2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION 0x0800
28 #include "d3d8types.h"
31 /*****************************************************************************
32 * Behavior Flags for IDirect3D8::CreateDevice
34 #define D3DCREATE_FPU_PRESERVE 0x00000002L
35 #define D3DCREATE_MULTITHREADED 0x00000004L
36 #define D3DCREATE_PUREDEVICE 0x00000010L
37 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
38 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
39 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
41 /*****************************************************************************
42 * #defines and error codes
44 #define D3DADAPTER_DEFAULT 0
45 #define D3DENUM_NO_WHQL_LEVEL 2
48 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
54 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
55 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
56 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
57 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
58 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
59 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
60 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
61 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
62 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
63 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
64 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
65 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
67 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
68 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
69 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
70 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
71 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
72 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
73 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
74 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
75 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
77 /*****************************************************************************
78 * Predeclare the interfaces
80 DEFINE_GUID(IID_IDirect3D8
, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
81 typedef struct IDirect3D8 IDirect3D8
, *LPDIRECT3D8
;
83 DEFINE_GUID(IID_IDirect3DDevice8
, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
84 typedef struct IDirect3DDevice8 IDirect3DDevice8
, *LPDIRECT3DDEVICE8
;
86 DEFINE_GUID(IID_IDirect3DResource8
, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
87 typedef struct IDirect3DResource8 IDirect3DResource8
, *LPDIRECT3DRESOURCE8
, *PDIRECT3DRESOURCE8
;
89 DEFINE_GUID(IID_IDirect3DVertexBuffer8
, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
90 typedef struct IDirect3DVertexBuffer8 IDirect3DVertexBuffer8
, *LPDIRECT3DVERTEXBUFFER8
, *PDIRECT3DVERTEXBUFFER8
;
92 DEFINE_GUID(IID_IDirect3DVolume8
, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
93 typedef struct IDirect3DVolume8 IDirect3DVolume8
, *LPDIRECT3DVOLUME8
, *PDIRECT3DVOLUME8
;
95 DEFINE_GUID(IID_IDirect3DSwapChain8
, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
96 typedef struct IDirect3DSwapChain8 IDirect3DSwapChain8
, *LPDIRECT3DSWAPCHAIN8
, *PDIRECT3DSWAPCHAIN8
;
98 DEFINE_GUID(IID_IDirect3DSurface8
, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
99 typedef struct IDirect3DSurface8 IDirect3DSurface8
, *LPDIRECT3DSURFACE8
, *PDIRECT3DSURFACE8
;
101 DEFINE_GUID(IID_IDirect3DIndexBuffer8
, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
102 typedef struct IDirect3DIndexBuffer8 IDirect3DIndexBuffer8
, *LPDIRECT3DINDEXBUFFER8
, *PDIRECT3DINDEXBUFFER8
;
104 DEFINE_GUID(IID_IDirect3DBaseTexture8
, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
105 typedef struct IDirect3DBaseTexture8 IDirect3DBaseTexture8
, *LPDIRECT3DBASETEXTURE8
, *PDIRECT3DBASETEXTURE8
;
107 DEFINE_GUID(IID_IDirect3DTexture8
, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
108 typedef struct IDirect3DTexture8 IDirect3DTexture8
, *LPDIRECT3DTEXTURE8
, *PDIRECT3DTEXTURE8
;
110 DEFINE_GUID(IID_IDirect3DCubeTexture8
, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
111 typedef struct IDirect3DCubeTexture8 IDirect3DCubeTexture8
, *LPDIRECT3DCUBETEXTURE8
, *PDIRECT3DCUBETEXTURE8
;
113 DEFINE_GUID(IID_IDirect3DVolumeTexture8
, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
114 typedef struct IDirect3DVolumeTexture8 IDirect3DVolumeTexture8
, *LPDIRECT3DVOLUMETEXTURE8
, *PDIRECT3DVOLUMETEXTURE8
;
116 /*****************************************************************************
117 * IDirect3D8 interface
119 #define INTERFACE IDirect3D8
120 #define IDirect3D8_METHODS \
122 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; \
123 STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; \
124 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE; \
125 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE; \
126 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE; \
127 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; \
128 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; \
129 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; \
130 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE; \
131 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; \
132 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE; \
133 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; \
134 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
135 ICOM_DEFINE(IDirect3D8
,IUnknown
)
139 /*** IUnknown methods ***/
140 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
141 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
142 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
143 /*** IDirect3D8 methods ***/
144 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
145 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
146 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
147 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
148 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
149 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
150 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
151 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
152 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
153 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
154 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
155 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
156 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
159 /*****************************************************************************
160 * IDirect3DDevice8 interface
162 #define INTERFACE IDirect3DDevice8
163 #define IDirect3DDevice8_METHODS \
165 STDMETHOD(TestCooperativeLevel)(THIS) PURE; \
166 STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; \
167 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; \
168 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE; \
169 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE; \
170 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE; \
171 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE; \
172 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE; \
173 STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE; \
174 STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE; \
175 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE; \
176 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE; \
177 STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE; \
178 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE; \
179 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE; \
180 STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP * pRamp) PURE; \
181 STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE; \
182 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE; \
183 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE; \
184 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE; \
185 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE; \
186 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE; \
187 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE; \
188 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE; \
189 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE; \
190 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE; \
191 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE; \
192 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE; \
193 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE; \
194 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE; \
195 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE; \
196 STDMETHOD(BeginScene)(THIS) PURE; \
197 STDMETHOD(EndScene)(THIS) PURE; \
198 STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; \
199 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE; \
200 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; \
201 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE; \
202 STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE; \
203 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE; \
204 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE; \
205 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE; \
206 STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8 * pLight) PURE; \
207 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE; \
208 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; \
209 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; \
210 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE; \
211 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; \
212 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; \
213 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; \
214 STDMETHOD(BeginStateBlock)(THIS) PURE; \
215 STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE; \
216 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; \
217 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; \
218 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; \
219 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE; \
220 STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE; \
221 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE; \
222 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE; \
223 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE; \
224 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; \
225 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; \
226 STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; \
227 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE; \
228 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY * pEntries) PURE; \
229 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE; \
230 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; \
231 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE; \
232 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; \
233 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; \
234 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; \
235 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; \
236 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE; \
237 STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD Usage) PURE; \
