vbscript: Added IRegExp2_QueryInterface tests.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobacdcc57f3b6cfcbc50b5dad29edcce55097e8acc
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
182 /* NV */
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
184 {"GL_NV_fence", NV_FENCE },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
189 {"GL_NV_half_float", NV_HALF_FLOAT },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
204 /* SGI */
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
271 HDC dc;
272 HWND wnd;
273 HGLRC gl_ctx;
274 HDC restore_dc;
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
302 int iPixelFormat;
304 TRACE("getting context...\n");
306 ctx->restore_dc = wglGetCurrentDC();
307 ctx->restore_gl_ctx = wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 if (!ctx->wnd)
314 ERR("Failed to create a window.\n");
315 goto fail;
318 ctx->dc = GetDC(ctx->wnd);
319 if (!ctx->dc)
321 ERR("Failed to get a DC.\n");
322 goto fail;
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
328 pfd.nVersion = 1;
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.cColorBits = 32;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
347 goto fail;
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
354 goto fail;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
392 return refcount;
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
401 if (!refcount)
403 unsigned int i;
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
412 return refcount;
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 GLuint prog;
419 BOOL ret = FALSE;
420 const char *testcode =
421 "!!ARBvp1.0\n"
422 "PARAM C[66] = { program.env[0..65] };\n"
423 "ADDRESS A0;"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
427 "END\n";
429 while (gl_info->gl_ops.gl.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 if(!prog) {
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (gl_info->gl_ops.gl.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 ret = TRUE;
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
448 return ret;
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
454 if (card_vendor != HW_VENDOR_AMD) return FALSE;
455 if (device == CARD_AMD_RADEON_9500) return TRUE;
456 if (device == CARD_AMD_RADEON_X700) return TRUE;
457 if (device == CARD_AMD_RADEON_X1600) return TRUE;
458 return FALSE;
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor == HW_VENDOR_NVIDIA)
466 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467 device == CARD_NVIDIA_GEFORCEFX_5600 ||
468 device == CARD_NVIDIA_GEFORCEFX_5800)
470 return TRUE;
473 return FALSE;
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor == GL_VENDOR_APPLE)
495 return TRUE;
497 return FALSE;
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
506 * if the test fails.
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
513 GLuint texture, pbo;
514 static const unsigned int pattern[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
526 while (gl_info->gl_ops.gl.p_glGetError());
527 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
560 else
562 TRACE("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_AMD) return FALSE;
577 if (device == CARD_AMD_RADEON_X1600) return FALSE;
578 return TRUE;
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588 * hardcoded
590 * dx10 cards usually have 64 varyings */
591 return gl_info->limits.glsl_varyings > 44;
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
604 GLenum error;
605 DWORD data[16];
607 if (!gl_info->supported[EXT_SECONDARY_COLOR])
608 return FALSE;
610 while (gl_info->gl_ops.gl.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612 error = gl_info->gl_ops.gl.p_glGetError();
614 if (error == GL_NO_ERROR)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
617 return TRUE;
619 else
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error));
623 return FALSE;
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 GLuint prog;
632 BOOL ret = FALSE;
633 GLint pos;
634 const char *testcode =
635 "!!ARBvp1.0\n"
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
639 "END\n";
641 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
643 while (gl_info->gl_ops.gl.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog));
646 if(!prog)
648 ERR("Failed to create the NVvp clip test program\n");
649 return FALSE;
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653 strlen(testcode), testcode));
654 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655 if(pos != -1)
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659 ret = TRUE;
660 while (gl_info->gl_ops.gl.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
668 return ret;
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
675 char data[4 * 4 * 4];
676 GLuint tex, fbo;
677 GLenum status;
679 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
681 memset(data, 0xcc, sizeof(data));
683 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688 checkGLcall("glTexImage2D");
690 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data, 0x11, sizeof(data));
700 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701 checkGLcall("glTexSubImage2D");
703 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705 checkGLcall("glClear");
707 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708 checkGLcall("glGetTexImage");
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713 checkGLcall("glBindTexture");
715 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD *)data == 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728 GLuint tex;
729 GLint size;
731 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734 checkGLcall("glTexImage2D");
736 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size);
740 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741 checkGLcall("glBindTexture");
742 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743 checkGLcall("glDeleteTextures");
745 return size < 16;
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 return gl_vendor == GL_VENDOR_FGLRX;
754 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 if (card_vendor != HW_VENDOR_AMD) return FALSE;
758 if (device == CARD_AMD_RADEON_8500) return TRUE;
759 return FALSE;
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
764 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766 * allow 48 different offsets or other helper immediate values. */
767 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
771 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
773 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775 * If real NP2 textures are used, the driver falls back to software. We could just remove the
776 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
781 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782 * has this extension promoted to core. The extension loading code sets this extension supported
783 * due to that, so this code works on fglrx as well. */
784 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
786 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
788 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
792 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
794 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
801 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802 * triggering the software fallback. There is not much we can do here apart from disabling the
803 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804 * in wined3d_adapter_init_gl_caps).
805 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806 * post-processing effects in the game "Max Payne 2").
807 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
808 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
813 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
815 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819 * according to the spec.
821 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822 * makes the shader slower and eats instruction slots which should be available to the d3d app.
824 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826 * this workaround is activated on cards that do not need it, it won't break things, just affect
827 * performance negatively. */
828 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
832 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
834 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
839 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
844 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
847 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
849 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
852 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
854 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
857 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
864 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865 selected texture formats. They are apparently the only DX9 class GPUs
866 supporting VTF.
867 Also, DX9-era GPUs are somewhat limited with float textures
868 filtering and blending. */
869 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
872 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
874 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875 * loads some fog parameters (start, end, exponent, but not the color) into the
876 * program.
878 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880 * linear fog with start and end other than 0.0 and 1.0. */
881 TRACE("Reserving 1 ARB constant for compiler private use.\n");
882 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
885 struct driver_quirk
887 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
888 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
889 void (*apply)(struct wined3d_gl_info *gl_info);
890 const char *description;
893 static const struct driver_quirk quirk_table[] =
896 match_amd_r300_to_500,
897 quirk_amd_dx9,
898 "AMD normalized texrect quirk"
901 match_apple,
902 quirk_apple_glsl_constants,
903 "Apple GLSL uniform override"
906 match_geforce5,
907 quirk_no_np2,
908 "Geforce 5 NP2 disable"
911 match_apple_intel,
912 quirk_texcoord_w,
913 "Init texcoord .w for Apple Intel GPU driver"
916 match_apple_nonr500ati,
917 quirk_texcoord_w,
918 "Init texcoord .w for Apple ATI >= r600 GPU driver"
921 match_dx10_capable,
922 quirk_clip_varying,
923 "Reserved varying for gl_ClipPos"
926 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927 * GL implementations accept it. The Mac GL is the only implementation known to
928 * reject it.
930 * If we can pass 4 component specular colors, do it, because (a) we don't have
931 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932 * passes specular alpha to the pixel shader if any is used. Otherwise the
933 * specular alpha is used to pass the fog coordinate, which we pass to opengl
934 * via GL_EXT_fog_coord.
936 match_allows_spec_alpha,
937 quirk_allows_specular_alpha,
938 "Allow specular alpha quirk"
941 match_broken_nv_clip,
942 quirk_disable_nvvp_clip,
943 "Apple NV_vertex_program clip bug quirk"
946 match_fbo_tex_update,
947 quirk_fbo_tex_update,
948 "FBO rebind for attachment updates"
951 match_broken_rgba16,
952 quirk_broken_rgba16,
953 "True RGBA16 is not available"
956 match_fglrx,
957 quirk_infolog_spam,
958 "Not printing GLSL infolog"
961 match_not_dx10_capable,
962 quirk_limited_tex_filtering,
963 "Texture filtering, blending and VTF support is limited"
966 match_r200,
967 quirk_r200_constants,
968 "r200 vertex shader constants"
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973 * reporting a driver version is moot because we are not the Windows driver, and we have different
974 * bugs, features, etc.
976 * The driver version has the form "x.y.z.w".
978 * "x" is the Windows version the driver is meant for:
979 * 4 -> 95/98/NT4
980 * 5 -> 2000
981 * 6 -> 2000/XP
982 * 7 -> Vista
983 * 8 -> Win 7
985 * "y" is the maximum Direct3D version the driver supports.
986 * y -> d3d version mapping:
987 * 11 -> d3d6
988 * 12 -> d3d7
989 * 13 -> d3d8
990 * 14 -> d3d9
991 * 15 -> d3d10
992 * 16 -> d3d10.1
993 * 17 -> d3d11
995 * "z" is the subversion number.
997 * "w" is the vendor specific driver build number.
1000 struct driver_version_information
1002 enum wined3d_display_driver driver;
1003 enum wined3d_driver_model driver_model;
1004 const char *driver_name; /* name of Windows driver */
1005 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table[] =
1013 /* AMD
1014 * - Radeon HD2x00 (R600) and up supported by current drivers.
1015 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1019 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1020 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1021 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1022 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1023 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1025 /* Intel
1026 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028 * igxprd32.dll but the GMA800 driver was never updated. */
1029 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1030 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1031 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1032 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1033 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1034 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1036 /* Nvidia
1037 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038 * - GeforceFX support is up to 173.x on <= XP
1039 * - Geforce2MX/3/4 up to 96.x on <= XP
1040 * - TNT/Geforce1/2 up to 71.x on <= XP
1041 * All version numbers used below are from the Linux nvidia drivers. */
1042 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1043 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1044 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1045 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1046 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1049 struct gpu_description
1051 WORD vendor; /* reported PCI card vendor ID */
1052 WORD card; /* reported PCI card device ID */
1053 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1054 enum wined3d_display_driver driver;
1055 unsigned int vidmem;
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059 * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table[] =
1062 /* Nvidia cards */
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1133 /* AMD cards */
1134 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1166 /* Intel cards */
1167 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1179 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1180 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1181 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1182 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1183 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1184 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1185 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1186 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1187 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1188 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1189 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1190 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1191 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1192 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1193 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1194 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1197 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1198 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1199 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1200 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1203 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1204 enum wined3d_driver_model driver_model)
1206 unsigned int i;
1208 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1209 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1211 const struct driver_version_information *entry = &driver_version_table[i];
1213 if (entry->driver == driver && entry->driver_model == driver_model)
1215 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1216 entry->driver_name, entry->version, entry->subversion, entry->build);
1217 return entry;
1220 return NULL;
1223 static void init_driver_info(struct wined3d_driver_info *driver_info,
1224 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1226 OSVERSIONINFOW os_version;
1227 WORD driver_os_version;
1228 unsigned int i;
1229 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1230 enum wined3d_driver_model driver_model;
1231 const struct driver_version_information *version_info;
1233 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1235 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1236 vendor = wined3d_settings.pci_vendor_id;
1238 driver_info->vendor = vendor;
1240 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1242 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1243 device = wined3d_settings.pci_device_id;
1245 driver_info->device = device;
1247 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1248 * overrides the pci ids to a card which is not in our database. */
1249 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1251 memset(&os_version, 0, sizeof(os_version));
1252 os_version.dwOSVersionInfoSize = sizeof(os_version);
1253 if (!GetVersionExW(&os_version))
1255 ERR("Failed to get OS version, reporting 2000/XP.\n");
1256 driver_os_version = 6;
1257 driver_model = DRIVER_MODEL_NT5X;
1259 else
1261 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1262 switch (os_version.dwMajorVersion)
1264 case 4:
1265 /* If needed we could distinguish between 9x and NT4, but this code won't make
1266 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1268 driver_os_version = 4;
1269 driver_model = DRIVER_MODEL_WIN9X;
1270 break;
1272 case 5:
1273 driver_os_version = 6;
1274 driver_model = DRIVER_MODEL_NT5X;
1275 break;
1277 case 6:
1278 if (os_version.dwMinorVersion == 0)
1280 driver_os_version = 7;
1281 driver_model = DRIVER_MODEL_NT6X;
1283 else
1285 if (os_version.dwMinorVersion > 1)
1287 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1288 os_version.dwMajorVersion, os_version.dwMinorVersion);
1290 driver_os_version = 8;
1291 driver_model = DRIVER_MODEL_NT6X;
1293 break;
1295 default:
1296 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1297 os_version.dwMajorVersion, os_version.dwMinorVersion);
1298 driver_os_version = 6;
1299 driver_model = DRIVER_MODEL_NT5X;
1300 break;
1304 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1305 * This means that unless the ids are overridden, we will always find a GPU description. */
1306 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1308 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1310 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1312 driver_info->description = gpu_description_table[i].description;
1313 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1314 driver = gpu_description_table[i].driver;
1315 break;
1319 if (wined3d_settings.emulated_textureram)
1321 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1322 driver_info->vidmem = wined3d_settings.emulated_textureram;
1325 /* Try to obtain driver version information for the current Windows version. This fails in
1326 * some cases:
1327 * - the gpu is not available on the currently selected OS version:
1328 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1329 * version information for the current Windows version is returned instead of faked info.
1330 * We do the same and assume the default Windows version to emulate is WinXP.
1332 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1333 * For now return the XP driver info. Perhaps later on we should return VESA.
1335 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1336 * This could be an indication that our database is not up to date, so this should be fixed.
