d3d10core: COM cleanup for the ID3D10Texture3D iface.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blobc6f13b18431009c662b8905cc97d3c7fe3bc3ee0
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 struct d3d10_device
72 const struct ID3D10DeviceVtbl *vtbl;
73 const struct IUnknownVtbl *inner_unknown_vtbl;
74 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
75 IUnknown *outer_unknown;
76 LONG refcount;
78 struct wined3d_device_parent device_parent;
79 struct wined3d_device *wined3d_device;
82 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
84 /* ID3D10Texture2D */
85 struct d3d10_texture2d
87 ID3D10Texture2D ID3D10Texture2D_iface;
88 LONG refcount;
90 IUnknown *dxgi_surface;
91 struct wined3d_surface *wined3d_surface;
92 D3D10_TEXTURE2D_DESC desc;
95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
96 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
98 /* ID3D10Texture3D */
99 struct d3d10_texture3d
101 ID3D10Texture3D ID3D10Texture3D_iface;
102 LONG refcount;
104 struct wined3d_texture *wined3d_texture;
105 D3D10_TEXTURE3D_DESC desc;
108 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
109 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
111 /* ID3D10Buffer */
112 struct d3d10_buffer
114 const struct ID3D10BufferVtbl *vtbl;
115 LONG refcount;
117 struct wined3d_buffer *wined3d_buffer;
120 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
121 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
123 /* ID3D10DepthStencilView */
124 struct d3d10_depthstencil_view
126 const struct ID3D10DepthStencilViewVtbl *vtbl;
127 LONG refcount;
130 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
132 /* ID3D10RenderTargetView */
133 struct d3d10_rendertarget_view
135 const struct ID3D10RenderTargetViewVtbl *vtbl;
136 LONG refcount;
138 struct wined3d_rendertarget_view *wined3d_view;
139 D3D10_RENDER_TARGET_VIEW_DESC desc;
142 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
143 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
145 /* ID3D10ShaderResourceView */
146 struct d3d10_shader_resource_view
148 const struct ID3D10ShaderResourceViewVtbl *vtbl;
149 LONG refcount;
152 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
154 /* ID3D10InputLayout */
155 struct d3d10_input_layout
157 const struct ID3D10InputLayoutVtbl *vtbl;
158 LONG refcount;
160 struct wined3d_vertex_declaration *wined3d_decl;
163 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
164 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
165 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
167 /* ID3D10VertexShader */
168 struct d3d10_vertex_shader
170 const struct ID3D10VertexShaderVtbl *vtbl;
171 LONG refcount;
173 struct wined3d_shader *wined3d_shader;
174 struct wined3d_shader_signature output_signature;
177 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
178 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
180 /* ID3D10GeometryShader */
181 struct d3d10_geometry_shader
183 const struct ID3D10GeometryShaderVtbl *vtbl;
184 LONG refcount;
186 struct wined3d_shader *wined3d_shader;
187 struct wined3d_shader_signature output_signature;
190 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
191 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
193 /* ID3D10PixelShader */
194 struct d3d10_pixel_shader
196 const struct ID3D10PixelShaderVtbl *vtbl;
197 LONG refcount;
199 struct wined3d_shader *wined3d_shader;
200 struct wined3d_shader_signature output_signature;
203 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
204 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
206 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
207 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
209 /* ID3D10BlendState */
210 struct d3d10_blend_state
212 const struct ID3D10BlendStateVtbl *vtbl;
213 LONG refcount;
216 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
218 /* ID3D10DepthStencilState */
219 struct d3d10_depthstencil_state
221 const struct ID3D10DepthStencilStateVtbl *vtbl;
222 LONG refcount;
225 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
227 /* ID3D10RasterizerState */
228 struct d3d10_rasterizer_state
230 const struct ID3D10RasterizerStateVtbl *vtbl;
231 LONG refcount;
234 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
236 /* ID3D10SamplerState */
237 struct d3d10_sampler_state
239 const struct ID3D10SamplerStateVtbl *vtbl;
240 LONG refcount;
243 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
245 /* ID3D10Query */
246 struct d3d10_query
248 const struct ID3D10QueryVtbl *vtbl;
249 LONG refcount;
252 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
254 /* Layered device */
255 enum dxgi_device_layer_id
257 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
258 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
259 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
260 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
261 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
264 struct layer_get_size_args
266 DWORD unknown0;
267 DWORD unknown1;
268 DWORD *unknown2;
269 DWORD *unknown3;
270 IDXGIAdapter *adapter;
271 WORD interface_major;
272 WORD interface_minor;
273 WORD version_build;
274 WORD version_revision;
277 struct dxgi_device_layer
279 enum dxgi_device_layer_id id;
280 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
281 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
282 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
283 void *device_object, REFIID riid, void **device_layer);
286 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
287 UINT flags, void *unknown0, void **device);
288 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
290 #endif /* __WINE_D3D10CORE_PRIVATE_H */