Implemented DllCanUnloadNow.
[wine/multimedia.git] / dlls / d3d8 / directx.c
blobed70421d42a7ab09c396a40f80ebf42574bbe140
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 #define NUM_FORMATS 7
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
52 D3DFMT_P8,
53 D3DFMT_R3G3B2,
54 D3DFMT_R5G6B5,
55 D3DFMT_X1R5G5B5,
56 D3DFMT_X4R4G4B4,
57 D3DFMT_R8G8B8,
58 D3DFMT_X8R8G8B8
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
67 Display *display;
68 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
70 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71 sizeof(display), (LPSTR)&display )) display = NULL;
72 return display;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
78 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
80 if (IsEqualGUID(riid, &IID_IUnknown)
81 || IsEqualGUID(riid, &IID_IDirect3D8)) {
82 IDirect3D8Impl_AddRef(iface);
83 *ppobj = This;
84 return D3D_OK;
87 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
88 return E_NOINTERFACE;
91 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
92 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
93 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
94 return ++(This->ref);
97 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
98 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
99 ULONG ref = --This->ref;
100 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
101 if (ref == 0) {
102 IWineD3D_Release(This->WineD3D);
103 HeapFree(GetProcessHeap(), 0, This);
105 return ref;
108 /* IDirect3D Interface follow: */
109 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
110 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
111 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
114 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
115 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116 return IWineD3D_GetAdapterCount(This->WineD3D);
119 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
120 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
121 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
122 WINED3DADAPTER_IDENTIFIER adapter_id;
124 /* dx8 and dx9 have different structures to be filled in, with incompatible
125 layouts so pass in pointers to the places to be filled via an internal
126 structure */
127 adapter_id.Driver = pIdentifier->Driver;
128 adapter_id.Description = pIdentifier->Description;
129 adapter_id.DeviceName = NULL;
130 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
131 adapter_id.VendorId = &pIdentifier->VendorId;
132 adapter_id.DeviceId = &pIdentifier->DeviceId;
133 adapter_id.SubSysId = &pIdentifier->SubSysId;
134 adapter_id.Revision = &pIdentifier->Revision;
135 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
136 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
138 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
141 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
142 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
143 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, D3DFMT_UNKNOWN);
146 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
147 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, D3DFMT_UNKNOWN, Mode, pMode);
151 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
152 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
153 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
156 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
157 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
158 D3DFORMAT BackBufferFormat, BOOL Windowed) {
159 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
160 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
161 BackBufferFormat, Windowed);
164 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
165 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
166 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
167 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
168 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
169 Usage, RType, CheckFormat);
172 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
173 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
174 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
175 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
176 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
177 Windowed, MultiSampleType, NULL);
180 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
181 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
182 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
183 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
184 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
185 RenderTargetFormat, DepthStencilFormat);
188 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
189 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
190 return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
193 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
194 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
198 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
199 const char *GL_Extensions = NULL;
200 const char *GLX_Extensions = NULL;
201 GLint gl_max;
202 const char* gl_string = NULL;
203 const char* gl_string_cursor = NULL;
204 Bool test = 0;
205 int major, minor;
206 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
208 if (This->gl_info.bIsFilled) return;
209 This->gl_info.bIsFilled = 1;
211 TRACE_(d3d_caps)("(%p, %p)\n", This, display);
213 if (NULL != display) {
214 test = glXQueryVersion(display, &major, &minor);
215 This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
216 gl_string = glXGetClientString(display, GLX_VENDOR);
217 } else {
218 gl_string = glGetString(GL_VENDOR);
221 if (strstr(gl_string, "NVIDIA")) {
222 This->gl_info.gl_vendor = VENDOR_NVIDIA;
223 } else if (strstr(gl_string, "ATI")) {
224 This->gl_info.gl_vendor = VENDOR_ATI;
225 } else {
226 This->gl_info.gl_vendor = VENDOR_WINE;
229 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
231 gl_string = glGetString(GL_VERSION);
232 switch (This->gl_info.gl_vendor) {
233 case VENDOR_NVIDIA:
234 gl_string_cursor = strstr(gl_string, "NVIDIA");
235 gl_string_cursor = strstr(gl_string_cursor, " ");
236 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
237 if (*gl_string_cursor) {
238 char tmp[16];
239 int cursor = 0;
241 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
242 tmp[cursor++] = *gl_string_cursor;
243 ++gl_string_cursor;
245 tmp[cursor] = 0;
246 major = atoi(tmp);
248 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
249 ++gl_string_cursor;
251 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
252 tmp[cursor++] = *gl_string_cursor;
253 ++gl_string_cursor;
255 tmp[cursor] = 0;
256 minor = atoi(tmp);
257 break;
259 case VENDOR_ATI:
260 major = minor = 0;
261 gl_string_cursor = strchr(gl_string, '-');
262 if (gl_string_cursor++) {
263 int error = 0;
264 /* Check if version number is of the form x.y.z */
265 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
266 error = 1;
267 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