1338 version_info = get_driver_version_info(driver, driver_model);
1339 if (version_info)
1341 driver_info->name = version_info->driver_name;
1342 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1343 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1345 else
1347 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1348 if (version_info)
1350 driver_info->name = version_info->driver_name;
1351 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1352 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1354 else
1356 driver_info->description = "Direct3D HAL";
1357 driver_info->name = "Display";
1358 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1359 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1361 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1362 vendor, device, driver_model);
1366 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1367 driver_info->version_high, driver_info->version_low);
1370 /* Context activation is done by the caller. */
1371 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1372 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1374 unsigned int i;
1376 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1378 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1379 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1380 quirk_table[i].apply(gl_info);
1383 /* Find out if PBOs work as they are supposed to. */
1384 test_pbo_functionality(gl_info);
1387 static DWORD wined3d_parse_gl_version(const char *gl_version)
1389 const char *ptr = gl_version;
1390 int major, minor;
1392 major = atoi(ptr);
1393 if (major <= 0)
1394 ERR("Invalid OpenGL major version %d.\n", major);
1396 while (isdigit(*ptr)) ++ptr;
1397 if (*ptr++ != '.')
1398 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1400 minor = atoi(ptr);
1402 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1404 return MAKEDWORD_VERSION(major, minor);
1407 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1408 const char *gl_vendor_string, const char *gl_renderer)
1411 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1412 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1413 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1415 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1416 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1417 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1418 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1419 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1420 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1421 * DirectDraw, not OpenGL. */
1422 if (gl_info->supported[APPLE_FENCE]
1423 && gl_info->supported[APPLE_CLIENT_STORAGE]
1424 && gl_info->supported[APPLE_YCBCR_422])
1425 return GL_VENDOR_APPLE;
1427 if (strstr(gl_vendor_string, "NVIDIA"))
1428 return GL_VENDOR_NVIDIA;
1430 if (strstr(gl_vendor_string, "ATI"))
1431 return GL_VENDOR_FGLRX;
1433 if (strstr(gl_vendor_string, "Intel(R)")
1434 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1435 || strstr(gl_renderer, "Intel")
1436 || strstr(gl_vendor_string, "Intel Inc."))
1437 return GL_VENDOR_INTEL;
1439 if (strstr(gl_vendor_string, "Mesa")
1440 || strstr(gl_vendor_string, "X.Org")
1441 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1442 || strstr(gl_vendor_string, "DRI R300 Project")
1443 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1444 || strstr(gl_vendor_string, "VMware, Inc.")
1445 || strstr(gl_renderer, "Mesa")
1446 || strstr(gl_renderer, "Gallium"))
1447 return GL_VENDOR_MESA;
1449 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1450 debugstr_a(gl_vendor_string));
1452 return GL_VENDOR_UNKNOWN;
1455 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1457 if (strstr(gl_vendor_string, "NVIDIA")
1458 || strstr(gl_vendor_string, "Nouveau")
1459 || strstr(gl_vendor_string, "nouveau"))
1460 return HW_VENDOR_NVIDIA;
1462 if (strstr(gl_vendor_string, "ATI")
1463 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1464 || strstr(gl_vendor_string, "X.Org R300 Project")
1465 || strstr(gl_renderer, "AMD")
1466 || strstr(gl_renderer, "R100")
1467 || strstr(gl_renderer, "R200")
1468 || strstr(gl_renderer, "R300")
1469 || strstr(gl_renderer, "R600")
1470 || strstr(gl_renderer, "R700"))
1471 return HW_VENDOR_AMD;
1473 if (strstr(gl_vendor_string, "Intel(R)")
1474 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1475 || strstr(gl_renderer, "Intel")
1476 || strstr(gl_renderer, "i915")
1477 || strstr(gl_vendor_string, "Intel Inc."))
1478 return HW_VENDOR_INTEL;
1480 if (strstr(gl_vendor_string, "Mesa")
1481 || strstr(gl_vendor_string, "Brian Paul")
1482 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1483 || strstr(gl_vendor_string, "VMware, Inc."))
1484 return HW_VENDOR_SOFTWARE;
1486 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1488 return HW_VENDOR_NVIDIA;
1491 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1493 UINT level = 0;
1495 if (gl_info->supported[ARB_MULTITEXTURE])
1496 level = 6;
1497 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1498 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1499 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1500 level = 7;
1501 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1502 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1503 level = 8;
1504 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1505 && gl_info->supported[ARB_VERTEX_SHADER])
1506 level = 9;
1507 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1508 level = 10;
1510 return level;
1513 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1514 const char *gl_renderer)
1516 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1517 unsigned int i;
1519 if (d3d_level >= 10)
1521 static const struct
1523 const char *renderer;
1524 enum wined3d_pci_device id;
1526 cards[] =
1528 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1529 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1530 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1531 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1532 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1533 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1534 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1535 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1536 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1537 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1538 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1539 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1540 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1541 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1542 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1543 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1544 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1545 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1546 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1547 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1548 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1549 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1550 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1551 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1552 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1553 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1554 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1555 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1556 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1557 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1558 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1559 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1560 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1561 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1562 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1563 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1564 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1565 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1566 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1567 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1568 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1569 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1570 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1571 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1572 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1573 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1574 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1575 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1576 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1577 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1578 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1579 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1580 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1581 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1582 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1583 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1584 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1585 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1586 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1587 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1588 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1589 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1590 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1591 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1592 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1593 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1594 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1595 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1596 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1597 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1600 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1602 if (strstr(gl_renderer, cards[i].renderer))
1603 return cards[i].id;
1605 return PCI_DEVICE_NONE;
1608 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1609 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1611 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1613 static const struct
1615 const char *renderer;
1616 enum wined3d_pci_device id;
1618 cards[] =
1620 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1621 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1622 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1623 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1624 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1625 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1626 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1627 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1628 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1629 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1630 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1631 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1632 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1635 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1637 if (strstr(gl_renderer, cards[i].renderer))
1638 return cards[i].id;
1640 return PCI_DEVICE_NONE;
1643 if (d3d_level >= 9)
1645 /* GeforceFX - highend */
1646 if (strstr(gl_renderer, "5800")
1647 || strstr(gl_renderer, "5900")
1648 || strstr(gl_renderer, "5950")
1649 || strstr(gl_renderer, "Quadro FX"))
1651 return CARD_NVIDIA_GEFORCEFX_5800;
1654 /* GeforceFX - midend */
1655 if (strstr(gl_renderer, "5600")
1656 || strstr(gl_renderer, "5650")
1657 || strstr(gl_renderer, "5700")
1658 || strstr(gl_renderer, "5750"))
1660 return CARD_NVIDIA_GEFORCEFX_5600;
1663 /* GeforceFX - lowend */
1664 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1667 if (d3d_level >= 8)
1669 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1671 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1674 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1677 if (d3d_level >= 7)
1679 if (strstr(gl_renderer, "GeForce4 MX"))
1681 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1684 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1686 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1689 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1691 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1694 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1697 if (strstr(gl_renderer, "TNT2"))
1699 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1702 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1705 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1706 const char *gl_renderer)
1708 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1710 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1712 * Beware: renderer string do not match exact card model,
1713 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1714 if (d3d_level >= 10)
1716 unsigned int i;
1718 static const struct
1720 const char *renderer;
1721 enum wined3d_pci_device id;
1723 cards[] =
1725 /* Southern Islands */
1726 {"HD 7900", CARD_AMD_RADEON_HD7900},
1727 {"HD 7800", CARD_AMD_RADEON_HD7800},
1728 {"HD 7700", CARD_AMD_RADEON_HD7700},
1729 /* Northern Islands */
1730 {"HD 6970", CARD_AMD_RADEON_HD6900},
1731 {"HD 6900", CARD_AMD_RADEON_HD6900},
1732 {"HD 6800", CARD_AMD_RADEON_HD6800},
1733 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1734 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1735 {"HD 6700", CARD_AMD_RADEON_HD6700},
1736 {"HD 6670", CARD_AMD_RADEON_HD6600},
1737 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1738 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1739 {"HD 6600", CARD_AMD_RADEON_HD6600},
1740 {"HD 6570", CARD_AMD_RADEON_HD6600},
1741 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1742 {"HD 6500", CARD_AMD_RADEON_HD6600},
1743 {"HD 6400", CARD_AMD_RADEON_HD6400},
1744 {"HD 6300", CARD_AMD_RADEON_HD6300},
1745 {"HD 6200", CARD_AMD_RADEON_HD6300},
1746 /* Evergreen */
1747 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1748 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1749 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1750 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1751 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1752 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1753 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1754 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1755 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1756 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1757 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1758 /* R700 */
1759 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1760 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1761 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1762 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1763 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1764 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1765 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1766 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1767 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1768 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1769 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1770 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1771 /* R600/R700 integrated */
1772 {"HD 3300", CARD_AMD_RADEON_HD3200},
1773 {"HD 3200", CARD_AMD_RADEON_HD3200},
1774 {"HD 3100", CARD_AMD_RADEON_HD3200},
1775 /* R600 */
1776 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1777 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1778 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1779 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1780 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1781 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1782 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1783 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1784 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1785 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1786 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1787 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1788 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1791 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1793 if (strstr(gl_renderer, cards[i].renderer))
1794 return cards[i].id;
1796 return PCI_DEVICE_NONE;
1799 if (d3d_level >= 9)
1801 /* Radeon R5xx */
1802 if (strstr(gl_renderer, "X1600")
1803 || strstr(gl_renderer, "X1650")
1804 || strstr(gl_renderer, "X1800")
1805 || strstr(gl_renderer, "X1900")
1806 || strstr(gl_renderer, "X1950"))
1808 return CARD_AMD_RADEON_X1600;
1811 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1812 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1813 if (strstr(gl_renderer, "X700")
1814 || strstr(gl_renderer, "X800")
1815 || strstr(gl_renderer, "X850")
1816 || strstr(gl_renderer, "X1300")
1817 || strstr(gl_renderer, "X1400")
1818 || strstr(gl_renderer, "X1450")
1819 || strstr(gl_renderer, "X1550")
1820 || strstr(gl_renderer, "X2300")
1821 || strstr(gl_renderer, "X2500")
1822 || strstr(gl_renderer, "HD 2300")
1825 return CARD_AMD_RADEON_X700;
1828 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1829 if (strstr(gl_renderer, "Radeon Xpress"))
1831 return CARD_AMD_RADEON_XPRESS_200M;
1834 return PCI_DEVICE_NONE;
1837 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1838 const char *gl_renderer)
1840 unsigned int i;
1842 static const struct
1844 const char *renderer;
1845 enum wined3d_pci_device id;
1847 cards[] =
1849 /* Ivybridge */
1850 {"Ivybridge Server", CARD_INTEL_IVBS},
1851 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1852 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1853 /* Sandybridge */
1854 {"Sandybridge Server", CARD_INTEL_SNBS},
1855 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1856 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1857 /* Ironlake */
1858 {"Ironlake Mobile", CARD_INTEL_ILKM},
1859 {"Ironlake Desktop", CARD_INTEL_ILKD},
1860 /* G4x */
1861 {"B43", CARD_INTEL_B43},
1862 {"G41", CARD_INTEL_G41},
1863 {"G45", CARD_INTEL_G45},
1864 {"Q45", CARD_INTEL_Q45},
1865 {"Integrated Graphics Device", CARD_INTEL_IGD},
1866 {"GM45", CARD_INTEL_GM45},
1867 /* i965 */
1868 {"965GME", CARD_INTEL_965GME},
1869 {"965GM", CARD_INTEL_965GM},
1870 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1871 {"946GZ", CARD_INTEL_946GZ},
1872 {"965G", CARD_INTEL_965G},
1873 {"965Q", CARD_INTEL_965Q},
1874 /* i945 */
1875 {"Pineview M", CARD_INTEL_PNVM},
1876 {"Pineview G", CARD_INTEL_PNVG},
1877 {"IGD", CARD_INTEL_PNVG},
1878 {"Q33", CARD_INTEL_Q33},
1879 {"G33", CARD_INTEL_G33},
1880 {"Q35", CARD_INTEL_Q35},
1881 {"945GME", CARD_INTEL_945GME},
1882 {"945GM", CARD_INTEL_945GM},
1883 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1884 {"945G", CARD_INTEL_945G},
1885 /* i915 */
1886 {"915GM", CARD_INTEL_915GM},
1887 {"E7221G", CARD_INTEL_E7221G},
1888 {"915G", CARD_INTEL_915G},
1889 /* i8xx */
1890 {"865G", CARD_INTEL_865G},
1891 {"845G", CARD_INTEL_845G},
1892 {"855GM", CARD_INTEL_855GM},
1893 {"830M", CARD_INTEL_830M},
1896 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1898 if (strstr(gl_renderer, cards[i].renderer))
1899 return cards[i].id;
1902 return PCI_DEVICE_NONE;
1905 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1906 const char *gl_renderer)
1908 unsigned int i;
1910 /* 20101109 - These are never returned by current Gallium radeon
1911 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1913 * These are returned but not handled: RC410, RV380. */
1914 static const struct
1916 const char *renderer;
1917 enum wined3d_pci_device id;
1919 cards[] =
1921 /* Southern Islands */
1922 {"TAHITI", CARD_AMD_RADEON_HD7900},
1923 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1924 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1925 /* Northern Islands */
1926 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1927 {"BARTS", CARD_AMD_RADEON_HD6800},
1928 {"TURKS", CARD_AMD_RADEON_HD6600},
1929 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1930 {"SUMO", CARD_AMD_RADEON_HD6550D},
1931 {"CAICOS", CARD_AMD_RADEON_HD6400},
1932 {"PALM", CARD_AMD_RADEON_HD6300},
1933 /* Evergreen */
