wined3d: Get rid of the unused sampler_stages limit.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob542d8571b519ee5af114db6ba807ad0556735d81
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
32 #endif
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
44 DRIVER_AMD_R100,
45 DRIVER_AMD_R300,
46 DRIVER_AMD_R600,
47 DRIVER_INTEL_GMA800,
48 DRIVER_INTEL_GMA900,
49 DRIVER_INTEL_GMA950,
50 DRIVER_INTEL_GMA3000,
51 DRIVER_NVIDIA_TNT,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
55 DRIVER_UNKNOWN
58 enum wined3d_driver_model
60 DRIVER_MODEL_WIN9X,
61 DRIVER_MODEL_NT40,
62 DRIVER_MODEL_NT5X,
63 DRIVER_MODEL_NT6X
66 enum wined3d_gl_vendor
68 GL_VENDOR_UNKNOWN,
69 GL_VENDOR_APPLE,
70 GL_VENDOR_FGLRX,
71 GL_VENDOR_INTEL,
72 GL_VENDOR_MESA,
73 GL_VENDOR_NVIDIA,
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
84 DWORD version;
87 static const struct wined3d_extension_map gl_extension_map[] =
89 /* APPLE */
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
91 {"GL_APPLE_fence", APPLE_FENCE, 0 },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
94 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
95 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
97 /* ARB */
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
99 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
100 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
101 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
102 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
103 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
110 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
111 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
112 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
113 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
114 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
115 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
116 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
117 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
118 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
122 {"GL_ARB_shadow", ARB_SHADOW, 0 },
123 {"GL_ARB_sync", ARB_SYNC, 0 },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
142 /* ATI */
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
149 /* EXT */
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
182 /* NV */
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
184 {"GL_NV_fence", NV_FENCE, 0 },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
189 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
204 /* SGI */
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
271 HDC dc;
272 HWND wnd;
273 HGLRC gl_ctx;
274 HDC restore_dc;
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!pwglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
302 int iPixelFormat;
304 TRACE("getting context...\n");
306 ctx->restore_dc = pwglGetCurrentDC();
307 ctx->restore_gl_ctx = pwglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 if (!ctx->wnd)
314 ERR("Failed to create a window.\n");
315 goto fail;
318 ctx->dc = GetDC(ctx->wnd);
319 if (!ctx->dc)
321 ERR("Failed to get a DC.\n");
322 goto fail;
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
328 pfd.nVersion = 1;
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.cColorBits = 32;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
347 goto fail;
350 /* Make it the current GL context. */
351 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
354 goto fail;
357 return TRUE;
359 fail:
360 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
361 ctx->gl_ctx = NULL;
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 ctx->dc = NULL;
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 ctx->wnd = NULL;
366 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
369 return FALSE;
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
392 return refcount;
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
401 if (!refcount)
403 unsigned int i;
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
412 return refcount;
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 GLuint prog;
419 BOOL ret = FALSE;
420 const char *testcode =
421 "!!ARBvp1.0\n"
422 "PARAM C[66] = { program.env[0..65] };\n"
423 "ADDRESS A0;"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
427 "END\n";
429 while(glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 if(!prog) {
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 ret = TRUE;
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
448 return ret;
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
453 unsigned int i;
455 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
457 if (gl_extension_map[i].extension == ext)
458 return gl_extension_map[i].version;
460 return 0;
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
466 if (card_vendor != HW_VENDOR_AMD) return FALSE;
467 if (device == CARD_AMD_RADEON_9500) return TRUE;
468 if (device == CARD_AMD_RADEON_X700) return TRUE;
469 if (device == CARD_AMD_RADEON_X1600) return TRUE;
470 return FALSE;
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 if (card_vendor == HW_VENDOR_NVIDIA)
478 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479 device == CARD_NVIDIA_GEFORCEFX_5600 ||
480 device == CARD_NVIDIA_GEFORCEFX_5800)
482 return TRUE;
485 return FALSE;
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
503 * This test has been moved into wined3d_guess_gl_vendor()
505 if (gl_vendor == GL_VENDOR_APPLE)
507 return TRUE;
509 return FALSE;
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * if the test fails.
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
525 GLuint texture, pbo;
526 static const unsigned int pattern[] =
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
533 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
535 /* No PBO -> No point in testing them. */
536 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
538 ENTER_GL();
540 while (glGetError());
541 glGenTextures(1, &texture);
542 glBindTexture(GL_TEXTURE_2D, texture);
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffersARB(1, &pbo));
549 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551 checkGLcall("Specifying the PBO test pbo");
553 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557 LEAVE_GL();
559 wglFinish(); /* just to be sure */
561 memset(check, 0, sizeof(check));
562 ENTER_GL();
563 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
564 checkGLcall("Reading back the PBO test texture");
566 glDeleteTextures(1, &texture);
567 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
568 checkGLcall("PBO test cleanup");
570 LEAVE_GL();
572 if (memcmp(check, pattern, sizeof(check)))
574 WARN("PBO test failed, read back data doesn't match original.\n"
575 "Disabling PBOs. This may result in slower performance.\n");
576 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
578 else
580 TRACE("PBO test successful.\n");
584 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
590 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
593 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
594 if (card_vendor != HW_VENDOR_AMD) return FALSE;
595 if (device == CARD_AMD_RADEON_X1600) return FALSE;
596 return TRUE;
599 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * hardcoded
608 * dx10 cards usually have 64 varyings */
609 return gl_info->limits.glsl_varyings > 44;
612 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
618 /* A GL context is provided by the caller */
619 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
620 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
622 GLenum error;
623 DWORD data[16];
625 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
627 ENTER_GL();
628 while(glGetError());
629 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
630 error = glGetError();
631 LEAVE_GL();
633 if(error == GL_NO_ERROR)
635 TRACE("GL Implementation accepts 4 component specular color pointers\n");
636 return TRUE;
638 else
640 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641 debug_glerror(error));
642 return FALSE;
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
650 GLuint prog;
651 BOOL ret = FALSE;
652 GLint pos;
653 const char *testcode =
654 "!!ARBvp1.0\n"
655 "OPTION NV_vertex_program2;\n"
656 "MOV result.clip[0], 0.0;\n"
657 "MOV result.position, 0.0;\n"
658 "END\n";
660 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
662 ENTER_GL();
663 while(glGetError());
665 GL_EXTCALL(glGenProgramsARB(1, &prog));
666 if(!prog)
668 ERR("Failed to create the NVvp clip test program\n");
669 LEAVE_GL();
670 return FALSE;
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674 strlen(testcode), testcode));
675 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
676 if(pos != -1)
678 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
680 ret = TRUE;
681 while(glGetError());
683 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
689 LEAVE_GL();
690 return ret;
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
697 char data[4 * 4 * 4];
698 GLuint tex, fbo;
699 GLenum status;
701 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
703 memset(data, 0xcc, sizeof(data));
705 ENTER_GL();
707 glGenTextures(1, &tex);
708 glBindTexture(GL_TEXTURE_2D, tex);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
712 checkGLcall("glTexImage2D");
714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
717 checkGLcall("glFramebufferTexture2D");
719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
720 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
721 checkGLcall("glCheckFramebufferStatus");
723 memset(data, 0x11, sizeof(data));
724 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725 checkGLcall("glTexSubImage2D");
727 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
728 glClear(GL_COLOR_BUFFER_BIT);
729 checkGLcall("glClear");
731 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
732 checkGLcall("glGetTexImage");
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
736 glBindTexture(GL_TEXTURE_2D, 0);
737 checkGLcall("glBindTexture");
739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
740 glDeleteTextures(1, &tex);
741 checkGLcall("glDeleteTextures");
743 LEAVE_GL();
745 return *(DWORD *)data == 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
754 GLuint tex;
755 GLint size;
757 ENTER_GL();
759 glGenTextures(1, &tex);
760 glBindTexture(GL_TEXTURE_2D, tex);
761 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
762 checkGLcall("glTexImage2D");
764 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
765 checkGLcall("glGetTexLevelParameteriv");
766 TRACE("Real color depth is %d\n", size);
768 glBindTexture(GL_TEXTURE_2D, 0);
769 checkGLcall("glBindTexture");
770 glDeleteTextures(1, &tex);
771 checkGLcall("glDeleteTextures");
773 LEAVE_GL();
775 return size < 16;
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
781 return gl_vendor == GL_VENDOR_FGLRX;
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
786 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788 * allow 48 different offsets or other helper immediate values. */
789 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
793 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
795 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797 * If real NP2 textures are used, the driver falls back to software. We could just remove the
798 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
803 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804 * has this extension promoted to core. The extension loading code sets this extension supported
805 * due to that, so this code works on fglrx as well. */
806 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
808 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
814 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
816 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
823 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824 * triggering the software fallback. There is not much we can do here apart from disabling the
825 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826 * in wined3d_adapter_init_gl_caps).
827 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828 * post-processing effects in the game "Max Payne 2").
829 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
830 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
832 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
835 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
837 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841 * according to the spec.
843 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844 * makes the shader slower and eats instruction slots which should be available to the d3d app.
846 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848 * this workaround is activated on cards that do not need it, it won't break things, just affect
849 * performance negatively. */
850 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
854 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
856 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
861 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
869 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
874 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
879 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
886 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887 selected texture formats. They are apparently the only DX9 class GPUs
888 supporting VTF.
889 Also, DX9-era GPUs are somewhat limited with float textures
890 filtering and blending. */
891 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
894 struct driver_quirk
896 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898 void (*apply)(struct wined3d_gl_info *gl_info);
899 const char *description;
902 static const struct driver_quirk quirk_table[] =
905 match_amd_r300_to_500,
906 quirk_amd_dx9,
907 "AMD normalized texrect quirk"
910 match_apple,
911 quirk_apple_glsl_constants,
912 "Apple GLSL uniform override"
915 match_geforce5,
916 quirk_no_np2,
917 "Geforce 5 NP2 disable"
920 match_apple_intel,
921 quirk_texcoord_w,
922 "Init texcoord .w for Apple Intel GPU driver"
925 match_apple_nonr500ati,
926 quirk_texcoord_w,
927 "Init texcoord .w for Apple ATI >= r600 GPU driver"
930 match_dx10_capable,
931 quirk_clip_varying,
932 "Reserved varying for gl_ClipPos"
935 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936 * GL implementations accept it. The Mac GL is the only implementation known to
937 * reject it.
939 * If we can pass 4 component specular colors, do it, because (a) we don't have
940 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941 * passes specular alpha to the pixel shader if any is used. Otherwise the
942 * specular alpha is used to pass the fog coordinate, which we pass to opengl
943 * via GL_EXT_fog_coord.
945 match_allows_spec_alpha,
946 quirk_allows_specular_alpha,
947 "Allow specular alpha quirk"
950 match_broken_nv_clip,
951 quirk_disable_nvvp_clip,
952 "Apple NV_vertex_program clip bug quirk"
955 match_fbo_tex_update,
956 quirk_fbo_tex_update,
957 "FBO rebind for attachment updates"
960 match_broken_rgba16,
961 quirk_broken_rgba16,
962 "True RGBA16 is not available"
965 match_fglrx,
966 quirk_infolog_spam,
967 "Not printing GLSL infolog"
970 match_not_dx10_capable,
971 quirk_limited_tex_filtering,
972 "Texture filtering, blending and VTF support is limited"
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977 * reporting a driver version is moot because we are not the Windows driver, and we have different
978 * bugs, features, etc.
980 * The driver version has the form "x.y.z.w".
982 * "x" is the Windows version the driver is meant for:
983 * 4 -> 95/98/NT4
984 * 5 -> 2000
985 * 6 -> 2000/XP
986 * 7 -> Vista
987 * 8 -> Win 7
989 * "y" is the maximum Direct3D version the driver supports.
990 * y -> d3d version mapping:
991 * 11 -> d3d6
992 * 12 -> d3d7
993 * 13 -> d3d8
994 * 14 -> d3d9
995 * 15 -> d3d10
996 * 16 -> d3d10.1
997 * 17 -> d3d11
999 * "z" is the subversion number.
1001 * "w" is the vendor specific driver build number.
1004 struct driver_version_information
1006 enum wined3d_display_driver driver;
1007 enum wined3d_driver_model driver_model;
1008 const char *driver_name; /* name of Windows driver */
1009 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table[] =
1017 /* AMD
1018 * - Radeon HD2x00 (R600) and up supported by current drivers.
1019 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1023 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1024 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1025 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1026 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1027 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1029 /* Intel
1030 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032 * igxprd32.dll but the GMA800 driver was never updated. */
1033 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1034 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1035 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1036 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1037 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1038 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1040 /* Nvidia
1041 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042 * - GeforceFX support is up to 173.x on <= XP
1043 * - Geforce2MX/3/4 up to 96.x on <= XP
1044 * - TNT/Geforce1/2 up to 71.x on <= XP
1045 * All version numbers used below are from the Linux nvidia drivers. */
1046 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1047 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1048 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1049 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1050 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1053 struct gpu_description
1055 WORD vendor; /* reported PCI card vendor ID */
1056 WORD card; /* reported PCI card device ID */
1057 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1058 enum wined3d_display_driver driver;
1059 unsigned int vidmem;
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063 * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table[] =
1066 /* Nvidia cards */
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 /* AMD cards */
1128 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1157 /* Intel cards */
1158 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1174 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1176 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1177 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1178 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1179 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1181 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1182 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1185 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1188 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1194 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1195 enum wined3d_driver_model driver_model)
1197 unsigned int i;
1199 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1200 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1202 const struct driver_version_information *entry = &driver_version_table[i];
1204 if (entry->driver == driver && entry->driver_model == driver_model)
1206 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1207 entry->driver_name, entry->version, entry->subversion, entry->build);
1208 return entry;
1211 return NULL;
1214 static void init_driver_info(struct wined3d_driver_info *driver_info,
1215 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1217 OSVERSIONINFOW os_version;
1218 WORD driver_os_version;
1219 unsigned int i;
1220 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1221 enum wined3d_driver_model driver_model;
1222 const struct driver_version_information *version_info;
1224 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1226 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1227 vendor = wined3d_settings.pci_vendor_id;
1229 driver_info->vendor = vendor;
1231 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1233 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1234 device = wined3d_settings.pci_device_id;
1236 driver_info->device = device;
1238 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1239 * overrides the pci ids to a card which is not in our database. */
1240 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1242 memset(&os_version, 0, sizeof(os_version));
1243 os_version.dwOSVersionInfoSize = sizeof(os_version);
1244 if (!GetVersionExW(&os_version))
1246 ERR("Failed to get OS version, reporting 2000/XP.\n");
1247 driver_os_version = 6;
1248 driver_model = DRIVER_MODEL_NT5X;
1250 else
1252 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1253 switch (os_version.dwMajorVersion)
1255 case 4:
1256 /* If needed we could distinguish between 9x and NT4, but this code won't make
1257 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1259 driver_os_version = 4;
1260 driver_model = DRIVER_MODEL_WIN9X;
1261 break;
1263 case 5:
1264 driver_os_version = 6;
1265 driver_model = DRIVER_MODEL_NT5X;
1266 break;
1268 case 6:
1269 if (os_version.dwMinorVersion == 0)
1271 driver_os_version = 7;
1272 driver_model = DRIVER_MODEL_NT6X;
1274 else
1276 if (os_version.dwMinorVersion > 1)
1278 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1279 os_version.dwMajorVersion, os_version.dwMinorVersion);
1281 driver_os_version = 8;
1282 driver_model = DRIVER_MODEL_NT6X;
1284 break;
1286 default:
1287 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1288 os_version.dwMajorVersion, os_version.dwMinorVersion);
1289 driver_os_version = 6;
1290 driver_model = DRIVER_MODEL_NT5X;
1291 break;
1295 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1296 * This means that unless the ids are overridden, we will always find a GPU description. */
1297 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1299 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1301 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1303 driver_info->description = gpu_description_table[i].description;
1304 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1305 driver = gpu_description_table[i].driver;
1306 break;
1310 if (wined3d_settings.emulated_textureram)
1312 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1313 driver_info->vidmem = wined3d_settings.emulated_textureram;
1316 /* Try to obtain driver version information for the current Windows version. This fails in
1317 * some cases:
1318 * - the gpu is not available on the currently selected OS version:
1319 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1320 * version information for the current Windows version is returned instead of faked info.