238 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; \
239 STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE; \
240 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; \
241 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE; \
242 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; \
243 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; \
244 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; \
245 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE; \
246 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE; \
247 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE; \
248 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE; \
249 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE; \
250 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; \
251 STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE; \
252 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; \
253 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE; \
254 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; \
255 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; \
256 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE; \
257 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE; \
258 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
259 ICOM_DEFINE(IDirect3DDevice8
,IUnknown
)
263 /*** IUnknown methods ***/
264 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
265 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
266 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
267 /*** IDirect3DDevice8 methods ***/
268 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
269 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
270 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
271 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
272 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
273 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
274 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
275 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
276 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
277 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
278 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
279 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
280 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
281 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
282 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
283 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
284 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
285 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
286 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
287 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
288 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
289 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
290 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
291 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
292 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
293 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
294 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
295 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
296 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
297 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
298 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
299 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
300 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
301 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
302 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
303 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
304 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
305 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
306 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
307 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
308 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
309 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
310 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
311 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
312 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
313 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
314 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
315 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
316 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
317 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
318 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
319 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
320 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
321 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
322 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
323 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
324 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
325 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
326 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
327 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
328 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
329 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
330 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
331 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
332 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
333 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
334 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
335 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
336 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
337 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
338 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
339 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
340 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
341 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
342 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
343 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
344 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
345 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
346 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
347 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
348 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
349 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
350 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
351 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
352 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
353 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
354 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
355 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
356 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
357 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
358 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
359 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
360 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
361 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
364 /*****************************************************************************
365 * IDirect3DVolume8 interface
367 #define INTERFACE IDirect3DVolume8
368 #define IDirect3DVolume8_METHODS \
370 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8 ** ppDevice) PURE; \
371 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; \
372 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE; \
373 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
374 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; \
375 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE; \
376 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD Flags) PURE; \
377 STDMETHOD(UnlockBox)(THIS) PURE;
378 ICOM_DEFINE(IDirect3DVolume8
,IUnknown
)
382 /*** IUnknown methods ***/
383 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
384 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
385 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
386 /*** IDirect3DVolume8 methods ***/
387 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
388 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
389 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
390 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
391 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
392 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
393 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
394 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
397 /*****************************************************************************
398 * IDirect3DSwapChain8 interface
400 #define INTERFACE IDirect3DSwapChain8
401 #define IDirect3DSwapChain8_METHODS \
403 STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE; \
404 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
405 ICOM_DEFINE(IDirect3DSwapChain8
,IUnknown
)
409 /*** IUnknown methods ***/
410 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
411 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
412 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
413 /*** IDirect3DSwapChain8 methods ***/
414 #define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
415 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
418 /*****************************************************************************
419 * IDirect3DSurface8 interface
421 #define INTERFACE IDirect3DSurface8
422 #define IDirect3DSurface8_METHODS \
424 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8 ** ppDevice) PURE; \
425 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData,DWORD SizeOfData,DWORD Flags) PURE; \
426 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE; \
427 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
428 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; \
429 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE; \
430 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE; \
431 STDMETHOD(UnlockRect)(THIS) PURE;
432 ICOM_DEFINE(IDirect3DSurface8
,IUnknown
)
436 /*** IUnknown methods ***/
437 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
438 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
439 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
440 /*** IDirect3DSurface8 methods ***/
441 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
442 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
443 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
444 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
445 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
446 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
447 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
448 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
451 /*****************************************************************************
452 * IDirect3DResource8 interface
454 #define INTERFACE IDirect3DResource8
455 #define IDirect3DResource8_METHODS \
457 STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8 ** ppDevice) PURE; \
458 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; \
459 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; \
460 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