1934 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1935 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1936 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1937 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1938 {"CEDAR", CARD_AMD_RADEON_HD5400},
1939 /* R700 */
1940 {"R700", CARD_AMD_RADEON_HD4800},
1941 {"RV790", CARD_AMD_RADEON_HD4800},
1942 {"RV770", CARD_AMD_RADEON_HD4800},
1943 {"RV740", CARD_AMD_RADEON_HD4700},
1944 {"RV730", CARD_AMD_RADEON_HD4600},
1945 {"RV710", CARD_AMD_RADEON_HD4350},
1946 /* R600/R700 integrated */
1947 {"RS880", CARD_AMD_RADEON_HD3200},
1948 {"RS780", CARD_AMD_RADEON_HD3200},
1949 /* R600 */
1950 {"R680", CARD_AMD_RADEON_HD2900},
1951 {"R600", CARD_AMD_RADEON_HD2900},
1952 {"RV670", CARD_AMD_RADEON_HD2900},
1953 {"RV635", CARD_AMD_RADEON_HD2600},
1954 {"RV630", CARD_AMD_RADEON_HD2600},
1955 {"RV620", CARD_AMD_RADEON_HD2350},
1956 {"RV610", CARD_AMD_RADEON_HD2350},
1957 /* R500 */
1958 {"R580", CARD_AMD_RADEON_X1600},
1959 {"R520", CARD_AMD_RADEON_X1600},
1960 {"RV570", CARD_AMD_RADEON_X1600},
1961 {"RV560", CARD_AMD_RADEON_X1600},
1962 {"RV535", CARD_AMD_RADEON_X1600},
1963 {"RV530", CARD_AMD_RADEON_X1600},
1964 {"RV516", CARD_AMD_RADEON_X700},
1965 {"RV515", CARD_AMD_RADEON_X700},
1966 /* R400 */
1967 {"R481", CARD_AMD_RADEON_X700},
1968 {"R480", CARD_AMD_RADEON_X700},
1969 {"R430", CARD_AMD_RADEON_X700},
1970 {"R423", CARD_AMD_RADEON_X700},
1971 {"R420", CARD_AMD_RADEON_X700},
1972 {"R410", CARD_AMD_RADEON_X700},
1973 {"RV410", CARD_AMD_RADEON_X700},
1974 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1975 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1979 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1980 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1981 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1982 /* R300 */
1983 {"R360", CARD_AMD_RADEON_9500},
1984 {"R350", CARD_AMD_RADEON_9500},
1985 {"R300", CARD_AMD_RADEON_9500},
1986 {"RV370", CARD_AMD_RADEON_9500},
1987 {"RV360", CARD_AMD_RADEON_9500},
1988 {"RV351", CARD_AMD_RADEON_9500},
1989 {"RV350", CARD_AMD_RADEON_9500},
1992 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1994 if (strstr(gl_renderer, cards[i].renderer))
1995 return cards[i].id;
1998 return PCI_DEVICE_NONE;
2001 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2002 const char *gl_renderer)
2004 unsigned int i;
2006 static const struct
2008 const char *renderer;
2009 enum wined3d_pci_device id;
2011 cards[] =
2013 /* Kepler */
2014 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2015 /* Fermi */
2016 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2017 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2018 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2019 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2020 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2021 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2022 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2023 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2024 /* Tesla */
2025 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2026 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2027 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2028 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2029 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2030 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2031 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2032 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2033 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2034 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2035 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2036 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2037 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2038 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2039 /* Curie */
2040 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2041 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2042 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2043 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2044 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2045 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2046 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2047 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2048 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2049 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2050 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2051 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2052 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2053 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2054 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2055 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2056 /* Rankine */
2057 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2058 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2059 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2060 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2061 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2062 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2063 /* Kelvin */
2064 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2065 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2066 {"nv20", CARD_NVIDIA_GEFORCE3},
2067 /* Celsius */
2068 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2069 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2070 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2071 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2072 {"nv16", CARD_NVIDIA_GEFORCE2},
2073 {"nv15", CARD_NVIDIA_GEFORCE2},
2074 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2075 {"nv10", CARD_NVIDIA_GEFORCE},
2076 /* Fahrenheit */
2077 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2078 {"nv04", CARD_NVIDIA_RIVA_TNT},
2079 {"nv03", CARD_NVIDIA_RIVA_128},
2082 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2084 if (strstr(gl_renderer, cards[i].renderer))
2085 return cards[i].id;
2087 return PCI_DEVICE_NONE;
2090 static const struct gl_vendor_selection
2092 enum wined3d_gl_vendor gl_vendor;
2093 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2094 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2096 nvidia_gl_vendor_table[] =
2098 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2099 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2100 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2102 amd_gl_vendor_table[] =
2104 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2105 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2106 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2108 intel_gl_vendor_table[] =
2110 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2111 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2112 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2115 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2117 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2118 if (d3d_level >= 10)
2119 return CARD_NVIDIA_GEFORCE_8800GTX;
2120 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2121 return CARD_NVIDIA_GEFORCE_6800;
2122 if (d3d_level >= 9)
2123 return CARD_NVIDIA_GEFORCEFX_5800;
2124 if (d3d_level >= 8)
2125 return CARD_NVIDIA_GEFORCE3;
2126 if (d3d_level >= 7)
2127 return CARD_NVIDIA_GEFORCE;
2128 if (d3d_level >= 6)
2129 return CARD_NVIDIA_RIVA_TNT;
2130 return CARD_NVIDIA_RIVA_128;
2133 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2135 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2136 if (d3d_level >= 10)
2137 return CARD_AMD_RADEON_HD2900;
2138 if (d3d_level >= 9)
2139 return CARD_AMD_RADEON_9500;
2140 if (d3d_level >= 8)
2141 return CARD_AMD_RADEON_8500;
2142 if (d3d_level >= 7)
2143 return CARD_AMD_RADEON_7200;
2144 return CARD_AMD_RAGE_128PRO;
2147 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2149 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2150 if (d3d_level >= 10)
2151 return CARD_INTEL_G45;
2152 return CARD_INTEL_915G;
2155 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2156 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2157 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2159 unsigned int i;
2161 for (i = 0; i < table_size; ++i)
2163 if (table[i].gl_vendor != gl_vendor)
2164 continue;
2166 TRACE("Applying card selector \"%s\".\n", table[i].description);
2167 return table[i].select_card(gl_info, gl_renderer);
2169 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2170 gl_vendor, debugstr_a(gl_renderer));
2172 return PCI_DEVICE_NONE;
2175 static const struct
2177 enum wined3d_pci_vendor card_vendor;
2178 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2179 const struct gl_vendor_selection *gl_vendor_selection;
2180 unsigned int gl_vendor_count;
2181 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2183 card_vendor_table[] =
2185 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2186 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2187 select_card_fallback_nvidia},
2188 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2189 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2190 select_card_fallback_amd},
2191 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2192 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2193 select_card_fallback_intel},
2197 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2198 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2200 /* A Direct3D device object contains the PCI id (vendor + device) of the
2201 * videocard which is used for rendering. Various applications use this
2202 * information to get a rough estimation of the features of the card and
2203 * some might use it for enabling 3d effects only on certain types of
2204 * videocards. In some cases games might even use it to work around bugs
2205 * which happen on certain videocards/driver combinations. The problem is
2206 * that OpenGL only exposes a rendering string containing the name of the
2207 * videocard and not the PCI id.
2209 * Various games depend on the PCI id, so somehow we need to provide one.
2210 * A simple option is to parse the renderer string and translate this to
2211 * the right PCI id. This is a lot of work because there are more than 200
2212 * GPUs just for Nvidia. Various cards share the same renderer string, so
2213 * the amount of code might be 'small' but there are quite a number of
2214 * exceptions which would make this a pain to maintain. Another way would
2215 * be to query the PCI id from the operating system (assuming this is the
2216 * videocard which is used for rendering which is not always the case).
2217 * This would work but it is not very portable. Second it would not work
2218 * well in, let's say, a remote X situation in which the amount of 3d
2219 * features which can be used is limited.
2221 * As said most games only use the PCI id to get an indication of the
2222 * capabilities of the card. It doesn't really matter if the given id is
2223 * the correct one if we return the id of a card with similar 3d features.
2225 * The code below checks the OpenGL capabilities of a videocard and matches
2226 * that to a certain level of Direct3D functionality. Once a card passes
2227 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2228 * least a GeforceFX. To give a better estimate we do a basic check on the
2229 * renderer string but if that won't pass we return a default card. This
2230 * way is better than maintaining a full card database as even without a
2231 * full database we can return a card with similar features. Second the
2232 * size of the database can be made quite small because when you know what
2233 * type of 3d functionality a card has, you know to which GPU family the
2234 * GPU must belong. Because of this you only have to check a small part of
2235 * the renderer string to distinguishes between different models from that
2236 * family.
2238 * The code also selects a default amount of video memory which we will
2239 * use for an estimation of the amount of free texture memory. In case of
2240 * real D3D the amount of texture memory includes video memory and system
2241 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2242 * HyperMemory). We don't know how much system memory can be addressed by
2243 * the system but we can make a reasonable estimation about the amount of
2244 * video memory. If the value is slightly wrong it doesn't matter as we
2245 * didn't include AGP-like memory which makes the amount of addressable
2246 * memory higher and second OpenGL isn't that critical it moves to system
2247 * memory behind our backs if really needed. Note that the amount of video
2248 * memory can be overruled using a registry setting. */
2250 int i;
2251 enum wined3d_pci_device device;
2253 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2255 if (card_vendor_table[i].card_vendor != *card_vendor)
2256 continue;
2258 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2259 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2260 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2261 if (device != PCI_DEVICE_NONE)
2262 return device;
2264 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2265 return card_vendor_table[i].select_card_fallback(gl_info);
2268 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2269 *card_vendor, debugstr_a(gl_renderer));
2271 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2272 *card_vendor = HW_VENDOR_NVIDIA;
2273 return select_card_fallback_nvidia(gl_info);
2276 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2277 const struct wined3d_shader_backend_ops *shader_backend_ops)
2279 if (shader_backend_ops == &glsl_shader_backend)
2280 return &glsl_fragment_pipe;
2281 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2282 return &arbfp_fragment_pipeline;
2283 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2284 return &atifs_fragment_pipeline;
2285 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2286 return &nvts_fragment_pipeline;
2287 if (gl_info->supported[NV_REGISTER_COMBINERS])
2288 return &nvrc_fragment_pipeline;
2289 return &ffp_fragment_pipeline;
2292 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2294 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2296 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2297 return &glsl_shader_backend;
2298 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2300 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2301 * its reported GLSL caps are wrong. This combined with the fact that
2302 * GLSL won't offer more features or performance, use ARB shaders only
2303 * on this card. */
2304 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2305 return &arb_program_shader_backend;
2306 return &glsl_shader_backend;
2308 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2309 return &arb_program_shader_backend;
2310 return &none_shader_backend;
2313 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2314 const struct wined3d_shader_backend_ops *shader_backend_ops)
2316 if ((shader_backend_ops == &glsl_shader_backend
2317 || shader_backend_ops == &arb_program_shader_backend)
2318 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2319 return &arbfp_blit;
2320 return &ffp_blit;
2323 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2324 const struct wined3d_extension_map *map, UINT entry_count)
2326 while (*extensions)
2328 const char *start;
2329 size_t len;
2330 UINT i;
2332 while (isspace(*extensions))
2333 ++extensions;
2334 start = extensions;
2335 while (!isspace(*extensions) && *extensions)
2336 ++extensions;
2338 len = extensions - start;
2339 if (!len)
2340 continue;
2342 TRACE("- %s.\n", debugstr_an(start, len));
2344 for (i = 0; i < entry_count; ++i)
2346 if (len == strlen(map[i].extension_string)
2347 && !memcmp(start, map[i].extension_string, len))
2349 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2350 gl_info->supported[map[i].extension] = TRUE;
2351 break;
2357 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2359 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2360 GL_EXT_FUNCS_GEN;
2361 #undef USE_GL_FUNC
2363 #ifndef USE_WIN32_OPENGL
2364 /* hack: use the functions directly from the TEB table to bypass the thunks */
2365 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2366 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2367 #endif
2370 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2372 GLfloat gl_floatv[2];
2373 GLint gl_max;
2375 gl_info->limits.blends = 1;
2376 gl_info->limits.buffers = 1;
2377 gl_info->limits.textures = 1;
2378 gl_info->limits.texture_coords = 1;
2379 gl_info->limits.fragment_samplers = 1;
2380 gl_info->limits.vertex_samplers = 0;
2381 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2382 gl_info->limits.vertex_attribs = 16;
2383 gl_info->limits.glsl_vs_float_constants = 0;
2384 gl_info->limits.glsl_ps_float_constants = 0;
2385 gl_info->limits.arb_vs_float_constants = 0;
2386 gl_info->limits.arb_vs_native_constants = 0;
2387 gl_info->limits.arb_vs_instructions = 0;
2388 gl_info->limits.arb_vs_temps = 0;
2389 gl_info->limits.arb_ps_float_constants = 0;
2390 gl_info->limits.arb_ps_local_constants = 0;
2391 gl_info->limits.arb_ps_instructions = 0;
2392 gl_info->limits.arb_ps_temps = 0;
2394 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2395 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2396 TRACE("Clip plane support - max planes %d.\n", gl_max);
2398 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2399 gl_info->limits.lights = gl_max;
2400 TRACE("Light support - max lights %d.\n", gl_max);
2402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2403 gl_info->limits.texture_size = gl_max;
2404 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2406 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2407 gl_info->limits.pointsize_min = gl_floatv[0];
2408 gl_info->limits.pointsize_max = gl_floatv[1];
2409 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2411 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2413 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2414 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2416 else
2418 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2420 if (gl_info->supported[NV_REGISTER_COMBINERS])
2422 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2423 gl_info->limits.general_combiners = gl_max;
2424 TRACE("Max general combiners: %d.\n", gl_max);
2426 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2428 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2429 gl_info->limits.buffers = gl_max;
2430 TRACE("Max draw buffers: %u.\n", gl_max);
2432 if (gl_info->supported[ARB_MULTITEXTURE])
2434 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2435 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2436 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2438 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2440 GLint tmp;
2441 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2442 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2443 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2444 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2446 else
2448 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2449 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2451 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2452 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2454 if (gl_info->supported[ARB_VERTEX_SHADER])
2456 GLint tmp;
2457 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2458 gl_info->limits.vertex_samplers = tmp;
2459 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2460 gl_info->limits.combined_samplers = tmp;
2461 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2462 gl_info->limits.vertex_attribs = tmp;
2464 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2465 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2466 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2467 * shader is used with fixed function vertex processing we're fine too because fixed function
2468 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2469 * used we have to make sure that all vertex sampler setups are valid together with all
2470 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2471 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2472 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2473 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2474 * a fixed function pipeline anymore.