1321 * We do the same and assume the default Windows version to emulate is WinXP.
1323 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1324 * For now return the XP driver info. Perhaps later on we should return VESA.
1326 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1327 * This could be an indication that our database is not up to date, so this should be fixed.
1329 version_info = get_driver_version_info(driver, driver_model);
1330 if (version_info)
1332 driver_info->name = version_info->driver_name;
1333 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1334 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1336 else
1338 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1339 if (version_info)
1341 driver_info->name = version_info->driver_name;
1342 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1343 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1345 else
1347 driver_info->description = "Direct3D HAL";
1348 driver_info->name = "Display";
1349 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1350 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1352 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1353 vendor, device, driver_model);
1357 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1358 driver_info->version_high, driver_info->version_low);
1361 /* Context activation is done by the caller. */
1362 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1363 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1365 unsigned int i;
1367 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1369 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1370 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1371 quirk_table[i].apply(gl_info);
1374 /* Find out if PBOs work as they are supposed to. */
1375 test_pbo_functionality(gl_info);
1378 static DWORD wined3d_parse_gl_version(const char *gl_version)
1380 const char *ptr = gl_version;
1381 int major, minor;
1383 major = atoi(ptr);
1384 if (major <= 0)
1385 ERR("Invalid OpenGL major version %d.\n", major);
1387 while (isdigit(*ptr)) ++ptr;
1388 if (*ptr++ != '.')
1389 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1391 minor = atoi(ptr);
1393 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1395 return MAKEDWORD_VERSION(major, minor);
1398 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1399 const char *gl_vendor_string, const char *gl_renderer)
1402 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1403 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1404 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1406 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1407 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1408 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1409 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1410 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1411 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1412 * DirectDraw, not OpenGL. */
1413 if (gl_info->supported[APPLE_FENCE]
1414 && gl_info->supported[APPLE_CLIENT_STORAGE]
1415 && gl_info->supported[APPLE_FLUSH_RENDER]
1416 && gl_info->supported[APPLE_YCBCR_422])
1417 return GL_VENDOR_APPLE;
1419 if (strstr(gl_vendor_string, "NVIDIA"))
1420 return GL_VENDOR_NVIDIA;
1422 if (strstr(gl_vendor_string, "ATI"))
1423 return GL_VENDOR_FGLRX;
1425 if (strstr(gl_vendor_string, "Intel(R)")
1426 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1427 || strstr(gl_renderer, "Intel")
1428 || strstr(gl_vendor_string, "Intel Inc."))
1429 return GL_VENDOR_INTEL;
1431 if (strstr(gl_vendor_string, "Mesa")
1432 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1433 || strstr(gl_vendor_string, "DRI R300 Project")
1434 || strstr(gl_vendor_string, "X.Org R300 Project")
1435 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1436 || strstr(gl_vendor_string, "VMware, Inc.")
1437 || strstr(gl_renderer, "Mesa")
1438 || strstr(gl_renderer, "Gallium"))
1439 return GL_VENDOR_MESA;
1441 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1442 debugstr_a(gl_vendor_string));
1444 return GL_VENDOR_UNKNOWN;
1447 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1449 if (strstr(gl_vendor_string, "NVIDIA")
1450 || strstr(gl_vendor_string, "Nouveau")
1451 || strstr(gl_vendor_string, "nouveau"))
1452 return HW_VENDOR_NVIDIA;
1454 if (strstr(gl_vendor_string, "ATI")
1455 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1456 || strstr(gl_vendor_string, "X.Org R300 Project")
1457 || strstr(gl_renderer, "AMD")
1458 || strstr(gl_renderer, "R100")
1459 || strstr(gl_renderer, "R200")
1460 || strstr(gl_renderer, "R300")
1461 || strstr(gl_renderer, "R600")
1462 || strstr(gl_renderer, "R700"))
1463 return HW_VENDOR_AMD;
1465 if (strstr(gl_vendor_string, "Intel(R)")
1466 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1467 || strstr(gl_renderer, "Intel")
1468 || strstr(gl_renderer, "i915")
1469 || strstr(gl_vendor_string, "Intel Inc."))
1470 return HW_VENDOR_INTEL;
1472 if (strstr(gl_vendor_string, "Mesa")
1473 || strstr(gl_vendor_string, "Brian Paul")
1474 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1475 || strstr(gl_vendor_string, "VMware, Inc."))
1476 return HW_VENDOR_SOFTWARE;
1478 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1480 return HW_VENDOR_NVIDIA;
1483 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1485 UINT level = 0;
1487 if (gl_info->supported[ARB_MULTITEXTURE])
1488 level = 6;
1489 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1490 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1491 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1492 level = 7;
1493 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1494 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1495 level = 8;
1496 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1497 && gl_info->supported[ARB_VERTEX_SHADER])
1498 level = 9;
1499 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1500 level = 10;
1502 return level;
1505 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1506 const char *gl_renderer)
1508 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1509 unsigned int i;
1511 if (d3d_level >= 10)
1513 static const struct
1515 const char *renderer;
1516 enum wined3d_pci_device id;
1518 cards[] =
1520 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1521 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1522 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1523 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1524 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1525 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1526 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1527 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1528 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1529 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1530 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1531 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1532 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1533 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1534 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1535 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1536 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1537 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1538 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1539 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1540 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1541 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1542 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1543 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1544 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1545 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1548 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1549 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1550 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1551 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1552 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1556 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1559 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1560 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1561 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1564 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1565 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1566 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1570 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1571 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1572 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1573 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1574 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1576 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1578 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1580 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1583 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1585 if (strstr(gl_renderer, cards[i].renderer))
1586 return cards[i].id;
1589 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1590 return CARD_NVIDIA_GEFORCE_8300GS;
1593 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1594 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1596 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1598 static const struct
1600 const char *renderer;
1601 enum wined3d_pci_device id;
1603 cards[] =
1605 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1612 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1613 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1614 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1615 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1617 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1620 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1622 if (strstr(gl_renderer, cards[i].renderer))
1623 return cards[i].id;
1626 /* Geforce 6/7 - lowend */
1627 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1630 if (d3d_level >= 9)
1632 /* GeforceFX - highend */
1633 if (strstr(gl_renderer, "5800")
1634 || strstr(gl_renderer, "5900")
1635 || strstr(gl_renderer, "5950")
1636 || strstr(gl_renderer, "Quadro FX"))
1638 return CARD_NVIDIA_GEFORCEFX_5800;
1641 /* GeforceFX - midend */
1642 if (strstr(gl_renderer, "5600")
1643 || strstr(gl_renderer, "5650")
1644 || strstr(gl_renderer, "5700")
1645 || strstr(gl_renderer, "5750"))
1647 return CARD_NVIDIA_GEFORCEFX_5600;
1650 /* GeforceFX - lowend */
1651 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1654 if (d3d_level >= 8)
1656 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1658 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1661 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1664 if (d3d_level >= 7)
1666 if (strstr(gl_renderer, "GeForce4 MX"))
1668 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1671 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1673 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1676 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1678 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1681 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1684 if (strstr(gl_renderer, "TNT2"))
1686 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1689 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1692 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1693 const char *gl_renderer)
1695 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1697 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1699 * Beware: renderer string do not match exact card model,
1700 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1701 if (d3d_level >= 10)
1703 unsigned int i;
1705 static const struct
1707 const char *renderer;
1708 enum wined3d_pci_device id;
1710 cards[] =
1712 /* Northern Islands */
1713 {"HD 6900", CARD_AMD_RADEON_HD6900},
1714 {"HD 6800", CARD_AMD_RADEON_HD6800},
1715 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6700", CARD_AMD_RADEON_HD6700},
1718 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6600", CARD_AMD_RADEON_HD6600},
1721 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6500", CARD_AMD_RADEON_HD6600},
1723 {"HD 6400", CARD_AMD_RADEON_HD6400},
1724 {"HD 6300", CARD_AMD_RADEON_HD6300},
1725 {"HD 6200", CARD_AMD_RADEON_HD6300},
1726 /* Evergreen */
1727 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1728 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1729 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1730 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1731 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1732 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1733 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1734 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1735 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1736 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1737 /* R700 */
1738 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1739 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1740 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1741 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1742 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1743 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1744 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1745 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1746 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1747 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1748 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1749 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1750 /* R600/R700 integrated */
1751 {"HD 3300", CARD_AMD_RADEON_HD3200},
1752 {"HD 3200", CARD_AMD_RADEON_HD3200},
1753 {"HD 3100", CARD_AMD_RADEON_HD3200},
1754 /* R600 */
1755 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1756 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1757 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1758 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1759 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1760 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1761 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1762 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1770 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1772 if (strstr(gl_renderer, cards[i].renderer))
1773 return cards[i].id;
1776 /* Default for when no GPU has been found */
1777 return CARD_AMD_RADEON_HD3200;
1780 if (d3d_level >= 9)
1782 /* Radeon R5xx */
1783 if (strstr(gl_renderer, "X1600")
1784 || strstr(gl_renderer, "X1650")
1785 || strstr(gl_renderer, "X1800")
1786 || strstr(gl_renderer, "X1900")
1787 || strstr(gl_renderer, "X1950"))
1789 return CARD_AMD_RADEON_X1600;
1792 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1793 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1794 if (strstr(gl_renderer, "X700")
1795 || strstr(gl_renderer, "X800")
1796 || strstr(gl_renderer, "X850")
1797 || strstr(gl_renderer, "X1300")
1798 || strstr(gl_renderer, "X1400")
1799 || strstr(gl_renderer, "X1450")
1800 || strstr(gl_renderer, "X1550")
1801 || strstr(gl_renderer, "X2300")
1802 || strstr(gl_renderer, "X2500")
1803 || strstr(gl_renderer, "HD 2300")
1806 return CARD_AMD_RADEON_X700;
1809 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1810 if (strstr(gl_renderer, "Radeon Xpress"))
1812 return CARD_AMD_RADEON_XPRESS_200M;
1815 /* Radeon R3xx */
1816 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1819 if (d3d_level >= 8)
1820 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1822 if (d3d_level >= 7)
1823 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1825 return CARD_AMD_RAGE_128PRO;
1828 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1829 const char *gl_renderer)
1831 unsigned int i;
1833 static const struct
1835 const char *renderer;
1836 enum wined3d_pci_device id;
1838 cards[] =
1840 /* Ivybridge */
1841 {"Ivybridge Server", CARD_INTEL_IVBS},
1842 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1843 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1844 /* Sandybridge */
1845 {"Sandybridge Server", CARD_INTEL_SNBS},
1846 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1847 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1848 /* Ironlake */
1849 {"Ironlake Mobile", CARD_INTEL_ILKM},
1850 {"Ironlake Desktop", CARD_INTEL_ILKD},
1851 /* G4x */
1852 {"B43", CARD_INTEL_B43},
1853 {"G41", CARD_INTEL_G41},
1854 {"G45", CARD_INTEL_G45},
1855 {"Q45", CARD_INTEL_Q45},
1856 {"Integrated Graphics Device", CARD_INTEL_IGD},
1857 {"GM45", CARD_INTEL_GM45},
1858 /* i965 */
1859 {"965GME", CARD_INTEL_965GME},
1860 {"965GM", CARD_INTEL_965GM},
1861 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1862 {"946GZ", CARD_INTEL_946GZ},
1863 {"965G", CARD_INTEL_965G},
1864 {"965Q", CARD_INTEL_965Q},
1865 /* i945 */
1866 {"Pineview M", CARD_INTEL_PNVM},
1867 {"Pineview G", CARD_INTEL_PNVG},
1868 {"IGD", CARD_INTEL_PNVG},
1869 {"Q33", CARD_INTEL_Q33},
1870 {"G33", CARD_INTEL_G33},
1871 {"Q35", CARD_INTEL_Q35},
1872 {"945GME", CARD_INTEL_945GME},
1873 {"945GM", CARD_INTEL_945GM},
1874 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1875 {"945G", CARD_INTEL_945G},
1876 /* i915 */
1877 {"915GM", CARD_INTEL_915GM},
1878 {"E7221G", CARD_INTEL_E7221G},
1879 {"915G", CARD_INTEL_915G},
1880 /* i8xx */
1881 {"865G", CARD_INTEL_865G},
1882 {"845G", CARD_INTEL_845G},
1883 {"855GM", CARD_INTEL_855GM},
1884 {"830M", CARD_INTEL_830M},
1887 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1889 if (strstr(gl_renderer, cards[i].renderer))
1890 return cards[i].id;
1893 return CARD_INTEL_915G;
1896 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1897 const char *gl_renderer)
1899 UINT d3d_level;
1900 unsigned int i;
1902 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1904 * Beware: renderer string do not match exact card model,
1905 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1906 if (strstr(gl_renderer, "Gallium"))
1908 /* 20101109 - These are never returned by current Gallium radeon
1909 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1911 * These are returned but not handled: RC410, RV380. */
1912 static const struct
1914 const char *renderer;
1915 enum wined3d_pci_device id;
1917 cards[] =
1919 /* Northern Islands */
1920 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1921 {"BARTS", CARD_AMD_RADEON_HD6800},
1922 {"TURKS", CARD_AMD_RADEON_HD6600},
1923 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1924 {"SUMO", CARD_AMD_RADEON_HD6550D},
1925 {"CAICOS", CARD_AMD_RADEON_HD6400},
1926 {"PALM", CARD_AMD_RADEON_HD6300},
1927 /* Evergreen */
1928 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1929 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1930 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1931 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1932 {"CEDAR", CARD_AMD_RADEON_HD5400},
1933 /* R700 */
1934 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1935 {"RV790", CARD_AMD_RADEON_HD4800},
1936 {"RV770", CARD_AMD_RADEON_HD4800},
1937 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1938 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1939 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1940 /* R600/R700 integrated */
1941 {"RS880", CARD_AMD_RADEON_HD3200},
1942 {"RS780", CARD_AMD_RADEON_HD3200},
1943 /* R600 */
1944 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1945 {"R600", CARD_AMD_RADEON_HD2900},
1946 {"RV670", CARD_AMD_RADEON_HD2900},
1947 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1948 {"RV630", CARD_AMD_RADEON_HD2600},
1949 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1950 {"RV610", CARD_AMD_RADEON_HD2350},
1951 /* R500 */
1952 {"R580", CARD_AMD_RADEON_X1600},
1953 {"R520", CARD_AMD_RADEON_X1600},
1954 {"RV570", CARD_AMD_RADEON_X1600},
1955 {"RV560", CARD_AMD_RADEON_X1600},
1956 {"RV535", CARD_AMD_RADEON_X1600},
1957 {"RV530", CARD_AMD_RADEON_X1600},
1958 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1959 {"RV515", CARD_AMD_RADEON_X700},
1960 /* R400 */
1961 {"R481", CARD_AMD_RADEON_X700},
1962 {"R480", CARD_AMD_RADEON_X700},
1963 {"R430", CARD_AMD_RADEON_X700},
1964 {"R423", CARD_AMD_RADEON_X700},
1965 {"R420", CARD_AMD_RADEON_X700},
1966 {"R410", CARD_AMD_RADEON_X700},
1967 {"RV410", CARD_AMD_RADEON_X700},
1968 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1969 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1971 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1972 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1976 /* R300 */
1977 {"R360", CARD_AMD_RADEON_9500},
1978 {"R350", CARD_AMD_RADEON_9500},
1979 {"R300", CARD_AMD_RADEON_9500},
1980 {"RV370", CARD_AMD_RADEON_9500},
1981 {"RV360", CARD_AMD_RADEON_9500},
1982 {"RV351", CARD_AMD_RADEON_9500},
1983 {"RV350", CARD_AMD_RADEON_9500},
1986 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1988 if (strstr(gl_renderer, cards[i].renderer))
1989 return cards[i].id;
1993 d3d_level = d3d_level_from_gl_info(gl_info);
1994 if (d3d_level >= 10)
1995 return CARD_AMD_RADEON_HD2600;
1997 if (d3d_level >= 9)
1999 static const struct
2001 const char *renderer;
2002 enum wined3d_pci_device id;
2004 cards[] =
2006 /* R700 */
2007 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2008 {"(RV790", CARD_AMD_RADEON_HD4800},
2009 {"(RV770", CARD_AMD_RADEON_HD4800},
2010 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2011 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2012 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2013 /* R600/R700 integrated */
2014 {"RS880", CARD_AMD_RADEON_HD3200},
2015 {"RS780", CARD_AMD_RADEON_HD3200},
2016 /* R600 */
2017 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2018 {"(R600", CARD_AMD_RADEON_HD2900},
2019 {"(RV670", CARD_AMD_RADEON_HD2900},
2020 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2021 {"(RV630", CARD_AMD_RADEON_HD2600},
