3R3A8_UNORM
:
3565 case WINED3DFMT_B4G4R4X4_UNORM
:
3566 case WINED3DFMT_R10G10B10A2_UNORM
:
3567 case WINED3DFMT_R8G8B8A8_UNORM
:
3568 case WINED3DFMT_R8G8B8X8_UNORM
:
3569 case WINED3DFMT_R16G16_UNORM
:
3570 case WINED3DFMT_B10G10R10A2_UNORM
:
3571 case WINED3DFMT_R16G16B16A16_UNORM
:
3572 case WINED3DFMT_P8_UINT
:
3576 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3581 /* All formats that are supported for textures are supported for surfaces
3583 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3585 /* All depth stencil formats are supported on surfaces */
3586 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3588 /* If opengl can't process the format natively, the blitter may be able to convert it */
3589 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3590 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3591 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3597 /* Reject other formats */
3598 TRACE("[FAILED]\n");
3602 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3603 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3604 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3606 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3607 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3608 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3609 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3610 DWORD usage_caps
= 0;
3612 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3613 "resource_type %s, check_format %s.\n",
3614 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3615 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3616 debug_d3dformat(check_format_id
));
3618 if (adapter_idx
>= wined3d
->adapter_count
)
3619 return WINED3DERR_INVALIDCALL
;
3621 switch (resource_type
)
3623 case WINED3D_RTYPE_CUBE_TEXTURE
:
3624 /* Cubetexture allows:
3625 * - WINED3DUSAGE_AUTOGENMIPMAP
3626 * - WINED3DUSAGE_DEPTHSTENCIL
3627 * - WINED3DUSAGE_DYNAMIC
3628 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3629 * - WINED3DUSAGE_RENDERTARGET
3630 * - WINED3DUSAGE_SOFTWAREPROCESSING
3631 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3633 if (wined3d
->flags
& WINED3D_NO3D
)
3635 TRACE("[FAILED]\n");
3636 return WINED3DERR_NOTAVAILABLE
;
3639 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3641 TRACE("[FAILED] - No cube texture support.\n");
3642 return WINED3DERR_NOTAVAILABLE
;
3645 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3647 TRACE("[FAILED] - Cube texture format not supported.\n");
3648 return WINED3DERR_NOTAVAILABLE
;
3651 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3653 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3654 /* When autogenmipmap isn't around continue and return
3655 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3656 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3658 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3661 /* Always report dynamic locking. */
3662 if (usage
& WINED3DUSAGE_DYNAMIC
)
3663 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3665 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3667 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3669 TRACE("[FAILED] - No render target support.\n");
3670 return WINED3DERR_NOTAVAILABLE
;
3672 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3675 /* Always report software processing. */
3676 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3677 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3679 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3681 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
3683 TRACE("[FAILED] - No filter support.\n");
3684 return WINED3DERR_NOTAVAILABLE
;
3686 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3689 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3691 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3693 TRACE("[FAILED] - No post pixelshader blending support.\n");
3694 return WINED3DERR_NOTAVAILABLE
;
3696 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3699 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3701 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
3703 TRACE("[FAILED] - No sRGB read support.\n");
3704 return WINED3DERR_NOTAVAILABLE
;
3706 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3709 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3711 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
3713 TRACE("[FAILED] - No sRGB write support.\n");
3714 return WINED3DERR_NOTAVAILABLE
;
3716 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3719 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3721 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
3723 TRACE("[FAILED] - No vertex texture support.\n");
3724 return WINED3DERR_NOTAVAILABLE
;
3726 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3729 /* OpenGL supports mipmapping on all formats. Wrapping is
3730 * unsupported, but we have to report mipmapping so we cannot
3731 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3732 * unfilterable surfaces as well, apparently to show that wrapping
3733 * is supported. The lack of filtering will sort out the
3734 * mipmapping capability anyway.