2476 * So this is just a check to check that our assumption holds true. If not, write a warning
2477 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2478 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2479 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2481 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2482 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2483 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2484 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2485 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2486 else
2487 gl_info->limits.vertex_samplers = 0;
2490 else
2492 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2494 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2495 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2497 if (gl_info->supported[ARB_VERTEX_BLEND])
2499 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2500 gl_info->limits.blends = gl_max;
2501 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2503 if (gl_info->supported[EXT_TEXTURE3D])
2505 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2506 gl_info->limits.texture3d_size = gl_max;
2507 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2509 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2511 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2512 gl_info->limits.anisotropy = gl_max;
2513 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2515 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2517 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2518 gl_info->limits.arb_ps_float_constants = gl_max;
2519 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2520 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2521 gl_info->limits.arb_ps_native_constants = gl_max;
2522 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2523 gl_info->limits.arb_ps_native_constants);
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2525 gl_info->limits.arb_ps_temps = gl_max;
2526 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2527 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2528 gl_info->limits.arb_ps_instructions = gl_max;
2529 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2530 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2531 gl_info->limits.arb_ps_local_constants = gl_max;
2532 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2534 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2536 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2537 gl_info->limits.arb_vs_float_constants = gl_max;
2538 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2539 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2540 gl_info->limits.arb_vs_native_constants = gl_max;
2541 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2542 gl_info->limits.arb_vs_native_constants);
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2544 gl_info->limits.arb_vs_temps = gl_max;
2545 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2546 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2547 gl_info->limits.arb_vs_instructions = gl_max;
2548 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2550 if (gl_info->supported[ARB_VERTEX_SHADER])
2552 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2553 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2554 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2556 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2558 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2559 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2560 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2561 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2562 gl_info->limits.glsl_varyings = gl_max;
2563 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2566 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2567 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2568 else
2569 gl_info->limits.shininess = 128.0f;
2571 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2572 && wined3d_settings.allow_multisampling)
2574 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2575 gl_info->limits.samples = gl_max;
2579 /* Context activation is done by the caller. */
2580 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2582 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2583 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2584 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2585 enum wined3d_pci_vendor card_vendor;
2586 struct fragment_caps fragment_caps;
2587 const char *WGL_Extensions = NULL;
2588 const char *GL_Extensions = NULL;
2589 enum wined3d_gl_vendor gl_vendor;
2590 enum wined3d_pci_device device;
2591 DWORD gl_version;
2592 HDC hdc;
2594 TRACE("adapter %p.\n", adapter);
2596 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2597 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2598 if (!gl_renderer_str)
2600 ERR("Received a NULL GL_RENDERER.\n");
2601 return FALSE;
2604 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2605 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2606 if (!gl_vendor_str)
2608 ERR("Received a NULL GL_VENDOR.\n");
2609 return FALSE;
2612 /* Parse the GL_VERSION field into major and minor information */
2613 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2614 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2615 if (!gl_version_str)
2617 ERR("Received a NULL GL_VERSION.\n");
2618 return FALSE;
2620 gl_version = wined3d_parse_gl_version(gl_version_str);
2622 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2623 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2624 if (!GL_Extensions)
2626 ERR("Received a NULL GL_EXTENSIONS.\n");
2627 return FALSE;
2630 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2631 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2633 TRACE("GL extensions reported:\n");
2634 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2635 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2637 /* Now work out what GL support this card really has. */
2638 load_gl_funcs( gl_info );
2640 hdc = wglGetCurrentDC();
2641 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2642 if (GL_EXTCALL(wglGetExtensionsStringARB))
2643 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2644 if (!WGL_Extensions)
2645 WARN("WGL extensions not supported.\n");
2646 else
2647 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2648 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2650 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2652 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2653 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2654 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2655 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2658 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2660 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2661 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2662 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2663 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2666 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2668 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2669 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2672 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2674 if (gl_info->supported[APPLE_FENCE])
2676 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2677 * The apple extension interacts with some other apple exts. Disable the NV
2678 * extension if the apple one is support to prevent confusion in other parts
2679 * of the code. */
2680 gl_info->supported[NV_FENCE] = FALSE;
2682 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2684 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2686 * The enums are the same:
2687 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2688 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2689 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2690 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2691 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2693 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2695 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2696 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2698 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2700 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2701 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2704 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2706 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2707 * functionality. Prefer the ARB extension */
2708 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2710 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2712 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2713 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2715 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2717 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2718 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2720 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2722 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2723 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2725 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2727 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2728 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2730 if (gl_info->supported[NV_TEXTURE_SHADER2])
2732 if (gl_info->supported[NV_REGISTER_COMBINERS])
2734 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2735 * are supported. The nv extensions provide the same functionality as the
2736 * ATI one, and a bit more(signed pixelformats). */
2737 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2740 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2742 /* If we have full NP2 texture support, disable
2743 * GL_ARB_texture_rectangle because we will never use it.
2744 * This saves a few redundant glDisable calls. */
2745 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2747 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2749 /* Disable NV_register_combiners and fragment shader if this is supported.
2750 * generally the NV extensions are preferred over the ATI ones, and this
2751 * extension is disabled if register_combiners and texture_shader2 are both
2752 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2753 * fragment processing support. */
2754 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2755 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2756 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2757 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2759 if (gl_info->supported[NV_HALF_FLOAT])
2761 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2762 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2764 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2766 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2767 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2768 * we never render to sRGB surfaces). */
2769 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2772 wined3d_adapter_init_limits(gl_info);
2774 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2775 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2777 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2779 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2780 unsigned int major, minor;
2782 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2784 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2785 sscanf(str, "%u.%u", &major, &minor);
2786 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2789 checkGLcall("extension detection");
2791 adapter->shader_backend = select_shader_backend(gl_info);
2792 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2793 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2795 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2796 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2797 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2799 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2801 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2802 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2803 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2804 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2805 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2806 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2807 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2808 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2809 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2810 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2811 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2812 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2813 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2814 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2815 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2816 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2817 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2818 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2819 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2820 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2822 else
2824 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2826 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2827 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2828 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2829 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2830 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2831 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2832 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2833 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2834 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2835 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2836 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2837 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2838 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2839 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2840 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2841 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2842 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2843 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2845 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2847 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2848 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2850 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2852 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2854 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2856 gl_info->fbo_ops.glRenderbufferStorageMultisample
2857 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2861 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2862 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2863 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2865 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2866 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2868 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2869 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2870 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2871 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2872 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2873 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2874 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2875 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2877 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2878 init_driver_info(driver_info, card_vendor, device);
2879 add_gl_compat_wrappers(gl_info);
2881 return TRUE;
2884 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2886 TRACE("wined3d %p, reporting %u adapters.\n",
2887 wined3d, wined3d->adapter_count);
2889 return wined3d->adapter_count;
2892 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2894 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2896 return WINED3D_OK;
2899 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2901 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2903 if (adapter_idx >= wined3d->adapter_count)
2904 return NULL;
2906 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2909 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2910 of the same bpp but different resolutions */
2912 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2913 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2914 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2916 const struct wined3d_adapter *adapter;
2917 const struct wined3d_format *format;
2918 unsigned int i = 0;
2919 unsigned int j = 0;
2920 UINT format_bits;
2921 DEVMODEW mode;
2923 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2924 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2926 if (adapter_idx >= wined3d->adapter_count)
2927 return 0;
2929 adapter = &wined3d->adapters[adapter_idx];
2930 format = wined3d_get_format(&adapter->gl_info, format_id);
2931 format_bits = format->byte_count * CHAR_BIT;
2933 memset(&mode, 0, sizeof(mode));
2934 mode.dmSize = sizeof(mode);
2936 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2938 if (mode.dmFields & DM_DISPLAYFLAGS)
2940 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2941 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2942 continue;
2944 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2945 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2946 continue;
2949 if (format_id == WINED3DFMT_UNKNOWN)
2951 /* This is for d3d8, do not enumerate P8 here. */
2952 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2954 else if (mode.dmBitsPerPel == format_bits)
2956 ++i;
2960 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2962 return i;
2965 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2966 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2967 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2968 UINT mode_idx, struct wined3d_display_mode *mode)
2970 const struct wined3d_adapter *adapter;
2971 const struct wined3d_format *format;
2972 UINT format_bits;
2973 DEVMODEW m;
2974 UINT i = 0;
2975 int j = 0;
2977 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2978 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2980 if (!mode || adapter_idx >= wined3d->adapter_count)
2981 return WINED3DERR_INVALIDCALL;
2983 adapter = &wined3d->adapters[adapter_idx];
2984 format = wined3d_get_format(&adapter->gl_info, format_id);
2985 format_bits = format->byte_count * CHAR_BIT;
2987 memset(&m, 0, sizeof(m));
2988 m.dmSize = sizeof(m);
2990 while (i <= mode_idx)
2992 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2994 WARN("Invalid mode_idx %u.\n", mode_idx);
2995 return WINED3DERR_INVALIDCALL;
2998 if (m.dmFields & DM_DISPLAYFLAGS)
3000 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3001 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3002 continue;
3004 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3005 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3006 continue;
3009 if (format_id == WINED3DFMT_UNKNOWN)
3011 /* This is for d3d8, do not enumerate P8 here. */
3012 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3014 else if (m.dmBitsPerPel == format_bits)
3016 ++i;
3020 mode->width = m.dmPelsWidth;
3021 mode->height = m.dmPelsHeight;
3022 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3023 if (m.dmFields & DM_DISPLAYFREQUENCY)
3024 mode->refresh_rate = m.dmDisplayFrequency;
3026 if (format_id == WINED3DFMT_UNKNOWN)
3027 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3028 else
3029 mode->format_id = format_id;
3031 if (!(m.dmFields & DM_DISPLAYFLAGS))
3032 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3033 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3034 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3035 else
3036 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3038 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3039 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3041 return WINED3D_OK;
3044 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3045 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3047 const struct wined3d_adapter *adapter;
3048 DEVMODEW m;
3050 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3051 wined3d, adapter_idx, mode, rotation);
3053 if (!mode || adapter_idx >= wined3d->adapter_count)
3054 return WINED3DERR_INVALIDCALL;
3056 adapter = &wined3d->adapters[adapter_idx];
3058 memset(&m, 0, sizeof(m));
3059 m.dmSize = sizeof(m);
3061 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3062 mode->width = m.dmPelsWidth;
3063 mode->height = m.dmPelsHeight;
