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[wine/multimedia.git] / include / d3dcommon.idl
blob24649a7416b7a042f1ba721edefaf3227cce4748
1 /*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
22 typedef struct _D3D_SHADER_MACRO
24 LPCSTR Name;
25 LPCSTR Definition;
26 } D3D_SHADER_MACRO;
28 typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
31 object,
32 local,
33 uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
35 interface ID3D10Blob : IUnknown
37 void *GetBufferPointer();
38 SIZE_T GetBufferSize();
41 typedef ID3D10Blob* LPD3D10BLOB;
42 typedef ID3D10Blob ID3DBlob;
43 typedef ID3DBlob* LPD3DBLOB;
44 cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
46 typedef enum _D3D_INCLUDE_TYPE
48 D3D_INCLUDE_LOCAL = 0,
49 D3D_INCLUDE_SYSTEM,
50 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
51 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
52 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
53 } D3D_INCLUDE_TYPE;
56 object,
57 local,
59 interface ID3DInclude
61 HRESULT Open(D3D_INCLUDE_TYPE include_type,
62 const char *filename,
63 const void *parent_data,
64 const void **data,
65 UINT *bytes);
66 HRESULT Close(const void *data);
69 typedef ID3DInclude* LPD3DINCLUDE;
71 typedef enum _D3D_SHADER_VARIABLE_CLASS
73 D3D_SVC_SCALAR,
74 D3D_SVC_VECTOR,
75 D3D_SVC_MATRIX_ROWS,
76 D3D_SVC_MATRIX_COLUMNS,
77 D3D_SVC_OBJECT,
78 D3D_SVC_STRUCT,
79 D3D_SVC_INTERFACE_CLASS,
80 D3D_SVC_INTERFACE_POINTER,
81 D3D10_SVC_SCALAR = 0,
82 D3D10_SVC_VECTOR,
83 D3D10_SVC_MATRIX_ROWS,
84 D3D10_SVC_MATRIX_COLUMNS,
85 D3D10_SVC_OBJECT,
86 D3D10_SVC_STRUCT,
87 D3D11_SVC_INTERFACE_CLASS,
88 D3D11_SVC_INTERFACE_POINTER,
89 D3D_SVC_FORCE_DWORD = 0x7fffffff,
90 } D3D_SHADER_VARIABLE_CLASS;
92 typedef enum _D3D_SHADER_VARIABLE_TYPE
94 D3D_SVT_VOID,
95 D3D_SVT_BOOL,
96 D3D_SVT_INT,
97 D3D_SVT_FLOAT,
98 D3D_SVT_STRING,
99 D3D_SVT_TEXTURE,
100 D3D_SVT_TEXTURE1D,
101 D3D_SVT_TEXTURE2D,
102 D3D_SVT_TEXTURE3D,
103 D3D_SVT_TEXTURECUBE,
104 D3D_SVT_SAMPLER,
105 D3D_SVT_SAMPLER1D,
106 D3D_SVT_SAMPLER2D,
107 D3D_SVT_SAMPLER3D,
108 D3D_SVT_SAMPLERCUBE,
109 D3D_SVT_PIXELSHADER,
110 D3D_SVT_VERTEXSHADER,
111 D3D_SVT_PIXELFRAGMENT,
112 D3D_SVT_VERTEXFRAGMENT,
113 D3D_SVT_UINT,
114 D3D_SVT_UINT8,
115 D3D_SVT_GEOMETRYSHADER,
116 D3D_SVT_RASTERIZER,
117 D3D_SVT_DEPTHSTENCIL,
118 D3D_SVT_BLEND,
119 D3D_SVT_BUFFER,
120 D3D_SVT_CBUFFER,
121 D3D_SVT_TBUFFER,
122 D3D_SVT_TEXTURE1DARRAY,
123 D3D_SVT_TEXTURE2DARRAY,
124 D3D_SVT_RENDERTARGETVIEW,
125 D3D_SVT_DEPTHSTENCILVIEW,
126 D3D_SVT_TEXTURE2DMS,
127 D3D_SVT_TEXTURE2DMSARRAY,
128 D3D_SVT_TEXTURECUBEARRAY,
129 D3D_SVT_HULLSHADER,
130 D3D_SVT_DOMAINSHADER,
131 D3D_SVT_INTERFACE_POINTER,
132 D3D_SVT_COMPUTESHADER,
133 D3D_SVT_DOUBLE,
134 D3D_SVT_RWTEXTURE1D,
135 D3D_SVT_RWTEXTURE1DARRAY,
136 D3D_SVT_RWTEXTURE2D,
137 D3D_SVT_RWTEXTURE2DARRAY,
138 D3D_SVT_RWTEXTURE3D,
139 D3D_SVT_RWBUFFER,
140 D3D_SVT_BYTEADDRESS_BUFFER,
141 D3D_SVT_RWBYTEADDRESS_BUFFER,
142 D3D_SVT_STRUCTURED_BUFFER,
143 D3D_SVT_RWSTRUCTURED_BUFFER,
144 D3D_SVT_APPEND_STRUCTURED_BUFFER,
145 D3D_SVT_CONSUME_STRUCTURED_BUFFER,
146 D3D10_SVT_VOID = 0,
147 D3D10_SVT_BOOL,
148 D3D10_SVT_INT,
149 D3D10_SVT_FLOAT,
150 D3D10_SVT_STRING,
151 D3D10_SVT_TEXTURE,
152 D3D10_SVT_TEXTURE1D,
153 D3D10_SVT_TEXTURE2D,
154 D3D10_SVT_TEXTURE3D,
155 D3D10_SVT_TEXTURECUBE,
156 D3D10_SVT_SAMPLER,
157 D3D10_SVT_SAMPLER1D,
158 D3D10_SVT_SAMPLER2D,
159 D3D10_SVT_SAMPLER3D,
160 D3D10_SVT_SAMPLERCUBE,
161 D3D10_SVT_PIXELSHADER,
162 D3D10_SVT_VERTEXSHADER,
163 D3D10_SVT_PIXELFRAGMENT,
164 D3D10_SVT_VERTEXFRAGMENT,
165 D3D10_SVT_UINT,
166 D3D10_SVT_UINT8,
167 D3D10_SVT_GEOMETRYSHADER,
168 D3D10_SVT_RASTERIZER,
169 D3D10_SVT_DEPTHSTENCIL,
170 D3D10_SVT_BLEND,
171 D3D10_SVT_BUFFER,
172 D3D10_SVT_CBUFFER,
173 D3D10_SVT_TBUFFER,
174 D3D10_SVT_TEXTURE1DARRAY,
175 D3D10_SVT_TEXTURE2DARRAY,
176 D3D10_SVT_RENDERTARGETVIEW,
177 D3D10_SVT_DEPTHSTENCILVIEW,
178 D3D10_SVT_TEXTURE2DMS,
179 D3D10_SVT_TEXTURE2DMSARRAY,
180 D3D10_SVT_TEXTURECUBEARRAY,
181 D3D11_SVT_HULLSHADER,
182 D3D11_SVT_DOMAINSHADER,
183 D3D11_SVT_INTERFACE_POINTER,