3736 * For now lets report this on all formats, but in the future we
3737 * may want to restrict it to some should applications need that. */
3738 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3739 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3743 case WINED3D_RTYPE_SURFACE
:
3745 * - WINED3DUSAGE_DEPTHSTENCIL
3746 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3747 * - WINED3DUSAGE_RENDERTARGET
3749 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3751 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3752 return WINED3DERR_NOTAVAILABLE
;
3755 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3757 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3759 TRACE("[FAILED] - No depth/stencil support.\n");
3760 return WINED3DERR_NOTAVAILABLE
;
3762 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3765 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3767 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3769 TRACE("[FAILED] - No render target support.\n");
3770 return WINED3DERR_NOTAVAILABLE
;
3772 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3775 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3777 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3779 TRACE("[FAILED] - No post pixelshader blending support.\n");
3780 return WINED3DERR_NOTAVAILABLE
;
3782 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3786 case WINED3D_RTYPE_TEXTURE
:
3788 * - WINED3DUSAGE_AUTOGENMIPMAP
3789 * - WINED3DUSAGE_DEPTHSTENCIL
3790 * - WINED3DUSAGE_DMAP
3791 * - WINED3DUSAGE_DYNAMIC
3792 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3793 * - WINED3DUSAGE_RENDERTARGET
3794 * - WINED3DUSAGE_SOFTWAREPROCESSING
3795 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3796 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3798 if (wined3d
->flags
& WINED3D_NO3D
)
3800 TRACE("[FAILED]\n");
3801 return WINED3DERR_NOTAVAILABLE
;
3804 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3806 TRACE("[FAILED] - Texture format not supported.\n");
3807 return WINED3DERR_NOTAVAILABLE
;
3810 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3812 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3813 /* When autogenmipmap isn't around continue and return
3814 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3815 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3817 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3820 /* Always report dynamic locking. */
3821 if (usage
& WINED3DUSAGE_DYNAMIC
)
3822 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3824 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3826 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3828 TRACE("[FAILED] - No render target support.\n");
3829 return WINED3DERR_NOTAVAILABLE
;
3831 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3834 /* Always report software processing. */
3835 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3836 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3838 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3840 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
3842 TRACE("[FAILED] - No filter support.\n");
3843 return WINED3DERR_NOTAVAILABLE
;
3845 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3848 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3850 if (!(format
->flags
& WINED3DFMT_FLAG_BUMPMAP
))
3852 TRACE("[FAILED] - No legacy bumpmap support.\n");
3853 return WINED3DERR_NOTAVAILABLE
;
3855 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3858 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3860 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
3862 TRACE("[FAILED] - No post pixelshader blending support.\n");
3863 return WINED3DERR_NOTAVAILABLE
;
3865 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3868 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3870 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
3872 TRACE("[FAILED] - No sRGB read support.\n");
3873 return WINED3DERR_NOTAVAILABLE
;
3875 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3878 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3880 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
3882 TRACE("[FAILED] - No sRGB write support.\n");
3883 return WINED3DERR_NOTAVAILABLE
;
3885 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3888 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3890 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
3892 TRACE("[FAILED] - No vertex texture support.\n");
3893 return WINED3DERR_NOTAVAILABLE
;
3895 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3898 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3899 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3901 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3903 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3905 TRACE("[FAILED] - No depth/stencil support.\n");
3906 return WINED3DERR_NOTAVAILABLE
;
3908 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
3910 TRACE("[FAILED] - No shadow sampler support.\n");
3911 return WINED3DERR_NOTAVAILABLE
;
3913 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3917 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3918 case WINED3D_RTYPE_VOLUME
:
3919 /* Volume is to VolumeTexture what Surface is to Texture, but its
3920 * usage caps are not documented. Most driver seem to offer
3921 * (nearly) the same on Volume and VolumeTexture, so do that too.
3923 * Volumetexture allows:
3924 * - D3DUSAGE_DYNAMIC
3925 * - D3DUSAGE_NONSECURE (d3d9ex)
3926 * - D3DUSAGE_SOFTWAREPROCESSING
3927 * - D3DUSAGE_QUERY_WRAPANDMIP
3929 if (wined3d
->flags
& WINED3D_NO3D
)
3931 TRACE("[FAILED]\n");
3932 return WINED3DERR_NOTAVAILABLE
;
3935 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3937 TRACE("[FAILED] - No volume texture support.\n");
3938 return WINED3DERR_NOTAVAILABLE
;
3941 if (!(format
->flags
& WINED3DFMT_FLAG_TEXTURE
))
3943 TRACE("[FAILED] - Format not supported.\n");
3944 return WINED3DERR_NOTAVAILABLE
;
3947 /* Filter formats that need conversion; For one part, this
3948 * conversion is unimplemented, and volume textures are huge, so
3949 * it would be a big performance hit. Unless we hit an application
3950 * needing one of those formats, don't advertize them to avoid
3951 * leading applications into temptation. The windows drivers don't
3952 * support most of those formats on volumes anyway, except for
3953 * WINED3DFMT_R32_FLOAT. */
3954 switch (check_format_id
)
3956 case WINED3DFMT_P8_UINT
:
3957 case WINED3DFMT_L4A4_UNORM
:
3958 case WINED3DFMT_R32_FLOAT
:
3959 case WINED3DFMT_R16_FLOAT
:
3960 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3961 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3962 case WINED3DFMT_R16G16_UNORM
:
3963 TRACE("[FAILED] - No converted formats on volumes.\n");
3964 return WINED3DERR_NOTAVAILABLE
;
3966 case WINED3DFMT_R8G8B8A8_SNORM
:
3967 case WINED3DFMT_R16G16_SNORM
:
3968 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3970 TRACE("[FAILED] - No converted formats on volumes.\n");
3971 return WINED3DERR_NOTAVAILABLE
;
3975 case WINED3DFMT_R8G8_SNORM
:
3976 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3978 TRACE("[FAILED] - No converted formats on volumes.\n");
3979 return WINED3DERR_NOTAVAILABLE
;
3983 case WINED3DFMT_DXT1
:
3984 case WINED3DFMT_DXT2
:
3985 case WINED3DFMT_DXT3
:
3986 case WINED3DFMT_DXT4
:
3987 case WINED3DFMT_DXT5
:
3988 /* The GL_EXT_texture_compression_s3tc spec requires that
3989 * loading an s3tc compressed texture results in an error.
