2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION 0x0800
28 #include <d3d8types.h>
31 /*****************************************************************************
32 * Behavior Flags for IDirect3D8::CreateDevice
34 #define D3DCREATE_FPU_PRESERVE 0x00000002L
35 #define D3DCREATE_MULTITHREADED 0x00000004L
36 #define D3DCREATE_PUREDEVICE 0x00000010L
37 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
38 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
39 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
41 /*****************************************************************************
42 * #defines and error codes
44 #define D3DADAPTER_DEFAULT 0
45 #define D3DENUM_NO_WHQL_LEVEL 2
48 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
54 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
55 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
56 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
57 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
58 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
59 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
60 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
61 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
62 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
63 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
64 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
65 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
67 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
68 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
69 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
70 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
71 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
72 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
73 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
74 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
75 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
77 /*****************************************************************************
78 * Predeclare the interfaces
80 DEFINE_GUID(IID_IDirect3D8
, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
81 typedef struct IDirect3D8
*LPDIRECT3D8
;
83 DEFINE_GUID(IID_IDirect3DDevice8
, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
84 typedef struct IDirect3DDevice8
*LPDIRECT3DDEVICE8
;
86 DEFINE_GUID(IID_IDirect3DResource8
, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
87 typedef struct IDirect3DResource8
*LPDIRECT3DRESOURCE8
, *PDIRECT3DRESOURCE8
;
89 DEFINE_GUID(IID_IDirect3DVertexBuffer8
, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
90 typedef struct IDirect3DVertexBuffer8
*LPDIRECT3DVERTEXBUFFER8
, *PDIRECT3DVERTEXBUFFER8
;
92 DEFINE_GUID(IID_IDirect3DVolume8
, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
93 typedef struct IDirect3DVolume8
*LPDIRECT3DVOLUME8
, *PDIRECT3DVOLUME8
;
95 DEFINE_GUID(IID_IDirect3DSwapChain8
, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
96 typedef struct IDirect3DSwapChain8
*LPDIRECT3DSWAPCHAIN8
, *PDIRECT3DSWAPCHAIN8
;
98 DEFINE_GUID(IID_IDirect3DSurface8
, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
99 typedef struct IDirect3DSurface8
*LPDIRECT3DSURFACE8
, *PDIRECT3DSURFACE8
;
101 DEFINE_GUID(IID_IDirect3DIndexBuffer8
, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
102 typedef struct IDirect3DIndexBuffer8
*LPDIRECT3DINDEXBUFFER8
, *PDIRECT3DINDEXBUFFER8
;
104 DEFINE_GUID(IID_IDirect3DBaseTexture8
, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
105 typedef struct IDirect3DBaseTexture8
*LPDIRECT3DBASETEXTURE8
, *PDIRECT3DBASETEXTURE8
;
107 DEFINE_GUID(IID_IDirect3DTexture8
, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
108 typedef struct IDirect3DTexture8
*LPDIRECT3DTEXTURE8
, *PDIRECT3DTEXTURE8
;
110 DEFINE_GUID(IID_IDirect3DCubeTexture8
, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
111 typedef struct IDirect3DCubeTexture8
*LPDIRECT3DCUBETEXTURE8
, *PDIRECT3DCUBETEXTURE8
;
113 DEFINE_GUID(IID_IDirect3DVolumeTexture8
, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
114 typedef struct IDirect3DVolumeTexture8
*LPDIRECT3DVOLUMETEXTURE8
, *PDIRECT3DVOLUMETEXTURE8
;
116 /*****************************************************************************
117 * IDirect3D8 interface
119 #define INTERFACE IDirect3D8
120 DECLARE_INTERFACE_(IDirect3D8
,IUnknown
)
122 /*** IUnknown methods ***/
123 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
124 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
125 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
126 /*** IDirect3D8 methods ***/
127 STDMETHOD(RegisterSoftwareDevice
)(THIS_
void * pInitializeFunction
) PURE
;
128 STDMETHOD_(UINT
,GetAdapterCount
)(THIS
) PURE
;
129 STDMETHOD(GetAdapterIdentifier
)(THIS_ UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) PURE
;
130 STDMETHOD_(UINT
,GetAdapterModeCount
)(THIS_ UINT Adapter
) PURE
;
131 STDMETHOD(EnumAdapterModes
)(THIS_ UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) PURE
;
132 STDMETHOD(GetAdapterDisplayMode
)(THIS_ UINT Adapter
, D3DDISPLAYMODE
* pMode
) PURE
;
133 STDMETHOD(CheckDeviceType
)(THIS_ UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
, D3DFORMAT BackBufferFormat
, BOOL Windowed
) PURE
;
134 STDMETHOD(CheckDeviceFormat
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) PURE
;
135 STDMETHOD(CheckDeviceMultiSampleType
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) PURE
;
136 STDMETHOD(CheckDepthStencilMatch
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) PURE
;
137 STDMETHOD(GetDeviceCaps
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) PURE
;
138 STDMETHOD_(HMONITOR
,GetAdapterMonitor
)(THIS_ UINT Adapter
) PURE
;
139 STDMETHOD(CreateDevice
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
,HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, struct IDirect3DDevice8
** ppReturnedDeviceInterface
) PURE
;
143 #if !defined(__cplusplus) || defined(CINTERFACE)
144 /*** IUnknown methods ***/
145 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
146 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
147 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
148 /*** IDirect3D8 methods ***/
149 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
150 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
151 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
152 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
153 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
154 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
155 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
156 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
157 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
158 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
159 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
160 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
161 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
163 /*** IUnknown methods ***/
164 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
165 #define IDirect3D8_AddRef(p) (p)->AddRef()
166 #define IDirect3D8_Release(p) (p)->Release()
167 /*** IDirect3D8 methods ***/
168 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
169 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
170 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
171 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