3064 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3065 if (m.dmFields & DM_DISPLAYFREQUENCY)
3066 mode->refresh_rate = m.dmDisplayFrequency;
3067 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3069 /* Lie about the format. X11 can't change the color depth, and some apps
3070 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3071 * that GetDisplayMode still returns 24 bpp. This should probably be
3072 * handled in winex11 instead. */
3073 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3075 WARN("Overriding format %s with stored format %s.\n",
3076 debug_d3dformat(mode->format_id),
3077 debug_d3dformat(adapter->screen_format));
3078 mode->format_id = adapter->screen_format;
3081 if (!(m.dmFields & DM_DISPLAYFLAGS))
3082 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3083 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3084 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3085 else
3086 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3088 if (rotation)
3090 switch (m.u1.s2.dmDisplayOrientation)
3092 case DMDO_DEFAULT:
3093 *rotation = WINED3D_DISPLAY_ROTATION_0;
3094 break;
3095 case DMDO_90:
3096 *rotation = WINED3D_DISPLAY_ROTATION_90;
3097 break;
3098 case DMDO_180:
3099 *rotation = WINED3D_DISPLAY_ROTATION_180;
3100 break;
3101 case DMDO_270:
3102 *rotation = WINED3D_DISPLAY_ROTATION_270;
3103 break;
3104 default:
3105 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3106 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3107 break;
3111 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3112 mode->refresh_rate, debug_d3dformat(mode->format_id),
3113 mode->scanline_ordering);
3114 return WINED3D_OK;
3117 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3118 UINT adapter_idx, const struct wined3d_display_mode *mode)
3120 struct wined3d_display_mode current_mode;
3121 const struct wined3d_format *format;
3122 struct wined3d_adapter *adapter;
3123 DEVMODEW devmode;
3124 RECT clip_rc;
3125 HRESULT hr;
3126 LONG ret;
3128 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3129 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3130 mode->scanline_ordering);
3132 if (adapter_idx >= wined3d->adapter_count)
3133 return WINED3DERR_INVALIDCALL;
3135 adapter = &wined3d->adapters[adapter_idx];
3136 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3138 memset(&devmode, 0, sizeof(devmode));
3139 devmode.dmSize = sizeof(devmode);
3140 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3141 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3142 devmode.dmPelsWidth = mode->width;
3143 devmode.dmPelsHeight = mode->height;
3145 devmode.dmDisplayFrequency = mode->refresh_rate;
3146 if (mode->refresh_rate)
3147 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3149 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3151 devmode.dmFields |= DM_DISPLAYFLAGS;
3152 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3153 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3156 /* Only change the mode if necessary. */
3157 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3159 ERR("Failed to get current display mode, hr %#x.\n", hr);
3161 else if (current_mode.width == mode->width
3162 && current_mode.height == mode->height
3163 && current_mode.format_id == mode->format_id
3164 && (current_mode.refresh_rate == mode->refresh_rate
3165 || !mode->refresh_rate)
3166 && (current_mode.scanline_ordering == mode->scanline_ordering
3167 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3169 TRACE("Skipping redundant mode setting call.\n");
3170 return WINED3D_OK;
3173 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3174 if (ret != DISP_CHANGE_SUCCESSFUL)
3176 if (devmode.dmDisplayFrequency)
3178 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3179 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3180 devmode.dmDisplayFrequency = 0;
3181 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3183 if (ret != DISP_CHANGE_SUCCESSFUL)
3184 return WINED3DERR_NOTAVAILABLE;
3187 /* Store the new values. */
3188 adapter->screen_format = mode->format_id;
3190 /* And finally clip mouse to our screen. */
3191 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3192 ClipCursor(&clip_rc);
3194 return WINED3D_OK;
3197 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3198 and fields being inserted in the middle, a new structure is used in place */
3199 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3200 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3202 const struct wined3d_adapter *adapter;
3203 size_t len;
3205 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3206 wined3d, adapter_idx, flags, identifier);
3208 if (adapter_idx >= wined3d->adapter_count)
3209 return WINED3DERR_INVALIDCALL;
3211 adapter = &wined3d->adapters[adapter_idx];
3213 if (identifier->driver_size)
3215 const char *name = adapter->driver_info.name;
3216 len = min(strlen(name), identifier->driver_size - 1);
3217 memcpy(identifier->driver, name, len);
3218 identifier->driver[len] = '\0';
3221 if (identifier->description_size)
3223 const char *description = adapter->driver_info.description;
3224 len = min(strlen(description), identifier->description_size - 1);
3225 memcpy(identifier->description, description, len);
3226 identifier->description[len] = '\0';
3229 /* Note that d3d8 doesn't supply a device name. */
3230 if (identifier->device_name_size)
3232 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3233 identifier->device_name_size, NULL, NULL))
3235 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3236 return WINED3DERR_INVALIDCALL;
3240 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3241 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3242 identifier->vendor_id = adapter->driver_info.vendor;
3243 identifier->device_id = adapter->driver_info.device;
3244 identifier->subsystem_id = 0;
3245 identifier->revision = 0;
3246 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3247 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3248 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3249 identifier->video_memory = adapter->TextureRam;
3251 return WINED3D_OK;
3254 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3255 struct wined3d_raster_status *raster_status)
3257 LONGLONG freq_per_frame, freq_per_line;
3258 LARGE_INTEGER counter, freq_per_sec;
3259 struct wined3d_display_mode mode;
3260 static UINT once;
3262 if (!once++)
3263 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3264 wined3d, adapter_idx, raster_status);
3265 else
3266 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3267 wined3d, adapter_idx, raster_status);
3269 /* Obtaining the raster status is a widely implemented but optional
3270 * feature. When this method returns OK StarCraft 2 expects the
3271 * raster_status->InVBlank value to actually change over time.
3272 * And Endless Alice Crysis doesn't care even if this method fails.
3273 * Thus this method returns OK and fakes raster_status by
3274 * QueryPerformanceCounter. */
3276 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3277 return WINED3DERR_INVALIDCALL;
3278 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3279 return WINED3DERR_INVALIDCALL;
3280 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3281 mode.refresh_rate = 60;
3283 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3284 /* Assume 20 scan lines in the vertical blank. */
3285 freq_per_line = freq_per_frame / (mode.height + 20);
3286 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3287 if (raster_status->scan_line < mode.height)
3288 raster_status->in_vblank = FALSE;
3289 else
3291 raster_status->scan_line = 0;
3292 raster_status->in_vblank = TRUE;
3295 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3296 raster_status->in_vblank, raster_status->scan_line);
3298 return WINED3D_OK;
3301 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3302 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3304 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3306 /* Float formats need FBOs. If FBOs are used this function isn't called */
3307 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3309 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3310 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3312 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3313 return FALSE;
3316 if(cfg->redSize < redSize)
3317 return FALSE;
3319 if(cfg->greenSize < greenSize)
3320 return FALSE;
3322 if(cfg->blueSize < blueSize)
3323 return FALSE;
3325 if(cfg->alphaSize < alphaSize)
3326 return FALSE;
3328 return TRUE;
3331 /* Probably a RGBA_float or color index mode */
3332 return FALSE;
3335 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3336 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3338 BYTE depthSize, stencilSize;
3339 BOOL lockable = FALSE;
3341 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3343 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3344 return FALSE;
3347 /* Float formats need FBOs. If FBOs are used this function isn't called */
3348 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3350 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3351 lockable = TRUE;
3353 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3354 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3355 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3356 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3357 return FALSE;
3359 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3360 * allow more stencil bits than requested. */
3361 if(cfg->stencilSize < stencilSize)
3362 return FALSE;
3364 return TRUE;
3367 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3368 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3369 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3371 const struct wined3d_format *rt_format;
3372 const struct wined3d_format *ds_format;
3373 const struct wined3d_adapter *adapter;
3375 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3376 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3377 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3378 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3380 if (adapter_idx >= wined3d->adapter_count)
3381 return WINED3DERR_INVALIDCALL;
3383 adapter = &wined3d->adapters[adapter_idx];
3384 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3385 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3386 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3388 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3389 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3391 TRACE("Formats match.\n");
3392 return WINED3D_OK;
3395 else
3397 const struct wined3d_pixel_format *cfgs;
3398 unsigned int cfg_count;
3399 unsigned int i;
3401 cfgs = adapter->cfgs;
3402 cfg_count = adapter->cfg_count;
3403 for (i = 0; i < cfg_count; ++i)
3405 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3406 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3408 TRACE("Formats match.\n");
3409 return WINED3D_OK;
3414 TRACE("Unsupported format pair: %s and %s.\n",
3415 debug_d3dformat(render_target_format_id),
3416 debug_d3dformat(depth_stencil_format_id));
3418 return WINED3DERR_NOTAVAILABLE;
3421 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3422 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3423 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3425 const struct wined3d_gl_info *gl_info;
3427 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3428 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3429 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3430 windowed, multisample_type, quality_levels);
3432 if (adapter_idx >= wined3d->adapter_count)
3433 return WINED3DERR_INVALIDCALL;
3435 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3437 if (multisample_type > gl_info->limits.samples)
3439 TRACE("Returning not supported.\n");
3440 if (quality_levels)
3441 *quality_levels = 0;
3443 return WINED3DERR_NOTAVAILABLE;
3446 if (quality_levels)
3448 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3449 /* FIXME: This is probably wrong. */
3450 *quality_levels = gl_info->limits.samples;
3451 else
3452 *quality_levels = 1;
3455 return WINED3D_OK;
3458 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3459 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3460 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3462 /* Only allow depth/stencil formats */
3463 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3465 /* Blacklist formats not supported on Windows */
3466 switch (ds_format->id)
3468 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3469 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3470 TRACE("[FAILED] - not supported on windows.\n");
3471 return FALSE;
3473 default:
3474 break;
3477 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3479 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3480 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3482 else
3484 unsigned int i;
3486 /* Walk through all WGL pixel formats to find a match */
3487 for (i = 0; i < adapter->cfg_count; ++i)
3489 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3490 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3491 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3492 return TRUE;
3496 return FALSE;
3499 /* Check the render target capabilities of a format */
3500 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3501 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3503 /* Filter out non-RT formats */
3504 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3505 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3507 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3508 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3509 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3510 unsigned int i;
3512 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3513 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3515 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3516 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3517 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3519 TRACE("[FAILED]\n");
3520 return FALSE;
3523 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3524 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3525 for (i = 0; i < adapter->cfg_count; ++i)
3527 if (cfgs[i].windowDrawable
3528 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3530 TRACE("Pixel format %d is compatible with format %s.\n",
3531 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3532 return TRUE;
3536 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3538 /* For now return TRUE for FBOs until we have some proper checks.
3539 * Note that this function will only be called when the format is around for texturing. */
3540 return TRUE;
3542 return FALSE;
3545 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3546 const struct wined3d_format *adapter_format,
3547 const struct wined3d_format *check_format, BOOL no3d)
3549 if (no3d)
3551 switch (check_format->id)
3553 case WINED3DFMT_B8G8R8_UNORM:
3554 TRACE("[FAILED] - Not enumerated on Windows.\n");
3555 return FALSE;
3556 case WINED3DFMT_B8G8R8A8_UNORM:
3557 case WINED3DFMT_B8G8R8X8_UNORM:
3558 case WINED3DFMT_B5G6R5_UNORM:
3559 case WINED3DFMT_B5G5R5X1_UNORM:
3560 case WINED3DFMT_B5G5R5A1_UNORM:
3561 case WINED3DFMT_B4G4R4A4_UNORM:
3562 case WINED3DFMT_B2G3R3_UNORM:
3563 case WINED3DFMT_A8_UNORM:
3564 case WINED3DFMT_B2G3R3A8_UNORM:
3565 case WINED3DFMT_B4G4R4X4_UNORM:
3566 case WINED3DFMT_R10G10B10A2_UNORM:
3567 case WINED3DFMT_R8G8B8A8_UNORM:
3568 case WINED3DFMT_R8G8B8X8_UNORM:
3569 case WINED3DFMT_R16G16_UNORM:
3570 case WINED3DFMT_B10G10R10A2_UNORM:
3571 case WINED3DFMT_R16G16B16A16_UNORM:
3572 case WINED3DFMT_P8_UINT:
3573 TRACE("[OK]\n");
3574 return TRUE;
3575 default:
3576 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3577 return FALSE;
3581 /* All formats that are supported for textures are supported for surfaces
3582 * as well. */
3583 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3584 return TRUE;
3585 /* All depth stencil formats are supported on surfaces */
3586 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3588 /* If opengl can't process the format natively, the blitter may be able to convert it */
3589 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3590 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3591 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3593 TRACE("[OK]\n");
3594 return TRUE;
3597 /* Reject other formats */
3598 TRACE("[FAILED]\n");
3599 return FALSE;
3602 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3603 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3604 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3606 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3607 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3608 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3609 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3610 DWORD usage_caps = 0;
3612 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3613 "resource_type %s, check_format %s.\n",
3614 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3615 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3616 debug_d3dformat(check_format_id));
3618 if (adapter_idx >= wined3d->adapter_count)
3619 return WINED3DERR_INVALIDCALL;
3621 switch (resource_type)
3623 case WINED3D_RTYPE_CUBE_TEXTURE:
3624 /* Cubetexture allows:
3625 * - WINED3DUSAGE_AUTOGENMIPMAP
3626 * - WINED3DUSAGE_DEPTHSTENCIL
3627 * - WINED3DUSAGE_DYNAMIC
3628 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3629 * - WINED3DUSAGE_RENDERTARGET
3630 * - WINED3DUSAGE_SOFTWAREPROCESSING
3631 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3633 if (wined3d->flags & WINED3D_NO3D)
3635 TRACE("[FAILED]\n");
3636 return WINED3DERR_NOTAVAILABLE;
3639 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3641 TRACE("[FAILED] - No cube texture support.\n");
3642 return WINED3DERR_NOTAVAILABLE;
3645 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3647 TRACE("[FAILED] - Cube texture format not supported.\n");
3648 return WINED3DERR_NOTAVAILABLE;
3651 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3653 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3654 /* When autogenmipmap isn't around continue and return
3655 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3656 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3657 else
3658 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3661 /* Always report dynamic locking. */
3662 if (usage & WINED3DUSAGE_DYNAMIC)
3663 usage_caps |= WINED3DUSAGE_DYNAMIC;
3665 if (usage & WINED3DUSAGE_RENDERTARGET)
3667 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3669 TRACE("[FAILED] - No render target support.\n");
3670 return WINED3DERR_NOTAVAILABLE;
3672 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3675 /* Always report software processing. */
3676 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3677 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3679 if (usage & WINED3DUSAGE_QUERY_FILTER)
3681 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3683 TRACE("[FAILED] - No filter support.\n");
3684 return WINED3DERR_NOTAVAILABLE;
3686 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3689 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3691 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3693 TRACE("[FAILED] - No post pixelshader blending support.\n");
3694 return WINED3DERR_NOTAVAILABLE;
3696 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3699 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3701 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3703 TRACE("[FAILED] - No sRGB read support.\n");
3704 return WINED3DERR_NOTAVAILABLE;
3706 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3709 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3711 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3713 TRACE("[FAILED] - No sRGB write support.\n");
3714 return WINED3DERR_NOTAVAILABLE;
3716 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3719 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3721 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3723 TRACE("[FAILED] - No vertex texture support.\n");
3724 return WINED3DERR_NOTAVAILABLE;
3726 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3729 /* OpenGL supports mipmapping on all formats. Wrapping is
3730 * unsupported, but we have to report mipmapping so we cannot
3731 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3732 * unfilterable surfaces as well, apparently to show that wrapping
3733 * is supported. The lack of filtering will sort out the
3734 * mipmapping capability anyway.
