2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
, REFIID riid
,LPVOID
*ppobj
)
43 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
45 if (IsEqualGUID(riid
, &IID_IUnknown
)
46 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
47 IUnknown_AddRef(iface
);
52 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
),ppobj
);
57 static ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
58 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
59 ULONG ref
= InterlockedIncrement(&This
->ref
);
61 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
66 static ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
67 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
68 ULONG ref
= InterlockedDecrement(&This
->ref
);
70 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
73 TRACE("Releasing wined3d %p\n", This
->WineD3D
);
76 IWineD3D_Release(This
->WineD3D
);
77 wined3d_mutex_unlock();
79 HeapFree(GetProcessHeap(), 0, This
);
85 /* IDirect3D8 Interface follow: */
86 static HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
87 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
89 TRACE("(%p)->(%p)\n", This
, pInitializeFunction
);
92 hr
= IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
93 wined3d_mutex_unlock();
98 static UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
99 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
101 TRACE("(%p)\n", This
);
103 wined3d_mutex_lock();
104 hr
= IWineD3D_GetAdapterCount(This
->WineD3D
);
105 wined3d_mutex_unlock();
110 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
,
111 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
*pIdentifier
)
113 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
114 WINED3DADAPTER_IDENTIFIER adapter_id
;
117 TRACE("(%p)->(%d,%08x, %p\n", This
, Adapter
, Flags
, pIdentifier
);
119 adapter_id
.driver
= pIdentifier
->Driver
;
120 adapter_id
.driver_size
= sizeof(pIdentifier
->Driver
);
121 adapter_id
.description
= pIdentifier
->Description
;
122 adapter_id
.description_size
= sizeof(pIdentifier
->Description
);
123 adapter_id
.device_name
= NULL
; /* d3d9 only */
124 adapter_id
.device_name_size
= 0; /* d3d9 only */
126 wined3d_mutex_lock();
127 hr
= IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
128 wined3d_mutex_unlock();
130 pIdentifier
->DriverVersion
= adapter_id
.driver_version
;
131 pIdentifier
->VendorId
= adapter_id
.vendor_id
;
132 pIdentifier
->DeviceId
= adapter_id
.device_id
;
133 pIdentifier
->SubSysId
= adapter_id
.subsystem_id
;
134 pIdentifier
->Revision
= adapter_id
.revision
;
135 memcpy(&pIdentifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(pIdentifier
->DeviceIdentifier
));
136 pIdentifier
->WHQLLevel
= adapter_id
.whql_level
;
141 static UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
142 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
144 TRACE("(%p)->(%d)\n", This
, Adapter
);
146 wined3d_mutex_lock();
147 hr
= IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, 0 /* format */);
148 wined3d_mutex_unlock();
153 static HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
154 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
156 TRACE("(%p)->(%d, %d, %p)\n", This
, Adapter
, Mode
, pMode
);
158 wined3d_mutex_lock();
159 hr
= IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, WINED3DFMT_UNKNOWN
, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
160 wined3d_mutex_unlock();
162 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
167 static HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
168 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
170 TRACE("(%p)->(%d,%p)\n", This
, Adapter
, pMode
);
172 wined3d_mutex_lock();
173 hr
= IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
174 wined3d_mutex_unlock();
176 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
181 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
182 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
183 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
184 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
186 TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This
, Adapter
, CheckType
, DisplayFormat
, BackBufferFormat
, Windowed
? "true" : "false");
188 wined3d_mutex_lock();
189 hr
= IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, wined3dformat_from_d3dformat(DisplayFormat
),
190 wined3dformat_from_d3dformat(BackBufferFormat
), Windowed
);
191 wined3d_mutex_unlock();
196 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
197 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
198 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
199 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
201 WINED3DRESOURCETYPE WineD3DRType
;
202 TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, Usage
, RType
, CheckFormat
);
204 if(CheckFormat
== D3DFMT_R8G8B8
)
206 /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
207 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
208 return D3DERR_NOTAVAILABLE
;
213 case D3DRTYPE_VERTEXBUFFER
:
214 case D3DRTYPE_INDEXBUFFER
:
215 WineD3DRType
= WINED3DRTYPE_BUFFER
;
219 WineD3DRType
= RType
;
223 wined3d_mutex_lock();
224 hr
= IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, wined3dformat_from_d3dformat(AdapterFormat
),
225 Usage
, WineD3DRType
, wined3dformat_from_d3dformat(CheckFormat
), SURFACE_OPENGL
);
226 wined3d_mutex_unlock();
231 static HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8
*iface
, UINT Adapter
,
232 D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
)
234 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
236 TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This
, Adapter
, DeviceType
, SurfaceFormat
, Windowed
? "true" : "false", MultiSampleType
);
238 wined3d_mutex_lock();
239 hr
= IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
,
240 wined3dformat_from_d3dformat(SurfaceFormat
), Windowed
, (WINED3DMULTISAMPLE_TYPE
) MultiSampleType
, NULL
);
241 wined3d_mutex_unlock();
246 static HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
247 D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
)
249 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
251 TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This
, Adapter
, DeviceType
, AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
253 wined3d_mutex_lock();
254 hr
= IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
,
255 wined3dformat_from_d3dformat(AdapterFormat
), wined3dformat_from_d3dformat(RenderTargetFormat