172 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
173 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
174 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
175 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
176 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
177 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
178 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
179 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
180 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
183 /*****************************************************************************
184 * IDirect3DVolume8 interface
186 #define INTERFACE IDirect3DVolume8
187 DECLARE_INTERFACE_(IDirect3DVolume8
,IUnknown
)
189 /*** IUnknown methods ***/
190 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
191 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
192 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
193 /*** IDirect3DVolume8 methods ***/
194 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
195 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
,CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
196 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
,void * pData
, DWORD
* pSizeOfData
) PURE
;
197 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
198 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
199 STDMETHOD(GetDesc
)(THIS_ D3DVOLUME_DESC
* pDesc
) PURE
;
200 STDMETHOD(LockBox
)(THIS_ D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
, DWORD Flags
) PURE
;
201 STDMETHOD(UnlockBox
)(THIS
) PURE
;
205 #if !defined(__cplusplus) || defined(CINTERFACE)
206 /*** IUnknown methods ***/
207 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
208 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
209 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
210 /*** IDirect3DVolume8 methods ***/
211 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
212 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
213 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
214 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
215 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
216 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
217 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
218 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
220 /*** IUnknown methods ***/
221 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
222 #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
223 #define IDirect3DVolume8_Release(p) (p)->Release()
224 /*** IDirect3DVolume8 methods ***/
225 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
226 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
227 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
228 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
229 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
230 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
231 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
232 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
235 /*****************************************************************************
236 * IDirect3DSwapChain8 interface
238 #define INTERFACE IDirect3DSwapChain8
239 DECLARE_INTERFACE_(IDirect3DSwapChain8
,IUnknown
)
241 /*** IUnknown methods ***/
242 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
243 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
244 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
245 /*** IDirect3DSwapChain8 methods ***/
246 STDMETHOD(Present
)(THIS_ CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) PURE
;
247 STDMETHOD(GetBackBuffer
)(THIS_ UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, struct IDirect3DSurface8
** ppBackBuffer
) PURE
;
251 #if !defined(__cplusplus) || defined(CINTERFACE)
252 /*** IUnknown methods ***/
253 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
254 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
255 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
256 /*** IDirect3DSwapChain8 methods ***/
257 #define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
258 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
260 /*** IUnknown methods ***/
261 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
262 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
263 #define IDirect3DSwapChain8_Release(p) (p)->Release()
264 /*** IDirect3DSwapChain8 methods ***/
265 #define IDirect3DSwapChain8_Present(p,a,b,c) (p)->Present(a,b,c)
266 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
269 /*****************************************************************************
270 * IDirect3DSurface8 interface
272 #define INTERFACE IDirect3DSurface8
273 DECLARE_INTERFACE_(IDirect3DSurface8
,IUnknown
)
275 /*** IUnknown methods ***/
276 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
277 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
278 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
279 /*** IDirect3DSurface8 methods ***/
280 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
281 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
,CONST
void * pData
,DWORD SizeOfData
,DWORD Flags
) PURE
;
282 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
,void * pData
,DWORD
* pSizeOfData
) PURE
;
283 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
284 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
285 STDMETHOD(GetDesc
)(THIS_ D3DSURFACE_DESC
* pDesc
) PURE
;
286 STDMETHOD(LockRect
)(THIS_ D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
) PURE
;
287 STDMETHOD(UnlockRect
)(THIS
) PURE
;
291 #if !defined(__cplusplus) || defined(CINTERFACE)
292 /*** IUnknown methods ***/
293 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
294 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
295 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
296 /*** IDirect3DSurface8 methods ***/
297 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
298 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
299 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
300 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
301 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
302 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
303 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
304 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
306 /*** IUnknown methods ***/
307 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
308 #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
309 #define IDirect3DSurface8_Release(p) (p)->Release()
310 /*** IDirect3DSurface8 methods ***/
311 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
312 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
313 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
314 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
315 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
316 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
317 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
318 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
321 /*****************************************************************************
322 * IDirect3DResource8 interface
324 #define INTERFACE IDirect3DResource8
325 DECLARE_INTERFACE_(IDirect3DResource8
,IUnknown
)
327 /*** IUnknown methods ***/
328 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
329 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