184 D3D11_SVT_COMPUTESHADER,
185 D3D11_SVT_DOUBLE,
186 D3D11_SVT_RWTEXTURE1D,
187 D3D11_SVT_RWTEXTURE1DARRAY,
188 D3D11_SVT_RWTEXTURE2D,
189 D3D11_SVT_RWTEXTURE2DARRAY,
190 D3D11_SVT_RWTEXTURE3D,
191 D3D11_SVT_RWBUFFER,
192 D3D11_SVT_BYTEADDRESS_BUFFER,
193 D3D11_SVT_RWBYTEADDRESS_BUFFER,
194 D3D11_SVT_STRUCTURED_BUFFER,
195 D3D11_SVT_RWSTRUCTURED_BUFFER,
196 D3D11_SVT_APPEND_STRUCTURED_BUFFER,
197 D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
198 D3D_SVT_FORCE_DWORD = 0x7fffffff,
199 } D3D_SHADER_VARIABLE_TYPE;
201 typedef enum D3D_PRIMITIVE
203 D3D_PRIMITIVE_UNDEFINED,
204 D3D_PRIMITIVE_POINT,
205 D3D_PRIMITIVE_LINE,
206 D3D_PRIMITIVE_TRIANGLE,
207 D3D_PRIMITIVE_LINE_ADJ = 6,
208 D3D_PRIMITIVE_TRIANGLE_ADJ,
209 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
210 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
211 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
212 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
213 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
214 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
215 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
216 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
217 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
218 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
219 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
220 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
221 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
222 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
223 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
224 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
225 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
226 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
227 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
228 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
229 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
230 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
231 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
232 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
233 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
234 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
235 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
236 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
237 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
238 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
239 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
240 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
241 D3D10_PRIMITIVE_UNDEFINED = 0,
242 D3D10_PRIMITIVE_POINT,
243 D3D10_PRIMITIVE_LINE,
244 D3D10_PRIMITIVE_TRIANGLE,
245 D3D10_PRIMITIVE_LINE_ADJ = 6,
246 D3D10_PRIMITIVE_TRIANGLE_ADJ,
247 D3D11_PRIMITIVE_UNDEFINED = 0,
248 D3D11_PRIMITIVE_POINT,
249 D3D11_PRIMITIVE_LINE,
250 D3D11_PRIMITIVE_TRIANGLE,
251 D3D11_PRIMITIVE_LINE_ADJ = 6,
252 D3D11_PRIMITIVE_TRIANGLE_ADJ,
253 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
254 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
255 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
256 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
257 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
258 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
259 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
260 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
261 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
262 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
263 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
264 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
265 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
266 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
267 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
268 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
269 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
270 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
271 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