3990 * While the D3D refrast does support s3tc volumes, at
3991 * least the nvidia windows driver does not, so we're free
3992 * not to support this format. */
3993 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3994 return WINED3DERR_NOTAVAILABLE
;
3997 /* Do nothing, continue with checking the format below */
4001 /* Always report dynamic locking. */
4002 if (usage
& WINED3DUSAGE_DYNAMIC
)
4003 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4005 /* Always report software processing. */
4006 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4007 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4009 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4011 if (!(format
->flags
& WINED3DFMT_FLAG_FILTERING
))
4013 TRACE("[FAILED] - No filter support.\n");
4014 return WINED3DERR_NOTAVAILABLE
;
4016 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4019 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4021 if (!(format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
4023 TRACE("[FAILED] - No post pixelshader blending support.\n");
4024 return WINED3DERR_NOTAVAILABLE
;
4026 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4029 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4031 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_READ
))
4033 TRACE("[FAILED] - No sRGB read support.\n");
4034 return WINED3DERR_NOTAVAILABLE
;
4036 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4039 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4041 if (!(format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
4043 TRACE("[FAILED] - No sRGB write support.\n");
4044 return WINED3DERR_NOTAVAILABLE
;
4046 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4049 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4051 if (!(format
->flags
& WINED3DFMT_FLAG_VTF
))
4053 TRACE("[FAILED] - No vertex texture support.\n");
4054 return WINED3DERR_NOTAVAILABLE
;
4056 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4059 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4060 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4065 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4066 return WINED3DERR_NOTAVAILABLE
;
4069 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4070 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4071 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4072 if (usage_caps
== usage
)
4074 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4075 return WINED3DOK_NOAUTOGEN
;
4077 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4078 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4080 return WINED3DERR_NOTAVAILABLE
;
4083 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4084 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4086 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4087 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4088 debug_d3dformat(dst_format
));
4093 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4094 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4095 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4100 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4101 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4102 debug_d3dformat(backbuffer_format
), windowed
);
4104 if (adapter_idx
>= wined3d
->adapter_count
)
4105 return WINED3DERR_INVALIDCALL
;
4107 /* The task of this function is to check whether a certain display / backbuffer format
4108 * combination is available on the given adapter. In fullscreen mode microsoft specified
4109 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4110 * and display format should match exactly.
4111 * In windowed mode format conversion can occur and this depends on the driver. When format
4112 * conversion is done, this function should nevertheless fail and applications need to use
4113 * CheckDeviceFormatConversion.
4114 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4116 /* There are only 4 display formats. */
4117 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4118 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4119 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4120 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4122 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4123 return WINED3DERR_NOTAVAILABLE
;
4126 /* If the requested display format is not available, don't continue. */
4127 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4128 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
4131 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4132 return WINED3DERR_NOTAVAILABLE
;
4135 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4136 * it means 'reuse' the display format for the backbuffer. */
4137 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4139 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4140 return WINED3DERR_NOTAVAILABLE
;
4143 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4144 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4145 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4147 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4148 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4149 return WINED3DERR_NOTAVAILABLE
;
4152 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4153 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4154 * WINED3DFMT_B5G5R5A1_UNORM. */
4155 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4156 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4158 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4159 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4160 return WINED3DERR_NOTAVAILABLE
;
4163 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4164 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4165 * WINED3DFMT_B8G8R8A8_UNORM. */
4166 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4167 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4169 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4170 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4171 return WINED3DERR_NOTAVAILABLE
;
4174 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4175 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4176 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4177 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4179 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4180 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4181 return WINED3DERR_NOTAVAILABLE
;
4184 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4185 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4186 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
);
4188 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4189 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4194 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4195 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4197 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4198 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4199 struct shader_caps shader_caps
;
4200 struct fragment_caps fragment_caps
;
4201 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4203 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4204 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4206 if (adapter_idx
>= wined3d
->adapter_count
)
4207 return WINED3DERR_INVALIDCALL
;
4209 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4210 caps
->AdapterOrdinal
= adapter_idx
;
4213 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4214 WINED3DCAPS2_FULLSCREENGAMMA
|
4215 WINED3DCAPS2_DYNAMICTEXTURES
;
4216 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4217 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4219 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4220 WINED3DCAPS3_COPY_TO_VIDMEM
|