330 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
331 /*** IDirect3DResource8 methods ***/
332 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
333 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
334 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
335 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
336 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
337 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
338 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
339 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
343 #if !defined(__cplusplus) || defined(CINTERFACE)
344 /*** IUnknown methods ***/
345 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
346 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
347 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
348 /*** IDirect3DResource8 methods ***/
349 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
350 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
351 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
352 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
353 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
354 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
355 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
356 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
358 /*** IUnknown methods ***/
359 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
360 #define IDirect3DResource8_AddRef(p) (p)->AddRef()
361 #define IDirect3DResource8_Release(p) (p)->Release()
362 /*** IDirect3DResource8 methods ***/
363 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
364 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
365 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
366 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
367 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
368 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
369 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
370 #define IDirect3DResource8_GetType(p) (p)->GetType()
373 /*****************************************************************************
374 * IDirect3DVertexBuffer8 interface
376 #define INTERFACE IDirect3DVertexBuffer8
377 DECLARE_INTERFACE_(IDirect3DVertexBuffer8
,IDirect3DResource8
)
379 /*** IUnknown methods ***/
380 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
381 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
382 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
383 /*** IDirect3DResource8 methods ***/
384 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
385 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
386 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
387 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
388 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
389 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
390 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
391 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
392 /*** IDirect3DVertexBuffer8 methods ***/
393 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
394 STDMETHOD(Unlock
)(THIS
) PURE
;
395 STDMETHOD(GetDesc
)(THIS_ D3DVERTEXBUFFER_DESC
* pDesc
) PURE
;
399 #if !defined(__cplusplus) || defined(CINTERFACE)
400 /*** IUnknown methods ***/
401 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
402 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
403 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
404 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
405 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
406 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
407 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
408 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
409 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
410 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
411 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
412 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
413 /*** IDirect3DVertexBuffer8 methods ***/
414 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
415 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
416 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
418 /*** IUnknown methods ***/
419 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
420 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
421 #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
422 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
423 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
424 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
425 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
426 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
427 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
428 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
429 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
430 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
431 /*** IDirect3DVertexBuffer8 methods ***/
432 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
433 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
434 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
437 /*****************************************************************************
438 * IDirect3DIndexBuffer8 interface
440 #define INTERFACE IDirect3DIndexBuffer8
441 DECLARE_INTERFACE_(IDirect3DIndexBuffer8
,IDirect3DResource8
)
443 /*** IUnknown methods ***/
444 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
445 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
446 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
447 /*** IDirect3DResource8 methods ***/
448 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
449 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
450 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
451 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
452 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
453 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
454 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
455 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
456 /*** IDirect3DIndexBuffer8 methods ***/
457 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
458 STDMETHOD(Unlock
)(THIS
) PURE
;
459 STDMETHOD(GetDesc
)(THIS_ D3DINDEXBUFFER_DESC
* pDesc
) PURE
;
463 #if !defined(__cplusplus) || defined(CINTERFACE)
464 /*** IUnknown methods ***/
465 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
466 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
467 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
468 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
469 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
470 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
471 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
472 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
473 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
474 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
475 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
476 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
477 /*** IDirect3DIndexBuffer8 methods ***/
478 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
479 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
480 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
482 /*** IUnknown methods ***/
483 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
484 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