272 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
273 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
274 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
275 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
276 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
277 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
278 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
279 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
280 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
281 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
282 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
283 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
284 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
285 } D3D_PRIMITIVE;
287 typedef enum D3D_PRIMITIVE_TOPOLOGY
289 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
290 D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
291 D3D_PRIMITIVE_TOPOLOGY_LINELIST,
292 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
293 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
294 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
295 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
296 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
297 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
298 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
299 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
300 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
301 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
302 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
303 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
304 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
305 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
306 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
307 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
308 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
309 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
310 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
311 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
312 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
313 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
314 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
315 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
316 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
317 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
318 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
319 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
320 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
321 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
322 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
323 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
324 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
325 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
326 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
327 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
328 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
329 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
330 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
331 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
332 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
333 D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
334 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
335 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
336 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
337 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
338 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
339 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
340 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
341 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
342 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
343 D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
344 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
345 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
346 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
347 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
348 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
349 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
350 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
351 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
352 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
353 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
354 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
355 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
356 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
357 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
358 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
359 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
360 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
361 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
362 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
363 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
364 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
365 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
366 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
367 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
368 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
369 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
370 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
371 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
372 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
373 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
374 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
375 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
376 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
377 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
378 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
379 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
380 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
381 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
382 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
383 } D3D_PRIMITIVE_TOPOLOGY;
385 typedef enum D3D_CBUFFER_TYPE
387 D3D_CT_CBUFFER,
388 D3D_CT_TBUFFER,
389 D3D_CT_INTERFACE_POINTERS,
390 D3D_CT_RESOURCE_BIND_INFO,
391 D3D10_CT_CBUFFER = 0,
392 D3D10_CT_TBUFFER,
393 D3D11_CT_CBUFFER = 0,
394 D3D11_CT_TBUFFER,
395 D3D11_CT_INTERFACE_POINTERS,
396 D3D11_CT_RESOURCE_BIND_INFO,
397 } D3D_CBUFFER_TYPE;
399 typedef enum D3D_SRV_DIMENSION
401 D3D_SRV_DIMENSION_UNKNOWN,
402 D3D_SRV_DIMENSION_BUFFER,
403 D3D_SRV_DIMENSION_TEXTURE1D,
404 D3D_SRV_DIMENSION_TEXTURE1DARRAY,
405 D3D_SRV_DIMENSION_TEXTURE2D,
406 D3D_SRV_DIMENSION_TEXTURE2DARRAY,
407 D3D_SRV_DIMENSION_TEXTURE2DMS,
408 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
409 D3D_SRV_DIMENSION_TEXTURE3D,
410 D3D_SRV_DIMENSION_TEXTURECUBE,
411 D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
412 D3D_SRV_DIMENSION_BUFFEREX,
413 D3D10_SRV_DIMENSION_UNKNOWN = 0,
414 D3D10_SRV_DIMENSION_BUFFER,
415 D3D10_SRV_DIMENSION_TEXTURE1D,
416 D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
417 D3D10_SRV_DIMENSION_TEXTURE2D,
418 D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
419 D3D10_SRV_DIMENSION_TEXTURE2DMS,
420 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
421 D3D10_SRV_DIMENSION_TEXTURE3D,
422 D3D10_SRV_DIMENSION_TEXTURECUBE,
423 D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
424 D3D10_1_SRV_DIMENSION_BUFFER,
425 D3D10_1_SRV_DIMENSION_TEXTURE1D,
426 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
427 D3D10_1_SRV_DIMENSION_TEXTURE2D,
428 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
429 D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
430 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
431 D3D10_1_SRV_DIMENSION_TEXTURE3D,
432 D3D10_1_SRV_DIMENSION_TEXTURECUBE,
433 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
434 D3D11_SRV_DIMENSION_UNKNOWN = 0,
435 D3D11_SRV_DIMENSION_BUFFER,
