2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
29 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
30 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
31 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
78 enum SHADER_CONSTANT_TYPE
93 D3DXPARAMETER_CLASS
class;
94 D3DXPARAMETER_TYPE type
;
98 UINT annotation_count
;
103 D3DXHANDLE
*annotation_handles
;
104 D3DXHANDLE
*member_handles
;
112 D3DXHANDLE parameter
;
118 struct d3dx_state
*states
;
125 UINT annotation_count
;
127 struct d3dx_state
*states
;
128 D3DXHANDLE
*annotation_handles
;
131 struct d3dx_technique
135 UINT annotation_count
;
137 D3DXHANDLE
*annotation_handles
;
138 D3DXHANDLE
*pass_handles
;
141 struct ID3DXBaseEffectImpl
143 ID3DXBaseEffect ID3DXBaseEffect_iface
;
146 struct ID3DXEffectImpl
*effect
;
148 UINT parameter_count
;
149 UINT technique_count
;
151 D3DXHANDLE
*parameter_handles
;
152 D3DXHANDLE
*technique_handles
;
155 struct ID3DXEffectImpl
157 ID3DXEffect ID3DXEffect_iface
;
160 LPD3DXEFFECTSTATEMANAGER manager
;
161 LPDIRECT3DDEVICE9 device
;
162 LPD3DXEFFECTPOOL pool
;
164 ID3DXBaseEffect
*base_effect
;
167 struct ID3DXEffectCompilerImpl
169 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
172 ID3DXBaseEffect
*base_effect
;
175 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
176 struct d3dx_parameter
*parameter
, LPCSTR name
);
177 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
178 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
179 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
);
183 enum STATE_CLASS
class;
190 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
191 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
192 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
193 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
194 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
195 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
196 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
197 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
198 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
199 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
200 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
201 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
202 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
203 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
204 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
205 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
206 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
207 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
208 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
209 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
210 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
211 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
212 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
213 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
214 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
215 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
216 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
217 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
218 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
219 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
220 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
221 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
222 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
223 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
224 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
225 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
226 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
227 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
228 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
229 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
230 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
231 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
232 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
233 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
234 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
235 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
236 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
237 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
238 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
239 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
240 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
241 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
242 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
243 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
244 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
245 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
246 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
247 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
248 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
249 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
250 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
251 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
252 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
253 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
254 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
255 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
256 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
257 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
258 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
259 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
260 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
261 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
262 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
263 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
264 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
265 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
266 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
267 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
268 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
269 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
270 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
271 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
272 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
273 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
274 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
275 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
276 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
277 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
278 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
279 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
280 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
281 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
282 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
283 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
284 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
285 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
286 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
287 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
288 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
289 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
290 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
291 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
292 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
294 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
295 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
296 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
297 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
298 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
299 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
300 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
301 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
302 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
303 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
304 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
305 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
306 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
307 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
308 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
309 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
310 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
312 {SC_UNKNOWN
, 0, "UNKNOWN"},
314 {SC_NPATCHMODE
, 0, "NPatchMode"},
316 {SC_UNKNOWN
, 0, "UNKNOWN"},
318 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
319 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
320 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
321 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
323 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
324 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
325 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
326 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
327 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
329 {SC_LIGHT
, LT_TYPE
, "LightType"},
330 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
331 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
332 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
333 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
334 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
335 {SC_LIGHT
, LT_RANGE
, "LighRange"},
336 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
337 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
338 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
339 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
340 {SC_LIGHT
, LT_THETA
, "LightTheta"},
341 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
343 {SC_LIGHTENABLE
, 0, "LightEnable"},
345 {SC_VERTEXSHADER
, 0, "Vertexshader"},
347 {SC_PIXELSHADER
, 0, "Pixelshader"},
348 /* Shader constants */
349 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
350 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
351 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
352 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
353 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
354 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
355 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
356 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
357 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
358 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
359 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
360 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
361 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
362 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
363 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
364 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
366 {SC_TEXTURE
, 0, "Texture"},
368 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
369 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
370 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
371 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
372 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
373 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
374 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
375 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
376 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
377 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
378 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
379 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
380 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
382 {SC_SETSAMPLER
, 0, "Sampler"},
385 static inline void read_dword(const char **ptr
, DWORD
*d
)
387 memcpy(d
, *ptr
, sizeof(*d
));
391 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
396 FIXME("Skipping %u unknown DWORDs:\n", count
);
397 for (i
= 0; i
< count
; ++i
)
400 FIXME("\t0x%08x\n", d
);
404 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
406 return (struct d3dx_parameter
*) handle
;
409 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
411 return (struct d3dx_pass
*) handle
;
414 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
416 return (struct d3dx_technique
*) handle
;
419 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
421 return (D3DXHANDLE
) parameter
;
424 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
426 return (D3DXHANDLE
) technique
;
429 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
431 return (D3DXHANDLE
) pass
;
434 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
438 for (i
= 0; i
< base
->technique_count
; ++i
)
440 if (base
->technique_handles
[i
] == technique
)
442 return get_technique_struct(technique
);
449 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
453 for (i
= 0; i
< base
->technique_count
; ++i
)
455 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
457 for (k
= 0; k
< technique
->pass_count
; ++k
)
459 if (technique
->pass_handles
[k
] == pass
)
461 return get_pass_struct(pass
);
469 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
471 unsigned int i
, count
;
472 struct d3dx_parameter
*p
;
474 for (i
= 0; i
< param
->annotation_count
; ++i
)
476 if (param
->annotation_handles
[i
] == parameter
)
478 return get_parameter_struct(parameter
);
481 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
485 if (param
->element_count
) count
= param
->element_count
;
486 else count
= param
->member_count
;
488 for (i
= 0; i
< count
; ++i
)
490 if (param
->member_handles
[i
] == parameter
)
492 return get_parameter_struct(parameter
);
495 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
502 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
504 unsigned int i
, k
, m
;
505 struct d3dx_parameter
*p
;
507 for (i
= 0; i
< base
->parameter_count
; ++i
)
509 if (base
->parameter_handles
[i
] == parameter
)
511 return get_parameter_struct(parameter
);
514 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
518 for (i
= 0; i
< base
->technique_count
; ++i
)
520 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
522 for (k
= 0; k
< technique
->pass_count
; ++k
)
524 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
526 for (m
= 0; m
< pass
->annotation_count
; ++m
)
528 if (pass
->annotation_handles
[i
] == parameter
)
530 return get_parameter_struct(parameter
);
533 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
538 for (k
= 0; k
< technique
->annotation_count
; ++k
)
540 if (technique
->annotation_handles
[k
] == parameter
)
542 return get_parameter_struct(parameter
);
545 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
553 static void free_state(struct d3dx_state
*state
)
555 free_parameter(state
->parameter
, FALSE
, FALSE
);
558 static void free_sampler(struct d3dx_sampler
*sampler
)
562 for (i
= 0; i
< sampler
->state_count
; ++i
)
564 free_state(&sampler
