2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline IDirectDrawImpl
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw_iface
);
83 static inline IDirectDrawImpl
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw2_iface
);
88 static inline IDirectDrawImpl
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw4_iface
);
93 static inline IDirectDrawImpl
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw7_iface
);
98 static inline IDirectDrawImpl
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D_iface
);
103 static inline IDirectDrawImpl
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D2_iface
);
108 static inline IDirectDrawImpl
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D3_iface
);
113 static inline IDirectDrawImpl
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(IDirectDrawImpl
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== SURFACE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
448 ddraw
->d3d_target
= NULL
;
452 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
455 ddraw
->swapchain_window
= NULL
;
457 TRACE("Swapchain destroyed.\n");
460 /*****************************************************************************
463 * Destroys a ddraw object if all refcounts are 0. This is to share code
464 * between the IDirectDrawX::Release functions
467 * This: DirectDraw object to destroy
469 *****************************************************************************/
470 static void ddraw_destroy(IDirectDrawImpl
*This
)
472 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
473 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
475 /* Destroy the device window if we created one */
476 if(This
->devicewindow
!= 0)
478 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
479 DestroyWindow(This
->devicewindow
);
480 This
->devicewindow
= 0;
483 wined3d_mutex_lock();
484 list_remove(&This
->ddraw_list_entry
);
485 wined3d_mutex_unlock();
487 /* This can happen more or less legitimately for ddraw 1 and 2, where
488 * surfaces don't keep a reference to the ddraw object. The surfaces
489 * will of course be broken after this, (and on native trying to do
490 * anything with them in that state results in an access violation), but
491 * the release of the ddraw object should succeed without crashing. */
492 if (This
->wined3d_swapchain
)
494 WARN("DirectDraw object is being destroyed while the swapchain still exists.\n");
495 ddraw_destroy_swapchain(This
);
497 wined3d_device_decref(This
->wined3d_device
);
498 wined3d_decref(This
->wineD3D
);
500 /* Now free the object */
501 HeapFree(GetProcessHeap(), 0, This
);
504 /*****************************************************************************
505 * IDirectDraw7::Release
507 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
509 * Returns: The new refcount
510 *****************************************************************************/
511 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
513 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
514 ULONG ref
= InterlockedDecrement(&This
->ref7
);
516 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
518 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
524 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
526 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
527 ULONG ref
= InterlockedDecrement(&This
->ref4
);
529 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
531 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
537 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
539 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
540 ULONG ref
= InterlockedDecrement(&This
->ref2
);
542 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
544 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
550 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
552 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
553 ULONG ref
= InterlockedDecrement(&This
->ref1
);
555 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
557 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
563 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
565 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw7_Release(&This
->IDirectDraw7_iface
);
572 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
574 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
583 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
592 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
594 TRACE("iface %p.\n", iface
);
596 return ddraw1_Release(&This
->IDirectDraw_iface
);
599 /*****************************************************************************
600 * IDirectDraw methods
601 *****************************************************************************/
603 static HRESULT
ddraw_set_focus_window(IDirectDrawImpl
*ddraw
, HWND window
)
605 /* FIXME: This looks wrong, exclusive mode should imply a destination
607 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
609 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
610 return DDERR_HWNDALREADYSET
;
613 ddraw
->focuswindow
= window
;
615 /* Use the focus window for drawing too. */
616 ddraw
->dest_window
= ddraw
->focuswindow
;
618 /* Destroy the device window, if we have one. */
619 if (ddraw
->devicewindow
)
621 DestroyWindow(ddraw
->devicewindow
);
622 ddraw
->devicewindow
= NULL
;
628 /*****************************************************************************
629 * IDirectDraw7::SetCooperativeLevel
631 * Sets the cooperative level for the DirectDraw object, and the window
632 * assigned to it. The cooperative level determines the general behavior
633 * of the DirectDraw application
635 * Warning: This is quite tricky, as it's not really documented which
636 * cooperative levels can be combined with each other. If a game fails
637 * after this function, try to check the cooperative levels passed on
638 * Windows, and if it returns something different.
640 * If you think that this function caused the failure because it writes a
641 * fixme, be sure to run again with a +ddraw trace.
643 * What is known about cooperative levels (See the ddraw modes test):
644 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
645 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
646 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
647 * DDSCL_FULLSCREEN can be activated
648 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
650 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
651 * DDSCL_SETFOCUSWINDOW (partially),
652 * DDSCL_MULTITHREADED (work in progress)
654 * Unhandled flags, which should be implemented
655 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
656 * expect any difference to a normal window for wine)
657 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
658 * rendering (Possible test case: Half-Life)
660 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
662 * These don't seem very important for wine:
663 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
666 * DD_OK if the cooperative level was set successfully
667 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
668 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
669 * (Probably others too, have to investigate)
671 *****************************************************************************/
672 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
674 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
678 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
679 DDRAW_dump_cooperativelevel(cooplevel
);
681 wined3d_mutex_lock();
683 /* Get the old window */
684 window
= This
->dest_window
;
686 /* Tests suggest that we need one of them: */
687 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
691 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
692 wined3d_mutex_unlock();
693 return DDERR_INVALIDPARAMS
;
696 /* Handle those levels first which set various hwnds */
697 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
699 /* This isn't compatible with a lot of flags */
700 if(cooplevel
& ( DDSCL_MULTITHREADED
|
701 DDSCL_CREATEDEVICEWINDOW
|
706 DDSCL_SETDEVICEWINDOW
|
711 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
712 wined3d_mutex_unlock();
713 return DDERR_INVALIDPARAMS
;
716 hr
= ddraw_set_focus_window(This
, hwnd
);
717 wined3d_mutex_unlock();
721 if(cooplevel
& DDSCL_EXCLUSIVE
)
723 if( !(cooplevel
& DDSCL_FULLSCREEN
) || !hwnd
)
725 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This
);
726 wined3d_mutex_unlock();
727 return DDERR_INVALIDPARAMS
;
731 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
732 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
733 wined3d_device_release_focus_window(This
->wined3d_device
);
735 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
737 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
738 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
740 if (cooplevel
& DDSCL_FULLSCREEN
)
742 WINED3DDISPLAYMODE display_mode
;
744 wined3d_get_adapter_display_mode(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, &display_mode
);
745 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
746 display_mode
.Width
, display_mode
.Height
);
750 if ((cooplevel
& DDSCL_EXCLUSIVE
)
751 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
753 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
756 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
757 wined3d_mutex_unlock();
762 /* Don't override focus windows or private device windows */
763 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
764 This
->dest_window
= hwnd
;
766 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
768 /* Don't create a device window if a focus window is set */
769 if( !(This
->focuswindow
) )
771 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
772 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
773 NULL
, NULL
, NULL
, NULL
);
776 ERR("Failed to create window, last error %#x.\n", GetLastError());
777 wined3d_mutex_unlock();
781 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
782 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
784 This
->devicewindow
= devicewindow
;
785 This
->dest_window
= devicewindow
;
789 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
790 wined3d_device_set_multithreaded(This
->wined3d_device
);
792 /* Unhandled flags */
793 if(cooplevel
& DDSCL_ALLOWREBOOT
)
794 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
795 if(cooplevel
& DDSCL_ALLOWMODEX
)
796 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
797 if(cooplevel
& DDSCL_FPUSETUP
)
798 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
800 /* Store the cooperative_level */
801 This
->cooperative_level
= cooplevel
;
802 TRACE("SetCooperativeLevel retuning DD_OK\n");
803 wined3d_mutex_unlock();
808 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
810 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
812 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
814 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
817 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
819 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
821 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
823 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
826 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
828 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
830 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
832 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
835 /*****************************************************************************
837 * Helper function for SetDisplayMode and RestoreDisplayMode
839 * Implements DirectDraw's SetDisplayMode, but ignores the value of
840 * ForceRefreshRate, since it is already handled by
841 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
842 * without worrying that ForceRefreshRate will override the refresh rate. For
843 * argument and return value documentation, see
844 * ddraw7_SetDisplayMode.
846 *****************************************************************************/
847 static HRESULT
ddraw_set_display_mode(IDirectDrawImpl
*ddraw
, DWORD Width
, DWORD Height
,
848 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
850 enum wined3d_format_id format
;
851 WINED3DDISPLAYMODE Mode
;
854 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
855 Height
, BPP
, RefreshRate
, Flags
);
857 wined3d_mutex_lock();
858 if( !Width
|| !Height
)
860 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
861 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
862 wined3d_mutex_unlock();
868 case 8: format
= WINED3DFMT_P8_UINT
; break;
869 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
870 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
871 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
872 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
873 default: format
= WINED3DFMT_UNKNOWN
; break;
876 if (FAILED(hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &Mode
)))
878 ERR("Failed to get current display mode, hr %#x.\n", hr
);
880 else if (Mode
.Width
== Width
881 && Mode
.Height
== Height
882 && Mode
.Format
== format
883 && Mode
.RefreshRate
== RefreshRate
)
885 TRACE("Skipping redundant mode setting call.\n");
886 wined3d_mutex_unlock();
890 /* Check the exclusive mode
891 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
892 return DDERR_NOEXCLUSIVEMODE;
893 * This is WRONG. Don't know if the SDK is completely
894 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
895 * is returned, but Half-Life 1.1.1.1 (Steam version)
900 Mode
.Height
= Height
;
901 Mode
.RefreshRate
= RefreshRate
;
902 Mode
.Format
= format
;
904 /* TODO: The possible return values from msdn suggest that
905 * the screen mode can't be changed if a surface is locked
906 * or some drawing is in progress
909 /* TODO: Lose the primary surface */
910 hr
= wined3d_device_set_display_mode(ddraw
->wined3d_device
, 0, &Mode
);
912 if (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
)
913 SetWindowPos(ddraw
->dest_window
, HWND_TOP
, 0, 0, Width
, Height
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
915 wined3d_mutex_unlock();
919 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
924 /*****************************************************************************
925 * IDirectDraw7::SetDisplayMode
927 * Sets the display screen resolution, color depth and refresh frequency
928 * when in fullscreen mode (in theory).
929 * Possible return values listed in the SDK suggest that this method fails
930 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
931 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
932 * It seems to be valid to pass 0 for With and Height, this has to be tested
933 * It could mean that the current video mode should be left as-is. (But why
937 * Height, Width: Screen dimension
938 * BPP: Color depth in Bits per pixel
939 * Refreshrate: Screen refresh rate
945 *****************************************************************************/
946 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
947 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
949 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
951 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
952 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
954 if (force_refresh_rate
!= 0)
956 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
957 RefreshRate
, force_refresh_rate
);
958 RefreshRate
= force_refresh_rate
;
961 return ddraw_set_display_mode(This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
964 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
965 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
967 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
969 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
970 iface
, width
, height
, bpp
, refresh_rate
, flags
);
972 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
975 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
976 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
978 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
980 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
981 iface
, width
, height
, bpp
, refresh_rate
, flags
);
983 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
986 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
988 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
990 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
992 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
995 /*****************************************************************************
996 * IDirectDraw7::RestoreDisplayMode
998 * Restores the display mode to what it was at creation time. Basically.
1000 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1001 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1002 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1003 * -> DD_1 is released. The screen should be left at 1024x768x32.
1004 * -> DD_2 is released. The screen should be set to 1400x1050x32
1005 * This case is unhandled right now, but Empire Earth does it this way.