4221 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4223 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4224 WINED3DPRESENT_INTERVAL_ONE
;
4226 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4227 WINED3DCURSORCAPS_LOWRES
;
4229 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4230 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4231 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4232 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4233 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4234 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4235 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4236 WINED3DDEVCAPS_PUREDEVICE
|
4237 WINED3DDEVCAPS_HWRASTERIZATION
|
4238 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4239 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4240 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4241 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4242 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4244 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4245 WINED3DPMISCCAPS_CULLCCW
|
4246 WINED3DPMISCCAPS_CULLCW
|
4247 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4248 WINED3DPMISCCAPS_CLIPTLVERTS
|
4249 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4250 WINED3DPMISCCAPS_MASKZ
|
4251 WINED3DPMISCCAPS_BLENDOP
|
4252 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4254 WINED3DPMISCCAPS_NULLREFERENCE
4255 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4256 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4257 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4259 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4260 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4261 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4262 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4263 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4264 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4266 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4267 WINED3DPRASTERCAPS_PAT
|
4268 WINED3DPRASTERCAPS_WFOG
|
4269 WINED3DPRASTERCAPS_ZFOG
|
4270 WINED3DPRASTERCAPS_FOGVERTEX
|
4271 WINED3DPRASTERCAPS_FOGTABLE
|
4272 WINED3DPRASTERCAPS_STIPPLE
|
4273 WINED3DPRASTERCAPS_SUBPIXEL
|
4274 WINED3DPRASTERCAPS_ZTEST
|
4275 WINED3DPRASTERCAPS_SCISSORTEST
|
4276 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4277 WINED3DPRASTERCAPS_DEPTHBIAS
;
4279 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4281 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4282 WINED3DPRASTERCAPS_ZBIAS
|
4283 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4285 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4287 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4290 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4291 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4292 WINED3DPRASTERCAPS_ANTIALIASEDGES
4293 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4294 WINED3DPRASTERCAPS_WBUFFER */
4296 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4297 WINED3DPCMPCAPS_EQUAL
|
4298 WINED3DPCMPCAPS_GREATER
|
4299 WINED3DPCMPCAPS_GREATEREQUAL
|
4300 WINED3DPCMPCAPS_LESS
|
4301 WINED3DPCMPCAPS_LESSEQUAL
|
4302 WINED3DPCMPCAPS_NEVER
|
4303 WINED3DPCMPCAPS_NOTEQUAL
;
4305 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4306 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4307 WINED3DPBLENDCAPS_DESTALPHA
|
4308 WINED3DPBLENDCAPS_DESTCOLOR
|
4309 WINED3DPBLENDCAPS_INVDESTALPHA
|
4310 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4311 WINED3DPBLENDCAPS_INVSRCALPHA
|
4312 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4313 WINED3DPBLENDCAPS_ONE
|
4314 WINED3DPBLENDCAPS_SRCALPHA
|
4315 WINED3DPBLENDCAPS_SRCALPHASAT
|
4316 WINED3DPBLENDCAPS_SRCCOLOR
|
4317 WINED3DPBLENDCAPS_ZERO
;
4319 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4320 WINED3DPBLENDCAPS_DESTCOLOR
|
4321 WINED3DPBLENDCAPS_INVDESTALPHA
|
4322 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4323 WINED3DPBLENDCAPS_INVSRCALPHA
|
4324 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4325 WINED3DPBLENDCAPS_ONE
|
4326 WINED3DPBLENDCAPS_SRCALPHA
|
4327 WINED3DPBLENDCAPS_SRCCOLOR
|
4328 WINED3DPBLENDCAPS_ZERO
;
4329 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4330 * according to the glBlendFunc manpage
4332 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4333 * legacy settings for srcblend only
4336 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4338 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4339 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4343 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4344 WINED3DPCMPCAPS_EQUAL
|
4345 WINED3DPCMPCAPS_GREATER
|
4346 WINED3DPCMPCAPS_GREATEREQUAL
|
4347 WINED3DPCMPCAPS_LESS
|
4348 WINED3DPCMPCAPS_LESSEQUAL
|
4349 WINED3DPCMPCAPS_NEVER
|
4350 WINED3DPCMPCAPS_NOTEQUAL
;
4352 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4353 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4354 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4355 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4356 WINED3DPSHADECAPS_COLORFLATRGB
|
4357 WINED3DPSHADECAPS_FOGFLAT
|
4358 WINED3DPSHADECAPS_FOGGOURAUD
|
4359 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4361 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4362 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4363 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4364 WINED3DPTEXTURECAPS_BORDER
|
4365 WINED3DPTEXTURECAPS_MIPMAP
|
4366 WINED3DPTEXTURECAPS_PROJECTED
|
4367 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4369 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4371 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4372 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4375 if (gl_info
->supported
[EXT_TEXTURE3D
])
4377 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4378 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4379 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4381 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4385 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4387 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4388 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4389 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4391 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4395 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4396 WINED3DPTFILTERCAPS_MAGFPOINT
|
4397 WINED3DPTFILTERCAPS_MINFLINEAR
|
4398 WINED3DPTFILTERCAPS_MINFPOINT
|
4399 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4400 WINED3DPTFILTERCAPS_MIPFPOINT
|
4401 WINED3DPTFILTERCAPS_LINEAR
|
4402 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4403 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4404 WINED3DPTFILTERCAPS_MIPLINEAR
|
4405 WINED3DPTFILTERCAPS_MIPNEAREST
|
4406 WINED3DPTFILTERCAPS_NEAREST
;
4408 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4410 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4411 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4414 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4416 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4417 WINED3DPTFILTERCAPS_MAGFPOINT
|
4418 WINED3DPTFILTERCAPS_MINFLINEAR
|
4419 WINED3DPTFILTERCAPS_MINFPOINT
|
4420 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4421 WINED3DPTFILTERCAPS_MIPFPOINT
|
4422 WINED3DPTFILTERCAPS_LINEAR
|
4423 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4424 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4425 WINED3DPTFILTERCAPS_MIPLINEAR
|
4426 WINED3DPTFILTERCAPS_MIPNEAREST
|
4427 WINED3DPTFILTERCAPS_NEAREST
;
4429 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4431 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4432 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4437 caps