->states
[i
]);
566 HeapFree(GetProcessHeap(), 0, sampler
->states
);
569 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
572 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
574 TRACE("Free parameter %p, name %s, child %s\n", param
, param
->name
, child
? "yes" : "no");
581 if (param
->annotation_handles
)
583 for (i
= 0; i
< param
->annotation_count
; ++i
)
585 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
587 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
590 if (param
->member_handles
)
594 if (param
->element_count
) count
= param
->element_count
;
595 else count
= param
->member_count
;
597 for (i
= 0; i
< count
; ++i
)
599 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
601 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
604 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
609 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
610 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
614 case D3DXPT_TEXTURE1D
:
615 case D3DXPT_TEXTURE2D
:
616 case D3DXPT_TEXTURE3D
:
617 case D3DXPT_TEXTURECUBE
:
618 case D3DXPT_PIXELSHADER
:
619 case D3DXPT_VERTEXSHADER
:
620 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
621 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
625 case D3DXPT_SAMPLER1D
:
626 case D3DXPT_SAMPLER2D
:
627 case D3DXPT_SAMPLER3D
:
628 case D3DXPT_SAMPLERCUBE
:
629 free_sampler((struct d3dx_sampler
*)param
->data
);
630 /* samplers have always own data, so free that */
631 HeapFree(GetProcessHeap(), 0, param
->data
);
635 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
643 HeapFree(GetProcessHeap(), 0, param
->data
);
647 /* only the parent has to release name and semantic */
650 HeapFree(GetProcessHeap(), 0, param
->name
);
651 HeapFree(GetProcessHeap(), 0, param
->semantic
);
654 HeapFree(GetProcessHeap(), 0, param
);
657 static void free_pass(D3DXHANDLE handle
)
660 struct d3dx_pass
*pass
= get_pass_struct(handle
);
662 TRACE("Free pass %p\n", pass
);
669 if (pass
->annotation_handles
)
671 for (i
= 0; i
< pass
->annotation_count
; ++i
)
673 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
675 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
680 for (i
= 0; i
< pass
->state_count
; ++i
)
682 free_state(&pass
->states
[i
]);
684 HeapFree(GetProcessHeap(), 0, pass
->states
);
687 HeapFree(GetProcessHeap(), 0, pass
->name
);
688 HeapFree(GetProcessHeap(), 0, pass
);
691 static void free_technique(D3DXHANDLE handle
)
694 struct d3dx_technique
*technique
= get_technique_struct(handle
);
696 TRACE("Free technique %p\n", technique
);
703 if (technique
->annotation_handles
)
705 for (i
= 0; i
< technique
->annotation_count
; ++i
)
707 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
709 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
712 if (technique
->pass_handles
)
714 for (i
= 0; i
< technique
->pass_count
; ++i
)
716 free_pass(technique
->pass_handles
[i
]);
718 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
721 HeapFree(GetProcessHeap(), 0, technique
->name
);
722 HeapFree(GetProcessHeap(), 0, technique
);
725 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
729 TRACE("Free base effect %p\n", base
);
731 if (base
->parameter_handles
)
733 for (i
= 0; i
< base
->parameter_count
; ++i
)
735 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
737 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
740 if (base
->technique_handles
)
742 for (i
= 0; i
< base
->technique_count
; ++i
)
744 free_technique(base
->technique_handles
[i
]);
746 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
750 static void free_effect(struct ID3DXEffectImpl
*effect
)
752 TRACE("Free effect %p\n", effect
);
754 if (effect
->base_effect
)
756 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
761 effect
->pool
->lpVtbl
->Release(effect
->pool
);
766 IUnknown_Release(effect
->manager
);
769 IDirect3DDevice9_Release(effect
->device
);
772 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
774 TRACE("Free effect compiler %p\n", compiler
);
776 if (compiler
->base_effect
)
778 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
782 static INT
get_int(D3DXPARAMETER_TYPE type
, void *data
)
802 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
809 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, void *data
)
829 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
836 static inline BOOL
get_bool(void *data
)
838 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
841 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
844 struct d3dx_parameter
*temp_parameter
;
847 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
849 if (!name
|| !*name
) return parameter
;
851 element
= atoi(name
);
852 part
= strchr(name
, ']') + 1;
854 if (parameter
->element_count
> element
)
856 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
861 return get_parameter_by_name(NULL
, temp_parameter
, part
);
864 return get_parameter_annotation_by_name(temp_parameter
, part
);
867 TRACE("Returning parameter %p\n", temp_parameter
);
868 return temp_parameter
;
871 FIXME("Unhandled case \"%c\"\n", *--part
);
876 TRACE("Parameter not found\n");
880 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
883 struct d3dx_parameter
*temp_parameter
;
886 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
888 if (!name
|| !*name
) return parameter
;
890 length
= strcspn( name
, "[.@" );
891 part
= name
+ length
;
893 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
895 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
897 if (!strcmp(temp_parameter
->name
, name
))
899 TRACE("Returning parameter %p\n", temp_parameter
);
900 return temp_parameter
;
902 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
907 return get_parameter_by_name(NULL
, temp_parameter
, part
);
910 return get_parameter_element_by_name(temp_parameter
, part
);
913 FIXME("Unhandled case \"%c\"\n", *--part
);
919 TRACE("Parameter not found\n");
923 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
924 struct d3dx_parameter
*parameter
, LPCSTR name
)
926 UINT i
, count
, length
;
927 struct d3dx_parameter
*temp_parameter
;
931 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
933 if (!name
|| !*name
) return parameter
;
937 count
= base
->parameter_count
;
938 handles
= base
->parameter_handles
;
942 count
= parameter
->member_count
;
943 handles
= parameter
->member_handles
;
946 length
= strcspn( name
, "[.@" );
947 part
= name
+ length
;
949 for (i
= 0; i
< count
; i
++)
951 temp_parameter
= get_parameter_struct(handles
[i
]);
953 if (!strcmp(temp_parameter
->name
, name
))
955 TRACE("Returning parameter %p\n", temp_parameter
);
956 return temp_parameter
;
958 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
963 return get_parameter_by_name(NULL
, temp_parameter
, part
);
966 return get_parameter_annotation_by_name(temp_parameter
, part
);
969 return get_parameter_element_by_name(temp_parameter
, part
);
972 FIXME("Unhandled case \"%c\"\n", *--part
);
978 TRACE("Parameter not found\n");
982 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
984 return (0xfeff0000 | ((major
) << 8) | (minor
));
987 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
989 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
992 /*** IUnknown methods ***/
993 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
995 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
997 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
999 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1000 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1002 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1007 ERR("Interface %s not found\n", debugstr_guid(riid
));
1009 return E_NOINTERFACE
;
1012 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1014 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1016 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1018 return InterlockedIncrement(&This
->ref
);
1021 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1023 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1024 ULONG ref
= InterlockedDecrement(&This
->ref
);
1026 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1030 free_base_effect(This
);
1031 HeapFree(GetProcessHeap(), 0, This
);
1037 /*** ID3DXBaseEffect methods ***/
1038 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1040 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1042 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1046 WARN("Invalid argument specified.\n");
1047 return D3DERR_INVALIDCALL
;
1050 /* Todo: add creator and function count */
1051 desc
->Creator
= NULL
;
1052 desc
->Functions
= 0;
1053 desc
->Parameters
= This
->parameter_count
;
1054 desc
->Techniques
= This
->technique_count
;
1059 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1061 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1062 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1064 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1066 if (!param
) param
= get_parameter_struct(iface
->lpVtbl
->GetParameterByName(iface
, NULL
, parameter
));
1068 if (!desc
|| !param
)
1070 WARN("Invalid argument specified.\n");
1071 return D3DERR_INVALIDCALL
;
1074 desc
->Name
= param
->name
;
1075 desc
->Semantic
= param
->semantic
;
1076 desc
->Class
= param
->class;
1077 desc
->Type
= param
->type
;
1078 desc
->Rows
= param
->rows
;
1079 desc
->Columns
= param
->columns
;
1080 desc
->Elements
= param
->element_count
;
1081 desc
->Annotations
= param
->annotation_count
;
1082 desc
->StructMembers
= param
->member_count
;
1083 desc
->Flags
= param
->flags
;
1084 desc
->Bytes
= param
->bytes
;
1089 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1091 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1092 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1094 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1098 WARN("Invalid argument specified.\n");
1099 return D3DERR_INVALIDCALL
;
1102 desc
->Name
= tech
->name
;
1103 desc
->Passes
= tech
->pass_count
;
1104 desc
->Annotations
= tech
->annotation_count
;
1109 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1111 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1112 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1114 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1118 WARN("Invalid argument specified.\n");
1119 return D3DERR_INVALIDCALL
;
1122 desc
->Name
= p
->name
;
1123 desc
->Annotations
= p
->annotation_count
;
1125 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1126 desc
->pVertexShaderFunction
= NULL
;
1127 desc
->pPixelShaderFunction
= NULL
;
1132 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1134 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1136 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1141 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1143 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1144 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1146 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1148 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1152 if (index
< This
->parameter_count
)
1154 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1155 return This
->parameter_handles
[index
];
1160 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1162 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1163 return param
->member_handles
[index
];
1167 WARN("Invalid argument specified.\n");
1172 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1174 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1175 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1178 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1180 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1184 handle
= get_parameter_handle(param
);
1185 TRACE("Returning parameter %p\n", handle
);
1189 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1190 TRACE("Returning parameter %p\n", handle
);
1195 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1197 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1198 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1199 struct d3dx_parameter
*temp_param
;
1202 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1204 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1208 for (i
= 0; i
< This
->parameter_count
; ++i
)
1210 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1212 if (!temp_param
->semantic
)
1216 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1217 return This
->parameter_handles
[i
];
1222 if (!strcasecmp(temp_param
->semantic
, semantic
))
1224 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1225 return This
->parameter_handles
[i
];
1231 for (i
= 0; i
< param
->member_count
; ++i
)
1233 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1235 if (!temp_param
->semantic
)
1239 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1240 return param
->member_handles
[i
];
1245 if (!strcasecmp(temp_param
->semantic
, semantic
))
1247 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1248 return param
->member_handles
[i
];
1253 WARN("Invalid argument specified\n");
1258 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1260 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1261 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1263 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1265 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1269 if (index
< This
->parameter_count
)
1271 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1272 return This
->parameter_handles
[index
];
1277 if (index
< param
->element_count
)
1279 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1280 return param
->member_handles
[index
];
1284 WARN("Invalid argument specified\n");
1289 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1291 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1293 TRACE("iface %p, index %u\n", This
, index
);
1295 if (index
>= This
->technique_count
)
1297 WARN("Invalid argument specified.\n");
1301 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1303 return This
->technique_handles
[index
];
1306 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1308 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1311 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1315 WARN("Invalid argument specified.\n");
1319 for (i
= 0; i
< This
->technique_count
; ++i
)
1321 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1323 if (!strcmp(tech
->name
, name
))
1325 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1326 return This
->technique_handles
[i
];
1330 WARN("Invalid argument specified.\n");
1335 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1337 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1338 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1340 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1342 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1344 if (tech
&& index
< tech
->pass_count
)
1346 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1347 return tech