2022 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2023 {"(RV610", CARD_AMD_RADEON_HD2350},
2026 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2028 if (strstr(gl_renderer, cards[i].renderer))
2029 return cards[i].id;
2032 return CARD_AMD_RADEON_9500;
2035 if (d3d_level >= 8)
2036 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2038 if (d3d_level >= 7)
2039 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2041 return CARD_AMD_RAGE_128PRO;
2044 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2045 const char *gl_renderer)
2047 UINT d3d_level;
2048 unsigned int i;
2050 static const struct
2052 const char *renderer;
2053 enum wined3d_pci_device id;
2055 cards[] =
2057 /* Kepler */
2058 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2059 /* Fermi */
2060 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2061 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2062 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2063 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2064 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2065 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2066 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2067 /* Tesla */
2068 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2069 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2070 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2071 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2072 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2073 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2074 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2075 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2076 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2077 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2078 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2079 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2080 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2081 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2082 /* Curie */
2083 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2084 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2085 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2086 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2087 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2088 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2089 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2090 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2091 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2092 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2093 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2094 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2095 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2096 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2098 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2099 /* Rankine */
2100 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2101 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2102 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2103 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2104 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2105 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2106 /* Kelvin */
2107 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2108 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2109 {"nv20", CARD_NVIDIA_GEFORCE3},
2110 /* Celsius */
2111 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2112 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2113 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2114 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2115 {"nv16", CARD_NVIDIA_GEFORCE2},
2116 {"nv15", CARD_NVIDIA_GEFORCE2},
2117 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2118 {"nv10", CARD_NVIDIA_GEFORCE},
2119 /* Fahrenheit */
2120 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2121 {"nv04", CARD_NVIDIA_RIVA_TNT},
2122 {"nv03", CARD_NVIDIA_RIVA_128},
2125 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2127 if (strstr(gl_renderer, cards[i].renderer))
2128 return cards[i].id;
2131 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2133 d3d_level = d3d_level_from_gl_info(gl_info);
2134 if (d3d_level >= 10)
2135 return CARD_NVIDIA_GEFORCE_8800GTX;
2136 if (d3d_level >= 9)
2137 return CARD_NVIDIA_GEFORCEFX_5800;
2138 if (d3d_level >= 8)
2139 return CARD_NVIDIA_GEFORCE3;
2140 if (d3d_level >= 7)
2141 return CARD_NVIDIA_GEFORCE;
2142 if (d3d_level >= 6)
2143 return CARD_NVIDIA_RIVA_TNT;
2144 return CARD_NVIDIA_RIVA_128;
2148 struct vendor_card_selection
2150 enum wined3d_gl_vendor gl_vendor;
2151 enum wined3d_pci_vendor card_vendor;
2152 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2153 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2156 static const struct vendor_card_selection vendor_card_select_table[] =
2158 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2159 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2160 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2161 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2162 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2163 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2164 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2165 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2166 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2170 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2171 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2173 UINT d3d_level;
2175 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2176 * different GPUs with roughly the same features. In most cases GPUs from a
2177 * certain family differ in clockspeeds, the amount of video memory and the
2178 * number of shader pipelines.
2180 * A Direct3D device object contains the PCI id (vendor + device) of the
2181 * videocard which is used for rendering. Various applications use this
2182 * information to get a rough estimation of the features of the card and
2183 * some might use it for enabling 3d effects only on certain types of
2184 * videocards. In some cases games might even use it to work around bugs
2185 * which happen on certain videocards/driver combinations. The problem is
2186 * that OpenGL only exposes a rendering string containing the name of the
2187 * videocard and not the PCI id.
2189 * Various games depend on the PCI id, so somehow we need to provide one.
2190 * A simple option is to parse the renderer string and translate this to
2191 * the right PCI id. This is a lot of work because there are more than 200
2192 * GPUs just for Nvidia. Various cards share the same renderer string, so
2193 * the amount of code might be 'small' but there are quite a number of
2194 * exceptions which would make this a pain to maintain. Another way would
2195 * be to query the PCI id from the operating system (assuming this is the
2196 * videocard which is used for rendering which is not always the case).
2197 * This would work but it is not very portable. Second it would not work
2198 * well in, let's say, a remote X situation in which the amount of 3d
2199 * features which can be used is limited.
2201 * As said most games only use the PCI id to get an indication of the
2202 * capabilities of the card. It doesn't really matter if the given id is
2203 * the correct one if we return the id of a card with similar 3d features.
2205 * The code below checks the OpenGL capabilities of a videocard and matches
2206 * that to a certain level of Direct3D functionality. Once a card passes
2207 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2208 * least a GeforceFX. To give a better estimate we do a basic check on the
2209 * renderer string but if that won't pass we return a default card. This
2210 * way is better than maintaining a full card database as even without a
2211 * full database we can return a card with similar features. Second the
2212 * size of the database can be made quite small because when you know what
2213 * type of 3d functionality a card has, you know to which GPU family the
2214 * GPU must belong. Because of this you only have to check a small part of
2215 * the renderer string to distinguishes between different models from that
2216 * family.
2218 * The code also selects a default amount of video memory which we will
2219 * use for an estimation of the amount of free texture memory. In case of
2220 * real D3D the amount of texture memory includes video memory and system
2221 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2222 * HyperMemory). We don't know how much system memory can be addressed by
2223 * the system but we can make a reasonable estimation about the amount of
2224 * video memory. If the value is slightly wrong it doesn't matter as we
2225 * didn't include AGP-like memory which makes the amount of addressable
2226 * memory higher and second OpenGL isn't that critical it moves to system
2227 * memory behind our backs if really needed. Note that the amount of video
2228 * memory can be overruled using a registry setting. */
2230 int i;
2232 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2234 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2235 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2236 continue;
2237 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2238 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2241 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2242 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2244 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2245 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2246 * them a good generic choice. */
2247 *card_vendor = HW_VENDOR_NVIDIA;
2248 d3d_level = d3d_level_from_gl_info(gl_info);
2249 if (d3d_level >= 9)
2250 return CARD_NVIDIA_GEFORCEFX_5600;
2251 if (d3d_level >= 8)
2252 return CARD_NVIDIA_GEFORCE3;
2253 if (d3d_level >= 7)
2254 return CARD_NVIDIA_GEFORCE;
2255 if (d3d_level >= 6)
2256 return CARD_NVIDIA_RIVA_TNT;
2257 return CARD_NVIDIA_RIVA_128;
2260 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2262 int vs_selected_mode, ps_selected_mode;
2264 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2265 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2266 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2267 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2268 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2269 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2270 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2271 else return &ffp_fragment_pipeline;
2274 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2276 int vs_selected_mode, ps_selected_mode;
2278 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2279 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2280 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2281 return &none_shader_backend;
2284 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2286 int vs_selected_mode, ps_selected_mode;
2288 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2289 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2290 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2291 else return &ffp_blit;
2294 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2295 const struct wined3d_extension_map *map, UINT entry_count)
2297 while (*extensions)
2299 const char *start;
2300 size_t len;
2301 UINT i;
2303 while (isspace(*extensions))
2304 ++extensions;
2305 start = extensions;
2306 while (!isspace(*extensions) && *extensions)
2307 ++extensions;
2309 len = extensions - start;
2310 if (!len)
2311 continue;
2313 TRACE("- %s.\n", debugstr_an(start, len));
2315 for (i = 0; i < entry_count; ++i)
2317 if (len == strlen(map[i].extension_string)
2318 && !memcmp(start, map[i].extension_string, len))
2320 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2321 gl_info->supported[map[i].extension] = TRUE;
2322 break;
2328 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2330 DWORD ver;
2332 #define USE_GL_FUNC(type, pfn, ext, replace) \
2333 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2334 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2335 else gl_info->pfn = NULL;
2337 GL_EXT_FUNCS_GEN;
2338 #undef USE_GL_FUNC
2340 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2341 WGL_EXT_FUNCS_GEN;
2342 #undef USE_GL_FUNC
2345 /* Context activation is done by the caller. */
2346 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2348 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2349 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2350 const char *GL_Extensions = NULL;
2351 const char *WGL_Extensions = NULL;
2352 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2353 struct fragment_caps fragment_caps;
2354 enum wined3d_gl_vendor gl_vendor;
2355 enum wined3d_pci_vendor card_vendor;
2356 enum wined3d_pci_device device;
2357 GLint gl_max;
2358 GLfloat gl_floatv[2];
2359 unsigned i;
2360 HDC hdc;
2361 DWORD gl_version;
2363 TRACE("adapter %p.\n", adapter);
2365 ENTER_GL();
2367 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2368 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2369 if (!gl_renderer_str)
2371 LEAVE_GL();
2372 ERR("Received a NULL GL_RENDERER.\n");
2373 return FALSE;
2376 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2377 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2378 if (!gl_vendor_str)
2380 LEAVE_GL();
2381 ERR("Received a NULL GL_VENDOR.\n");
2382 return FALSE;
2385 /* Parse the GL_VERSION field into major and minor information */
2386 gl_version_str = (const char *)glGetString(GL_VERSION);
2387 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2388 if (!gl_version_str)
2390 LEAVE_GL();
2391 ERR("Received a NULL GL_VERSION.\n");
2392 return FALSE;
2394 gl_version = wined3d_parse_gl_version(gl_version_str);
2397 * Initialize openGL extension related variables
2398 * with Default values
2400 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2401 gl_info->limits.blends = 1;
2402 gl_info->limits.buffers = 1;
2403 gl_info->limits.textures = 1;
2404 gl_info->limits.texture_coords = 1;
2405 gl_info->limits.fragment_samplers = 1;
2406 gl_info->limits.vertex_samplers = 0;
2407 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2408 gl_info->limits.vertex_attribs = 16;
2409 gl_info->limits.glsl_vs_float_constants = 0;
2410 gl_info->limits.glsl_ps_float_constants = 0;
2411 gl_info->limits.arb_vs_float_constants = 0;
2412 gl_info->limits.arb_vs_native_constants = 0;
2413 gl_info->limits.arb_vs_instructions = 0;
2414 gl_info->limits.arb_vs_temps = 0;
2415 gl_info->limits.arb_ps_float_constants = 0;
2416 gl_info->limits.arb_ps_local_constants = 0;
2417 gl_info->limits.arb_ps_instructions = 0;
2418 gl_info->limits.arb_ps_temps = 0;
2420 /* Retrieve opengl defaults */
2421 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2422 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2423 TRACE("Clip plane support - max planes %d.\n", gl_max);
2425 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2426 gl_info->limits.lights = gl_max;
2427 TRACE("Light support - max lights %d.\n", gl_max);
2429 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2430 gl_info->limits.texture_size = gl_max;
2431 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2433 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2434 gl_info->limits.pointsize_min = gl_floatv[0];
2435 gl_info->limits.pointsize_max = gl_floatv[1];
2436 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2438 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2439 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2440 if (!GL_Extensions)
2442 LEAVE_GL();
2443 ERR("Received a NULL GL_EXTENSIONS.\n");
2444 return FALSE;
2447 LEAVE_GL();
2449 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2451 TRACE("GL extensions reported:\n");
2452 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2453 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2455 /* Now work out what GL support this card really has */
2456 load_gl_funcs( gl_info, gl_version );
2458 hdc = pwglGetCurrentDC();
2459 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2460 if (GL_EXTCALL(wglGetExtensionsStringARB))
2461 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2462 if (!WGL_Extensions)
2463 WARN("WGL extensions not supported.\n");
2464 else
2465 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2466 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2468 ENTER_GL();
2470 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2471 * loading the functions, otherwise the code above will load the extension entry points instead of the
2472 * core functions, which may not work. */
2473 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2475 if (!gl_info->supported[gl_extension_map[i].extension]
2476 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2478 TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2479 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2483 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2485 if (gl_info->supported[APPLE_FENCE])
2487 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2488 * The apple extension interacts with some other apple exts. Disable the NV
2489 * extension if the apple one is support to prevent confusion in other parts
2490 * of the code. */
2491 gl_info->supported[NV_FENCE] = FALSE;
2493 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2495 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2497 * The enums are the same:
2498 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2499 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2500 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2501 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2502 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2504 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2506 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2507 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2509 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2511 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2512 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2515 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2517 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2518 * functionality. Prefer the ARB extension */
2519 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2521 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2523 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2524 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2526 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2528 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2529 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2531 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2533 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2534 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2536 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2538 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2539 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2541 if (gl_info->supported[NV_TEXTURE_SHADER2])
2543 if (gl_info->supported[NV_REGISTER_COMBINERS])
2545 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2546 * are supported. The nv extensions provide the same functionality as the
2547 * ATI one, and a bit more(signed pixelformats). */
2548 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2552 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2554 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2555 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2557 else
2559 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2561 if (gl_info->supported[NV_REGISTER_COMBINERS])
2563 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2564 gl_info->limits.general_combiners = gl_max;
2565 TRACE("Max general combiners: %d.\n", gl_max);
2567 if (gl_info->supported[ARB_DRAW_BUFFERS])
2569 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2570 gl_info->limits.buffers = gl_max;
2571 TRACE("Max draw buffers: %u.\n", gl_max);
2573 if (gl_info->supported[ARB_MULTITEXTURE])
2575 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2576 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2577 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2579 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2581 GLint tmp;
2582 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2583 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2584 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2585 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2587 else
2589 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2590 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2592 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2593 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2595 if (gl_info->supported[ARB_VERTEX_SHADER])
2597 GLint tmp;
2598 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2599 gl_info->limits.vertex_samplers = tmp;
2600 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2601 gl_info->limits.combined_samplers = tmp;
2602 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2603 gl_info->limits.vertex_attribs = tmp;
2605 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2606 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2607 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2608 * shader is used with fixed function vertex processing we're fine too because fixed function
2609 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2610 * used we have to make sure that all vertex sampler setups are valid together with all
2611 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2612 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2613 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2614 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2615 * a fixed function pipeline anymore.