1006 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1008 * The msdn says that this method resets the display mode to what it was before
1009 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1013 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1015 *****************************************************************************/
1016 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1018 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1020 TRACE("iface %p.\n", iface
);
1022 return ddraw_set_display_mode(This
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
1025 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1027 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1029 TRACE("iface %p.\n", iface
);
1031 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1034 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1036 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1038 TRACE("iface %p.\n", iface
);
1040 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1043 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1045 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1047 TRACE("iface %p.\n", iface
);
1049 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1052 /*****************************************************************************
1053 * IDirectDraw7::GetCaps
1055 * Returns the drives capabilities
1057 * Used for version 1, 2, 4 and 7
1060 * DriverCaps: Structure to write the Hardware accelerated caps to
1061 * HelCaps: Structure to write the emulation caps to
1064 * This implementation returns DD_OK only
1066 *****************************************************************************/
1067 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1069 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1071 WINED3DCAPS winecaps
;
1073 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1075 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1077 /* One structure must be != NULL */
1078 if( (!DriverCaps
) && (!HELCaps
) )
1080 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
1081 return DDERR_INVALIDPARAMS
;
1084 memset(&caps
, 0, sizeof(caps
));
1085 memset(&winecaps
, 0, sizeof(winecaps
));
1086 caps
.dwSize
= sizeof(caps
);
1088 wined3d_mutex_lock();
1089 hr
= wined3d_device_get_device_caps(This
->wined3d_device
, &winecaps
);
1092 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1093 wined3d_mutex_unlock();
1097 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1098 wined3d_mutex_unlock();
1100 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1104 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1105 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1106 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1107 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1108 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1109 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1110 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1111 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1112 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1113 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1114 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1115 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1116 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1117 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1118 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1120 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1123 if(DefaultSurfaceType
== SURFACE_GDI
) {
1124 caps
.dwCaps
&= ~DDCAPS_3D
;
1125 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1127 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1128 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1129 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1134 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1135 if (TRACE_ON(ddraw
))
1137 TRACE("Driver Caps :\n");
1138 DDRAW_dump_DDCAPS(DriverCaps
);
1144 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1145 if (TRACE_ON(ddraw
))
1147 TRACE("HEL Caps :\n");
1148 DDRAW_dump_DDCAPS(HELCaps
);
1155 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1157 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1159 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1161 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1164 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1166 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1168 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1170 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1173 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1175 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1177 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1179 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1182 /*****************************************************************************
1183 * IDirectDraw7::Compact
1185 * No idea what it does, MSDN says it's not implemented.
1188 * DD_OK, but this is unchecked
1190 *****************************************************************************/
1191 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1193 TRACE("iface %p.\n", iface
);
1198 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1200 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1202 TRACE("iface %p.\n", iface
);
1204 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1207 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1209 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1211 TRACE("iface %p.\n", iface
);
1213 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1216 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1218 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1220 TRACE("iface %p.\n", iface
);
1222 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1225 /*****************************************************************************
1226 * IDirectDraw7::GetDisplayMode
1228 * Returns information about the current display mode
1230 * Exists in Version 1, 2, 4 and 7
1233 * DDSD: Address of a surface description structure to write the info to
1238 *****************************************************************************/
1239 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1241 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1243 WINED3DDISPLAYMODE Mode
;
1246 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1248 wined3d_mutex_lock();
1249 /* This seems sane */
1252 wined3d_mutex_unlock();
1253 return DDERR_INVALIDPARAMS
;
1256 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1257 * so one method can be used for all versions (Hopefully) */
1258 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &Mode
);
1261 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1262 wined3d_mutex_unlock();
1266 Size
= DDSD
->dwSize
;
1267 memset(DDSD
, 0, Size
);
1269 DDSD
->dwSize
= Size
;
1270 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1271 DDSD
->dwWidth
= Mode
.Width
;
1272 DDSD
->dwHeight
= Mode
.Height
;
1273 DDSD
->u2
.dwRefreshRate
= 60;
1274 DDSD
->ddsCaps
.dwCaps
= 0;
1275 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1276 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
1277 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1281 TRACE("Returning surface desc :\n");
1282 DDRAW_dump_surface_desc(DDSD
);
1285 wined3d_mutex_unlock();
1290 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1292 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1294 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1296 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, surface_desc
);
1299 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1301 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1303 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1305 /* FIXME: Test sizes, properly convert surface_desc */
1306 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1309 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1311 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1313 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1315 /* FIXME: Test sizes, properly convert surface_desc */
1316 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1319 /*****************************************************************************
1320 * IDirectDraw7::GetFourCCCodes
1322 * Returns an array of supported FourCC codes.
1324 * Exists in Version 1, 2, 4 and 7
1327 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1328 * of enumerated codes
1329 * Codes: Pointer to an array of DWORDs where the supported codes are written
1333 * Always returns DD_OK, as it's a stub for now
1335 *****************************************************************************/
1336 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1338 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1339 static const enum wined3d_format_id formats
[] =
1341 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1342 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1343 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1345 DWORD count
= 0, i
, outsize
;
1347 WINED3DDISPLAYMODE d3ddm
;
1349 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1351 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &d3ddm
);
1353 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1355 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1357 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, WINED3DDEVTYPE_HAL
,
1358 d3ddm
.Format
, 0, WINED3DRTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1361 if (count
< outsize
)
1362 Codes
[count
] = formats
[i
];
1367 TRACE("Returning %u FourCC codes\n", count
);
1374 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1376 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1378 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1380 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1383 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1385 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1387 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1389 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1392 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1394 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1396 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1398 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1401 /*****************************************************************************
1402 * IDirectDraw7::GetMonitorFrequency
1404 * Returns the monitor's frequency
1406 * Exists in Version 1, 2, 4 and 7
1409 * Freq: Pointer to a DWORD to write the frequency to
1412 * Always returns DD_OK
1414 *****************************************************************************/
1415 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1417 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1419 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1420 * but for now this should make the games happy
1426 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1428 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1430 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1432 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1435 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1437 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1439 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1441 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1444 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1446 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1448 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1450 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1453 /*****************************************************************************
1454 * IDirectDraw7::GetVerticalBlankStatus
1456 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1457 * too basically, but as it's a semi stub, I didn't create a function there
1460 * status: Pointer to a BOOL to be filled with the vertical blank status
1464 * DDERR_INVALIDPARAMS if status is NULL
1466 *****************************************************************************/
1467 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1469 static BOOL fake_vblank
;
1471 TRACE("iface %p, status %p.\n", iface
, status
);
1474 return DDERR_INVALIDPARAMS
;
1476 *status
= fake_vblank
;
1477 fake_vblank
= !fake_vblank
;
1482 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1484 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1486 TRACE("iface %p, status %p.\n", iface
, status
);
1488 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1491 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1493 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1495 TRACE("iface %p, status %p.\n", iface
, status
);
1497 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1500 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1502 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1504 TRACE("iface %p, status %p.\n", iface
, status
);
1506 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1509 /*****************************************************************************
1510 * IDirectDraw7::GetAvailableVidMem
1512 * Returns the total and free video memory
1515 * Caps: Specifies the memory type asked for
1516 * total: Pointer to a DWORD to be filled with the total memory
1517 * free: Pointer to a DWORD to be filled with the free memory
1521 * DDERR_INVALIDPARAMS of free and total are NULL
1523 *****************************************************************************/
1524 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1527 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1530 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1534 TRACE("(%p) Asked for memory with description: ", This
);
1535 DDRAW_dump_DDSCAPS2(Caps
);
1537 wined3d_mutex_lock();
1539 /* Todo: System memory vs local video memory vs non-local video memory
1540 * The MSDN also mentions differences between texture memory and other
1541 * resources, but that's not important
1544 if( (!total
) && (!free
) )
1546 wined3d_mutex_unlock();
1547 return DDERR_INVALIDPARAMS
;
1551 *free
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
1554 WINED3DADAPTER_IDENTIFIER desc
= {0};
1556 hr
= wined3d_get_adapter_identifier(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1557 *total
= desc
.video_memory
;
1560 wined3d_mutex_unlock();
1565 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1566 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1568 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1570 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1572 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, caps
, total
, free
);
1575 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1576 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1578 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1581 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1583 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1584 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, &caps2
, total
, free
);
1587 /*****************************************************************************
1588 * IDirectDraw7::Initialize
1590 * Initializes a DirectDraw interface.
1593 * GUID: Interface identifier. Well, don't know what this is really good
1597 * Returns DD_OK on the first call,
1598 * DDERR_ALREADYINITIALIZED on repeated calls
1600 *****************************************************************************/
1601 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1603 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1605 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1607 if (This
->initialized
)
1608 return DDERR_ALREADYINITIALIZED
;
1610 /* FIXME: To properly take the GUID into account we should call
1611 * ddraw_init() here instead of in DDRAW_Create(). */
1613 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1615 This
->initialized
= TRUE
;
1619 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1621 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1623 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1625 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1628 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1630 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1632 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1634 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1637 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1639 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1641 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1643 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1646 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1648 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1650 return DDERR_ALREADYINITIALIZED
;
1653 /*****************************************************************************
1654 * IDirectDraw7::FlipToGDISurface
1656 * "Makes the surface that the GDI writes to the primary surface"
1657 * Looks like some windows specific thing we don't have to care about.
1658 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1659 * show error boxes ;)
1660 * Well, just return DD_OK.
1663 * Always returns DD_OK
1665 *****************************************************************************/
1666 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1668 FIXME("iface %p stub!\n", iface
);
1673 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1675 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1677 TRACE("iface %p.\n", iface
);
1679 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1682 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1684 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1686 TRACE("iface %p.\n", iface
);
1688 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1691 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1693 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1695 TRACE("iface %p.\n", iface
);
1697 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1700 /*****************************************************************************
1701 * IDirectDraw7::WaitForVerticalBlank
1703 * This method allows applications to get in sync with the vertical blank
1705 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1706 * redraw the screen, most likely because of this stub
1709 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1710 * or DDWAITVB_BLOCKEND
1711 * h: Not used, according to MSDN
1714 * Always returns DD_OK
1716 *****************************************************************************/
1717 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1721 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1723 /* This function is called often, so print the fixme only once */
1726 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1730 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1731 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1732 return DDERR_UNSUPPORTED
; /* unchecked */
1737 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1739 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1741 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1743 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1746 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1748 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1750 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1752 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1755 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1757 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1759 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1761 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1764 /*****************************************************************************
1765 * IDirectDraw7::GetScanLine
1767 * Returns the scan line that is being drawn on the monitor
1770 * Scanline: Address to write the scan line value to
1773 * Always returns DD_OK
1775 *****************************************************************************/
1776 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1778 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1779 static DWORD cur_scanline
;
1780 static BOOL hide
= FALSE
;
1781 WINED3DDISPLAYMODE Mode
;
1783 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1785 /* This function is called often, so print the fixme only once */
1788 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1792 wined3d_mutex_lock();
1793 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &Mode
);
1794 wined3d_mutex_unlock();
1796 /* Fake the line sweeping of the monitor */
1797 /* FIXME: We should synchronize with a source to keep the refresh rate */
1798 *Scanline
= cur_scanline
++;
1799 /* Assume 20 scan lines in the vertical blank */
1800 if (cur_scanline
>= Mode
.Height
+ 20)
1806 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1808 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1810 TRACE("iface %p, line %p.\n", iface
, line
);
1812 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1815 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1817 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1819 TRACE("iface %p, line %p.\n", iface
, line
);
1821 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1824 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1826 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1828 TRACE("iface %p, line %p.\n", iface
, line
);
1830 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1833 /*****************************************************************************
1834 * IDirectDraw7::TestCooperativeLevel
1836 * Informs the application about the state of the video adapter, depending
1837 * on the cooperative level
1840 * DD_OK if the device is in a sane state
1841 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1842 * if the state is not correct(See below)
1844 *****************************************************************************/
1845 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1847 TRACE("iface %p.\n", iface
);
1852 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1854 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1856 TRACE("iface %p.\n", iface
);
1858 return ddraw7_TestCooperativeLevel(&This
->IDirectDraw7_iface
);
1861 /*****************************************************************************
1862 * IDirectDraw7::GetGDISurface
1864 * Returns the surface that GDI is treating as the primary surface.