436 D3D11_SRV_DIMENSION_TEXTURE1D,
437 D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
438 D3D11_SRV_DIMENSION_TEXTURE2D,
439 D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
440 D3D11_SRV_DIMENSION_TEXTURE2DMS,
441 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
442 D3D11_SRV_DIMENSION_TEXTURE3D,
443 D3D11_SRV_DIMENSION_TEXTURECUBE,
444 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
445 D3D11_SRV_DIMENSION_BUFFEREX,
446 } D3D_SRV_DIMENSION;
448 typedef enum D3D_REGISTER_COMPONENT_TYPE
450 D3D_REGISTER_COMPONENT_UNKNOWN,
451 D3D_REGISTER_COMPONENT_UINT32,
452 D3D_REGISTER_COMPONENT_SINT32,
453 D3D_REGISTER_COMPONENT_FLOAT32,
454 D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
455 D3D10_REGISTER_COMPONENT_UINT32,
456 D3D10_REGISTER_COMPONENT_SINT32,
457 D3D10_REGISTER_COMPONENT_FLOAT32,
458 } D3D_REGISTER_COMPONENT_TYPE;
460 typedef enum D3D_RESOURCE_RETURN_TYPE
462 D3D_RETURN_TYPE_UNORM = 1,
463 D3D_RETURN_TYPE_SNORM,
464 D3D_RETURN_TYPE_SINT,
465 D3D_RETURN_TYPE_UINT,
466 D3D_RETURN_TYPE_FLOAT,
467 D3D_RETURN_TYPE_MIXED,
468 D3D_RETURN_TYPE_DOUBLE,
469 D3D_RETURN_TYPE_CONTINUED,
470 D3D10_RETURN_TYPE_UNORM = 1,
471 D3D10_RETURN_TYPE_SNORM,
472 D3D10_RETURN_TYPE_SINT,
473 D3D10_RETURN_TYPE_UINT,
474 D3D10_RETURN_TYPE_FLOAT,
475 D3D10_RETURN_TYPE_MIXED,
476 D3D11_RETURN_TYPE_UNORM = 1,
477 D3D11_RETURN_TYPE_SNORM,
478 D3D11_RETURN_TYPE_SINT,
479 D3D11_RETURN_TYPE_UINT,
480 D3D11_RETURN_TYPE_FLOAT,
481 D3D11_RETURN_TYPE_MIXED,
482 D3D11_RETURN_TYPE_DOUBLE,
483 D3D11_RETURN_TYPE_CONTINUED,
484 } D3D_RESOURCE_RETURN_TYPE;
486 typedef enum D3D_NAME
488 D3D_NAME_UNDEFINED,
489 D3D_NAME_POSITION,
490 D3D_NAME_CLIP_DISTANCE,
491 D3D_NAME_CULL_DISTANCE,
492 D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
493 D3D_NAME_VIEWPORT_ARRAY_INDEX,
494 D3D_NAME_VERTEX_ID,
495 D3D_NAME_PRIMITIVE_ID,
496 D3D_NAME_INSTANCE_ID,
497 D3D_NAME_IS_FRONT_FACE,
498 D3D_NAME_SAMPLE_INDEX,
499 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
500 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
501 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
502 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
503 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
504 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
505 D3D_NAME_TARGET = 64,
506 D3D_NAME_DEPTH,
507 D3D_NAME_COVERAGE,
508 D3D_NAME_DEPTH_GREATER_EQUAL,
509 D3D_NAME_DEPTH_LESS_EQUAL,
510 D3D10_NAME_UNDEFINED = 0,
511 D3D10_NAME_POSITION,
512 D3D10_NAME_CLIP_DISTANCE,
513 D3D10_NAME_CULL_DISTANCE,
514 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
515 D3D10_NAME_VIEWPORT_ARRAY_INDEX,
516 D3D10_NAME_VERTEX_ID,
517 D3D10_NAME_PRIMITIVE_ID,
518 D3D10_NAME_INSTANCE_ID,
519 D3D10_NAME_IS_FRONT_FACE,
520 D3D10_NAME_SAMPLE_INDEX,
521 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
522 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
523 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
524 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
525 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
526 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
527 D3D10_NAME_TARGET = 64,
528 D3D10_NAME_DEPTH,
529 D3D10_NAME_COVERAGE,
530 D3D11_NAME_DEPTH_GREATER_EQUAL,
531 D3D11_NAME_DEPTH_LESS_EQUAL,
532 } D3D_NAME;
534 typedef enum _D3D_SHADER_INPUT_TYPE
536 D3D_SIT_CBUFFER,
537 D3D_SIT_TBUFFER,
538 D3D_SIT_TEXTURE,
539 D3D_SIT_SAMPLER,
540 D3D_SIT_UAV_RWTYPED,
541 D3D_SIT_STRUCTURED,
542 D3D_SIT_UAV_RWSTRUCTURED,
543 D3D_SIT_BYTEADDRESS,
544 D3D_SIT_UAV_RWBYTEADDRESS,
545 D3D_SIT_UAV_APPEND_STRUCTURED,
546 D3D_SIT_UAV_CONSUME_STRUCTURED,
547 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
548 D3D10_SIT_CBUFFER = 0,
549 D3D10_SIT_TBUFFER,
550 D3D10_SIT_TEXTURE,
551 D3D10_SIT_SAMPLER,
552 D3D11_SIT_UAV_RWTYPED,
553 D3D11_SIT_STRUCTURED,
554 D3D11_SIT_UAV_RWSTRUCTURED,
555 D3D11_SIT_BYTEADDRESS,
556 D3D11_SIT_UAV_RWBYTEADDRESS,
557 D3D11_SIT_UAV_APPEND_STRUCTURED,
558 D3D11_SIT_UAV_CONSUME_STRUCTURED,
559 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
560 } D3D_SHADER_INPUT_TYPE;