3736 * For now lets report this on all formats, but in the future we
3737 * may want to restrict it to some should applications need that. */
3738 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3739 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3741 break;
3743 case WINED3D_RTYPE_SURFACE:
3744 /* Surface allows:
3745 * - WINED3DUSAGE_DEPTHSTENCIL
3746 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3747 * - WINED3DUSAGE_RENDERTARGET
3749 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3751 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3752 return WINED3DERR_NOTAVAILABLE;
3755 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3757 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3759 TRACE("[FAILED] - No depth/stencil support.\n");
3760 return WINED3DERR_NOTAVAILABLE;
3762 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3765 if (usage & WINED3DUSAGE_RENDERTARGET)
3767 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3769 TRACE("[FAILED] - No render target support.\n");
3770 return WINED3DERR_NOTAVAILABLE;
3772 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3775 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3777 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3779 TRACE("[FAILED] - No post pixelshader blending support.\n");
3780 return WINED3DERR_NOTAVAILABLE;
3782 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3784 break;
3786 case WINED3D_RTYPE_TEXTURE:
3787 /* Texture allows:
3788 * - WINED3DUSAGE_AUTOGENMIPMAP
3789 * - WINED3DUSAGE_DEPTHSTENCIL
3790 * - WINED3DUSAGE_DMAP
3791 * - WINED3DUSAGE_DYNAMIC
3792 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3793 * - WINED3DUSAGE_RENDERTARGET
3794 * - WINED3DUSAGE_SOFTWAREPROCESSING
3795 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3796 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3798 if (wined3d->flags & WINED3D_NO3D)
3800 TRACE("[FAILED]\n");
3801 return WINED3DERR_NOTAVAILABLE;
3804 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3806 TRACE("[FAILED] - Texture format not supported.\n");
3807 return WINED3DERR_NOTAVAILABLE;
3810 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3812 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3813 /* When autogenmipmap isn't around continue and return
3814 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3815 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3816 else
3817 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3820 /* Always report dynamic locking. */
3821 if (usage & WINED3DUSAGE_DYNAMIC)
3822 usage_caps |= WINED3DUSAGE_DYNAMIC;
3824 if (usage & WINED3DUSAGE_RENDERTARGET)
3826 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3828 TRACE("[FAILED] - No render target support.\n");
3829 return WINED3DERR_NOTAVAILABLE;
3831 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3834 /* Always report software processing. */
3835 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3836 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3838 if (usage & WINED3DUSAGE_QUERY_FILTER)
3840 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3842 TRACE("[FAILED] - No filter support.\n");
3843 return WINED3DERR_NOTAVAILABLE;
3845 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3848 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3850 if (!(format->flags & WINED3DFMT_FLAG_BUMPMAP))
3852 TRACE("[FAILED] - No legacy bumpmap support.\n");
3853 return WINED3DERR_NOTAVAILABLE;
3855 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3858 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3860 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3862 TRACE("[FAILED] - No post pixelshader blending support.\n");
3863 return WINED3DERR_NOTAVAILABLE;
3865 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3868 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3870 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3872 TRACE("[FAILED] - No sRGB read support.\n");
3873 return WINED3DERR_NOTAVAILABLE;
3875 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3878 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3880 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3882 TRACE("[FAILED] - No sRGB write support.\n");
3883 return WINED3DERR_NOTAVAILABLE;
3885 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3888 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3890 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3892 TRACE("[FAILED] - No vertex texture support.\n");
3893 return WINED3DERR_NOTAVAILABLE;
3895 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3898 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3899 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3901 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3903 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3905 TRACE("[FAILED] - No depth/stencil support.\n");
3906 return WINED3DERR_NOTAVAILABLE;
3908 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3910 TRACE("[FAILED] - No shadow sampler support.\n");
3911 return WINED3DERR_NOTAVAILABLE;
3913 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3915 break;
3917 case WINED3D_RTYPE_VOLUME_TEXTURE:
3918 case WINED3D_RTYPE_VOLUME:
3919 /* Volume is to VolumeTexture what Surface is to Texture, but its
3920 * usage caps are not documented. Most driver seem to offer
3921 * (nearly) the same on Volume and VolumeTexture, so do that too.
3923 * Volumetexture allows:
3924 * - D3DUSAGE_DYNAMIC
3925 * - D3DUSAGE_NONSECURE (d3d9ex)
3926 * - D3DUSAGE_SOFTWAREPROCESSING
3927 * - D3DUSAGE_QUERY_WRAPANDMIP
3929 if (wined3d->flags & WINED3D_NO3D)
3931 TRACE("[FAILED]\n");
3932 return WINED3DERR_NOTAVAILABLE;
3935 if (!gl_info->supported[EXT_TEXTURE3D])
3937 TRACE("[FAILED] - No volume texture support.\n");
3938 return WINED3DERR_NOTAVAILABLE;
3941 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3943 TRACE("[FAILED] - Format not supported.\n");
3944 return WINED3DERR_NOTAVAILABLE;
3947 /* Filter formats that need conversion; For one part, this
3948 * conversion is unimplemented, and volume textures are huge, so
3949 * it would be a big performance hit. Unless we hit an application
3950 * needing one of those formats, don't advertize them to avoid
3951 * leading applications into temptation. The windows drivers don't
3952 * support most of those formats on volumes anyway, except for
3953 * WINED3DFMT_R32_FLOAT. */
3954 switch (check_format_id)
3956 case WINED3DFMT_P8_UINT:
3957 case WINED3DFMT_L4A4_UNORM:
3958 case WINED3DFMT_R32_FLOAT:
3959 case WINED3DFMT_R16_FLOAT:
3960 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3961 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3962 case WINED3DFMT_R16G16_UNORM:
3963 TRACE("[FAILED] - No converted formats on volumes.\n");
3964 return WINED3DERR_NOTAVAILABLE;
3966 case WINED3DFMT_R8G8B8A8_SNORM:
3967 case WINED3DFMT_R16G16_SNORM:
3968 if (!gl_info->supported[NV_TEXTURE_SHADER])
3970 TRACE("[FAILED] - No converted formats on volumes.\n");
3971 return WINED3DERR_NOTAVAILABLE;
3973 break;
3975 case WINED3DFMT_R8G8_SNORM:
3976 if (!gl_info->supported[NV_TEXTURE_SHADER])
3978 TRACE("[FAILED] - No converted formats on volumes.\n");
3979 return WINED3DERR_NOTAVAILABLE;
3981 break;
3983 case WINED3DFMT_DXT1:
3984 case WINED3DFMT_DXT2:
3985 case WINED3DFMT_DXT3:
3986 case WINED3DFMT_DXT4:
3987 case WINED3DFMT_DXT5:
3988 /* The GL_EXT_texture_compression_s3tc spec requires that
3989 * loading an s3tc compressed texture results in an error.
3990 * While the D3D refrast does support s3tc volumes, at
3991 * least the nvidia windows driver does not, so we're free
3992 * not to support this format. */
3993 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3994 return WINED3DERR_NOTAVAILABLE;
3996 default:
3997 /* Do nothing, continue with checking the format below */
3998 break;
4001 /* Always report dynamic locking. */
4002 if (usage & WINED3DUSAGE_DYNAMIC)
4003 usage_caps |= WINED3DUSAGE_DYNAMIC;
4005 /* Always report software processing. */
4006 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4007 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4009 if (usage & WINED3DUSAGE_QUERY_FILTER)
4011 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4013 TRACE("[FAILED] - No filter support.\n");
4014 return WINED3DERR_NOTAVAILABLE;
4016 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4019 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4021 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4023 TRACE("[FAILED] - No post pixelshader blending support.\n");
4024 return WINED3DERR_NOTAVAILABLE;
4026 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4029 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4031 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4033 TRACE("[FAILED] - No sRGB read support.\n");
4034 return WINED3DERR_NOTAVAILABLE;
4036 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4039 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4041 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4043 TRACE("[FAILED] - No sRGB write support.\n");
4044 return WINED3DERR_NOTAVAILABLE;
4046 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4049 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4051 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4053 TRACE("[FAILED] - No vertex texture support.\n");
4054 return WINED3DERR_NOTAVAILABLE;
4056 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4059 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4060 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4062 break;
4064 default:
4065 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4066 return WINED3DERR_NOTAVAILABLE;
4069 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4070 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4071 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4072 if (usage_caps == usage)
4073 return WINED3D_OK;
4074 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4075 return WINED3DOK_NOAUTOGEN;
4077 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4078 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4080 return WINED3DERR_NOTAVAILABLE;
4083 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4084 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4086 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4087 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4088 debug_d3dformat(dst_format));
4090 return WINED3D_OK;
4093 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4094 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4095 enum wined3d_format_id backbuffer_format, BOOL windowed)
4097 UINT mode_count;
4098 HRESULT hr;
4100 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4101 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4102 debug_d3dformat(backbuffer_format), windowed);
4104 if (adapter_idx >= wined3d->adapter_count)
4105 return WINED3DERR_INVALIDCALL;
4107 /* The task of this function is to check whether a certain display / backbuffer format
4108 * combination is available on the given adapter. In fullscreen mode microsoft specified
4109 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4110 * and display format should match exactly.
4111 * In windowed mode format conversion can occur and this depends on the driver. When format
4112 * conversion is done, this function should nevertheless fail and applications need to use
4113 * CheckDeviceFormatConversion.