2617 * So this is just a check to check that our assumption holds true. If not, write a warning
2618 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2619 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2620 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2622 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2623 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2624 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2625 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2626 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2627 else
2628 gl_info->limits.vertex_samplers = 0;
2631 else
2633 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2635 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2636 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2638 if (gl_info->supported[ARB_VERTEX_BLEND])
2640 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2641 gl_info->limits.blends = gl_max;
2642 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2644 if (gl_info->supported[EXT_TEXTURE3D])
2646 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2647 gl_info->limits.texture3d_size = gl_max;
2648 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2650 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2652 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2653 gl_info->limits.anisotropy = gl_max;
2654 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2656 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2658 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2659 gl_info->limits.arb_ps_float_constants = gl_max;
2660 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2661 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2662 gl_info->limits.arb_ps_native_constants = gl_max;
2663 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2664 gl_info->limits.arb_ps_native_constants);
2665 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2666 gl_info->limits.arb_ps_temps = gl_max;
2667 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2668 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2669 gl_info->limits.arb_ps_instructions = gl_max;
2670 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2671 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2672 gl_info->limits.arb_ps_local_constants = gl_max;
2673 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2675 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2677 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2678 gl_info->limits.arb_vs_float_constants = gl_max;
2679 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2680 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2681 gl_info->limits.arb_vs_native_constants = gl_max;
2682 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2683 gl_info->limits.arb_vs_native_constants);
2684 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2685 gl_info->limits.arb_vs_temps = gl_max;
2686 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2687 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2688 gl_info->limits.arb_vs_instructions = gl_max;
2689 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2691 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2693 if (gl_info->supported[ARB_VERTEX_SHADER])
2695 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2696 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2697 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2699 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2701 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2702 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2703 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2704 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2705 gl_info->limits.glsl_varyings = gl_max;
2706 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2708 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2710 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2711 unsigned int major, minor;
2713 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2715 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2716 sscanf(str, "%u.%u", &major, &minor);
2717 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2719 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2721 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2723 else
2725 gl_info->limits.shininess = 128.0f;
2727 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2729 /* If we have full NP2 texture support, disable
2730 * GL_ARB_texture_rectangle because we will never use it.
2731 * This saves a few redundant glDisable calls. */
2732 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2734 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2736 /* Disable NV_register_combiners and fragment shader if this is supported.
2737 * generally the NV extensions are preferred over the ATI ones, and this
2738 * extension is disabled if register_combiners and texture_shader2 are both
2739 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2740 * fragment processing support. */
2741 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2742 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2743 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2744 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2746 if (gl_info->supported[NV_HALF_FLOAT])
2748 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2749 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2751 checkGLcall("extension detection");
2753 LEAVE_GL();
2755 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2756 adapter->shader_backend = select_shader_backend(gl_info);
2757 adapter->blitter = select_blit_implementation(gl_info);
2759 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2760 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2761 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2763 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2765 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2766 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2767 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2768 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2769 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2770 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2771 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2772 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2773 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2774 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2775 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2776 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2777 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2778 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2779 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2780 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2781 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2782 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2783 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2784 if (wined3d_settings.allow_multisampling)
2786 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2787 gl_info->limits.samples = gl_max;
2790 else
2792 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2794 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2795 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2796 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2797 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2798 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2799 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2800 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2801 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2802 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2803 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2804 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2805 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2806 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2807 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2808 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2809 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2810 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2812 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2814 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2815 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2817 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2819 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2821 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2823 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2824 if (wined3d_settings.allow_multisampling)
2826 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2827 gl_info->limits.samples = gl_max;
2832 /* MRTs are currently only supported when FBOs are used. */
2833 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2835 gl_info->limits.buffers = 1;
2838 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2839 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2840 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2842 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2843 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2845 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2847 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2848 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2849 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2850 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2851 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2852 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2854 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2855 init_driver_info(driver_info, card_vendor, device);
2856 add_gl_compat_wrappers(gl_info);
2858 return TRUE;
2861 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2863 TRACE("wined3d %p, reporting %u adapters.\n",
2864 wined3d, wined3d->adapter_count);
2866 return wined3d->adapter_count;
2869 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2871 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2873 return WINED3D_OK;
2876 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2878 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2880 if (adapter_idx >= wined3d->adapter_count)
2881 return NULL;
2883 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2886 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2887 of the same bpp but different resolutions */
2889 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2890 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2891 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2893 const struct wined3d_adapter *adapter;
2894 const struct wined3d_format *format;
2895 unsigned int i = 0;
2896 unsigned int j = 0;
2897 UINT format_bits;
2898 DEVMODEW mode;
2900 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2901 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2903 if (adapter_idx >= wined3d->adapter_count)
2904 return 0;
2906 adapter = &wined3d->adapters[adapter_idx];
2907 format = wined3d_get_format(&adapter->gl_info, format_id);
2908 format_bits = format->byte_count * CHAR_BIT;
2910 memset(&mode, 0, sizeof(mode));
2911 mode.dmSize = sizeof(mode);
2913 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2915 if (mode.dmFields & DM_DISPLAYFLAGS)
2917 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2918 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2919 continue;
2921 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2922 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2923 continue;
2926 if (format_id == WINED3DFMT_UNKNOWN)
2928 /* This is for d3d8, do not enumerate P8 here. */
2929 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2931 else if (mode.dmBitsPerPel == format_bits)
2933 ++i;
2937 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2939 return i;
2942 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2943 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2944 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2945 UINT mode_idx, struct wined3d_display_mode *mode)
2947 const struct wined3d_adapter *adapter;
2948 const struct wined3d_format *format;
2949 UINT format_bits;
2950 DEVMODEW m;
2951 UINT i = 0;
2952 int j = 0;
2954 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2955 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2957 if (!mode || adapter_idx >= wined3d->adapter_count)
2958 return WINED3DERR_INVALIDCALL;
2960 adapter = &wined3d->adapters[adapter_idx];
2961 format = wined3d_get_format(&adapter->gl_info, format_id);
2962 format_bits = format->byte_count * CHAR_BIT;
2964 memset(&m, 0, sizeof(m));
2965 m.dmSize = sizeof(m);
2967 while (i <= mode_idx)
2969 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2971 WARN("Invalid mode_idx %u.\n", mode_idx);
2972 return WINED3DERR_INVALIDCALL;
2975 if (m.dmFields & DM_DISPLAYFLAGS)
2977 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2978 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2979 continue;
2981 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2982 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2983 continue;
2986 if (format_id == WINED3DFMT_UNKNOWN)
2988 /* This is for d3d8, do not enumerate P8 here. */
2989 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2991 else if (m.dmBitsPerPel == format_bits)
2993 ++i;
2997 mode->width = m.dmPelsWidth;
2998 mode->height = m.dmPelsHeight;
2999 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3000 if (m.dmFields & DM_DISPLAYFREQUENCY)
3001 mode->refresh_rate = m.dmDisplayFrequency;
3003 if (format_id == WINED3DFMT_UNKNOWN)
3004 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3005 else
3006 mode->format_id = format_id;
3008 if (!(m.dmFields & DM_DISPLAYFLAGS))
3009 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3010 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3011 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3012 else
3013 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3015 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3016 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3018 return WINED3D_OK;
3021 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3022 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3024 const struct wined3d_adapter *adapter;
3025 DEVMODEW m;
3027 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3028 wined3d, adapter_idx, mode, rotation);
3030 if (!mode || adapter_idx >= wined3d->adapter_count)
3031 return WINED3DERR_INVALIDCALL;
3033 adapter = &wined3d->adapters[adapter_idx];
3035 memset(&m, 0, sizeof(m));
3036 m.dmSize = sizeof(m);
3038 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3039 mode->width = m.dmPelsWidth;
3040 mode->height = m.dmPelsHeight;
3041 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3042 if (m.dmFields & DM_DISPLAYFREQUENCY)
3043 mode->refresh_rate = m.dmDisplayFrequency;
3044 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3046 /* Lie about the format. X11 can't change the color depth, and some apps
3047 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3048 * that GetDisplayMode still returns 24 bpp. This should probably be
3049 * handled in winex11 instead. */
3050 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3052 WARN("Overriding format %s with stored format %s.\n",
3053 debug_d3dformat(mode->format_id),
3054 debug_d3dformat(adapter->screen_format));
3055 mode->format_id = adapter->screen_format;
3058 if (!(m.dmFields & DM_DISPLAYFLAGS))
3059 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3060 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3061 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3062 else
3063 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3065 if (rotation)
3067 switch (m.u1.s2.dmDisplayOrientation)
3069 case DMDO_DEFAULT:
3070 *rotation = WINED3D_DISPLAY_ROTATION_0;
3071 break;
3072 case DMDO_90:
3073 *rotation = WINED3D_DISPLAY_ROTATION_90;
3074 break;
3075 case DMDO_180:
3076 *rotation = WINED3D_DISPLAY_ROTATION_180;
3077 break;
3078 case DMDO_270:
3079 *rotation = WINED3D_DISPLAY_ROTATION_270;
3080 break;
3081 default:
3082 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3083 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3084 break;
3088 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3089 mode->refresh_rate, debug_d3dformat(mode->format_id),
3090 mode->scanline_ordering);
3091 return WINED3D_OK;
3094 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3095 UINT adapter_idx, const struct wined3d_display_mode *mode)
3097 struct wined3d_display_mode current_mode;
3098 const struct wined3d_format *format;
3099 struct wined3d_adapter *adapter;
3100 DEVMODEW devmode;
3101 RECT clip_rc;
3102 HRESULT hr;
3103 LONG ret;
3105 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3106 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3107 mode->scanline_ordering);
3109 if (adapter_idx >= wined3d->adapter_count)
3110 return WINED3DERR_INVALIDCALL;
3112 adapter = &wined3d->adapters[adapter_idx];
3113 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3115 memset(&devmode, 0, sizeof(devmode));
3116 devmode.dmSize = sizeof(devmode);
3117 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3118 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3119 devmode.dmPelsWidth = mode->width;
3120 devmode.dmPelsHeight = mode->height;
3122 devmode.dmDisplayFrequency = mode->refresh_rate;
3123 if (mode->refresh_rate)
3124 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3126 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3128 devmode.dmFields |= DM_DISPLAYFLAGS;
3129 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3130 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3133 /* Only change the mode if necessary. */
3134 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3136 ERR("Failed to get current display mode, hr %#x.\n", hr);
3138 else if (current_mode.width == mode->width
3139 && current_mode.height == mode->height
3140 && current_mode.format_id == mode->format_id
3141 && (current_mode.refresh_rate == mode->refresh_rate
3142 || !mode->refresh_rate)
3143 && (current_mode.scanline_ordering == mode->scanline_ordering
3144 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3146 TRACE("Skipping redundant mode setting call.\n");
3147 return WINED3D_OK;
3150 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3151 if (ret != DISP_CHANGE_SUCCESSFUL)
3153 if (devmode.dmDisplayFrequency)
3155 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3156 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3157 devmode.dmDisplayFrequency = 0;