485 #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
486 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
487 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
488 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
489 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
490 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
491 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
492 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
493 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
494 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
495 /*** IDirect3DIndexBuffer8 methods ***/
496 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
497 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
498 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
501 /*****************************************************************************
502 * IDirect3DBaseTexture8 interface
504 #define INTERFACE IDirect3DBaseTexture8
505 DECLARE_INTERFACE_(IDirect3DBaseTexture8
,IDirect3DResource8
)
507 /*** IUnknown methods ***/
508 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
509 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
510 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
511 /*** IDirect3DResource8 methods ***/
512 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
513 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
514 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
515 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
516 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
517 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
518 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
519 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
520 /*** IDirect3DBaseTexture8 methods ***/
521 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
522 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
523 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
527 #if !defined(__cplusplus) || defined(CINTERFACE)
528 /*** IUnknown methods ***/
529 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
530 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
531 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
532 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
533 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
534 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
535 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
536 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
537 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
538 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
539 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
540 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
541 /*** IDirect3DBaseTexture8 methods ***/
542 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
543 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
544 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
546 /*** IUnknown methods ***/
547 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
548 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
549 #define IDirect3DBaseTexture8_Release(p) (p)->Release()
550 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
551 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
552 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
553 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
554 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
555 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
556 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
557 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
558 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
559 /*** IDirect3DBaseTexture8 methods ***/
560 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
561 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
562 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
565 /*****************************************************************************
566 * IDirect3DCubeTexture8 interface
568 #define INTERFACE IDirect3DCubeTexture8
569 DECLARE_INTERFACE_(IDirect3DCubeTexture8
,IDirect3DBaseTexture8
)
571 /*** IUnknown methods ***/
572 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
573 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
574 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
575 /*** IDirect3DResource8 methods ***/
576 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
577 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
578 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
579 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
580 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
581 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
582 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
583 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
584 /*** IDirect3DBaseTexture8 methods ***/
585 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
586 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
587 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
588 /*** IDirect3DCubeTexture8 methods ***/
589 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DSURFACE_DESC
* pDesc
) PURE
;
590 STDMETHOD(GetCubeMapSurface
)(THIS_ D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
) PURE
;
591 STDMETHOD(LockRect
)(THIS_ D3DCUBEMAP_FACES FaceType
,UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) PURE
;
592 STDMETHOD(UnlockRect
)(THIS_ D3DCUBEMAP_FACES FaceType
,UINT Level
) PURE
;
593 STDMETHOD(AddDirtyRect
)(THIS_ D3DCUBEMAP_FACES FaceType
,CONST RECT
* pDirtyRect
) PURE
;
597 #if !defined(__cplusplus) || defined(CINTERFACE)
598 /*** IUnknown methods ***/
599 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
600 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
601 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
602 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
603 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
604 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
605 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
606 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
607 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
608 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
609 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
610 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
611 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
612 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
613 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
614 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
615 /*** IDirect3DCubeTexture8 methods ***/
616 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
617 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
618 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
619 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
620 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
622 /*** IUnknown methods ***/
623 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
624 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
625 #define IDirect3DCubeTexture8_Release(p) (p)->Release()
626 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
627 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
628 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
629 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