268 error = 1;
269 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
270 error = 1;
271 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
272 error = 1;
273 /* Mark version number as malformed */
274 if (error)
275 gl_string_cursor = 0;
277 if (!gl_string_cursor)
278 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
279 else {
280 major = *gl_string_cursor - '0';
281 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
283 break;
284 default:
285 major = 0;
286 minor = 9;
288 This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
290 FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
292 gl_string = glGetString(GL_RENDERER);
293 strcpy(This->gl_info.gl_renderer, gl_string);
295 switch (This->gl_info.gl_vendor) {
296 case VENDOR_NVIDIA:
297 if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
298 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
299 } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
300 This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
301 } else {
302 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
304 break;
305 case VENDOR_ATI:
306 if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
307 This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
308 } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
309 This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
310 } else {
311 This->gl_info.gl_card = CARD_ATI_RADEON_8500;
313 break;
314 default:
315 This->gl_info.gl_card = CARD_WINE;
316 break;
319 FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
322 * Initialize openGL extension related variables
323 * with Default values
325 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
326 This->gl_info.max_textures = 1;
327 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
328 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
329 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
330 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
332 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
333 GL_EXT_FUNCS_GEN;
334 #undef USE_GL_FUNC
336 /* Retrieve opengl defaults */
337 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
338 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
339 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
341 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
342 This->gl_info.max_lights = gl_max;
343 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
345 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
346 GL_Extensions = glGetString(GL_EXTENSIONS);
347 TRACE_(d3d_caps)("GL_Extensions reported:\n");
349 if (NULL == GL_Extensions) {
350 ERR(" GL_Extensions returns NULL\n");
351 } else {
352 while (*GL_Extensions != 0x00) {
353 const char *Start = GL_Extensions;
354 char ThisExtn[256];
356 memset(ThisExtn, 0x00, sizeof(ThisExtn));
357 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
358 GL_Extensions++;
360 memcpy(ThisExtn, Start, (GL_Extensions - Start));
361 TRACE_(d3d_caps)("- %s\n", ThisExtn);
364 * ARB
366 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
367 This->gl_info.ps_arb_version = PS_VERSION_11;
368 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
369 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
370 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
371 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
372 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
373 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
374 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
375 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
376 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
377 This->gl_info.max_textures = min(8, gl_max);
378 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
379 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
380 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
381 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
382 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
383 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
384 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
385 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
386 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
387 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
388 This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
389 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
390 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
391 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
392 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
393 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
394 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
395 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
396 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
397 This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
398 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
399 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
400 This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
401 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
402 This->gl_info.vs_arb_version = VS_VERSION_11;
403 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
404 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
407 * EXT
409 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
410 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
411 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
412 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
413 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
414 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
415 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
416 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
417 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
418 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
419 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
420 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
421 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
422 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
423 This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
424 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
425 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
426 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
427 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
428 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
429 This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
430 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
431 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
432 This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
433 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
434 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
435 This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
436 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
437 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
438 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