1865 * For Wine this is the front buffer
1868 * GDISurface: Address to write the surface pointer to
1871 * DD_OK if the surface was found
1872 * DDERR_NOTFOUND if the GDI surface wasn't found
1874 *****************************************************************************/
1875 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1877 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1879 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1881 wined3d_mutex_lock();
1883 if (!(*GDISurface
= &This
->primary
->IDirectDrawSurface7_iface
))
1885 WARN("Primary not created yet.\n");
1886 wined3d_mutex_unlock();
1887 return DDERR_NOTFOUND
;
1889 IDirectDrawSurface7_AddRef(*GDISurface
);
1891 wined3d_mutex_unlock();
1896 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1898 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1899 IDirectDrawSurface7
*surface7
;
1900 IDirectDrawSurfaceImpl
*surface_impl
;
1903 TRACE("iface %p, surface %p.\n", iface
, surface
);
1905 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1911 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1912 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
1913 IDirectDrawSurface4_AddRef(*surface
);
1914 IDirectDrawSurface7_Release(surface7
);
1919 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1921 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1922 IDirectDrawSurface7
*surface7
;
1923 IDirectDrawSurfaceImpl
*surface_impl
;
1926 TRACE("iface %p, surface %p.\n", iface
, surface
);
1928 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1934 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1935 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
1936 IDirectDrawSurface_AddRef(*surface
);
1937 IDirectDrawSurface7_Release(surface7
);
1942 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1944 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1945 IDirectDrawSurface7
*surface7
;
1946 IDirectDrawSurfaceImpl
*surface_impl
;
1949 TRACE("iface %p, surface %p.\n", iface
, surface
);
1951 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
1957 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
1958 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
1959 IDirectDrawSurface_AddRef(*surface
);
1960 IDirectDrawSurface7_Release(surface7
);
1965 struct displaymodescallback_context
1967 LPDDENUMMODESCALLBACK func
;
1971 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1973 struct displaymodescallback_context
*cbcontext
= context
;
1976 DDSD2_to_DDSD(surface_desc
, &desc
);
1977 return cbcontext
->func(&desc
, cbcontext
->context
);
1980 /*****************************************************************************
1981 * IDirectDraw7::EnumDisplayModes
1983 * Enumerates the supported Display modes. The modes can be filtered with
1984 * the DDSD parameter.
1987 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
1988 * versions (3 and older?) this is reserved and must be 0.
1989 * DDSD: Surface description to filter the modes
1990 * Context: Pointer passed back to the callback function
1991 * cb: Application-provided callback function
1995 * DDERR_INVALIDPARAMS if the callback wasn't set
1997 *****************************************************************************/
1998 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1999 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2001 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2002 unsigned int modenum
, fmt
;
2003 WINED3DDISPLAYMODE mode
;
2004 DDSURFACEDESC2 callback_sd
;
2005 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
2006 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2007 DDPIXELFORMAT pixelformat
;
2009 static const enum wined3d_format_id checkFormatList
[] =
2011 WINED3DFMT_B8G8R8X8_UNORM
,
2012 WINED3DFMT_B5G6R5_UNORM
,
2016 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2017 iface
, Flags
, DDSD
, Context
, cb
);
2020 return DDERR_INVALIDPARAMS
;
2022 wined3d_mutex_lock();
2023 if(!(Flags
& DDEDM_REFRESHRATES
))
2025 enum_mode_array_size
= 16;
2026 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2029 ERR("Out of memory\n");
2030 wined3d_mutex_unlock();
2031 return DDERR_OUTOFMEMORY
;
2035 pixelformat
.dwSize
= sizeof(pixelformat
);
2036 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2039 while (wined3d_enum_adapter_modes(This
->wineD3D
, WINED3DADAPTER_DEFAULT
,
2040 checkFormatList
[fmt
], modenum
++, &mode
) == WINED3D_OK
)
2042 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.Format
);
2045 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
2046 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
2047 if(DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.RefreshRate
!= DDSD
->u2
.dwRefreshRate
) continue;
2048 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
&&
2049 pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
) continue;
2052 if(!(Flags
& DDEDM_REFRESHRATES
))
2054 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2055 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2056 * to be reduced to a single unique result in such case.
2061 for (i
= 0; i
< enum_mode_count
; i
++)
2063 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
2064 enum_modes
[i
].Format
== mode
.Format
)
2074 memset(&callback_sd
, 0, sizeof(callback_sd
));
2075 callback_sd
.dwSize
= sizeof(callback_sd
);
2076 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2078 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2079 if(Flags
& DDEDM_REFRESHRATES
)
2081 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
2084 callback_sd
.dwWidth
= mode
.Width
;
2085 callback_sd
.dwHeight
= mode
.Height
;
2087 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2089 /* Calc pitch and DWORD align like MSDN says */
2090 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
2091 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2093 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2094 callback_sd
.u2
.dwRefreshRate
);
2096 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2098 TRACE("Application asked to terminate the enumeration\n");
2099 HeapFree(GetProcessHeap(), 0, enum_modes
);
2100 wined3d_mutex_unlock();
2104 if(!(Flags
& DDEDM_REFRESHRATES
))
2106 if (enum_mode_count
== enum_mode_array_size
)
2108 WINED3DDISPLAYMODE
*new_enum_modes
;
2110 enum_mode_array_size
*= 2;
2111 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2113 if (!new_enum_modes
)
2115 ERR("Out of memory\n");
2116 HeapFree(GetProcessHeap(), 0, enum_modes
);
2117 wined3d_mutex_unlock();
2118 return DDERR_OUTOFMEMORY
;
2121 enum_modes
= new_enum_modes
;
2124 enum_modes
[enum_mode_count
++] = mode
;
2129 TRACE("End of enumeration\n");
2130 HeapFree(GetProcessHeap(), 0, enum_modes
);
2131 wined3d_mutex_unlock();
2136 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2137 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2139 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2141 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2142 iface
, flags
, surface_desc
, context
, callback
);
2144 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2147 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2148 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2150 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2151 struct displaymodescallback_context cbcontext
;
2152 DDSURFACEDESC2 surface_desc2
;
2154 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2155 iface
, flags
, surface_desc
, context
, callback
);
2157 cbcontext
.func
= callback
;
2158 cbcontext
.context
= context
;
2160 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2161 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2162 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2165 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2166 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2168 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2169 struct displaymodescallback_context cbcontext
;
2170 DDSURFACEDESC2 surface_desc2
;
2172 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2173 iface
, flags
, surface_desc
, context
, callback
);
2175 cbcontext
.func
= callback
;
2176 cbcontext
.context
= context
;
2178 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2179 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2180 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2183 /*****************************************************************************
2184 * IDirectDraw7::EvaluateMode
2186 * Used with IDirectDraw7::StartModeTest to test video modes.
2187 * EvaluateMode is used to pass or fail a mode, and continue with the next
2191 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2192 * Timeout: Returns the amount of seconds left before the mode would have
2193 * been failed automatically
2196 * This implementation always DD_OK, because it's a stub
2198 *****************************************************************************/
2199 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2201 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2203 /* When implementing this, implement it in WineD3D */
2208 /*****************************************************************************
2209 * IDirectDraw7::GetDeviceIdentifier
2211 * Returns the device identifier, which gives information about the driver
2212 * Our device identifier is defined at the beginning of this file.
2215 * DDDI: Address for the returned structure
2216 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2219 * On success it returns DD_OK
2220 * DDERR_INVALIDPARAMS if DDDI is NULL
2222 *****************************************************************************/
2223 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2224 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2226 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2229 return DDERR_INVALIDPARAMS
;
2231 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2232 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2233 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2234 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2235 * bytes too long. So only copy the relevant part of the structure
2238 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2242 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2243 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2245 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2246 DDDEVICEIDENTIFIER2 identifier2
;
2249 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2251 hr
= ddraw7_GetDeviceIdentifier(&This
->IDirectDraw7_iface
, &identifier2
, flags
);
2252 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2257 /*****************************************************************************
2258 * IDirectDraw7::GetSurfaceFromDC
2260 * Returns the Surface for a GDI device context handle.
2261 * Is this related to IDirectDrawSurface::GetDC ???
2264 * hdc: hdc to return the surface for
2265 * Surface: Address to write the surface pointer to
2268 * Always returns DD_OK because it's a stub
2270 *****************************************************************************/
2271 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2272 IDirectDrawSurface7
**Surface
)
2274 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2275 struct wined3d_surface
*wined3d_surface
;
2278 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2280 if (!Surface
) return E_INVALIDARG
;
2282 hr
= wined3d_device_get_surface_from_dc(This
->wined3d_device
, hdc
, &wined3d_surface
);
2285 TRACE("No surface found for dc %p.\n", hdc
);
2287 return DDERR_NOTFOUND
;
2290 *Surface
= wined3d_surface_get_parent(wined3d_surface
);
2291 IDirectDrawSurface7_AddRef(*Surface
);
2292 TRACE("Returning surface %p.\n", Surface
);
2296 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2297 IDirectDrawSurface4
**surface
)
2299 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2300 IDirectDrawSurface7
*surface7
;
2301 IDirectDrawSurfaceImpl
*surface_impl
;
2304 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2306 if (!surface
) return E_INVALIDARG
;
2308 hr
= ddraw7_GetSurfaceFromDC(&This
->IDirectDraw7_iface
, dc
, &surface7
);
2314 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2315 /* Tests say this is true */
2316 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2317 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2318 IDirectDrawSurface7_Release(surface7
);
2323 /*****************************************************************************
2324 * IDirectDraw7::RestoreAllSurfaces
2326 * Calls the restore method of all surfaces
2331 * Always returns DD_OK because it's a stub
2333 *****************************************************************************/
2334 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2336 FIXME("iface %p stub!\n", iface
);
2338 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2339 * get their parent and call their restore method. Do not implement
2340 * it in WineD3D, as restoring a surface means re-creating the
2346 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2348 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2350 TRACE("iface %p.\n", iface
);
2352 return ddraw7_RestoreAllSurfaces(&This
->IDirectDraw7_iface
);
2355 /*****************************************************************************
2356 * IDirectDraw7::StartModeTest
2358 * Tests the specified video modes to update the system registry with
2359 * refresh rate information. StartModeTest starts the mode test,
2360 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2361 * isn't called within 15 seconds, the mode is failed automatically
2363 * As refresh rates are handled by the X server, I don't think this
2364 * Method is important
2367 * Modes: An array of mode specifications
2368 * NumModes: The number of modes in Modes
2369 * Flags: Some flags...
2372 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2373 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2376 *****************************************************************************/
2377 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2379 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2380 iface
, Modes
, NumModes
, Flags
);
2382 /* This looks sane */
2383 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2385 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2386 * As it is not, DDERR_TESTFINISHED is returned
2387 * (hopefully that's correct
2389 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2390 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2396 /*****************************************************************************
2397 * ddraw_create_surface
2399 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2400 * with the passed parameters.
2403 * DDSD: Description of the surface to create
2404 * Surf: Address to store the interface pointer at
2409 *****************************************************************************/
2410 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2411 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
, UINT version
)
2415 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2416 This
, pDDSD
, ppSurf
, level
);
2418 if (TRACE_ON(ddraw
))
2420 TRACE(" (%p) Requesting surface desc :\n", This
);
2421 DDRAW_dump_surface_desc(pDDSD
);
2424 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= SURFACE_OPENGL
)
2426 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2427 /* Do not fail surface creation, only fail 3D device creation. */
2430 /* Create the Surface object */
2431 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2434 ERR("(%p) Error allocating memory for a surface\n", This
);
2435 return DDERR_OUTOFVIDEOMEMORY
;
2438 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, version
);
2441 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2442 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2446 /* Increase the surface counter, and attach the surface */
2447 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2449 TRACE("Created surface %p.\n", *ppSurf
);
2453 /*****************************************************************************
2454 * CreateAdditionalSurfaces
2456 * Creates a new mipmap chain.