630 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
631 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
632 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
633 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
634 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
635 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
636 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
637 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
638 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
639 /*** IDirect3DCubeTexture8 methods ***/
640 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
641 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
642 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
643 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
644 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
647 /*****************************************************************************
648 * IDirect3DTexture8 interface
650 #define INTERFACE IDirect3DTexture8
651 DECLARE_INTERFACE_(IDirect3DTexture8
,IDirect3DBaseTexture8
)
653 /*** IUnknown methods ***/
654 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
655 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
656 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
657 /*** IDirect3DResource8 methods ***/
658 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
659 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
660 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
661 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
662 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
663 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
664 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
665 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
666 /*** IDirect3DBaseTexture8 methods ***/
667 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
668 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
669 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
670 /*** IDirect3DTexture8 methods ***/
671 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DSURFACE_DESC
* pDesc
) PURE
;
672 STDMETHOD(GetSurfaceLevel
)(THIS_ UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
) PURE
;
673 STDMETHOD(LockRect
)(THIS_ UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) PURE
;
674 STDMETHOD(UnlockRect
)(THIS_ UINT Level
) PURE
;
675 STDMETHOD(AddDirtyRect
)(THIS_ CONST RECT
* pDirtyRect
) PURE
;
679 #if !defined(__cplusplus) || defined(CINTERFACE)
680 /*** IUnknown methods ***/
681 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
682 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
683 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
684 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
685 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
686 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
687 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
688 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
689 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
690 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
691 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
692 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
693 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
694 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
695 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
696 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
697 /*** IDirect3DTexture8 methods ***/
698 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
699 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
700 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
701 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
702 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
704 /*** IUnknown methods ***/
705 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
706 #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
707 #define IDirect3DTexture8_Release(p) (p)->Release()
708 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
709 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
710 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
711 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
712 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
713 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
714 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
715 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
716 #define IDirect3DTexture8_GetType(p) (p)->GetType()
717 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
718 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
719 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
720 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
721 /*** IDirect3DTexture8 methods ***/
722 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
723 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
724 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
725 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
726 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
729 /*****************************************************************************
730 * IDirect3DVolumeTexture8 interface
732 #define INTERFACE IDirect3DVolumeTexture8
733 DECLARE_INTERFACE_(IDirect3DVolumeTexture8
,IDirect3DBaseTexture8
)
735 /*** IUnknown methods ***/
736 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
737 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
738 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
739 /*** IDirect3DResource8 methods ***/
740 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
741 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
742 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
743 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
744 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
745 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
746 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
747 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
748 /*** IDirect3DBaseTexture8 methods ***/
749 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
750 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
751 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
752 /*** IDirect3DVolumeTexture8 methods ***/
753 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DVOLUME_DESC
* pDesc
) PURE
;
754 STDMETHOD(GetVolumeLevel
)(THIS_ UINT Level
,IDirect3DVolume8
** ppVolumeLevel
) PURE
;
755 STDMETHOD(LockBox
)(THIS_ UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
) PURE
;
756 STDMETHOD(UnlockBox
)(THIS_ UINT Level
) PURE
;
757 STDMETHOD(AddDirtyBox
)(THIS_ CONST D3DBOX
* pDirtyBox
) PURE
;
761 #if !defined(__cplusplus) || defined(CINTERFACE)
762 /*** IUnknown methods ***/
763 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
764 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
765 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
766 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
767 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
768 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
769 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
770 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
771 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
772 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
773 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