439 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
440 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
441 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
442 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
443 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
444 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
445 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
446 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
447 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
450 * NVIDIA
452 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
453 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
454 This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
455 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
456 This->gl_info.ps_nv_version = PS_VERSION_11;
457 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
458 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
459 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
460 This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
461 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
462 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
463 This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
464 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
465 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
466 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
467 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
468 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
469 This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
470 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
471 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
472 This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
473 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
474 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
475 This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
476 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
477 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
478 This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
479 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
480 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
481 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
482 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
483 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
486 * ATI
488 /** TODO */
489 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
490 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
491 This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
492 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
493 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
494 This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
495 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
496 This->gl_info.vs_ati_version = VS_VERSION_11;
497 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
498 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
502 if (*GL_Extensions == ' ') GL_Extensions++;
506 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
507 GL_EXT_FUNCS_GEN;
508 #undef USE_GL_FUNC
510 if (display != NULL) {
511 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
512 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
514 if (NULL == GLX_Extensions) {
515 ERR(" GLX_Extensions returns NULL\n");
516 } else {
517 while (*GLX_Extensions != 0x00) {
518 const char *Start = GLX_Extensions;
519 char ThisExtn[256];
521 memset(ThisExtn, 0x00, sizeof(ThisExtn));
522 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
523 GLX_Extensions++;
525 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
526 TRACE_(d3d_caps)("- %s\n", ThisExtn);
527 if (*GLX_Extensions == ' ') GLX_Extensions++;
532 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
533 GLX_EXT_FUNCS_GEN;
534 #undef USE_GL_FUNC
536 /* Only save the values obtained when a display is provided */
537 if (display != NULL) This->isGLInfoValid = TRUE;
541 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
542 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
543 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
544 IDirect3DDevice8** ppReturnedDeviceInterface) {
545 IDirect3DDevice8Impl *object;
546 HWND whichHWND;
547 int num;
548 XVisualInfo template;
549 HDC hDc;
550 WINED3DPRESENT_PARAMETERS localParameters;
552 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
553 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
554 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
556 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
557 return D3DERR_INVALIDCALL;
560 /* Allocate the storage for the device */
561 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
562 if (NULL == object) {
563 return D3DERR_OUTOFVIDEOMEMORY;
565 object->lpVtbl = &Direct3DDevice8_Vtbl;
566 object->ref = 1;
567 object->direct3d8 = This;
568 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
569 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
571 /* Allocate an associated WineD3DDevice object */
572 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
573 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
574 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
575 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
576 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
577 localParameters.MultiSampleQuality = NULL; /* New at dx9 */
578 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
579 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
580 localParameters.Windowed = &pPresentationParameters->Windowed;
581 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
582 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
583 localParameters.Flags = &pPresentationParameters->Flags;
584 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
585 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; /* Renamed in dx9 */
586 IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object);
588 /** use StateBlock Factory here, for creating the startup stateBlock */
589 object->StateBlock = NULL;
590 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
591 object->UpdateStateBlock = object->StateBlock;
593 /* Save the creation parameters */
594 object->CreateParms.AdapterOrdinal = Adapter;
595 object->CreateParms.DeviceType = DeviceType;
596 object->CreateParms.hFocusWindow = hFocusWindow;
597 object->CreateParms.BehaviorFlags = BehaviourFlags;
599 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
601 /* Initialize settings */
602 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
603 object->adapterNo = Adapter;
604 object->devType = DeviceType;
606 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
607 use different properties after that point in time. FIXME: How to handle when requested format
608 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
609 it chooses is identical to the one already being used! */