2459 * root: Root surface to attach the newly created chain to
2460 * count: number of surfaces to create
2461 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2462 * effects on the caller
2463 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2464 * creates an additional surface without the mipmapping flags
2466 *****************************************************************************/
2468 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2469 IDirectDrawSurfaceImpl
*root
,
2471 DDSURFACEDESC2 DDSD
,
2472 BOOL CubeFaceRoot
, UINT version
)
2474 UINT i
, j
, level
= 0;
2476 IDirectDrawSurfaceImpl
*last
= root
;
2478 for(i
= 0; i
< count
; i
++)
2480 IDirectDrawSurfaceImpl
*object2
= NULL
;
2482 /* increase the mipmap level, but only if a mipmap is created
2483 * In this case, also halve the size
2485 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2488 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2489 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2490 /* Set the mipmap sublevel flag according to msdn */
2491 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2495 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2497 CubeFaceRoot
= FALSE
;
2499 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
, version
);
2505 /* Add the new surface to the complex attachment array */
2506 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2508 if(last
->complex_array
[j
]) continue;
2509 last
->complex_array
[j
] = object2
;
2514 /* Remove the (possible) back buffer cap from the new surface description,
2515 * because only one surface in the flipping chain is a back buffer, one
2516 * is a front buffer, the others are just primary surfaces.
2518 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2523 /*****************************************************************************
2524 * ddraw_attach_d3d_device
2526 * Initializes the D3D capabilities of WineD3D
2529 * primary: The primary surface for D3D
2535 *****************************************************************************/
2536 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
,
2537 WINED3DPRESENT_PARAMETERS
*presentation_parameters
)
2539 HWND window
= presentation_parameters
->hDeviceWindow
;
2542 TRACE("ddraw %p, primary %p.\n", ddraw
, primary
);
2544 if (!window
|| window
== GetDesktopWindow())
2546 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2547 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2548 NULL
, NULL
, NULL
, NULL
);
2551 ERR("Failed to create window, last error %#x.\n", GetLastError());
2555 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2556 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2558 presentation_parameters
->hDeviceWindow
= window
;
2562 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2564 ddraw
->d3d_window
= window
;
2566 /* Store the future Render Target surface */
2567 ddraw
->d3d_target
= primary
;
2569 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2570 * recursive loop until ram or emulated video memory is full. */
2571 ddraw
->d3d_initialized
= TRUE
;
2572 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, presentation_parameters
);
2575 ddraw
->d3d_target
= NULL
;
2576 ddraw
->d3d_initialized
= FALSE
;
2580 ddraw
->declArraySize
= 2;
2581 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2584 ERR("Error allocating an array for the converted vertex decls.\n");
2585 ddraw
->declArraySize
= 0;
2586 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
2587 return E_OUTOFMEMORY
;
2590 TRACE("Successfully initialized 3D.\n");
2595 static HRESULT
ddraw_create_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*surface
)
2597 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2598 IDirectDrawSurfaceImpl
*target
= surface
;
2599 WINED3DDISPLAYMODE mode
;
2600 HRESULT hr
= WINED3D_OK
;
2602 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
2603 * here, since we don't actually have a swapchain yet, but
2604 * wined3d_device_get_display_mode() has some special handling for color
2606 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2609 ERR("Failed to get display mode.\n");
2615 TRACE("Using primary %p.\n", ddraw
->primary
);
2616 target
= ddraw
->primary
;
2619 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2620 presentation_parameters
.BackBufferWidth
= mode
.Width
;
2621 presentation_parameters
.BackBufferHeight
= mode
.Height
;
2622 presentation_parameters
.BackBufferFormat
= mode
.Format
;
2623 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2624 presentation_parameters
.hDeviceWindow
= ddraw
->dest_window
;
2625 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2627 /* If the implementation is OpenGL and there's no d3ddevice, attach a
2628 * d3ddevice. But attach the d3ddevice only if the currently created
2629 * surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
2630 * (3D app). The only case I can think of where this doesn't apply is when
2631 * a 2D app was configured by the user to run with OpenGL and it didn't
2632 * create the render target as first surface. In this case the render
2633 * target creation will cause the 3D init. */
2634 if (DefaultSurfaceType
== SURFACE_OPENGL
)
2636 TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target
);
2637 hr
= ddraw_attach_d3d_device(ddraw
, target
, &presentation_parameters
);
2639 else if (surface
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
2641 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &presentation_parameters
);
2643 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2648 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
2650 ERR("Failed to get swapchain, hr %#x.\n", hr
);
2651 ddraw
->wined3d_swapchain
= NULL
;
2656 ddraw
->swapchain_window
= ddraw
->dest_window
;
2661 /*****************************************************************************
2662 * IDirectDraw7::CreateSurface
2664 * Creates a new IDirectDrawSurface object and returns its interface.
2666 * The surface connections with wined3d are a bit tricky. Basically it works
2669 * |------------------------| |-----------------|
2670 * | DDraw surface | | WineD3DSurface |
2672 * | WineD3DSurface |-------------->| |
2673 * | Child |<------------->| Parent |
2674 * |------------------------| |-----------------|
2676 * The DDraw surface is the parent of the wined3d surface, and it releases
2677 * the WineD3DSurface when the ddraw surface is destroyed.
2679 * However, for all surfaces which can be in a container in WineD3D,
2680 * we have to do this. These surfaces are usually complex surfaces,
2681 * so this concerns primary surfaces with a front and a back buffer,
2684 * |------------------------| |-----------------|
2685 * | DDraw surface | | Container |
2687 * | Child |<------------->| Parent |
2688 * | Texture |<------------->| |
2689 * | WineD3DSurface |<----| | Levels |<--|
2690 * | Complex connection | | | | |
2691 * |------------------------| | |-----------------| |
2695 * | |------------------| | |-----------------| |
2696 * | | IParent | |-------->| WineD3DSurface | |
2698 * | | Child |<------------->| Parent | |
2699 * | | | | Container |<--|
2700 * | |------------------| |-----------------| |
2702 * | |----------------------| |
2703 * | | DDraw surface 2 | |
2705 * |<->| Complex root Child | |
2707 * | | WineD3DSurface |<----| |
2708 * | |----------------------| | |
2710 * | |---------------------| | |-----------------| |
2711 * | | IParent | |----->| WineD3DSurface | |
2713 * | | Child |<---------->| Parent | |
2714 * | |---------------------| | Container |<--|
2715 * | |-----------------| |
2717 * | ---More surfaces can follow--- |
2719 * The reason is that the IWineD3DSwapchain(render target container)
2720 * and the IWineD3DTexure(Texture container) release the parents
2721 * of their surface's children, but by releasing the complex root
2722 * the surfaces which are complexly attached to it are destroyed
2723 * too. See IDirectDrawSurface::Release for a more detailed
2727 * DDSD: Description of the surface to create
2728 * Surf: Address to store the interface pointer at
2729 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2730 * aggregation, so it has to be NULL
2734 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2735 * DDERR_* if an error occurs
2737 *****************************************************************************/
2738 static HRESULT
CreateSurface(IDirectDrawImpl
*ddraw
, DDSURFACEDESC2
*DDSD
,
2739 IDirectDrawSurfaceImpl
**Surf
, IUnknown
*UnkOuter
, UINT version
)
2741 IDirectDrawSurfaceImpl
*object
= NULL
;
2743 LONG extra_surfaces
= 0;
2744 DDSURFACEDESC2 desc2
;
2745 WINED3DDISPLAYMODE Mode
;
2746 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2748 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, Surf
, UnkOuter
);
2750 /* Some checks before we start */
2751 if (TRACE_ON(ddraw
))
2753 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2754 DDRAW_dump_surface_desc(DDSD
);
2757 wined3d_mutex_lock();
2759 if (UnkOuter
!= NULL
)
2761 FIXME("(%p) : outer != NULL?\n", ddraw
);
2762 wined3d_mutex_unlock();
2763 return CLASS_E_NOAGGREGATION
; /* unchecked */
2768 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2769 wined3d_mutex_unlock();
2770 return E_POINTER
; /* unchecked */
2773 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2775 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2776 DDSD
->dwFlags
|= DDSD_CAPS
;
2779 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2781 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2782 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2785 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2787 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2788 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2789 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2792 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2793 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2795 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2798 wined3d_mutex_unlock();
2799 return DDERR_NOEXCLUSIVEMODE
;
2802 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2804 WARN("Application wanted to create back buffer primary surface\n");
2805 wined3d_mutex_unlock();
2806 return DDERR_INVALIDCAPS
;
2809 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2811 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2812 WARN("Application tries to put the surface in both system and video memory\n");
2813 wined3d_mutex_unlock();
2815 return DDERR_INVALIDCAPS
;
2818 /* Check cube maps but only if the size includes them */
2819 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2821 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2822 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2824 WARN("Cube map faces requested without cube map flag\n");
2825 wined3d_mutex_unlock();
2826 return DDERR_INVALIDCAPS
;
2828 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2829 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2831 WARN("Cube map without faces requested\n");
2832 wined3d_mutex_unlock();
2833 return DDERR_INVALIDPARAMS
;
2836 /* Quick tests confirm those can be created, but we don't do that yet */
2837 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2838 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2840 FIXME("Partial cube maps not supported yet\n");
2844 /* According to the msdn this flag is ignored by CreateSurface */
2845 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2846 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2848 /* Modify some flags */
2849 copy_to_surfacedesc2(&desc2
, DDSD
);
2850 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2852 /* Get the video mode from WineD3D - we will need it */
2853 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &Mode
);
2856 ERR("Failed to read display mode from wined3d\n");
2857 switch(ddraw
->orig_bpp
)
2860 Mode
.Format
= WINED3DFMT_P8_UINT
;
2864 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2868 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2872 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2876 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2879 Mode
.Width
= ddraw
->orig_width
;
2880 Mode
.Height
= ddraw
->orig_height
;
2883 /* No pixelformat given? Use the current screen format */
2884 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2886 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2887 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2889 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2892 /* No Width or no Height? Use the original screen size
2894 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2895 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2897 /* Invalid for non-render targets */
2898 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2900 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2902 wined3d_mutex_unlock();
2903 return DDERR_INVALIDPARAMS
;
2906 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2907 desc2
.dwWidth
= Mode
.Width
;
2908 desc2
.dwHeight
= Mode
.Height
;
2911 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2913 wined3d_mutex_unlock();
2914 return DDERR_INVALIDPARAMS
;
2917 /* Mipmap count fixes */
2918 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2920 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2922 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2924 /* Mipmap count is given, should not be 0 */
2925 if( desc2
.u2
.dwMipMapCount
== 0 )
2927 wined3d_mutex_unlock();
2928 return DDERR_INVALIDPARAMS
;
2933 /* Undocumented feature: Create sublevels until
2934 * either the width or the height is 1
2936 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2937 desc2
.dwWidth
: desc2
.dwHeight
;
2938 desc2
.u2
.dwMipMapCount
= 0;
2941 desc2
.u2
.dwMipMapCount
+= 1;
2948 /* Not-complex mipmap -> Mipmapcount = 1 */
2949 desc2
.u2
.dwMipMapCount
= 1;
2951 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2953 /* There's a mipmap count in the created surface in any case */
2954 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2956 /* If no mipmap is given, the texture has only one level */
2958 /* The first surface is a front buffer, the back buffer is created afterwards */
2959 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2961 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2964 /* The root surface in a cube map is positive x */
2965 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2967 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2968 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2971 /* Create the first surface */
2972 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
2975 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
2976 wined3d_mutex_unlock();
2979 object
->is_complex_root
= TRUE
;
2983 /* Create Additional surfaces if necessary
2984 * This applies to Primary surfaces which have a back buffer count
2985 * set, but not to mipmap textures. In case of Mipmap textures,
2986 * wineD3D takes care of the creation of additional surfaces
2988 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2990 extra_surfaces
= DDSD
->dwBackBufferCount
;
2991 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2992 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2993 desc2
.dwBackBufferCount
= 0;
2997 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2999 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3000 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3001 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3002 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3003 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3004 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3005 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3006 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3007 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3008 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3009 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3010 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3011 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3012 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3013 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3014 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3015 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3018 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
, desc2
, FALSE
, version
);
3021 /* This destroys and possibly created surfaces too */
3024 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
3026 else if (version
== 4)
3028 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
3032 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
3034 wined3d_mutex_unlock();
3038 if (!ddraw
->d3d_initialized
&& desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
))
3040 if (FAILED(hr
= ddraw_create_swapchain(ddraw
, object
)))
3042 IDirectDrawSurfaceImpl
*release_surf
;
3043 ERR("Failed to create swapchain, hr %#x.\n", hr
);
3046 /* The earlier created surface structures are in an incomplete
3047 * state here. Wined3d holds the reference on the parents, and it
3048 * released them on the failure already. So the regular release
3049 * method implementation would fail on the attempt to destroy
3050 * either the parents or the swapchain. So free the surface here.