->pass_handles
[index
];
1350 WARN("Invalid argument specified.\n");
1355 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1357 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1358 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1360 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1362 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1368 for (i
= 0; i
< tech
->pass_count
; ++i
)
1370 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1372 if (!strcmp(pass
->name
, name
))
1374 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1375 return tech
->pass_handles
[i
];
1380 WARN("Invalid argument specified.\n");
1385 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1387 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1389 FIXME("iface %p, index %u stub\n", This
, index
);
1394 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1396 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1398 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1403 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1405 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1406 struct d3dx_parameter
*param
= is_valid_parameter(This
, object
);
1407 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1408 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1409 UINT annotation_count
= 0;
1410 D3DXHANDLE
*annotation_handles
= NULL
;
1412 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1416 annotation_count
= pass
->annotation_count
;
1417 annotation_handles
= pass
->annotation_handles
;
1421 annotation_count
= technique
->annotation_count
;
1422 annotation_handles
= technique
->annotation_handles
;
1426 if (!param
) param
= get_parameter_by_name(This
, NULL
, object
);
1430 annotation_count
= param
->annotation_count
;
1431 annotation_handles
= param
->annotation_handles
;
1434 /* Todo: add funcs */
1436 if (index
< annotation_count
)
1438 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1439 return annotation_handles
[index
];
1442 WARN("Invalid argument specified\n");
1447 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1449 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1450 struct d3dx_parameter
*param
= is_valid_parameter(This
, object
);
1451 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1452 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1453 UINT annotation_count
= 0, i
;
1454 D3DXHANDLE
*annotation_handles
= NULL
;
1456 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1460 WARN("Invalid argument specified\n");
1466 annotation_count
= pass
->annotation_count
;
1467 annotation_handles
= pass
->annotation_handles
;
1471 annotation_count
= technique
->annotation_count
;
1472 annotation_handles
= technique
->annotation_handles
;
1476 if (!param
) param
= get_parameter_by_name(This
, NULL
, object
);
1480 annotation_count
= param
->annotation_count
;
1481 annotation_handles
= param
->annotation_handles
;
1484 /* Todo: add funcs */
1486 for (i
= 0; i
< annotation_count
; i
++)
1488 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1490 if (!strcmp(anno
->name
, name
))
1492 TRACE("Returning parameter %p\n", anno
);
1493 return get_parameter_handle(anno
);
1497 WARN("Invalid argument specified\n");
1502 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1504 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1506 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1511 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1513 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1514 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1516 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1518 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1520 /* samplers don't touch data */
1521 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1522 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1523 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1525 TRACE("Sampler: returning E_FAIL\n");
1529 if (data
&& param
&& param
->bytes
<= bytes
)
1531 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1533 switch (param
->type
)
1542 case D3DXPT_VERTEXSHADER
:
1543 case D3DXPT_PIXELSHADER
:
1544 case D3DXPT_TEXTURE
:
1545 case D3DXPT_TEXTURE1D
:
1546 case D3DXPT_TEXTURE2D
:
1547 case D3DXPT_TEXTURE3D
:
1548 case D3DXPT_TEXTURECUBE
:
1552 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1554 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1555 if (unk
) IUnknown_AddRef(unk
);
1561 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1565 TRACE("Copy %u bytes\n", param
->bytes
);
1566 memcpy(data
, param
->data
, param
->bytes
);
1570 WARN("Invalid argument specified\n");
1572 return D3DERR_INVALIDCALL
;
1575 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1577 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1579 FIXME("iface %p, parameter %p, b %u stub\n", This
, parameter
, b
);
1584 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1586 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1587 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1589 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1591 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1593 if (b
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1595 *b
= get_bool(param
->data
);
1596 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1600 WARN("Invalid argument specified\n");
1602 return D3DERR_INVALIDCALL
;
1605 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1607 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1609 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This
, parameter
, b
, count
);
1614 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1616 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1618 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This
, parameter
, b
, count
);
1623 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1625 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1627 FIXME("iface %p, parameter %p, n %u stub\n", This
, parameter
, n
);
1632 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1634 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1635 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1637 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1639 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1641 if (n
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1643 *n
= get_int(param
->type
, param
->data
);
1644 TRACE("Returning %i\n", *n
);
1648 WARN("Invalid argument specified\n");
1650 return D3DERR_INVALIDCALL
;
1653 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1655 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1657 FIXME("iface %p, parameter %p, n %p, count %u stub\n", This
, parameter
, n
, count
);
1662 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1664 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1665 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1667 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1669 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1671 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1672 || param
->class == D3DXPC_VECTOR
1673 || param
->class == D3DXPC_MATRIX_ROWS
1674 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1676 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1678 for (i
= 0; i
< size
; ++i
)
1680 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1685 WARN("Invalid argument specified\n");
1687 return D3DERR_INVALIDCALL
;
1690 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1692 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1694 FIXME("iface %p, parameter %p, f %f stub\n", This
, parameter
, f
);
1699 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1701 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1702 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1704 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1706 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1708 if (f
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1711 TRACE("Returning %f\n", *f
);
1715 WARN("Invalid argument specified\n");
1717 return D3DERR_INVALIDCALL
;
1720 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1722 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1724 FIXME("iface %p, parameter %p, f %p, count %u stub\n", This
, parameter
, f
, count
);
1729 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1731 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1732 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1734 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1736 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1738 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1739 || param
->class == D3DXPC_VECTOR
1740 || param
->class == D3DXPC_MATRIX_ROWS
1741 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1743 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1745 for (i
= 0; i
< size
; ++i
)
1747 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
1752 WARN("Invalid argument specified\n");
1754 return D3DERR_INVALIDCALL
;
1757 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
* iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
* vector
)
1759 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1761 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1766 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1768 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1770 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1775 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
1777 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1779 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
1784 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1786 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1788 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
1793 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1795 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1797 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1802 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1804 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1806 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1811 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
1813 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1815 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1820 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
1822 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1824 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1829 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
1831 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1833 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1838 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
1840 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1842 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1847 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1849 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1851 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1856 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1858 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1860 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1865 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
1867 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1869 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1874 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
1876 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1878 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1883 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
1885 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1887 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1892 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
1894 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1896 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1901 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
1903 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1905 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
1910 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
1912 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1913 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1915 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
1917 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1919 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
1921 *string
= *(LPCSTR
*)param
->data
;
1922 TRACE("Returning %s\n", debugstr_a(*string
));
1926 WARN("Invalid argument specified\n");
1928 return D3DERR_INVALIDCALL
;
1931 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
1933 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1935 FIXME("iface %p, parameter %p, texture %p stub\n", This
, parameter
, texture
);
1940 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
1942 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1943 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1945 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
1947 if (texture
&& param
&& !param
->element_count
&&
1948 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
1949 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
1950 || param
->type
== D3DXPT_TEXTURECUBE
))
1952 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
1953 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
1954 TRACE("Returning %p\n", *texture
);
1958 WARN("Invalid argument specified\n");
1960 return D3DERR_INVALIDCALL
;
1963 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
1965 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1966 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1968 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
1970 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1972 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
1974 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
1975 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
1976 TRACE("Returning %p\n", *pshader
);
1980 WARN("Invalid argument specified\n");
1982 return D3DERR_INVALIDCALL
;
1985 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
1987 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1988 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1990 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
1992 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1994 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
1996 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
1997 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
1998 TRACE("Returning %p\n", *vshader
);
2002 WARN("Invalid argument specified\n");
2004 return D3DERR_INVALIDCALL
;
2007 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2009 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2011 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2016 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2018 /*** IUnknown methods ***/
2019 ID3DXBaseEffectImpl_QueryInterface
,
2020 ID3DXBaseEffectImpl_AddRef