774 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
775 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
776 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
777 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
778 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
779 /*** IDirect3DVolumeTexture8 methods ***/
780 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
781 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
782 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
783 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
784 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
786 /*** IUnknown methods ***/
787 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
788 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
789 #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
790 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
791 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
792 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
793 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
794 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
795 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
796 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
797 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
798 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
799 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
800 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
801 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
802 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
803 /*** IDirect3DVolumeTexture8 methods ***/
804 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
805 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
806 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
807 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
808 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
811 /*****************************************************************************
812 * IDirect3DDevice8 interface
814 #define INTERFACE IDirect3DDevice8
815 DECLARE_INTERFACE_(IDirect3DDevice8
,IUnknown
)
817 /*** IUnknown methods ***/
818 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
819 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
820 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
821 /*** IDirect3DDevice8 methods ***/
822 STDMETHOD(TestCooperativeLevel
)(THIS
) PURE
;
823 STDMETHOD_(UINT
,GetAvailableTextureMem
)(THIS
) PURE
;
824 STDMETHOD(ResourceManagerDiscardBytes
)(THIS_ DWORD Bytes
) PURE
;
825 STDMETHOD(GetDirect3D
)(THIS_ IDirect3D8
** ppD3D8
) PURE
;
826 STDMETHOD(GetDeviceCaps
)(THIS_ D3DCAPS8
* pCaps
) PURE
;
827 STDMETHOD(GetDisplayMode
)(THIS_ D3DDISPLAYMODE
* pMode
) PURE
;
828 STDMETHOD(GetCreationParameters
)(THIS_ D3DDEVICE_CREATION_PARAMETERS
* pParameters
) PURE
;
829 STDMETHOD(SetCursorProperties
)(THIS_ UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) PURE
;
830 STDMETHOD_(void,SetCursorPosition
)(THIS_ UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
) PURE
;
831 STDMETHOD_(BOOL
,ShowCursor
)(THIS_ BOOL bShow
) PURE
;
832 STDMETHOD(CreateAdditionalSwapChain
)(THIS_ D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) PURE
;
833 STDMETHOD(Reset
)(THIS_ D3DPRESENT_PARAMETERS
* pPresentationParameters
) PURE
;
834 STDMETHOD(Present
)(THIS_ CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) PURE
;
835 STDMETHOD(GetBackBuffer
)(THIS_ UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
) PURE
;
836 STDMETHOD(GetRasterStatus
)(THIS_ D3DRASTER_STATUS
* pRasterStatus
) PURE
;
837 STDMETHOD_(void,SetGammaRamp
)(THIS_ DWORD Flags
,CONST D3DGAMMARAMP
* pRamp
) PURE
;
838 STDMETHOD_(void,GetGammaRamp
)(THIS_ D3DGAMMARAMP
* pRamp
) PURE
;
839 STDMETHOD(CreateTexture
)(THIS_ UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
) PURE
;
840 STDMETHOD(CreateVolumeTexture
)(THIS_ UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
) PURE
;
841 STDMETHOD(CreateCubeTexture
)(THIS_ UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
) PURE
;
842 STDMETHOD(CreateVertexBuffer
)(THIS_ UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
) PURE
;
843 STDMETHOD(CreateIndexBuffer
)(THIS_ UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
) PURE
;
844 STDMETHOD(CreateRenderTarget
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
) PURE
;
845 STDMETHOD(CreateDepthStencilSurface
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
) PURE
;
846 STDMETHOD(CreateImageSurface
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
) PURE
;
847 STDMETHOD(CopyRects
)(THIS_ IDirect3DSurface8
* pSourceSurface
,CONST RECT
* pSourceRectsArray
,UINT cRects
,IDirect3DSurface8
* pDestinationSurface
,CONST POINT
* pDestPointsArray
) PURE
;
848 STDMETHOD(UpdateTexture
)(THIS_ IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
) PURE
;
849 STDMETHOD(GetFrontBuffer
)(THIS_ IDirect3DSurface8
* pDestSurface
) PURE
;
850 STDMETHOD(SetRenderTarget
)(THIS_ IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
) PURE
;
851 STDMETHOD(GetRenderTarget
)(THIS_ IDirect3DSurface8
** ppRenderTarget
) PURE
;
852 STDMETHOD(GetDepthStencilSurface
)(THIS_ IDirect3DSurface8
** ppZStencilSurface
) PURE
;
853 STDMETHOD(BeginScene
)(THIS
) PURE
;
854 STDMETHOD(EndScene
)(THIS
) PURE
;
855 STDMETHOD(Clear
)(THIS_ DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
) PURE
;
856 STDMETHOD(SetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
) PURE
;
857 STDMETHOD(GetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) PURE
;
858 STDMETHOD(MultiplyTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) PURE
;
859 STDMETHOD(SetViewport
)(THIS_ CONST D3DVIEWPORT8
* pViewport
) PURE
;
860 STDMETHOD(GetViewport
)(THIS_ D3DVIEWPORT8
* pViewport
) PURE
;
861 STDMETHOD(SetMaterial
)(THIS_ CONST D3DMATERIAL8
* pMaterial
) PURE
;
862 STDMETHOD(GetMaterial
)(THIS_ D3DMATERIAL8
*pMaterial
) PURE
;
863 STDMETHOD(SetLight
)(THIS_ DWORD Index
,CONST D3DLIGHT8
* pLight
) PURE
;
864 STDMETHOD(GetLight
)(THIS_ DWORD Index
,D3DLIGHT8
* pLight
) PURE
;
865 STDMETHOD(LightEnable
)(THIS_ DWORD Index
,BOOL Enable
) PURE
;
866 STDMETHOD(GetLightEnable
)(THIS_ DWORD Index
,BOOL
* pEnable
) PURE
;
867 STDMETHOD(SetClipPlane
)(THIS_ DWORD Index
,CONST
float * pPlane
) PURE
;
868 STDMETHOD(GetClipPlane
)(THIS_ DWORD Index
,float * pPlane
) PURE
;
869 STDMETHOD(SetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD Value
) PURE
;
870 STDMETHOD(GetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD
* pValue
) PURE
;
871 STDMETHOD(BeginStateBlock
)(THIS
) PURE
;
872 STDMETHOD(EndStateBlock
)(THIS_ DWORD
* pToken
) PURE
;
873 STDMETHOD(ApplyStateBlock
)(THIS_ DWORD Token
) PURE
;
874 STDMETHOD(CaptureStateBlock
)(THIS_ DWORD Token
) PURE
;
875 STDMETHOD(DeleteStateBlock
)(THIS_ DWORD Token
) PURE
;
876 STDMETHOD(CreateStateBlock
)(THIS_ D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
) PURE
;
877 STDMETHOD(SetClipStatus
)(THIS_ CONST D3DCLIPSTATUS8
* pClipStatus
) PURE
;
878 STDMETHOD(GetClipStatus
)(THIS_ D3DCLIPSTATUS8
* pClipStatus
) PURE
;
879 STDMETHOD(GetTexture
)(THIS_ DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) PURE
;
880 STDMETHOD(SetTexture
)(THIS_ DWORD Stage
,IDirect3DBaseTexture8
* pTexture
) PURE
;
881 STDMETHOD(GetTextureStageState
)(THIS_ DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) PURE
;
882 STDMETHOD(SetTextureStageState
)(THIS_ DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