3051 * The surface structure here is a list, not a tree, because
3052 * onscreen targets cannot be cube textures. */
3055 release_surf
= object
;
3056 object
= object
->complex_array
[0];
3057 ddraw_surface_destroy(release_surf
);
3059 wined3d_mutex_unlock();
3064 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3065 ddraw
->primary
= object
;
3067 /* Create a WineD3DTexture if a texture was requested */
3068 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3070 ddraw
->tex_root
= object
;
3071 ddraw_surface_create_texture(object
);
3072 ddraw
->tex_root
= NULL
;
3075 wined3d_mutex_unlock();
3080 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
3081 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3083 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3084 IDirectDrawSurfaceImpl
*impl
;
3087 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3088 iface
, surface_desc
, surface
, outer_unknown
);
3090 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3092 WARN("Application supplied invalid surface descriptor\n");
3093 return DDERR_INVALIDPARAMS
;
3096 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3098 if (TRACE_ON(ddraw
))
3100 TRACE(" (%p) Requesting surface desc :\n", iface
);
3101 DDRAW_dump_surface_desc(surface_desc
);
3104 WARN("Application tried to create an explicit front or back buffer\n");
3105 return DDERR_INVALIDCAPS
;
3108 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 7);
3115 *surface
= &impl
->IDirectDrawSurface7_iface
;
3116 IDirectDraw7_AddRef(iface
);
3117 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3122 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3123 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3125 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3126 IDirectDrawSurfaceImpl
*impl
;
3129 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3130 iface
, surface_desc
, surface
, outer_unknown
);
3132 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3134 WARN("Application supplied invalid surface descriptor\n");
3135 return DDERR_INVALIDPARAMS
;
3138 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3140 if (TRACE_ON(ddraw
))
3142 TRACE(" (%p) Requesting surface desc :\n", iface
);
3143 DDRAW_dump_surface_desc(surface_desc
);
3146 WARN("Application tried to create an explicit front or back buffer\n");
3147 return DDERR_INVALIDCAPS
;
3150 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 4);
3157 *surface
= &impl
->IDirectDrawSurface4_iface
;
3158 IDirectDraw4_AddRef(iface
);
3159 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3164 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3165 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3167 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3168 IDirectDrawSurfaceImpl
*impl
;
3170 DDSURFACEDESC2 surface_desc2
;
3172 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3173 iface
, surface_desc
, surface
, outer_unknown
);
3175 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3177 WARN("Application supplied invalid surface descriptor\n");
3178 return DDERR_INVALIDPARAMS
;
3181 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3182 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3184 if (TRACE_ON(ddraw
))
3186 TRACE(" (%p) Requesting surface desc :\n", iface
);
3187 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3190 WARN("Application tried to create an explicit front or back buffer\n");
3191 return DDERR_INVALIDCAPS
;
3194 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 2);
3201 *surface
= &impl
->IDirectDrawSurface_iface
;
3202 impl
->ifaceToRelease
= NULL
;
3207 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3208 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3210 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3211 IDirectDrawSurfaceImpl
*impl
;
3213 DDSURFACEDESC2 surface_desc2
;
3215 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3216 iface
, surface_desc
, surface
, outer_unknown
);
3218 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3220 WARN("Application supplied invalid surface descriptor\n");
3221 return DDERR_INVALIDPARAMS
;
3224 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3225 * primaries anyway. */
3226 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3227 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3228 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 1);
3235 *surface
= &impl
->IDirectDrawSurface_iface
;
3236 impl
->ifaceToRelease
= NULL
;
3241 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3242 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3245 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3246 const DDPIXELFORMAT
*provided
)
3248 /* Some flags must be present in both or neither for a match. */
3249 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3250 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3251 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3253 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3256 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3259 if (requested
->dwFlags
& DDPF_FOURCC
)
3260 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3263 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3264 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3265 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3268 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3269 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3270 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3273 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3274 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3277 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3278 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3280 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3283 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3284 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3290 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3299 #define CMP(FLAG, FIELD) \
3300 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3301 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3303 static const struct compare_info compare
[] =
3305 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3306 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3308 CMP(CKDESTBLT
, ddckCKDestBlt
),
3309 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3310 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3311 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3312 CMP(HEIGHT
, dwHeight
),
3313 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3314 CMP(LPSURFACE
, lpSurface
),
3315 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3316 CMP(PITCH
, u1
/* lPitch */),
3317 /* PIXELFORMAT: manual */
3318 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3319 CMP(TEXTURESTAGE
, dwTextureStage
),
3320 CMP(WIDTH
, dwWidth
),
3321 /* ZBUFFERBITDEPTH: "obsolete" */
3328 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3331 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3333 if (requested
->dwFlags
& compare
[i
].flag
3334 && memcmp((const char *)provided
+ compare
[i
].offset
,
3335 (const char *)requested
+ compare
[i
].offset
,
3336 compare
[i
].size
) != 0)
3340 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3342 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3343 &provided
->u4
.ddpfPixelFormat
))
3350 #undef DDENUMSURFACES_SEARCHTYPE
3351 #undef DDENUMSURFACES_MATCHTYPE
3353 struct surfacescallback2_context
3355 LPDDENUMSURFACESCALLBACK2 func
;
3359 struct surfacescallback_context
3361 LPDDENUMSURFACESCALLBACK func
;
3365 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3366 DDSURFACEDESC2
*surface_desc
, void *context
)
3368 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3369 struct surfacescallback2_context
*cbcontext
= context
;
3371 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3372 IDirectDrawSurface7_Release(surface
);
3374 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3375 surface_desc
, cbcontext
->context
);
3378 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3379 DDSURFACEDESC2
*surface_desc
, void *context
)
3381 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3382 struct surfacescallback_context
*cbcontext
= context
;
3384 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3385 IDirectDrawSurface7_Release(surface
);
3387 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3388 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3391 /*****************************************************************************
3392 * IDirectDraw7::EnumSurfaces
3394 * Loops through all surfaces attached to this device and calls the
3395 * application callback. This can't be relayed to WineD3DDevice,
3396 * because some WineD3DSurfaces' parents are IParent objects
3399 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3400 * DDSD: Description to filter for
3401 * Context: Application-provided pointer, it's passed unmodified to the
3403 * Callback: Address to call for each surface
3406 * DDERR_INVALIDPARAMS if the callback is NULL
3409 *****************************************************************************/
3410 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3411 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3413 /* The surface enumeration is handled by WineDDraw,
3414 * because it keeps track of all surfaces attached to
3415 * it. The filtering is done by our callback function,
3416 * because WineDDraw doesn't handle ddraw-like surface
3419 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3420 IDirectDrawSurfaceImpl
*surf
;
3422 DDSURFACEDESC2 desc
;
3423 struct list
*entry
, *entry2
;
3425 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3426 iface
, Flags
, DDSD
, Context
, Callback
);
3428 all
= Flags
& DDENUMSURFACES_ALL
;
3429 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3432 return DDERR_INVALIDPARAMS
;
3434 wined3d_mutex_lock();
3436 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3437 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3439 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3440 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3442 TRACE("Enumerating surface %p.\n", surf
);
3443 desc
= surf
->surface_desc
;
3444 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3445 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3447 wined3d_mutex_unlock();
3453 wined3d_mutex_unlock();
3458 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3459 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3461 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3462 struct surfacescallback2_context cbcontext
;
3464 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3465 iface
, flags
, surface_desc
, context
, callback
);
3467 cbcontext
.func
= callback
;
3468 cbcontext
.context
= context
;
3470 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
, surface_desc
,
3471 &cbcontext
, EnumSurfacesCallback2Thunk
);
3474 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3475 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3477 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3478 struct surfacescallback_context cbcontext
;
3479 DDSURFACEDESC2 surface_desc2
;
3481 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3482 iface
, flags
, surface_desc
, context
, callback
);
3484 cbcontext
.func
= callback
;
3485 cbcontext
.context
= context
;
3487 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3488 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3489 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3492 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3493 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3495 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3496 struct surfacescallback_context cbcontext
;
3497 DDSURFACEDESC2 surface_desc2
;
3499 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3500 iface
, flags
, surface_desc
, context
, callback
);
3502 cbcontext
.func
= callback
;
3503 cbcontext
.context
= context
;
3505 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3506 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3507 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3510 /*****************************************************************************
3511 * DirectDrawCreateClipper (DDRAW.@)
3513 * Creates a new IDirectDrawClipper object.