->CubeTextureFilterCaps
= 0;
4440 if (gl_info
->supported
[EXT_TEXTURE3D
])
4442 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4443 WINED3DPTFILTERCAPS_MAGFPOINT
|
4444 WINED3DPTFILTERCAPS_MINFLINEAR
|
4445 WINED3DPTFILTERCAPS_MINFPOINT
|
4446 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4447 WINED3DPTFILTERCAPS_MIPFPOINT
|
4448 WINED3DPTFILTERCAPS_LINEAR
|
4449 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4450 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4451 WINED3DPTFILTERCAPS_MIPLINEAR
|
4452 WINED3DPTFILTERCAPS_MIPNEAREST
|
4453 WINED3DPTFILTERCAPS_NEAREST
;
4457 caps
->VolumeTextureFilterCaps
= 0;
4460 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4461 WINED3DPTADDRESSCAPS_CLAMP
|
4462 WINED3DPTADDRESSCAPS_WRAP
;
4464 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4466 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4468 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4470 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4472 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4474 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4477 if (gl_info
->supported
[EXT_TEXTURE3D
])
4479 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4480 WINED3DPTADDRESSCAPS_CLAMP
|
4481 WINED3DPTADDRESSCAPS_WRAP
;
4482 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4484 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4486 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4488 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4490 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4492 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4497 caps
->VolumeTextureAddressCaps
= 0;
4500 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4501 WINED3DLINECAPS_ZTEST
|
4502 WINED3DLINECAPS_BLEND
|
4503 WINED3DLINECAPS_ALPHACMP
|
4504 WINED3DLINECAPS_FOG
;
4505 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4506 * idea how generating the smoothing alpha values works; the result is different
4509 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4510 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4512 if (gl_info
->supported
[EXT_TEXTURE3D
])
4513 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4515 caps
->MaxVolumeExtent
= 0;
4517 caps
->MaxTextureRepeat
= 32768;
4518 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4519 caps
->MaxVertexW
= 1.0f
;
4521 caps
->GuardBandLeft
= 0.0f
;
4522 caps
->GuardBandTop
= 0.0f
;
4523 caps
->GuardBandRight
= 0.0f
;
4524 caps
->GuardBandBottom
= 0.0f
;
4526 caps
->ExtentsAdjust
= 0.0f
;
4528 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4529 WINED3DSTENCILCAPS_INCRSAT
|
4530 WINED3DSTENCILCAPS_INVERT
|
4531 WINED3DSTENCILCAPS_KEEP
|
4532 WINED3DSTENCILCAPS_REPLACE
|
4533 WINED3DSTENCILCAPS_ZERO
;
4534 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4536 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4537 WINED3DSTENCILCAPS_INCR
;
4539 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4541 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4544 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4546 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4547 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4549 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4550 caps
->MaxVertexBlendMatrixIndex
= 0;
4552 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4553 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4556 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4557 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4558 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4559 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4560 WINED3DVTXPCAPS_LOCALVIEWER
|
4561 WINED3DVTXPCAPS_VERTEXFOG
|
4562 WINED3DVTXPCAPS_TEXGEN
;
4564 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4565 caps
->MaxVertexIndex
= 0xfffff;
4566 caps
->MaxStreams
= MAX_STREAMS
;
4567 caps
->MaxStreamStride
= 1024;
4569 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4570 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4571 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4572 caps
->MaxNpatchTessellationLevel
= 0;
4573 caps
->MasterAdapterOrdinal
= 0;
4574 caps
->AdapterOrdinalInGroup
= 0;
4575 caps
->NumberOfAdaptersInGroup
= 1;
4577 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4579 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4580 WINED3DPTFILTERCAPS_MAGFPOINT
|
4581 WINED3DPTFILTERCAPS_MINFLINEAR
|
4582 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4583 caps
->VertexTextureFilterCaps
= 0;
4585 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4586 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4588 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4589 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4591 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4592 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4594 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4595 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4597 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4598 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4599 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4601 /* The following caps are shader specific, but they are things we cannot detect, or which
4602 * are the same among all shader models. So to avoid code duplication set the shader version
4603 * specific, but otherwise constant caps here
4605 if (caps
->VertexShaderVersion
>= 3)
4607 /* Where possible set the caps based on OpenGL extensions and if they
4608 * aren't set (in case of software rendering) use the VS 3.0 from
4609 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4611 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4612 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4613 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4614 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4615 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4616 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4618 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4619 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4621 else if (caps
->VertexShaderVersion
== 2)
4623 caps
->VS20Caps
.caps
= 0;
4624 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4625 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4626 caps
->VS20Caps
.static_flow_control_depth
= 1;
4628 caps
->MaxVShaderInstructionsExecuted
= 65535;
4629 caps
->MaxVertexShader30InstructionSlots
= 0;
4633 caps
->VS20Caps
.caps
= 0;
4634 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4635 caps
->VS20Caps
.temp_count
= 0;
4636 caps
->VS20Caps
.static_flow_control_depth
= 0;
4638 caps
->MaxVShaderInstructionsExecuted
= 0;
4639 caps
->MaxVertexShader30InstructionSlots
= 0;
4642 if (caps
->PixelShaderVersion
>= 3)
4644 /* Where possible set the caps based on OpenGL extensions and if they
4645 * aren't set (in case of software rendering) use the PS 3.0 from
4646 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4649 /* Caps is more or less undocumented on MSDN but it appears to be
4650 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4651 * cards from Windows */
4652 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4653 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4654 WINED3DPS20CAPS_PREDICATION
|
4655 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4656 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4657 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4658 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4659 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4660 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4661 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4662 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4663 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4665 caps