4114 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4116 /* There are only 4 display formats. */
4117 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4118 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4119 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4120 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4122 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4123 return WINED3DERR_NOTAVAILABLE;
4126 /* If the requested display format is not available, don't continue. */
4127 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4128 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4129 if (!mode_count)
4131 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4132 return WINED3DERR_NOTAVAILABLE;
4135 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4136 * it means 'reuse' the display format for the backbuffer. */
4137 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4139 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4140 return WINED3DERR_NOTAVAILABLE;
4143 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4144 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4145 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4147 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4148 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4149 return WINED3DERR_NOTAVAILABLE;
4152 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4153 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4154 * WINED3DFMT_B5G5R5A1_UNORM. */
4155 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4156 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4158 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4159 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4160 return WINED3DERR_NOTAVAILABLE;
4163 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4164 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4165 * WINED3DFMT_B8G8R8A8_UNORM. */
4166 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4167 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4169 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4170 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4171 return WINED3DERR_NOTAVAILABLE;
4174 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4175 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4176 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4177 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4179 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4180 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4181 return WINED3DERR_NOTAVAILABLE;
4184 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4185 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4186 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4187 if (FAILED(hr))
4188 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4189 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4191 return hr;
4194 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4195 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4197 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4198 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4199 struct shader_caps shader_caps;
4200 struct fragment_caps fragment_caps;
4201 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4203 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4204 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4206 if (adapter_idx >= wined3d->adapter_count)
4207 return WINED3DERR_INVALIDCALL;
4209 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4210 caps->AdapterOrdinal = adapter_idx;
4212 caps->Caps = 0;
4213 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4214 WINED3DCAPS2_FULLSCREENGAMMA |
4215 WINED3DCAPS2_DYNAMICTEXTURES;
4216 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4217 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4219 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4220 WINED3DCAPS3_COPY_TO_VIDMEM |
4221 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4223 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4224 WINED3DPRESENT_INTERVAL_ONE;
4226 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4227 WINED3DCURSORCAPS_LOWRES;
4229 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4230 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4231 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4232 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4233 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4234 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4235 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4236 WINED3DDEVCAPS_PUREDEVICE |
4237 WINED3DDEVCAPS_HWRASTERIZATION |
4238 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4239 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4240 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4241 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4242 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4244 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4245 WINED3DPMISCCAPS_CULLCCW |
4246 WINED3DPMISCCAPS_CULLCW |
4247 WINED3DPMISCCAPS_COLORWRITEENABLE |
4248 WINED3DPMISCCAPS_CLIPTLVERTS |
4249 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4250 WINED3DPMISCCAPS_MASKZ |
4251 WINED3DPMISCCAPS_BLENDOP |
4252 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4253 /* TODO:
4254 WINED3DPMISCCAPS_NULLREFERENCE
4255 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4256 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4257 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4259 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4260 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4261 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4262 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4263 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4264 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4266 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4267 WINED3DPRASTERCAPS_PAT |
4268 WINED3DPRASTERCAPS_WFOG |
4269 WINED3DPRASTERCAPS_ZFOG |
4270 WINED3DPRASTERCAPS_FOGVERTEX |
4271 WINED3DPRASTERCAPS_FOGTABLE |
4272 WINED3DPRASTERCAPS_STIPPLE |
4273 WINED3DPRASTERCAPS_SUBPIXEL |
4274 WINED3DPRASTERCAPS_ZTEST |
4275 WINED3DPRASTERCAPS_SCISSORTEST |
4276 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4277 WINED3DPRASTERCAPS_DEPTHBIAS;
4279 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4281 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4282 WINED3DPRASTERCAPS_ZBIAS |
4283 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4285 if (gl_info->supported[NV_FOG_DISTANCE])
4287 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4289 /* FIXME Add:
4290 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4291 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4292 WINED3DPRASTERCAPS_ANTIALIASEDGES
4293 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4294 WINED3DPRASTERCAPS_WBUFFER */
4296 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4297 WINED3DPCMPCAPS_EQUAL |
4298 WINED3DPCMPCAPS_GREATER |
4299 WINED3DPCMPCAPS_GREATEREQUAL |
4300 WINED3DPCMPCAPS_LESS |
4301 WINED3DPCMPCAPS_LESSEQUAL |
4302 WINED3DPCMPCAPS_NEVER |
4303 WINED3DPCMPCAPS_NOTEQUAL;
4305 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4306 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4307 WINED3DPBLENDCAPS_DESTALPHA |
4308 WINED3DPBLENDCAPS_DESTCOLOR |
4309 WINED3DPBLENDCAPS_INVDESTALPHA |
4310 WINED3DPBLENDCAPS_INVDESTCOLOR |
4311 WINED3DPBLENDCAPS_INVSRCALPHA |
4312 WINED3DPBLENDCAPS_INVSRCCOLOR |
4313 WINED3DPBLENDCAPS_ONE |
4314 WINED3DPBLENDCAPS_SRCALPHA |
4315 WINED3DPBLENDCAPS_SRCALPHASAT |
4316 WINED3DPBLENDCAPS_SRCCOLOR |
4317 WINED3DPBLENDCAPS_ZERO;
4319 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4320 WINED3DPBLENDCAPS_DESTCOLOR |
4321 WINED3DPBLENDCAPS_INVDESTALPHA |
4322 WINED3DPBLENDCAPS_INVDESTCOLOR |
4323 WINED3DPBLENDCAPS_INVSRCALPHA |
4324 WINED3DPBLENDCAPS_INVSRCCOLOR |
4325 WINED3DPBLENDCAPS_ONE |
4326 WINED3DPBLENDCAPS_SRCALPHA |
4327 WINED3DPBLENDCAPS_SRCCOLOR |
4328 WINED3DPBLENDCAPS_ZERO;
4329 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4330 * according to the glBlendFunc manpage
4332 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4333 * legacy settings for srcblend only
4336 if (gl_info->supported[EXT_BLEND_COLOR])
4338 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4339 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4343 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4344 WINED3DPCMPCAPS_EQUAL |
4345 WINED3DPCMPCAPS_GREATER |
4346 WINED3DPCMPCAPS_GREATEREQUAL |
4347 WINED3DPCMPCAPS_LESS |
4348 WINED3DPCMPCAPS_LESSEQUAL |
4349 WINED3DPCMPCAPS_NEVER |
4350 WINED3DPCMPCAPS_NOTEQUAL;
4352 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4353 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4354 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4355 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4356 WINED3DPSHADECAPS_COLORFLATRGB |
4357 WINED3DPSHADECAPS_FOGFLAT |
4358 WINED3DPSHADECAPS_FOGGOURAUD |
4359 WINED3DPSHADECAPS_SPECULARFLATRGB;
4361 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4362 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4363 WINED3DPTEXTURECAPS_TRANSPARENCY |
4364 WINED3DPTEXTURECAPS_BORDER |
4365 WINED3DPTEXTURECAPS_MIPMAP |
4366 WINED3DPTEXTURECAPS_PROJECTED |
4367 WINED3DPTEXTURECAPS_PERSPECTIVE;
4369 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4371 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4372 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4375 if (gl_info->supported[EXT_TEXTURE3D])
4377 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4378 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4379 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4381 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4385 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4387 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4388 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4389 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4391 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4395 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4396 WINED3DPTFILTERCAPS_MAGFPOINT |
4397 WINED3DPTFILTERCAPS_MINFLINEAR |
4398 WINED3DPTFILTERCAPS_MINFPOINT |
4399 WINED3DPTFILTERCAPS_MIPFLINEAR |
4400 WINED3DPTFILTERCAPS_MIPFPOINT |
4401 WINED3DPTFILTERCAPS_LINEAR |
4402 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4403 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4404 WINED3DPTFILTERCAPS_MIPLINEAR |
4405 WINED3DPTFILTERCAPS_MIPNEAREST |
4406 WINED3DPTFILTERCAPS_NEAREST;
4408 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4410 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4411 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4414 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4416 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4417 WINED3DPTFILTERCAPS_MAGFPOINT |
4418 WINED3DPTFILTERCAPS_MINFLINEAR |
4419 WINED3DPTFILTERCAPS_MINFPOINT |
4420 WINED3DPTFILTERCAPS_MIPFLINEAR |
4421 WINED3DPTFILTERCAPS_MIPFPOINT |
4422 WINED3DPTFILTERCAPS_LINEAR |
4423 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4424 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4425 WINED3DPTFILTERCAPS_MIPLINEAR |
4426 WINED3DPTFILTERCAPS_MIPNEAREST |
4427 WINED3DPTFILTERCAPS_NEAREST;
4429 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4431 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4432 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4435 else
4437 caps->CubeTextureFilterCaps = 0;
4440 if (gl_info->supported[EXT_TEXTURE3D])
4442 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4443 WINED3DPTFILTERCAPS_MAGFPOINT |
4444 WINED3DPTFILTERCAPS_MINFLINEAR |
4445 WINED3DPTFILTERCAPS_MINFPOINT |
4446 WINED3DPTFILTERCAPS_MIPFLINEAR |
4447 WINED3DPTFILTERCAPS_MIPFPOINT |
4448 WINED3DPTFILTERCAPS_LINEAR |
4449 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4450 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4451 WINED3DPTFILTERCAPS_MIPLINEAR |
4452 WINED3DPTFILTERCAPS_MIPNEAREST |
4453 WINED3DPTFILTERCAPS_NEAREST;
4455 else
4457 caps->VolumeTextureFilterCaps = 0;
4460 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4461 WINED3DPTADDRESSCAPS_CLAMP |
4462 WINED3DPTADDRESSCAPS_WRAP;
4464 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4466 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4468 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4470 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4472 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4474 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4477 if (gl_info->supported[EXT_TEXTURE3D])
4479 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4480 WINED3DPTADDRESSCAPS_CLAMP |
4481 WINED3DPTADDRESSCAPS_WRAP;
4482 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4484 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4486 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4488 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4490 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4492 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4495 else
4497 caps->VolumeTextureAddressCaps = 0;
4500 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4501 WINED3DLINECAPS_ZTEST |
4502 WINED3DLINECAPS_BLEND |
4503 WINED3DLINECAPS_ALPHACMP |
4504 WINED3DLINECAPS_FOG;
4505 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4506 * idea how generating the smoothing alpha values works; the result is different
4509 caps->MaxTextureWidth = gl_info->limits.texture_size;
4510 caps->MaxTextureHeight = gl_info->limits.texture_size;
4512 if (gl_info->supported[EXT_TEXTURE3D])
4513 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4514 else
4515 caps->MaxVolumeExtent = 0;
4517 caps->MaxTextureRepeat = 32768;
4518 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4519 caps->MaxVertexW = 1.0f;
4521 caps->GuardBandLeft = 0.0f;
4522 caps->GuardBandTop = 0.0f;
4523 caps->GuardBandRight = 0.0f;
4524 caps->GuardBandBottom = 0.0f;
4526 caps->ExtentsAdjust = 0.0f;
4528 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4529 WINED3DSTENCILCAPS_INCRSAT |
4530 WINED3DSTENCILCAPS_INVERT |
4531 WINED3DSTENCILCAPS_KEEP |
4532 WINED3DSTENCILCAPS_REPLACE |
4533 WINED3DSTENCILCAPS_ZERO;
4534 if (gl_info->supported[EXT_STENCIL_WRAP])
4536 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4537 WINED3DSTENCILCAPS_INCR;
4539 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4541 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4544 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4546 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4547 caps->MaxActiveLights = gl_info->limits.lights;
4549 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4550 caps->MaxVertexBlendMatrixIndex = 0;
4552 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4553 caps->MaxPointSize = gl_info->limits.pointsize_max;
4556 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4557 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4558 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4559 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4560 WINED3DVTXPCAPS_LOCALVIEWER |
4561 WINED3DVTXPCAPS_VERTEXFOG |
4562 WINED3DVTXPCAPS_TEXGEN;
4564 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4565 caps->MaxVertexIndex = 0xfffff;
4566 caps->MaxStreams = MAX_STREAMS;
4567 caps->MaxStreamStride = 1024;
4569 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4570 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4571 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4572 caps->MaxNpatchTessellationLevel = 0;
4573 caps->MasterAdapterOrdinal = 0;
4574 caps->AdapterOrdinalInGroup = 0;
4575 caps->NumberOfAdaptersInGroup = 1;
4577 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4579 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4580 WINED3DPTFILTERCAPS_MAGFPOINT |
4581 WINED3DPTFILTERCAPS_MINFLINEAR |
4582 WINED3DPTFILTERCAPS_MAGFLINEAR;
4583 caps->VertexTextureFilterCaps = 0;
4585 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4586 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4588 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4589 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4591 caps->VertexShaderVersion = shader_caps.vs_version;
4592 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4594 caps->PixelShaderVersion = shader_caps.ps_version;
4595 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4597 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4598 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4599 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4601 /* The following caps are shader specific, but they are things we cannot detect, or which
4602 * are the same among all shader models. So to avoid code duplication set the shader version
4603 * specific, but otherwise constant caps here
4605 if (caps->VertexShaderVersion >= 3)
4607 /* Where possible set the caps based on OpenGL extensions and if they
4608 * aren't set (in case of software rendering) use the VS 3.0 from
4609 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4610 * VS3.0 value. */
4611 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4612 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4613 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4614 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4615 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4616 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4618 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4619 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4621 else if (caps->VertexShaderVersion == 2)
4623 caps->VS20Caps.caps = 0;
4624 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4625 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4626 caps->VS20Caps.static_flow_control_depth = 1;
4628 caps->MaxVShaderInstructionsExecuted = 65535;
4629 caps->MaxVertexShader30InstructionSlots = 0;
4631 else
4632 { /* VS 1.x */
4633 caps->VS20Caps.caps = 0;
4634 caps->VS20Caps.dynamic_flow_control_depth = 0;
4635 caps->VS20Caps.temp_count = 0;
4636 caps->VS20Caps.static_flow_control_depth = 0;
4638 caps->MaxVShaderInstructionsExecuted = 0;
4639 caps->MaxVertexShader30InstructionSlots = 0;
4642 if (caps->PixelShaderVersion >= 3)
4644 /* Where possible set the caps based on OpenGL extensions and if they
4645 * aren't set (in case of software rendering) use the PS 3.0 from
4646 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4647 * PS 3.0 value. */
4649 /* Caps is more or less undocumented on MSDN but it appears to be
4650 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4651 * cards from Windows */
4652 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4653 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4654 WINED3DPS20CAPS_PREDICATION |
4655 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4656 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4657 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4658 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4659 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4660 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4661 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4662 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4663 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4665 caps->MaxPShaderInstructionsExecuted = 65535;
4666 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4667 adapter->gl_info.limits.arb_ps_instructions);
4669 else if(caps->PixelShaderVersion == 2)
4671 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4672 caps->PS20Caps.caps = 0;
4673 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4674 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4675 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4676 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4677 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4679 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4680 caps->MaxPixelShader30InstructionSlots = 0;
4682 else /* PS 1.x */
4684 caps->PS20Caps.caps = 0;
4685 caps->PS20Caps.dynamic_flow_control_depth = 0;
4686 caps->PS20Caps.temp_count = 0;
4687 caps->PS20Caps.static_flow_control_depth = 0;
4688 caps->PS20Caps.instruction_slot_count = 0;
4690 caps->MaxPShaderInstructionsExecuted = 0;
4691 caps->MaxPixelShader30InstructionSlots = 0;
4694 if (caps->VertexShaderVersion >= 2)
4696 /* OpenGL supports all the formats below, perhaps not always
4697 * without conversion, but it supports them.