3516 * Clipper: Address to write the interface pointer to
3517 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3521 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3522 * E_OUTOFMEMORY if allocating the object failed
3524 *****************************************************************************/
3526 DirectDrawCreateClipper(DWORD Flags
,
3527 LPDIRECTDRAWCLIPPER
*Clipper
,
3530 IDirectDrawClipperImpl
* object
;
3533 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3534 Flags
, Clipper
, UnkOuter
);
3537 return CLASS_E_NOAGGREGATION
;
3539 wined3d_mutex_lock();
3541 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3542 sizeof(IDirectDrawClipperImpl
));
3545 wined3d_mutex_unlock();
3546 return E_OUTOFMEMORY
;
3549 hr
= ddraw_clipper_init(object
);
3552 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3553 HeapFree(GetProcessHeap(), 0, object
);
3554 wined3d_mutex_unlock();
3558 TRACE("Created clipper %p.\n", object
);
3559 *Clipper
= &object
->IDirectDrawClipper_iface
;
3560 wined3d_mutex_unlock();
3565 /*****************************************************************************
3566 * IDirectDraw7::CreateClipper
3568 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3570 *****************************************************************************/
3571 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3572 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3574 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3575 iface
, Flags
, Clipper
, UnkOuter
);
3577 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3580 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3581 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3583 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3585 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3586 iface
, flags
, clipper
, outer_unknown
);
3588 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3591 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3592 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3594 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3596 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3597 iface
, flags
, clipper
, outer_unknown
);
3599 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3602 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3603 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3605 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3607 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3608 iface
, flags
, clipper
, outer_unknown
);
3610 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3613 /*****************************************************************************
3614 * IDirectDraw7::CreatePalette
3616 * Creates a new IDirectDrawPalette object
3619 * Flags: The flags for the new clipper
3620 * ColorTable: Color table to assign to the new clipper
3621 * Palette: Address to write the interface pointer to
3622 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3626 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3627 * E_OUTOFMEMORY if allocating the object failed
3629 *****************************************************************************/
3630 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3631 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3633 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3634 IDirectDrawPaletteImpl
*object
;
3637 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3638 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3641 return CLASS_E_NOAGGREGATION
;
3643 wined3d_mutex_lock();
3645 /* The refcount test shows that a cooplevel is required for this */
3646 if(!This
->cooperative_level
)
3648 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3649 wined3d_mutex_unlock();
3650 return DDERR_NOCOOPERATIVELEVELSET
;
3653 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3656 ERR("Out of memory when allocating memory for a palette implementation\n");
3657 wined3d_mutex_unlock();
3658 return E_OUTOFMEMORY
;
3661 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3664 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3665 HeapFree(GetProcessHeap(), 0, object
);
3666 wined3d_mutex_unlock();
3670 TRACE("Created palette %p.\n", object
);
3671 *Palette
= &object
->IDirectDrawPalette_iface
;
3672 wined3d_mutex_unlock();
3677 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3678 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3680 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3683 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3684 iface
, flags
, entries
, palette
, outer_unknown
);
3686 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3687 if (SUCCEEDED(hr
) && *palette
)
3689 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3690 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3691 IDirectDraw4_AddRef(iface
);
3692 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3697 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3698 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3700 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3703 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3704 iface
, flags
, entries
, palette
, outer_unknown
);
3706 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3707 if (SUCCEEDED(hr
) && *palette
)
3709 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3710 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3711 impl
->ifaceToRelease
= NULL
;
3717 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3718 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3720 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3723 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3724 iface
, flags
, entries
, palette
, outer_unknown
);
3726 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3727 if (SUCCEEDED(hr
) && *palette
)
3729 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3730 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3731 impl
->ifaceToRelease
= NULL
;
3737 /*****************************************************************************
3738 * IDirectDraw7::DuplicateSurface
3740 * Duplicates a surface. The surface memory points to the same memory as
3741 * the original surface, and it's released when the last surface referencing
3742 * it is released. I guess that's beyond Wine's surface management right now
3743 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3744 * test application to implement this)
3747 * Src: Address of the source surface
3748 * Dest: Address to write the new surface pointer to
3751 * See IDirectDraw7::CreateSurface
3753 *****************************************************************************/
3754 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3755 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3757 IDirectDrawSurfaceImpl
*Surf
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3759 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3761 /* For now, simply create a new, independent surface */
3762 return IDirectDraw7_CreateSurface(iface
,
3763 &Surf
->surface_desc
,
3768 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3769 IDirectDrawSurface4
**dst
)
3771 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3772 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3773 IDirectDrawSurface7
*dst7
;
3774 IDirectDrawSurfaceImpl
*dst_impl
;
3777 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3778 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3779 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3785 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3786 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3787 IDirectDrawSurface4_AddRef(*dst
);
3788 IDirectDrawSurface7_Release(dst7
);
3793 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3794 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3796 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3797 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3798 IDirectDrawSurface7
*dst7
;
3799 IDirectDrawSurfaceImpl
*dst_impl
;
3802 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3803 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3804 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3807 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3808 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3809 IDirectDrawSurface_AddRef(*dst
);
3810 IDirectDrawSurface7_Release(dst7
);
3815 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3816 IDirectDrawSurface
**dst
)
3818 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3819 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3820 IDirectDrawSurface7
*dst7
;
3821 IDirectDrawSurfaceImpl
*dst_impl
;
3824 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3825 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3826 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3829 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3830 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3831 IDirectDrawSurface_AddRef(*dst
);
3832 IDirectDrawSurface7_Release(dst7
);
3837 /*****************************************************************************
3838 * IDirect3D7::EnumDevices
3840 * The EnumDevices method for IDirect3D7. It enumerates all supported
3841 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3844 * callback: Function to call for each enumerated device
3845 * context: Pointer to pass back to the app
3848 * D3D_OK, or the return value of the GetCaps call
3850 *****************************************************************************/
3851 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3853 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
3854 D3DDEVICEDESC7 device_desc7
;
3855 D3DDEVICEDESC device_desc1
;
3859 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3862 return DDERR_INVALIDPARAMS
;
3864 wined3d_mutex_lock();
3866 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &device_desc1
, &device_desc7
);
3869 wined3d_mutex_unlock();
3873 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3877 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3878 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3879 if (ret
!= DDENUMRET_OK
)
3881 TRACE("Application cancelled the enumeration.\n");
3882 wined3d_mutex_unlock();
3887 TRACE("End of enumeration.\n");
3889 wined3d_mutex_unlock();
3894 /*****************************************************************************
3895 * IDirect3D3::EnumDevices
3897 * Enumerates all supported Direct3DDevice interfaces. This is the
3898 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3900 * Version 1, 2 and 3
3903 * callback: Application-provided routine to call for each enumerated device
3904 * Context: Pointer to pass to the callback
3907 * D3D_OK on success,
3908 * The result of IDirect3DImpl_GetCaps if it failed
3910 *****************************************************************************/
3911 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3913 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3915 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
3916 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3917 D3DDEVICEDESC7 device_desc7
;
3920 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3921 * name string. Let's put the string in a sufficiently sized array in
3922 * writable memory. */
3923 char device_name
[50];
3924 strcpy(device_name
,"Direct3D HEL");
3926 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3929 return DDERR_INVALIDPARAMS
;
3931 wined3d_mutex_lock();
3933 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &device_desc1
, &device_desc7
);
3936 wined3d_mutex_unlock();
3940 /* Do I have to enumerate the reference id? Note from old d3d7:
3941 * "It seems that enumerating the reference IID on Direct3D 1 games
3942 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3944 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3945 * EnumReference which enables / disables enumerating the reference
3946 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3947 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3948 * demo directory suggest this.
3950 * Some games(GTA 2) seem to use the second enumerated device, so I have
3951 * to enumerate at least 2 devices. So enumerate the reference device to
3954 * Other games (Rollcage) tell emulation and hal device apart by certain
3955 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3956 * limitation flag), and it refuses all devices that have the perspective
3957 * flag set. This way it refuses the emulation device, and HAL devices
3958 * never have POW2 unset in d3d7 on windows. */
3959 if (This
->d3dversion
!= 1)
3961 static CHAR reference_description
[] = "RGB Direct3D emulation";
3963 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3964 hal_desc
= device_desc1
;
3965 hel_desc
= device_desc1
;
3966 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3967 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3968 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3969 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3970 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3971 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
3972 device_name
, &hal_desc
, &hel_desc
, context
);
3973 if (hr
!= D3DENUMRET_OK
)
3975 TRACE("Application cancelled the enumeration.\n");
3976 wined3d_mutex_unlock();
3981 strcpy(device_name
,"Direct3D HAL");
3983 TRACE("Enumerating HAL Direct3D device.\n");
3984 hal_desc
= device_desc1
;
3985 hel_desc
= device_desc1
;
3986 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3987 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3988 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3989 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3990 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3991 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
3992 device_name
, &hal_desc
, &hel_desc
, context
);
3993 if (hr
!= D3DENUMRET_OK
)
3995 TRACE("Application cancelled the enumeration.\n");
3996 wined3d_mutex_unlock();
4000 TRACE("End of enumeration.\n");
4002 wined3d_mutex_unlock();
4007 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4009 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4011 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4013 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4016 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4018 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4020 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4022 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4025 /*****************************************************************************
4026 * IDirect3D3::CreateLight
4028 * Creates an IDirect3DLight interface. This interface is used in
4029 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4030 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4031 * uses the IDirect3DDevice7 interface with D3D7 lights.
4033 * Version 1, 2 and 3
4036 * light: Address to store the new interface pointer
4037 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4042 * DDERR_OUTOFMEMORY if memory allocation failed
4043 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4045 *****************************************************************************/
4046 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4047 IUnknown
*outer_unknown
)
4049 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4050 IDirect3DLightImpl
*object
;
4052 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4054 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4056 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4059 ERR("Failed to allocate light memory.\n");
4060 return DDERR_OUTOFMEMORY
;
4063 d3d_light_init(object
, This
);
4065 TRACE("Created light %p.\n", object
);
4066 *light
= &object
->IDirect3DLight_iface
;
4071 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4073 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4075 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4077 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4080 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4082 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4084 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4086 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4089 /*****************************************************************************
4090 * IDirect3D3::CreateMaterial
4092 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4093 * and older versions. The IDirect3DMaterial implementation wraps its
4094 * functionality to IDirect3DDevice7::SetMaterial and friends.
4096 * Version 1, 2 and 3
4099 * material: Address to store the new interface's pointer to
4100 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4105 * DDERR_OUTOFMEMORY if memory allocation failed
4106 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4108 *****************************************************************************/
4109 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4110 IUnknown
*outer_unknown
)
4112 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4113 IDirect3DMaterialImpl
*object
;
4115 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4117 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4119 object
= d3d_material_create(This
);
4122 ERR("Failed to allocate material memory.\n");
4123 return DDERR_OUTOFMEMORY
;
4126 TRACE("Created material %p.\n", object
);
4127 *material
= &object
->IDirect3DMaterial3_iface
;
4132 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4133 IUnknown
*outer_unknown
)
4135 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4136 IDirect3DMaterialImpl
*object
;
4138 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4140 object
= d3d_material_create(This
);
4143 ERR("Failed to allocate material memory.\n");
4144 return DDERR_OUTOFMEMORY
;
4147 TRACE("Created material %p.\n", object
);
4148 *material
= &object
->IDirect3DMaterial2_iface
;
4153 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4154 IUnknown
*outer_unknown
)
4156 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4157 IDirect3DMaterialImpl
*object
;
4159 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4161 object
= d3d_material_create(This
);
4164 ERR("Failed to allocate material memory.\n");
4165 return DDERR_OUTOFMEMORY
;
4168 TRACE("Created material %p.\n", object
);
4169 *material
= &object
->IDirect3DMaterial_iface
;
4174 /*****************************************************************************
4175 * IDirect3D3::CreateViewport
4177 * Creates an IDirect3DViewport interface. This interface is used
4178 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4179 * it has been replaced by a viewport structure and
4180 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4181 * uses the IDirect3DDevice7 methods for its functionality
4184 * Viewport: Address to store the new interface pointer
4185 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4190 * DDERR_OUTOFMEMORY if memory allocation failed
4191 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4193 *****************************************************************************/
4194 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4195 IUnknown
*outer_unknown
)
4197 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4198 IDirect3DViewportImpl
*object
;
4200 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4202 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4204 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4207 ERR("Failed to allocate viewport memory.\n");
4208 return DDERR_OUTOFMEMORY
;
4211 d3d_viewport_init(object
, This
);
4213 TRACE("Created viewport %p.\n", object
);
4214 *viewport
= &object
->IDirect3DViewport3_iface
;
4219 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4221 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4223 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4225 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4229 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4231 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4233 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4235 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4239 /*****************************************************************************
4240 * IDirect3D3::FindDevice
4242 * This method finds a device with the requested properties and returns a
4243 * device description
4247 * fds: Describes the requested device characteristics
4248 * fdr: Returns the device description
4252 * DDERR_INVALIDPARAMS if no device was found
4254 *****************************************************************************/
4255 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4257 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4258 D3DDEVICEDESC7 desc7
;
4259 D3DDEVICEDESC desc1
;
4262 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4264 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4266 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4267 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4268 return DDERR_INVALIDPARAMS
;
4270 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4271 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4273 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4274 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4277 if (fds
->dwFlags
& D3DFDS_GUID
)
4279 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4280 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4281 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4282 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4284 WARN("No match for this GUID.\n");
4285 return DDERR_NOTFOUND
;
4290 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc1
, &desc7
);
4291 if (hr
!= D3D_OK
) return hr
;
4293 /* Now return our own GUID */
4294 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4295 fdr
->ddHwDesc
= desc1
;
4296 fdr
->ddSwDesc
= desc1
;
4298 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4303 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4305 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4307 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4309 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4312 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4314 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4316 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4318 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4321 /*****************************************************************************
4322 * IDirect3D7::CreateDevice
4324 * Creates an IDirect3DDevice7 interface.