,
2021 ID3DXBaseEffectImpl_Release
,
2022 /*** ID3DXBaseEffect methods ***/
2023 ID3DXBaseEffectImpl_GetDesc
,
2024 ID3DXBaseEffectImpl_GetParameterDesc
,
2025 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2026 ID3DXBaseEffectImpl_GetPassDesc
,
2027 ID3DXBaseEffectImpl_GetFunctionDesc
,
2028 ID3DXBaseEffectImpl_GetParameter
,
2029 ID3DXBaseEffectImpl_GetParameterByName
,
2030 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2031 ID3DXBaseEffectImpl_GetParameterElement
,
2032 ID3DXBaseEffectImpl_GetTechnique
,
2033 ID3DXBaseEffectImpl_GetTechniqueByName
,
2034 ID3DXBaseEffectImpl_GetPass
,
2035 ID3DXBaseEffectImpl_GetPassByName
,
2036 ID3DXBaseEffectImpl_GetFunction
,
2037 ID3DXBaseEffectImpl_GetFunctionByName
,
2038 ID3DXBaseEffectImpl_GetAnnotation
,
2039 ID3DXBaseEffectImpl_GetAnnotationByName
,
2040 ID3DXBaseEffectImpl_SetValue
,
2041 ID3DXBaseEffectImpl_GetValue
,
2042 ID3DXBaseEffectImpl_SetBool
,
2043 ID3DXBaseEffectImpl_GetBool
,
2044 ID3DXBaseEffectImpl_SetBoolArray
,
2045 ID3DXBaseEffectImpl_GetBoolArray
,
2046 ID3DXBaseEffectImpl_SetInt
,
2047 ID3DXBaseEffectImpl_GetInt
,
2048 ID3DXBaseEffectImpl_SetIntArray
,
2049 ID3DXBaseEffectImpl_GetIntArray
,
2050 ID3DXBaseEffectImpl_SetFloat
,
2051 ID3DXBaseEffectImpl_GetFloat
,
2052 ID3DXBaseEffectImpl_SetFloatArray
,
2053 ID3DXBaseEffectImpl_GetFloatArray
,
2054 ID3DXBaseEffectImpl_SetVector
,
2055 ID3DXBaseEffectImpl_GetVector
,
2056 ID3DXBaseEffectImpl_SetVectorArray
,
2057 ID3DXBaseEffectImpl_GetVectorArray
,
2058 ID3DXBaseEffectImpl_SetMatrix
,
2059 ID3DXBaseEffectImpl_GetMatrix
,
2060 ID3DXBaseEffectImpl_SetMatrixArray
,
2061 ID3DXBaseEffectImpl_GetMatrixArray
,
2062 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2063 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2064 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2065 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2066 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2067 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2068 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2069 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2070 ID3DXBaseEffectImpl_SetString
,
2071 ID3DXBaseEffectImpl_GetString
,
2072 ID3DXBaseEffectImpl_SetTexture
,
2073 ID3DXBaseEffectImpl_GetTexture
,
2074 ID3DXBaseEffectImpl_GetPixelShader
,
2075 ID3DXBaseEffectImpl_GetVertexShader
,
2076 ID3DXBaseEffectImpl_SetArrayRange
,
2079 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2081 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2084 /*** IUnknown methods ***/
2085 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2087 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2089 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2091 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2092 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2094 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2099 ERR("Interface %s not found\n", debugstr_guid(riid
));
2101 return E_NOINTERFACE
;
2104 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2106 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2108 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2110 return InterlockedIncrement(&This
->ref
);
2113 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2115 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2116 ULONG ref
= InterlockedDecrement(&This
->ref
);
2118 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2123 HeapFree(GetProcessHeap(), 0, This
);
2129 /*** ID3DXBaseEffect methods ***/
2130 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2132 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2133 ID3DXBaseEffect
*base
= This
->base_effect
;
2135 TRACE("Forward iface %p, base %p\n", This
, base
);
2137 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2140 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2142 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2143 ID3DXBaseEffect
*base
= This
->base_effect
;
2145 TRACE("Forward iface %p, base %p\n", This
, base
);
2147 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2150 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2152 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2153 ID3DXBaseEffect
*base
= This
->base_effect
;
2155 TRACE("Forward iface %p, base %p\n", This
, base
);
2157 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2160 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2162 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2163 ID3DXBaseEffect
*base
= This
->base_effect
;
2165 TRACE("Forward iface %p, base %p\n", This
, base
);
2167 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2170 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2172 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2173 ID3DXBaseEffect
*base
= This
->base_effect
;
2175 TRACE("Forward iface %p, base %p\n", This
, base
);
2177 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2180 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2182 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2183 ID3DXBaseEffect
*base
= This
->base_effect
;
2185 TRACE("Forward iface %p, base %p\n", This
, base
);
2187 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2190 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2192 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2193 ID3DXBaseEffect
*base
= This
->base_effect
;
2195 TRACE("Forward iface %p, base %p\n", This
, base
);
2197 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2200 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2202 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2203 ID3DXBaseEffect
*base
= This
->base_effect
;
2205 TRACE("Forward iface %p, base %p\n", This
, base
);
2207 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2210 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2212 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2213 ID3DXBaseEffect
*base
= This
->base_effect
;
2215 TRACE("Forward iface %p, base %p\n", This
, base
);
2217 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2220 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2222 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2223 ID3DXBaseEffect
*base
= This
->base_effect
;
2225 TRACE("Forward iface %p, base %p\n", This
, base
);
2227 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2230 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2232 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2233 ID3DXBaseEffect
*base
= This
->base_effect
;
2235 TRACE("Forward iface %p, base %p\n", This
, base
);
2237 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2240 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2242 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2243 ID3DXBaseEffect
*base
= This
->base_effect
;
2245 TRACE("Forward iface %p, base %p\n", This
, base
);
2247 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2250 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2252 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2253 ID3DXBaseEffect
*base
= This
->base_effect
;
2255 TRACE("Forward iface %p, base %p\n", This
, base
);
2257 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2260 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2262 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2263 ID3DXBaseEffect
*base
= This
->base_effect
;
2265 TRACE("Forward iface %p, base %p\n", This
, base
);
2267 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2270 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2272 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2273 ID3DXBaseEffect
*base
= This
->base_effect
;
2275 TRACE("Forward iface %p, base %p\n", This
, base
);
2277 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2280 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2282 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2283 ID3DXBaseEffect
*base
= This
->base_effect
;
2285 TRACE("Forward iface %p, base %p\n", This
, base
);
2287 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2290 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2292 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2293 ID3DXBaseEffect
*base
= This
->base_effect
;
2295 TRACE("Forward iface %p, base %p\n", This
, base
);
2297 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2300 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2302 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2303 ID3DXBaseEffect
*base
= This
->base_effect
;
2305 TRACE("Forward iface %p, base %p\n", This
, base
);
2307 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2310 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2312 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2313 ID3DXBaseEffect
*base
= This
->base_effect
;
2315 TRACE("Forward iface %p, base %p\n", This
, base
);
2317 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2320 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2322 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2323 ID3DXBaseEffect
*base
= This
->base_effect
;
2325 TRACE("Forward iface %p, base %p\n", This
, base
);
2327 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2330 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2332 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2333 ID3DXBaseEffect
*base
= This
->base_effect
;
2335 TRACE("Forward iface %p, base %p\n", This
, base
);
2337 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2340 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2342 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2343 ID3DXBaseEffect
*base
= This
->base_effect
;
2345 TRACE("Forward iface %p, base %p\n", This
, base
);
2347 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
2350 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2352 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2353 ID3DXBaseEffect
*base
= This
->base_effect
;
2355 TRACE("Forward iface %p, base %p\n", This
, base
);
2357 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
2360 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2362 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2363 ID3DXBaseEffect
*base
= This
->base_effect
;
2365 TRACE("Forward iface %p, base %p\n", This
, base
);
2367 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
2370 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2372 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2373 ID3DXBaseEffect
*base
= This
->base_effect
;
2375 TRACE("Forward iface %p, base %p\n", This
, base
);
2377 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
2380 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
2382 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2383 ID3DXBaseEffect
*base
= This
->base_effect
;
2385 TRACE("Forward iface %p, base %p\n", This
, base
);
2387 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
2390 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
2392 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2393 ID3DXBaseEffect
*base
= This
->base_effect
;
2395 TRACE("Forward iface %p, base %p\n", This
, base
);
2397 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
2400 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
2402 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2403 ID3DXBaseEffect
*base
= This
->base_effect
;
2405 TRACE("Forward iface %p, base %p\n", This
, base
);
2407 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
2410 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
2412 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2413 ID3DXBaseEffect
*base
= This
->base_effect
;
2415 TRACE("Forward iface %p, base %p\n", This
, base
);
2417 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
2420 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2422 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2423 ID3DXBaseEffect
*base
= This
->base_effect
;
2425 TRACE("Forward iface %p, base %p\n", This
, base
);
2427 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
2430 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2432 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2433 ID3DXBaseEffect
*base
= This
->base_effect
;
2435 TRACE("Forward iface %p, base %p\n", This
, base
);
2437 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
2440 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2442 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2443 ID3DXBaseEffect
*base
= This
->base_effect
;
2445 TRACE("Forward iface %p, base %p\n", This
, base
);
2447 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
2450 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2452 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2453 ID3DXBaseEffect
*base
= This
->base_effect
;
2455 TRACE("Forward iface %p, base %p\n", This
, base
);
2457 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
2460 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2462 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2463 ID3DXBaseEffect
*base
= This
->base_effect
;
2465 TRACE("Forward iface %p, base %p\n", This
, base
);
2467 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
2470 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2472 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2473 ID3DXBaseEffect
*base
= This
->base_effect
;
2475 TRACE("Forward iface %p, base %p\n", This
, base
);
2477 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
2480 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2482 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2483 ID3DXBaseEffect
*base
= This
->base_effect
;
2485 TRACE("Forward iface %p, base %p\n", This
, base
);
2487 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
2490 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2492 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2493 ID3DXBaseEffect
*base
= This
->base_effect
;
2495 TRACE("Forward iface %p, base %p\n", This
, base
);
2497 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
2500 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2502 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2503 ID3DXBaseEffect
*base
= This
->base_effect
;
2505 TRACE("Forward iface %p, base %p\n", This
, base
);
2507 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
2510 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2512 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2513 ID3DXBaseEffect
*base
= This
->base_effect
;
2515 TRACE("Forward iface %p, base %p\n", This
, base
);
2517 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
2520 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2522 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2523 ID3DXBaseEffect
*base
= This
->base_effect
;
2525 TRACE("Forward iface %p, base %p\n", This
, base
);
2527 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
2530 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2532 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2533 ID3DXBaseEffect
*base
= This
->base_effect
;