3158 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3160 if (ret != DISP_CHANGE_SUCCESSFUL)
3161 return WINED3DERR_NOTAVAILABLE;
3164 /* Store the new values. */
3165 adapter->screen_format = mode->format_id;
3167 /* And finally clip mouse to our screen. */
3168 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3169 ClipCursor(&clip_rc);
3171 return WINED3D_OK;
3174 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3175 and fields being inserted in the middle, a new structure is used in place */
3176 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3177 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3179 const struct wined3d_adapter *adapter;
3180 size_t len;
3182 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3183 wined3d, adapter_idx, flags, identifier);
3185 if (adapter_idx >= wined3d->adapter_count)
3186 return WINED3DERR_INVALIDCALL;
3188 adapter = &wined3d->adapters[adapter_idx];
3190 if (identifier->driver_size)
3192 const char *name = adapter->driver_info.name;
3193 len = min(strlen(name), identifier->driver_size - 1);
3194 memcpy(identifier->driver, name, len);
3195 identifier->driver[len] = '\0';
3198 if (identifier->description_size)
3200 const char *description = adapter->driver_info.description;
3201 len = min(strlen(description), identifier->description_size - 1);
3202 memcpy(identifier->description, description, len);
3203 identifier->description[len] = '\0';
3206 /* Note that d3d8 doesn't supply a device name. */
3207 if (identifier->device_name_size)
3209 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3210 identifier->device_name_size, NULL, NULL))
3212 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3213 return WINED3DERR_INVALIDCALL;
3217 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3218 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3219 identifier->vendor_id = adapter->driver_info.vendor;
3220 identifier->device_id = adapter->driver_info.device;
3221 identifier->subsystem_id = 0;
3222 identifier->revision = 0;
3223 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3224 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3225 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3226 identifier->video_memory = adapter->TextureRam;
3228 return WINED3D_OK;
3231 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3232 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3234 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3236 /* Float formats need FBOs. If FBOs are used this function isn't called */
3237 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3239 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3240 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3242 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3243 return FALSE;
3246 if(cfg->redSize < redSize)
3247 return FALSE;
3249 if(cfg->greenSize < greenSize)
3250 return FALSE;
3252 if(cfg->blueSize < blueSize)
3253 return FALSE;
3255 if(cfg->alphaSize < alphaSize)
3256 return FALSE;
3258 return TRUE;
3261 /* Probably a RGBA_float or color index mode */
3262 return FALSE;
3265 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3266 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3268 BYTE depthSize, stencilSize;
3269 BOOL lockable = FALSE;
3271 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3273 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3274 return FALSE;
3277 /* Float formats need FBOs. If FBOs are used this function isn't called */
3278 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3280 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3281 lockable = TRUE;
3283 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3284 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3285 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3286 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3287 return FALSE;
3289 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3290 * allow more stencil bits than requested. */
3291 if(cfg->stencilSize < stencilSize)
3292 return FALSE;
3294 return TRUE;
3297 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3298 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3299 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3301 const struct wined3d_format *rt_format;
3302 const struct wined3d_format *ds_format;
3303 const struct wined3d_adapter *adapter;
3305 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3306 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3307 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3308 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3310 if (adapter_idx >= wined3d->adapter_count)
3311 return WINED3DERR_INVALIDCALL;
3313 adapter = &wined3d->adapters[adapter_idx];
3314 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3315 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3316 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3318 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3319 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3321 TRACE("Formats match.\n");
3322 return WINED3D_OK;
3325 else
3327 const struct wined3d_pixel_format *cfgs;
3328 unsigned int cfg_count;
3329 unsigned int i;
3331 cfgs = adapter->cfgs;
3332 cfg_count = adapter->cfg_count;
3333 for (i = 0; i < cfg_count; ++i)
3335 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3336 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3338 TRACE("Formats match.\n");
3339 return WINED3D_OK;
3344 TRACE("Unsupported format pair: %s and %s.\n",
3345 debug_d3dformat(render_target_format_id),
3346 debug_d3dformat(depth_stencil_format_id));
3348 return WINED3DERR_NOTAVAILABLE;
3351 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3352 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3353 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3355 const struct wined3d_gl_info *gl_info;
3357 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3358 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3359 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3360 windowed, multisample_type, quality_levels);
3362 if (adapter_idx >= wined3d->adapter_count)
3363 return WINED3DERR_INVALIDCALL;
3365 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3367 if (multisample_type > gl_info->limits.samples)
3369 TRACE("Returning not supported.\n");
3370 if (quality_levels)
3371 *quality_levels = 0;
3373 return WINED3DERR_NOTAVAILABLE;
3376 if (quality_levels)
3378 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3379 /* FIXME: This is probably wrong. */
3380 *quality_levels = gl_info->limits.samples;
3381 else
3382 *quality_levels = 1;
3385 return WINED3D_OK;
3388 /* Check if we support bumpmapping for a format */
3389 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3391 /* Ask the fixed function pipeline implementation if it can deal
3392 * with the conversion. If we've got a GL extension giving native
3393 * support this will be an identity conversion. */
3394 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3395 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3398 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3399 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3400 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3402 /* Only allow depth/stencil formats */
3403 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3405 /* Blacklist formats not supported on Windows */
3406 switch (ds_format->id)
3408 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3409 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3410 TRACE("[FAILED] - not supported on windows.\n");
3411 return FALSE;
3413 default:
3414 break;
3417 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3419 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3420 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3422 else
3424 unsigned int i;
3426 /* Walk through all WGL pixel formats to find a match */
3427 for (i = 0; i < adapter->cfg_count; ++i)
3429 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3430 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3431 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3432 return TRUE;
3436 return FALSE;
3439 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3441 /* The flags entry of a format contains the filtering capability */
3442 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3443 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3444 return TRUE;
3446 return FALSE;
3449 /* Check the render target capabilities of a format */
3450 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3451 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3453 /* Filter out non-RT formats */
3454 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3455 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3457 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3458 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3459 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3460 unsigned int i;
3462 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3463 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3465 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3466 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3467 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3469 TRACE("[FAILED]\n");
3470 return FALSE;
3473 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3474 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3475 for (i = 0; i < adapter->cfg_count; ++i)
3477 if (cfgs[i].windowDrawable
3478 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3480 TRACE("Pixel format %d is compatible with format %s.\n",
3481 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3482 return TRUE;
3486 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3488 /* For now return TRUE for FBOs until we have some proper checks.
3489 * Note that this function will only be called when the format is around for texturing. */
3490 return TRUE;
3492 return FALSE;
3495 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3497 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3500 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3502 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3503 * doing the color fixup in shaders.
3504 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3505 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3507 int vs_selected_mode;
3508 int ps_selected_mode;
3509 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3511 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3513 TRACE("[OK]\n");
3514 return TRUE;
3518 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3519 return FALSE;
3522 /* Check if a format support blending in combination with pixel shaders */
3523 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3524 const struct wined3d_format *format)
3526 /* The flags entry of a format contains the post pixel shader blending capability */
3527 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3529 return FALSE;
3532 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3534 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3535 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3536 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3537 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3538 * capability anyway.
3540 * For now lets report this on all formats, but in the future we may want to
3541 * restrict it to some should games need that
3543 return TRUE;
3546 /* Check if a texture format is supported on the given adapter */
3547 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3549 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3551 switch (format->id)
3553 /*****
3554 * supported: RGB(A) formats
3556 case WINED3DFMT_B8G8R8_UNORM:
3557 TRACE("[FAILED] - Not enumerated on Windows.\n");
3558 return FALSE;
3559 case WINED3DFMT_B8G8R8A8_UNORM:
3560 case WINED3DFMT_B8G8R8X8_UNORM:
3561 case WINED3DFMT_B5G6R5_UNORM:
3562 case WINED3DFMT_B5G5R5X1_UNORM:
3563 case WINED3DFMT_B5G5R5A1_UNORM:
3564 case WINED3DFMT_B4G4R4A4_UNORM:
3565 case WINED3DFMT_A8_UNORM:
3566 case WINED3DFMT_B4G4R4X4_UNORM:
3567 case WINED3DFMT_R8G8B8A8_UNORM:
3568 case WINED3DFMT_R8G8B8X8_UNORM:
3569 case WINED3DFMT_B10G10R10A2_UNORM:
3570 case WINED3DFMT_R10G10B10A2_UNORM:
3571 case WINED3DFMT_R16G16_UNORM:
3572 TRACE("[OK]\n");
3573 return TRUE;
3575 case WINED3DFMT_B2G3R3_UNORM:
3576 TRACE("[FAILED] - Not supported on Windows.\n");
3577 return FALSE;
3579 /*****
3580 * Not supported: Palettized
3581 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3582 * Since it is not widely available, don't offer it. Further no Windows driver offers
3583 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3585 case WINED3DFMT_P8_UINT:
3586 case WINED3DFMT_P8_UINT_A8_UNORM:
3587 return FALSE;
3589 /*****
3590 * Supported: (Alpha)-Luminance
3592 case WINED3DFMT_L8_UNORM:
3593 case WINED3DFMT_L8A8_UNORM:
3594 case WINED3DFMT_L16_UNORM:
3595 TRACE("[OK]\n");
3596 return TRUE;
3598 /* Not supported on Windows, thus disabled */
3599 case WINED3DFMT_L4A4_UNORM:
3600 TRACE("[FAILED] - not supported on windows\n");
3601 return FALSE;
3603 /*****
3604 * Supported: Depth/Stencil formats
3606 case WINED3DFMT_D16_LOCKABLE:
3607 case WINED3DFMT_D16_UNORM:
3608 case WINED3DFMT_X8D24_UNORM:
3609 case WINED3DFMT_D24_UNORM_S8_UINT:
3610 case WINED3DFMT_S8_UINT_D24_FLOAT:
3611 case WINED3DFMT_D32_UNORM:
3612 case WINED3DFMT_D32_FLOAT:
3613 return TRUE;
3615 case WINED3DFMT_INTZ:
3616 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3617 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3618 return TRUE;
3619 return FALSE;
3621 /* Not supported on Windows */
3622 case WINED3DFMT_S1_UINT_D15_UNORM:
3623 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3624 TRACE("[FAILED] - not supported on windows\n");
3625 return FALSE;
3627 /*****
3628 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3629 * GL_NV_texture_shader). Emulated by shaders
3631 case WINED3DFMT_R8G8_SNORM:
3632 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3633 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3634 case WINED3DFMT_R8G8B8A8_SNORM:
3635 case WINED3DFMT_R16G16_SNORM:
3636 /* Ask the shader backend if it can deal with the conversion. If
3637 * we've got a GL extension giving native support this will be an
3638 * identity conversion. */
3639 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3641 TRACE("[OK]\n");
3642 return TRUE;
3644 TRACE("[FAILED]\n");
3645 return FALSE;
3647 case WINED3DFMT_DXT1:
3648 case WINED3DFMT_DXT2:
3649 case WINED3DFMT_DXT3:
3650 case WINED3DFMT_DXT4:
3651 case WINED3DFMT_DXT5:
3652 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3654 TRACE("[OK]\n");
3655 return TRUE;
3657 TRACE("[FAILED]\n");
3658 return FALSE;
3661 /*****
3662 * Odd formats - not supported
3664 case WINED3DFMT_VERTEXDATA:
3665 case WINED3DFMT_R16_UINT:
3666 case WINED3DFMT_R32_UINT:
3667 case WINED3DFMT_R16G16B16A16_SNORM:
3668 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3669 case WINED3DFMT_R10G11B11_SNORM:
3670 case WINED3DFMT_R16:
3671 case WINED3DFMT_AL16:
3672 TRACE("[FAILED]\n"); /* Enable when implemented */
3673 return FALSE;
3675 /*****
3676 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3678 case WINED3DFMT_R8G8_SNORM_Cx:
3679 TRACE("[FAILED]\n"); /* Enable when implemented */
3680 return FALSE;
3682 /* YUV formats */
3683 case WINED3DFMT_UYVY:
3684 case WINED3DFMT_YUY2:
3685 if (gl_info->supported[APPLE_YCBCR_422])
3687 TRACE("[OK]\n");
3688 return TRUE;
3690 TRACE("[FAILED]\n");
3691 return FALSE;
3692 case WINED3DFMT_YV12:
3693 TRACE("[FAILED]\n");
3694 return FALSE;
3696 case WINED3DFMT_R16G16B16A16_UNORM:
3697 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3699 TRACE("[FAILED]\n");
3700 return FALSE;
3702 TRACE("[OK]\n");
3703 return TRUE;
3705 /* Not supported */
3706 case WINED3DFMT_B2G3R3A8_UNORM:
3707 TRACE("[FAILED]\n"); /* Enable when implemented */
3708 return FALSE;
3710 /* Floating point formats */
3711 case WINED3DFMT_R16_FLOAT:
3712 case WINED3DFMT_R16G16_FLOAT:
3713 case WINED3DFMT_R16G16B16A16_FLOAT:
3714 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3716 TRACE("[OK]\n");
3717 return TRUE;
3719 TRACE("[FAILED]\n");
3720 return FALSE;
3722 case WINED3DFMT_R32_FLOAT:
3723 case WINED3DFMT_R32G32_FLOAT:
3724 case WINED3DFMT_R32G32B32A32_FLOAT:
3725 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3727 TRACE("[OK]\n");
3728 return TRUE;
3730 TRACE("[FAILED]\n");
3731 return FALSE;
3733 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3734 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3735 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3736 * We can do instancing with all shader versions, but we need vertex shaders.
3738 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3739 * to enable instancing. WineD3D doesn't need that and just ignores it.
3741 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3743 case WINED3DFMT_INST:
3744 TRACE("ATI Instancing check hack\n");
3745 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3747 TRACE("[OK]\n");
3748 return TRUE;
3750 TRACE("[FAILED]\n");
3751 return FALSE;
3753 /* Some weird FOURCC formats */
3754 case WINED3DFMT_R8G8_B8G8:
3755 case WINED3DFMT_G8R8_G8B8:
3756 case WINED3DFMT_MULTI2_ARGB8:
3757 TRACE("[FAILED]\n");
3758 return FALSE;
3760 /* Vendor specific formats */
3761 case WINED3DFMT_ATI2N:
3762 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3763 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3765 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3766 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3768 TRACE("[OK]\n");
3769 return TRUE;
3772 TRACE("[OK]\n");
3773 return TRUE;
3775 TRACE("[FAILED]\n");
3776 return FALSE;
3778 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3779 * format MAKEFOURCC('N','V','D','B') is used.
3780 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3781 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3782 * to test value.
3784 case WINED3DFMT_NVDB:
3785 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3787 TRACE("[OK]\n");
3788 return TRUE;
3790 TRACE("[FAILED]\n");
3791 return FALSE;
3793 case WINED3DFMT_NVHU:
3794 case WINED3DFMT_NVHS:
3795 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3796 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3797 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3798 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3799 * Applications have to deal with not having NVHS and NVHU.