->MaxPShaderInstructionsExecuted
= 65535;
4666 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4667 adapter
->gl_info
.limits
.arb_ps_instructions
);
4669 else if(caps
->PixelShaderVersion
== 2)
4671 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4672 caps
->PS20Caps
.caps
= 0;
4673 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4674 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4675 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4676 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4677 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4679 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4680 caps
->MaxPixelShader30InstructionSlots
= 0;
4684 caps
->PS20Caps
.caps
= 0;
4685 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4686 caps
->PS20Caps
.temp_count
= 0;
4687 caps
->PS20Caps
.static_flow_control_depth
= 0;
4688 caps
->PS20Caps
.instruction_slot_count
= 0;
4690 caps
->MaxPShaderInstructionsExecuted
= 0;
4691 caps
->MaxPixelShader30InstructionSlots
= 0;
4694 if (caps
->VertexShaderVersion
>= 2)
4696 /* OpenGL supports all the formats below, perhaps not always
4697 * without conversion, but it supports them.
4698 * Further GLSL doesn't seem to have an official unsigned type so
4699 * don't advertise it yet as I'm not sure how we handle it.
4700 * We might need to add some clamping in the shader engine to
4702 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4703 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4704 WINED3DDTCAPS_UBYTE4N
|
4705 WINED3DDTCAPS_SHORT2N
|
4706 WINED3DDTCAPS_SHORT4N
;
4707 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4709 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4710 WINED3DDTCAPS_FLOAT16_4
;
4715 caps
->DeclTypes
= 0;
4718 /* Set DirectDraw helper Caps */
4719 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4720 WINEDDCKEYCAPS_SRCBLT
;
4721 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4722 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4723 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4724 WINEDDFXCAPS_BLTROTATION90
|
4725 WINEDDFXCAPS_BLTSHRINKX
|
4726 WINEDDFXCAPS_BLTSHRINKXN
|
4727 WINEDDFXCAPS_BLTSHRINKY
|
4728 WINEDDFXCAPS_BLTSHRINKXN
|
4729 WINEDDFXCAPS_BLTSTRETCHX
|
4730 WINEDDFXCAPS_BLTSTRETCHXN
|
4731 WINEDDFXCAPS_BLTSTRETCHY
|
4732 WINEDDFXCAPS_BLTSTRETCHYN
;
4733 blit_caps
= WINEDDCAPS_BLT
|
4734 WINEDDCAPS_BLTCOLORFILL
|
4735 WINEDDCAPS_BLTDEPTHFILL
|
4736 WINEDDCAPS_BLTSTRETCH
|
4737 WINEDDCAPS_CANBLTSYSMEM
|
4738 WINEDDCAPS_CANCLIP
|
4739 WINEDDCAPS_CANCLIPSTRETCHED
|
4740 WINEDDCAPS_COLORKEY
|
4741 WINEDDCAPS_COLORKEYHWASSIST
|
4742 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4743 pal_caps
= WINEDDPCAPS_8BIT
|
4744 WINEDDPCAPS_PRIMARYSURFACE
;
4746 /* Fill the ddraw caps structure */
4747 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4748 WINEDDCAPS_PALETTE
|
4750 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4751 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4752 WINEDDCAPS2_PRIMARYGAMMA
|
4753 WINEDDCAPS2_WIDESURFACES
|
4754 WINEDDCAPS2_CANRENDERWINDOWED
;
4755 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4756 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4757 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4758 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4759 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4760 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4761 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4762 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4763 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4764 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4765 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4766 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4768 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4769 WINEDDSCAPS_BACKBUFFER
|
4771 WINEDDSCAPS_FRONTBUFFER
|
4772 WINEDDSCAPS_OFFSCREENPLAIN
|
4773 WINEDDSCAPS_PALETTE
|
4774 WINEDDSCAPS_PRIMARYSURFACE
|
4775 WINEDDSCAPS_SYSTEMMEMORY
|
4776 WINEDDSCAPS_VIDEOMEMORY
|
4777 WINEDDSCAPS_VISIBLE
;
4778 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
4780 if (!(wined3d
->flags
& WINED3D_NO3D
))
4782 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4783 WINEDDSCAPS_MIPMAP
|
4784 WINEDDSCAPS_TEXTURE
|
4785 WINEDDSCAPS_ZBUFFER
;
4786 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4792 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4793 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4794 struct wined3d_device
**device
)
4796 struct wined3d_device
*object
;
4799 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4800 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4802 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4803 * number and create a device without a 3D adapter for 2D only operation. */
4804 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4805 return WINED3DERR_INVALIDCALL
;
4807 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4809 return E_OUTOFMEMORY
;
4811 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4812 focus_window
, flags
, surface_alignment
, device_parent
);
4815 WARN("Failed to initialize device, hr %#x.\n", hr
);
4816 HeapFree(GetProcessHeap(), 0, object
);
4820 TRACE("Created device %p.\n", object
);
4823 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4828 static void WINE_GLAPI
invalid_func(const void *data
)
4830 ERR("Invalid vertex attribute function called\n");
4834 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4836 ERR("Invalid texcoord function called\n");
4840 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4841 * the extension detection and are used in drawStridedSlow
4843 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4845 DWORD pos
= *((const DWORD
*)data
);
4847 FIXME("Add a test for fixed function position from d3dcolor type\n");
4848 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4854 static void WINE_GLAPI
position_float4(const void *data
)
4856 const GLfloat
*pos
= data
;
4858 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4860 float w
= 1.0f
/ pos
[3];
4862 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4866 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4870 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4872 DWORD diffuseColor
= *((const DWORD
*)data
);
4874 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4875 D3DCOLOR_B_G(diffuseColor
),
4876 D3DCOLOR_B_B(diffuseColor
),
4877 D3DCOLOR_B_A(diffuseColor
));
4880 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4882 DWORD specularColor
= *((const DWORD
*)data
);
4883 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
4884 D3DCOLOR_B_G(specularColor
),
4885 D3DCOLOR_B_B(specularColor
)};
4887 specular_func_3ubv(d
);
4890 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4892 WARN("GL_EXT_secondary_color not supported\n");
4895 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