2535 TRACE("Forward iface %p, base %p\n", This
, base
);
2537 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
2540 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2542 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2543 ID3DXBaseEffect
*base
= This
->base_effect
;
2545 TRACE("Forward iface %p, base %p\n", This
, base
);
2547 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
2550 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2552 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2553 ID3DXBaseEffect
*base
= This
->base_effect
;
2555 TRACE("Forward iface %p, base %p\n", This
, base
);
2557 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
2560 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2562 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2563 ID3DXBaseEffect
*base
= This
->base_effect
;
2565 TRACE("Forward iface %p, base %p\n", This
, base
);
2567 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2570 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2572 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2573 ID3DXBaseEffect
*base
= This
->base_effect
;
2575 TRACE("Forward iface %p, base %p\n", This
, base
);
2577 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2580 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2582 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2583 ID3DXBaseEffect
*base
= This
->base_effect
;
2585 TRACE("Forward iface %p, base %p\n", This
, base
);
2587 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2590 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2592 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2593 ID3DXBaseEffect
*base
= This
->base_effect
;
2595 TRACE("Forward iface %p, base %p\n", This
, base
);
2597 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2600 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2602 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2603 ID3DXBaseEffect
*base
= This
->base_effect
;
2605 TRACE("Forward iface %p, base %p\n", This
, base
);
2607 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
2610 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2612 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2613 ID3DXBaseEffect
*base
= This
->base_effect
;
2615 TRACE("Forward iface %p, base %p\n", This
, base
);
2617 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
2620 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2622 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2623 ID3DXBaseEffect
*base
= This
->base_effect
;
2625 TRACE("Forward iface %p, base %p\n", This
, base
);
2627 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
2630 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2632 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2633 ID3DXBaseEffect
*base
= This
->base_effect
;
2635 TRACE("Forward iface %p, base %p\n", This
, base
);
2637 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
2640 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2642 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2643 ID3DXBaseEffect
*base
= This
->base_effect
;
2645 TRACE("Forward iface %p, base %p\n", This
, base
);
2647 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
2650 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2652 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2653 ID3DXBaseEffect
*base
= This
->base_effect
;
2655 TRACE("Forward iface %p, base %p\n", This
, base
);
2657 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
2660 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2662 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2663 ID3DXBaseEffect
*base
= This
->base_effect
;
2665 TRACE("Forward iface %p, base %p\n", This
, base
);
2667 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
2670 /*** ID3DXEffect methods ***/
2671 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
2673 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2675 TRACE("iface %p, pool %p\n", This
, pool
);
2679 WARN("Invalid argument supplied.\n");
2680 return D3DERR_INVALIDCALL
;
2685 This
->pool
->lpVtbl
->AddRef(This
->pool
);
2690 TRACE("Returning pool %p\n", *pool
);
2695 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
2697 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2699 FIXME("(%p)->(%p): stub\n", This
, technique
);
2704 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
* iface
)
2706 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2708 FIXME("(%p)->(): stub\n", This
);
2713 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
2715 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2717 FIXME("(%p)->(%p): stub\n", This
, technique
);
2722 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
2724 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2726 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
2731 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
2733 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2735 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
2740 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
* iface
, UINT
*passes
, DWORD flags
)
2742 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2744 FIXME("(%p)->(%p, %#x): stub\n", This
, passes
, flags
);
2749 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
* iface
, UINT pass
)
2751 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2753 FIXME("(%p)->(%u): stub\n", This
, pass
);
2758 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
2760 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2762 FIXME("(%p)->(): stub\n", This
);
2767 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
* iface
)
2769 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2771 FIXME("(%p)->(): stub\n", This
);
2776 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
2778 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2780 FIXME("(%p)->(): stub\n", This
);
2785 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
2787 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2789 TRACE("iface %p, device %p\n", This
, device
);
2793 WARN("Invalid argument supplied.\n");
2794 return D3DERR_INVALIDCALL
;
2797 IDirect3DDevice9_AddRef(This
->device
);
2799 *device
= This
->device
;
2801 TRACE("Returning device %p\n", *device
);
2806 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
2808 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2810 FIXME("(%p)->(): stub\n", This
);
2815 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
2817 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2819 FIXME("(%p)->(): stub\n", This
);
2824 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
2826 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2828 TRACE("iface %p, manager %p\n", This
, manager
);
2830 if (This
->manager
) IUnknown_Release(This
->manager
);
2831 if (manager
) IUnknown_AddRef(manager
);
2833 This
->manager
= manager
;
2838 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
2840 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2842 TRACE("iface %p, manager %p\n", This
, manager
);
2846 WARN("Invalid argument supplied.\n");
2847 return D3DERR_INVALIDCALL
;
2850 if (This
->manager
) IUnknown_AddRef(This
->manager
);
2851 *manager
= This
->manager
;
2856 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
2858 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2860 FIXME("(%p)->(): stub\n", This
);
2865 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
2867 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2869 FIXME("(%p)->(): stub\n", This
);
2874 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
2876 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2878 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
2883 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
2885 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2887 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
2892 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
2894 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2896 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
2901 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
2903 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2905 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
2910 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
2912 /*** IUnknown methods ***/
2913 ID3DXEffectImpl_QueryInterface
,
2914 ID3DXEffectImpl_AddRef
,
2915 ID3DXEffectImpl_Release
,
2916 /*** ID3DXBaseEffect methods ***/
2917 ID3DXEffectImpl_GetDesc
,
2918 ID3DXEffectImpl_GetParameterDesc
,
2919 ID3DXEffectImpl_GetTechniqueDesc
,
2920 ID3DXEffectImpl_GetPassDesc
,
2921 ID3DXEffectImpl_GetFunctionDesc
,
2922 ID3DXEffectImpl_GetParameter
,
2923 ID3DXEffectImpl_GetParameterByName
,
2924 ID3DXEffectImpl_GetParameterBySemantic
,
2925 ID3DXEffectImpl_GetParameterElement
,
2926 ID3DXEffectImpl_GetTechnique
,
2927 ID3DXEffectImpl_GetTechniqueByName
,
2928 ID3DXEffectImpl_GetPass
,
2929 ID3DXEffectImpl_GetPassByName
,
2930 ID3DXEffectImpl_GetFunction
,
2931 ID3DXEffectImpl_GetFunctionByName
,
2932 ID3DXEffectImpl_GetAnnotation
,
2933 ID3DXEffectImpl_GetAnnotationByName
,
2934 ID3DXEffectImpl_SetValue
,
2935 ID3DXEffectImpl_GetValue
,
2936 ID3DXEffectImpl_SetBool
,
2937 ID3DXEffectImpl_GetBool
,
2938 ID3DXEffectImpl_SetBoolArray
,
2939 ID3DXEffectImpl_GetBoolArray
,
2940 ID3DXEffectImpl_SetInt
,
2941 ID3DXEffectImpl_GetInt
,
2942 ID3DXEffectImpl_SetIntArray
,
2943 ID3DXEffectImpl_GetIntArray
,
2944 ID3DXEffectImpl_SetFloat
,
2945 ID3DXEffectImpl_GetFloat
,
2946 ID3DXEffectImpl_SetFloatArray
,
2947 ID3DXEffectImpl_GetFloatArray
,
2948 ID3DXEffectImpl_SetVector
,
2949 ID3DXEffectImpl_GetVector
,
2950 ID3DXEffectImpl_SetVectorArray
,
2951 ID3DXEffectImpl_GetVectorArray
,
2952 ID3DXEffectImpl_SetMatrix
,
2953 ID3DXEffectImpl_GetMatrix
,
2954 ID3DXEffectImpl_SetMatrixArray
,
2955 ID3DXEffectImpl_GetMatrixArray
,
2956 ID3DXEffectImpl_SetMatrixPointerArray
,
2957 ID3DXEffectImpl_GetMatrixPointerArray
,
2958 ID3DXEffectImpl_SetMatrixTranspose
,
2959 ID3DXEffectImpl_GetMatrixTranspose
,
2960 ID3DXEffectImpl_SetMatrixTransposeArray
,
2961 ID3DXEffectImpl_GetMatrixTransposeArray
,
2962 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
2963 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
2964 ID3DXEffectImpl_SetString
,
2965 ID3DXEffectImpl_GetString
,
2966 ID3DXEffectImpl_SetTexture
,
2967 ID3DXEffectImpl_GetTexture
,
2968 ID3DXEffectImpl_GetPixelShader
,
2969 ID3DXEffectImpl_GetVertexShader
,
2970 ID3DXEffectImpl_SetArrayRange
,
2971 /*** ID3DXEffect methods ***/
2972 ID3DXEffectImpl_GetPool
,
2973 ID3DXEffectImpl_SetTechnique
,
2974 ID3DXEffectImpl_GetCurrentTechnique
,
2975 ID3DXEffectImpl_ValidateTechnique
,
2976 ID3DXEffectImpl_FindNextValidTechnique
,
2977 ID3DXEffectImpl_IsParameterUsed
,
2978 ID3DXEffectImpl_Begin
,
2979 ID3DXEffectImpl_BeginPass
,
2980 ID3DXEffectImpl_CommitChanges
,
2981 ID3DXEffectImpl_EndPass
,
2982 ID3DXEffectImpl_End
,
2983 ID3DXEffectImpl_GetDevice
,
2984 ID3DXEffectImpl_OnLostDevice
,
2985 ID3DXEffectImpl_OnResetDevice
,
2986 ID3DXEffectImpl_SetStateManager
,
2987 ID3DXEffectImpl_GetStateManager
,
2988 ID3DXEffectImpl_BeginParameterBlock
,
2989 ID3DXEffectImpl_EndParameterBlock
,
2990 ID3DXEffectImpl_ApplyParameterBlock
,
2991 ID3DXEffectImpl_DeleteParameterBlock
,
2992 ID3DXEffectImpl_CloneEffect
,
2993 ID3DXEffectImpl_SetRawValue
2996 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
2998 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3001 /*** IUnknown methods ***/
3002 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3004 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3006 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3008 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3009 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3011 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3016 ERR("Interface %s not found\n", debugstr_guid(riid
));
3018 return E_NOINTERFACE
;
3021 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3023 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3025 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3027 return InterlockedIncrement(&This
->ref
);
3030 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3032 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3033 ULONG ref
= InterlockedDecrement(&This
->ref
);
3035 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3039 free_effect_compiler(This
);
3040 HeapFree(GetProcessHeap(), 0, This
);
3046 /*** ID3DXBaseEffect methods ***/
3047 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3049 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3050 ID3DXBaseEffect
*base
= This
->base_effect
;
3052 TRACE("Forward iface %p, base %p\n", This
, base
);
3054 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3057 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3059 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3060 ID3DXBaseEffect
*base
= This
->base_effect
;
3062 TRACE("Forward iface %p, base %p\n", This
, base
);
3064 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3067 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3069 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3070 ID3DXBaseEffect
*base
= This
->base_effect
;
3072 TRACE("Forward iface %p, base %p\n", This
, base
);
3074 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3077 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3079 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3080 ID3DXBaseEffect
*base
= This
->base_effect
;
3082 TRACE("Forward iface %p, base %p\n", This
, base
);
3084 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3087 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3089 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3090 ID3DXBaseEffect
*base
= This
->base_effect
;
3092 TRACE("Forward iface %p, base %p\n", This
, base
);
3094 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3097 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3099 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3100 ID3DXBaseEffect
*base
= This
->base_effect
;
3102 TRACE("Forward iface %p, base %p\n", This
, base
);
3104 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3107 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3109 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3110 ID3DXBaseEffect
*base
= This
->base_effect
;
3112 TRACE("Forward iface %p, base %p\n", This
, base
);
3114 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3117 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3119 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3120 ID3DXBaseEffect
*base
= This
->base_effect
;
3122 TRACE("Forward iface %p, base %p\n", This
, base
);
3124 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3127 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3129 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3130 ID3DXBaseEffect
*base
= This
->base_effect
;
3132 TRACE("Forward iface %p, base %p\n", This