4326 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4327 * DirectDraw surfaces and are created with
4328 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4329 * create the device object and QueryInterfaces for IDirect3DDevice
4332 * refiid: IID of the device to create
4333 * Surface: Initial rendertarget
4334 * Device: Address to return the interface pointer
4338 * DDERR_OUTOFMEMORY if memory allocation failed
4339 * DDERR_INVALIDPARAMS if a device exists already
4341 *****************************************************************************/
4342 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4343 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4345 IDirectDrawSurfaceImpl
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4346 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4347 IDirect3DDeviceImpl
*object
;
4350 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4352 wined3d_mutex_lock();
4355 /* Fail device creation if non-opengl surfaces are used. */
4356 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
4358 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4359 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4361 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4362 * is caught in CreateSurface or QueryInterface. */
4363 wined3d_mutex_unlock();
4367 if (This
->d3ddevice
)
4369 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4370 wined3d_mutex_unlock();
4371 return DDERR_INVALIDPARAMS
;
4374 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4377 ERR("Failed to allocate device memory.\n");
4378 wined3d_mutex_unlock();
4379 return DDERR_OUTOFMEMORY
;
4382 hr
= d3d_device_init(object
, This
, target
);
4385 WARN("Failed to initialize device, hr %#x.\n", hr
);
4386 HeapFree(GetProcessHeap(), 0, object
);
4387 wined3d_mutex_unlock();
4391 TRACE("Created device %p.\n", object
);
4392 *device
= &object
->IDirect3DDevice7_iface
;
4394 wined3d_mutex_unlock();
4399 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4400 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4402 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4403 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4404 IDirect3DDevice7
*device7
;
4405 IDirect3DDeviceImpl
*device_impl
;
4408 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4409 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4411 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4413 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4414 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4417 device_impl
= impl_from_IDirect3DDevice7(device7
);
4418 *device
= &device_impl
->IDirect3DDevice3_iface
;
4424 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4425 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4427 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4428 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4429 IDirect3DDevice7
*device7
;
4430 IDirect3DDeviceImpl
*device_impl
;
4433 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4434 iface
, debugstr_guid(riid
), surface
, device
);
4436 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4437 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4440 device_impl
= impl_from_IDirect3DDevice7(device7
);
4441 *device
= &device_impl
->IDirect3DDevice2_iface
;
4447 /*****************************************************************************
4448 * IDirect3D7::CreateVertexBuffer
4450 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4456 * desc: Requested Vertex buffer properties
4457 * vertex_buffer: Address to return the interface pointer at
4458 * flags: Some flags, should be 0
4462 * DDERR_OUTOFMEMORY if memory allocation failed
4463 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4464 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4466 *****************************************************************************/
4467 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4468 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4470 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4471 IDirect3DVertexBufferImpl
*object
;
4474 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4475 iface
, desc
, vertex_buffer
, flags
);
4477 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4479 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4482 TRACE("Created vertex buffer %p.\n", object
);
4483 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4486 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4491 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4492 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4494 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4495 IDirect3DVertexBufferImpl
*object
;
4498 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4499 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4502 return CLASS_E_NOAGGREGATION
;
4503 if (!vertex_buffer
|| !desc
)
4504 return DDERR_INVALIDPARAMS
;
4506 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4509 TRACE("Created vertex buffer %p.\n", object
);
4510 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4513 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4518 /*****************************************************************************
4519 * IDirect3D7::EnumZBufferFormats
4521 * Enumerates all supported Z buffer pixel formats
4527 * callback: callback to call for each pixel format
4528 * context: Pointer to pass back to the callback
4532 * DDERR_INVALIDPARAMS if callback is NULL
4533 * For details, see IWineD3DDevice::EnumZBufferFormats
4535 *****************************************************************************/
4536 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4537 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4539 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4540 WINED3DDISPLAYMODE d3ddm
;
4541 WINED3DDEVTYPE type
;
4545 /* Order matters. Specifically, BattleZone II (full version) expects the
4546 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4547 static const enum wined3d_format_id formats
[] =
4549 WINED3DFMT_S1_UINT_D15_UNORM
,
4550 WINED3DFMT_D16_UNORM
,
4551 WINED3DFMT_X8D24_UNORM
,
4552 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4553 WINED3DFMT_D24_UNORM_S8_UINT
,
4554 WINED3DFMT_D32_UNORM
,
4557 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4558 iface
, debugstr_guid(device_iid
), callback
, context
);
4560 if (!callback
) return DDERR_INVALIDPARAMS
;
4562 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4563 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4564 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4566 TRACE("Asked for HAL device.\n");
4567 type
= WINED3DDEVTYPE_HAL
;
4569 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4570 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4572 TRACE("Asked for SW device.\n");
4573 type
= WINED3DDEVTYPE_SW
;
4575 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4577 TRACE("Asked for REF device.\n");
4578 type
= WINED3DDEVTYPE_REF
;
4580 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4582 TRACE("Asked for NULLREF device.\n");
4583 type
= WINED3DDEVTYPE_NULLREF
;
4587 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4588 type
= WINED3DDEVTYPE_HAL
;
4591 wined3d_mutex_lock();
4592 /* We need an adapter format from somewhere to please wined3d and WGL.
4593 * Use the current display mode. So far all cards offer the same depth
4594 * stencil format for all modes, but if some do not and applications do
4595 * not like that we'll have to find some workaround, like iterating over
4596 * all imaginable formats and collecting all the depth stencil formats we
4598 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &d3ddm
);
4600 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4602 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4603 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4606 DDPIXELFORMAT pformat
;
4608 memset(&pformat
, 0, sizeof(pformat
));
4609 pformat
.dwSize
= sizeof(pformat
);
4610 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4612 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4613 hr
= callback(&pformat
, context
);
4614 if (hr
!= DDENUMRET_OK
)
4616 TRACE("Format enumeration cancelled by application.\n");
4617 wined3d_mutex_unlock();
4623 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4624 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4625 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4626 * newer enumerate both versions, so we do the same(bug 22434) */
4627 hr
= wined3d_check_device_format(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4628 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, SURFACE_OPENGL
);
4631 DDPIXELFORMAT x8d24
=
4633 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4634 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4636 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4637 callback(&x8d24
, context
);
4640 TRACE("End of enumeration.\n");
4642 wined3d_mutex_unlock();
4647 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4648 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4650 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4652 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4653 iface
, debugstr_guid(device_iid
), callback
, context
);
4655 return d3d7_EnumZBufferFormats(&This
->IDirect3D7_iface
, device_iid
, callback
, context
);
4658 /*****************************************************************************
4659 * IDirect3D7::EvictManagedTextures
4661 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4662 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4667 * D3D_OK, because it's a stub
4669 *****************************************************************************/
4670 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4672 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4674 TRACE("iface %p!\n", iface
);
4676 wined3d_mutex_lock();
4677 if (This
->d3d_initialized
)
4678 wined3d_device_evict_managed_resources(This
->wined3d_device
);
4679 wined3d_mutex_unlock();
4684 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4686 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4688 TRACE("iface %p.\n", iface
);
4690 return d3d7_EvictManagedTextures(&This
->IDirect3D7_iface
);
4693 /*****************************************************************************
4694 * IDirect3DImpl_GetCaps
4696 * This function retrieves the device caps from wined3d
4697 * and converts it into a D3D7 and D3D - D3D3 structure
4698 * This is a helper function called from various places in ddraw
4701 * wined3d: The interface to get the caps from
4702 * desc1: Old D3D <3 structure to fill (needed)
4703 * desc7: D3D7 device desc structure to fill (needed)
4706 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4708 *****************************************************************************/
4709 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4711 WINED3DCAPS wined3d_caps
;
4714 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4716 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4718 wined3d_mutex_lock();
4719 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4720 wined3d_mutex_unlock();
4723 WARN("Failed to get device caps, hr %#x.\n", hr
);
4727 /* Copy the results into the d3d7 and d3d3 structures */
4728 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4729 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4730 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4731 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4732 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4733 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4734 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4735 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4736 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4737 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4738 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4740 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4741 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4743 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4744 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4745 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4746 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4748 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4749 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4750 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4751 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4753 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4754 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4756 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4757 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4759 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4760 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4762 /* Remove all non-d3d7 caps */
4763 desc7
->dwDevCaps
&= (
4764 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4765 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4766 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4767 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4768 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4769 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4770 D3DDEVCAPS_HWRASTERIZATION
);
4772 desc7
->dwStencilCaps
&= (
4773 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4774 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4775 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4779 desc7
->dwTextureOpCaps
&= (
4780 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4781 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4782 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4783 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4784 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4785 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4786 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4787 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4789 desc7
->dwVertexProcessingCaps
&= (
4790 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4791 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4793 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4794 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4795 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4796 D3DPMISCCAPS_CULLCCW
);
4798 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4799 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4800 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4801 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4802 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4803 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4804 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4805 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4806 D3DPRASTERCAPS_ZFOG
);
4808 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4809 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4810 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4811 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4813 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4814 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4815 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4816 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4817 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4818 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4820 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4821 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4822 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4823 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4824 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4825 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4827 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4828 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4829 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4830 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4832 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4833 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4834 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4835 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4836 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4837 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4838 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4839 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4841 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4842 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4843 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4844 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4845 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4847 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4848 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4849 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4850 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4851 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4852 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4853 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4855 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4856 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4857 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4858 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4860 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4861 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4862 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4864 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4866 /* DirectX7 always has the np2 flag set, no matter what the card
4867 * supports. Some old games (Rollcage) check the caps incorrectly.