),
256 wined3dformat_from_d3dformat(DepthStencilFormat
));
257 wined3d_mutex_unlock();
262 void fixup_caps(WINED3DCAPS
*caps
)
264 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
265 if (caps
->PixelShaderVersion
> D3DPS_VERSION(1,4)) {
266 caps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
268 if (caps
->VertexShaderVersion
> D3DVS_VERSION(1,1)) {
269 caps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
271 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
273 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
276 static HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
277 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
278 HRESULT hrc
= D3D_OK
;
279 WINED3DCAPS
*pWineCaps
;
281 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
284 return D3DERR_INVALIDCALL
;
286 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
287 if(pWineCaps
== NULL
){
288 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
291 wined3d_mutex_lock();
292 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
293 wined3d_mutex_unlock();
295 fixup_caps(pWineCaps
);
296 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
297 HeapFree(GetProcessHeap(), 0, pWineCaps
);
299 TRACE("(%p) returning %p\n", This
, pCaps
);
303 static HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
304 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
306 TRACE("(%p)->(%d)\n", This
, Adapter
);
308 wined3d_mutex_lock();
309 ret
= IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
310 wined3d_mutex_unlock();
315 ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
316 IUnknown
* swapChainParent
;
317 TRACE("(%p) call back\n", pSwapChain
);
319 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
320 IUnknown_Release(swapChainParent
);
321 return IUnknown_Release(swapChainParent
);
324 static HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
325 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
326 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
328 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
329 IDirect3DDevice8Impl
*object
= NULL
;
330 WINED3DPRESENT_PARAMETERS localParameters
;
332 TRACE("(%p) Relay\n", This
);
334 /* Check the validity range of the adapter parameter */
335 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
336 *ppReturnedDeviceInterface
= NULL
;
337 return D3DERR_INVALIDCALL
;
340 /* Allocate the storage for the device object */
341 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
342 if (NULL
== object
) {
343 FIXME("Allocation of memory failed\n");
344 *ppReturnedDeviceInterface
= NULL
;
345 return D3DERR_OUTOFVIDEOMEMORY
;
348 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
349 object
->device_parent_vtbl
= &d3d8_wined3d_device_parent_vtbl
;
351 object
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
352 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*object
->handle_table
.entries
));
353 object
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
354 *ppReturnedDeviceInterface
= (IDirect3DDevice8
*)object
;
356 /* Allocate an associated WineD3DDevice object */
357 wined3d_mutex_lock();
358 hr
= IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
,
359 (IUnknown
*)object
, (IWineD3DDeviceParent
*)&object
->device_parent_vtbl
, &object
->WineD3DDevice
);
362 HeapFree(GetProcessHeap(), 0, object
);
363 *ppReturnedDeviceInterface
= NULL
;
364 wined3d_mutex_unlock();
369 TRACE("(%p) : Created Device %p\n", This
, object
);
371 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
372 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
373 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
374 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
375 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
376 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
377 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
378 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
379 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
380 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
381 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
382 localParameters
.Flags
= pPresentationParameters
->Flags
;
383 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
384 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
385 localParameters
.AutoRestoreDisplayMode
= TRUE
;
387 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
388 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
391 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
);
392 wined3d_mutex_unlock();
394 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
395 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
396 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
397 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
398 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
399 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
400 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
401 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
402 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
403 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
404 pPresentationParameters
->Flags
= localParameters
.Flags
;
405 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
406 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
409 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
410 HeapFree(GetProcessHeap(), 0, object
);
411 *ppReturnedDeviceInterface
= NULL
;
414 object
->declArraySize
= 16;
415 object
->decls
= HeapAlloc(GetProcessHeap(), 0, object
->declArraySize
* sizeof(*object
->decls
));
417 ERR("Out of memory\n");
419 wined3d_mutex_lock();
420 IWineD3DDevice_Release(object
->WineD3DDevice
);
421 wined3d_mutex_unlock();
423 HeapFree(GetProcessHeap(), 0, object
);
424 *ppReturnedDeviceInterface
= NULL
;
430 const IDirect3D8Vtbl Direct3D8_Vtbl
=
433 IDirect3D8Impl_QueryInterface
,
434 IDirect3D8Impl_AddRef
,
435 IDirect3D8Impl_Release
,
437 IDirect3D8Impl_RegisterSoftwareDevice
,
438 IDirect3D8Impl_GetAdapterCount
,
439 IDirect3D8Impl_GetAdapterIdentifier
,
440 IDirect3D8Impl_GetAdapterModeCount
,
441 IDirect3D8Impl_EnumAdapterModes
,
442 IDirect3D8Impl_GetAdapterDisplayMode
,
443 IDirect3D8Impl_CheckDeviceType
,
444 IDirect3D8Impl_CheckDeviceFormat
,
445 IDirect3D8Impl_CheckDeviceMultiSampleType
,
446 IDirect3D8Impl_CheckDepthStencilMatch
,
447 IDirect3D8Impl_GetDeviceCaps
,
448 IDirect3D8Impl_GetAdapterMonitor
,
449 IDirect3D8Impl_CreateDevice