, base
);
3134 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3137 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3139 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3140 ID3DXBaseEffect
*base
= This
->base_effect
;
3142 TRACE("Forward iface %p, base %p\n", This
, base
);
3144 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3147 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3149 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3150 ID3DXBaseEffect
*base
= This
->base_effect
;
3152 TRACE("Forward iface %p, base %p\n", This
, base
);
3154 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3157 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3159 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3160 ID3DXBaseEffect
*base
= This
->base_effect
;
3162 TRACE("Forward iface %p, base %p\n", This
, base
);
3164 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3167 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3169 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3170 ID3DXBaseEffect
*base
= This
->base_effect
;
3172 TRACE("Forward iface %p, base %p\n", This
, base
);
3174 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3177 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3179 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3180 ID3DXBaseEffect
*base
= This
->base_effect
;
3182 TRACE("Forward iface %p, base %p\n", This
, base
);
3184 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3187 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3189 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3190 ID3DXBaseEffect
*base
= This
->base_effect
;
3192 TRACE("Forward iface %p, base %p\n", This
, base
);
3194 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3197 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3199 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3200 ID3DXBaseEffect
*base
= This
->base_effect
;
3202 TRACE("Forward iface %p, base %p\n", This
, base
);
3204 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3207 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3209 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3210 ID3DXBaseEffect
*base
= This
->base_effect
;
3212 TRACE("Forward iface %p, base %p\n", This
, base
);
3214 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3217 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3219 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3220 ID3DXBaseEffect
*base
= This
->base_effect
;
3222 TRACE("Forward iface %p, base %p\n", This
, base
);
3224 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3227 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3229 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3230 ID3DXBaseEffect
*base
= This
->base_effect
;
3232 TRACE("Forward iface %p, base %p\n", This
, base
);
3234 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3237 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3239 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3240 ID3DXBaseEffect
*base
= This
->base_effect
;
3242 TRACE("Forward iface %p, base %p\n", This
, base
);
3244 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3247 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3249 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3250 ID3DXBaseEffect
*base
= This
->base_effect
;
3252 TRACE("Forward iface %p, base %p\n", This
, base
);
3254 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3257 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3259 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3260 ID3DXBaseEffect
*base
= This
->base_effect
;
3262 TRACE("Forward iface %p, base %p\n", This
, base
);
3264 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3267 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3269 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3270 ID3DXBaseEffect
*base
= This
->base_effect
;
3272 TRACE("Forward iface %p, base %p\n", This
, base
);
3274 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3277 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3279 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3280 ID3DXBaseEffect
*base
= This
->base_effect
;
3282 TRACE("Forward iface %p, base %p\n", This
, base
);
3284 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3287 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3289 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3290 ID3DXBaseEffect
*base
= This
->base_effect
;
3292 TRACE("Forward iface %p, base %p\n", This
, base
);
3294 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3297 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3299 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3300 ID3DXBaseEffect
*base
= This
->base_effect
;
3302 TRACE("Forward iface %p, base %p\n", This
, base
);
3304 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3307 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3309 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3310 ID3DXBaseEffect
*base
= This
->base_effect
;
3312 TRACE("Forward iface %p, base %p\n", This
, base
);
3314 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3317 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3319 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3320 ID3DXBaseEffect
*base
= This
->base_effect
;
3322 TRACE("Forward iface %p, base %p\n", This
, base
);
3324 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3327 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3329 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3330 ID3DXBaseEffect
*base
= This
->base_effect
;
3332 TRACE("Forward iface %p, base %p\n", This
, base
);
3334 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3337 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3339 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3340 ID3DXBaseEffect
*base
= This
->base_effect
;
3342 TRACE("Forward iface %p, base %p\n", This
, base
);
3344 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3347 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3349 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3350 ID3DXBaseEffect
*base
= This
->base_effect
;
3352 TRACE("Forward iface %p, base %p\n", This
, base
);
3354 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3357 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3359 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3360 ID3DXBaseEffect
*base
= This
->base_effect
;
3362 TRACE("Forward iface %p, base %p\n", This
, base
);
3364 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3367 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3369 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3370 ID3DXBaseEffect
*base
= This
->base_effect
;
3372 TRACE("Forward iface %p, base %p\n", This
, base
);
3374 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3377 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3379 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3380 ID3DXBaseEffect
*base
= This
->base_effect
;
3382 TRACE("Forward iface %p, base %p\n", This
, base
);
3384 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3387 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3389 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3390 ID3DXBaseEffect
*base
= This
->base_effect
;
3392 TRACE("Forward iface %p, base %p\n", This
, base
);
3394 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3397 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3399 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3400 ID3DXBaseEffect
*base
= This
->base_effect
;
3402 TRACE("Forward iface %p, base %p\n", This
, base
);
3404 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3407 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3409 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3410 ID3DXBaseEffect
*base
= This
->base_effect
;
3412 TRACE("Forward iface %p, base %p\n", This
, base
);
3414 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3417 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3419 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3420 ID3DXBaseEffect
*base
= This
->base_effect
;
3422 TRACE("Forward iface %p, base %p\n", This
, base
);
3424 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3427 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3429 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3430 ID3DXBaseEffect
*base
= This
->base_effect
;
3432 TRACE("Forward iface %p, base %p\n", This
, base
);
3434 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3437 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3439 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3440 ID3DXBaseEffect
*base
= This
->base_effect
;
3442 TRACE("Forward iface %p, base %p\n", This
, base
);
3444 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3447 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3449 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3450 ID3DXBaseEffect
*base
= This
->base_effect
;
3452 TRACE("Forward iface %p, base %p\n", This
, base
);
3454 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3457 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3459 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3460 ID3DXBaseEffect
*base
= This
->base_effect
;
3462 TRACE("Forward iface %p, base %p\n", This
, base
);
3464 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3467 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3469 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3470 ID3DXBaseEffect
*base
= This
->base_effect
;
3472 TRACE("Forward iface %p, base %p\n", This
, base
);
3474 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3477 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3479 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3480 ID3DXBaseEffect
*base
= This
->base_effect
;
3482 TRACE("Forward iface %p, base %p\n", This
, base
);
3484 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3487 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3489 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3490 ID3DXBaseEffect
*base
= This
->base_effect
;
3492 TRACE("Forward iface %p, base %p\n", This
, base
);
3494 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3497 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3499 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3500 ID3DXBaseEffect
*base
= This
->base_effect
;
3502 TRACE("Forward iface %p, base %p\n", This
, base
);
3504 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3507 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3509 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3510 ID3DXBaseEffect
*base
= This
->base_effect
;
3512 TRACE("Forward iface %p, base %p\n", This
, base
);
3514 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3517 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3519 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3520 ID3DXBaseEffect
*base
= This
->base_effect
;
3522 TRACE("Forward iface %p, base %p\n", This
, base
);
3524 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3527 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3529 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3530 ID3DXBaseEffect
*base
= This
->base_effect
;
3532 TRACE("Forward iface %p, base %p\n", This
, base
);
3534 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3537 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3539 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3540 ID3DXBaseEffect
*base
= This
->base_effect
;
3542 TRACE("Forward iface %p, base %p\n", This
, base
);
3544 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3547 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3549 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3550 ID3DXBaseEffect
*base
= This
->base_effect
;
3552 TRACE("Forward iface %p, base %p\n", This
, base
);
3554 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3557 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3559 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3560 ID3DXBaseEffect
*base
= This
->base_effect
;
3562 TRACE("Forward iface %p, base %p\n", This
, base
);
3564 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3567 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3569 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3570 ID3DXBaseEffect
*base
= This
->base_effect
;
3572 TRACE("Forward iface %p, base %p\n", This
, base
);
3574 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3577 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3579 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3580 ID3DXBaseEffect
*base
= This
->base_effect
;
3582 TRACE("Forward iface %p, base %p\n", This
, base
);
3584 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3587 /*** ID3DXEffectCompiler methods ***/
3588 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
3590 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3592 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
3597 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
3599 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3601 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
3606 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
3607 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
3609 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3611 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
3616 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
3617 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
3619 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3621 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
3622 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
3627 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
3629 /*** IUnknown methods ***/
3630 ID3DXEffectCompilerImpl_QueryInterface
,
3631 ID3DXEffectCompilerImpl_AddRef
,
3632 ID3DXEffectCompilerImpl_Release
,
3633 /*** ID3DXBaseEffect methods ***/
3634 ID3DXEffectCompilerImpl_GetDesc
,
3635 ID3DXEffectCompilerImpl_GetParameterDesc
,
3636 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
3637 ID3DXEffectCompilerImpl_GetPassDesc
,
3638 ID3DXEffectCompilerImpl_GetFunctionDesc
,
3639 ID3DXEffectCompilerImpl_GetParameter
,
3640 ID3DXEffectCompilerImpl_GetParameterByName
,
3641 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
3642 ID3DXEffectCompilerImpl_GetParameterElement
,
3643 ID3DXEffectCompilerImpl_GetTechnique
,
3644 ID3DXEffectCompilerImpl_GetTechniqueByName
,
3645 ID3DXEffectCompilerImpl_GetPass
,
3646 ID3DXEffectCompilerImpl_GetPassByName
,
3647 ID3DXEffectCompilerImpl_GetFunction
,
3648 ID3DXEffectCompilerImpl_GetFunctionByName
,
3649 ID3DXEffectCompilerImpl_GetAnnotation
,
3650 ID3DXEffectCompilerImpl_GetAnnotationByName
,
3651 ID3DXEffectCompilerImpl_SetValue
,
3652 ID3DXEffectCompilerImpl_GetValue
,
3653 ID3DXEffectCompilerImpl_SetBool
,
3654 ID3DXEffectCompilerImpl_GetBool
,
3655 ID3DXEffectCompilerImpl_SetBoolArray
,
3656 ID3DXEffectCompilerImpl_GetBoolArray
,