4698 * Further GLSL doesn't seem to have an official unsigned type so
4699 * don't advertise it yet as I'm not sure how we handle it.
4700 * We might need to add some clamping in the shader engine to
4701 * support it.
4702 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4703 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4704 WINED3DDTCAPS_UBYTE4N |
4705 WINED3DDTCAPS_SHORT2N |
4706 WINED3DDTCAPS_SHORT4N;
4707 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4709 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4710 WINED3DDTCAPS_FLOAT16_4;
4713 else
4715 caps->DeclTypes = 0;
4718 /* Set DirectDraw helper Caps */
4719 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4720 WINEDDCKEYCAPS_SRCBLT;
4721 fx_caps = WINEDDFXCAPS_BLTALPHA |
4722 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4723 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4724 WINEDDFXCAPS_BLTROTATION90 |
4725 WINEDDFXCAPS_BLTSHRINKX |
4726 WINEDDFXCAPS_BLTSHRINKXN |
4727 WINEDDFXCAPS_BLTSHRINKY |
4728 WINEDDFXCAPS_BLTSHRINKXN |
4729 WINEDDFXCAPS_BLTSTRETCHX |
4730 WINEDDFXCAPS_BLTSTRETCHXN |
4731 WINEDDFXCAPS_BLTSTRETCHY |
4732 WINEDDFXCAPS_BLTSTRETCHYN;
4733 blit_caps = WINEDDCAPS_BLT |
4734 WINEDDCAPS_BLTCOLORFILL |
4735 WINEDDCAPS_BLTDEPTHFILL |
4736 WINEDDCAPS_BLTSTRETCH |
4737 WINEDDCAPS_CANBLTSYSMEM |
4738 WINEDDCAPS_CANCLIP |
4739 WINEDDCAPS_CANCLIPSTRETCHED |
4740 WINEDDCAPS_COLORKEY |
4741 WINEDDCAPS_COLORKEYHWASSIST |
4742 WINEDDCAPS_ALIGNBOUNDARYSRC;
4743 pal_caps = WINEDDPCAPS_8BIT |
4744 WINEDDPCAPS_PRIMARYSURFACE;
4746 /* Fill the ddraw caps structure */
4747 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4748 WINEDDCAPS_PALETTE |
4749 blit_caps;
4750 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4751 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4752 WINEDDCAPS2_PRIMARYGAMMA |
4753 WINEDDCAPS2_WIDESURFACES |
4754 WINEDDCAPS2_CANRENDERWINDOWED;
4755 caps->ddraw_caps.color_key_caps = ckey_caps;
4756 caps->ddraw_caps.fx_caps = fx_caps;
4757 caps->ddraw_caps.pal_caps = pal_caps;
4758 caps->ddraw_caps.svb_caps = blit_caps;
4759 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4760 caps->ddraw_caps.svb_fx_caps = fx_caps;
4761 caps->ddraw_caps.vsb_caps = blit_caps;
4762 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4763 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4764 caps->ddraw_caps.ssb_caps = blit_caps;
4765 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4766 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4768 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4769 WINEDDSCAPS_BACKBUFFER |
4770 WINEDDSCAPS_FLIP |
4771 WINEDDSCAPS_FRONTBUFFER |
4772 WINEDDSCAPS_OFFSCREENPLAIN |
4773 WINEDDSCAPS_PALETTE |
4774 WINEDDSCAPS_PRIMARYSURFACE |
4775 WINEDDSCAPS_SYSTEMMEMORY |
4776 WINEDDSCAPS_VIDEOMEMORY |
4777 WINEDDSCAPS_VISIBLE;
4778 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4780 if (!(wined3d->flags & WINED3D_NO3D))
4782 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4783 WINEDDSCAPS_MIPMAP |
4784 WINEDDSCAPS_TEXTURE |
4785 WINEDDSCAPS_ZBUFFER;
4786 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4789 return WINED3D_OK;
4792 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4793 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4794 struct wined3d_device **device)
4796 struct wined3d_device *object;
4797 HRESULT hr;
4799 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4800 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4802 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4803 * number and create a device without a 3D adapter for 2D only operation. */
4804 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4805 return WINED3DERR_INVALIDCALL;
4807 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4808 if (!object)
4809 return E_OUTOFMEMORY;
4811 hr = device_init(object, wined3d, adapter_idx, device_type,
4812 focus_window, flags, surface_alignment, device_parent);
4813 if (FAILED(hr))
4815 WARN("Failed to initialize device, hr %#x.\n", hr);
4816 HeapFree(GetProcessHeap(), 0, object);
4817 return hr;
4820 TRACE("Created device %p.\n", object);
4821 *device = object;
4823 device_parent->ops->wined3d_device_created(device_parent, *device);
4825 return WINED3D_OK;
4828 static void WINE_GLAPI invalid_func(const void *data)
4830 ERR("Invalid vertex attribute function called\n");
4831 DebugBreak();
4834 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4836 ERR("Invalid texcoord function called\n");
4837 DebugBreak();
4840 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4841 * the extension detection and are used in drawStridedSlow
4843 static void WINE_GLAPI position_d3dcolor(const void *data)
4845 DWORD pos = *((const DWORD *)data);
4847 FIXME("Add a test for fixed function position from d3dcolor type\n");
4848 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4849 D3DCOLOR_B_G(pos),
4850 D3DCOLOR_B_B(pos),
4851 D3DCOLOR_B_A(pos));
4854 static void WINE_GLAPI position_float4(const void *data)
4856 const GLfloat *pos = data;
4858 if (pos[3] != 0.0f && pos[3] != 1.0f)
4860 float w = 1.0f / pos[3];
4862 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4864 else
4866 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4870 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4872 DWORD diffuseColor = *((const DWORD *)data);
4874 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4875 D3DCOLOR_B_G(diffuseColor),
4876 D3DCOLOR_B_B(diffuseColor),
4877 D3DCOLOR_B_A(diffuseColor));
4880 static void WINE_GLAPI specular_d3dcolor(const void *data)
4882 DWORD specularColor = *((const DWORD *)data);
4883 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4884 D3DCOLOR_B_G(specularColor),
4885 D3DCOLOR_B_B(specularColor)};
4887 specular_func_3ubv(d);
4890 static void WINE_GLAPI warn_no_specular_func(const void *data)
4892 WARN("GL_EXT_secondary_color not supported\n");
4895 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4897 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4898 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4899 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4900 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4901 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4902 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4903 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4904 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4905 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4906 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4907 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4908 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4909 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4910 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4911 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4912 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4913 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4915 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4916 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4917 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4918 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4919 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4920 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4921 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4922 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4923 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4924 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4925 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4926 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4927 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4928 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4929 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4930 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4931 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4933 /* No 4 component entry points here */
4934 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4935 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4936 if (gl_info->supported[EXT_SECONDARY_COLOR])
4938 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4940 else
4942 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4944 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4945 if (gl_info->supported[EXT_SECONDARY_COLOR])
4947 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4948 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4950 else
4952 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4954 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4955 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4956 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4957 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4958 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4959 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4960 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4961 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4962 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4963 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4964 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4965 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4967 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4968 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4970 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4971 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4972 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4973 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4974 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4975 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4976 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4977 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4978 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4979 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4980 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4981 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4982 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4983 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4984 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4985 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4986 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4988 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4989 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4990 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4991 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4992 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4993 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4994 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4995 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4996 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4997 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4998 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4999 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5000 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5001 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5002 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5003 if (gl_info->supported[NV_HALF_FLOAT])
5005 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5006 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5007 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5008 } else {
5009 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5010 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5014 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5016 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5017 unsigned int i;
5019 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5021 UINT attrib_count = 0;
5022 GLint cfg_count;
5023 int attribs[11];
5024 int values[11];
5025 int attribute;
5027 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5028 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5030 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5031 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5032 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5033 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5034 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5035 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5036 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5037 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5038 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5039 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5040 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5041 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5043 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5045 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5046 int format_id = i + 1;
5048 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5049 continue;
5051 cfg->iPixelFormat = format_id;
5052 cfg->redSize = values[0];
5053 cfg->greenSize = values[1];
5054 cfg->blueSize = values[2];
5055 cfg->alphaSize = values[3];
5056 cfg->colorSize = values[4];
5057 cfg->depthSize = values[5];
5058 cfg->stencilSize = values[6];
5059 cfg->windowDrawable = values[7];
5060 cfg->iPixelType = values[8];
5061 cfg->doubleBuffer = values[9];
5062 cfg->auxBuffers = values[10];
5064 cfg->numSamples = 0;
5065 /* Check multisample support. */
5066 if (gl_info->supported[ARB_MULTISAMPLE])
5068 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5069 int values[2];
5071 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5073 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5074 * multisampling is supported. values[1] = number of
5075 * multisample buffers. */
5076 if (values[0])
5077 cfg->numSamples = values[1];
5081 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5082 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5083 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5084 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5085 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5087 ++adapter->cfg_count;
5090 else
5092 int cfg_count;
5094 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5095 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5097 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5099 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5100 PIXELFORMATDESCRIPTOR pfd;
5101 int format_id = i + 1;
5103 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5104 continue;
5106 /* We only want HW acceleration using an OpenGL ICD driver.
5107 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5108 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5109 * driver (e.g. 3dfx minigl). */
5110 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5112 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5113 continue;
5116 cfg->iPixelFormat = format_id;
5117 cfg->redSize = pfd.cRedBits;
5118 cfg->greenSize = pfd.cGreenBits;
5119 cfg->blueSize = pfd.cBlueBits;
5120 cfg->alphaSize = pfd.cAlphaBits;
5121 cfg->colorSize = pfd.cColorBits;
5122 cfg->depthSize = pfd.cDepthBits;
5123 cfg->stencilSize = pfd.cStencilBits;
5124 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5125 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5126 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5127 cfg->auxBuffers = pfd.cAuxBuffers;
5128 cfg->numSamples = 0;
5130 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5131 "depth=%d, stencil=%d, windowDrawable=%d\n",
5132 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5133 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5134 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5136 ++adapter->cfg_count;
5141 /* Do not call while under the GL lock. */
5142 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5144 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5145 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5146 DISPLAY_DEVICEW display_device;
5148 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5150 adapter->ordinal = ordinal;
5151 adapter->monitorPoint.x = -1;
5152 adapter->monitorPoint.y = -1;
5154 /* Dynamically load all GL core functions */
5155 #ifdef USE_WIN32_OPENGL
5157 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5158 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5159 ALL_WGL_FUNCS
5160 #undef USE_GL_FUNC
5161 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5163 #else
5164 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5166 HDC hdc = GetDC( 0 );
5167 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5168 ReleaseDC( 0, hdc );
5169 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5170 gl_info->gl_ops.wgl = wgl_driver->wgl;
5171 gl_info->gl_ops.gl = wgl_driver->gl;
5173 #endif
5175 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5176 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5178 if (!AllocateLocallyUniqueId(&adapter->luid))
5180 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5181 return FALSE;
5183 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5184 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5186 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5188 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5189 return FALSE;
5192 if (!wined3d_adapter_init_gl_caps(adapter))
5194 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5195 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5196 return FALSE;
5199 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5200 /* We haven't found any suitable formats. This should only happen in
5201 * case of GDI software rendering, which is pretty useless anyway. */
5202 if (!adapter->cfg_count)
5204 WARN("No suitable pixel formats found.\n");
5205 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5206 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5207 return FALSE;
5210 if (!wined3d_adapter_init_format_info(adapter))
5212 ERR("Failed to initialize GL format info.\n");
5213 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5214 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5215 return FALSE;
5218 adapter->TextureRam = adapter->driver_info.vidmem;
5219 adapter->UsedTextureRam = 0;
5220 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5222 display_device.cb = sizeof(display_device);
5223 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5224 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5225 strcpyW(adapter->DeviceName, display_device.DeviceName);
5227 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5229 fillGLAttribFuncs(&adapter->gl_info);
5231 return TRUE;
5234 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5236 memset(adapter, 0, sizeof(*adapter));
5237 adapter->ordinal = ordinal;
5238 adapter->monitorPoint.x = -1;
5239 adapter->monitorPoint.y = -1;
5241 adapter->driver_info.name = "Display";
5242 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5243 if (wined3d_settings.emulated_textureram)
5244 adapter->TextureRam = wined3d_settings.emulated_textureram;
5245 else
5246 adapter->TextureRam = 128 * 1024 * 1024;
5248 initPixelFormatsNoGL(&adapter->gl_info);
5250 adapter->fragment_pipe = &none_fragment_pipe;
5251 adapter->shader_backend = &none_shader_backend;
5252 adapter->blitter = &cpu_blit;
5255 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5257 const struct wined3d_parent_ops wined3d_null_parent_ops =
5259 wined3d_null_wined3d_object_destroyed,
5262 /* Do not call while under the GL lock. */
5263 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5265 wined3d->dxVersion = version;
5266 wined3d->ref = 1;
5267 wined3d->flags = flags;
5269 TRACE("Initializing adapters.\n");
5271 if (flags & WINED3D_NO3D)
5273 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5274 wined3d->adapter_count = 1;
5275 return WINED3D_OK;
5278 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5280 WARN("Failed to initialize adapter.\n");
5281 return E_FAIL;
5283 wined3d->adapter_count = 1;
5285 return WINED3D_OK;