4897 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4898 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4899 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4900 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4901 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4902 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4903 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4904 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4905 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4906 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4907 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4908 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4909 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4910 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4911 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4912 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4913 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4915 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4916 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4917 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4918 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4919 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4920 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4921 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4922 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4923 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4924 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4925 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4926 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4927 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4928 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4929 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4930 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4931 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4933 /* No 4 component entry points here */
4934 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4935 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4936 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4938 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4942 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4944 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4945 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4947 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
4948 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4952 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4954 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4955 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4956 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4957 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4958 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4959 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4960 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4961 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4962 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4963 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4964 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4965 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4967 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4968 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4970 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4971 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4972 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4973 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
; /* Just ignore the 4th value */
4974 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4975 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4976 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4977 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4978 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4979 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4980 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4981 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4982 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4983 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4984 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4985 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4986 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4988 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
4989 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
4990 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
4991 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
4992 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4993 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4994 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
4995 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
4996 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4997 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4998 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4999 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5000 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5001 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5002 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5003 if (gl_info
->supported
[NV_HALF_FLOAT
])
5005 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5006 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5007 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5009 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5010 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5014 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5016 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5019 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5021 UINT attrib_count
= 0;
5027 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5028 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5030 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5031 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5032 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5033 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5034 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5035 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5036 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5037 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5038 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5039 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5040 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5041 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5043 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5045 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5046 int format_id
= i
+ 1;
5048 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5051 cfg
->iPixelFormat
= format_id
;
5052 cfg
->redSize
= values
[0];
5053 cfg
->greenSize
= values
[1];
5054 cfg
->blueSize
= values
[2];
5055 cfg
->alphaSize
= values
[3];
5056 cfg
->colorSize
= values
[4];
5057 cfg
->depthSize
= values
[5];
5058 cfg
->stencilSize
= values
[6];
5059 cfg
->windowDrawable
= values
[7];
5060 cfg
->iPixelType
= values
[8];
5061 cfg
->doubleBuffer
= values
[9];
5062 cfg
->auxBuffers
= values
[10];
5064 cfg
->numSamples
= 0;
5065 /* Check multisample support. */
5066 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5068 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5071 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5073 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5074 * multisampling is supported. values[1] = number of
5075 * multisample buffers. */
5077 cfg
->numSamples
= values
[1];
5081 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5082 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5083 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5084 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5085 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5087 ++adapter
->cfg_count
;
5094 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5095 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5097 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5099 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5100 PIXELFORMATDESCRIPTOR pfd
;
5101 int format_id
= i
+ 1;
5103 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5106 /* We only want HW acceleration using an OpenGL ICD driver.