) PURE
;
883 STDMETHOD(ValidateDevice
)(THIS_ DWORD
* pNumPasses
) PURE
;
884 STDMETHOD(GetInfo
)(THIS_ DWORD DevInfoID
,void * pDevInfoStruct
,DWORD DevInfoStructSize
) PURE
;
885 STDMETHOD(SetPaletteEntries
)(THIS_ UINT PaletteNumber
,CONST PALETTEENTRY
* pEntries
) PURE
;
886 STDMETHOD(GetPaletteEntries
)(THIS_ UINT PaletteNumber
,PALETTEENTRY
* pEntries
) PURE
;
887 STDMETHOD(SetCurrentTexturePalette
)(THIS_ UINT PaletteNumber
) PURE
;
888 STDMETHOD(GetCurrentTexturePalette
)(THIS_ UINT
* PaletteNumber
) PURE
;
889 STDMETHOD(DrawPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
) PURE
;
890 STDMETHOD(DrawIndexedPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) PURE
;
891 STDMETHOD(DrawPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
892 STDMETHOD(DrawIndexedPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void * pIndexData
,D3DFORMAT IndexDataFormat
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
893 STDMETHOD(ProcessVertices
)(THIS_ UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) PURE
;
894 STDMETHOD(CreateVertexShader
)(THIS_ CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
) PURE
;
895 STDMETHOD(SetVertexShader
)(THIS_ DWORD Handle
) PURE
;
896 STDMETHOD(GetVertexShader
)(THIS_ DWORD
* pHandle
) PURE
;
897 STDMETHOD(DeleteVertexShader
)(THIS_ DWORD Handle
) PURE
;
898 STDMETHOD(SetVertexShaderConstant
)(THIS_ DWORD Register
,CONST
void * pConstantData
,DWORD ConstantCount
) PURE
;
899 STDMETHOD(GetVertexShaderConstant
)(THIS_ DWORD Register
,void * pConstantData
,DWORD ConstantCount
) PURE
;
900 STDMETHOD(GetVertexShaderDeclaration
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
901 STDMETHOD(GetVertexShaderFunction
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
902 STDMETHOD(SetStreamSource
)(THIS_ UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) PURE
;
903 STDMETHOD(GetStreamSource
)(THIS_ UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
) PURE
;
904 STDMETHOD(SetIndices
)(THIS_ IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
) PURE
;
905 STDMETHOD(GetIndices
)(THIS_ IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) PURE
;
906 STDMETHOD(CreatePixelShader
)(THIS_ CONST DWORD
* pFunction
,DWORD
* pHandle
) PURE
;
907 STDMETHOD(SetPixelShader
)(THIS_ DWORD Handle
) PURE
;
908 STDMETHOD(GetPixelShader
)(THIS_ DWORD
* pHandle
) PURE
;
909 STDMETHOD(DeletePixelShader
)(THIS_ DWORD Handle
) PURE
;
910 STDMETHOD(SetPixelShaderConstant
)(THIS_ DWORD Register
,CONST
void * pConstantData
,DWORD ConstantCount
) PURE
;
911 STDMETHOD(GetPixelShaderConstant
)(THIS_ DWORD Register
,void * pConstantData
,DWORD ConstantCount
) PURE
;
912 STDMETHOD(GetPixelShaderFunction
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
913 STDMETHOD(DrawRectPatch
)(THIS_ UINT Handle
,CONST
float * pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) PURE
;
914 STDMETHOD(DrawTriPatch
)(THIS_ UINT Handle
,CONST
float * pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) PURE
;
915 STDMETHOD(DeletePatch
)(THIS_ UINT Handle
) PURE
;
919 #if !defined(__cplusplus) || defined(CINTERFACE)
920 /*** IUnknown methods ***/
921 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
922 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
923 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
924 /*** IDirect3DDevice8 methods ***/
925 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
926 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
927 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
928 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
929 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
930 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
931 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
932 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
933 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
934 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
935 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
936 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
937 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
938 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
939 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
940 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
941 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
942 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
943 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
944 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
945 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
946 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
947 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
948 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
949 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
950 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
951 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
952 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
953 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
954 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
955 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
956 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
957 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
958 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
959 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
960 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
961 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
962 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
963 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
964 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
965 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
966 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
967 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
968 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
969 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
970 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
971 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
972 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
973 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
974 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
975 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
976 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
977 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
978 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
979 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
980 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
981 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
982 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
983 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
984 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
985 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
986 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
987 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
988 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
989 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
990 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
991 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
992 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
993 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
994 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