4868 * If wined3d supports nonpow2 textures it also has np2 conditional
4870 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4873 /* Fill the missing members, and do some fixup */
4874 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4875 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4876 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4877 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4878 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4879 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4880 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4881 /* Use the same for the TriCaps */
4882 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4884 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4885 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4886 desc7
->dwMinTextureWidth
= 1;
4887 desc7
->dwMinTextureHeight
= 1;
4889 /* Convert DWORDs safely to WORDs */
4890 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4891 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4892 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4893 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4895 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4896 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4897 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4898 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4900 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4902 desc7
->dwReserved1
= 0;
4903 desc7
->dwReserved2
= 0;
4904 desc7
->dwReserved3
= 0;
4905 desc7
->dwReserved4
= 0;
4907 /* Fill the old structure */
4908 memset(desc1
, 0, sizeof(*desc1
));
4909 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4910 desc1
->dwFlags
= D3DDD_COLORMODEL
4912 | D3DDD_TRANSFORMCAPS
4914 | D3DDD_LIGHTINGCAPS
4917 | D3DDD_DEVICERENDERBITDEPTH
4918 | D3DDD_DEVICEZBUFFERBITDEPTH
4919 | D3DDD_MAXBUFFERSIZE
4920 | D3DDD_MAXVERTEXCOUNT
;
4922 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4923 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4924 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4925 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4926 desc1
->bClipping
= TRUE
;
4927 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4928 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4929 | D3DLIGHTCAPS_PARALLELPOINT
4930 | D3DLIGHTCAPS_POINT
4931 | D3DLIGHTCAPS_SPOT
;
4933 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4934 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4936 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4937 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4938 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4939 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4940 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
4941 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
4942 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
4943 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
4944 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
4945 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
4946 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
4947 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
4948 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
4950 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4951 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
4952 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
4953 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
4954 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
4955 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
4956 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
4957 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
4958 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
4959 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
4960 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
4961 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
4962 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
4964 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
4965 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
4966 desc1
->dwMaxBufferSize
= 0;
4967 desc1
->dwMaxVertexCount
= 65536;
4968 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
4969 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
4970 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
4971 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
4972 desc1
->dwMinStippleWidth
= 1;
4973 desc1
->dwMinStippleHeight
= 1;
4974 desc1
->dwMaxStippleWidth
= 32;
4975 desc1
->dwMaxStippleHeight
= 32;
4976 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
4977 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
4978 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
4979 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
4980 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
4981 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
4982 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
4983 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
4984 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
4985 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
4986 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
4987 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
4988 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
4993 /*****************************************************************************
4994 * IDirectDraw7 VTable
4995 *****************************************************************************/
4996 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
4999 ddraw7_QueryInterface
,
5004 ddraw7_CreateClipper
,
5005 ddraw7_CreatePalette
,
5006 ddraw7_CreateSurface
,
5007 ddraw7_DuplicateSurface
,
5008 ddraw7_EnumDisplayModes
,
5009 ddraw7_EnumSurfaces
,
5010 ddraw7_FlipToGDISurface
,
5012 ddraw7_GetDisplayMode
,
5013 ddraw7_GetFourCCCodes
,
5014 ddraw7_GetGDISurface
,
5015 ddraw7_GetMonitorFrequency
,
5017 ddraw7_GetVerticalBlankStatus
,
5019 ddraw7_RestoreDisplayMode
,
5020 ddraw7_SetCooperativeLevel
,
5021 ddraw7_SetDisplayMode
,
5022 ddraw7_WaitForVerticalBlank
,
5024 ddraw7_GetAvailableVidMem
,
5026 ddraw7_GetSurfaceFromDC
,
5028 ddraw7_RestoreAllSurfaces
,
5029 ddraw7_TestCooperativeLevel
,
5030 ddraw7_GetDeviceIdentifier
,
5032 ddraw7_StartModeTest
,
5036 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5039 ddraw4_QueryInterface
,
5044 ddraw4_CreateClipper
,
5045 ddraw4_CreatePalette
,
5046 ddraw4_CreateSurface
,
5047 ddraw4_DuplicateSurface
,
5048 ddraw4_EnumDisplayModes
,
5049 ddraw4_EnumSurfaces
,
5050 ddraw4_FlipToGDISurface
,
5052 ddraw4_GetDisplayMode
,
5053 ddraw4_GetFourCCCodes
,
5054 ddraw4_GetGDISurface
,
5055 ddraw4_GetMonitorFrequency
,
5057 ddraw4_GetVerticalBlankStatus
,
5059 ddraw4_RestoreDisplayMode
,
5060 ddraw4_SetCooperativeLevel
,
5061 ddraw4_SetDisplayMode
,
5062 ddraw4_WaitForVerticalBlank
,
5064 ddraw4_GetAvailableVidMem
,
5066 ddraw4_GetSurfaceFromDC
,
5068 ddraw4_RestoreAllSurfaces
,
5069 ddraw4_TestCooperativeLevel
,
5070 ddraw4_GetDeviceIdentifier
,
5073 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5076 ddraw2_QueryInterface
,
5081 ddraw2_CreateClipper
,
5082 ddraw2_CreatePalette
,
5083 ddraw2_CreateSurface
,
5084 ddraw2_DuplicateSurface
,
5085 ddraw2_EnumDisplayModes
,
5086 ddraw2_EnumSurfaces
,
5087 ddraw2_FlipToGDISurface
,
5089 ddraw2_GetDisplayMode
,
5090 ddraw2_GetFourCCCodes
,
5091 ddraw2_GetGDISurface
,
5092 ddraw2_GetMonitorFrequency
,
5094 ddraw2_GetVerticalBlankStatus
,
5096 ddraw2_RestoreDisplayMode
,
5097 ddraw2_SetCooperativeLevel
,
5098 ddraw2_SetDisplayMode
,
5099 ddraw2_WaitForVerticalBlank
,
5101 ddraw2_GetAvailableVidMem
,
5104 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5107 ddraw1_QueryInterface
,
5112 ddraw1_CreateClipper
,
5113 ddraw1_CreatePalette
,
5114 ddraw1_CreateSurface
,
5115 ddraw1_DuplicateSurface
,
5116 ddraw1_EnumDisplayModes
,
5117 ddraw1_EnumSurfaces
,
5118 ddraw1_FlipToGDISurface
,
5120 ddraw1_GetDisplayMode
,
5121 ddraw1_GetFourCCCodes
,
5122 ddraw1_GetGDISurface
,
5123 ddraw1_GetMonitorFrequency
,
5125 ddraw1_GetVerticalBlankStatus
,
5127 ddraw1_RestoreDisplayMode
,
5128 ddraw1_SetCooperativeLevel
,
5129 ddraw1_SetDisplayMode
,
5130 ddraw1_WaitForVerticalBlank
,
5133 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5135 /* IUnknown methods */
5136 d3d7_QueryInterface
,
5139 /* IDirect3D7 methods */
5142 d3d7_CreateVertexBuffer
,
5143 d3d7_EnumZBufferFormats
,
5144 d3d7_EvictManagedTextures
5147 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5149 /* IUnknown methods */
5150 d3d3_QueryInterface
,
5153 /* IDirect3D3 methods */
5156 d3d3_CreateMaterial
,
5157 d3d3_CreateViewport
,
5160 d3d3_CreateVertexBuffer
,
5161 d3d3_EnumZBufferFormats
,
5162 d3d3_EvictManagedTextures
5165 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5167 /* IUnknown methods */
5168 d3d2_QueryInterface
,
5171 /* IDirect3D2 methods */
5174 d3d2_CreateMaterial
,
5175 d3d2_CreateViewport
,
5180 static const struct IDirect3DVtbl d3d1_vtbl
=
5182 /* IUnknown methods */
5183 d3d1_QueryInterface
,
5186 /* IDirect3D methods */
5190 d3d1_CreateMaterial
,
5191 d3d1_CreateViewport
,
5195 /*****************************************************************************
5198 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5199 * if none was found.
5201 * This function is in ddraw.c and the DDraw object space because D3D7
5202 * vertex buffers are created using the IDirect3D interface to the ddraw
5203 * object, so they can be valid across D3D devices(theoretically. The ddraw
5204 * object also owns the wined3d device
5208 * fvf: Fvf to find the decl for
5211 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5213 *****************************************************************************/
5214 struct wined3d_vertex_declaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5216 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5218 int p
, low
, high
; /* deliberately signed */
5219 struct FvfToDecl
*convertedDecls
= This
->decls
;
5221 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5224 high
= This
->numConvertedDecls
- 1;
5225 while(low
<= high
) {
5226 p
= (low
+ high
) >> 1;
5228 if(convertedDecls
[p
].fvf
== fvf
) {
5229 TRACE("found %p\n", convertedDecls
[p
].decl
);
5230 return convertedDecls
[p
].decl
;
5231 } else if(convertedDecls
[p
].fvf
< fvf
) {
5237 TRACE("not found. Creating and inserting at position %d.\n", low
);
5239 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5240 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5241 if (hr
!= S_OK
) return NULL
;
5243 if(This
->declArraySize
== This
->numConvertedDecls
) {
5244 int grow
= max(This
->declArraySize
/ 2, 8);
5245 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5246 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5247 if (!convertedDecls
)
5249 wined3d_vertex_declaration_decref(pDecl
);
5252 This
->decls
= convertedDecls
;
5253 This
->declArraySize
+= grow
;
5256 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5257 convertedDecls
[low
].decl
= pDecl
;
5258 convertedDecls
[low
].fvf
= fvf
;
5259 This
->numConvertedDecls
++;
5261 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5265 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5267 return CONTAINING_RECORD(device_parent
, struct IDirectDrawImpl
, device_parent
);
5270 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5271 struct wined3d_device
*device
)
5273 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5276 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
5277 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5278 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
5280 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5281 IDirectDrawSurfaceImpl
*surf
= NULL
;
5283 DDSCAPS2 searchcaps
= ddraw
->tex_root
->surface_desc
.ddsCaps
;
5285 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5286 "\tpool %#x, level %u, face %u, surface %p.\n",
5287 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5289 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5292 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5293 TRACE("Asked for positive x\n");
5294 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5296 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5298 surf
= ddraw
->tex_root
; break;
5299 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5300 TRACE("Asked for negative x\n");
5301 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5302 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5303 TRACE("Asked for positive y\n");
5304 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5305 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5306 TRACE("Asked for negative y\n");
5307 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5308 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5309 TRACE("Asked for positive z\n");
5310 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5311 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5312 TRACE("Asked for negative z\n");
5313 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5314 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5319 IDirectDrawSurface7
*attached
;
5320 IDirectDrawSurface7_GetAttachedSurface(&ddraw
->tex_root
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5321 surf
= unsafe_impl_from_IDirectDrawSurface7(attached
);
5322 IDirectDrawSurface7_Release(attached
);
5324 if (!surf
) ERR("root search surface not found\n");
5326 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5329 IDirectDrawSurface7
*attached
;
5330 IDirectDrawSurface7_GetAttachedSurface(&surf
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5331 if(!attached
) ERR("Surface not found\n");
5332 surf
= impl_from_IDirectDrawSurface7(attached
);
5333 IDirectDrawSurface7_Release(attached
);
5337 /* Return the surface */
5338 *surface
= surf
->wined3d_surface
;
5339 wined3d_surface_incref(*surface
);
5341 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5346 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5348 struct IDirectDrawImpl
*ddraw
= parent
;
5349 ddraw
->wined3d_frontbuffer
= NULL
;
5352 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5354 ddraw_frontbuffer_destroyed
,
5357 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
5358 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
5359 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5360 struct wined3d_surface
**surface
)
5362 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5365 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5366 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5367 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
5368 multisample_quality
, lockable
, surface
);
5370 if (ddraw
->wined3d_frontbuffer
)
5372 ERR("Frontbuffer already created.\n");
5376 hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format
, lockable
, FALSE
, 0,
5377 WINED3DUSAGE_RENDERTARGET
, WINED3DPOOL_DEFAULT
, multisample_type
, multisample_quality
,
5378 DefaultSurfaceType
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
);
5380 ddraw
->wined3d_frontbuffer
= *surface
;
5385 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
5386 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5387 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
5389 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5393 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5394 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5395 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
5397 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5398 "format %#x, pool %#x, usage %#x, volume %p.\n",
5399 device_parent
, container_parent
, width
, height
, depth
,
5400 format
, pool
, usage
, volume
);
5402 ERR("Not implemented!\n");
5407 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5408 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
5410 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5413 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
5415 if (ddraw
->wined3d_swapchain
)
5417 ERR("Swapchain already created.\n");
5421 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, present_parameters
,
5422 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5424 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5429 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5431 device_parent_wined3d_device_created
,
5432 device_parent_create_surface
,
5433 device_parent_create_rendertarget
,
5434 device_parent_create_depth_stencil
,
5435 device_parent_create_volume
,
5436 device_parent_create_swapchain
,
5439 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5444 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5445 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5446 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5447 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5448 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5449 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5450 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5451 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5452 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5453 ddraw
->numIfaces
= 1;
5456 /* Get the current screen settings. */
5458 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5460 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5461 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5463 ddraw
->wineD3D
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
,
5464 &ddraw
->IDirectDraw7_iface
);
5465 if (!ddraw
->wineD3D
)
5467 WARN("Failed to create a wined3d object.\n");
5468 return E_OUTOFMEMORY
;
5471 hr
= wined3d_device_create(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
,
5472 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5475 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5476 wined3d_decref(ddraw
->wineD3D
);
5480 list_init(&ddraw
->surface_list
);