3657 ID3DXEffectCompilerImpl_SetInt
,
3658 ID3DXEffectCompilerImpl_GetInt
,
3659 ID3DXEffectCompilerImpl_SetIntArray
,
3660 ID3DXEffectCompilerImpl_GetIntArray
,
3661 ID3DXEffectCompilerImpl_SetFloat
,
3662 ID3DXEffectCompilerImpl_GetFloat
,
3663 ID3DXEffectCompilerImpl_SetFloatArray
,
3664 ID3DXEffectCompilerImpl_GetFloatArray
,
3665 ID3DXEffectCompilerImpl_SetVector
,
3666 ID3DXEffectCompilerImpl_GetVector
,
3667 ID3DXEffectCompilerImpl_SetVectorArray
,
3668 ID3DXEffectCompilerImpl_GetVectorArray
,
3669 ID3DXEffectCompilerImpl_SetMatrix
,
3670 ID3DXEffectCompilerImpl_GetMatrix
,
3671 ID3DXEffectCompilerImpl_SetMatrixArray
,
3672 ID3DXEffectCompilerImpl_GetMatrixArray
,
3673 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
3674 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
3675 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
3676 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
3677 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
3678 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
3679 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
3680 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
3681 ID3DXEffectCompilerImpl_SetString
,
3682 ID3DXEffectCompilerImpl_GetString
,
3683 ID3DXEffectCompilerImpl_SetTexture
,
3684 ID3DXEffectCompilerImpl_GetTexture
,
3685 ID3DXEffectCompilerImpl_GetPixelShader
,
3686 ID3DXEffectCompilerImpl_GetVertexShader
,
3687 ID3DXEffectCompilerImpl_SetArrayRange
,
3688 /*** ID3DXEffectCompiler methods ***/
3689 ID3DXEffectCompilerImpl_SetLiteral
,
3690 ID3DXEffectCompilerImpl_GetLiteral
,
3691 ID3DXEffectCompilerImpl_CompileEffect
,
3692 ID3DXEffectCompilerImpl_CompileShader
,
3695 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
3699 struct d3dx_state
*states
;
3701 read_dword(ptr
, &sampler
->state_count
);
3702 TRACE("Count: %u\n", sampler
->state_count
);
3704 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
3707 ERR("Out of memory\n");
3708 return E_OUTOFMEMORY
;
3711 for (i
= 0; i
< sampler
->state_count
; ++i
)
3713 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
3716 WARN("Failed to parse state\n");
3721 sampler
->states
= states
;
3727 for (i
= 0; i
< sampler
->state_count
; ++i
)
3729 free_state(&states
[i
]);
3732 HeapFree(GetProcessHeap(), 0, states
);
3737 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
3744 if (param
->element_count
)
3746 param
->data
= value
;
3748 for (i
= 0; i
< param
->element_count
; ++i
)
3750 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
3752 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
3755 WARN("Failed to parse value\n");
3759 old_size
+= member
->bytes
;
3765 switch(param
->class)
3769 case D3DXPC_MATRIX_ROWS
:
3770 case D3DXPC_MATRIX_COLUMNS
:
3771 param
->data
= value
;
3775 param
->data
= value
;
3777 for (i
= 0; i
< param
->member_count
; ++i
)
3779 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
3781 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
3784 WARN("Failed to parse value\n");
3788 old_size
+= member
->bytes
;
3793 switch (param
->type
)
3796 case D3DXPT_TEXTURE
:
3797 case D3DXPT_TEXTURE1D
:
3798 case D3DXPT_TEXTURE2D
:
3799 case D3DXPT_TEXTURE3D
:
3800 case D3DXPT_TEXTURECUBE
:
3801 case D3DXPT_PIXELSHADER
:
3802 case D3DXPT_VERTEXSHADER
:
3803 read_dword(ptr
, &id
);
3804 TRACE("Id: %u\n", id
);
3805 objects
[id
] = get_parameter_handle(param
);
3806 param
->data
= value
;
3809 case D3DXPT_SAMPLER
:
3810 case D3DXPT_SAMPLER1D
:
3811 case D3DXPT_SAMPLER2D
:
3812 case D3DXPT_SAMPLER3D
:
3813 case D3DXPT_SAMPLERCUBE
:
3815 struct d3dx_sampler
*sampler
;
3817 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
3820 ERR("Out of memory\n");
3821 return E_OUTOFMEMORY
;
3824 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
3827 HeapFree(GetProcessHeap(), 0, sampler
);
3828 WARN("Failed to parse sampler\n");
3832 param
->data
= sampler
;
3837 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
3843 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
3850 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
3852 UINT size
= param
->bytes
;
3856 TRACE("param size: %u\n", size
);
3860 value
= HeapAlloc(GetProcessHeap(), 0, size
);
3863 ERR("Failed to allocate data memory.\n");
3864 return E_OUTOFMEMORY
;
3867 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
3868 memcpy(value
, ptr
, size
);
3871 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
3874 WARN("Failed to parse value\n");
3875 HeapFree(GetProcessHeap(), 0, value
);
3882 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
3886 read_dword(&ptr
, &size
);
3887 TRACE("Name size: %#x\n", size
);
3894 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
3897 ERR("Failed to allocate name memory.\n");
3898 return E_OUTOFMEMORY
;
3901 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
3902 memcpy(*name
, ptr
, size
);
3907 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
3912 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
3914 read_dword(ptr
, &size
);
3915 TRACE("Data size: %#x\n", size
);
3919 TRACE("Size is 0\n");
3920 *(void **)param
->data
= NULL
;
3924 switch (param
->type
)
3927 /* re-read with size (sizeof(DWORD) = 4) */
3928 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
3931 WARN("Failed to parse string data\n");
3936 case D3DXPT_VERTEXSHADER
:
3937 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
3940 WARN("Failed to create vertex shader\n");
3945 case D3DXPT_PIXELSHADER
:
3946 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
3949 WARN("Failed to create pixel shader\n");
3955 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
3960 *ptr
+= ((size
+ 3) & ~3);
3965 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
3966 struct d3dx_parameter
*parent
, UINT flags
)
3970 D3DXHANDLE
*member_handles
= NULL
;
3973 param
->flags
= flags
;
3977 read_dword(ptr
, ¶m
->type
);
3978 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
3980 read_dword(ptr
, ¶m
->class);
3981 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
3983 read_dword(ptr
, &offset
);
3984 TRACE("Type name offset: %#x\n", offset
);
3985 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
3988 WARN("Failed to parse name\n");
3992 read_dword(ptr
, &offset
);
3993 TRACE("Type semantic offset: %#x\n", offset
);
3994 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
3997 WARN("Failed to parse semantic\n");
4001 read_dword(ptr
, ¶m
->element_count
);
4002 TRACE("Elements: %u\n", param
->element_count
);
4004 switch (param
->class)
4007 read_dword(ptr
, ¶m
->columns
);
4008 TRACE("Columns: %u\n", param
->columns
);
4010 read_dword(ptr
, ¶m
->rows
);
4011 TRACE("Rows: %u\n", param
->rows
);
4013 /* sizeof(DWORD) * rows * columns */
4014 param
->bytes
= 4 * param
->rows
* param
->columns
;
4018 case D3DXPC_MATRIX_ROWS
:
4019 case D3DXPC_MATRIX_COLUMNS
:
4020 read_dword(ptr
, ¶m
->rows
);
4021 TRACE("Rows: %u\n", param
->rows
);
4023 read_dword(ptr
, ¶m
->columns
);
4024 TRACE("Columns: %u\n", param
->columns
);
4026 /* sizeof(DWORD) * rows * columns */
4027 param
->bytes
= 4 * param
->rows
* param
->columns
;
4031 read_dword(ptr
, ¶m
->member_count
);
4032 TRACE("Members: %u\n", param
->member_count
);
4036 switch (param
->type
)
4039 param
->bytes
= sizeof(LPCSTR
);
4042 case D3DXPT_PIXELSHADER
:
4043 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4046 case D3DXPT_VERTEXSHADER
:
4047 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4050 case D3DXPT_TEXTURE
:
4051 case D3DXPT_TEXTURE1D
:
4052 case D3DXPT_TEXTURE2D
:
4053 case D3DXPT_TEXTURE3D
:
4054 case D3DXPT_TEXTURECUBE
:
4055 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4058 case D3DXPT_SAMPLER
:
4059 case D3DXPT_SAMPLER1D
:
4060 case D3DXPT_SAMPLER2D
:
4061 case D3DXPT_SAMPLER3D
:
4062 case D3DXPT_SAMPLERCUBE
:
4067 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4073 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4080 param
->type
= parent
->type
;
4081 param
->class = parent
->class;
4082 param
->name
= parent
->name
;
4083 param
->semantic
= parent
->semantic
;
4084 param
->element_count
= 0;
4085 param
->annotation_count
= 0;
4086 param
->member_count
= parent
->member_count
;
4087 param
->bytes
= parent
->bytes
;
4088 param
->rows
= parent
->rows
;
4089 param
->columns
= parent
->columns
;
4092 if (param
->element_count
)
4094 unsigned int param_bytes
= 0;
4095 const char *save_ptr
= *ptr
;
4097 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4098 if (!member_handles
)
4100 ERR("Out of memory\n");
4105 for (i
= 0; i
< param
->element_count
; ++i
)
4107 struct d3dx_parameter
*member
;
4110 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4113 ERR("Out of memory\n");
4118 member_handles
[i
] = get_parameter_handle(member
);
4120 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4123 WARN("Failed to parse member\n");
4127 param_bytes
+= member
->bytes
;
4130 param
->bytes
= param_bytes
;
4132 else if (param
->member_count
)
4134 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4135 if (!member_handles
)
4137 ERR("Out of memory\n");
4142 for (i
= 0; i
< param
->member_count
; ++i
)
4144 struct d3dx_parameter
*member
;
4146 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4149 ERR("Out of memory\n");
4154 member_handles
[i
] = get_parameter_handle(member
);
4156 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4159 WARN("Failed to parse member\n");
4163 param
->bytes
+= member
->bytes
;
4167 param
->member_handles
= member_handles
;
4177 if (param
->element_count
) count
= param
->element_count
;
4178 else count
= param
->member_count
;
4180 for (i
= 0; i
< count
; ++i
)
4182 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4184 HeapFree(GetProcessHeap(), 0, member_handles
);
4189 HeapFree(GetProcessHeap(), 0, param
->name
);
4190 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4193 param
->semantic
= NULL
;
4198 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4204 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4206 read_dword(ptr
, &offset
);
4207 TRACE("Typedef offset: %#x\n", offset
);
4208 ptr2
= data
+ offset
;
4209 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4212 WARN("Failed to parse type definition\n");
4216 read_dword(ptr
, &offset
);
4217 TRACE("Value offset: %#x\n", offset
);
4218 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4221 WARN("Failed to parse value\n");
4228 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4233 struct d3dx_parameter
*parameter
;
4235 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4238 ERR("Out of memory\n");
4239 return E_OUTOFMEMORY
;
4242 read_dword(ptr
, &state
->operation
);
4243 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4245 read_dword(ptr
, &state
->index
);
4246 TRACE("Index: %#x\n", state
->index
);
4248 read_dword(ptr
, &offset
);
4249 TRACE("Typedef offset: %#x\n", offset
);
4250 ptr2
= data
+ offset
;
4251 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4254 WARN("Failed to parse type definition\n");
4258 read_dword(ptr
, &offset
);
4259 TRACE("Value offset: %#x\n", offset
);
4260 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4263 WARN("Failed to parse value\n");
4267 state
->parameter
= get_parameter_handle(parameter
);
4273 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
4278 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4283 D3DXHANDLE
*annotation_handles
= NULL
;
4286 read_dword(ptr
, &offset
);
4287 TRACE("Typedef offset: %#x\n", offset
);
4288 ptr2
= data
+ offset
;
4290 read_dword(ptr
, &offset
);
4291 TRACE("Value offset: %#x\n", offset
);
4293 read_dword(ptr
, ¶m
->flags
);
4294 TRACE("Flags: %#x\n", param
->flags
);
4296 read_dword(ptr
, ¶m
->annotation_count
);
4297 TRACE("Annotation count: %u\n", param
->annotation_count
);
4299 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4302 WARN("Failed to parse type definition\n");
4306 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4309 WARN("Failed to parse value\n");
4313 if (param
->annotation_count
)
4315 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
4316 if (!annotation_handles
)
4318 ERR("Out of memory\n");
4323 for (i
= 0; i
< param
->annotation_count
; ++i
)
4325 struct d3dx_parameter
*annotation
;
4327 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4330 ERR("Out of memory\n");
4335 annotation_handles
[i
] = get_parameter_handle(annotation
);
4337 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4340 WARN("Failed to parse annotation\n");
4346 param
->annotation_handles
= annotation_handles
;
4352 if (annotation_handles
)
4354 for (i
= 0; i
< param
->annotation_count
; ++i
)
4356 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4358 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4364 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4369 D3DXHANDLE
*annotation_handles
= NULL
;
4370 struct d3dx_state
*states
= NULL
;
4373 read_dword(ptr
, &offset
);
4374 TRACE("Pass name offset: %#x\n", offset
);
4375 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4378 WARN("Failed to parse name\n");
4382 read_dword(ptr
, &pass
->annotation_count
);
4383 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4385 read_dword(ptr
, &pass
->state_count
);
4386 TRACE("State count: %u\n", pass
->state_count
);
4388 if (pass
->annotation_count
)
4390 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
4391 if (!annotation_handles
)
4393 ERR("Out of memory\n");
4398 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4400 struct d3dx_parameter
*annotation
;
4402 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4405 ERR("Out of memory\n");
4410 annotation_handles
[i
] = get_parameter_handle(annotation
);
4412 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4415 WARN("Failed to parse annotations\n");
4421 if (pass
->state_count
)
4423 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4426 ERR("Out of memory\n");
4431 for (i
= 0; i
< pass
->state_count
; ++i
)
4433 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4436 WARN("Failed to parse annotations\n");
4443 pass
->annotation_handles
= annotation_handles
;
4444 pass
->states
= states
;
4450 if (annotation_handles
)
4452 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4454 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4456 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4461 for (i
= 0; i
< pass
->state_count
; ++i
)
4463 free_state(&states
[i
]);
4465 HeapFree(GetProcessHeap(), 0, states
);
4468 HeapFree(GetProcessHeap(), 0, name
);
4473 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4478 D3DXHANDLE
*annotation_handles
= NULL
;
4479 D3DXHANDLE
*pass_handles
= NULL
;
4482 read_dword(ptr
, &offset
);
4483 TRACE("Technique name offset: %#x\n", offset
);
4484 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4487 WARN("Failed to parse name\n");
4491 read_dword(ptr
, &technique
->annotation_count
);
4492 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4494 read_dword(ptr
, &technique
->pass_count
);
4495 TRACE("Pass count: %u\n", technique