3801 TRACE("[FAILED]\n");
3802 return FALSE;
3804 case WINED3DFMT_NULL:
3805 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3806 return TRUE;
3807 return FALSE;
3809 case WINED3DFMT_UNKNOWN:
3810 return FALSE;
3812 default:
3813 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3814 break;
3816 return FALSE;
3819 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3820 const struct wined3d_format *adapter_format,
3821 const struct wined3d_format *check_format,
3822 enum wined3d_surface_type surface_type)
3824 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3826 switch (check_format->id)
3828 case WINED3DFMT_B8G8R8_UNORM:
3829 TRACE("[FAILED] - Not enumerated on Windows.\n");
3830 return FALSE;
3831 case WINED3DFMT_B8G8R8A8_UNORM:
3832 case WINED3DFMT_B8G8R8X8_UNORM:
3833 case WINED3DFMT_B5G6R5_UNORM:
3834 case WINED3DFMT_B5G5R5X1_UNORM:
3835 case WINED3DFMT_B5G5R5A1_UNORM:
3836 case WINED3DFMT_B4G4R4A4_UNORM:
3837 case WINED3DFMT_B2G3R3_UNORM:
3838 case WINED3DFMT_A8_UNORM:
3839 case WINED3DFMT_B2G3R3A8_UNORM:
3840 case WINED3DFMT_B4G4R4X4_UNORM:
3841 case WINED3DFMT_R10G10B10A2_UNORM:
3842 case WINED3DFMT_R8G8B8A8_UNORM:
3843 case WINED3DFMT_R8G8B8X8_UNORM:
3844 case WINED3DFMT_R16G16_UNORM:
3845 case WINED3DFMT_B10G10R10A2_UNORM:
3846 case WINED3DFMT_R16G16B16A16_UNORM:
3847 case WINED3DFMT_P8_UINT:
3848 TRACE("[OK]\n");
3849 return TRUE;
3850 default:
3851 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3852 return FALSE;
3856 /* All format that are supported for textures are supported for surfaces as well */
3857 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3858 /* All depth stencil formats are supported on surfaces */
3859 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3861 /* If opengl can't process the format natively, the blitter may be able to convert it */
3862 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3863 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3864 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3866 TRACE("[OK]\n");
3867 return TRUE;
3870 /* Reject other formats */
3871 TRACE("[FAILED]\n");
3872 return FALSE;
3875 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3876 const struct wined3d_format *format)
3878 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3880 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3881 return FALSE;
3883 switch (format->id)
3885 case WINED3DFMT_R32G32B32A32_FLOAT:
3886 case WINED3DFMT_R32_FLOAT:
3887 return TRUE;
3888 default:
3889 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3893 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3894 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3895 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3896 enum wined3d_surface_type surface_type)
3898 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3899 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3900 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3901 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3902 DWORD usage_caps = 0;
3904 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3905 "resource_type %s, check_format %s, surface_type %#x.\n",
3906 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3907 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3908 debug_d3dformat(check_format_id), surface_type);
3910 if (adapter_idx >= wined3d->adapter_count)
3911 return WINED3DERR_INVALIDCALL;
3913 switch (resource_type)
3915 case WINED3D_RTYPE_CUBE_TEXTURE:
3916 /* Cubetexture allows:
3917 * - WINED3DUSAGE_AUTOGENMIPMAP
3918 * - WINED3DUSAGE_DEPTHSTENCIL
3919 * - WINED3DUSAGE_DYNAMIC
3920 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3921 * - WINED3DUSAGE_RENDERTARGET
3922 * - WINED3DUSAGE_SOFTWAREPROCESSING
3923 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3925 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3927 TRACE("[FAILED]\n");
3928 return WINED3DERR_NOTAVAILABLE;
3931 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3933 TRACE("[FAILED] - No cube texture support.\n");
3934 return WINED3DERR_NOTAVAILABLE;
3937 if (!CheckTextureCapability(adapter, format))
3939 TRACE("[FAILED] - Cube texture format not supported.\n");
3940 return WINED3DERR_NOTAVAILABLE;
3943 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3945 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3946 /* When autogenmipmap isn't around continue and return
3947 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3948 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3949 else
3950 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3953 /* Always report dynamic locking. */
3954 if (usage & WINED3DUSAGE_DYNAMIC)
3955 usage_caps |= WINED3DUSAGE_DYNAMIC;
3957 if (usage & WINED3DUSAGE_RENDERTARGET)
3959 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3961 TRACE("[FAILED] - No render target support.\n");
3962 return WINED3DERR_NOTAVAILABLE;
3964 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3967 /* Always report software processing. */
3968 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3969 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3971 if (usage & WINED3DUSAGE_QUERY_FILTER)
3973 if (!CheckFilterCapability(adapter, format))
3975 TRACE("[FAILED] - No filter support.\n");
3976 return WINED3DERR_NOTAVAILABLE;
3978 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3981 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3983 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3985 TRACE("[FAILED] - No post pixelshader blending support.\n");
3986 return WINED3DERR_NOTAVAILABLE;
3988 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3991 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3993 if (!CheckSrgbReadCapability(adapter, format))
3995 TRACE("[FAILED] - No sRGB read support.\n");
3996 return WINED3DERR_NOTAVAILABLE;
3998 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4001 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4003 if (!CheckSrgbWriteCapability(adapter, format))
4005 TRACE("[FAILED] - No sRGB write support.\n");
4006 return WINED3DERR_NOTAVAILABLE;
4008 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4011 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4013 if (!CheckVertexTextureCapability(adapter, format))
4015 TRACE("[FAILED] - No vertex texture support.\n");
4016 return WINED3DERR_NOTAVAILABLE;
4018 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4021 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4023 if (!CheckWrapAndMipCapability(adapter, format))
4025 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4026 return WINED3DERR_NOTAVAILABLE;
4028 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4030 break;
4032 case WINED3D_RTYPE_SURFACE:
4033 /* Surface allows:
4034 * - WINED3DUSAGE_DEPTHSTENCIL
4035 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4036 * - WINED3DUSAGE_RENDERTARGET
4038 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4040 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4041 return WINED3DERR_NOTAVAILABLE;
4044 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4046 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4048 TRACE("[FAILED] - No depth/stencil support.\n");
4049 return WINED3DERR_NOTAVAILABLE;
4051 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4054 if (usage & WINED3DUSAGE_RENDERTARGET)
4056 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4058 TRACE("[FAILED] - No render target support.\n");
4059 return WINED3DERR_NOTAVAILABLE;
4061 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4064 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4066 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4068 TRACE("[FAILED] - No post pixelshader blending support.\n");
4069 return WINED3DERR_NOTAVAILABLE;
4071 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4073 break;
4075 case WINED3D_RTYPE_TEXTURE:
4076 /* Texture allows:
4077 * - WINED3DUSAGE_AUTOGENMIPMAP
4078 * - WINED3DUSAGE_DEPTHSTENCIL
4079 * - WINED3DUSAGE_DMAP
4080 * - WINED3DUSAGE_DYNAMIC
4081 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4082 * - WINED3DUSAGE_RENDERTARGET
4083 * - WINED3DUSAGE_SOFTWAREPROCESSING
4084 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4085 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4087 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4089 TRACE("[FAILED]\n");
4090 return WINED3DERR_NOTAVAILABLE;
4093 if (!CheckTextureCapability(adapter, format))
4095 TRACE("[FAILED] - Texture format not supported.\n");
4096 return WINED3DERR_NOTAVAILABLE;
4099 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4101 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4102 /* When autogenmipmap isn't around continue and return
4103 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4104 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4105 else
4106 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4109 /* Always report dynamic locking. */
4110 if (usage & WINED3DUSAGE_DYNAMIC)
4111 usage_caps |= WINED3DUSAGE_DYNAMIC;
4113 if (usage & WINED3DUSAGE_RENDERTARGET)
4115 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4117 TRACE("[FAILED] - No render target support.\n");
4118 return WINED3DERR_NOTAVAILABLE;
4120 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4123 /* Always report software processing. */
4124 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4125 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4127 if (usage & WINED3DUSAGE_QUERY_FILTER)
4129 if (!CheckFilterCapability(adapter, format))
4131 TRACE("[FAILED] - No filter support.\n");
4132 return WINED3DERR_NOTAVAILABLE;
4134 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4137 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4139 if (!CheckBumpMapCapability(adapter, format))
4141 TRACE("[FAILED] - No legacy bumpmap support.\n");
4142 return WINED3DERR_NOTAVAILABLE;
4144 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4147 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4149 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4151 TRACE("[FAILED] - No post pixelshader blending support.\n");
4152 return WINED3DERR_NOTAVAILABLE;
4154 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4157 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4159 if (!CheckSrgbReadCapability(adapter, format))
4161 TRACE("[FAILED] - No sRGB read support.\n");
4162 return WINED3DERR_NOTAVAILABLE;
4164 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4167 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4169 if (!CheckSrgbWriteCapability(adapter, format))
4171 TRACE("[FAILED] - No sRGB write support.\n");
4172 return WINED3DERR_NOTAVAILABLE;
4174 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4177 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4179 if (!CheckVertexTextureCapability(adapter, format))
4181 TRACE("[FAILED] - No vertex texture support.\n");
4182 return WINED3DERR_NOTAVAILABLE;
4184 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4187 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4189 if (!CheckWrapAndMipCapability(adapter, format))
4191 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4192 return WINED3DERR_NOTAVAILABLE;
4194 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4197 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4199 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4201 TRACE("[FAILED] - No depth/stencil support.\n");
4202 return WINED3DERR_NOTAVAILABLE;
4204 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4206 TRACE("[FAILED] - No shadow sampler support.\n");
4207 return WINED3DERR_NOTAVAILABLE;
4209 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4211 break;
4213 case WINED3D_RTYPE_VOLUME_TEXTURE:
4214 case WINED3D_RTYPE_VOLUME:
4215 /* Volume is to VolumeTexture what Surface is to Texture, but its
4216 * usage caps are not documented. Most driver seem to offer
4217 * (nearly) the same on Volume and VolumeTexture, so do that too.
4219 * Volumetexture allows:
4220 * - D3DUSAGE_DYNAMIC
4221 * - D3DUSAGE_NONSECURE (d3d9ex)
4222 * - D3DUSAGE_SOFTWAREPROCESSING
4223 * - D3DUSAGE_QUERY_WRAPANDMIP
4225 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4227 TRACE("[FAILED]\n");
4228 return WINED3DERR_NOTAVAILABLE;
4231 if (!gl_info->supported[EXT_TEXTURE3D])
4233 TRACE("[FAILED] - No volume texture support.\n");
4234 return WINED3DERR_NOTAVAILABLE;
4237 if (!CheckTextureCapability(adapter, format))
4239 TRACE("[FAILED] - Format not supported.\n");
4240 return WINED3DERR_NOTAVAILABLE;
4243 /* Filter formats that need conversion; For one part, this
4244 * conversion is unimplemented, and volume textures are huge, so
4245 * it would be a big performance hit. Unless we hit an application
4246 * needing one of those formats, don't advertize them to avoid
4247 * leading applications into temptation. The windows drivers don't
4248 * support most of those formats on volumes anyway, except for
4249 * WINED3DFMT_R32_FLOAT. */
4250 switch (check_format_id)
4252 case WINED3DFMT_P8_UINT:
4253 case WINED3DFMT_L4A4_UNORM:
4254 case WINED3DFMT_R32_FLOAT:
4255 case WINED3DFMT_R16_FLOAT:
4256 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4257 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4258 case WINED3DFMT_R16G16_UNORM:
4259 TRACE("[FAILED] - No converted formats on volumes.\n");
4260 return WINED3DERR_NOTAVAILABLE;
4262 case WINED3DFMT_R8G8B8A8_SNORM:
4263 case WINED3DFMT_R16G16_SNORM:
4264 if (!gl_info->supported[NV_TEXTURE_SHADER])
4266 TRACE("[FAILED] - No converted formats on volumes.\n");
4267 return WINED3DERR_NOTAVAILABLE;
4269 break;
4271 case WINED3DFMT_R8G8_SNORM:
4272 if (!gl_info->supported[NV_TEXTURE_SHADER])
4274 TRACE("[FAILED] - No converted formats on volumes.\n");
4275 return WINED3DERR_NOTAVAILABLE;
4277 break;
4279 case WINED3DFMT_DXT1:
4280 case WINED3DFMT_DXT2:
4281 case WINED3DFMT_DXT3:
4282 case WINED3DFMT_DXT4:
4283 case WINED3DFMT_DXT5:
4284 /* The GL_EXT_texture_compression_s3tc spec requires that
4285 * loading an s3tc compressed texture results in an error.
4286 * While the D3D refrast does support s3tc volumes, at
4287 * least the nvidia windows driver does not, so we're free
4288 * not to support this format. */
4289 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4290 return WINED3DERR_NOTAVAILABLE;
4292 default:
4293 /* Do nothing, continue with checking the format below */
4294 break;
4297 /* Always report dynamic locking. */
4298 if (usage & WINED3DUSAGE_DYNAMIC)
4299 usage_caps |= WINED3DUSAGE_DYNAMIC;
4301 /* Always report software processing. */
4302 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4303 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4305 if (usage & WINED3DUSAGE_QUERY_FILTER)
4307 if (!CheckFilterCapability(adapter, format))
4309 TRACE("[FAILED] - No filter support.\n");
4310 return WINED3DERR_NOTAVAILABLE;
4312 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4315 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4317 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4319 TRACE("[FAILED] - No post pixelshader blending support.\n");
4320 return WINED3DERR_NOTAVAILABLE;
4322 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4325 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4327 if (!CheckSrgbReadCapability(adapter, format))
4329 TRACE("[FAILED] - No sRGB read support.\n");
4330 return WINED3DERR_NOTAVAILABLE;
4332 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4335 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4337 if (!CheckSrgbWriteCapability(adapter, format))
4339 TRACE("[FAILED] - No sRGB write support.\n");
4340 return WINED3DERR_NOTAVAILABLE;
4342 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4345 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4347 if (!CheckVertexTextureCapability(adapter, format))
4349 TRACE("[FAILED] - No vertex texture support.\n");
4350 return WINED3DERR_NOTAVAILABLE;
4352 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4355 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4357 if (!CheckWrapAndMipCapability(adapter, format))
4359 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4360 return WINED3DERR_NOTAVAILABLE;
4362 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4364 break;
4366 default:
4367 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4368 return WINED3DERR_NOTAVAILABLE;
4371 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4372 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4373 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4374 if (usage_caps == usage)
4375 return WINED3D_OK;
4376 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4377 return WINED3DOK_NOAUTOGEN;
4379 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4380 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4382 return WINED3DERR_NOTAVAILABLE;
4385 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4386 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4388 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4389 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4390 debug_d3dformat(dst_format));
4392 return WINED3D_OK;
4395 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4396 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4397 enum wined3d_format_id backbuffer_format, BOOL windowed)
4399 UINT mode_count;
4400 HRESULT hr;
4402 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4403 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4404 debug_d3dformat(backbuffer_format), windowed);
4406 if (adapter_idx >= wined3d->adapter_count)
4407 return WINED3DERR_INVALIDCALL;
4409 /* The task of this function is to check whether a certain display / backbuffer format
4410 * combination is available on the given adapter. In fullscreen mode microsoft specified
4411 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4412 * and display format should match exactly.
4413 * In windowed mode format conversion can occur and this depends on the driver. When format
4414 * conversion is done, this function should nevertheless fail and applications need to use
4415 * CheckDeviceFormatConversion.