610 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
612 /* Which hwnd are we using? */
613 whichHWND = pPresentationParameters->hDeviceWindow;
614 if (!whichHWND) {
615 whichHWND = hFocusWindow;
617 object->win_handle = whichHWND;
618 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
620 hDc = GetDC(whichHWND);
621 object->display = get_display(hDc);
623 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
624 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
625 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
627 ENTER_GL();
629 /* Create a context based off the properties of the existing visual */
630 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
631 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
632 if (NULL == object->visInfo) {
633 ERR("cannot really get XVisual\n");
634 LEAVE_GL();
635 return D3DERR_NOTAVAILABLE;
637 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
638 if (NULL == object->glCtx) {
639 ERR("cannot create glxContext\n");
640 LEAVE_GL();
641 return D3DERR_NOTAVAILABLE;
643 LEAVE_GL();
645 ReleaseDC(whichHWND, hDc);
647 if (object->glCtx == NULL) {
648 ERR("Error in context creation !\n");
649 return D3DERR_INVALIDCALL;
650 } else {
651 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
652 whichHWND, object->glCtx, object->win, object->visInfo);
655 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
656 /* dimensions */
657 if (!pPresentationParameters->Windowed) {
658 #if 1
659 DEVMODEW devmode;
660 HDC hdc;
661 int bpp = 0;
662 memset(&devmode, 0, sizeof(DEVMODEW));
663 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
664 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
665 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
666 bpp = GetDeviceCaps(hdc, BITSPIXEL);
667 DeleteDC(hdc);
668 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
669 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
670 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
671 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
672 #else
673 FIXME("Requested full screen support not implemented, expect windowed operation\n");
674 #endif
676 /* Make popup window */
677 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
678 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
679 pPresentationParameters->BackBufferWidth,
680 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
683 TRACE("Creating back buffer\n");
684 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
685 then the corresponding dimension of the client area of the hDeviceWindow
686 (or the focus window, if hDeviceWindow is NULL) is taken. */
687 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
688 (pPresentationParameters->BackBufferHeight == 0))) {
689 RECT Rect;
691 GetClientRect(whichHWND, &Rect);
693 if (pPresentationParameters->BackBufferWidth == 0) {
694 pPresentationParameters->BackBufferWidth = Rect.right;
695 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
697 if (pPresentationParameters->BackBufferHeight == 0) {
698 pPresentationParameters->BackBufferHeight = Rect.bottom;
699 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
703 /* Save the presentation parms now filled in correctly */
704 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
707 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
708 pPresentationParameters->BackBufferWidth,
709 pPresentationParameters->BackBufferHeight,
710 pPresentationParameters->BackBufferFormat,
711 pPresentationParameters->MultiSampleType,
712 TRUE,
713 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
715 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
716 pPresentationParameters->BackBufferWidth,
717 pPresentationParameters->BackBufferHeight,
718 pPresentationParameters->BackBufferFormat,
719 pPresentationParameters->MultiSampleType,
720 TRUE,
721 (LPDIRECT3DSURFACE8*) &object->backBuffer);
723 if (pPresentationParameters->EnableAutoDepthStencil) {
724 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
725 pPresentationParameters->BackBufferWidth,
726 pPresentationParameters->BackBufferHeight,
727 pPresentationParameters->AutoDepthStencilFormat,
728 D3DMULTISAMPLE_NONE,
729 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
730 } else {
731 object->depthStencilBuffer = NULL;
733 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
735 /* init the default renderTarget management */
736 object->drawable = object->win;
737 object->render_ctx = object->glCtx;
738 object->renderTarget = object->backBuffer;
739 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
740 object->stencilBufferTarget = object->depthStencilBuffer;
741 if (NULL != object->stencilBufferTarget) {
742 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
745 ENTER_GL();
747 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
748 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
750 checkGLcall("glXMakeCurrent");
752 /* Clear the screen */
753 glClearColor(1.0, 0.0, 0.0, 0.0);
754 checkGLcall("glClearColor");
755 glColor3f(1.0, 1.0, 1.0);
756 checkGLcall("glColor3f");
758 glEnable(GL_LIGHTING);
759 checkGLcall("glEnable");
761 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
762 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
764 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
765 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
767 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
768 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
771 * Initialize openGL extension related variables
772 * with Default values
774 IDirect3D8Impl_FillGLCaps(iface, object->display);
776 /* Setup all the devices defaults */
777 IDirect3DDeviceImpl_InitStartupStateBlock(object);
779 LEAVE_GL();
781 { /* Set a default viewport */
782 D3DVIEWPORT8 vp;
783 vp.X = 0;
784 vp.Y = 0;
785 vp.Width = pPresentationParameters->BackBufferWidth;
786 vp.Height = pPresentationParameters->BackBufferHeight;
787 vp.MinZ = 0.0f;
788 vp.MaxZ = 1.0f;
789 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
792 /* Initialize the current view state */
793 object->modelview_valid = 1;
794 object->proj_valid = 0;
795 object->view_ident = 1;
796 object->last_was_rhw = 0;
797 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
798 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
800 /* Clear the screen */
801 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
803 return D3D_OK;
806 IDirect3D8Vtbl Direct3D8_Vtbl =
808 IDirect3D8Impl_QueryInterface,
809 IDirect3D8Impl_AddRef,
810 IDirect3D8Impl_Release,
811 IDirect3D8Impl_RegisterSoftwareDevice,
812 IDirect3D8Impl_GetAdapterCount,
813 IDirect3D8Impl_GetAdapterIdentifier,
814 IDirect3D8Impl_GetAdapterModeCount,
815 IDirect3D8Impl_EnumAdapterModes,
816 IDirect3D8Impl_GetAdapterDisplayMode,
817 IDirect3D8Impl_CheckDeviceType,
818 IDirect3D8Impl_CheckDeviceFormat,
819 IDirect3D8Impl_CheckDeviceMultiSampleType,
820 IDirect3D8Impl_CheckDepthStencilMatch,
821 IDirect3D8Impl_GetDeviceCaps,
822 IDirect3D8Impl_GetAdapterMonitor,
823 IDirect3D8Impl_CreateDevice