->pass_count
);
4497 if (technique
->annotation_count
)
4499 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
4500 if (!annotation_handles
)
4502 ERR("Out of memory\n");
4507 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4509 struct d3dx_parameter
*annotation
;
4511 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4514 ERR("Out of memory\n");
4519 annotation_handles
[i
] = get_parameter_handle(annotation
);
4521 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4524 WARN("Failed to parse annotations\n");
4530 if (technique
->pass_count
)
4532 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
4535 ERR("Out of memory\n");
4540 for (i
= 0; i
< technique
->pass_count
; ++i
)
4542 struct d3dx_pass
*pass
;
4544 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
4547 ERR("Out of memory\n");
4552 pass_handles
[i
] = get_pass_handle(pass
);
4554 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
4557 WARN("Failed to parse passes\n");
4563 technique
->name
= name
;
4564 technique
->pass_handles
= pass_handles
;
4565 technique
->annotation_handles
= annotation_handles
;
4573 for (i
= 0; i
< technique
->pass_count
; ++i
)
4575 free_pass(pass_handles
[i
]);
4577 HeapFree(GetProcessHeap(), 0, pass_handles
);
4580 if (annotation_handles
)
4582 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4584 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4586 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4589 HeapFree(GetProcessHeap(), 0, name
);
4594 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
4596 const char *ptr
= data
+ start
;
4597 D3DXHANDLE
*parameter_handles
= NULL
;
4598 D3DXHANDLE
*technique_handles
= NULL
;
4599 D3DXHANDLE
*objects
= NULL
;
4600 UINT stringcount
, objectcount
;
4604 read_dword(&ptr
, &base
->parameter_count
);
4605 TRACE("Parameter count: %u\n", base
->parameter_count
);
4607 read_dword(&ptr
, &base
->technique_count
);
4608 TRACE("Technique count: %u\n", base
->technique_count
);
4610 skip_dword_unknown(&ptr
, 1);
4612 read_dword(&ptr
, &objectcount
);
4613 TRACE("Object count: %u\n", objectcount
);
4615 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
4618 ERR("Out of memory\n");
4623 if (base
->parameter_count
)
4625 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
4626 if (!parameter_handles
)
4628 ERR("Out of memory\n");
4633 for (i
= 0; i
< base
->parameter_count
; ++i
)
4635 struct d3dx_parameter
*parameter
;
4637 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4640 ERR("Out of memory\n");
4645 parameter_handles
[i
] = get_parameter_handle(parameter
);
4647 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
4650 WARN("Failed to parse parameter\n");
4656 if (base
->technique_count
)
4658 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
4659 if (!technique_handles
)
4661 ERR("Out of memory\n");
4666 for (i
= 0; i
< base
->technique_count
; ++i
)
4668 struct d3dx_technique
*technique
;
4670 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
4673 ERR("Out of memory\n");
4678 technique_handles
[i
] = get_technique_handle(technique
);
4680 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
4683 WARN("Failed to parse technique\n");
4689 read_dword(&ptr
, &stringcount
);
4690 TRACE("String count: %u\n", stringcount
);
4692 skip_dword_unknown(&ptr
, 1);
4694 for (i
= 0; i
< stringcount
; ++i
)
4697 struct d3dx_parameter
*param
;
4699 read_dword(&ptr
, &id
);
4700 TRACE("Id: %u\n", id
);
4702 param
= get_parameter_struct(objects
[id
]);
4704 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
4707 WARN("Failed to parse data\n");
4712 HeapFree(GetProcessHeap(), 0, objects
);
4714 base
->technique_handles
= technique_handles
;
4715 base
->parameter_handles
= parameter_handles
;
4721 if (technique_handles
)
4723 for (i
= 0; i
< base
->technique_count
; ++i
)
4725 free_technique(technique_handles
[i
]);
4727 HeapFree(GetProcessHeap(), 0, technique_handles
);
4730 if (parameter_handles
)
4732 for (i
= 0; i
< base
->parameter_count
; ++i
)
4734 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
4736 HeapFree(GetProcessHeap(), 0, parameter_handles
);
4739 HeapFree(GetProcessHeap(), 0, objects
);
4744 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
4745 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
4748 const char *ptr
= data
;
4751 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
4753 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
4755 base
->effect
= effect
;
4757 read_dword(&ptr
, &tag
);
4758 TRACE("Tag: %x\n", tag
);
4760 if (tag
!= d3dx9_effect_version(9, 1))
4762 /* todo: compile hlsl ascii code */
4763 FIXME("HLSL ascii effects not supported, yet\n");
4765 /* Show the start of the shader for debugging info. */
4766 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
4770 read_dword(&ptr
, &offset
);
4771 TRACE("Offset: %x\n", offset
);
4773 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
4776 FIXME("Failed to parse effect.\n");
4784 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
4785 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
4788 struct ID3DXBaseEffectImpl
*object
= NULL
;
4790 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
4792 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
4795 if (pool
) pool
->lpVtbl
->AddRef(pool
);
4796 effect
->pool
= pool
;
4798 IDirect3DDevice9_AddRef(device
);
4799 effect
->device
= device
;
4801 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4804 ERR("Out of memory\n");
4809 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
4812 FIXME("Failed to parse effect.\n");
4816 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
4822 HeapFree(GetProcessHeap(), 0, object
);
4823 free_effect(effect
);
4828 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
4831 CONST D3DXMACRO
* defines
,
4832 LPD3DXINCLUDE include
,
4833 LPCSTR skip_constants
,
4835 LPD3DXEFFECTPOOL pool
,
4836 LPD3DXEFFECT
* effect
,
4837 LPD3DXBUFFER
* compilation_errors
)
4839 struct ID3DXEffectImpl
*object
;
4842 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
4843 skip_constants
, flags
, pool
, effect
, compilation_errors
);
4845 if (!device
|| !srcdata
)
4846 return D3DERR_INVALIDCALL
;
4851 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
4855 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4858 ERR("Out of memory\n");
4859 return E_OUTOFMEMORY
;
4862 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
4865 WARN("Failed to initialize shader reflection\n");
4866 HeapFree(GetProcessHeap(), 0, object
);
4870 *effect
= &object
->ID3DXEffect_iface
;
4872 TRACE("Created ID3DXEffect %p\n", object
);
4877 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
4880 CONST D3DXMACRO
* defines
,
4881 LPD3DXINCLUDE include
,
4883 LPD3DXEFFECTPOOL pool
,
4884 LPD3DXEFFECT
* effect
,
4885 LPD3DXBUFFER
* compilation_errors
)
4887 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
4888 include
, flags
, pool
, effect
, compilation_errors
);
4890 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
4893 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
4896 struct ID3DXBaseEffectImpl
*object
= NULL
;
4898 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
4900 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
4903 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4906 ERR("Out of memory\n");
4911 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
4914 FIXME("Failed to parse effect.\n");
4918 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
4924 HeapFree(GetProcessHeap(), 0, object
);
4925 free_effect_compiler(compiler
);
4930 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
4932 CONST D3DXMACRO
*defines
,
4933 LPD3DXINCLUDE include
,
4935 LPD3DXEFFECTCOMPILER
*compiler
,
4936 LPD3DXBUFFER
*parse_errors
)
4938 struct ID3DXEffectCompilerImpl
*object
;
4941 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
4942 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
4944 if (!srcdata
|| !compiler
)
4946 WARN("Invalid arguments supplied\n");
4947 return D3DERR_INVALIDCALL
;
4950 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4953 ERR("Out of memory\n");
4954 return E_OUTOFMEMORY
;
4957 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
4960 WARN("Failed to initialize effect compiler\n");
4961 HeapFree(GetProcessHeap(), 0, object
);
4965 *compiler
= &object
->ID3DXEffectCompiler_iface
;
4967 TRACE("Created ID3DXEffectCompiler %p\n", object
);
4972 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
4974 struct ID3DXEffectPoolImpl
4976 ID3DXEffectPool ID3DXEffectPool_iface
;
4980 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
4982 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
4985 /*** IUnknown methods ***/
4986 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
4988 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
4990 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
4992 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
4993 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
4995 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5000 WARN("Interface %s not found\n", debugstr_guid(riid
));
5002 return E_NOINTERFACE
;
5005 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5007 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5009 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5011 return InterlockedIncrement(&This
->ref
);
5014 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5016 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5017 ULONG ref
= InterlockedDecrement(&This
->ref
);
5019 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5022 HeapFree(GetProcessHeap(), 0, This
);
5027 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5029 /*** IUnknown methods ***/
5030 ID3DXEffectPoolImpl_QueryInterface
,
5031 ID3DXEffectPoolImpl_AddRef
,
5032 ID3DXEffectPoolImpl_Release
5035 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5037 struct ID3DXEffectPoolImpl
*object
;
5039 TRACE("(%p)\n", pool
);
5042 return D3DERR_INVALIDCALL
;
5044 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5047 ERR("Out of memory\n");
5048 return E_OUTOFMEMORY
;
5051 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5054 *pool
= &object
->ID3DXEffectPool_iface
;
5059 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5060 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5061 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5067 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5069 if (!device
|| !srcfile
)
5070 return D3DERR_INVALIDCALL
;
5072 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5075 return D3DXERR_INVALIDDATA
;
5077 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5078 UnmapViewOfFile(buffer
);
5083 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5084 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5085 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5091 TRACE("(void): relay\n");
5094 return D3DERR_INVALIDCALL
;
5096 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5097 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5098 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5100 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5101 HeapFree(GetProcessHeap(), 0, srcfileW
);
5106 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5107 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5108 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5110 TRACE("(void): relay\n");
5111 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5114 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5115 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5116 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5118 TRACE("(void): relay\n");
5119 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5122 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5123 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5124 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5128 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5131 return D3DERR_INVALIDCALL
;
5133 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5141 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5144 return D3DXERR_INVALIDDATA
;
5146 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5149 return D3DXERR_INVALIDDATA
;
5152 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5153 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5154 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5158 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5161 return D3DERR_INVALIDCALL
;
5163 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5171 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5174 return D3DXERR_INVALIDDATA
;
5176 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5179 return D3DXERR_INVALIDDATA
;
5182 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5183 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5184 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5186 TRACE("(void): relay\n");
5187 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5190 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5191 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5192 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5194 TRACE("(void): relay\n");
5195 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5198 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5199 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5205 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5208 return D3DERR_INVALIDCALL
;
5210 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5213 return D3DXERR_INVALIDDATA
;
5215 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5216 UnmapViewOfFile(buffer
);
5221 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5222 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5228 TRACE("(void): relay\n");
5231 return D3DERR_INVALIDCALL
;
5233 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5234 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5235 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5237 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5238 HeapFree(GetProcessHeap(), 0, srcfileW
);
5243 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
5244 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5248 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5250 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5258 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5261 return D3DXERR_INVALIDDATA
;
5263 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5266 return D3DXERR_INVALIDDATA
;
5269 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
5270 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5274 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5276 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5284 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5287 return D3DXERR_INVALIDDATA
;
5289 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5292 return D3DXERR_INVALIDDATA
;