4416 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4418 /* There are only 4 display formats. */
4419 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4420 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4421 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4422 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4424 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4425 return WINED3DERR_NOTAVAILABLE;
4428 /* If the requested display format is not available, don't continue. */
4429 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4430 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4431 if (!mode_count)
4433 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4434 return WINED3DERR_NOTAVAILABLE;
4437 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4438 * it means 'reuse' the display format for the backbuffer. */
4439 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4441 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4442 return WINED3DERR_NOTAVAILABLE;
4445 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4446 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4447 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4449 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4450 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4451 return WINED3DERR_NOTAVAILABLE;
4454 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4455 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4456 * WINED3DFMT_B5G5R5A1_UNORM. */
4457 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4458 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4460 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4461 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4462 return WINED3DERR_NOTAVAILABLE;
4465 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4466 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4467 * WINED3DFMT_B8G8R8A8_UNORM. */
4468 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4469 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4471 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4472 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4473 return WINED3DERR_NOTAVAILABLE;
4476 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4477 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4478 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4479 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4481 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4482 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4483 return WINED3DERR_NOTAVAILABLE;
4486 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4487 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4488 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4489 if (FAILED(hr))
4490 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4491 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4493 return hr;
4496 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4497 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4499 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4500 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4501 int vs_selected_mode;
4502 int ps_selected_mode;
4503 struct shader_caps shader_caps;
4504 struct fragment_caps fragment_caps;
4505 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4507 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4508 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4510 if (adapter_idx >= wined3d->adapter_count)
4511 return WINED3DERR_INVALIDCALL;
4513 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4515 /* ------------------------------------------------
4516 The following fields apply to both d3d8 and d3d9
4517 ------------------------------------------------ */
4518 /* Not quite true, but use h/w supported by opengl I suppose */
4519 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4520 caps->AdapterOrdinal = adapter_idx;
4522 caps->Caps = 0;
4523 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4524 WINED3DCAPS2_FULLSCREENGAMMA |
4525 WINED3DCAPS2_DYNAMICTEXTURES;
4526 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4527 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4529 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4530 WINED3DCAPS3_COPY_TO_VIDMEM |
4531 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4533 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4534 WINED3DPRESENT_INTERVAL_ONE;
4536 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4537 WINED3DCURSORCAPS_LOWRES;
4539 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4540 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4541 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4542 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4543 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4544 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4545 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4546 WINED3DDEVCAPS_PUREDEVICE |
4547 WINED3DDEVCAPS_HWRASTERIZATION |
4548 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4549 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4550 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4551 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4552 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4553 WINED3DDEVCAPS_RTPATCHES;
4555 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4556 WINED3DPMISCCAPS_CULLCCW |
4557 WINED3DPMISCCAPS_CULLCW |
4558 WINED3DPMISCCAPS_COLORWRITEENABLE |
4559 WINED3DPMISCCAPS_CLIPTLVERTS |
4560 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4561 WINED3DPMISCCAPS_MASKZ |
4562 WINED3DPMISCCAPS_BLENDOP |
4563 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4564 /* TODO:
4565 WINED3DPMISCCAPS_NULLREFERENCE
4566 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4567 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4568 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4570 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4571 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4572 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4573 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4575 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4576 WINED3DPRASTERCAPS_PAT |
4577 WINED3DPRASTERCAPS_WFOG |
4578 WINED3DPRASTERCAPS_ZFOG |
4579 WINED3DPRASTERCAPS_FOGVERTEX |
4580 WINED3DPRASTERCAPS_FOGTABLE |
4581 WINED3DPRASTERCAPS_STIPPLE |
4582 WINED3DPRASTERCAPS_SUBPIXEL |
4583 WINED3DPRASTERCAPS_ZTEST |
4584 WINED3DPRASTERCAPS_SCISSORTEST |
4585 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4586 WINED3DPRASTERCAPS_DEPTHBIAS;
4588 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4590 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4591 WINED3DPRASTERCAPS_ZBIAS |
4592 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4594 if (gl_info->supported[NV_FOG_DISTANCE])
4596 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4598 /* FIXME Add:
4599 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4600 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4601 WINED3DPRASTERCAPS_ANTIALIASEDGES
4602 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4603 WINED3DPRASTERCAPS_WBUFFER */
4605 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4606 WINED3DPCMPCAPS_EQUAL |
4607 WINED3DPCMPCAPS_GREATER |
4608 WINED3DPCMPCAPS_GREATEREQUAL |
4609 WINED3DPCMPCAPS_LESS |
4610 WINED3DPCMPCAPS_LESSEQUAL |
4611 WINED3DPCMPCAPS_NEVER |
4612 WINED3DPCMPCAPS_NOTEQUAL;
4614 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4615 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4616 WINED3DPBLENDCAPS_DESTALPHA |
4617 WINED3DPBLENDCAPS_DESTCOLOR |
4618 WINED3DPBLENDCAPS_INVDESTALPHA |
4619 WINED3DPBLENDCAPS_INVDESTCOLOR |
4620 WINED3DPBLENDCAPS_INVSRCALPHA |
4621 WINED3DPBLENDCAPS_INVSRCCOLOR |
4622 WINED3DPBLENDCAPS_ONE |
4623 WINED3DPBLENDCAPS_SRCALPHA |
4624 WINED3DPBLENDCAPS_SRCALPHASAT |
4625 WINED3DPBLENDCAPS_SRCCOLOR |
4626 WINED3DPBLENDCAPS_ZERO;
4628 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4629 WINED3DPBLENDCAPS_DESTCOLOR |
4630 WINED3DPBLENDCAPS_INVDESTALPHA |
4631 WINED3DPBLENDCAPS_INVDESTCOLOR |
4632 WINED3DPBLENDCAPS_INVSRCALPHA |
4633 WINED3DPBLENDCAPS_INVSRCCOLOR |
4634 WINED3DPBLENDCAPS_ONE |
4635 WINED3DPBLENDCAPS_SRCALPHA |
4636 WINED3DPBLENDCAPS_SRCCOLOR |
4637 WINED3DPBLENDCAPS_ZERO;
4638 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4639 * according to the glBlendFunc manpage
4641 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4642 * legacy settings for srcblend only
4645 if (gl_info->supported[EXT_BLEND_COLOR])
4647 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4648 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4652 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4653 WINED3DPCMPCAPS_EQUAL |
4654 WINED3DPCMPCAPS_GREATER |
4655 WINED3DPCMPCAPS_GREATEREQUAL |
4656 WINED3DPCMPCAPS_LESS |
4657 WINED3DPCMPCAPS_LESSEQUAL |
4658 WINED3DPCMPCAPS_NEVER |
4659 WINED3DPCMPCAPS_NOTEQUAL;
4661 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4662 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4663 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4664 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4665 WINED3DPSHADECAPS_COLORFLATRGB |
4666 WINED3DPSHADECAPS_FOGFLAT |
4667 WINED3DPSHADECAPS_FOGGOURAUD |
4668 WINED3DPSHADECAPS_SPECULARFLATRGB;
4670 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4671 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4672 WINED3DPTEXTURECAPS_TRANSPARENCY |
4673 WINED3DPTEXTURECAPS_BORDER |
4674 WINED3DPTEXTURECAPS_MIPMAP |
4675 WINED3DPTEXTURECAPS_PROJECTED |
4676 WINED3DPTEXTURECAPS_PERSPECTIVE;
4678 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4680 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4681 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4684 if (gl_info->supported[EXT_TEXTURE3D])
4686 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4687 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4688 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4690 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4694 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4696 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4697 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4698 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4700 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4704 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4705 WINED3DPTFILTERCAPS_MAGFPOINT |
4706 WINED3DPTFILTERCAPS_MINFLINEAR |
4707 WINED3DPTFILTERCAPS_MINFPOINT |
4708 WINED3DPTFILTERCAPS_MIPFLINEAR |
4709 WINED3DPTFILTERCAPS_MIPFPOINT |
4710 WINED3DPTFILTERCAPS_LINEAR |
4711 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4712 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4713 WINED3DPTFILTERCAPS_MIPLINEAR |
4714 WINED3DPTFILTERCAPS_MIPNEAREST |
4715 WINED3DPTFILTERCAPS_NEAREST;
4717 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4719 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4720 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4723 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4725 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4726 WINED3DPTFILTERCAPS_MAGFPOINT |
4727 WINED3DPTFILTERCAPS_MINFLINEAR |
4728 WINED3DPTFILTERCAPS_MINFPOINT |
4729 WINED3DPTFILTERCAPS_MIPFLINEAR |
4730 WINED3DPTFILTERCAPS_MIPFPOINT |
4731 WINED3DPTFILTERCAPS_LINEAR |
4732 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4733 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4734 WINED3DPTFILTERCAPS_MIPLINEAR |
4735 WINED3DPTFILTERCAPS_MIPNEAREST |
4736 WINED3DPTFILTERCAPS_NEAREST;
4738 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4740 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4741 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4744 else
4746 caps->CubeTextureFilterCaps = 0;
4749 if (gl_info->supported[EXT_TEXTURE3D])
4751 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4752 WINED3DPTFILTERCAPS_MAGFPOINT |
4753 WINED3DPTFILTERCAPS_MINFLINEAR |
4754 WINED3DPTFILTERCAPS_MINFPOINT |
4755 WINED3DPTFILTERCAPS_MIPFLINEAR |
4756 WINED3DPTFILTERCAPS_MIPFPOINT |
4757 WINED3DPTFILTERCAPS_LINEAR |
4758 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4759 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4760 WINED3DPTFILTERCAPS_MIPLINEAR |
4761 WINED3DPTFILTERCAPS_MIPNEAREST |
4762 WINED3DPTFILTERCAPS_NEAREST;
4764 else
4766 caps->VolumeTextureFilterCaps = 0;
4769 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4770 WINED3DPTADDRESSCAPS_CLAMP |
4771 WINED3DPTADDRESSCAPS_WRAP;
4773 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4775 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4777 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4779 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4781 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4783 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4786 if (gl_info->supported[EXT_TEXTURE3D])
4788 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4789 WINED3DPTADDRESSCAPS_CLAMP |
4790 WINED3DPTADDRESSCAPS_WRAP;
4791 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4793 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4795 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4797 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4799 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4801 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4804 else
4806 caps->VolumeTextureAddressCaps = 0;
4809 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4810 WINED3DLINECAPS_ZTEST |
4811 WINED3DLINECAPS_BLEND |
4812 WINED3DLINECAPS_ALPHACMP |
4813 WINED3DLINECAPS_FOG;
4814 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4815 * idea how generating the smoothing alpha values works; the result is different
4818 caps->MaxTextureWidth = gl_info->limits.texture_size;
4819 caps->MaxTextureHeight = gl_info->limits.texture_size;
4821 if (gl_info->supported[EXT_TEXTURE3D])
4822 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4823 else
4824 caps->MaxVolumeExtent = 0;
4826 caps->MaxTextureRepeat = 32768;
4827 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4828 caps->MaxVertexW = 1.0f;
4830 caps->GuardBandLeft = 0.0f;
4831 caps->GuardBandTop = 0.0f;
4832 caps->GuardBandRight = 0.0f;
4833 caps->GuardBandBottom = 0.0f;
4835 caps->ExtentsAdjust = 0.0f;
4837 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4838 WINED3DSTENCILCAPS_INCRSAT |
4839 WINED3DSTENCILCAPS_INVERT |
4840 WINED3DSTENCILCAPS_KEEP |
4841 WINED3DSTENCILCAPS_REPLACE |
4842 WINED3DSTENCILCAPS_ZERO;
4843 if (gl_info->supported[EXT_STENCIL_WRAP])
4845 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4846 WINED3DSTENCILCAPS_INCR;
4848 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4850 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4853 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4855 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4856 caps->MaxActiveLights = gl_info->limits.lights;
4858 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4859 caps->MaxVertexBlendMatrixIndex = 0;
4861 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4862 caps->MaxPointSize = gl_info->limits.pointsize_max;
4865 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4866 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4867 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4868 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4869 WINED3DVTXPCAPS_LOCALVIEWER |
4870 WINED3DVTXPCAPS_VERTEXFOG |
4871 WINED3DVTXPCAPS_TEXGEN;
4873 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4874 caps->MaxVertexIndex = 0xFFFFF;
4875 caps->MaxStreams = MAX_STREAMS;
4876 caps->MaxStreamStride = 1024;
4878 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4879 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4880 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4881 caps->MaxNpatchTessellationLevel = 0;
4882 caps->MasterAdapterOrdinal = 0;
4883 caps->AdapterOrdinalInGroup = 0;
4884 caps->NumberOfAdaptersInGroup = 1;
4886 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4888 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4889 WINED3DPTFILTERCAPS_MAGFPOINT |
4890 WINED3DPTFILTERCAPS_MINFLINEAR |
4891 WINED3DPTFILTERCAPS_MAGFLINEAR;
4892 caps->VertexTextureFilterCaps = 0;
4894 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4895 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4897 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4898 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4900 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4901 * Ignore shader model capabilities if disabled in config
4903 if (vs_selected_mode == SHADER_NONE)
4905 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4906 caps->VertexShaderVersion = 0;
4907 caps->MaxVertexShaderConst = 0;
4909 else
4911 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4912 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4915 if (ps_selected_mode == SHADER_NONE)
4917 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4918 caps->PixelShaderVersion = 0;
4919 caps->PixelShader1xMaxValue = 0.0f;
4920 } else {
4921 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4922 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4925 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4926 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4927 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4929 /* The following caps are shader specific, but they are things we cannot detect, or which
4930 * are the same among all shader models. So to avoid code duplication set the shader version
4931 * specific, but otherwise constant caps here
4933 if (caps->VertexShaderVersion >= 3)
4935 /* Where possible set the caps based on OpenGL extensions and if they
4936 * aren't set (in case of software rendering) use the VS 3.0 from
4937 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4938 * VS3.0 value. */
4939 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4940 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4941 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4942 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4943 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4944 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4946 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4947 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4949 else if (caps->VertexShaderVersion == 2)
4951 caps->VS20Caps.caps = 0;
4952 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4953 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4954 caps->VS20Caps.static_flow_control_depth = 1;
4956 caps->MaxVShaderInstructionsExecuted = 65535;
4957 caps->MaxVertexShader30InstructionSlots = 0;
4959 else
4960 { /* VS 1.x */
4961 caps->VS20Caps.caps = 0;
4962 caps->VS20Caps.dynamic_flow_control_depth = 0;
4963 caps->VS20Caps.temp_count = 0;
4964 caps->VS20Caps.static_flow_control_depth = 0;
4966 caps->MaxVShaderInstructionsExecuted = 0;
4967 caps->MaxVertexShader30InstructionSlots = 0;
4970 if (caps->PixelShaderVersion >= 3)
4972 /* Where possible set the caps based on OpenGL extensions and if they
4973 * aren't set (in case of software rendering) use the PS 3.0 from
4974 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4975 * PS 3.0 value. */
4977 /* Caps is more or less undocumented on MSDN but it appears to be
4978 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4979 * cards from Windows */
4980 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4981 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4982 WINED3DPS20CAPS_PREDICATION |
4983 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4984 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4985 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4986 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4987 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4988 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4989 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4990 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4991 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4993 caps->MaxPShaderInstructionsExecuted = 65535;
4994 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4995 adapter->gl_info.limits.arb_ps_instructions);
4997 else if(caps->PixelShaderVersion == 2)
4999 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5000 caps->PS20Caps.caps = 0;
5001 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5002 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5003 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5004 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5005 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5007 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5008 caps->MaxPixelShader30InstructionSlots = 0;
5010 else /* PS 1.x */
5012 caps->PS20Caps.caps = 0;
5013 caps->PS20Caps.dynamic_flow_control_depth = 0;
5014 caps->PS20Caps.temp_count = 0;
5015 caps->PS20Caps.static_flow_control_depth = 0;
5016 caps->PS20Caps.instruction_slot_count = 0;
5018 caps->MaxPShaderInstructionsExecuted = 0;
5019 caps->MaxPixelShader30InstructionSlots = 0;
5022 if (caps->VertexShaderVersion >= 2)
5024 /* OpenGL supports all the formats below, perhaps not always
5025 * without conversion, but it supports them.