995 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
996 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
997 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
998 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
999 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1000 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
1001 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1002 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1003 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1004 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1005 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
1006 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
1007 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
1008 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
1009 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1010 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1011 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1012 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
1013 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1014 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1015 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1016 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1017 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1018 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1020 /*** IUnknown methods ***/
1021 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1022 #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
1023 #define IDirect3DDevice8_Release(p) (p)->Release()
1024 /*** IDirect3DDevice8 methods ***/
1025 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
1026 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
1027 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
1028 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
1029 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
1030 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
1031 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
1032 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
1033 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
1034 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
1035 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
1036 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
1037 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
1038 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
1039 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
1040 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
1041 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
1042 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
1043 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1044 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
1045 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
1046 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
1047 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
1048 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
1049 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
1050 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
1051 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
1052 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
1053 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1054 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1055 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
1056 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
1057 #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
1058 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1059 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
1060 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
1061 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1062 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
1063 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
1064 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
1065 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
1066 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
1067 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
1068 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
1069 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1070 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1071 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1072 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1073 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1074 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
1075 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
1076 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1077 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1078 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1079 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1080 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
1081 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
1082 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
1083 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
1084 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1085 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1086 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
1087 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1088 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
1089 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
1090 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
1091 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
1092 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
1093 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
1094 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
1095 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1096 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
1097 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
1098 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
1099 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
1100 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
1101 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
1102 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
1103 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
1104 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
1105 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
1106 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
1107 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
1108 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
1109 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
1110 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
1111 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
1112 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
1113 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
1114 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
1115 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
1116 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
1117 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
1118 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
1123 #endif /* defined(__cplusplus) */
1125 /* Define the main entrypoint as well */
1126 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
);
1130 #endif /* defined(__cplusplus) */
1132 #endif /* __WINE_D3D8_H */