461 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; \
462 STDMETHOD_(DWORD,GetPriority)(THIS) PURE; \
463 STDMETHOD_(void,PreLoad)(THIS) PURE; \
464 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
465 ICOM_DEFINE(IDirect3DResource8
,IUnknown
)
469 /*** IUnknown methods ***/
470 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
471 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
472 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
473 /*** IDirect3DResource8 methods ***/
474 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
475 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
476 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
477 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
478 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
479 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
480 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
481 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
484 /*****************************************************************************
485 * IDirect3DVertexBuffer8 interface
487 #define INTERFACE IDirect3DVertexBuffer8
488 #define IDirect3DVertexBuffer8_METHODS \
489 IDirect3DResource8_METHODS \
490 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; \
491 STDMETHOD(Unlock)(THIS) PURE; \
492 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
493 ICOM_DEFINE(IDirect3DVertexBuffer8
,IDirect3DResource8
)
497 /*** IUnknown methods ***/
498 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
499 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
500 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
501 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
502 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
503 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
504 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
505 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
506 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
507 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
508 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
509 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
510 /*** IDirect3DVertexBuffer8 methods ***/
511 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
512 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
513 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
516 /*****************************************************************************
517 * IDirect3DIndexBuffer8 interface
519 #define INTERFACE IDirect3DIndexBuffer8
520 #define IDirect3DIndexBuffer8_METHODS \
521 IDirect3DResource8_METHODS \
522 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; \
523 STDMETHOD(Unlock)(THIS) PURE; \
524 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
525 ICOM_DEFINE(IDirect3DIndexBuffer8
,IDirect3DResource8
)
529 /*** IUnknown methods ***/
530 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
531 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
532 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
533 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
534 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
535 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
536 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
537 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
538 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
539 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
540 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
541 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
542 /*** IDirect3DIndexBuffer8 methods ***/
543 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
544 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
545 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
548 /*****************************************************************************
549 * IDirect3DBaseTexture8 interface
551 #define INTERFACE IDirect3DBaseTexture8
552 #define IDirect3DBaseTexture8_METHODS \
553 IDirect3DResource8_METHODS \
554 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; \
555 STDMETHOD_(DWORD,GetLOD)(THIS) PURE; \
556 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
557 ICOM_DEFINE(IDirect3DBaseTexture8
,IDirect3DResource8
)
561 /*** IUnknown methods ***/
562 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
563 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
564 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
565 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
566 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
567 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
568 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
569 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
570 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
571 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
572 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
573 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
574 /*** IDirect3DBaseTexture8 methods ***/
575 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
576 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
577 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
580 /*****************************************************************************
581 * IDirect3DCubeTexture8 interface
583 #define INTERFACE IDirect3DCubeTexture8
584 #define IDirect3DCubeTexture8_METHODS \
585 IDirect3DBaseTexture8_METHODS \
586 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; \
587 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE; \
588 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE; \
589 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; \
590 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT * pDirtyRect) PURE;
591 ICOM_DEFINE(IDirect3DCubeTexture8
,IDirect3DBaseTexture8
)
595 /*** IUnknown methods ***/
596 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
597 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
598 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
599 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
600 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
601 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
602 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
603 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
604 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
605 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
606 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
607 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
608 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
609 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
610 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
611 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
612 /*** IDirect3DCubeTexture8 methods ***/
613 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
614 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
615 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
616 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
617 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
620 /*****************************************************************************
621 * IDirect3DTexture8 interface
623 #define INTERFACE IDirect3DTexture8
624 #define IDirect3DTexture8_METHODS \
625 IDirect3DBaseTexture8_METHODS \
626 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; \
627 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE; \
628 STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE; \
629 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; \
630 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
631 ICOM_DEFINE(IDirect3DTexture8
,IDirect3DBaseTexture8
)
635 /*** IUnknown methods ***/
636 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
637 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
638 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
639 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
640 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
641 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
642 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
643 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
644 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
645 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
646 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
647 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
648 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
649 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
650 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
651 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
652 /*** IDirect3DTexture8 methods ***/
653 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
654 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
655 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
656 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
657 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
660 /*****************************************************************************
661 * IDirect3DVolumeTexture8 interface
663 #define INTERFACE IDirect3DVolumeTexture8
664 #define IDirect3DVolumeTexture8_METHODS \
665 IDirect3DBaseTexture8_METHODS \
666 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE; \
667 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE; \
668 STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD Flags) PURE; \
669 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; \
670 STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
671 ICOM_DEFINE(IDirect3DVolumeTexture8
,IDirect3DBaseTexture8
)
675 /*** IUnknown methods ***/
676 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
677 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
678 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
679 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
680 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
681 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
682 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
683 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
684 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
685 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
686 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
687 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
688 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
689 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
690 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
691 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
692 /*** IDirect3DVolumeTexture8 methods ***/
693 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
694 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
695 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
696 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
697 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
702 #endif /* defined(__cplusplus) */
704 /* Define the main entrypoint as well */
705 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
);
709 #endif /* defined(__cplusplus) */
711 #endif /* __WINE_D3D8_H */