Let Int09 routines remember a keystroke's ASCII code, if available.
[wine/multimedia.git] / dlls / ddraw / dga2_private.h
blobb32c01a42a420f15cd57b3209d0653bf7c6b6246
1 #ifndef __WINE_DDRAW_DGA2_PRIVATE_H
2 #define __WINE_DDRAW_DGA2_PRIVATE_H
4 #include "ddraw_private.h"
5 #include "x11_private.h"
6 #include "dga_private.h"
8 #include "ts_xf86dga.h"
9 #include "ts_xf86dga2.h"
11 extern ICOM_VTABLE(IDirectDrawSurface4) dga2_dds4vt;
12 extern ICOM_VTABLE(IDirectDraw) dga2_ddvt;
14 typedef struct dga2_dd_private {
15 /* Reuse of the DGA code */
16 dga_dd_private DGA;
18 XDGADevice *dev;
19 XDGAMode *modes;
20 int num_modes;
21 } dga2_dd_private;
23 typedef x11_dp_private dga2_dp_private; /* reuse X11 palette stuff */
24 typedef dga_ds_private dga2_ds_private; /* reuse of DGA1 surface stuff */
26 extern void _DGA2_Initialize_FrameBuffer(IDirectDrawImpl *This, int mode);
28 #endif /* __WINE_DDRAW_DGA2_PRIVATE_H */