5107 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5108 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5109 * driver (e.g. 3dfx minigl). */
5110 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5112 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5116 cfg
->iPixelFormat
= format_id
;
5117 cfg
->redSize
= pfd
.cRedBits
;
5118 cfg
->greenSize
= pfd
.cGreenBits
;
5119 cfg
->blueSize
= pfd
.cBlueBits
;
5120 cfg
->alphaSize
= pfd
.cAlphaBits
;
5121 cfg
->colorSize
= pfd
.cColorBits
;
5122 cfg
->depthSize
= pfd
.cDepthBits
;
5123 cfg
->stencilSize
= pfd
.cStencilBits
;
5124 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5125 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5126 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5127 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5128 cfg
->numSamples
= 0;
5130 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5131 "depth=%d, stencil=%d, windowDrawable=%d\n",
5132 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5133 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5134 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5136 ++adapter
->cfg_count
;
5141 /* Do not call while under the GL lock. */
5142 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5144 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5145 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5146 DISPLAY_DEVICEW display_device
;
5148 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5150 adapter
->ordinal
= ordinal
;
5151 adapter
->monitorPoint
.x
= -1;
5152 adapter
->monitorPoint
.y
= -1;
5154 /* Dynamically load all GL core functions */
5155 #ifdef USE_WIN32_OPENGL
5157 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5158 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5161 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5164 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5166 HDC hdc
= GetDC( 0 );
5167 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5168 ReleaseDC( 0, hdc
);
5169 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5170 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5171 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5175 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5176 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5178 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5180 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5183 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5184 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5186 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5188 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5192 if (!wined3d_adapter_init_gl_caps(adapter
))
5194 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5195 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5199 wined3d_adapter_init_fb_cfgs(adapter
, fake_gl_ctx
.dc
);
5200 /* We haven't found any suitable formats. This should only happen in
5201 * case of GDI software rendering, which is pretty useless anyway. */
5202 if (!adapter
->cfg_count
)
5204 WARN("No suitable pixel formats found.\n");
5205 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5206 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5210 if (!wined3d_adapter_init_format_info(adapter
))
5212 ERR("Failed to initialize GL format info.\n");
5213 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5214 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5218 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5219 adapter
->UsedTextureRam
= 0;
5220 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5222 display_device
.cb
= sizeof(display_device
);
5223 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5224 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5225 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5227 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5229 fillGLAttribFuncs(&adapter
->gl_info
);
5234 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5236 memset(adapter
, 0, sizeof(*adapter
));
5237 adapter
->ordinal
= ordinal
;
5238 adapter
->monitorPoint
.x
= -1;
5239 adapter
->monitorPoint
.y
= -1;
5241 adapter
->driver_info
.name
= "Display";
5242 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5243 if (wined3d_settings
.emulated_textureram
)
5244 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5246 adapter
->TextureRam
= 128 * 1024 * 1024;
5248 initPixelFormatsNoGL(&adapter
->gl_info
);
5250 adapter
->fragment_pipe
= &none_fragment_pipe
;
5251 adapter
->shader_backend
= &none_shader_backend
;
5252 adapter
->blitter
= &cpu_blit
;
5255 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5257 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5259 wined3d_null_wined3d_object_destroyed
,
5262 /* Do not call while under the GL lock. */
5263 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5265 wined3d
->dxVersion
= version
;
5267 wined3d
->flags
= flags
;
5269 TRACE("Initializing adapters.\n");
5271 if (flags
& WINED3D_NO3D
)
5273 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5274 wined3d
->adapter_count
= 1;
5278 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5280 WARN("Failed to initialize adapter.\n");
5283 wined3d
->adapter_count
= 1;