5026 * Further GLSL doesn't seem to have an official unsigned type so
5027 * don't advertise it yet as I'm not sure how we handle it.
5028 * We might need to add some clamping in the shader engine to
5029 * support it.
5030 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5031 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5032 WINED3DDTCAPS_UBYTE4N |
5033 WINED3DDTCAPS_SHORT2N |
5034 WINED3DDTCAPS_SHORT4N;
5035 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5037 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5038 WINED3DDTCAPS_FLOAT16_4;
5041 else
5043 caps->DeclTypes = 0;
5046 /* Set DirectDraw helper Caps */
5047 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5048 WINEDDCKEYCAPS_SRCBLT;
5049 fx_caps = WINEDDFXCAPS_BLTALPHA |
5050 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5051 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5052 WINEDDFXCAPS_BLTROTATION90 |
5053 WINEDDFXCAPS_BLTSHRINKX |
5054 WINEDDFXCAPS_BLTSHRINKXN |
5055 WINEDDFXCAPS_BLTSHRINKY |
5056 WINEDDFXCAPS_BLTSHRINKXN |
5057 WINEDDFXCAPS_BLTSTRETCHX |
5058 WINEDDFXCAPS_BLTSTRETCHXN |
5059 WINEDDFXCAPS_BLTSTRETCHY |
5060 WINEDDFXCAPS_BLTSTRETCHYN;
5061 blit_caps = WINEDDCAPS_BLT |
5062 WINEDDCAPS_BLTCOLORFILL |
5063 WINEDDCAPS_BLTDEPTHFILL |
5064 WINEDDCAPS_BLTSTRETCH |
5065 WINEDDCAPS_CANBLTSYSMEM |
5066 WINEDDCAPS_CANCLIP |
5067 WINEDDCAPS_CANCLIPSTRETCHED |
5068 WINEDDCAPS_COLORKEY |
5069 WINEDDCAPS_COLORKEYHWASSIST |
5070 WINEDDCAPS_ALIGNBOUNDARYSRC;
5071 pal_caps = WINEDDPCAPS_8BIT |
5072 WINEDDPCAPS_PRIMARYSURFACE;
5074 /* Fill the ddraw caps structure */
5075 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5076 WINEDDCAPS_PALETTE |
5077 blit_caps;
5078 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5079 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5080 WINEDDCAPS2_PRIMARYGAMMA |
5081 WINEDDCAPS2_WIDESURFACES |
5082 WINEDDCAPS2_CANRENDERWINDOWED;
5083 caps->ddraw_caps.color_key_caps = ckey_caps;
5084 caps->ddraw_caps.fx_caps = fx_caps;
5085 caps->ddraw_caps.pal_caps = pal_caps;
5086 caps->ddraw_caps.svb_caps = blit_caps;
5087 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5088 caps->ddraw_caps.svb_fx_caps = fx_caps;
5089 caps->ddraw_caps.vsb_caps = blit_caps;
5090 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5091 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5092 caps->ddraw_caps.ssb_caps = blit_caps;
5093 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5094 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5096 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5097 WINEDDSCAPS_BACKBUFFER |
5098 WINEDDSCAPS_FLIP |
5099 WINEDDSCAPS_FRONTBUFFER |
5100 WINEDDSCAPS_OFFSCREENPLAIN |
5101 WINEDDSCAPS_PALETTE |
5102 WINEDDSCAPS_PRIMARYSURFACE |
5103 WINEDDSCAPS_SYSTEMMEMORY |
5104 WINEDDSCAPS_VIDEOMEMORY |
5105 WINEDDSCAPS_VISIBLE;
5106 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5108 /* Set D3D caps if OpenGL is available. */
5109 if (adapter->opengl)
5111 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5112 WINEDDSCAPS_MIPMAP |
5113 WINEDDSCAPS_TEXTURE |
5114 WINEDDSCAPS_ZBUFFER;
5115 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5118 return WINED3D_OK;
5121 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5122 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5123 struct wined3d_device **device)
5125 struct wined3d_device *object;
5126 HRESULT hr;
5128 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5129 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5131 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5132 * number and create a device without a 3D adapter for 2D only operation. */
5133 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5134 return WINED3DERR_INVALIDCALL;
5136 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5137 if (!object)
5139 ERR("Failed to allocate device memory.\n");
5140 return E_OUTOFMEMORY;
5143 hr = device_init(object, wined3d, adapter_idx, device_type,
5144 focus_window, flags, surface_alignment, device_parent);
5145 if (FAILED(hr))
5147 WARN("Failed to initialize device, hr %#x.\n", hr);
5148 HeapFree(GetProcessHeap(), 0, object);
5149 return hr;
5152 TRACE("Created device %p.\n", object);
5153 *device = object;
5155 device_parent->ops->wined3d_device_created(device_parent, *device);
5157 return WINED3D_OK;
5160 static void WINE_GLAPI invalid_func(const void *data)
5162 ERR("Invalid vertex attribute function called\n");
5163 DebugBreak();
5166 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5168 ERR("Invalid texcoord function called\n");
5169 DebugBreak();
5172 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5173 * the extension detection and are used in drawStridedSlow
5175 static void WINE_GLAPI position_d3dcolor(const void *data)
5177 DWORD pos = *((const DWORD *)data);
5179 FIXME("Add a test for fixed function position from d3dcolor type\n");
5180 glVertex4s(D3DCOLOR_B_R(pos),
5181 D3DCOLOR_B_G(pos),
5182 D3DCOLOR_B_B(pos),
5183 D3DCOLOR_B_A(pos));
5186 static void WINE_GLAPI position_float4(const void *data)
5188 const GLfloat *pos = data;
5190 if (pos[3] != 0.0f && pos[3] != 1.0f)
5192 float w = 1.0f / pos[3];
5194 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5196 else
5198 glVertex3fv(pos);
5202 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5204 DWORD diffuseColor = *((const DWORD *)data);
5206 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5207 D3DCOLOR_B_G(diffuseColor),
5208 D3DCOLOR_B_B(diffuseColor),
5209 D3DCOLOR_B_A(diffuseColor));
5212 static void WINE_GLAPI specular_d3dcolor(const void *data)
5214 DWORD specularColor = *((const DWORD *)data);
5215 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5216 D3DCOLOR_B_G(specularColor),
5217 D3DCOLOR_B_B(specularColor)};
5219 specular_func_3ubv(d);
5222 static void WINE_GLAPI warn_no_specular_func(const void *data)
5224 WARN("GL_EXT_secondary_color not supported\n");
5227 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5229 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5230 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5231 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5232 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5233 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5234 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5235 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5236 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5237 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5238 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5239 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5240 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5241 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5242 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5243 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5244 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5245 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5247 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5248 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5249 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5250 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5251 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5252 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5253 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5254 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5255 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5256 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5257 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5258 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5259 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5260 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5261 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5262 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5263 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5265 /* No 4 component entry points here */
5266 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5267 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5268 if (gl_info->supported[EXT_SECONDARY_COLOR])
5270 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5272 else
5274 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5276 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5277 if (gl_info->supported[EXT_SECONDARY_COLOR])
5279 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5280 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5282 else
5284 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5286 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5287 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5288 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5289 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5290 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5291 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5292 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5293 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5294 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5295 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5296 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5297 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5299 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5300 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5302 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5303 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5304 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5305 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5306 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5307 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5308 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5309 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5310 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5311 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5312 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5313 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5314 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5315 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5316 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5317 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5318 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5320 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5321 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5322 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5323 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5324 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5325 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5326 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5327 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5328 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5329 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5330 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5331 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5332 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5333 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5334 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5335 if (gl_info->supported[NV_HALF_FLOAT])
5337 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5338 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5339 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5340 } else {
5341 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5342 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5346 /* Do not call while under the GL lock. */
5347 static BOOL InitAdapters(struct wined3d *wined3d)
5349 static HMODULE mod_gl;
5350 BOOL ret;
5351 int ps_selected_mode, vs_selected_mode;
5353 /* No need to hold any lock. The calling library makes sure only one thread calls
5354 * wined3d simultaneously
5357 TRACE("Initializing adapters\n");
5359 if(!mod_gl) {
5360 mod_gl = LoadLibraryA("opengl32.dll");
5361 if(!mod_gl) {
5362 ERR("Can't load opengl32.dll!\n");
5363 goto nogl_adapter;
5367 #ifdef USE_WIN32_OPENGL
5368 pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5369 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5370 #else
5371 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5373 HDC hdc = GetDC( 0 );
5374 const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
5375 pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
5376 ReleaseDC( 0, hdc );
5378 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5379 #endif
5381 /* Load WGL core functions from opengl32.dll */
5382 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5383 WGL_FUNCS_GEN;
5384 #undef USE_WGL_FUNC
5386 /* Dynamically load all GL core functions */
5387 GL_FUNCS_GEN;
5388 #undef USE_GL_FUNC
5390 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5391 * otherwise because we have to use winex11.drv's override
5393 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5394 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5396 glEnableWINE = glEnable;
5397 glDisableWINE = glDisable;
5399 /* For now only one default adapter */
5401 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5402 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5403 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5404 struct wined3d_pixel_format *cfgs;
5405 int iPixelFormat;
5406 int res;
5407 DISPLAY_DEVICEW DisplayDevice;
5408 HDC hdc;
5410 TRACE("Initializing default adapter\n");
5411 adapter->ordinal = 0;
5412 adapter->monitorPoint.x = -1;
5413 adapter->monitorPoint.y = -1;
5415 if (!AllocateLocallyUniqueId(&adapter->luid))
5417 DWORD err = GetLastError();
5418 ERR("Failed to set adapter LUID (%#x).\n", err);
5419 goto nogl_adapter;
5421 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5422 adapter->luid.HighPart, adapter->luid.LowPart);
5424 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5426 ERR("Failed to get a gl context for default adapter\n");
5427 goto nogl_adapter;
5430 ret = wined3d_adapter_init_gl_caps(adapter);
5431 if(!ret) {
5432 ERR("Failed to initialize gl caps for default adapter\n");
5433 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5434 goto nogl_adapter;
5436 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5437 if(!ret) {
5438 ERR("Failed to init gl formats\n");
5439 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5440 goto nogl_adapter;
5443 hdc = fake_gl_ctx.dc;
5445 adapter->TextureRam = adapter->driver_info.vidmem;
5446 adapter->UsedTextureRam = 0;
5447 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5449 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5450 DisplayDevice.cb = sizeof(DisplayDevice);
5451 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5452 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5453 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5455 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5457 GLint cfg_count;
5458 int attribute;
5459 int attribs[11];
5460 int values[11];
5461 int nAttribs = 0;
5463 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5464 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5465 adapter->cfg_count = cfg_count;
5467 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5468 cfgs = adapter->cfgs;
5469 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5470 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5471 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5472 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5473 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5474 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5475 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5476 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5477 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5478 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5479 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5481 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5483 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5485 if(!res)
5486 continue;
5488 /* Cache the pixel format */
5489 cfgs->iPixelFormat = iPixelFormat;
5490 cfgs->redSize = values[0];
5491 cfgs->greenSize = values[1];
5492 cfgs->blueSize = values[2];
5493 cfgs->alphaSize = values[3];
5494 cfgs->colorSize = values[4];
5495 cfgs->depthSize = values[5];
5496 cfgs->stencilSize = values[6];
5497 cfgs->windowDrawable = values[7];
5498 cfgs->iPixelType = values[8];
5499 cfgs->doubleBuffer = values[9];
5500 cfgs->auxBuffers = values[10];
5502 cfgs->numSamples = 0;
5503 /* Check multisample support */
5504 if (gl_info->supported[ARB_MULTISAMPLE])
5506 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5507 int value[2];
5508 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5509 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5510 * value[1] = number of multi sample buffers*/
5511 if(value[0])
5512 cfgs->numSamples = value[1];
5516 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5517 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5518 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5519 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5520 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5521 cfgs++;
5524 else
5526 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5527 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5528 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5530 cfgs = adapter->cfgs;
5531 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5533 PIXELFORMATDESCRIPTOR ppfd;
5535 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5536 if(!res)
5537 continue;
5539 /* We only want HW acceleration using an OpenGL ICD driver.
5540 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5541 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5543 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5545 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5546 continue;
5549 cfgs->iPixelFormat = iPixelFormat;
5550 cfgs->redSize = ppfd.cRedBits;
5551 cfgs->greenSize = ppfd.cGreenBits;
5552 cfgs->blueSize = ppfd.cBlueBits;
5553 cfgs->alphaSize = ppfd.cAlphaBits;
5554 cfgs->colorSize = ppfd.cColorBits;
5555 cfgs->depthSize = ppfd.cDepthBits;
5556 cfgs->stencilSize = ppfd.cStencilBits;
5557 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5558 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5559 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5560 cfgs->auxBuffers = ppfd.cAuxBuffers;
5561 cfgs->numSamples = 0;
5563 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5564 "depth=%d, stencil=%d, windowDrawable=%d\n",
5565 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5566 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5567 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5568 cfgs++;
5569 adapter->cfg_count++;
5572 /* We haven't found any suitable formats. This should only happen
5573 * in case of GDI software rendering, which is pretty useless
5574 * anyway. */
5575 if (!adapter->cfg_count)
5577 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5579 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5580 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5581 goto nogl_adapter;
5585 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5587 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5588 fillGLAttribFuncs(&adapter->gl_info);
5589 adapter->opengl = TRUE;
5591 wined3d->adapter_count = 1;
5592 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5594 return TRUE;
5596 nogl_adapter:
5597 /* Initialize an adapter for ddraw-only memory counting */
5598 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5599 wined3d->adapters[0].ordinal = 0;
5600 wined3d->adapters[0].opengl = FALSE;
5601 wined3d->adapters[0].monitorPoint.x = -1;
5602 wined3d->adapters[0].monitorPoint.y = -1;
5604 wined3d->adapters[0].driver_info.name = "Display";
5605 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5606 if (wined3d_settings.emulated_textureram)
5607 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5608 else
5609 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5611 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5613 wined3d->adapter_count = 1;
5614 return FALSE;
5617 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5619 const struct wined3d_parent_ops wined3d_null_parent_ops =
5621 wined3d_null_wined3d_object_destroyed,
5624 /* Do not call while under the GL lock. */
5625 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5627 wined3d->dxVersion = version;
5628 wined3d->ref = 1;
5629 wined3d->flags = flags;
5631 if (!InitAdapters(wined3d))
5633 WARN("Failed to initialize adapters.\n");
5634 if (version > 7)
5636 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5637 return E_FAIL;
5641 return WINED3D_OK;